Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.17 @ 12:24:16 Player: CrossedViper Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (145) 725 Value Destroyed (5377) 5377 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1942) 1942 TOTAL SCORE: 12484 Bonus ------- High Alert Combat Kills 675 Follower Combat Kills 411 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -44 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 99/100 System Corruption 4% Temperature Cool (27) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Huge Storage Unit Nanoactuators Heavy Missile Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Weapon Cycler > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Cooled Plasma Cannon Heavy Neutron Cannon > --- INVENTORY -------- Cold Fusion Reactor Cold Fusion Reactor Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Huge Storage Unit Seismic Detector Hardened Medium Armor Plating Hardened Medium Armor Plating Graphene Brace High-powered Tractor Beam Heavy Laser Cooled Plasma Cannon Missile Launcher Precision Grenade Launcher Precision Grenade Launcher Hammer Centrium Greatsword [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Utility Experimental Heat Sink Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Precision Grenade Launcher Impact Weapon Hammer Slashing Weapon Centrium Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . . 1 1 . . . . . . Utility 3 | . . 1 . . 1 . . . . 1 . Weapon 2 | . . 1 . 1 . . . . . . . Parts Attached 139 | 6 4 5 . 32 38 3 15 16 10 10 . Power 10 | 1 . . . 2 1 . 1 2 2 1 . Engine 5 | 1 . . . 1 . . . . 2 1 . Core 3 | . . . . 1 . . . 2 . . . Reactor 2 | . . . . . 1 . 1 . . . . Propulsion 33 | 2 . 1 . 9 7 . 3 4 4 3 . Treads 27 | 2 . 1 . 9 3 . 3 4 3 2 . Leg 6 | . . . . . 4 . . . 1 1 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 23 | 1 4 1 . 2 6 . 3 3 1 2 . Device 12 | . 1 . . 2 5 . 1 2 . 1 . Storage 5 | 1 3 . . . . . . 1 . . . Processor 2 | . . 1 . . . . . . . 1 . Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . 1 . 2 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 73 | 2 . 3 . 19 24 3 8 7 3 4 . Energy Gun 30 | 2 . 1 . 8 18 1 . . . . . Energy Cannon 8 | . . . . . 2 . 2 3 . 1 . Ballistic Gun 19 | . . 2 . 6 . . 4 4 2 1 . Ballistic Cannon 3 | . . . . . . . 2 . . 1 . Launcher 10 | . . . . 4 3 1 . . 1 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 1 8 1 1 . 2 . . Corrupted Parts 2 | . . . . . . . . 2 . . . System Corruption 7 | . . . . . . . . 7 . . . Parts Lost 50 | . . . . 10 10 4 3 4 9 10 . Power 3 | . . . . 1 . . 1 . 1 . . Propulsion 23 | . . . . 5 5 1 1 2 2 7 . Utility 8 | . . . . 1 1 . . 1 2 3 . Weapon 16 | . . . . 3 4 3 1 1 4 . . Highest Loss Streak 10 | . . . . 8 10 4 3 2 3 7 . To Critical Strikes 3 | . . . . . 3 . . . . . . Average Slot Usage (%) 88 | . 87 99 100 97 98 50 71 95 90 64 6 Engine 4 | . 14 11 11 8 . . . . 5 9 . Core 2 | . . . . . 6 . . 5 1 . . Treads 24 | . 28 21 22 25 26 . 12 27 28 15 . Device 11 | . 1 11 11 9 16 23 27 14 10 9 . Storage 7 | . 15 11 11 9 7 3 . 5 7 4 . Processor 3 | . . 11 11 9 5 . . . . 1 6 Protection 3 | . . . . . . . 1 8 5 4 . Energy Gun 11 | . 28 23 11 24 27 11 . . . . . Ballistic Gun 14 | . . 9 22 10 . . 3 29 28 9 . Naked Turns 14 | . . . . . . . . . . 14 . Heaviest Build 127 | 11 51 50 50 62 73 69 38 109 113 127 . Greatest Support 91 | 40 40 40 40 60 91 91 48 88 80 60 3 Greatest Overweight (x) 2 | . 1 1 1 1 2 . 1 1 1 2 . Average Overweight (x) . | . . 1 1 . . . . . 1 . . Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 5 25 25 25 5 Average Capacity 19 | 7 16 20 20 20 20 12 5 20 25 20 5 Most Carried 20 | 4 11 10 10 20 20 19 5 15 15 10 5 Average Carried 10 | 1 8 8 10 15 17 11 3 7 12 7 5 Final Capacity 25 | 8 20 20 20 20 20 5 5 25 25 5 5 Final Carried 19 | 4 10 10 10 14 19 5 5 12 11 5 5 Class Distribution -------------------- 24% | Scavenger-Tank 22% | Mutant 15% | Scavenger-Gunner 11% | Skirmisher 10% | Scavenger-Mutant 7% | Scavenger-Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Fac Gar Matter Collected 3957 | 205 87 88 10 497 573 170 560 699 1006 62 . Remotely 357 | . . . . . 357 . . . . . . Salvage Created 5454 | . 233 489 . 1089 1269 218 552 405 1074 125 . Parts 251 | . 10 26 . 64 56 . 21 10 55 9 . Haulers Intercepted 7 | . 2 2 . 1 2 . . . . . . Recyclers Shooed 5 | . . 1 . 2 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Fac Gar Combat Hostiles Destroyed 125 | . 3 5 . 29 27 1 22 9 25 4 . Melee 1 | . . . . . . 1 . . . . . Guns 71 | . 3 4 . 15 11 . 3 9 24 2 . Cannons 20 | . . . . . 1 . 19 . . . . AOE 31 | . . . . 14 14 . . . 1 2 . Classes Destroyed 21 | . 3 3 . 6 4 1 2 1 . 1 . Worker 8 | . 1 . . 1 3 . . . 3 . . Builder 7 | . . 1 . 1 4 . . . 1 . . Tunneler 1 | . . . . . . . . . . 1 . Hauler 7 | . 2 2 . 1 2 . . . . . . Recycler 8 | . . 2 . 1 3 . . . 2 . . Operator 1 | . . . . 1 . . . . . . . Watcher 3 | . . 1 . . 2 . . . . . . Swarmer 12 | . . . . 4 . . . . 6 2 . Cutter 2 | . . . . 2 . . . . . . . Grunt 52 | . 3 5 . 17 11 . . 4 12 . . Brawler 3 | . . . . 1 1 . . 1 . . . Protector 3 | . . . . . 3 . . . . . . Sentry 16 | . . . . 4 1 . 5 3 3 . . Demolisher 2 | . . . . . . . 2 . . . . Specialist 2 | . . . . . 2 . . . . . . Hunter 7 | . . . . . 5 . . . 2 . . Programmer 7 | . . . . . 4 . . . 2 1 . Heavy 2 | . . . . 1 . . . . . 1 . Behemoth 1 | . . . . . . . . 1 . . . Compactor 1 | . . . . . . 1 . . . . . Assembled 15 | . . . . . . . 15 . . . . Best Kill Streak 18 | . 2 3 . 9 18 1 17 3 5 2 . Combat Bots Only 17 | . 2 2 . 8 12 1 17 3 4 2 . Max Kills in Single Turn 4 | . 1 1 . 4 4 1 2 1 2 2 . Gunslinging 1 | . . . . 1 1 . . . 1 . . Exploded 4 | . . . . 4 3 . . . 1 2 . Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Fac Gar Damage Taken 10727 | . 33 241 . 2475 2308 186 1375 659 1353 1897 200 Core 1931 | . . 23 . 405 288 30 209 19 101 656 200 Absorbed by Shields 260 | . . . . . . . . 9 . 251 . Redirected to Shielding 54 | . . . . . . . . . 31 23 . Regen/Repaired (Parts) 291 | . . 81 . 210 . . . . . . . Core Remaining (%) 65 | 100 100 . 94 26 . . . . 7 . . Volleys Fired 292 | . 15 23 . 62 63 7 36 26 45 15 . Largest 4 | . 2 3 . 4 4 4 4 4 4 3 . Hottest 306 | . 90 140 . 262 276 300 306 112 126 136 . Shots Fired 885 | . 30 67 . 188 168 23 117 88 164 40 . Gun 731 | . 30 67 . 176 145 22 16 83 164 28 . Cannon 122 | . . . . . 5 . 101 5 . 11 . Launcher 32 | . . . . 12 18 1 . . . 1 . Special . | . . . . . . . . . . . . Kinetic 449 | . . 17 . 71 . . 75 83 164 39 . Thermal 404 | . 30 50 . 105 150 22 42 5 . . . Explosive 32 | . . . . 12 18 1 . . . 1 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 20 | . 9 8 . 20 9 6 13 13 9 8 . Robot Miss Streak 10 | . 4 6 . 4 4 3 7 7 10 2 . Penetration Max 1 | . . . . . . . . . 1 1 . Secondary Targets 12 | . . 3 . 2 3 . . . 4 . . Max Gunslinging Chain 2 | . . 1 . 1 2 . . . 1 . . Shots Hit Robots 609 | . 18 38 . 125 101 23 64 76 138 26 . Core Hits 477 | . 11 17 . 79 88 12 45 82 135 8 . Critical Kills 3 | . . 1 . . . . . . 1 1 . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 22 | . 2 5 . 8 3 . 2 . 1 1 . Burn 17 | . 2 4 . 8 3 . . . . . . Destroy 3 | . . 1 . . . . . . 1 1 . Blast 2 | . . . . . . . 2 . . . . Melee Attacks 10 | . . . . 2 7 1 . . . . . Impact 9 | . . . . 2 7 . . . . . . Slashing 1 | . . . . . . 1 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16607 | 2 236 527 13 3342 4926 757 1894 1413 2406 1091 . Guns 9521 | . 227 507 . 1821 1693 639 276 1413 2315 630 . Cannons 1816 | . . . . . 73 . 1618 . . 125 . Explosions 5065 | . . . . 1492 3081 86 . . 70 336 . Melee 97 | . . . . . 65 32 . . . . . Ramming 108 | 2 9 20 13 29 14 . . . 21 . . Kinetic 6289 | . . 120 . 647 . . 1039 1413 2315 755 . Thermal 5118 | . 227 387 . 1174 1766 639 855 . 70 . . Explosive 4995 | . . . . 1492 3081 86 . . . 336 . Electromagnetic . | . . . . . . . . . . . . Impact 65 | . . . . . 65 . . . . . . Slashing 32 | . . . . . . 32 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 23 | . . . . . 5 15 15 23 23 3 4 Average Corruption 17 | . . . . . 2 13 15 22 23 3 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 209 | . . . . . 9 2 17 100 78 . 3 Message Errors 39 | . . . . . . . 1 21 16 . 1 Matter Fused 46 | . . . . . 3 . 1 22 19 . 1 Heat Flow Errors 26 | . . . . . 1 1 3 17 4 . . Energy Discharges 19 | . . . . . . . 4 9 5 . 1 Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 37 | . . . . . 3 1 3 17 13 . . Data Loss (major) 12 | . . . . . . . . 7 5 . . Misfires 5 | . . . . . 1 . . 4 . . . Alerts 3 | . . . . . . . 2 . 1 . . Misdirections 1 | . . . . . . . . . 1 . . Weapon Failures 20 | . . . . . 1 . 3 3 13 . . Overload Shots 4 | . . . . . . . 3 1 . . . Overflow Damage 143 | . . . . 32 50 . 35 . 4 22 . Projectiles 35 | . . . . . . . 35 . . . . Explosions 82 | . . . . 31 25 . . . 4 22 . Melee 26 | . . . . 1 25 . . . . . . Knockbacks 6 | . . . . . . . 5 . 1 . . Impact 1 | . . . . . . . . . 1 . . Kinetic 5 | . . . . . . . 5 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 334 | . . . . 69 115 34 . . 116 . . Shots 9 | . . . . 2 4 1 . . 2 . . Rammed 11 | 1 3 2 1 3 . . . . 1 . . Targets Rammed 12 | 1 3 2 1 3 1 . . . 1 . . Kicked 1 | . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 534 | . 102 343 . 443 534 254 262 228 248 24 . Average Temperature 109 | . 46 112 . 133 148 140 58 66 37 13 . Received Heat Transfer 2482 | . 18 150 . 846 312 . 238 150 309 360 99 Effects 13 | . . 2 . 3 8 . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . Interference 4 | . . 2 . 2 . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . Damage (major) 4 | . . . . . 4 . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 2 | . . . . 1 1 . . . . . . Robots Melted 2 | . . 1 . . 1 . . . . . . Combat Hostiles 2 | . . 1 . . 1 . . . . . . Parts Melted 13 | . 1 3 . 2 6 . 1 . . . . Heat Transferred 10604 | . 743 1359 . 3256 3336 530 1330 . 50 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Fac Gar Peak Influence 1140 | . 106 194 . 508 593 222 402 1140 989 468 129 Initial 598 | . . . . . 231 207 141 281 598 436 64 Average 406 | . 46 92 . 339 190 199 239 790 638 375 71 Maximum Alert Level 4 | . . . . 2 2 1 2 4 3 2 . Low Security (%) 33 | 100 100 100 100 10 56 45 37 . . 4 100 Level 1 19 | . . . . 56 33 55 58 10 . 25 . Level 2 25 | . . . . 33 10 . 3 10 77 70 . Level 3 21 | . . . . . . . . 77 22 . . Level 4 . | . . . . . . . . 1 . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . 3 . . 6 6 . 2 . 9 4 . Investigation 5 | . 1 . . 2 . . . . 2 . . Extermination 6 | . . . . . 2 . . . 3 1 . Reinforcement 10 | . 2 . . 4 2 . . . 1 1 . Assault 2 | . . . . . 1 . . . 1 . . Garrison 7 | . . . . . 1 . 2 . 2 2 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Fac Gar Distress Signals 11 | . 1 1 . 2 4 . . . 1 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 221 | . 7 12 . 38 52 6 22 20 30 29 5 Peak Tracking Total 15 | . 2 3 . 9 15 5 5 5 5 14 5 Tactical Retreats 8 | . . 1 . . 2 . . 1 1 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Fac Gar Traps Triggered 14 | . . . . 2 3 . 1 5 1 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Fac Gar Machines Disabled 11 | . . . . 2 1 . 1 2 5 . . Max in Single Turn 5 | . . . . 1 1 . 1 1 5 . . Garrison Access 2 | . . . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Fac Gar Machines Accessed 28 | . 5 1 . 4 4 . 2 3 5 3 1 Terminals 20 | . 4 . . 3 2 . 1 3 4 2 1 Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 3 | . . 1 . 1 . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . 1 . Total Hacks 67 | . 10 2 . 10 14 . 4 5 12 7 3 Successful 33 | . 9 2 . 7 5 . 3 1 3 3 . Failed 34 | . 1 . . 3 9 . 1 4 9 4 3 Catastrophic 9 | . . . . . 1 . . 3 4 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 24 | . 8 . . 2 7 . 3 . 4 . . Terminals 49 | . 9 . . 6 8 . 3 5 9 6 3 Fabricators 3 | . . . . . 3 . . . . . . Repair Stations 9 | . . 2 . 4 . . . . 3 . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . 3 . 1 . . 1 . Terminal Hacks 14 | . 5 . . 2 3 . . 1 1 2 . Robot Analysis 2 | . 2 . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . Terminal Index 3 | . 1 . . 1 1 . . . . . . Unreport Threat 3 | . . . . . . . . . 1 2 . Locate Traps 1 | . . . . . 1 . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 7 | . . 2 . 4 . . . . 1 . . Scan Component 4 | . . 1 . 2 . . . . 1 . . Repair 3 | . . 1 . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 . Unlock Access 2 | . . . . . . . 1 . . 1 . Unauthorized Hacks 10 | . 4 . . 1 2 . 2 . 1 . . Terminals 8 | . 3 . . 1 1 . 2 . 1 . . Track 2 | . 1 . . . . . 1 . . . . Botnet 6 | . 2 . . 1 1 . 1 . 1 . . Fabricators 1 | . . . . . 1 . . . . . . Haulers 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 3 1 . 3 4 . 1 3 5 3 1 Full Trace Events 3 | . 1 . . . . . . . 1 . 1 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . 1 . 2 . . . . . . . Time 78 | . . 26 . 52 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Fac Gar Used RIF Installer 1 | . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 2 . . . 2 . . Machine Destruction 4 | . . . . . 2 . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Fac Gar Total Allies 3 | . . . . . . . . 3 . . . Largest Group 2 | . . . . . . . . 2 1 . . Highest-Rated Group 175 | . . . . . . . . 175 20 . . Highest-Rated Ally 95 | . . . . . . . . 95 20 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 32 | . . . . . . . . 32 . . . Total Damage 1576 | . . . . . . . . 1576 . . . Kills 13 | . . . . . . . . 13 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Fac Gar Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Fac Gar Turns Passed 9034 | 105 856 417 167 1169 1446 80 367 2137 1395 566 329 Spaces Moved 3988 | 60 355 119 69 431 674 80 159 921 513 362 245 Core 590 | 5 . . . . . 70 26 . . 244 245 Treads 3330 | 55 355 119 69 431 616 . 133 921 513 118 . Legs 68 | . . . . . 58 10 . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 160 120 50 50 160 240 50 50 Average Speed 184 | 150 207 240 240 192 165 58 145 217 240 138 50 Slowest Speed 320 | 160 240 240 240 250 260 120 240 240 240 320 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 5 53 17 25 52 22 84 4 77 21 13 13 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 2 | . 1 . 1 . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug 36 | . . . . 2 34 . . . . . . Terrain Destroyed 241 | . . . . 65 98 10 20 . 43 5 . Melee 5 | . . . . 2 3 . . . . . . Projectile 40 | . . . . . 1 . 20 . 16 3 . AOE 196 | . . . . 63 94 10 . . 27 2 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Fac Gar Total 5068 | 71 442 197 70 632 900 100 223 1005 579 398 451 Wait 474 | . 57 45 1 64 71 3 4 20 3 . 206 Move 3981 | 60 354 118 68 430 674 79 159 920 512 362 245 Hop . | . . . . . . . . . . . . Pick Up 84 | 5 7 2 . 25 21 2 4 12 4 2 . Fast Attach 50 | 5 1 3 . 5 14 . 9 4 4 5 . Attach 58 | 1 2 2 . 17 12 2 6 5 6 5 . Detach 11 | . 1 . . 2 3 . 2 1 1 1 . Swap 31 | . 1 . . 10 12 1 . 7 . . . Drop 58 | . 1 2 . 12 22 5 3 2 3 8 . Fire 292 | . 15 23 . 62 63 7 36 26 45 15 . Melee 10 | . . . . 2 7 1 . . . . . Ram . | . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . Crush 10 | . 3 2 1 3 . . . . 1 . . Escape Stasis 8 | . . . . . . . . 8 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Garrison History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 106 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 15) 919 | -10/Materials | Discovered new exit (range 8) 962 | -10/Materials | Entered another Materials area 962 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1106 | -9/Materials | Discovered new exit (range 7) 1223 | -9/Materials | Discovered new exit (range 14) 1259 | -9/Materials | Build established: Skirmisher 1359 | -9/Materials | Repaired Lgt. Treads 1379 | -9/Materials | Entered Mines 1490 | -9/Mines | Discovered new exit (range 5) 1503 | -9/Mines | Learned location of Storage (-9) 1546 | -9/Mines | Entered Materials 1546 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1657 | -8/Materials | Destroyed 7 combat bots 1732 | -8/Materials | Destroyed 8 combat bots 2018 | -8/Materials | Repaired Lgt. Treads 2046 | -8/Materials | Repaired Lgt. Treads 2162 | -8/Materials | Build established: Scavenger-Skirmisher 2594 | -8/Materials | Discovered new exit (range 9) 2612 | -8/Materials | Core integrity fell below 50% 2646 | -8/Materials | Lost 8 parts (1p4n1u2w) 2715 | -8/Materials | Entered Factory 2715 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2736 | -7/Factory | Identified exit to Lower Caves 3003 | -7/Factory | Build established: Scavenger-Gunner 3683 | -7/Factory | Discovered new exit (range 6) 3870 | -7/Factory | Garrison activated, responded to threat 3935 | -7/Factory | Cargo convoy interrupted 4002 | -7/Factory | Destroyed 12 combat bots 4044 | -7/Factory | Lost 10 parts (5n1u4w) 4071 | -7/Factory | Found Prototype Slashing Weapon 4161 | -7/Factory | Sucked down chute 4161 | -7/Factory | Entered Waste 4173 | -7/Waste | Spotted C-40 Crusher 4176 | -7/Waste | EMP discharged 4176 | -7/Waste | System corruption reached 10% 4185 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4188 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4191 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4193 | -7/Waste | Spotted C-40 Crusher 4194 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4195 | -7/Waste | Identified Centrium Greatsword 4197 | -7/Waste | Destroyed C-40 Crusher 4204 | -7/Waste | Spotted C-40 Crusher 4213 | -7/Waste | Spotted C-40 Crusher 4223 | -7/Waste | Spotted C-40 Crusher 4225 | -7/Waste | Lost 4 parts (1n3w) 4227 | -7/Waste | Spotted C-40 Crusher 4237 | -7/Waste | Discovered new exit (range 10) 4241 | -7/Waste | Entered Factory 4262 | -7/Factory | Core integrity fell below 50% 4364 | -7/Factory | Assembled infested ambush trap array 4468 | -7/Factory | Destroyed 17 combat bots 4475 | -7/Factory | Lost 3 parts (1p1n1w) 4554 | -7/Factory | Discovered exit to Lower Caves (range 16) 4608 | -7/Factory | Identified exit to Garrison 4608 | -7/Factory | Entered Garrison 4687 | -7/Garrison | Installed Relay Interface Framework 4812 | -7/Garrison | Build established: Scavenger-Tank 4817 | -7/Garrison | Found embedded Infiltrators 4818 | -7/Garrison | Triggered checkpoint 4968 | -7/Garrison | Triggered checkpoint 5002 | -7/Garrison | Triggered checkpoint 5032 | -7/Garrison | Triggered checkpoint 5138 | -7/Garrison | Triggered checkpoint 5314 | -7/Garrison | Triggered checkpoint 5365 | -7/Garrison | Rescued a captive Derelict 5434 | -7/Garrison | Discovered new exit (range 15) 5653 | -7/Garrison | Build established: Scavenger-Mutant 5674 | -7/Garrison | Discovered new exit (range 10) 5902 | -7/Garrison | Discovered new exit (range 11) 6041 | -7/Garrison | Spotted B-75 Beast 6053 | -7/Garrison | Destroyed B-75 Beast 6530 | -7/Garrison | Build established: Scavenger-Tank 6745 | -7/Garrison | Entered Factory 6745 | -7/Factory | Accompanied by 1 ally 6978 | -7/Factory | Core integrity fell below 20% 7194 | -7/Factory | Garrison activated, responded to threat 7516 | -7/Factory | Discovered exit to Lower Caves (range 16) 7534 | -7/Factory | Build established: Scavenger-Gunner 7801 | -7/Factory | Garrison activated, responded to threat 7874 | -7/Factory | Build established: Scavenger-Tank 7953 | -7/Factory | Lost 3 parts (1n2w) 8116 | -7/Factory | Discovered new exit (range 9) 8140 | -7/Factory | Entered another Factory area 8140 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8409 | -6/Factory | Build established: Mutant 8538 | -6/Factory | Garrison activated, responded to threat 8605 | -6/Factory | Lost 7 parts (4n3u) 8679 | -6/Factory | Spotted B-75 Beast 8692 | -6/Factory | Core integrity fell below 50% 8706 | -6/Factory | Identified exit to Garrison 8706 | -6/Factory | Entered Garrison 8724 | -6/Garrison | Lost 3 parts (3n) 9004 | -6/Garrison | Triggered checkpoint 9027 | -6/Garrison | Core integrity fell below 20% 9035 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08693_ Destroyed VTOL Module. 08693_ S-27 Virus destroyed. 08693_ Med. Treads destroyed. 08702_ W-25 Informer sends out distress signal. 08706_ Connecting with Garrison Access... >>Unlock Access door unlocked. 08706_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 08732_ System corrupted: Matter fused (-8). 08756_ ALERT: Dispatching investigation squad to Factory. 08898_ System corrupted: Energy discharge (-31). 09004_ Beams of light sweep through the air. An alarm sounds. 09005_ Connecting with Garrison Terminal... Feedback: System corruption (+1%). 09005_ ALERT: Suspicious activity at Terminal G002. Transmitting hostile system tracking data. 09025_ >PR F<3 SVX4KU2RXLP4L 09035_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ?????????????????????? #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# +??????????????????????? | | ??????????????????????# +??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #?????????????????###### | | ??????????????????????# l#?????????????????# [[[[ | | ??????????????????????# #?????????????????# | | ??????????????????????# g #?????????????????# | | ??????????????????????# #?????????????????# | | ??????????????????????#g #?????????????????# ### | | ??????????????????????# ############+###### ##? | | ??????????????????????# #? | | ??????????????????????# #? | | ??????????????????????# #? | | ??????????????????????# #######+###### #### #? | | ??????????????????????#^ #?????#??????# #??# #? | | ??????????????????????# #????????????# #??# #? | | ??????????????????????# ###??????????# #??# #? | | ??????????????????????# #??????????" #??# #? | | ?????????????????????## #??????????" #??# #? | | ?????????????????????#T #??????????" #??# #? | | ??????????????????????# #??????????" #??# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseMachinePropulsion Manual? 0 Play Time 01:02:47 Cumulative 729.6 hours Start 2023.10.31 @ 22:30:29 End 2023.11.17 @ 12:24:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 473 Rogue 466 Adventurer 0 Explorer 7 Win Type - Total 53 Types 20/5/19/2/0/1/4/1/1 Lore% 90 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 020e1ef3-da0d-4eed-a784-d999f35aaee1