Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.14 @ 20:49:58 Player: Burgers_Lettuce Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (45) 225 Value Destroyed (1701) 1701 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1522) 1522 TOTAL SCORE: 9108 Bonus ------- Follower Combat Kills 622 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 55/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Fission Core Heart of Steel Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Gravity Neutralizing Apparatus Improved Sensor Array Advanced ECM Suite Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Xenon Bombardment Thruster Relay Coupler [Programmer] [Rating: 65] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Power Sword Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . 1 . . . . . . . . . 1 Utility 5 | . . 1 2 1 . . . . . . . . . 1 Weapon 2 | . . 1 . . . . . . 1 . . . . . Parts Attached 115 | 8 5 10 14 30 1 1 3 1 13 8 10 . 7 4 Power 20 | 2 . 1 1 8 . . 1 1 2 1 . . 2 1 Engine 14 | 2 . 1 1 4 . . 1 1 1 . . . 2 1 Core 6 | . . . . 4 . . . . 1 1 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 17 | 3 1 1 3 7 . . . . 1 . . . . 1 Treads 3 | 1 . . 2 . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . 1 Wheel 6 | 2 1 1 1 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 7 | . . . . 6 . . . . 1 . . . . . Utility 38 | 1 2 1 3 6 . . 2 . 4 5 8 . 4 2 Device 24 | . 1 1 . 3 . . 1 . 3 5 5 . 4 1 Storage 3 | 1 . . . . . . . . 1 . 1 . . . Processor 5 | . 1 . 1 . . . . . . . 2 . . 1 Hackware 2 | . . . . 1 . . 1 . . . . . . . Protection 4 | . . . 2 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 40 | 2 2 7 7 9 1 1 . . 6 2 2 . 1 . Energy Gun 15 | 1 1 5 2 1 . 1 . . 1 1 1 . 1 . Energy Cannon 5 | . 1 1 1 1 1 . . . . . . . . . Ballistic Gun 7 | 1 . 1 3 1 . . . . . . 1 . . . Ballistic Cannon 4 | . . . 1 3 . . . . . . . . . . Launcher 3 | . . . . 3 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . 5 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 1 . . 1 . 2 2 . . . 1 Parts Lost 22 | . . 1 3 . . . . . 2 1 7 . . 8 Power 4 | . . . . . . . . . 1 1 1 . . 1 Propulsion 5 | . . . 1 . . . . . 1 . 2 . . 1 Utility 8 | . . . 1 . . . . . . . 3 . . 4 Weapon 5 | . . 1 1 . . . . . . . 1 . . 2 Highest Loss Streak 7 | . . 1 2 . . . . . 1 1 7 . . 5 Average Slot Usage (%) 79 | . 99 88 92 84 91 87 84 84 85 82 41 53 42 37 Engine 5 | . 14 11 9 4 . . 6 7 6 1 . . . . Core 1 | . . . . 2 7 7 1 . 3 4 . . . . Treads 3 | . 14 11 9 2 . . . . . . . . . . Wheel 3 | . 14 11 7 2 . . . . . . . . . . Flight 11 | . . . . 15 23 23 23 23 19 20 6 6 6 3 Device 8 | . 1 1 2 10 15 15 15 15 19 16 2 . 1 . Storage 7 | . 14 11 9 7 7 7 7 7 5 6 2 6 6 3 Processor 8 | . 12 11 17 15 15 15 7 7 . . 5 13 . 1 Hackware 7 | . . . . . 7 7 14 15 13 13 13 13 13 10 Protection 1 | . . . 11 3 . . . . . . . . . . Energy Gun 3 | . 12 18 5 2 . 3 . . . . . . . . Energy Cannon 5 | . 13 3 8 3 7 7 7 7 . . . . . . Ballistic Gun 2 | . 1 8 9 4 . . . . . . . 6 6 3 Ballistic Cannon 1 | . . . 3 4 6 . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 14 18 7 6 6 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 39 | 13 15 21 33 39 24 24 24 23 27 26 22 7 8 12 Greatest Support 32 | 32 20 12 20 30 24 24 24 24 24 23 23 8 8 28 Greatest Overweight (x) 4 | . 1 1 2 4 . . . . 1 1 1 . . 2 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 6 4 4 4 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 5 6 4 4 4 4 Most Carried 6 | 4 6 6 6 6 6 6 6 6 6 6 6 4 4 4 Average Carried 5 | 3 5 5 5 5 6 5 5 6 4 5 3 4 3 4 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 4 4 4 4 Final Carried 6 | 4 6 6 6 6 6 6 6 6 4 6 4 4 4 4 Class Distribution -------------------- 36% | Hacker-Sprinter 18% | Hacker-Mutant 17% | Mutant 12% | Tank 6% | Scout 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Sprinter | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 2303 | 211 119 . 460 83 277 57 30 10 55 140 318 . 508 35 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2022 | . 363 349 692 206 . . . . 213 97 67 . . 35 Parts 110 | . 31 23 34 11 . . . . 2 4 3 . . 2 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 2 . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . 7 . 5 8 . 4 . . 14 . Prevented 4 | . . . . . . . . 4 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 37 | . 9 7 11 5 . . . . . 4 1 . . . Melee 5 | . . . . . . . . . . 4 1 . . . Guns 15 | . 5 5 5 . . . . . . . . . . . Cannons 14 | . 4 2 6 2 . . . . . . . . . . AOE 3 | . . . . 3 . . . . . . . . . . Classes Destroyed 11 | . 4 2 2 1 . . . . 1 . 1 . . . Worker 1 | . 1 . . . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . Recycler 2 | . . . . . . . . . 2 . . . . . Watcher 4 | . 1 . 2 . . . . . . . . . . 1 Swarmer 7 | . 3 . . . . . . . . 4 . . . . Grunt 11 | . 6 2 . 3 . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . Sentry 10 | . . 4 6 . . . . . . . . . . . Hunter 5 | . . . 5 . . . . . . . . . . . Programmer 2 | . . . . 2 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 4 | . 3 4 4 4 . . . . 2 4 1 . . 1 Combat Bots Only 4 | . 2 4 4 4 . . . . . 4 1 . . . Max Kills in Single Turn 3 | . 2 1 1 3 . . . . 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 4700 | . 170 359 666 556 102 . . 192 249 120 561 . 208 1517 Core 1793 | . 27 28 60 177 28 . . 39 27 24 274 . 101 1008 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 89 93 89 . . . . 65 . . . . 49 . Volleys Fired 85 | . 25 13 37 9 . . . . 1 . . . . . Largest 3 | . 2 3 3 3 . . . . 1 . . . . . Hottest 250 | . 100 160 149 163 . . . . 250 . . . . . Shots Fired 215 | . 50 39 108 17 . . . . 1 . . . . . Gun 124 | . 25 33 59 6 . . . . 1 . . . . . Cannon 89 | . 25 6 49 9 . . . . . . . . . . Launcher 2 | . . . . 2 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 72 | . . 10 50 12 . . . . . . . . . . Thermal 66 | . 25 22 15 3 . . . . 1 . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 77 | . 25 7 43 2 . . . . . . . . . . Robot Hit Streak 17 | . 8 12 17 6 . . . . . . . . . . Robot Miss Streak 5 | . 5 2 4 3 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 156 | . 28 29 64 14 . . . . 4 9 5 . . 3 Core Hits 73 | . 15 14 26 8 . . . . 2 4 2 . . 2 Critical Hits 1 | . . . . . . . . . . . 1 . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . Melee Attacks 28 | . . . . . . . . . 4 11 8 . 1 4 Impact . | . . . . . . . . . . . . . . . Slashing 28 | . . . . . . . . . 4 11 8 . 1 4 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 2 1 . . . Damage Inflicted 3712 | . 475 430 1310 396 . . . . 418 351 199 . . 133 Guns 1233 | . 213 325 569 126 . . . . . . . . . . Cannons 1220 | . 262 105 705 148 . . . . . . . . . . Explosions 158 | . . . 36 122 . . . . . . . . . . Melee 1088 | . . . . . . . . . 418 351 198 . . 121 Ramming 13 | . . . . . . . . . . . 1 . . 12 Kinetic 657 | . . 72 366 219 . . . . . . . . . . Thermal 849 | . 262 289 243 55 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 1105 | . 213 69 701 122 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1088 | . . . . . . . . . 418 351 198 . . 121 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . 4 4 4 4 . . . . . . 3 Average Corruption 3 | . . . . 3 4 4 4 . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 14 | . . . . 4 3 3 2 . . . . . . 2 Message Errors 6 | . . . . . 1 2 2 . . . . . . 1 Matter Fused 4 | . . . . 1 2 1 . . . . . . . . Energy Discharges 2 | . . . . 1 . . . . . . . . . 1 Data Loss (minor) 2 | . . . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 196 | . . . . . . . . . 131 50 . . . 15 Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 196 | . . . . . . . . . 131 50 . . . 15 Knockbacks 3 | . . . 2 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 3 | . . . 2 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 16 | . . . 10 . . . . . . . . . . 6 Shots 1 | . . . 1 . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . 1 . . 1 Targets Rammed 2 | . . . . . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 446 | . 255 434 446 207 . . . 9 172 199 . . . . Average Temperature 126 | . 95 181 136 81 . . . 9 82 110 . . . . Received Heat Transfer 855 | . 84 120 54 123 18 . . 18 57 9 57 . 54 261 Effects 13 | . 3 2 8 . . . . . . . . . . . Shutdowns 3 | . . 2 1 . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . Interference 8 | . 3 . 5 . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . 1 2 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . . . . . . . Heat Transferred 1815 | . 555 666 494 100 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 400 | . 190 150 319 400 . . . . 248 . . . . 187 Initial 125 | . . 16 . 76 . . . . . . . . . 125 Average 96 | . 38 75 118 134 . . . . 108 . . . . 128 Maximum Alert Level 2 | . . . 1 2 . . . . 1 . . . . . Low Security (%) 86 | 100 100 100 82 75 . . . . 68 . . . . 100 Level 1 13 | . . . 17 24 . . . . 31 . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . 3 1 2 2 . . . . 2 . . . . 4 Investigation 6 | . 2 . 2 . . . . . 1 . . . . 1 Extermination 3 | . . . . 2 . . . . . . . . . 1 Reinforcement 4 | . 1 1 . . . . . . 1 . . . . 1 Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 14 | . 4 1 . 1 . . . 1 3 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 191 | . 14 13 16 26 8 15 . 9 20 12 16 . 15 27 Peak Tracking Total 18 | . 3 5 3 8 4 13 . 9 5 6 7 . 8 18 Tactical Retreats 25 | . . 1 1 5 1 1 . . 1 4 6 . 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 4 | . 1 1 . 1 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 6 | . 1 . 2 2 . . . . . . 1 . . . Max in Single Turn 2 | . 1 . 1 2 . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 28 | . 6 2 3 3 . 2 . . 3 2 1 4 . 2 Terminals 12 | . 4 2 3 3 . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . Recycling Units 3 | . 2 . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 Total Hacks 77 | . 13 10 8 5 . 2 . . 5 2 1 27 . 4 Successful 51 | . 6 6 1 . . 2 . . 3 2 1 27 . 3 Failed 26 | . 7 4 7 5 . . . . 2 . . . . 1 Catastrophic 6 | . 1 1 2 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 54 | . 12 9 8 5 . 2 . . 6 . . . . 12 Terminals 33 | . 10 10 8 5 . . . . . . . . . . Fabricators 2 | . . . . . . . . . 2 . . . . . Repair Stations 2 | . . . . . . . . . 2 . . . . . Recycling Units 4 | . 3 . . . . . . . 1 . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 2 Garrison Access 2 | . . . . . . . . . . . . . . 2 Terminal Hacks 38 | . 2 4 . . . 2 . . . 2 1 27 . . Record 12 | . . 1 . . . . . . . . . 11 . . Part Schematic 7 | . . . . . . . . . . . . 7 . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . Open Door 5 | . . . . . . 2 . . . 2 1 . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . Unreport Threat 4 | . 2 2 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . 2 Insert Component 2 | . . . . . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 2 2 1 . . . . . 1 . . . . 1 Terminals 4 | . 1 2 1 . . . . . . . . . . . Botnet 3 | . 1 1 1 . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . . Monitor 1 | . . . . . . . . . 1 . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Reprogram 1 | . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . 3 2 3 3 . . . . 3 . . . . 1 Full Trace Events 5 | . 1 1 2 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . 7 . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . Time 26 | . . . . . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 8 | . . . . . . . 4 . 1 . . . 1 2 Largest Group 4 | . . . . . . . 4 4 1 . . . 1 1 Highest-Rated Group 153 | . . . . . . . 153 153 105 . . . 94 94 Highest-Rated Ally 105 | . . . . . . . 39 39 105 . . . 94 94 Zionite Dispatches 3 | . . . . . . . . . 1 . . . . 2 Recon 2 | . . . . . . . . . . . . . . 2 Hero 1 | . . . . . . . . . 1 . . . . . Total Orders 8 | . . . . . . . . 3 1 4 . . . . EXPLORE 6 | . . . . . . . . 2 1 3 . . . . RETURN 2 | . . . . . . . . 1 . 1 . . . . Ally Attacks 70 | . . . . . . . . 34 12 . . . 14 10 Total Damage 1936 | . . . . . . . . 507 472 . . . 580 377 Kills 18 | . . . . . . . . 5 6 . . . 6 1 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . . . 2 2 3 . 2 2 . 2 . Drone Launches 9 | . . . . . . . . 2 1 4 . . . 2 Drone Recoveries 7 | . . . . . . . . 2 1 3 . . . 1 Decoded 0b10 Intel 2 | . . . . . . . . . 2 . . . . . Patrols 1 | . . . . . . . . . 1 . . . . . Guards 1 | . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 7510 | 83 1054 196 904 792 178 179 625 901 612 611 569 52 311 443 Spaces Moved 7208 | 58 423 142 417 837 385 429 1098 393 428 711 902 149 409 427 Core 149 | 2 . . . 3 . . . . . . . . . 144 Treads 506 | 20 187 . 299 . . . . . . . . . . . Legs 31 | . . . . . . . . . . . . . . 31 Wheels 751 | 36 236 142 118 219 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5771 | . . . . 615 385 429 1098 393 428 711 902 149 409 252 Fastest Speed 29 | 50 90 90 100 29 29 29 29 29 29 30 30 35 35 35 Average Speed 50 | 118 124 98 161 52 29 29 29 29 33 30 39 35 35 58 Slowest Speed 250 | 160 160 100 190 250 29 29 29 29 97 100 100 35 35 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . 11 . . . . 2 1 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 59 18 37 17 60 71 91 62 17 96 87 75 64 15 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 7 | . 1 . . . . . 2 1 . . 1 1 1 . Known Exits Taken 9 | . 1 1 . 1 1 1 1 1 . 1 . . 1 . Unknown Exits Taken 5 | 1 . . 1 . . . . . 1 . 1 1 . . Scrap Searched 13 | . . . . . . 4 2 2 . 2 2 . 1 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 3 | . . . 3 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile 1 | . . . 1 . . . . . . . . . . . AOE 2 | . . . 2 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 10822 | 68 903 172 572 1166 451 483 1406 1179 884 1095 1104 148 577 614 Wait 3273 | . 441 . 87 267 64 48 294 785 428 359 177 . 150 173 Move 7164 | 57 422 141 416 816 384 428 1097 392 423 708 897 148 408 427 Hop 14 | . . . . 9 . . . . 2 1 2 . . . Pick Up 34 | 3 4 1 6 4 . 3 3 . 5 1 1 . 1 2 Fast Attach 75 | 6 3 4 7 22 1 1 2 . 10 4 7 . 4 4 Attach 19 | . . 1 1 3 . . . . 3 4 4 . 3 . Detach 23 | . 1 . . 5 . . 1 . 3 4 4 . 5 . Swap 22 | 2 2 5 6 5 . . 1 1 . . . . . . Drop 87 | . 5 7 12 26 2 3 8 1 5 6 4 . 5 3 Fire 85 | . 25 13 37 9 . . . . 1 . . . . . Melee 24 | . . . . . . . . . 4 8 7 . 1 4 Ram 2 | . . . . . . . . . . . 1 . . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 661 | -10/Materials | Discovered new exit (range 9) 1127 | -10/Materials | Discovered new exit (range 14) 1138 | -10/Materials | Identified exit to Materials 1138 | -10/Materials | Entered another Materials area 1138 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1206 | -9/Materials | Identified exit to Materials 1227 | -9/Materials | Discovered new exit (range 9) 1235 | -9/Materials | Identified exit to Mines 1334 | -9/Materials | Entered another Materials area 1334 | -8/Materials | Evolved 2 slots: Utility x2 1660 | -8/Materials | Discovered new exit (range 18) 1850 | -8/Materials | Build established: Tank 2238 | -8/Materials | Entered Factory 2238 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2776 | -7/Factory | Build established: Sprinter 3022 | -7/Factory | Discovered new exit (range 15) 3029 | -7/Factory | Identified exit to Lower Caves 3030 | -7/Factory | Entered Lower Caves 3041 | -7/Lower Caves | Encountered a Warlord checkpoint 3195 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3205 | -7/Lower Caves | Discovered new exit (range 8) 3208 | -7/Lower Caves | Identified exit to Lower Caves 3208 | -7/Lower Caves | Entered another Lower Caves area 3213 | -7/Lower Caves | Discovered new exit (range 9) 3215 | -7/Lower Caves | Identified exit to Factory 3218 | -7/Lower Caves | Learned location of 1 exit from Factory 3236 | -7/Lower Caves | Spotted B-75 Beast 3249 | -7/Lower Caves | Encountered a Warlord checkpoint 3275 | -7/Lower Caves | Build established: Scout 3353 | -7/Lower Caves | Learned 4 Factory zone layouts 3383 | -7/Lower Caves | Discovered new exit (range 15) 3386 | -7/Lower Caves | Identified exit to Zion 3387 | -7/Lower Caves | Entered Zion 3396 | -7/Zion | Given A8's code to call for help 3402 | -7/Zion | Given the Hacking Drone Bay 3403 | -7/Zion | Found Prototype Device 3403 | -7/Zion | Identified Hacking Drone Bay 3409 | -7/Zion | System corruption cleaned by Quarantine Array 3482 | -7/Zion | Found Prototype Energy Gun 3548 | -7/Zion | Learned Factory emergency access door positions 3556 | -7/Zion | Found Relay Coupler [Programmer] 3591 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3633 | -7/Zion | Imprinted 3635 | -7/Zion | Declared Zion's savior 3709 | -7/Zion | Build established: Hacker-Sprinter 3930 | -7/Zion | Discovered new exit (range 16) 4011 | -7/Zion | Identified exit to Proximity Caves 4012 | -7/Zion | Entered Proximity Caves 4012 | -6/Proximity Caves | Accompanied by 4 allies 4311 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4481 | -6/Proximity Caves | Learned Factory stockpile data 4588 | -6/Proximity Caves | Learned 8 Factory zone layouts 4909 | -6/Proximity Caves | Discovered exit to Factory (range 15) 4913 | -6/Proximity Caves | Entered Factory 4913 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4914 | -6/Factory | Identified exit to Factory 4978 | -6/Factory | Repaired Sml. Storage Unit 4987 | -6/Factory | Zion hero teleported in (12-ASH) 5140 | -6/Factory | Assembled infested ambush trap array 5252 | -6/Factory | Identified Storm Laser 5324 | -6/Factory | Discovered new exit (range 46) 5525 | -6/Factory | Entered Lower Caves 5545 | -6/Lower Caves | Identified exit to Lower Caves 5588 | -6/Lower Caves | Found Prototype Device 5588 | -6/Lower Caves | Identified Heart of Steel 5907 | -6/Lower Caves | Learned Factory emergency access door positions 6078 | -6/Lower Caves | Encountered a Warlord checkpoint 6136 | -6/Lower Caves | Entered another Lower Caves area 6149 | -6/Lower Caves | Attracted the attention of an 0b10 base 6206 | -6/Lower Caves | Spotted B-75 Beast 6233 | -6/Lower Caves | Lost 7 parts (1p2n3u1w) 6252 | -6/Lower Caves | Encountered a Warlord checkpoint 6294 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6452 | -6/Lower Caves | Build established: Hacker-Mutant 6681 | -6/Lower Caves | Discovered new exit (range 16) 6705 | -6/Lower Caves | Entered Data Miner 6705 | -6/Data Miner | Discovered new exit (range 6) 6714 | -6/Data Miner | Met Data Miner 6730 | -6/Data Miner | Learned location of Section 7 (-2) 6730 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6734 | -6/Data Miner | Received God Mode back door access code from Data Miner 6757 | -6/Data Miner | Entered Proximity Caves 6765 | -5/Proximity Caves | Escorted by Enhanced Grunt 6849 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7053 | -5/Proximity Caves | Discovered exit to Factory (range 9) 7060 | -5/Proximity Caves | Core integrity fell below 50% 7068 | -5/Proximity Caves | Entered Factory 7068 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7069 | -5/Factory | Identified exit to Extension 7442 | -5/Factory | Incoming assault squad redirected 7454 | -5/Factory | Zion Recon squad teleported in 7455 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7464 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7467 | -5/Factory | Lost 5 parts (1p1n1u2w) 7473 | -5/Factory | Core integrity fell below 50% 7477 | -5/Factory | Zion Recon squad teleported in 7504 | -5/Factory | Core integrity fell below 20% 7511 | -5/Factory | Incoming investigation squad redirected 7511 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Kinetic Resupply ] [ 2 : Recon ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 07478_ Detecting system override signal. 07481_ O-24 Administrator sends out distress signal. 07484_ Connecting with Terminal... 07484_ Slug penetrates Assembly Bed. 07485_ ALERT: Suspicious activity at Terminal F020. Dispatching Investigation squad. 07485_ O-24 Administrator resets terminal and reports anomaly. 07485_ O-24 Administrator locks terminal. 07505_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 07507_ Mak. Hacking Suite destroyed. 07509_ Hacking Suite destroyed. 07509_ S-27 Virus destroyed. 07511_ ALERT: Higher priority target reported, redirecting investigation. Map ----- +----------------------------------------------------+ | ????????????????# "G" ! !!! """" ???????? | | ??????????"?""??# " " !! """" ?????? | | ?????????"" """?# """" ?????? | | ?????????? # [ ???????? | | ????????????""" / """"""""" """"????????? | | ????????????????# """"????????? | | ????????????????# """" ???????? | | ????????????????##### #"""T"""# """" ?????? | | ????????????????????# ######### """" ####? | | ????????????????????# #???????# """" | | ????????????????????# #???????# | | ????????????????????# #???????# """" ""? | | ????????????????????#h#???????# """" "?? | | ????????????????????# #?????### """" """ | | ????????????????????# #?????#" """" "" | | ????????????????????# #?????#"" """" | | ???????????????######/###???#"" """" ^ !!! | | ???????????????# ggg #???#"" !! | | ???????????????#""" g g#???# """" !! | | ???????????????#""" p #???# ! """" | | ???????????????#""" ! #???# """" | | ???????????????# % #???#"" """" | | ???????????????#""" #???#"" """" | | ???????????????#""" #???#"" """" | | ???????????????#""" #???#" | | ???????????????# @#???### ! !!! | | ???????????????##########?????# !!! | | ??????????????????????????????# !!! | | ??????????????????????????????#+#"############## | | ???????????????????????????????? ????????????? | | ??????????????????????????????? ????????????? | | ?????????????????????????????? ????????????? | | ????????????????????????????? ???????????? | | ???????????????????????????? ???????????? | | ???????????????????????????? ???????????? | | ??????????????????????????? ???????????? | | ?????????????????????????? ???????????? | | ??????????????????????????#########????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????### | | ??????????????????????????????????????????? | | ??????????????????????????>???????????????? | | ??????????????????????????????????????????? | | ????????????????????????????????????????????#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 300 Thermal Conversion 30 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 6 Core Analysis 8 Recoil Reduction 1 Salvage Targeting 1 Offensive Hacking 21 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Heroic Deeds I'm Back, Baby! Librarian The Oracle Challenges ------------ None Game ------ Seed ArcHellfireShield Manual? 0 Play Time 02:46:02 Cumulative 23.9 hours Start 2021.07.13 @ 18:59:38 End 2021.07.14 @ 20:49:58 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fea3cdc-aecf-49bf-95b7-11252e68aa75