Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.05 @ 16:32:16 Player: bschuck Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (840) 840 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2805 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 176/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Weapon Shielding > --- WEAPON (3) ------- Assault Rifle > --- INVENTORY (20) --- Advanced Heat Sink Large Storage Unit Large Storage Unit Medium Matter Pod (100) Light Armor Plating Tractor Beam Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Recoil Stabilizer Hacking Suite > --- WEAPON ----------- Spread Laser Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Medium Battery Medium Matter Pod Advanced Visual Processing Unit Light Armor Plating Hardlight Generator Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Assault Cannon [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 51 | 6 1 3 13 28 Power 9 | 1 . . 2 6 Engine 6 | 1 . . 1 4 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 11 | 2 . 3 3 3 Treads . | . . . . . Leg 11 | 2 . 3 3 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 1 . 3 8 Device 4 | . . . . 4 Storage 5 | 1 1 . 2 1 Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 18 | 2 . . 5 11 Energy Gun 2 | . . . 1 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 13 | 2 . . 4 7 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 23 | . . . 4 19 Power 6 | . . . 1 5 Propulsion 4 | . . . 1 3 Utility 6 | . . . . 6 Weapon 7 | . . . 2 5 Highest Loss Streak 19 | . . . 2 19 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 87 100 92 91 Engine 9 | . 14 14 1 12 Core 4 | . . . 7 3 Leg 19 | . 28 28 21 16 Device 6 | . . . . 11 Storage 18 | . 15 28 31 11 Hackware 3 | . . . . 6 Protection 1 | . . . . 3 Energy Gun 2 | . . . 2 3 Ballistic Gun 23 | . 28 28 26 21 Naked Turns . | . . . . . Heaviest Build 66 | 11 13 13 60 66 Greatest Support 27 | 20 20 20 20 27 Greatest Overweight (x) 18 | 2 . . 5 18 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 17 | 7 8 8 18 20 Most Carried 20 | 7 8 8 20 20 Average Carried 14 | 5 6 7 13 18 Final Capacity 20 | 8 8 8 20 20 Final Carried 19 | 6 7 8 19 7 Class Distribution -------------------- 29% | Gunner 27% | Tank 26% | Mutant 12% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1136 | 248 12 69 335 472 Remotely . | . . . . . Salvage Created 1033 | . . 52 496 485 Parts 65 | . . 3 28 34 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 30 | . . 1 15 14 Guns 29 | . . 1 15 13 Cannons 1 | . . . . 1 Classes Destroyed 6 | . . 1 3 2 Builder 1 | . . . . 1 Recycler 1 | . . . . 1 Watcher 1 | . . . 1 . Swarmer 14 | . . . 6 8 Grunt 14 | . . 1 8 5 Sentry 2 | . . . 1 1 Best Kill Streak 5 | . . 1 5 3 Combat Bots Only 5 | . . 1 5 3 Max Kills in Single Turn 2 | . . 1 2 2 Gunslinging 1 | . . . 1 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3337 | . . 73 938 2326 Core 750 | . . . 199 551 Absorbed by Shields 180 | . . . . 180 Redirected to Shielding 5 | . . . . 5 Regen/Repaired (Parts) 95 | . . . 95 . Core Remaining (%) 83 | 100 . 100 50 . Volleys Fired 95 | . 1 4 35 55 Largest 3 | . 2 2 3 3 Hottest 124 | . 40 40 83 124 Shots Fired 232 | . 2 8 95 127 Gun 214 | . 2 8 95 109 Cannon 18 | . . . . 18 Launcher . | . . . . . Special . | . . . . . Kinetic 200 | . 2 8 78 112 Thermal 32 | . . . 17 15 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 18 | . 1 8 12 18 Robot Miss Streak 6 | . 1 . 3 6 Penetration Max . | . . . . . Secondary Targets 9 | . . . 6 3 Max Gunslinging Chain 2 | . . . 1 2 Shots Hit Robots 147 | . 1 7 55 84 Core Hits 69 | . 1 4 28 36 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 1 1 Destroy 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2038 | . 6 67 656 1309 Guns 1700 | . 6 67 656 971 Cannons 338 | . . . . 338 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1724 | . 6 67 556 1095 Thermal 314 | . . . 100 214 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 168 | . . 18 168 120 Average Temperature 42 | . . 10 41 46 Received Heat Transfer 889 | . . 63 405 421 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 616 | . . . 225 391 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 301 | . . 30 301 185 Initial 78 | . . . 11 78 Average 91 | . . 24 189 66 Maximum Alert Level 1 | . . . 1 . Low Security (%) 90 | 100 100 100 65 100 Level 1 9 | . . . 34 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . 1 3 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 3 2 18 26 Peak Tracking Total 8 | . 4 1 6 8 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 6 | . 1 . 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 4 | . . . 2 2 Terminals 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . . . 5 4 Successful 6 | . . . 3 3 Failed 3 | . . . 2 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . . . 2 2 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 1 1 Record 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 2 | . . . . 2 Recycle Component 2 | . . . . 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled 2 | . . . . 2 Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2398 | 72 224 90 686 1326 Spaces Moved 895 | 49 181 59 221 385 Core 23 | 19 . . . 4 Treads . | . . . . . Legs 872 | 30 181 59 221 381 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 260 Average Speed 223 | 111 120 120 246 288 Slowest Speed 950 | 150 120 120 470 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 5 34 19 17 34 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1118 | 66 186 72 298 496 Wait . | . . . . . Move 891 | 48 180 58 220 385 Hop . | . . . . . Pick Up 61 | 12 3 3 24 19 Fast Attach 2 | . . 1 . 1 Attach 46 | 6 1 . 13 26 Detach . | . . . . . Swap 3 | . . 2 . 1 Drop 19 | . 1 4 6 8 Fire 95 | . 1 4 35 55 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 15) 297 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 364 | -10/Mines | Discovered new exit (range 15) 387 | -10/Mines | Entered Materials 387 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 730 | -9/Materials | Repaired Hvy. Assault Rifle? 1044 | -9/Materials | Build established: Gunner 1068 | -9/Materials | Discovered new exit (range 3) 1073 | -9/Materials | Entered another Materials area 1073 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1361 | -8/Materials | Build established: Tank 2362 | -8/Materials | Core integrity fell below 50% 2394 | -8/Materials | Core integrity fell below 20% 2399 | -8/Materials | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- K-01 Serf collects debris. Y-45 Defender destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. G-47 Trooper destroyed. Imp. Heat Sink destroyed. Lgt. Ion Engine destroyed. Lgt. Nuclear Core destroyed. Knocked back. R-06 Scavenger collects Lgt. Ion Engine. Beam Cannon destroyed. U-05 Engineer builds a Wall. R-06 Scavenger collects Blade Saw. Assault Cannon destroyed. Adv. Visual Processing Unit destroyed. S-10 Pest destroyed. Acquired 15 matter. Med. Battery destroyed. K-01 Serf collects debris. Carbon-fiber Leg destroyed. 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