Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 10:42:05 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (156) 780 Value Destroyed (5964) 5964 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2393) 2393 TOTAL SCORE: 15457 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 925 Follower Combat Kills 168 Aligned with FarCom 300 Cogmind --------- Core Integrity 433/1300 Matter 42/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Location -3/Quarantine Parts ------- Power (2) Propulsion (6) Utility (9) Weapon (4) Inventory (4) Armored Heavy Treads Antigrav Array Peak State ------------ Power Light Particle Reactor Light Particle Reactor Propulsion Armored Heavy Treads Advanced Heavy Treads Centrium Heavy Treads Utility Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Advanced Armor Integrity Analyzer Advanced Actuator Array Advanced Transmission Jammer Advanced Force Field Weapon Heavy Hardcell Cannon Heavy Hardcell Cannon Inventory Armored Heavy Treads Antigrav Array Advanced Matter Compressor Improved Focal Shield Heavy Flak Cannon Heavy Flak Cannon Stasis Beam Force Lance [Rating: 156] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Transmission Jammer Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced System Shield Protection Light Armor Plating Weapon Chainsword Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Tiamat Missile Launcher Special Weapon Stasis Beam Impact Weapon Maul Slashing Weapon Chainsword Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Slots Evolved 14 | . . . . . 4 2 2 2 2 . . 2 . Power 1 | . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . . 2 . . 1 . . 1 . Utility 7 | . . . . . 2 . 1 2 1 . . 1 . Weapon 2 | . . . . . 2 . . . . . . . . Parts Attached 239 | 4 20 . 3 5 19 26 38 18 12 11 49 24 10 Power 25 | . 2 . . 1 1 2 4 3 2 . 7 3 . Engine 10 | . 2 . . 1 1 2 4 . . . . . . Core 9 | . . . . . . . . 3 1 . 5 . . Reactor 6 | . . . . . . . . . 1 . 2 3 . Propulsion 62 | 2 7 . . . 4 10 9 4 2 1 13 7 3 Treads 21 | . 2 . . . . 9 2 . . 1 3 1 3 Leg 14 | 2 3 . . . 2 . 7 . . . . . . Wheel 1 | . . . . . . . . . . . 1 . . Hover 23 | . 2 . . . 2 . . 4 2 . 7 6 . Flight 3 | . . . . . . 1 . . . . 2 . . Utility 85 | . 6 . 3 . 8 5 14 10 6 8 13 11 1 Device 55 | . 2 . 1 . 2 3 11 7 5 7 9 7 1 Storage 10 | . . . 2 . 2 1 2 . . . 1 2 . Processor 12 | . 2 . . . 1 1 1 3 . 1 1 2 . Hackware 1 | . . . . . . . . . 1 . . . . Protection 7 | . 2 . . . 3 . . . . . 2 . . Artifact . | . . . . . . . . . . . . . . Weapon 67 | 2 5 . . 4 6 9 11 1 2 2 16 3 6 Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 8 | 1 . . . . 3 . . . 1 1 2 . . Ballistic Cannon 15 | . . . . 1 . 2 4 . . . 2 . 6 Launcher 13 | . 2 . . 2 2 1 1 . . . 5 . . Special Weapon 4 | . . . . . . . . . . 1 . 3 . Impact Weapon 8 | . 2 . . 1 1 3 . . . . 1 . . Slashing Weapon 14 | . 1 . . . . 3 6 . 1 . 3 . . Piercing Weapon 3 | . . . . . . . . 1 . . 2 . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . Unidentified Prototypes 11 | . . . 2 . . 2 . 1 1 . 2 2 1 Parts Lost 65 | . 5 . . . 1 3 2 3 8 4 15 6 18 Power 9 | . 1 . . . . . . 2 1 . 2 1 2 Propulsion 20 | . 2 . . . . . 2 . 5 . 7 1 3 Utility 20 | . . . . . 1 2 . 1 . 3 3 2 8 Weapon 16 | . 2 . . . . 1 . . 2 1 3 2 5 Highest Loss Streak 12 | . 2 . . . 1 1 1 1 7 4 6 4 12 Average Slot Usage (%) 88 | . 87 100 100 100 95 97 97 98 88 61 78 79 33 Engine 6 | . 10 14 14 14 9 7 12 2 . . . . . Core 2 | . . . . . . . . 7 9 3 4 2 . Reactor 1 | . . . . . . . . . . 4 3 5 2 Treads 7 | . 3 . . . . 29 12 . . . 3 1 6 Leg 10 | . 19 28 28 28 17 . 12 21 . . . . . Hover 5 | . 2 . . . . . . 1 21 5 16 10 . Device 7 | . 8 14 8 . 2 6 5 4 5 10 15 14 3 Storage 8 | . . . 5 14 9 14 13 11 10 7 3 4 3 Processor 10 | . 9 . . . 5 2 12 22 21 18 10 19 9 Protection 4 | . 8 14 14 14 14 3 . . . . 2 . . Ballistic Gun 1 | . 2 . . . 11 3 . . . 6 . . . Ballistic Cannon 2 | . . . . 5 . . 6 . . . 1 4 4 Launcher 1 | . 3 . . 6 . 2 . . . . 4 . . Impact Weapon 7 | . 16 28 28 16 23 12 1 . . . 1 . . Slashing Weapon 7 | . 1 . . . . 10 17 22 8 . 2 . . Piercing Weapon 1 | . . . . . . . . . 5 4 4 4 . Naked Turns 119 | . . . . . . . . . . . . . 119 Heaviest Build 107 | 3 13 13 28 33 44 61 97 78 69 80 80 89 107 Greatest Support 210 | 3 40 20 20 20 20 80 84 72 81 26 75 108 210 Greatest Overweight (x) 4 | . 1 . 1 1 2 2 3 1 3 4 3 1 . Average Overweight (x) . | . . . . 1 1 . . . . . . . . Largest Inventory Capacity 16 | 4 4 4 10 10 16 16 16 16 16 16 8 14 10 Average Capacity 11 | 4 4 4 6 10 10 15 16 16 16 12 6 9 8 Most Carried 16 | 4 4 4 6 10 10 16 16 16 16 16 8 10 10 Average Carried 10 | 2 3 3 4 9 9 15 15 15 15 12 5 8 8 Final Capacity 16 | 4 4 4 10 10 10 16 16 16 16 4 8 10 4 Final Carried 16 | 4 4 4 6 10 10 16 16 12 16 4 8 10 4 Class Distribution -------------------- 66% | Mutant 14% | Scavenger-Mutant 4% | Skirmisher 4% | Scavenger-Gladiator 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Assassin | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Gunner | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Matter Collected 3739 | 240 229 23 154 220 174 608 655 222 130 . 591 160 333 Remotely . | . . . . . . . . . . . . . . Salvage Created 6365 | . 465 . . 118 476 815 655 1205 498 . 1275 273 585 Parts 339 | . 38 . . 15 11 48 31 68 21 . 67 21 19 Haulers Intercepted 5 | . 1 . . . . 1 . 1 1 . 1 . . Recyclers Shooed 4 | . . . . . 2 . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Combat Hostiles Destroyed 110 | . 13 . . 9 5 12 14 16 5 . 19 2 15 Melee 62 | . 5 . . 1 1 4 7 16 5 . 19 2 2 Guns 8 | . . . . . 1 7 . . . . . . . Cannons 15 | . . . . 1 . 1 3 . . . . . 10 AOE 19 | . 8 . . 7 . . 4 . . . . . . Classes Destroyed 16 | . 7 . . 2 1 1 3 . . . 1 . 1 Worker 7 | . . . . 2 . 3 . . . . 1 1 . Builder 9 | . 2 . . 1 . 2 . . . . 4 . . Tunneler 2 | . . . . 1 . . 1 . . . . . . Hauler 5 | . 1 . . . . 1 . 1 1 . 1 . . Recycler 8 | . 1 . . . 2 . . 2 . . 2 1 . Operator 3 | . 1 . . . 1 . 1 . . . . . . Drone 1 | . . . . . . . . . . . 1 . . Watcher 12 | . 3 . . . . 3 2 1 2 . 1 . . Swarmer 23 | . 3 . . 7 . . . 4 . . 9 . . Saboteur 2 | . . . . . . . . . . . . . 2 Grunt 46 | . 10 . . 2 4 10 6 2 . . . . 12 Duelist 2 | . . . . . . . 1 . . . . . 1 Sentry 7 | . . . . . 1 1 1 1 2 . 1 . . Hunter 7 | . . . . . . . 1 2 2 . 2 . . Programmer 20 | . . . . . . 1 3 7 1 . 6 2 . Behemoth 1 | . . . . . . . 1 . . . . . . Thug 1 | . . . . . . . 1 . . . . . . Best Kill Streak 10 | . 10 . . 5 3 4 6 4 2 . 10 3 7 Combat Bots Only 7 | . 6 . . 4 3 3 4 4 2 . 6 2 7 Max Kills in Single Turn 4 | . 2 . . 4 1 2 2 2 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . 1 . . 4 . . 2 . . . . . . Melee 2 | . 1 . . 1 1 1 1 2 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Damage Taken 14828 | . 622 . . 196 300 1282 2045 1301 832 114 2482 768 4886 Core 2028 | . 145 . . 45 17 148 145 188 150 45 278 40 827 Absorbed by Shields 651 | . . . . . . 87 353 . . . 157 20 34 Core Remaining (%) 74 | 100 . . . 24 96 78 82 81 . . 58 . . Volleys Fired 154 | . 19 . . 29 6 41 16 . . . 2 1 40 Largest 4 | . 2 . . 1 2 2 4 . . . 2 1 2 Hottest 212 | . 50 . . 39 56 76 212 . . . 106 . 160 Shots Fired 220 | . 29 . . 29 9 50 43 . . . 4 1 55 Gun 55 | . 11 . . . 9 35 . . . . . . . Cannon 124 | . . . . 20 . 9 36 . . . 4 . 55 Launcher 40 | . 18 . . 9 . 6 7 . . . . . . Special 1 | . . . . . . . . . . . . 1 . Kinetic 179 | . 11 . . 20 9 44 36 . . . 4 . 55 Thermal . | . . . . . . . . . . . . . . Explosive 40 | . 18 . . 9 . 6 7 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 12 | . 6 . . 3 3 12 3 . . . 3 3 10 Robot Miss Streak 11 | . 3 . . 1 11 8 4 . . . 2 . 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 368 | . 34 . . 8 22 65 66 43 21 . 59 11 39 Core Hits 247 | . 26 . . 16 7 60 31 22 11 . 39 6 29 Critical Hits 12 | . 1 . . . . . . 3 2 . 3 1 2 Critical Kills 4 | . . . . . . . . 1 . . 2 . 1 Critical Parts Destroyed 8 | . 1 . . . . . . 2 2 . 1 1 1 Melee Attacks 303 | . 32 . . 4 17 30 64 52 23 . 68 13 . Impact 62 | . 16 . . 4 17 16 9 . . . . . . Slashing 142 | . 16 . . . . 14 55 46 3 . 8 . . Piercing 99 | . . . . . . . . 6 20 . 60 13 . Sneak Attacks 33 | . 3 . . . 5 2 1 6 2 . 12 2 . Combat Hostiles 4 | . . . . . 1 1 . . 1 . 1 . . Follow-up Attacks 55 | . 2 . . . 2 5 18 17 3 . 8 . . Damage Inflicted 17787 | . 1450 . . 671 804 1839 3391 2480 1178 . 3297 646 2031 Guns 843 | . 43 . . . 110 690 . . . . . . . Cannons 2701 | . . . . 119 . 129 345 . . . 83 . 2025 Explosions 2528 | . 738 . . 507 . 180 1103 . . . . . . Melee 11704 | . 669 . . 45 694 840 1943 2480 1178 . 3209 646 . Ramming 11 | . . . . . . . . . . . 5 . 6 Kinetic 3544 | . 43 . . 119 110 819 345 . . . 83 . 2025 Thermal . | . . . . . . . . . . . . . . Explosive 2528 | . 738 . . 507 . 180 1103 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 1600 | . 385 . . 45 694 268 208 . . . . . . Slashing 5495 | . 284 . . . . 572 1735 2176 148 . 580 . . Piercing 4609 | . . . . . . . . 304 1030 . 2629 646 . Highest Corruption 23 | . . . . . . 3 2 3 . . 4 6 23 Average Corruption 4 | . . . . . . 3 1 2 . . 1 5 15 Corruption Purged 5 | . . . . . . . 3 2 . . . . . Effects 68 | . . . . . . 21 5 3 . . 7 3 29 Message Errors 13 | . . . . . . 3 1 1 . . 3 1 4 Matter Fused 9 | . . . . . . 4 . . . . . . 5 Heat Flow Errors 12 | . . . . . . 3 2 2 . . . . 5 Energy Discharges 12 | . . . . . . 5 1 . . . 3 . 3 Data Loss (minor) 9 | . . . . . . 3 . . . . 1 1 4 Targeting Errors 12 | . . . . . . 3 1 . . . . 1 7 Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1398 | . 94 . . 19 91 84 282 149 81 . 464 . 134 Projectiles 134 | . . . . . . . . . . . . . 134 Explosions 119 | . 43 . . 19 . . 57 . . . . . . Melee 1145 | . 51 . . . 91 84 225 149 81 . 464 . . Knockbacks 15 | . . . . 2 1 . 2 . . . 1 . 9 Impact 3 | . . . . . 1 . 2 . . . . . . Kinetic 10 | . . . . 2 . . . . . . 1 . 7 Secondary 2 | . . . . . . . . . . . . . 2 Self-Inflicted Damage 331 | . 182 . . 16 . 52 81 . . . . . . Shots 14 | . 8 . . 1 . 2 3 . . . . . . Rammed 4 | . . . . . . . . . . . 1 . 3 Targets Rammed 4 | . . . . . . . . . . . 1 . 3 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 566 | . . . . 12 2 566 478 248 120 . 27 19 211 Average Temperature 88 | . . . . 5 2 138 99 131 34 . 4 12 89 Received Heat Transfer 2088 | . 216 . . 36 153 496 525 18 69 . 27 90 458 Effects 10 | . . . . . . 3 6 1 . . . . . Shutdowns 4 | . . . . . . 1 3 . . . . . . Energy Bleed 3 | . . . . . . 1 1 1 . . . . . Interference 3 | . . . . . . 1 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 10 | . 3 . . . 4 2 1 . . . . . . Impact Corruptions 13 | . 3 . . . 5 1 4 . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Peak Influence 1844 | . 301 16 . 190 149 215 272 252 232 27 251 245 1844 Average Influence 182 | . 117 16 . 82 57 107 126 73 110 19 42 161 1741 Maximum Alert Level 5 | . 1 . . . . 1 1 1 1 . 1 1 5 Low Security (%) 86 | . . . . . . . . . . . . . . Level 1 7 | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security 5 | . . . . . . . . . . . . . . Squads Dispatched 57 | . 3 . . . 1 4 3 6 2 . 6 2 30 Investigation 5 | . 2 . . . . 1 . 2 . . . . . Extermination 14 | . . . . . . 1 2 3 1 . 6 1 . Reinforcement 8 | . 1 . . . 1 2 1 1 1 . . 1 . Assault 30 | . . . . . . . . . . . . . 30 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Distress Signals 4 | . 2 . . 1 . . . . 1 . . . . Communications Jammed 83 | . . . . . . . 1 4 . . 63 4 11 Distress Signals 82 | . . . . . . . 1 4 . . 62 4 11 Times Spotted 213 | . 17 . . 12 10 19 19 21 10 6 34 17 48 Peak Tracking Total 27 | . 6 . . 4 3 5 5 5 5 6 6 8 27 Tactical Retreats 20 | . . . . . . . 2 2 1 . 4 4 7 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Traps Triggered 15 | . 2 . . . . 3 6 2 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Machines Disabled 4 | . 2 . . . . . 2 . . . . . . Max in Single Turn 1 | . 1 . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Machines Accessed 24 | . 1 . . . 2 4 5 4 2 . 5 1 . Terminals 10 | . 1 . . . 2 . 2 2 2 . . 1 . Fabricators 5 | . . . . . . 1 2 1 . . 1 . . Repair Stations 2 | . . . . . . . . . . . 2 . . Recycling Units 2 | . . . . . . . 1 . . . 1 . . Scanalyzers 4 | . . . . . . 2 . 1 . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 66 | . 1 . . . 7 17 11 10 6 . 13 1 . Successful 34 | . 1 . . . 4 14 3 4 1 . 6 1 . Failed 32 | . . . . . 3 3 8 6 5 . 7 . . Catastrophic 5 | . . . . . 1 . 2 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 9 | . . . 1 . 7 . . . . . . 1 . Terminals 22 | . 1 . . . 7 . 4 3 6 . . 1 . Fabricators 12 | . . . . . . 2 5 1 . . 4 . . Repair Stations 6 | . . . . . . . . . . . 6 . . Recycling Units 3 | . . . . . . . 2 . . . 1 . . Scanalyzers 20 | . . . . . . 12 . 6 . . 2 . . Garrison Access 3 | . . . . . . 3 . . . . . . . Terminal Hacks 5 | . 1 . . . 1 . 1 1 1 . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . Level Access Points 2 | . 1 . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . Fabricator Hacks 5 | . . . . . . 1 2 . . . 2 . . Load Schematic 3 | . . . . . . 1 1 . . . 1 . . Build 2 | . . . . . . . 1 . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . 1 . . Scanalyzer 16 | . . . . . . 12 . 3 . . 1 . . Insert Component 8 | . . . . . . 5 . 2 . . 1 . . Analyze 8 | . . . . . . 7 . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks 10 | . . . . . 8 . . . . . . 2 . Terminals 4 | . . . . . 3 . . . . . . 1 . Track 1 | . . . . . 1 . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . Botnet 2 | . . . . . 1 . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . . . . . 2 3 5 3 2 . 4 1 . Full Trace Events 3 | . . . . . 1 . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 5 1 . . . . . . Parts Built 3 | . . . . . . . 1 . . . 2 . . Matter 336 | . . . . . . . 190 . . . 146 . . Time 83 | . . . . . . . 47 . . . 36 . . Total Part Build Rating 11 | . . . . . . . 5 . . . 6 . . Parts Repaired 1 | . . . . . . . . . . . 1 . . Time 28 | . . . . . . . . . . . 28 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . 1 . . Parts Scanalyzed 7 | . . . . . . 5 . 1 . . 1 . . Part Schematics Acquired 5 | . . . . . . 5 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Total Allies 5 | . . . . 2 . . 2 . . 1 . . . Largest Group 2 | . . . . 2 1 . 2 . . 1 . . . Highest-Rated Group 62 | . . . . 47 31 . 62 . . 46 . . . Highest-Rated Ally 46 | . . . . 31 31 . 31 . . 46 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 40 | . . . . 13 17 . 6 . . 4 . . . Total Damage 795 | . . . . 254 317 . 107 . . 117 . . . Kills 6 | . . . . 4 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Turns Passed 12150 | 39 1030 88 401 855 756 1534 1963 1190 740 170 2307 415 662 Spaces Moved 6842 | 53 718 69 301 501 302 711 1050 643 724 144 1080 437 109 Core 350 | 53 67 . . . . . . . . 70 160 . . Treads 1690 | . 105 . . . . 702 422 . . . 286 81 94 Legs 2891 | . 492 69 301 501 302 9 628 589 . . . . . Wheels . | . . . . . . . . . . . . . . Hover 1911 | . 54 . . . . . . 54 724 74 634 356 15 Flight . | . . . . . . . . . . . . . . Fastest Speed 45 | 50 50 120 120 150 150 170 120 48 46 50 45 52 52 Average Speed 121 | 50 114 120 131 150 169 170 153 118 57 89 104 72 143 Slowest Speed 280 | 50 160 120 150 150 180 210 210 150 160 190 280 160 158 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 14 | . . . . . . . . . . . . . 14 Exploration Rate (%) 39 | 4 94 20 68 82 26 21 31 17 20 97 30 16 22 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . . . . 1 . . 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . . . . . Scrap Searched 5 | . . 1 . 4 . . . . . . . . . Spaces Dug 18 | . . . . . . 5 7 . . . . . 6 Terrain Destroyed 271 | . 90 . . 78 . 32 57 . . . . . 14 Melee . | . . . . . . . . . . . . . . Projectile 34 | . . . . 1 . 1 18 . . . . . 14 AOE 237 | . 90 . . 77 . 31 39 . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Total 10043 | 64 839 74 307 568 507 944 1305 1022 1018 186 2148 509 552 Wait 2230 | . 26 4 . 21 147 94 91 302 234 22 912 . 377 Move 6829 | 52 717 68 300 500 301 710 1049 642 724 143 1079 436 108 Hop . | . . . . . . . . . . . . . . Pick Up 164 | 8 13 1 2 6 10 23 27 13 16 2 24 16 3 Fast Attach 76 | . 8 . 2 . 3 12 9 4 3 1 26 6 2 Attach 68 | 4 6 . . . 5 3 1 7 4 5 18 10 5 Detach 14 | . 1 . . . . 1 1 . . 3 3 2 3 Swap 96 | . 6 . 1 5 11 12 28 7 5 5 5 8 3 Drop 167 | . 14 1 2 3 10 25 36 16 12 5 19 17 7 Fire 154 | . 19 . . 29 6 41 16 . . . 2 1 40 Melee 233 | . 29 . . 4 14 23 40 31 20 . 59 13 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . 1 . 3 Escape Stasis 8 | . . . . . . . 7 . . . . . 1 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Waste -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 16) 297 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 15) 571 | -10/Materials | Discovered new exit (range 14) 573 | -10/Materials | Identified exit to Materials 822 | -10/Materials | Core integrity fell below 50% 1070 | -10/Materials | Entered Mines 1082 | -10/Mines | Found a hidden stash of uninstalled traps 1120 | -10/Mines | Learned Materials emergency access door positions 1152 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1153 | -10/Mines | Discovered new exit (range 5) 1158 | -10/Mines | Entered Exiles 1186 | -10/Exiles | Met 8R-AWN 1209 | -10/Exiles | Met EX-HEX 1240 | -10/Exiles | Met EX-BIN 1257 | -10/Exiles | Aligned with FarCom system 1258 | -10/Exiles | Given EX-Vault access code 1286 | -10/Exiles | Opened EX-Vault 1292 | -10/Exiles | Found Prototype Storage 1292 | -10/Exiles | Identified Superbattery 1299 | -10/Exiles | Found Prototype Device 1299 | -10/Exiles | Identified Cloak of Protection 1332 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1436 | -10/Exiles | Met EX-DEC 1541 | -10/Exiles | Discovered new exit (range 14) 1559 | -10/Exiles | Left Exiles lab with Cloak of Protection 1559 | -10/Exiles | Entered Mines 1935 | -9/Mines | Excavation squad dispatched 1935 | -9/Mines | A large section of the Mines collapsed 2017 | -9/Mines | Learned Materials emergency access door positions 2185 | -9/Mines | Excavation squad dispatched 2393 | -9/Mines | Discovered new exit (range 15) 2414 | -9/Mines | Entered Materials 2414 | -8/Materials | Accompanied by 1 ally 2414 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2419 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2959 | -8/Materials | Discovered new exit (range 5) 3170 | -8/Materials | Entered Factory 3170 | -7/Factory | Evolved 2 slots: Propulsion x2 4698 | -7/Factory | Discovered new exit (range 5) 4704 | -7/Factory | Entered another Factory area 4704 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4967 | -6/Factory | Fabricated Imp. Transmission Jammer (x1) 5680 | -6/Factory | Discovered new exit (range 21) 5707 | -6/Factory | Spotted B-75 Beast 5814 | -6/Factory | Destroyed B-75 Beast 6015 | -6/Factory | Allied Derelicts emerged from ambush trap array 6084 | -6/Factory | Build established: Skirmisher 6565 | -6/Factory | Build established: Mutant 6589 | -6/Factory | Discovered new exit (range 8) 6667 | -6/Factory | Entered another Factory area 6667 | -5/Factory | Evolved 2 slots: Utility x2 7670 | -5/Factory | Identified exit to Factory 7857 | -5/Factory | Entered another Factory area 7857 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8093 | -4/Factory | Build established: Scavenger-Mutant 8538 | -4/Factory | Lost 7 parts (1p4n2w) 8597 | -4/Factory | Sucked down chute 8597 | -4/Factory | Entered Waste 8598 | -4/Waste | Met a frightened Derelict 8706 | -4/Waste | Spotted C-40 Crusher 8722 | -4/Waste | Spotted C-40 Crusher 8722 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8724 | -4/Waste | Spotted C-40 Crusher 8727 | -4/Waste | Spotted C-40 Crusher 8730 | -4/Waste | Spotted C-40 Crusher 8730 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8740 | -4/Waste | Spotted C-40 Crusher 8747 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8760 | -4/Waste | Discovered new exit (range 11) 8764 | -4/Waste | Identified exit to Factory 8767 | -4/Waste | Entered Factory 8778 | -4/Factory | Lost 4 parts (3u1w) 8957 | -4/Factory | Fabricated Adv. Treads (x2) 9350 | -4/Factory | Build established: Mutant 9388 | -4/Factory | Repaired Neutrino Core 9918 | -4/Factory | Build established: Scavenger-Gladiator 10425 | -4/Factory | Build established: Scavenger-Mutant 10745 | -4/Factory | Lost 5 parts (1p1n2u1w) 10937 | -4/Factory | Lost 6 parts (1p4n1u) 11052 | -4/Factory | Discovered new exit (range 9) 11066 | -4/Factory | Identified exit to Research 11074 | -4/Factory | Entered Research 11074 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11332 | -3/Research | Lost 4 parts (1n1u2w) 11482 | -3/Research | Discovered new exit (range 13) 11488 | -3/Research | Identified exit to Quarantine 11489 | -3/Research | Entered Quarantine 11490 | -3/Quarantine | Maximum security lockdown engaged 11690 | -3/Quarantine | Crushed by falling debris 11691 | -3/Quarantine | System corruption reached 10% 11712 | -3/Quarantine | Crushed by falling debris 11715 | -3/Quarantine | Crushed by falling debris 11726 | -3/Quarantine | Crushed by falling debris 11731 | -3/Quarantine | Spotted Investigator 11732 | -3/Quarantine | Crushed by falling debris 11738 | -3/Quarantine | Crushed by falling debris 11752 | -3/Quarantine | Destroyed 7 combat bots 11782 | -3/Quarantine | Crushed by falling debris 11813 | -3/Quarantine | Lost 12 parts (2p2n5u3w) 11874 | -3/Quarantine | Crushed by falling debris 11901 | -3/Quarantine | Crushed by falling debris 11907 | -3/Quarantine | Crushed by falling debris 11972 | -3/Quarantine | Crushed by falling debris 12032 | -3/Quarantine | Build established: Mutant 12058 | -3/Quarantine | Crushed by falling debris 12058 | -3/Quarantine | Core integrity fell below 50% 12063 | -3/Quarantine | Lost 3 parts (2u1w) 12089 | -3/Quarantine | Crushed by falling debris 12151 | -3/Quarantine | Crushed by falling debris 12151 | -3/Quarantine | Self-destructed Last Messages --------------- 11977_ =I4 P VMZWKB,EQC>V/Z WNOY>4 BK 12009_ System corrupted: Matter fused (-10). 12030_ System corrupted: Energy discharge (-23). 12032_ Dropped Lrg. Storage Unit. 12032_ Adv. Matter Compressor crushed and broken. 12032_ Stasis Beam crushed and broken. 12032_ Adv. Actuator Array crushed and broken. 12040_ ALERT: Heavy assault forces dispatched. 12055_ System corrupted: Matter fused (-6). 12058_ The unstable cave ceiling collapses. 12058_ Crushed by falling debris. 12070_ System corrupted: Energy discharge (-34). 12087_ System corrupted: Heat flow error (+208). 12089_ The unstable cave ceiling collapses. 12089_ Crushed by falling debris. 12110_ XDJJTYQLKYDUHK7VG0WI/U0PKH M0AN 12127_ System corrupted: Heat flow error (+297). 12142_ S%UPMZPWJL KF=,1D5PPZJT O,Y I5,%:JOFPV 12151_ The unstable cave ceiling collapses. 12151_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | #""" + "" #?????????????????????? | | # # """ """ """#?????????????????????? | | #""" # """ """ T"#?????????????????????? | | #""" # """ """ """#?????????????????????? | | #""" # "" #?????????????????????? | | #""" # """ """ ##???????????????????????? | | #""" # """ """ #????????????????????????? | | # [# """g""" #????????????????????????? | | ######## #????????????????????????? | | ???????# g % "????????????????????????? | | ??#########+###%" #????????????????????????? | | # #% #????????????????????????? | | # # #????????????????????????? | | # """ """ """ / #????????????????????????? | | # """ """ """ # #????????????????????????? | | # """ """ """ # #????????????????????????? | | ? # #??????####b####?????????? | | ?############## #????## ] #?????????? | | ?????#####????# #????"" ??????????? | | ?????# #### #????"" "????????????? | | ?????# #????"T ??????????????? | | ?????# T #????"" ????????????????? | | ?????# #?###""?????????????g????? | | ?????# ! ####! ######???????????????????? | | ?????## ????# ####%#????????????g??????? | | ?????"" ?????# =i #@####????????????bg?g???? | | ????#"T ??????# g C###C%#########+????l?????? | | ????###???????# g % C/!%[%CC "g "? | | ??????????????# g *!%% "%" ? | | ??????????????# %[% " cg ? | | ??????????????# != g ?? | | ??????????????###"#""###################+##?? | | ????????????????######??????????????????????? | | ????????????h???????????????????????????????? | | ????????????h???????????????????????????????? | | ????????????h???????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 41 Energy Capacity 530 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 5 Additional Mass Support 18 Base Temperature (-) 200 EM Shielding 2 Heat Shielding 100 Armor Coverage 300 Resistance: KI 25 Resistance: EM 20 Phase Shifting 10 Evasion (%) 61 Melee Accuracy 24 Target Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 6 Force Boost 6 Defensive Hacking 14 Item Schematics ----------------- Adv. Treads | -7/Factory | Scanalyzed Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Adv. Sensor Array | -7/Factory | Scanalyzed Energy Filter | -7/Factory | Scanalyzed Imp. Transmission Jammer | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Transmission Jammer | x1 | -6/Factory Adv. Treads | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Hunted Rockin' Loadout Challenges ------------ None Game ------ Seed FlakRocketWheel Manual? 0 Play Time 02:26:12 Cumulative 103.0 hours Start 2019.11.03 @ 08:14:44 End 2019.11.03 @ 10:42:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 31 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d86936c-6c2f-45c0-b86f-23a1ab0d881e