Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.10 @ 02:23:10 Player: Howard Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (416) 2080 Value Destroyed (15345) 15345 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (7734) 7734 TOTAL SCORE: 31479 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5517 Follower Combat Kills 279 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -162 Cogmind --------- Core Integrity 0/1150 Matter 102/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Improved Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Phase Shifter Improved Heavy Armor Plating Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Target Analyzer Improved Armor Integrity Analyzer Precision Energy Filter Improved Weapon Cycler Heavy Armor Plating > --- WEAPON ----------- Tesla Rifle HERF Cannon > --- INVENTORY -------- Compact Wheel Compact Wheel Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Improved Weapon Cycler Phase Shifter Heavy Armor Plating Tesla Rifle Heavy Gatling Laser Enhanced Nova Cannon Enhanced Nova Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Shock Bomb Launcher Power Sword [Rating: 98] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Proton Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Slots Evolved 12 | . . . 2 2 . 2 . . 2 . . . 2 2 . Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 1 | . . . . . . . . . . . . . 1 . . Utility 10 | . . . 2 2 . 2 . . 1 . . . 1 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 489 | 7 4 3 21 27 31 61 45 5 35 45 43 21 70 49 22 Power 36 | 1 1 . 1 . 2 1 1 1 4 4 5 4 7 4 . Engine 18 | 1 . . 1 . 1 1 1 1 2 3 3 1 3 . . Core 16 | . 1 . . . 1 . . . 2 1 2 3 4 2 . Reactor 2 | . . . . . . . . . . . . . . 2 . Propulsion 73 | 2 1 2 3 1 1 4 1 . 5 12 10 2 14 11 4 Treads 31 | . 1 1 2 1 . 3 . . 1 8 4 . 2 6 2 Leg 1 | . . . . . . . . . . . . . 1 . . Wheel 41 | 2 . 1 1 . 1 1 1 . 4 4 6 2 11 5 2 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 123 | 2 . . 7 9 3 11 5 1 13 8 10 8 20 17 9 Device 57 | . . . . 1 1 2 2 1 9 3 3 7 13 11 4 Storage 16 | 2 . . 3 2 . . 1 . 1 1 . . 1 1 4 Processor 12 | . . . 2 3 . 5 . . . . . . . 2 . Hackware . | . . . . . . . . . . . . . . . . Protection 38 | . . . 2 3 2 4 2 . 3 4 7 1 6 3 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 257 | 2 2 1 10 17 25 45 38 3 13 21 18 7 29 17 9 Energy Gun 61 | 1 . . 7 10 15 16 . . 1 1 . . 3 6 1 Energy Cannon 63 | . . . 1 1 2 4 12 2 5 8 3 3 11 7 4 Ballistic Gun 41 | 1 2 1 . 1 . 11 13 1 5 2 4 . . . . Ballistic Cannon 27 | . . . . . . . . . 1 4 6 2 10 2 2 Launcher 43 | . . . 2 5 6 12 7 . . 5 1 . 4 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 22 | . . . . . 2 2 6 . 1 1 4 2 1 1 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 4 1 5 . . . 1 . 1 . 3 1 . Parts Lost 108 | . . 2 2 4 7 4 5 6 2 10 15 13 10 16 12 Power 18 | . . . . . 1 . 1 1 . 3 3 4 1 2 2 Propulsion 23 | . . 1 . . 1 2 . . 1 3 2 3 4 3 3 Utility 43 | . . . 1 1 3 2 3 2 . 3 4 6 3 9 6 Weapon 24 | . . 1 1 3 2 . 1 3 1 1 6 . 2 2 1 Highest Loss Streak 12 | . . 2 1 1 2 2 2 4 2 6 8 5 3 10 12 Average Slot Usage (%) 95 | . 100 99 99 99 99 99 92 85 91 90 96 91 94 94 89 Engine 6 | . 8 . 9 9 5 7 7 7 8 10 9 4 5 . . Core 2 | . 5 14 1 . 3 . . . 4 2 2 5 4 6 . Treads 6 | . 12 14 11 9 9 6 . . . 9 1 . 5 6 5 Wheel 8 | . 15 14 11 9 9 6 7 7 9 2 11 10 8 8 9 Device 10 | . . . . 4 4 4 6 4 11 6 18 24 24 22 25 Storage 15 | . 28 28 22 18 18 15 15 15 13 13 13 13 11 10 9 Processor 18 | . . . 11 21 18 30 29 23 20 20 13 13 11 13 14 Protection 8 | . . . 11 9 13 9 7 13 10 12 12 5 5 9 4 Energy Gun 5 | . 1 . 19 16 15 12 . . . . . . 1 2 3 Energy Cannon 3 | . . . . 1 1 . 7 5 4 5 3 2 6 6 5 Ballistic Gun 3 | . 26 27 2 . . 1 4 5 7 1 3 . . . . Ballistic Cannon 1 | . . . . . . . . . . 2 4 8 2 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 145 | 15 19 19 55 61 63 74 95 101 114 118 115 100 121 125 145 Greatest Support 84 | 20 20 20 20 20 20 20 28 28 28 48 24 24 32 56 84 Greatest Overweight (x) 10 | . 1 1 5 6 6 4 4 3 7 7 6 7 10 7 4 Average Overweight (x) 3 | . . . 4 5 3 3 2 2 3 2 3 4 4 3 3 Largest Inventory Capacity 20 | 8 8 8 18 18 16 16 18 18 18 18 18 18 18 18 20 Average Capacity 15 | 6 8 8 12 15 16 16 17 18 16 16 18 18 18 18 18 Most Carried 19 | 4 8 8 14 16 16 16 18 17 16 18 18 18 18 18 19 Average Carried 14 | 3 7 7 9 15 15 15 16 15 15 16 16 15 17 16 17 Final Capacity 18 | 8 8 8 14 16 16 16 18 18 16 18 18 18 18 18 4 Final Carried 18 | 4 8 8 13 15 16 16 17 16 16 17 18 14 18 18 4 Class Distribution -------------------- 62% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Armory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Matter Collected 8990 | 259 290 255 528 398 388 848 856 77 636 808 898 442 1655 652 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 20674 | 61 564 372 1936 1643 2236 2708 2223 233 825 1819 1227 411 2616 1740 60 Parts 911 | 1 27 23 128 87 105 122 85 13 42 66 56 24 86 41 5 Haulers Intercepted 26 | . . . 6 4 6 4 . . 1 . 2 . 2 1 . Recyclers Shooed 16 | . . 1 4 2 1 2 . . 1 . 1 . 2 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Combat Hostiles Destroyed 301 | . 8 11 29 31 36 32 32 4 10 29 22 13 28 15 1 Melee 8 | . . . . . . . . . . . . 5 . 3 . Guns 116 | . 8 11 23 15 15 15 6 3 5 3 7 . 4 1 . Cannons 64 | . . . . . 1 . 8 . 2 15 8 8 19 2 1 AOE 85 | . . . 6 10 19 14 13 1 1 7 5 . 4 5 . Classes Destroyed 19 | 1 3 4 4 . 3 1 1 . . . 1 . . . 1 Worker 22 | . . 1 . 2 3 3 . . 3 . 2 . 8 . . Builder 6 | . . . 1 2 . 1 . . . . 1 . 1 . . Tunneler 4 | . . 1 . 1 . 1 . . 1 . . . . . . Hauler 26 | . . . 6 4 6 4 . . 1 . 2 . 2 1 . Recycler 33 | 1 2 1 4 . 4 8 . . . . . . 8 5 . Mechanic 3 | . . . . . 1 . 1 . . . . . 1 . . Operator 5 | . 2 . 1 1 . 1 . . . . . . . . . Watcher 16 | . 1 . 4 3 1 3 . . 1 . . . 1 2 . Swarmer 62 | . . 9 4 8 4 9 3 . . 8 3 5 4 5 . Saboteur 1 | . . . . . . . . . . . 1 . . . . Grunt 135 | . 8 . 16 13 21 15 16 3 2 11 12 3 12 3 . Brawler 10 | . . . 1 1 1 1 3 . . 1 1 . 1 . . Duelist 6 | . . . 1 . 1 . 1 . . 1 1 . 1 . . Protector 1 | . . . . . 1 . . . . . . . . . . Sentry 56 | . . 2 7 9 7 4 5 1 3 4 3 1 4 6 . Specialist 1 | . . . . . . . . . . . . . . . 1 Hunter 16 | . . . . . 1 1 2 . 3 4 . 4 1 . . Programmer 11 | . . . . . . 2 . . 2 . 1 . 5 1 . Behemoth 2 | . . . . . . . 2 . . . . . . . . Best Kill Streak 13 | 1 5 3 6 7 13 9 13 3 2 9 8 5 10 5 1 Combat Bots Only 13 | . 4 3 6 4 13 8 12 3 2 9 7 5 7 5 1 Max Kills in Single Turn 7 | 1 1 2 3 2 7 5 5 1 1 2 3 1 2 3 1 Gunslinging 1 | . . 1 . 1 1 1 . . . . . . . . . Exploded 7 | . . . 3 2 7 3 5 1 1 2 3 . 2 3 . Melee 1 | . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Damage Taken 21298 | 28 168 359 746 1041 909 1337 1220 289 689 2317 2860 2147 2785 2318 2085 Core 2815 | . 33 43 123 142 51 94 180 . 36 102 258 333 266 305 849 Absorbed by Shields 2675 | . . . . 108 99 318 97 25 163 288 . 326 723 494 34 Core Remaining (%) 64 | 100 . 69 69 . 64 . . 60 . . . 14 73 . . Volleys Fired 953 | 1 32 32 87 95 74 83 81 9 49 109 81 38 127 51 4 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Hottest 198 | 60 60 46 90 113 113 100 138 97 144 144 138 196 198 176 153 Shots Fired 1695 | 2 64 64 166 177 137 142 117 11 95 161 148 71 233 99 8 Gun 912 | 2 64 64 160 156 120 117 34 7 60 14 79 . 16 17 2 Cannon 667 | . . . . 9 6 1 63 2 35 129 68 71 197 80 6 Launcher 116 | . . . 6 12 11 24 20 2 . 18 1 . 20 2 . Special . | . . . . . . . . . . . . . . . . Kinetic 693 | 1 60 64 58 . . 46 34 7 64 48 121 52 100 34 4 Thermal 147 | . . . . . 2 . . . . . 3 19 113 10 . Explosive 25 | . . . 6 12 6 1 . . . . . . . . . Electromagnetic 830 | 1 4 . 102 165 129 95 83 4 31 113 24 . 20 55 4 Robot Hit Streak 45 | 2 7 20 16 34 20 23 45 13 12 29 27 19 19 14 5 Robot Miss Streak 11 | . 3 4 4 4 3 4 4 1 4 3 4 11 6 9 7 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 15 | . . 2 1 2 3 5 1 . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 . . . 1 . . . . Shots Hit Robots 1372 | 2 42 48 131 129 94 119 100 9 76 128 118 77 189 103 7 Core Hits 966 | 1 19 17 83 80 97 122 81 16 44 97 86 49 134 38 2 Critical Hits 13 | . . 1 3 1 . 2 1 . . 2 1 1 . . 1 Critical Kills 4 | . . . . . . 2 . . . . 1 . . . 1 Critical Parts Destroyed 8 | . . 1 2 1 . . 1 . . 2 . 1 . . . Melee Attacks 156 | . . . . . 2 4 74 . 1 9 4 29 3 23 7 Impact . | . . . . . . . . . . . . . . . . Slashing 156 | . . . . . 2 4 74 . 1 9 4 29 3 23 7 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 42673 | 72 622 784 2637 3553 4164 4672 4745 328 1696 3919 3648 2272 5928 3547 86 Guns 13194 | 30 622 784 2119 1891 1640 1985 581 178 772 350 1425 . 417 381 19 Cannons 13846 | . . . . 211 89 30 1234 47 795 2140 1683 1207 4533 1810 67 Explosions 11464 | 42 . . 518 1442 2435 2657 1663 103 129 796 540 . 898 241 . Melee 4160 | . . . . . . . 1267 . . 633 . 1065 80 1115 . Ramming 9 | . . . . 9 . . . . . . . . . . . Kinetic 10946 | 15 607 784 674 . . 750 581 178 868 981 2433 824 1735 474 42 Thermal 7357 | 42 . . 148 401 1016 815 649 27 129 31 233 383 3215 268 . Explosive 2690 | . . . 370 1041 966 45 . . . . 268 . . . . Electromagnetic 17511 | 15 15 . 1445 2102 2182 3062 2248 123 699 2274 714 . 898 1690 44 Impact . | . . . . . . . . . . . . . . . . Slashing 4160 | . . . . . . . 1267 . . 633 . 1065 80 1115 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 1 3 3 1 1 1 1 5 1 5 Average Corruption 1 | . . . . . . 1 2 3 1 1 1 1 2 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 87 | . . . . . . . 37 2 1 15 5 4 15 3 5 Message Errors 27 | . . . . . . . 8 . . 4 2 2 5 2 4 Matter Fused 7 | . . . . . . . 7 . . . . . . . . Heat Flow Errors 9 | . . . . . . . 6 1 . . . . 2 . . Energy Discharges 9 | . . . . . . . 3 . . 4 . . 1 1 . Data Loss (minor) 10 | . . . . . . . 3 . . 3 1 . 2 . 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . Targeting Errors 22 | . . . . . . . 9 1 1 4 2 2 3 . . Weapon Failures 2 | . . . . . . . 1 . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 913 | 17 . . . 80 40 35 152 . 7 93 21 110 198 160 . Projectiles 320 | . . . . 3 . . . . 7 29 21 . 170 90 . Explosions 223 | 17 . . . 77 40 35 16 . . . . . 28 10 . Melee 370 | . . . . . . . 136 . . 64 . 110 . 60 . Knockbacks 120 | . . . . 1 . . . . . 12 18 32 37 18 2 Impact 1 | . . . . 1 . . . . . . . . . . . Kinetic 98 | . . . . . . . . . . 11 16 29 30 10 2 Secondary 21 | . . . . . . . . . . 1 2 3 7 8 . Self-Inflicted Damage 466 | 28 . . 4 107 120 100 55 27 . 9 . . 16 . . Shots 24 | 1 . . 1 4 5 4 2 2 . 2 . . 3 . . Rammed 1 | . . . . 1 . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 429 | 12 30 29 326 306 303 72 264 240 386 429 377 414 342 278 . Average Temperature 85 | 12 11 10 59 60 86 24 57 71 146 125 105 140 86 86 . Received Heat Transfer 4920 | . 93 36 315 404 354 235 451 115 118 529 1110 66 690 404 . Effects 23 | . . . 3 1 . . . . 4 6 . 7 2 . . Shutdowns 6 | . . . . . . . . . 2 2 . 1 1 . . Energy Bleed 9 | . . . 1 1 . . . . 2 3 . 1 1 . . Interference 7 | . . . 2 . . . . . . . . 5 . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 39 | . . . . 6 3 6 5 . 3 6 3 . . 7 . Combat Hostiles 27 | . . . . 6 1 3 5 . 2 4 2 . . 4 . Parts Fried 133 | . . . 10 18 13 25 14 . 9 20 7 . 1 15 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . Parts Melted 12 | . . . . . 1 . . . . . . . 11 . . Heat Transferred 8354 | 50 . . 200 450 1337 1000 650 100 100 50 300 407 3475 235 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 57 | 1 . . 4 6 12 12 6 1 1 3 3 . 4 4 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Peak Influence 1881 | 5 203 308 495 1081 1285 1299 1881 1175 722 1304 1015 877 880 648 334 Initial 1100 | . 3 23 49 198 449 584 909 1100 575 499 684 651 459 426 296 Average 713 | 3 57 133 278 663 991 753 1344 1157 618 949 880 814 513 527 241 Maximum Alert Level 5 | . 1 1 2 3 4 4 5 4 3 4 3 3 3 2 1 Low Security (%) 10 | 100 96 90 31 . . . . . . . . . . . 33 Level 1 8 | . 3 9 38 10 . 3 . . . . . . 9 . 66 Level 2 33 | . . . 29 52 15 46 . . 86 15 7 10 77 100 . Level 3 29 | . . . . 35 41 44 15 . 13 51 92 89 13 . . Level 4 16 | . . . . . 42 6 76 100 . 33 . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . 8 . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 61 | . 3 . 4 6 7 8 4 . 6 . 5 . 14 3 1 Investigation 4 | . . . 2 . 1 . . . . . 1 . . . . Extermination 10 | . . . . . . 2 . . 2 . 1 . 3 1 1 Reinforcement 21 | . 3 . 2 4 2 2 . . 2 . 1 . 4 1 . Assault 18 | . . . . 2 3 3 4 . 2 . 2 . 1 1 . Garrison 8 | . . . . . 1 1 . . . . . . 6 . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . 1 1 2 . . . . 1 . 2 . . Haulers Reinforced 3 | . . . . . . . . . 1 . . . 1 1 . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Distress Signals 17 | . 1 . 2 4 5 2 . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 480 | . 15 14 37 56 54 64 49 4 14 42 27 15 33 36 20 Peak Tracking Total 14 | . 3 3 8 6 9 7 11 3 2 5 7 8 4 8 14 Tactical Retreats 41 | . 1 2 1 12 2 2 2 . 1 9 1 2 2 4 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Traps Triggered 36 | . . . 1 . 1 6 6 . 3 11 1 5 2 . . Indirectly 7 | . . . . . 1 4 . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Machines Disabled 40 | . . . 5 1 9 5 3 1 5 3 5 . . 2 1 Max in Single Turn 2 | . . . 2 1 2 1 2 1 2 2 2 . . 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . Garrison Relay 1 | . . . . . . . 1 . . . . . . . . Phase Generator 2 | . . . . . . . 1 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Machines Accessed 37 | . 1 . 10 6 3 4 . . 4 . 3 . 2 3 1 Terminals 23 | . . . 10 5 2 2 . . 1 . 1 . 2 . . Fabricators 3 | . . . . . . 1 . . 1 . . . . . 1 Repair Stations 2 | . . . . . . . . . 1 . . . . 1 . Recycling Units 3 | . 1 . . . . . . . . . 1 . . 1 . Scanalyzers 2 | . . . . 1 . . . . . . . . . 1 . Garrison Access 4 | . . . . . 1 1 . . 1 . 1 . . . . Total Hacks 107 | . 1 . 33 35 9 6 . . 6 . 5 . 2 7 3 Successful 56 | . 1 . 14 22 5 2 . . 3 . 3 . . 4 2 Failed 51 | . . . 19 13 4 4 . . 3 . 2 . 2 3 1 Catastrophic 6 | . . . 1 1 1 2 . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 52 | . . . 25 19 2 4 . . 2 . . . . . . Terminals 72 | . . . 33 24 6 4 . . 2 . 1 . 2 . . Fabricators 6 | . . . . . . 1 . . 2 . . . . . 3 Repair Stations 3 | . . . . . . . . . 1 . . . . 2 . Recycling Units 5 | . 1 . . . . . . . . . 2 . . 2 . Scanalyzers 14 | . . . . 11 . . . . . . . . . 3 . Garrison Access 7 | . . . . . 3 1 . . 1 . 2 . . . . Terminal Hacks 9 | . . . 4 2 3 . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . Garrison Index 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . 2 . . . . . . . . . . Garrison Status 1 | . . . 1 . . . . . . . . . . . . Registered Components 2 | . . . 1 . 1 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . 1 Build 2 | . . . . . . . . . 1 . . . . . 1 Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 3 | . 1 . . . . . . . . . 1 . . 1 . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . . 1 . . 1 . Scanalyzer 13 | . . . . 11 . . . . . . . . . 2 . Insert Component 6 | . . . . 5 . . . . . . . . . 1 . Analyze 7 | . . . . 6 . . . . . . . . . 1 . Garrison Access Hacks 5 | . . . . . 1 1 . . 1 . 2 . . . . Unlock Access 4 | . . . . . 1 1 . . 1 . 1 . . . . Coupler Status 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks 22 | . . . 10 9 1 1 . . 1 . . . . . . Terminals 21 | . . . 10 9 . 1 . . 1 . . . . . . Track 7 | . . . 3 3 . . . . 1 . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . Botnet 10 | . . . 5 4 . 1 . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . Operators 2 | . . . 1 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Reprogram 1 | . . . . . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 36 | . . . 10 6 3 4 . . 4 . 3 . 2 3 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter 285 | . . . . . . . . . 285 . . . . . . Time 152 | . . . . . . . . . 152 . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . 5 . . . . . . . . . 1 . Parts Built 1 | . . . . . . . . . . . . . . . 1 Matter 102 | . . . . . . . . . . . . . . . 102 Time 51 | . . . . . . . . . . . . . . . 51 Total Part Build Rating 1 | . . . . . . . . . . . . . . . 1 Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . 7 . . 2 . Parts Scanalyzed 6 | . . . . 5 . . . . . . . . . 1 . Part Schematics Acquired 6 | . . . . 5 . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Used RIF Installer 2 | . . . . . . . 1 . . 1 . . . . . Watcher Feeds 1 | . . . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . 3 . 5 . . . . . . . . Machine Destruction 8 | . . . . . 3 . 5 . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . 4 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Total Allies 18 | . . . . . 11 3 . . . . . . . . 4 Largest Group 10 | . . . . . 10 10 2 . . . . . . . 4 Highest-Rated Group 173 | . . . . . 173 173 62 . . . . . . . 138 Highest-Rated Ally 48 | . . . . . 29 31 31 . . . . . . . 48 Total Orders 3 | . . . . . . 2 . . . . . . . . 1 STAY 2 | . . . . . . 2 . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . 1 Ally Attacks 109 | . . . . . 14 82 5 . . . . . . . 8 Total Damage 1530 | . . . . . 236 1042 65 . . . . . . . 187 Kills 13 | . . . . . 3 10 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Turns Passed 16984 | 79 432 719 1447 1251 955 1823 1878 134 1061 2214 924 843 1544 1081 599 Spaces Moved 9141 | 78 264 658 848 613 485 998 992 82 629 1012 481 433 675 539 354 Core 48 | 3 . . . . . . . . . . . . . . 45 Treads 1012 | . 1 1 61 11 1 108 1 . . 692 . . 91 30 15 Legs . | . . . . . . . . . . . . . . . . Wheels 8081 | 75 263 657 787 602 484 890 991 82 629 320 481 433 584 509 294 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 100 130 120 130 120 120 115 125 115 110 120 130 50 Average Speed 133 | 78 88 90 130 132 130 139 127 128 127 176 127 133 152 138 127 Slowest Speed 250 | 80 160 160 200 210 210 220 220 130 160 240 140 160 250 250 240 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 39 90 76 64 67 34 82 2 18 93 18 48 16 12 29 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 . 1 1 . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . . . . . . Spaces Dug 58 | . . . 12 22 . 4 8 . 1 . 4 . . 1 6 Terrain Destroyed 732 | . . . 75 148 140 38 104 5 47 76 40 6 29 18 6 Melee 23 | . . . . . . 4 8 . 1 . 4 . . . 6 Projectile 33 | . . . . . . . . . 3 . 1 6 20 3 . AOE 676 | . . . 75 148 140 34 96 5 43 76 35 . 9 15 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Arm Total 12114 | 89 410 733 1040 873 664 1262 1357 98 810 1249 695 614 982 757 481 Wait 865 | . 100 36 53 101 45 81 104 . 41 39 39 49 65 59 53 Move 9126 | 77 263 657 847 612 484 997 991 81 628 1011 480 432 674 538 354 Hop . | . . . . . . . . . . . . . . . . Pick Up 183 | 4 5 3 15 19 13 16 10 3 16 7 26 7 14 17 8 Fast Attach 94 | 7 2 1 3 3 5 5 2 . 10 10 6 7 20 12 1 Attach 98 | . 1 2 4 8 7 6 4 4 10 4 16 8 8 15 1 Detach 31 | . 2 . 2 2 3 . . . 3 2 4 4 5 4 . Swap 297 | . 1 . 14 16 19 50 39 1 15 31 21 6 42 22 20 Drop 185 | . 4 2 15 16 10 19 8 . 21 10 18 8 24 16 14 Fire 953 | 1 32 32 87 95 74 83 81 9 49 109 81 38 127 51 4 Melee 156 | . . . . . 2 4 74 . 1 9 4 29 3 23 7 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . Escape Stasis 103 | . . . . . . . 44 . 16 17 . 26 . . . Rewire 22 | . . . . . 2 1 . . . . . . . . 19 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 2 exits: *Upp / *Arm) -4/Armory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 6) 512 | -10/Materials | Entered Mines 592 | -10/Mines | Discovered new exit (range 9) 703 | -10/Mines | Found a hidden stash of uninstalled traps 726 | -10/Mines | Learned Materials garrison access intel 783 | -10/Mines | Learned location of 1 exit from Materials 1151 | -10/Mines | Discovered new exit (range 5) 1231 | -10/Mines | Entered Materials 1231 | -9/Materials | Evolved 2 slots: Utility x2 1232 | -9/Materials | Identified exit to Mines 1233 | -9/Materials | Identified exit to Materials 1809 | -9/Materials | Discovered exit to Materials (range 15) 2236 | -9/Materials | Discovered exit to Materials (range 14) 2678 | -9/Materials | Entered another Materials area 2678 | -8/Materials | Evolved 2 slots: Utility x2 3101 | -8/Materials | Discovered new exit (range 16) 3190 | -8/Materials | Identified exit to Factory 3478 | -8/Materials | First assault squad dispatched 3891 | -8/Materials | Discovered new exit (range 14) 3920 | -8/Materials | Identified exit to Storage 3929 | -8/Materials | Entered Storage 3937 | -8/Storage | Identified exit to Garrison 4719 | -8/Storage | Discovered exit to Factory (range 16) 4729 | -8/Storage | First assault squad dispatched 4795 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4799 | -8/Storage | Destroyed 13 combat bots 4884 | -8/Storage | Entered Factory 4884 | -7/Factory | Accompanied by 10 allies 4884 | -7/Factory | Evolved 2 slots: Utility x2 4999 | -7/Factory | Discovered new exit (range 16) 5021 | -7/Factory | Identified exit to Factory 5684 | -7/Factory | First assault squad dispatched 5839 | -7/Factory | Destroyed 8 combat bots 6047 | -7/Factory | Allied Derelicts emerged from ambush trap array 6159 | -7/Factory | Discovered exit to Factory (range 6) 6637 | -7/Factory | Garrison activated, responded to threat 6684 | -7/Factory | Identified exit to Garrison 6707 | -7/Factory | Entered Garrison 6707 | -7/Garrison | Accompanied by 2 allies 6927 | -7/Garrison | Spotted B-75 Beast 6980 | -7/Garrison | Destroyed B-75 Beast 7009 | -7/Garrison | Spotted B-75 Beast 7074 | -7/Garrison | Destroyed B-75 Beast 7151 | -7/Garrison | Triggered checkpoint 7160 | -7/Garrison | Triggered checkpoint 7283 | -7/Garrison | Triggered checkpoint 7315 | -7/Garrison | Triggered checkpoint 7462 | -7/Garrison | Discovered new exit (range 8) 7470 | -7/Garrison | Identified exit to Factory 7478 | -7/Garrison | Installed Relay Interface Framework 7634 | -7/Garrison | Discovered exit to Factory (range 10) 7662 | -7/Garrison | Triggered checkpoint 7681 | -7/Garrison | Garrison Relay disabled 7803 | -7/Garrison | Discovered exit to Factory (range 10) 8116 | -7/Garrison | Phase Generator disabled 8270 | -7/Garrison | Triggered checkpoint 8432 | -7/Garrison | High security lockdown imminent 8512 | -7/Garrison | High security lockdown engaged 8584 | -7/Garrison | Destroyed 12 combat bots 8585 | -7/Garrison | Entered Factory 8637 | -7/Factory | Lost 4 parts (1p2u1w) 8695 | -7/Factory | Discovered exit to Factory (range 5) 8719 | -7/Factory | Entered another Factory area 8719 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8733 | -6/Factory | Lost 4 parts (2u2w) 9224 | -6/Factory | Discovered new exit (range 4) 9238 | -6/Factory | Identified exit to Lower Caves 9727 | -6/Factory | Discovered new exit (range 8) 9745 | -6/Factory | Identified exit to Factory 9769 | -6/Factory | First assault squad dispatched 9778 | -6/Factory | Identified exit to Garrison 9780 | -6/Factory | Entered Garrison 10058 | -6/Garrison | Triggered checkpoint 10079 | -6/Garrison | Triggered checkpoint 10084 | -6/Garrison | Triggered checkpoint 10149 | -6/Garrison | Destroyed 9 combat bots 10149 | -6/Garrison | Lost 6 parts (3p3u) 10403 | -6/Garrison | Triggered checkpoint 10417 | -6/Garrison | Discovered new exit (range 10) 10433 | -6/Garrison | Identified exit to Factory 10437 | -6/Garrison | Build established: Scavenger-Mutant 10655 | -6/Garrison | Discovered exit to Factory (range 8) 10700 | -6/Garrison | Triggered checkpoint 10851 | -6/Garrison | Triggered checkpoint 11086 | -6/Garrison | Discovered exit to Factory (range 10) 11118 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 11261 | -6/Garrison | Phase Generator disabled 11788 | -6/Garrison | Triggered checkpoint 11994 | -6/Garrison | Entered Factory 12283 | -6/Factory | Spotted B-75 Beast 12344 | -6/Factory | First assault squad dispatched 12488 | -6/Factory | Lost 4 parts (1p1u2w) 12551 | -6/Factory | Build established: Mutant 12643 | -6/Factory | Lost 8 parts (2p2n1u3w) 12644 | -6/Factory | Destroyed 7 combat bots 12801 | -6/Factory | Discovered exit to Factory (range 9) 12910 | -6/Factory | Identified exit to Garrison 12918 | -6/Factory | Entered Garrison 12923 | -6/Garrison | Build established: Scavenger-Mutant 12988 | -6/Garrison | Triggered checkpoint 13087 | -6/Garrison | Triggered checkpoint 13123 | -6/Garrison | Core integrity fell below 50% 13198 | -6/Garrison | Lost 5 parts (1p2n2u) 13382 | -6/Garrison | Lost 3 parts (1p2u) 13495 | -6/Garrison | Core integrity fell below 20% 13528 | -6/Garrison | Lost 4 parts (2p2u) 13641 | -6/Garrison | Discovered exit to Factory (range 13) 13761 | -6/Garrison | Entered Factory 13761 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14196 | -5/Factory | Discovered new exit (range 15) 14211 | -5/Factory | Garrison activated, responded to threat 14343 | -5/Factory | Identified exit to Upper Caves 14956 | -5/Factory | Discovered new exit (range 12) 15013 | -5/Factory | Garrison activated, responded to threat 15103 | -5/Factory | Lost 3 parts (2n1u) 15142 | -5/Factory | Destroyed 7 combat bots 15237 | -5/Factory | Identified exit to Factory 15251 | -5/Factory | Build established: Mutant 15297 | -5/Factory | First assault squad dispatched 15305 | -5/Factory | Entered another Factory area 15305 | -4/Factory | Evolved 2 slots: Utility x2 15428 | -4/Factory | Discovered new exit (range 5) 15455 | -4/Factory | Identified exit to Upper Caves 15604 | -4/Factory | Build established: Scavenger-Mutant 16033 | -4/Factory | Lost 10 parts (2p7u1w) 16110 | -4/Factory | Discovered new exit (range 16) 16238 | -4/Factory | Lost 3 parts (1n1u1w) 16305 | -4/Factory | First assault squad dispatched 16342 | -4/Factory | Identified exit to Armory 16386 | -4/Factory | Entered Armory 16481 | -4/Armory | Fabricated Hcp. Storage Unit? 16964 | -4/Armory | Core integrity fell below 50% 16968 | -4/Armory | Core integrity fell below 20% 16985 | -4/Armory | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- 16961_ Dropped Hvy. Flak Cannon. 16961_ Dropped Imp. Heavy Armor Plating. 16961_ Penetrated by Slug. 16961_ Critical hit. 16961_ Imp. Force Field destroyed. 16962_ Dropped Prc. Energy Filter. 16962_ Com. Wheel destroyed. 16962_ Slug penetrates H-77 Assassin. 16962_ Slug penetrates W-44 Eye. 16963_ P-70 Sage resets D-63 Destroyer, system corruption cleaned. 16963_ Imp. Target Analyzer destroyed. 16963_ Adv. Heat Sink destroyed. 16963_ W-44 Eye destroyed. 16964_ The unstable cave ceiling collapses. 16965_ D-63 Destroyer destroyed. 16965_ Door malfunctions. 16966_ Slug penetrates Wall. 16968_ The unstable cave ceiling collapses. 16970_ RUTXKI4WGQJBHZMA3YBDRYX2V7PUME 16970_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | ???????????????????????##############???????????## | | ??????????????????????## #######????# | | ?????????????????????? # ]]] # # ####?# | | ?????????????????????? # ]]] ### | | ?????????????????????" # ]]] # | | ??????????????#??????" # # | | ??????????????# ?????" #######+#### | | ??????????????# ?????" # # | | ??????????????# ????" + | | ??????????????# """"" # h########## | | ??????????????# # # | | ??????????????# # d# | | ??????????????# #pd# """ | | ??????????????# # + """ | | ??????????????# / =** """ # # | | ?????????#????# # =* # # | | ?????????# ###### =* "" """ # ## "" | | ?????????# ""F""" # ### ? | | ?????????# T """"" # #?# | | ?????????# ###### # #?# "" | | ?????????##?????# #######+#????### #?# ? | | ????????????????# # @##??????????????#+??###? | | ????????????????# # ?????????????????????? | | ????????????????# # ###????????????????????? | | ????????????????# # #??????????????????????? | | ????????????????# # #??????????????????????? | | ????????????????######## w#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 39 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 975 Resistance: KI 30 Resistance: TH 30 Reclamation Efficiency 15 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 24 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 3 Energy Filtering 50 Particle Charging 20 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Lrg. Storage Unit | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -4/Armory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisQuantumCleaver Manual? 0 Play Time 04:12:51 Cumulative 104.9 hours Start 2021.10.09 @ 21:38:56 End 2021.10.10 @ 02:23:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 81 Adventurer 2 Explorer 0 Win Type - Total 5 Types 3/0/0/2/0/0/0/0/0 Lore% 69 Gallery% 74 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cc14acc-9399-4c41-bc0f-cf883c8c7232