Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 16:25:20 Player: ThatBishHoly Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1001) 1001 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (532) 532 TOTAL SCORE: 3248 Bonus ------- Follower Combat Kills 280 Met Imprinter 300 Was Imprinted 300 Friendly Fire -348 Cogmind --------- Core Integrity 0/400 Matter 163/300 Energy 67/100 System Corruption 5% Temperature Danger (475) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Micro Nuclear Core Huge Storage Unit Improved Sensor Array Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Large Storage Unit Targeting Computer Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Improved Ion Engine Airjet Huge Storage Unit Improved Sensor Array Reflective Plating High-powered Tractor Beam Heavy Beamcaster Missile Launcher Guided Missile Launcher Remote Datajack Enhanced Flamer [Rating: 35] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Airjet Wheel Compact Wheel Hover Unit Airjet Utility Large Storage Unit Device Mobile Refinery Mk. CCLXVII Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Beamcaster Ballistic Gun Assault Rifle Launcher Guided Missile Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 35 | 6 7 6 1 5 10 Power 7 | 1 2 . . 1 3 Engine 5 | 1 2 . . 1 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 7 | 2 1 3 . . 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 3 | 2 1 . . . . Hover 4 | . . 3 . . 1 Flight . | . . . . . . Utility 12 | 1 3 2 1 3 2 Device 3 | . . 1 . 1 1 Storage 6 | 1 1 1 1 2 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 9 | 2 1 1 . 1 4 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon . | . . . . . . Launcher 4 | . . 1 . 1 2 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 15 | . . 2 . . 13 Power 3 | . . 1 . . 2 Propulsion 4 | . . . . . 4 Utility 2 | . . . . . 2 Weapon 6 | . . 1 . . 5 Highest Loss Streak 7 | . . 2 . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 96 85 . 87 78 Engine 3 | . 13 7 . . 1 Core 4 | . . . . . 9 Wheel 6 | . 28 20 . . . Hover 20 | . . 2 . 33 23 Device 7 | . . 4 . 5 11 Storage 13 | . 14 17 . 16 11 Processor 10 | . 5 11 . 11 10 Ballistic Gun 8 | . 27 18 . 10 . Launcher 8 | . . 3 . 11 10 Naked Turns . | . . . . . . Heaviest Build 49 | 11 31 31 28 42 49 Greatest Support 32 | 32 32 26 24 24 24 Greatest Overweight (x) 12 | . 1 1 1 1 12 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 25 | 8 15 15 15 25 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 15 | 5 4 8 6 15 12 Average Carried 7 | 1 1 3 6 9 10 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 11 | . 2 6 6 11 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1014 | 176 124 354 . 109 251 Remotely 336 | . . 336 . . . Salvage Created 979 | . 212 281 . . 486 Parts 54 | . 13 24 . . 17 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented 11 | . . . . . 11 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 5 7 . . 14 Guns 8 | . 5 3 . . . AOE 17 | . . 4 . . 13 Classes Destroyed 11 | . 3 5 . . 3 Builder 3 | . . 3 . . . Hauler 1 | . . 1 . . . Recycler 1 | . 1 . . . . Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Swarmer 9 | . 3 2 . . 4 Grunt 9 | . 2 3 . . 4 Brawler 3 | . . . . . 3 Duelist 2 | . . . . . 2 Sentry 3 | . . 2 . . 1 Mutant 2 | . . . . . 2 Best Kill Streak 8 | . 2 8 . . 7 Combat Bots Only 7 | . 2 5 . . 7 Max Kills in Single Turn 4 | . 1 2 . . 4 Gunslinging . | . . . . . . Exploded 4 | . . 2 . . 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 157 | . 22 36 . . 99 Missed 48 | . 7 11 . . 30 Damage Taken 1926 | . 160 294 . . 1472 Core 424 | . 11 74 . . 339 Absorbed by Shields . | . . . . . . Ignored by Resistances 33 | . . . . . 33 Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 73 | . 22 27 . . 24 Largest 2 | . 2 2 . . 2 Hottest 161 | . 40 50 . . 161 Shots Fired 131 | . 44 54 . . 33 Gun 94 | . 44 41 . . 9 Cannon . | . . . . . . Launcher 32 | . . 13 . . 19 Special 5 | . . . . . 5 Kinetic 85 | . 44 41 . . . Thermal 14 | . . . . . 14 Explosive 32 | . . 13 . . 19 Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 8 12 . . 16 Robot Miss Streak 7 | . 2 7 . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 89 | . 31 30 . . 28 Core Hits 71 | . 11 21 . . 39 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3654 | . 324 1076 . . 2254 Guns 736 | . 324 273 . . 139 Cannons . | . . . . . . Explosions 2863 | . . 793 . . 2070 Melee . | . . . . . . Ramming 10 | . . 10 . . . Kinetic 597 | . 324 273 . . . Thermal 253 | . . 69 . . 184 Explosive 2794 | . . 724 . . 2070 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 35 | . . 3 . . 32 Projectiles . | . . . . . . Explosions 35 | . . 3 . . 32 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 150 | . . 17 . . 133 Shots 6 | . . 2 . . 4 Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 594 | . 25 15 . . 594 Average Temperature 131 | . 8 5 . . 220 Received Heat Transfer 619 | . 72 99 . . 448 Effects 11 | . . . . . 11 Shutdowns 2 | . . . . . 2 Energy Bleed 3 | . . . . . 3 Matter Decay 2 | . . . . . 2 Short Circuit 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 1 | . . 1 . . . Heat Transferred 592 | . . 50 . . 542 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 410 | . 202 410 159 . . Initial 159 | . . . 159 . . Average 104 | . 108 118 159 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 80 | 100 79 76 100 . . Level 1 18 | . 20 21 . . . Level 2 1 | . . 2 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . . 1 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 11 14 . . 25 Peak Tracking Total 7 | . 7 5 . . 7 Tactical Retreats 4 | . 1 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 2 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 4 . . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 12 . . . . Successful 9 | . 9 . . . . Failed 3 | . 3 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 8 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 5 . . . . Record 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 4 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 73 | . 73 . . . . Retrieved Matter 73 | . 73 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 155 | . . . . 155 155 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 42 | . . . . . 42 Total Damage 1273 | . . . . . 1273 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2972 | 58 448 289 3 785 1389 Spaces Moved 1850 | 58 338 186 2 655 611 Core 24 | 22 . . . . 2 Treads . | . . . . . . Legs . | . . . . . . Wheels 545 | 36 338 171 . . . Hover 1281 | . . 15 2 655 609 Flight . | . . . . . . Fastest Speed 50 | 50 90 90 112 112 112 Average Speed 127 | 81 101 103 112 112 169 Slowest Speed 650 | 100 105 112 112 112 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 54 26 2 67 77 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 182 | . . 83 . . 99 Melee . | . . . . . . Projectile . | . . . . . . AOE 182 | . . 83 . . 99 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2343 | 68 403 231 2 708 931 Wait 338 | . 25 . . 33 280 Move 1845 | 57 337 185 1 654 611 Hop . | . . . . . . Pick Up 36 | 5 9 9 . 9 4 Fast Attach 1 | 1 . . . . . Attach 23 | 5 3 5 . 2 8 Detach 2 | . . . . 2 . Swap 11 | . 4 1 1 3 2 Drop 12 | . 3 2 . 5 2 Fire 73 | . 22 27 . . 24 Melee . | . . . . . . Ram 2 | . . 2 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 17) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 707 | -9/Materials | Discovered new exit (range 12) 796 | -9/Materials | Entered Mines 797 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 799 | -9/Mines | Entered Zion 1062 | -7/Zion | Imprinted 1065 | -7/Zion | Declared Zion's savior 1152 | -7/Zion | Found Prototype Device 1155 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1235 | -7/Zion | Visited the Megawrench Repair Shop 1507 | -7/Zion | Discovered new exit (range 9) 1525 | -7/Zion | Found Prototype Launcher 1527 | -7/Zion | Identified Gui. Missile Launcher 1532 | -7/Zion | Found Gui. Missile Launcher 1584 | -7/Zion | Entered Proximity Caves 1584 | -6/Proximity Caves | Accompanied by 4 allies 1588 | -6/Proximity Caves | Learned Factory interactive machine intel 2578 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2878 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2927 | -6/Proximity Caves | Lost 3 allies 2934 | -6/Proximity Caves | Destroyed 7 combat bots 2939 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 2944 | -6/Proximity Caves | Core integrity fell below 50% 2954 | -6/Proximity Caves | Core integrity fell below 20% 2973 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- shutdown. 02964_ Enh. Flamer broken. 02964_ Overheating: Short circuit. 02964_ G-67 Veteran overheating. 02965_ Overheating: Energy bleed (-38). 02965_ Acquired 27 matter. 02966_ The unstable cave ceiling collapses. 02967_ Weapon Cycler broken. 02967_ Overheating: Short circuit. 02967_ G-67 Veteran heat short circuits Lgt. Antimatter Reactor. 02968_ Overheating: Matter decay (-52). 02968_ M-28 Smith repairs G-67 Veteran. 02968_ Imp. Deuterium Engine destroyed. 02969_ Overheating: Matter decay (-28). 02969_ System corrupted: Energy discharge (-40). 02970_ Overheating: Energy bleed (-12). 02970_ Broken Enh. Flamer destroyed. 02971_ The unstable cave ceiling collapses. 02973_ Reflective Plating destroyed. 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