Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.09 @ 13:55:44 Player: H3-RMN Result: Destroyed by 01-MTF with 01-MTF's Shockpuncher Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (130) 650 Value Destroyed (3449) 3449 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (-1) -1 TOTAL SCORE: 7058 Bonus ------- Follower Combat Kills 206 Friendly Fire -207 Cogmind --------- Core Integrity 0/550 Matter 267/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -8/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Cooling System Target Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Sensor Array Hacking Suite Hacking Suite Authchip [Propulsion] Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Target Analyzer Hacking Suite > --- WEAPON ----------- Ion Burst Cannon Enhanced Autogun Improved Heavy Machine Gun > --- INVENTORY -------- Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Experimental Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Authchip [Propulsion] Decoy Drone Bay Heavy Assault Cannon Mini Grenade Launcher [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . . . 2 . . Weapon 1 | . . . . . 1 . . Parts Attached 73 | 7 15 9 . 4 24 10 4 Power 9 | 1 1 3 . 3 1 . . Engine 8 | 1 1 2 . 3 1 . . Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 19 | 2 2 4 . . 6 4 1 Treads . | . . . . . . . . Leg 16 | 2 2 4 . . 6 1 1 Wheel 1 | . . . . . . 1 . Hover 1 | . . . . . . 1 . Flight 1 | . . . . . . 1 . Utility 20 | 2 6 1 . . 8 . 3 Device 8 | 1 1 1 . . 3 . 2 Storage 7 | 1 4 . . . 1 . 1 Processor 1 | . . . . . 1 . . Hackware 2 | . . . . . 2 . . Protection 2 | . 1 . . . 1 . . Artifact . | . . . . . . . . Weapon 25 | 2 6 1 . 1 9 6 . Energy Gun 1 | . . . . . 1 . . Energy Cannon 3 | . . . . . 1 2 . Ballistic Gun 5 | 2 . . . . 1 2 . Ballistic Cannon 10 | . 5 . . 1 4 . . Launcher 5 | . 1 1 . . 2 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 8 | . . . . . 2 6 . Parts Lost 24 | . 1 7 . 2 6 2 6 Power 5 | . . 2 . 1 1 . 1 Propulsion 9 | . . 3 . . 2 1 3 Utility 4 | . 1 1 . . 2 . . Weapon 6 | . . 1 . 1 1 1 2 Highest Loss Streak 6 | . 1 6 . 1 6 1 6 To Critical Strikes . | . . . . . . . . Average Backups 12 | 2 9 12 13 12 12 12 16 Power . | . 1 . . . . . . Propulsion 2 | 1 3 3 4 4 1 . . Utility 7 | . 2 5 6 6 8 10 13 Weapon 2 | . 3 4 3 2 2 2 2 Tool/Special . | . . . . . . . . Unused Backups 20 | . 4 . . . 3 . 13 Power 1 | . . . . . 1 . . Propulsion 2 | . 2 . . . . . . Utility 13 | . . . . . . . 13 Weapon 2 | . 2 . . . . . . Tool/Special 2 | . . . . . 2 . . Average Slot Usage (%) 94 | . 98 92 71 99 98 99 92 Engine 8 | . 14 9 . 2 8 8 8 Core 2 | . . 4 14 10 . . . Leg 26 | . 28 24 28 28 26 26 26 Device 10 | . 11 9 14 14 8 9 9 Storage 11 | . 14 14 14 14 9 9 8 Processor 2 | . . . . . 1 9 9 Hackware 5 | . . . . . 16 9 9 Energy Gun 1 | . . . . . 5 . . Ballistic Gun 3 | . . . . . 1 8 11 Ballistic Cannon 19 | . 27 27 . 27 18 15 8 Peak Build Rating 42 | 7 12 18 16 18 36 42 39 Average Rating 23 | 5 9 13 14 17 30 36 38 On Entrance 17 | . 7 11 18 14 17 35 39 Naked Turns . | . . . . . . . . Heaviest Build 65 | 15 34 34 26 34 47 46 65 Greatest Support 47 | 20 26 25 25 25 47 42 44 Greatest Overweight (x) 3 | . 3 3 1 1 1 2 1 Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 Average Capacity 14 | 7 11 15 15 15 15 15 18 Most Carried 20 | 4 14 15 15 15 15 15 20 Average Carried 13 | 2 10 13 14 13 14 14 17 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 4 14 15 15 14 15 15 4 Class Distribution -------------------- 29% | Scavenger-Mutant 27% | Gunner 23% | Mutant 11% | Hacker-Gunner 3% | Scavenger-Gunner 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Hacker-Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Matter Collected 3884 | 324 680 542 50 178 1265 765 80 Remotely . | . . . . . . . . Salvage Created 3961 | 125 642 337 . 134 1303 1420 . Parts 226 | 3 38 26 . 14 80 65 . Haulers Intercepted 11 | . 2 . . . 4 5 . Recyclers Shooed 8 | 1 1 2 . 1 2 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Combat Hostiles Destroyed 97 | . 20 19 . 10 27 21 . Guns 7 | . . . . . 7 . . Cannons 59 | . 16 6 . . 17 20 . AOE 31 | . 4 13 . 10 3 1 . Classes Destroyed 13 | 2 6 1 . . 4 . . Worker 2 | . . . . . 1 1 . Builder 4 | . 1 . . . 3 . . Tunneler 2 | 2 . . . . . . . Hauler 11 | . 2 . . . 4 5 . Recycler 11 | 1 1 1 . 1 3 4 . Operator 3 | . 2 . . . 1 . . Watcher 4 | . 3 . . . 1 . . Swarmer 28 | . 3 9 . 10 6 . . Grunt 44 | . 17 6 . . 9 12 . Brawler 2 | . . . . . 1 1 . Sentry 16 | . . . . . 8 8 . Hunter 3 | . . . . . 3 . . Assembled 4 | . . 4 . . . . . Best Kill Streak 8 | 2 5 7 . 5 8 8 . Combat Bots Only 7 | . 4 7 . 4 4 6 . Max Kills in Single Turn 4 | 1 3 4 . 4 3 2 . Gunslinging . | . . . . . . . . Exploded 4 | . 2 4 . 3 3 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Hostile Shots Fired 404 | . 79 58 . 16 117 45 89 Missed 104 | . 18 21 . 4 31 19 11 Damage Taken 4845 | . 713 691 . 166 1333 750 1192 Core 748 | . 101 79 . 18 86 80 384 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 359 | . 133 . . . 120 106 . Core Remaining (%) 60 | 100 . . . 20 . . . Volleys Fired 268 | 9 67 30 . 9 83 59 11 Largest 3 | 2 2 2 . 2 3 3 2 Hottest 139 | 40 66 66 . 66 139 137 75 Shots Fired 599 | 18 131 50 . 11 230 145 14 Gun 101 | 18 . . . . 63 9 11 Cannon 477 | . 129 40 . 4 165 136 3 Launcher 21 | . 2 10 . 7 2 . . Special . | . . . . . . . . Kinetic 529 | 18 129 40 . 4 200 124 14 Thermal 28 | . . . . . 28 . . Explosive 21 | . 2 10 . 7 2 . . Electromagnetic 21 | . . . . . . 21 . Robot Hit Streak 13 | 13 7 6 . 5 12 11 5 Robot Miss Streak 13 | 1 4 4 . 1 4 13 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 330 | 15 81 24 . 4 124 74 8 Core Hits 174 | 3 33 30 . 13 52 42 1 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 21 | . 3 1 . . 6 11 . Burn 1 | . . . . . 1 . . Destroy 1 | . . . . . . 1 . Blast 16 | . 3 1 . . 5 7 . Corrupt 3 | . . . . . . 3 . Melee Attacks 3 | . . . . . . 3 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9011 | 180 1911 1265 . 637 2815 2017 186 Guns 1133 | 180 . . . . 710 106 137 Cannons 6216 | . 1719 488 . 65 2005 1890 49 Explosions 1662 | . 192 777 . 572 100 21 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 6834 | 180 1719 488 . 65 2491 1705 186 Thermal 224 | . . . . . 224 . . Explosive 1630 | . 160 777 . 572 100 21 . Electromagnetic 323 | . 32 . . . . 291 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 1 1 1 . . 3 Average Corruption 1 | . 1 1 1 1 . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . 9 13 4 5 . . . Message Errors 8 | . 1 5 1 1 . . . Matter Fused 7 | . 4 1 1 1 . . . Heat Flow Errors 2 | . . 1 . 1 . . . Energy Discharges 4 | . 1 2 . 1 . . . Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 5 | . . 3 1 1 . . . Data Loss (major) 3 | . 2 . 1 . . . . Weapon Failures 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 103 | . 13 7 . 39 31 13 . Projectiles 57 | . 13 . . . 31 13 . Explosions 46 | . . 7 . 39 . . . Melee . | . . . . . . . . Knockbacks 69 | . 24 5 . 3 26 10 1 Impact . | . . . . . . . . Kinetic 62 | . 21 5 . 3 22 10 1 Secondary 7 | . 3 . . . 4 . . Self-Inflicted Damage 187 | . 44 68 . 75 . . . Shots 9 | . 3 3 . 3 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 239 | . 148 239 . 75 175 12 . Average Temperature 44 | . 34 64 . 43 54 5 . Received Heat Transfer 1581 | . 354 102 . . 495 234 396 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 592 | . . . . . 592 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 89 | 100 100 100 . 100 77 72 100 Level 1 10 | . . . . . 22 27 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 323 | 10 196 146 . 130 323 291 69 Initial 130 | . . 58 . . 46 130 49 Average 90 | 1 130 31 . 31 117 164 10 Influence Increases 3655 | 15 662 416 . 299 972 1110 181 Destroy 0b10 Robot/C 2060 | . 400 300 . 200 540 600 20 Destroy 0b10 Robot/NC 190 | 15 45 5 . 5 65 55 . Destroy Leader 522 | . 100 60 . 30 180 152 . Allied During Kill 105 | . . . . . . 104 1 Successful Hack 147 | . 27 . . . 67 45 8 Select Force Hacks 180 | . 30 . . . . . 150 Disable Machine 195 | . 30 . . 30 30 105 . Destroy Structure 196 | . 15 51 . 34 45 49 2 Lose Combat Pursuer 60 | . 15 . . . 45 . . Influence Decreases 3231 | 15 512 474 . 179 709 1112 230 Time Decay 2380 | 15 502 404 . 159 581 542 177 Lost Part 180 | . 10 70 . 20 60 20 . Lost Ally 101 | . . . . . . 100 1 Purge Threat 570 | . . . . . 68 450 52 Squads Dispatched 18 | . 7 . . . 6 5 . Investigation 8 | . 6 . . . 1 1 . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . . . 1 2 . Assault . | . . . . . . . . Garrison 6 | . . . . . 4 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Distress Signals 5 | . . . . . 3 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 144 | . 28 31 . 10 35 33 7 Peak Tracking Total 19 | . 3 19 . 3 5 4 3 Tactical Retreats 3 | . 1 . . . 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Traps Triggered 10 | . 5 . . . 1 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Machines Disabled 13 | . 2 . . 2 2 7 . Max in Single Turn 2 | . 1 . . 2 1 2 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Machines Accessed 51 | . 9 1 1 1 13 15 11 Terminals 35 | . 7 . . 1 9 12 6 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . . 1 1 . Recycling Units 7 | . 1 . . . . 1 5 Scanalyzers 2 | . . . . . 2 . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 158 | . 28 1 4 3 53 41 28 Successful 100 | . 19 1 4 1 29 25 21 Failed 58 | . 9 . . 2 24 16 7 Catastrophic 9 | . . . . . 7 1 1 Database Lockouts . | . . . . . . . . Manual 85 | . 20 . . 3 31 16 15 Terminals 110 | . 23 . . 3 37 30 17 Fabricators . | . . . . . . . . Repair Stations 8 | . 3 . . . 2 3 . Recycling Units 20 | . 2 . . . . 7 11 Scanalyzers 11 | . . . . . 11 . . Garrison Access 4 | . . . . . 3 1 . Terminal Hacks 41 | . 8 1 4 1 13 11 3 Record 4 | . . . 4 . . . . Part Schematic 4 | . 2 . . . 2 . . Robot Schematic 2 | . . . . 1 1 . . Robot Analysis 7 | . 3 . . . 4 . . Prototype ID Bank 7 | . 2 . . . 2 2 1 Open Door 6 | . . 1 . . . 5 . Branch Access Points 1 | . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . Unreport Threat 6 | . . . . . 2 3 1 Zone Layout 3 | . . . . . 2 . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 2 . . . 2 2 . Scan Component 3 | . 1 . . . 1 1 . Repair 3 | . 1 . . . 1 1 . Recycling Unit Hacks 9 | . 1 . . . . 2 6 Report Inventory 7 | . 1 . . . . 1 5 Retrieve Components 2 | . . . . . . 1 1 Scanalyzer 7 | . . . . . 7 . . Insert Component 2 | . . . . . 2 . . Analyze 5 | . . . . . 5 . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 36 | . 8 . . . 7 9 12 Terminals 27 | . 7 . . . 7 6 7 Botnet 4 | . 1 . . . . 1 2 Operators 2 | . 1 . . . 1 . . Skim 21 | . 5 . . . 6 5 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 9 | . 1 . . . . 3 5 Reject 1 | . . . . . . 1 . Recyclers 1 | . . . . . . 1 . Mask 1 | . . . . . . 1 . Tunnel 6 | . 1 . . . . . 5 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . Used . | . . . . . . . . Hacking Detections 39 | . 9 . . 1 12 10 7 Full Trace Events 4 | . 2 . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . 1 1 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . 2 . . . 4 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . . . 1 1 . Time 115 | . 32 . . . 32 51 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . . . . . . 3 2 Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 2 . Non-combat . | . . . . . . . . Combat 2 | . . . . . . 2 . Robot Hacks Applied 3 | . . . . . . 3 . parse_system 3 | . . . . . . 3 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Total Allies 12 | . . 2 . . . 10 . Largest Group 10 | . . 2 2 . . 10 2 Highest-Rated Group 173 | . . 50 50 . . 173 32 Highest-Rated Ally 31 | . . 31 31 . . 29 16 Total Orders . | . . . . . . . . Ally Attacks 83 | . . . . . . 76 7 Total Damage 967 | . . . . . . 872 95 Kills 11 | . . . . . . 10 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Active Infowar (turns) 993 | 31 962 . . . . . . Seismic 993 | 31 962 . . . . . . Robot Analysis Total 7 | . 3 . . . 4 . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Turns Passed 9345 | 109 1552 1605 782 810 1921 1546 1020 Spaces Moved 4441 | 60 738 702 410 403 928 617 583 Core 13 | 5 . . . . . . 8 Treads . | . . . . . . . . Legs 4413 | 55 738 702 410 403 928 602 575 Wheels 15 | . . . . . . 15 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 123 50 Average Speed 174 | 114 170 209 190 190 155 160 165 Slowest Speed 330 | 120 330 330 190 190 193 195 196 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 73 | 4 91 97 60 86 66 95 88 Regions Visited 7 Branch Regions 5 Pre-discovered Areas 21 | . 1 2 1 1 5 3 8 Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 54 | . . 18 . 22 13 1 . Terrain Destroyed 202 | . 12 68 . 44 34 42 2 Melee . | . . . . . . . . Projectile 54 | . 4 2 . . 21 25 2 AOE 148 | . 8 66 . 44 13 17 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Total 5540 | 79 903 781 415 435 1232 1064 631 Wait 600 | . 48 28 . 6 146 358 14 Move 4434 | 59 737 701 409 402 927 616 583 Hop . | . . . . . . . . Pick Up 55 | 4 16 4 2 3 17 1 8 Fast Attach 42 | 7 6 2 . 1 10 14 2 Attach 22 | . 1 5 . 3 11 1 1 Detach 2 | . . . . . 1 . 1 Swap 49 | . 13 9 . 8 16 . 3 Drop 65 | . 15 2 4 3 21 12 8 Fire 268 | 9 67 30 . 9 83 59 11 Melee 3 | . . . . . . 3 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 110 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 12) 323 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 12) 1280 | -10/Materials | Learned location of 1 exit from Recycling 1328 | -10/Materials | Repaired Imp. Light Cannon? 1373 | -10/Materials | Identified exit to Materials 1403 | -10/Materials | Identified exit to Mines 1421 | -10/Materials | Learned 4 Subcaves zone layouts 1429 | -10/Materials | Learned Storage terminal intel 1430 | -10/Materials | Learned location of 1 exit from Recycling 1440 | -10/Materials | Learned Storage security intel 1462 | -10/Materials | Identified exit to Subcaves 1462 | -10/Materials | Learned location of 1 exit from Materials 1535 | -10/Materials | Learned 2 Mines zone layouts 1662 | -10/Materials | Entered Mines 1663 | -10/Mines | Assembled infested the area 1689 | -10/Mines | Destroyed 7 combat bots 1696 | -10/Mines | Core integrity fell below 50% 1698 | -10/Mines | Met a Derelict bent on vengeance 1754 | -10/Mines | Lost 6 parts (1p3n1u1w) 2398 | -10/Mines | Discovered exit to Materials (range 11) 2532 | -10/Mines | Found the Drone Emporium 2562 | -10/Mines | Found Prototype Device 2585 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2604 | -10/Mines | Build established: Scavenger-Mutant 2897 | -10/Mines | Learned location of Storage (-8) 3251 | -10/Mines | Discovered new exit (range 5) 3267 | -10/Mines | Entered Exiles 3267 | -10/Exiles | Accompanied by 2 allies 3297 | -10/Exiles | Led the pair of lost Derelicts to a safe place 3316 | -10/Exiles | Met 8R-AWN 3346 | -10/Exiles | Met EX-HEX 3428 | -10/Exiles | Met EX-DEC 3436 | -10/Exiles | Learned location of Zion (-6) 3483 | -10/Exiles | Met EX-BIN 3960 | -10/Exiles | Discovered new exit (range 15) 4049 | -10/Exiles | Entered Mines 4471 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4723 | -9/Mines | Learned Materials terminal intel 4729 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4733 | -9/Mines | Found Prototype Device 4742 | -9/Mines | Discovered new exit (range 12) 4825 | -9/Mines | Discovered new exit (range 11) 4859 | -9/Mines | Entered Materials 4859 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4860 | -8/Materials | Identified exit to Storage 4860 | -8/Materials | Identified Decoy Drone Bay 4861 | -8/Materials | Identified exit to Factory 4862 | -8/Materials | Loaded intel: 12 terminal locations 4933 | -8/Materials | Repaired Imp. Light Cannon 5111 | -8/Materials | Garrison activated, responded to threat 5214 | -8/Materials | Garrison activated, responded to threat 5299 | -8/Materials | Lost 6 parts (1p2n2u1w) 5589 | -8/Materials | Identified Exp. Sensor Array 5619 | -8/Materials | Discovered exit to Factory (range 15) 5676 | -8/Materials | Build established: Hacker-Gunner 6339 | -8/Materials | Discovered exit to Factory (range 17) 6480 | -8/Materials | Learned location of Lower Caves (-6) 6754 | -8/Materials | Build established: Gunner 6780 | -8/Materials | Entered Storage 6782 | -8/Storage | Loaded intel: 15 terminal locations 6924 | -8/Storage | Garrison activated, responded to threat 7071 | -8/Storage | Identified exit to Recycling 7276 | -8/Storage | Repaired Hvy. Ion Engine 7553 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7644 | -8/Storage | Lost 3 allies 7810 | -8/Storage | Discovered exit to Factory (range 7) 7878 | -8/Storage | Met 01-MTF 7915 | -8/Storage | Learned location of Recycling (-8) 7988 | -8/Storage | Learned 4 Recycling zone layouts 8101 | -8/Storage | Learned Factory stockpile data 8279 | -8/Storage | Learned location of Extension (-6) 8326 | -8/Storage | Entered Recycling 8326 | -8/Recycling | Accompanied by 3 allies (01-MTF) 8327 | -8/Recycling | Identified exit to Scraptown 8327 | -8/Recycling | Identified exit to Factory 9226 | -8/Recycling | Learned location of 2 exits from Factory 9237 | -8/Recycling | Learned Factory fabricator intel 9244 | -8/Recycling | Learned location of 1 exit from Storage 9304 | -8/Recycling | Scanned before Scraplab entrance 9315 | -8/Recycling | Angered Scraplab inhabitants 9336 | -8/Recycling | Core integrity fell below 50% 9343 | -8/Recycling | Core integrity fell below 20% 9346 | -8/Recycling | Destroyed by 01-MTF with 01-MTF's Shockpuncher Last Messages --------------- 09339_ Thermabolt penetrates Wall. 09339_ Penetrated by Thermabolt. 09339_ Thermabolt penetrates Wall. 09339_ Dropped Hcp. Matter Pod. 09340_ Wall collapses. 09340_ Enh. Autogun destroyed. 09341_ Acquired Exp. Sensor Array. 09342_ Penetrated by Thermabolt. 09342_ Thermabolt penetrates Wall. 09342_ Penetrated by Thermabolt. 09342_ Thermabolt penetrates Wall. 09342_ Penetrated by Thermabolt. 09342_ Thermabolt penetrates Wall. 09342_ Penetrated by Thermabolt. 09342_ Thermabolt penetrates Wall. 09343_ Acquired Hacking Suite. 09345_ Penetrated by Thermabolt. 09345_ Thermabolt penetrates Wall. 09345_ Penetrated by Thermabolt. 09345_ 01-MTF suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????#####????????######?????????? | | #??????# #????????# ##????????? | | #??????# #????????# ;#????????? | | #??????# ########## j### ##???? | | ##?????# ;! !!p #???? | | #?????# ##########][!h@;### #???? | | ##?????# #????????# !!!###?# #???? | | #??????# ########?#!!!!#???# #???? | | #??????# ## !#?#!####???# #???? | | #??????# ## ! [%#?###??#####+####? | | #?????## ## #??????#"" "#? | | ####### #! #??????#" ""#? | | # #??????#" "#? | | + #??????#"" X"#? | | # ! #??????#" "#? | | ####### # ! * #??????#" ""#? | | ??????## ## #??????#"X "#? | | ???????# ## ! #??????#" ###? | | ???????# ## #??????# "" #>#? | | ???????# ## #??????# """ #? | | ???????# ## #??????##########? | | ?????### ## #????????????????? | | ?????#"" ## !#????????????????? | | ?????#"Y ## #????????????????? | | ?????#"" ########????????????????? | | ?###?### ##??????????????????????? | | ## ###?# %#??????????????????????? | | #?# #############???????????? | | #?# # #???????????? | | #?# # #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Target Analysis 5 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Assault Cannon | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Hacked Robot Schematics ------------------ M-13 Machinist | -9/Mines | Hacked H-55 Commando | -8/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 1% | -10/Materials Imp. Light Cannon | 11% | -8/Materials Hvy. Ion Engine | 3% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeSegregatorCasing Manual? 0 Play Time 01:06:00 Cumulative 542.5 hours Start 2024.11.09 @ 12:44:03 End 2024.11.09 @ 13:55:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 199 Adventurer 4 Explorer 1 Win Type - Total 7 Types 4/1/0/1/0/1/0/0/0 Lore% 88 Gallery% 91 Achievement% 87 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5df1033e-81ea-49bd-9000-5defa50ff2e4