Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.02 @ 13:24:59 Player: Blind Ryan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1770) 1770 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4125 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 65/300 Energy 100/100 System Corruption 10% Temperature Cool (18) Location -8/Storage Parts ------- Power (1) Propulsion (2) Utility (6) High-capacity Storage Unit Structural Scanner Weapon (2) Inventory (12) Improved Heat Sink Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Peak State ------------ Power Ion Engine Propulsion Wheel Wheel Utility Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Particle Charger Light Armor Plating Weapon Pulse Rifle Pulse Rifle Inventory Light Ion Engine Aluminum Leg Structural Scanner Pulse Rifle Pulse Rifle Mini Grenade Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 78 | 6 6 17 11 27 11 Power 9 | 1 1 1 2 2 2 Engine 9 | 1 1 1 2 2 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 19 | 2 2 2 4 7 2 Treads 2 | . . . . 2 . Leg 9 | . 2 2 1 2 2 Wheel 8 | 2 . . 3 3 . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 1 6 3 7 . Device 7 | . . 2 1 4 . Storage 3 | 1 . 1 1 . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 6 | . . 3 1 2 . Artifact . | . . . . . . Weapon 32 | 2 2 8 2 11 7 Energy Gun 8 | . 1 2 . 5 . Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 1 2 2 3 1 Ballistic Cannon . | . . . . . . Launcher 13 | . . 4 . 3 6 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 43 | . 5 9 5 8 16 Power 8 | . 1 1 1 2 3 Propulsion 9 | . 2 2 1 1 3 Utility 9 | . . 2 2 3 2 Weapon 17 | . 2 4 1 2 8 Highest Loss Streak 8 | . 5 4 3 6 8 Average Slot Usage (%) 77 | . 93 85 62 83 51 Engine 6 | . 13 9 3 3 2 Leg 10 | . 6 20 7 4 12 Wheel 7 | . 19 . 6 8 2 Device 8 | . . 8 3 20 9 Storage 11 | . 14 11 11 9 9 Processor 5 | . 11 3 . 9 . Protection 6 | . . 11 7 8 . Energy Gun 3 | . 3 9 . 5 . Ballistic Gun 10 | . 23 8 6 9 5 Launcher 5 | . . 3 15 1 8 Naked Turns . | . . . . . . Heaviest Build 57 | 11 12 52 46 52 57 Greatest Support 40 | 20 20 20 20 40 20 Greatest Overweight (x) 18 | . 3 5 12 4 18 Average Overweight (x) 1 | . . . 2 1 1 Largest Inventory Capacity 12 | 6 6 12 12 12 12 Average Capacity 9 | 5 6 7 12 12 12 Most Carried 9 | 4 6 6 3 8 9 Average Carried 3 | 1 4 3 1 4 4 Final Capacity 12 | 6 6 12 12 12 12 Final Carried 6 | 4 3 2 3 6 5 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 1274 | 260 133 177 325 329 50 Remotely . | . . . . . . Salvage Created 1856 | . 270 714 228 530 114 Parts 131 | . 13 59 24 30 5 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 44 | . 8 17 5 11 3 Melee 1 | . . . . 1 . Guns 28 | . 8 12 1 6 1 AOE 14 | . . 5 4 3 2 Classes Destroyed 9 | . 2 6 1 . . Worker 4 | . . 2 1 1 . Builder 9 | . . 1 5 3 . Hauler 2 | . . 2 . . . Recycler 1 | . . 1 . . . Watcher 3 | . . 2 . 1 . Swarmer 7 | . 3 4 . . . Grunt 28 | . 5 9 4 9 1 Brawler 2 | . . . 1 . 1 Sentry 7 | . . 4 . 2 1 Best Kill Streak 8 | . 2 8 2 8 2 Combat Bots Only 5 | . 2 5 2 4 2 Max Kills in Single Turn 3 | . 1 3 2 3 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 1 1 1 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 4453 | . 478 1241 280 1129 1325 Core 965 | . 118 205 92 297 253 Absorbed by Shields . | . . . . . . Core Remaining (%) 59 | 100 52 . 25 . . Volleys Fired 177 | . 49 65 14 38 11 Largest 2 | . 2 2 2 2 2 Hottest 126 | . 70 115 63 126 72 Shots Fired 310 | . 96 109 25 65 15 Gun 261 | . 96 95 8 56 6 Cannon . | . . . . . . Launcher 49 | . . 14 17 9 9 Special . | . . . . . . Kinetic 194 | . 89 49 8 42 6 Thermal 67 | . 7 46 . 14 . Explosive 45 | . . 14 17 9 5 Electromagnetic 4 | . . . . . 4 Robot Hit Streak 20 | . 9 9 4 16 20 Robot Miss Streak 4 | . 4 3 2 2 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 222 | . 67 77 14 50 14 Core Hits 132 | . 20 51 17 39 5 Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4585 | . 549 1324 614 1568 530 Guns 1894 | . 549 618 44 596 87 Cannons . | . . . . . . Explosions 2662 | . . 706 569 945 442 Melee . | . . . . . . Ramming 29 | . . . 1 27 1 Kinetic 1157 | . 462 192 44 372 87 Thermal 737 | . 87 426 . 224 . Explosive 2428 | . . 706 569 945 208 Electromagnetic 234 | . . . . . 234 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 2 2 . 10 Average Corruption 3 | . . 2 2 . 9 Corruption Purged . | . . . . . . Effects 25 | . . 7 5 . 13 Message Errors 2 | . . 1 . . 1 Matter Fused 2 | . . . . . 2 Heat Flow Errors 2 | . . . 1 . 1 Energy Discharges 7 | . . 2 3 . 2 Data Loss (minor) 4 | . . . 1 . 3 Misdirections 3 | . . . . . 3 Targeting Errors 5 | . . 4 . . 1 Overload Shots . | . . . . . . Overflow Damage 193 | . . 8 7 45 133 Projectiles . | . . . . . . Explosions 193 | . . 8 7 45 133 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 804 | . . 213 162 57 372 Shots 24 | . . 6 8 2 8 Rammed 5 | . . . 1 3 1 Targets Rammed 8 | . . . 1 6 1 Kicked 3 | . . . . 3 . Crushed . | . . . . . . Highest Temperature 224 | . 66 216 198 149 224 Average Temperature 51 | . 17 61 37 50 70 Received Heat Transfer 1416 | . 192 381 69 495 279 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1482 | . 259 779 . 444 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 292 | . 185 292 249 282 144 Average Influence 127 | . 112 129 163 150 63 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 79 | . . . . . . Level 1 20 | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 2 . 1 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 5 | . 1 2 . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 7 | . 1 3 . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 15 30 5 17 10 Peak Tracking Total 7 | . 4 7 2 6 5 Tactical Retreats 9 | . 3 3 1 1 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 6 | . 1 2 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 7 | . . 4 2 . 1 Max in Single Turn 2 | . . 2 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 1 | . . . . . 1 Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . . . . 2 Successful 1 | . . . . . 1 Failed 1 | . . . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . . 1 Open Door 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 2305 | 47 407 533 483 545 290 Spaces Moved 1130 | 41 258 225 213 252 141 Core 14 | 5 5 . 2 . 2 Treads 39 | . . . . 39 . Legs 569 | . 64 225 120 44 116 Wheels 508 | 36 189 . 91 169 23 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 90 90 100 Average Speed 133 | 76 92 141 178 120 164 Slowest Speed 950 | 80 200 270 650 240 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 37 25 47 15 18 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 321 | . . 77 142 46 56 Melee . | . . . . . . Projectile . | . . . . . . AOE 321 | . . 77 142 46 56 Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 1643 | 56 348 339 290 430 180 Wait 163 | . 29 15 41 74 4 Move 1125 | 40 257 224 212 251 141 Hop . | . . . . . . Pick Up 68 | 10 6 12 10 20 10 Fast Attach 2 | . . 2 . . . Attach 56 | 6 6 8 8 17 11 Detach 5 | . . . . 5 . Swap 20 | . . 7 3 10 . Drop 19 | . 1 6 1 9 2 Fire 177 | . 49 65 14 38 11 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 7 | . . . 1 6 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 390 | -10/Materials | Lost 5 parts (1p2n2w) 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Utility x2 775 | -9/Materials | Lost 4 parts (1n1u2w) 944 | -9/Materials | Core integrity fell below 50% 963 | -9/Materials | Lost 4 parts (1p1n1u1w) 966 | -9/Materials | Discovered new exit (range 8) 988 | -9/Materials | Entered Mines 1248 | -9/Mines | Lost 3 parts (1n1u1w) 1462 | -9/Mines | Discovered new exit (range 9) 1471 | -9/Mines | Entered Materials 1471 | -8/Materials | Evolved 2 slots: Utility x2 1635 | -8/Materials | Build established: Scavenger-Mutant 1693 | -8/Materials | Lost 6 parts (2p1n2u1w) 1978 | -8/Materials | Discovered new exit (range 4) 1989 | -8/Materials | Core integrity fell below 50% 2016 | -8/Materials | Entered Storage 2048 | -8/Storage | System corruption reached 10% 2087 | -8/Storage | Lost 8 parts (1p1n2u4w) 2262 | -8/Storage | Core integrity fell below 20% 2306 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Aluminum Leg destroyed. Destroyed Aluminum Leg. F-cell Engine destroyed. Destroyed F-cell Engine. Chain reaction triggered in F-cell Engine. Adv. EMP Blaster destroyed. Destroyed Adv. EMP Blaster. Adv. EMP Blaster destroyed. G-47 Trooper IFF system glitched. A-02 Transporter destroyed. The unstable cave ceiling collapses. G-47 Trooper IFF system glitched. System corrupted: Matter fused (-3). F-cell Engine destroyed. Adv. EMP Blaster destroyed. Slammed into Y-45 Defender. Adv. EMP Blaster destroyed. Extracted 45 matter. The unstable cave ceiling collapses. Prototype Ballistic Gun crushed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????## #?????????????????? | | ???????# #?????????????????? | | ???????## #?????????????????? | | ???????# # #?????????????????? | | ???????## = ##?????????????????? | | ?????### =@# #################### | | ?????+ ]Yg%! | | ?????# ##### | | ?????# ????# [%! | | ?????#?????##### ################## | | ??????????????# ???????????????? | | ??????????????# " ?????????????? | | ??????????????# " ????????????? | | ??????????????# "" ???????????? | | ??????????????# !!!???????????? | | ??????????????# ? !!! ??????????? | | ??????????????# ??????????????????? | | ??????????????# ??????????????????? | | ??????????????##??????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 400 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellAluminumBarrier Manual? 0 Play Time 00:32:08 Cumulative 7.1 hours Start 2019.11.02 @ 12:52:41 End 2019.11.02 @ 13:24:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters BRIGHTNESS(150)|SATURATION(80) Steam 1 RUN: e5e917da-b522-4e2b-b471-ca2830d0fb0c