Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.21 @ 21:31:19 Player: Granzteel Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (130) 650 Value Destroyed (4093) 4093 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 7653 Bonus ------- High Alert Combat Kills 90 Cogmind --------- Core Integrity 619/700 Matter 203/300 Energy 100/100 System Corruption 10% Temperature Warm (147) Movement Core (200) Ox3 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Cryofiber Web Machine Analyzer Improved Targeting Computer Hacking Suite > --- WEAPON (4) ------- Cooled Particle Cannon Rocket Launcher > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Disposable Heat Sink Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Machine Analyzer Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Disposable Heat Sink Improved Sensor Array Heavy Ion Cannon Rocket Launcher [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . 1 . . 2 . Weapon 2 | . . 1 . 1 . . Parts Attached 104 | 6 14 13 3 42 25 1 Power 16 | 1 3 2 1 4 5 . Engine 13 | 1 3 2 1 3 3 . Core 3 | . . . . 1 2 . Reactor . | . . . . . . . Propulsion 31 | 2 5 3 . 16 5 . Treads . | . . . . . . . Leg 31 | 2 5 3 . 16 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 3 1 9 4 . Device 9 | . . 3 . 5 1 . Storage 3 | 1 1 . . 1 . . Processor 4 | . 1 . . 2 1 . Hackware 1 | . . . . 1 . . Protection 3 | . . . 1 . 2 . Artifact . | . . . . . . . Weapon 37 | 2 4 5 1 13 11 1 Energy Gun 3 | 1 2 . . . . . Energy Cannon 8 | . . . . 3 5 . Ballistic Gun 24 | 1 2 5 1 10 5 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 29 | . 5 4 1 15 1 3 Power 5 | . 1 . 1 3 . . Propulsion 11 | . 2 3 . 4 . 2 Utility 2 | . . 1 . 1 . . Weapon 11 | . 2 . . 7 1 1 Highest Loss Streak 6 | . 3 2 1 6 1 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 96 99 99 97 97 100 Engine 8 | . 13 11 10 4 4 7 Core 1 | . . . . 3 2 . Leg 24 | . 27 21 22 26 22 23 Device 4 | . . 10 1 2 6 7 Storage 10 | . 14 11 11 9 7 7 Processor 11 | . 11 11 11 12 7 15 Hackware 1 | . . . . 2 7 7 Protection 2 | . . . 9 . 5 . Energy Gun 1 | . 9 . . . . . Energy Cannon 4 | . . . . 10 12 15 Ballistic Gun 26 | . 18 33 33 25 17 15 Naked Turns . | . . . . . . . Heaviest Build 43 | 13 21 25 29 32 43 43 Greatest Support 47 | 20 26 26 26 47 47 47 Greatest Overweight (x) 3 | . 3 1 1 2 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 9 Most Carried 10 | 4 8 10 10 10 10 10 Average Carried 9 | 2 6 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 4 8 10 10 10 10 5 Class Distribution -------------------- 37% | Skirmisher 20% | Tank 15% | Scavenger-Skirmisher 14% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Mines Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Matter Collected 3493 | 112 418 861 128 1359 615 . Remotely . | . . . . . . . Salvage Created 5208 | . 890 1273 259 2017 769 . Parts 294 | . 47 79 23 108 37 . Haulers Intercepted 10 | . . 4 . 6 . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 101 | . 17 25 11 34 14 . Guns 88 | . 17 25 11 25 10 . Cannons 11 | . . . . 9 2 . AOE 2 | . . . . . 2 . Classes Destroyed 12 | . 4 5 . . 3 . Worker 5 | . 2 1 . 2 . . Builder 1 | . . . . . 1 . Hauler 10 | . . 4 . 6 . . Recycler 2 | . 1 . . . 1 . Operator 2 | . . 2 . . . . Watcher 10 | . 3 3 . 3 1 . Swarmer 18 | . . 7 7 4 . . Grunt 64 | . 17 9 4 25 9 . Duelist 2 | . . 1 . . 1 . Sentry 15 | . . 8 . 5 2 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 7 | . 7 4 4 6 7 . Combat Bots Only 7 | . 4 4 4 5 7 . Max Kills in Single Turn 2 | . 1 2 2 1 2 . Gunslinging 1 | . . 1 1 . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Damage Taken 5404 | . 836 900 172 2341 954 201 Core 685 | . 168 135 29 272 81 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 60 | 100 32 . 59 50 . . Volleys Fired 320 | . 68 81 14 110 39 8 Largest 4 | . 2 3 3 4 4 4 Hottest 236 | . 105 69 69 184 173 236 Shots Fired 958 | . 132 243 42 384 136 21 Gun 843 | . 132 243 42 320 93 13 Cannon 111 | . . . . 64 41 6 Launcher 4 | . . . . . 2 2 Special . | . . . . . . . Kinetic 766 | . 55 243 42 320 93 13 Thermal 188 | . 77 . . 64 41 6 Explosive 4 | . . . . . 2 2 Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 11 15 7 21 7 10 Robot Miss Streak 7 | . 7 4 2 4 5 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 9 | . . 3 2 4 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 567 | . 84 142 23 223 79 16 Core Hits 238 | . 43 53 12 90 38 2 Critical Kills 4 | . . 1 1 2 . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 6 | . 1 2 1 2 . . Burn 1 | . 1 . . . . . Destroy 5 | . . 2 1 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10155 | . 1112 2439 427 3630 1814 733 Guns 7573 | . 1112 2180 382 2710 966 223 Cannons 1743 | . . . . 920 497 326 Explosions 781 | . . 246 . . 351 184 Melee . | . . . . . . . Ramming 58 | . . 13 45 . . . Kinetic 6912 | . 451 2180 382 2710 966 223 Thermal 2650 | . 661 246 . 920 497 326 Explosive 535 | . . . . . 351 184 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . 1 . 10 Average Corruption 1 | . . . . 1 . 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . . 14 . 2 Message Errors 2 | . . . . 2 . . Matter Fused 4 | . . . . 3 . 1 Heat Flow Errors 2 | . . . . 2 . . Energy Discharges 3 | . . . . 2 . 1 Data Loss (minor) 3 | . . . . 3 . . Misfires 2 | . . . . 2 . . Overload Shots 6 | . . . . . . 6 Overflow Damage 100 | . . 91 . 9 . . Projectiles 9 | . . . . 9 . . Explosions 91 | . . 91 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 118 | . . . . . 29 89 Shots 4 | . . . . . 2 2 Rammed . | . . . . . . . Targets Rammed 16 | . . 2 14 . . . Kicked 16 | . . 2 14 . . . Crushed . | . . . . . . . Highest Temperature 357 | . 357 82 77 321 341 332 Average Temperature 95 | . 74 25 26 108 150 216 Received Heat Transfer 2535 | . 462 375 24 1341 333 . Effects 6 | . 2 . . 1 3 . Energy Bleed 3 | . . . . 1 2 . Interference 2 | . 2 . . . . . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . . 2 . . Heat Transferred 4422 | . 1604 150 . 1591 777 300 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Peak Influence 597 | . 389 597 302 462 364 88 Initial 232 | . . . 232 31 150 84 Average 203 | . 103 182 97 337 226 83 Maximum Alert Level 2 | . 1 2 1 2 1 . Low Security (%) 51 | 100 79 60 77 14 38 100 Level 1 37 | . 20 30 22 53 61 . Level 2 11 | . . 9 . 31 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 4 2 . 5 3 . Investigation 7 | . 3 . . 2 2 . Extermination 1 | . . . . . 1 . Reinforcement 5 | . 1 1 . 3 . . Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Distress Signals 3 | . . . 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 143 | . 32 34 11 48 15 3 Peak Tracking Total 8 | . 6 5 4 8 5 4 Tactical Retreats 6 | . 2 . . 4 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Traps Triggered 10 | . 2 . . 2 6 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Machines Disabled 9 | . . 8 . 1 . . Max in Single Turn 4 | . . 4 . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Machines Accessed 28 | . 7 8 . 9 4 . Terminals 23 | . 7 6 . 7 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 1 1 . Scanalyzers 3 | . . 2 . 1 . . Garrison Access . | . . . . . . . Total Hacks 78 | . 17 29 . 23 9 . Successful 57 | . 12 22 . 19 4 . Failed 21 | . 5 7 . 4 5 . Catastrophic 2 | . . 1 . . 1 . Database Lockouts . | . . . . . . . Manual 51 | . 17 15 . 14 5 . Terminals 60 | . 17 16 . 19 8 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 1 1 . Scanalyzers 16 | . . 13 . 3 . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 2 2 . 7 2 . Record 4 | . . . . 2 2 . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 2 | . . . . 2 . . Terminal Index 3 | . 1 1 . 1 . . Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . 1 . . . . . Disarm Traps 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . 1 1 . Report Inventory 2 | . . . . 1 1 . Scanalyzer 15 | . . 12 . 3 . . Insert Component 6 | . . 5 . 1 . . Analyze 9 | . . 7 . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 27 | . 10 8 . 8 1 . Terminals 27 | . 10 8 . 8 1 . Assimilate 6 | . 3 1 . 2 . . Botnet 18 | . 6 6 . 5 1 . Operators 3 | . 1 1 . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 18 | . 3 7 . 5 3 . Full Trace Events 7 | . 2 2 . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 5 . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . 5 . 1 . . Part Schematics Acquired 6 | . . 5 . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Total Allies 3 | . 2 . . 1 . . Largest Group 2 | . 2 2 2 2 . . Highest-Rated Group 20 | . 20 20 20 20 . . Highest-Rated Ally 10 | . 10 10 10 10 . . Total Orders 28 | . 2 19 6 1 . . STAY 14 | . 1 9 3 1 . . FOLLOW 14 | . 1 10 3 . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Turns Passed 9538 | 52 1609 2097 1801 2897 1021 61 Spaces Moved 5764 | 34 961 1309 966 1796 671 27 Core 2 | 1 1 . . . . . Treads . | . . . . . . . Legs 5762 | 33 960 1309 966 1796 671 27 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 123 Average Speed 131 | 117 120 120 173 125 123 123 Slowest Speed 260 | 120 200 190 190 260 260 123 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 3 94 58 74 85 12 26 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . . 3 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 84 | . . 66 . 1 9 8 Melee . | . . . . . . . Projectile 2 | . . . . 1 1 . AOE 82 | . . 66 . . 8 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Total 7024 | 43 1282 1652 1049 2188 773 37 Wait 743 | . 227 232 49 204 30 1 Move 5759 | 33 960 1308 965 1795 671 27 Hop . | . . . . . . . Pick Up 33 | 4 5 8 2 13 1 . Fast Attach 38 | 6 7 2 . 10 13 . Attach 20 | . 1 4 1 9 5 . Detach 4 | . . . . 1 3 . Swap 46 | . 6 7 2 23 7 1 Drop 45 | . 8 8 2 23 4 . Fire 320 | . 68 81 14 110 39 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 16 | . . 2 14 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Lost 3 parts (2n1w) 551 | -10/Materials | Discovered new exit (range 15) 602 | -10/Materials | Build established: Scavenger-Mutant 666 | -10/Materials | Discovered new exit (range 17) 687 | -10/Materials | Core integrity fell below 50% 1035 | -10/Materials | Discovered new exit (range 9) 1189 | -10/Materials | Build established: Mutant 1477 | -10/Materials | Discovered new exit (range 16) 1662 | -10/Materials | Entered another Materials area 1662 | -9/Materials | Accompanied by 2 allies 1662 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1969 | -9/Materials | Build established: Skirmisher 3200 | -9/Materials | Discovered new exit (range 6) 3658 | -9/Materials | Discovered new exit (range 16) 3662 | -9/Materials | First assault squad dispatched 3713 | -9/Materials | Discovered new exit (range 14) 3759 | -9/Materials | Entered Mines 3759 | -9/Mines | Accompanied by 2 allies 3782 | -9/Mines | Discovered new exit (range 17) 4055 | -9/Mines | Discovered new exit (range 15) 4336 | -9/Mines | Build established: Tank 4642 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5002 | -9/Mines | Learned location of Zion (-6) 5336 | -9/Mines | Excavation squad dispatched 5336 | -9/Mines | A large section of the Mines collapsed 5560 | -9/Mines | Entered Materials 5560 | -8/Materials | Accompanied by 2 allies 5560 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5778 | -8/Materials | Lost 3 parts (1p2w) 6267 | -8/Materials | Discovered new exit (range 20) 6351 | -8/Materials | Lost 3 parts (1p1n1w) 6494 | -8/Materials | Discovered new exit (range 3) 6696 | -8/Materials | Build established: Scavenger-Skirmisher 7142 | -8/Materials | Discovered new exit (range 11) 7201 | -8/Materials | Lost 6 parts (1p3n2w) 8097 | -8/Materials | Build established: Skirmisher 8457 | -8/Materials | Entered Factory 8457 | -7/Factory | Evolved 2 slots: Utility x2 8741 | -7/Factory | Discovered new exit (range 9) 8808 | -7/Factory | Build established: Tank 9060 | -7/Factory | Destroyed 7 combat bots 9478 | -7/Factory | Sucked down chute 9478 | -7/Factory | Entered Waste 9493 | -7/Waste | EMP discharged 9493 | -7/Waste | System corruption reached 10% 9508 | -7/Waste | Spotted C-40 Crusher 9534 | -7/Waste | Spotted C-40 Crusher 9534 | -7/Waste | Spotted C-40 Crusher 9535 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9538 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9539 | -7/Waste | Self-destructed Last Messages --------------- 09478_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 09483_ ALERT: Foreign system detected. Charging EMP. 09493_ Broken Imp. Proton Missile Launcher fried beyond repair. 09493_ Lyr. Heavy Armor Plating fried beyond repair. 09493_ System corrupted (+10). 09501_ System corrupted: Matter fused (-8). 09516_ Slug penetrates C-40 Crusher. 09520_ System corrupted: Energy discharge (-82). 09520_ Slug penetrates C-40 Crusher. 09527_ Broken Weapon Cycler crushed. 09529_ Slug penetrates C-40 Crusher. 09535_ Cld. Particle Cannon crushed. 09535_ Titanium Leg crushed. 09535_ Gauss Rifle crushed. 09538_ Carbon-fiber Leg crushed. 09538_ Med. Storage Unit crushed. 09538_ Imp. Deuterium Engine crushed. 09538_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# ! #??# #????????????????????? | | ?????????# = #??# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ??????????????????????## #????????????????????? | | ?????????????????????## ###??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????## *[= ####???????????????? | | ?????????????????????# *@CC CC ????????? | | ?????????????????????# ]!CC CC CC ????????? | | ?????????????????????# CC ????????? | | ?????????????????????# ?????????? | | ?????????????????????### ######## ?????????? | | ???????????????????????# #????????? ??????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed Hacknet Manual? 1 Play Time 02:40:03 Cumulative 26.0 hours Start 2023.02.20 @ 16:24:18 End 2023.02.21 @ 21:31:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5acff92-2023-48f2-833e-c9a12bd994f4