Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.28 @ 17:10:52

Player: Nix

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (769)      769
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1799

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     250/300
Energy                     83/265
System Corruption          0%
Temperature                Cool (27)
Movement                   Core (600) Ox11
Location                   -9/Materials

 Parts 
-------
>            --- POWER (2) --------
  Reinforced Ion Engine
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (3) ------
       Large Storage Unit
             ECM Suite
>            --- WEAPON (2) -------
       Light Cannon
>            --- INVENTORY (15) ---
       Light Ion Engine
       Large Storage Unit
     Compact Battery (200)
             Tractor Beam
    Improved Datajack

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
  Reinforced Ion Engine
>            --- PROPULSION -------
     Compact Wheel
>            --- UTILITY ----------
       Large Storage Unit
             ECM Suite
             Tractor Beam
>            --- WEAPON -----------
       Light Assault Rifle
        Mini Grenade Launcher
>            --- INVENTORY --------
       Light Ion Engine
  Reinforced Ion Engine
       Large Storage Unit
     Compact Battery
             ECM Suite
       Light Cannon
    Improved Datajack
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Large Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             31   | 5   19  7   
  Power                    5    | 1   2   2   
    Engine                 5    | 1   2   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   4   1   
    Treads                 .    | .   .   .   
    Leg                    3    | .   2   1   
    Wheel                  4    | 2   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | .   7   2   
    Device                 7    | .   5   2   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   6   2   
    Energy Gun             3    | 1   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   2   1   
    Ballistic Cannon       2    | .   1   1   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 13   | .   5   8   
  Power                    3    | .   1   2   
  Propulsion               4    | .   2   2   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   2   3   
  Highest Loss Streak      8    | .   2   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   96  77  
  Engine                   14   | .   14  16  
  Leg                      12   | .   14  1   
  Wheel                    11   | .   12  7   
  Device                   16   | .   15  20  
  Storage                  11   | .   11  11  
  Energy Gun               10   | .   13  .   
  Ballistic Gun            10   | .   10  9   
  Ballistic Cannon         2    | .   2   1   
  Launcher                 3    | .   1   9   
Naked Turns                .    | .   .   .   
Heaviest Build             38   | 6   30  38  
  Greatest Support         26   | 20  26  16  
  Greatest Overweight (x)  3    | .   1   3   
  Average Overweight (x)   .    | .   .   2   
Largest Inventory Capacity 15   | 5   15  15  
  Average Capacity         11   | 5   11  15  
  Most Carried             9    | 5   9   9   
  Average Carried          5    | 2   5   7   
  Final Capacity           15   | 5   15  15  
  Final Carried            7    | 3   7   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           637  | 259 299 79  
  Remotely                 62   | .   50  12  
Salvage Created            921  | 50  676 195 
  Parts                    51   | 1   40  10  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  23   | 1   16  6   
  Guns                     12   | 1   11  .   
  Cannons                  5    | .   1   4   
  AOE                      6    | .   4   2   
Classes Destroyed          7    | 1   3   3   
  Worker                   1    | .   1   .   
  Hauler                   1    | .   .   1   
  Recycler                 1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    18   | 1   13  4   
  Duelist                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | 1   4   4   
  Combat Bots Only         4    | 1   4   4   
Max Kills in Single Turn   3    | 1   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1994 | 20   898  1076 
  Core                     655  | 10   233  412  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         49   | 96   2    .    
Volleys Fired              90   | 3    65   22   
  Largest                  2    | 2    2    1    
  Hottest                  60   | 60   60   35   
Shots Fired                122  | 6    94   22   
  Gun                      101  | 6    88   7    
  Cannon                   15   | .    4    11   
  Launcher                 6    | .    2    4    
  Special                  .    | .    .    .    
  Kinetic                  69   | 3    48   18   
  Thermal                  22   | 3    19   .    
  Explosive                6    | .    2    4    
  Electromagnetic          25   | .    25   .    
  Robot Hit Streak         9    | 1    6    9    
  Robot Miss Streak        4    | 2    4    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           73   | 2    53   18   
  Core Hits                49   | 2    33   14   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1373 | 24   868  481  
  Guns                     739  | 24   639  76   
  Cannons                  213  | .    15   198  
  Explosions               421  | .    214  207  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  581  | 12   295  274  
  Thermal                  155  | 12   143  .    
  Explosive                421  | .    214  207  
  Electromagnetic          216  | .    216  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            21   | .    .    21   
  Projectiles              .    | .    .    .    
  Explosions               21   | .    .    21   
  Melee                    .    | .    .    .    
Knockbacks                 3    | .    .    3    
  Impact                   .    | .    .    .    
  Kinetic                  2    | .    .    2    
  Secondary                1    | .    .    1    
Self-Inflicted Damage      54   | .    .    54   
  Shots                    2    | .    .    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        138  | 12   138  34   
  Average Temperature      33   | 11   40   10   
  Received Heat Transfer   882  | 12   492  378  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         350  | 25   325  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             358  | 20  354 358 
  Initial                  149  | .   13  149 
  Average                  162  | 5   172 218 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         58   | 100 54  48  
  Level 1                  41   | .   45  51  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   5   2   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   2   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           6    | .   5   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              39   | 1   28  10  
  Peak Tracking Total      7    | 1   5   7   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               5    | .   5   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Terminal Index           1    | .   1   .   
  Alert Level              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               833  | 85  612 136 
Spaces Moved               489  | 88  342 59  
  Core                     23   | 23  .   .   
  Treads                   .    | .   .   .   
  Legs                     153  | .   150 3   
  Wheels                   313  | 65  192 56  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  130 
  Average Speed            113  | 72  119 140 
  Slowest Speed            330  | 80  190 330 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 6   56  10  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          68   | .   26  42  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      68   | .   26  42  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      660  | 103 464 93  
  Wait                     6    | .   6   .   
  Move                     487  | 87  341 59  
  Hop                      .    | .   .   .   
  Pick Up                  28   | 8   16  4   
  Fast Attach              .    | .   .   .   
  Attach                   31   | 5   19  7   
  Detach                   12   | .   11  1   
  Swap                     .    | .   .   .   
  Drop                     6    | .   6   .   
  Fire                     90   | 3   65  22  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x3])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   56 | -11/Scrapyard | Discovered new exit (range 8)
   86 | -11/Scrapyard | Entered Materials
  268 | -10/Materials | Core integrity fell below 50%
  300 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Discovered new exit (range 7)
  536 | -10/Materials | Core integrity fell below 20%
  555 | -10/Materials | Discovered new exit (range 16)
  652 | -10/Materials | Discovered new exit (range 6)
  698 | -10/Materials | Entered another Materials area
  698 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  782 | -9/Materials  | Discovered new exit (range 6)
  817 | -9/Materials  | Core integrity fell below 50%
  829 | -9/Materials  | Core integrity fell below 20%
  834 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Mni. Grenade Launcher destroyed.
ECM Suite destroyed.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
L-31 Rogue knocked back.
U-05 Engineer builds a Wall.
L-31 Rogue destroyed.
Acquired 31 matter.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
G-34 Mercenary destroyed.
Acquired 3 matter.
U-05 Engineer builds a Wall.
Critical hit (Burn: +37).
U-05 Engineer lays Concrete.
Y-45 Defender destroyed.
U-05 Engineer builds a Wall.
Acquired 33 matter.
Critical hit (Burn: +37).
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????#####################??????????????????????? |
| #######          +      #  ??????????????????????? |
|                  #  """ # #??????????????????????? |
|                  #  """ # #??????????????????????? |
|                  +  """ # #??????????????????????? |
|       ########## #      # #??????????????????????? |
|       #????????# #      # #??????????????????????? |
| !!/  !#????????# ######## #??????????????????????? |
| !!//!!#????????# #??????# #??????????????????????? |
| #######????????# ######## #??????????????????????? |
| ???????????????#          +??????????????????????? |
| ???????????#####+#####    #??????????????????????? |
| ???????????#       T #    #??????????????????????? |
| ???????????#         +    ####???????????????????? |
| ???????????#         ## # # ##???????????????????? |
| ???????????#         ## # #  #???????????????????? |
| ???????????############ #[#  #???????????????????? |
| ??????????????????????#%#[#% #???????????????????? |
| ??????????????????????###@#!##???????????????????? |
| ???????????????????????#%u# #????????????????????? |
| ??????????????????????##!%!##????????????????????? |
| ?????????????????###### %= #######???????????????? |
| ?????????????????#               #???????????????? |
| ?????????????????#=         =    #???????????????? |
| ?????????????????#     Y    ==<  #???????????????? |
| ?????????????????#      %        #???????????????? |
| ?????????????????#     #         #???????????????? |
| ?????????????????###+########u     ??????????????? |
| ???????????????????# ????   #        ????????????? |
| ???????????????????#?????   +        #???????????? |
| ?????????????????????????   #?       #???????????? |
| ?????????????????????????]![#?       #???????????? |
| ?????????????????????????]![#??      #???????????? |
| ?????????????????????????]! #??      ????????????? |
| ?????????????????????????   ????   ??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
First Step to Greatness
Loot Pinata
One Hack Too Far
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              WeldingActiveFirepult
  Manual?         0
Play Time         01:05:34
  Cumulative      2.1 hours
  Start           2022.05.28 @ 14:53:54
  End             2022.05.28 @ 17:10:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0d0a331b-7772-4aea-92ed-9d903b367f9e