Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.29 @ 00:58:36 Player: Ultra Sane Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (21) 105 Value Destroyed (161) 161 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (444) 444 TOTAL SCORE: 4070 Bonus ------- Follower Combat Kills 244 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 95/100 System Corruption 0% Temperature Cool (0) Movement Flying (32) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Surge Thruster Surge Thruster > --- UTILITY (6) ------ Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Field Recycling Unit (0) Backup Laser III Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Signal Interpreter Improved Targeting Computer Kinecellerator Transmission Jammer Advanced ECM Suite Core Shielding > --- WEAPON ----------- Light Assault Rifle Remote Datajack > --- INVENTORY -------- Micro Nuclear Core Terrain Scan Processor Recalibrator Mining Laser [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Flight Unit Utility Signal Interpreter Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Light Assault Rifle Energy Gun Backup Laser III Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 4 | . . . 1 . 2 1 . . . Weapon . | . . . . . . . . . . Parts Attached 59 | 6 4 5 8 16 1 9 4 . 6 Power 10 | 1 1 1 1 3 . 1 2 . . Engine 7 | 1 1 1 1 3 . . . . . Core 3 | . . . . . . 1 2 . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 . 2 5 4 . 3 . . 5 Treads . | . . . . . . . . . . Leg 2 | 2 . . . . . . . . . Wheel 1 | . . . . . . . . . 1 Hover 2 | . . . . . . . . . 2 Flight 16 | . . 2 5 4 . 3 . . 2 Utility 17 | 2 2 1 . 5 1 4 1 . 1 Device 6 | 2 . . . . 1 3 . . . Storage 1 | . 1 . . . . . . . . Processor 7 | . 1 1 . 3 . 1 1 . . Hackware . | . . . . . . . . . . Protection 3 | . . . . 2 . . . . 1 Artifact . | . . . . . . . . . . Weapon 11 | 1 1 1 2 4 . 1 1 . . Energy Gun 3 | . 1 . 2 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 1 . . . 3 . . 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon 2 | . . 1 . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 35 | . . 2 11 3 . 3 4 . 12 Power 6 | . . . 4 . . 1 . . 1 Propulsion 16 | . . . 5 2 . 2 2 . 5 Utility 6 | . . 1 . . . . 1 . 4 Weapon 7 | . . 1 2 1 . . 1 . 2 Highest Loss Streak 13 | . . 2 13 2 . 2 4 . 12 To Critical Strikes . | . . . . . . . . . . Average Backups 3 | 1 3 5 2 3 4 4 3 3 2 Power . | . 1 2 . . 1 1 . . . Propulsion . | . . . . 1 2 . . . . Utility . | 1 1 1 . . . . 1 1 . Weapon . | . 1 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 4 | . . . . 1 1 . 1 . 1 Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . . . . . . 1 . 1 Weapon 1 | . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 80 | . 70 78 51 88 86 95 73 69 68 Engine 6 | . 13 14 7 8 9 2 . . . Core 1 | . . . . . . 4 5 7 5 Leg 2 | . 14 7 . . . . . . . Hover 1 | . . . . . . . . 15 15 Flight 20 | . . 17 25 32 27 28 14 . . Device 8 | . 21 12 . . 5 20 9 . 4 Processor 15 | . 2 7 11 20 18 15 23 23 21 Protection 5 | . . . . 9 9 7 7 7 6 Energy Gun 4 | . 10 12 7 . . . 1 15 11 Ballistic Gun 9 | . 6 . . 14 18 11 7 . . Special Weapon 1 | . . . . 2 . 2 2 . . Peak Build Rating 33 | 8 9 8 9 15 19 33 31 22 32 Average Rating 13 | 5 6 6 5 9 16 28 22 22 23 On Entrance 12 | . 8 6 4 3 15 18 27 22 22 Avg Prop Armor Cover (%) 11 | . . . . . . . . . 11 Naked Turns . | . . . . . . . . . . Heaviest Build 19 | 6 11 11 9 11 11 19 13 11 15 Greatest Support 20 | 20 20 20 12 12 12 19 16 16 16 Greatest Overweight (x) 3 | . 3 3 1 . . 1 3 . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 6 5 5 5 5 5 5 5 Most Carried 8 | 4 6 8 5 5 5 5 5 3 5 Average Carried 3 | 1 3 4 2 3 4 4 4 3 2 Final Capacity 8 | 5 8 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 2 5 4 4 3 3 3 Class Distribution -------------------- 47% | Mutant 27% | Scavenger-Sprinter 16% | Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Matter Collected 966 | 304 60 103 . 219 . . 243 . 37 Remotely . | . . . . . . . . . . Salvage Created 510 | 198 60 103 46 103 . . . . . Parts 39 | 17 2 9 6 5 . . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . 3 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Combat Hostiles Destroyed 10 | . . 3 3 4 . . . . . Guns 6 | . . 3 3 . . . . . . AOE 4 | . . . . 4 . . . . . Classes Destroyed 4 | 3 . 1 . . . . . . . Worker 2 | 1 . . . 1 . . . . . Tunneler 5 | 4 . . . 1 . . . . . Recycler 4 | 1 1 1 . 1 . . . . . Swarmer 10 | . . 3 3 4 . . . . . Best Kill Streak 5 | 2 1 3 3 5 . . . . . Combat Bots Only 4 | . . 3 3 4 . . . . . Max Kills in Single Turn 3 | 1 1 1 2 3 . . . . . Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . . 2 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Hostile Shots Fired 454 | . 11 10 105 37 5 78 3 . 205 Missed 202 | . 2 2 47 18 3 36 . . 94 Hits 252 | . 9 8 58 19 2 42 3 . 111 Melee 14 | . . . . . . . 3 . 11 Projectile 238 | . 9 8 58 19 2 42 . . 100 AOE 4 | . . 2 . . . . . . 2 Critical Strikes 8 | . . . 2 . . . 1 . 5 Actively Blocked 3 | . . . . . . . . . 3 Damage Taken 2730 | . 96 143 717 186 14 332 175 . 1067 Core 1166 | . 66 31 313 42 . 78 122 . 514 Absorbed by Shields 60 | . . . . . . . . . 60 Redirected to Shielding 171 | . . . . 4 . 17 22 . 128 Regen/Repaired (Parts) 53 | . . . . . . . 31 . 22 Core Remaining (%) 68 | 100 . 61 . 11 100 . . . . Volleys Fired 99 | 47 9 8 6 20 . 1 7 . 1 Largest 2 | 1 1 1 2 2 . 1 2 . 1 Hottest 130 | 20 50 50 130 100 . 5 45 . 100 Shots Fired 118 | 47 9 8 12 26 . 1 14 . 1 Gun 106 | 47 9 8 12 16 . . 14 . . Cannon . | . . . . . . . . . . Launcher 5 | . . . . 5 . . . . . Special 7 | . . . . 5 . 1 . . 1 Kinetic 77 | 47 . . . 16 . . 14 . . Thermal 35 | . 9 8 12 5 . . . . 1 Explosive 5 | . . . . 5 . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 6 | 5 4 2 4 4 . 2 6 . . Robot Miss Streak 6 | 5 1 1 6 5 . . 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 68 | 27 7 5 6 12 . 1 10 . . Core Hits 31 | 12 2 5 3 8 . . 1 . . Critical Kills 1 | 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | 1 . . 1 . . . . . . Burn 1 | . . . 1 . . . . . . Destroy 1 | 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1038 | 219 88 63 96 422 . . 144 . 6 Guns 671 | 214 88 63 96 66 . . 144 . . Cannons . | . . . . . . . . . . Explosions 332 | . . . . 332 . . . . . Melee . | . . . . . . . . . . Ramming 11 | 5 . . . . . . . . 6 Kinetic 424 | 214 . . . 66 . . 144 . . Thermal 271 | . 88 63 96 24 . . . . . Explosive 332 | . . . . 332 . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 16 | . . . . 16 . . . . . Projectiles . | . . . . . . . . . . Explosions 16 | . . . . 16 . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . 3 Shots . | . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 2 | 1 . . . . . . . . 1 Kicked 1 | 1 . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 344 | . 30 50 344 34 . 5 4 . 2 Average Temperature 65 | . 14 25 152 7 . 3 2 . 2 Received Heat Transfer 584 | . 54 . 198 36 . 96 . . 200 Effects 3 | . . . 3 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 2 | . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 790 | . 259 185 296 50 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 180 | 10 10 70 155 180 39 15 18 . . Initial 44 | . . . 9 44 24 3 . . . Average 31 | . . 53 65 93 24 . 2 . . Influence Increases 727 | 30 20 75 205 323 15 19 40 . . Destroy 0b10 Robot/C 320 | . . 60 60 200 . . . . . Destroy 0b10 Robot/NC 55 | 30 5 5 . 15 . . . . . Destroy Leader 40 | . . 10 10 20 . . . . . Allied During Kill 12 | . . . . 12 . . . . . Trap Triggered on 0b10 10 | . 10 . . . . . . . . Successful Hack 8 | . 4 . . . . 4 . . . Destroy Structure 72 | . 1 . . 31 . . 40 . . Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 195 | . . . 135 45 . 15 . . . Influence Decreases 727 | 30 20 50 115 375 69 28 40 . . Entered New Map 132 | . . . 16 71 39 6 . . . Time Decay 444 | 30 20 30 39 254 30 22 19 . . Lost Part 131 | . . 20 60 30 . . 21 . . Lost Ally 20 | . . . . 20 . . . . . Squads Dispatched 4 | . 1 . . . . 3 . . . Investigation 2 | . . . . . . 2 . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 . . . . 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Distress Signals 7 | . 1 . 5 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 74 | . 3 5 25 12 7 5 7 . 10 Peak Tracking Total 14 | . 2 2 14 4 8 2 2 . 8 Tactical Retreats 5 | . . . 2 2 . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Traps Triggered 8 | . 4 . 1 . . 1 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . Reused 1 | . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Machines Disabled 2 | . . . . 2 . . . . . Max in Single Turn 2 | . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Machines Accessed 5 | . 1 . 1 . . 2 . 1 . Terminals 2 | . 1 . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 22 | . 4 . 4 . . 13 . 1 . Successful 14 | . 3 . 1 . . 9 . 1 . Failed 8 | . 1 . 3 . . 4 . . . Catastrophic 2 | . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 8 | . 4 . 4 . . . . . . Fabricators 3 | . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 10 | . . . . . . 10 . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 4 | . 3 . 1 . . . . . . Record 1 | . . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 7 | . . . . . . 7 . . . Insert Component 3 | . . . . . . 3 . . . Analyze 3 | . . . . . . 3 . . . Retrieve Study 1 | . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 . 1 . . 2 . . . Full Trace Events 3 | . . . 1 . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 51 | . . . . . . 51 . . . Total Part Build Rating 2 | . . . . . . 2 . . . Part Studies Acquired 1 | . . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . Part Schematics Acquired 3 | . . . . . . 3 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . 1 . . . parse_system 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Total Allies 21 | . . . . 2 . . 19 . . Largest Group 19 | . . . . 2 . . 19 4 4 Highest-Rated Group 475 | . . . . 43 . . 475 123 123 Highest-Rated Ally 35 | . . . . 31 . . 35 35 35 Total Orders . | . . . . . . . . . . Ally Attacks 137 | . . . . 11 . . 121 . 5 Total Damage 4320 | . . . . 142 . . 3813 . 365 Kills 16 | . . . . 6 . . 10 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Active Infowar (turns) 1233 | 141 272 63 . 396 8 261 78 . 14 Terrain 308 | 140 131 37 . . . . . . . Seismic 439 | 141 272 26 . . . . . . . T.N.C. 396 | . . . . 396 . . . . . Jamming 339 | . . . . . . 261 78 . . ECM 22 | . . . . . 8 . . . 14 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Turns Passed 2087 | 381 272 66 124 559 63 312 131 20 159 Spaces Moved 2436 | 145 206 72 238 668 116 596 209 26 160 Core 159 | 13 96 3 . . . . 35 . 12 Treads . | . . . . . . . . . . Legs 245 | 132 110 3 . . . . . . . Wheels 12 | . . . . . . . . . 12 Hover 166 | . . . . . . . 14 26 126 Flight 1854 | . . 66 238 668 116 596 160 . 10 Fastest Speed 28 | 50 50 37 32 32 32 28 30 76 32 Average Speed 49 | 113 112 47 36 32 32 31 46 76 74 Slowest Speed 200 | 120 200 200 120 34 32 112 200 76 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 17 | . . 1 3 11 . 2 . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 6 34 19 48 78 17 11 88 1 31 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 50 | . . . . 50 . . . . . Melee . | . . . . . . . . . . Projectile 2 | . . . . 2 . . . . . AOE 48 | . . . . 48 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Total 3203 | 323 237 97 258 972 142 723 230 25 196 Wait 485 | 116 . . 1 248 22 95 . . 3 Move 2396 | 144 205 69 231 647 115 592 208 25 160 Hop 15 | . . 1 3 9 . 2 . . . Pick Up 77 | 9 12 4 7 20 1 12 5 . 7 Fast Attach . | . . . . . . . . . . Attach 71 | 6 10 6 10 16 2 10 4 . 7 Detach 14 | . 1 5 . 5 1 1 1 . . Swap 7 | . . 1 . 1 . 2 2 . 1 Drop 21 | . . 3 . 6 1 8 3 . . Fire 99 | 47 9 8 6 20 . 1 7 . 1 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 1 | 1 . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 16 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 382 | -11/Scrapyard | Entered Materials 383 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 8) 654 | -10/Materials | Entered Mines 695 | -10/Mines | Discovered new exit (range 15) 715 | -10/Mines | Assembled infested the area 719 | -10/Mines | Identified exit to Materials 720 | -10/Mines | Assisted by a Guerilla fighting off Assembled 720 | -10/Mines | Entered Materials 720 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 810 | -9/Materials | Core integrity fell below 50% 840 | -9/Materials | Discovered new exit (range 12) 843 | -9/Materials | Identified exit to Mines 844 | -9/Materials | Entered Mines 846 | -9/Mines | Met a Derelict bent on vengeance 846 | -9/Mines | Learned Materials terminal intel 866 | -9/Mines | Lost 13 parts (4p5n1u3w) 868 | -9/Mines | Learned Materials interactive machine intel 968 | -9/Mines | Core integrity fell below 20% 1319 | -9/Mines | Discovered new exit (range 9) 1388 | -9/Mines | Build established: Scavenger-Sprinter 1402 | -9/Mines | Identified exit to Materials 1403 | -9/Mines | Entered Materials 1403 | -8/Materials | Evolved 2 slots: Utility x2 1404 | -8/Materials | Loaded intel: 19 interactive machine locations 1405 | -8/Materials | Loaded intel: 12 terminal locations 1462 | -8/Materials | Discovered new exit (range 13) 1466 | -8/Materials | Identified exit to Factory 1466 | -8/Materials | Entered Factory 1466 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1767 | -7/Factory | Fabricated Flight Unit? 1778 | -7/Factory | Sucked down chute 1778 | -7/Factory | Entered Waste 1779 | -7/Waste | Met a frightened Derelict 1781 | -7/Waste | Found Hvy. Reactive Plating 1786 | -7/Waste | Spotted C-40 Crusher 1788 | -7/Waste | Spotted C-40 Crusher 1788 | -7/Waste | Spotted C-40 Crusher 1795 | -7/Waste | Warlord forces began an assault 1827 | -7/Waste | Allies destroyed C-40 Crusher 1833 | -7/Waste | Allies destroyed C-40 Crusher 1838 | -7/Waste | Spotted C-40 Crusher 1840 | -7/Waste | Spotted C-40 Crusher 1840 | -7/Waste | Spotted C-40 Crusher 1842 | -7/Waste | Allies destroyed C-40 Crusher 1852 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1855 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1856 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1864 | -7/Waste | Lost 4 allies 1880 | -7/Waste | Discovered new exit (range 15) 1887 | -7/Waste | Lost 4 parts (2n1u1w) 1902 | -7/Waste | Identified exit to Factory 1909 | -7/Waste | Entered Factory 1909 | -7/Factory | Accompanied by 4 allies 1925 | -7/Factory | Identified exit to Garrison 1929 | -7/Factory | Entered Garrison 1929 | -7/Garrison | Accompanied by 4 allies 1965 | -7/Garrison | Triggered checkpoint 2037 | -7/Garrison | Triggered checkpoint 2051 | -7/Garrison | Core integrity fell below 50% 2067 | -7/Garrison | Core integrity fell below 20% 2075 | -7/Garrison | Triggered checkpoint 2075 | -7/Garrison | Triggered checkpoint 2083 | -7/Garrison | Triggered checkpoint 2088 | -7/Garrison | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 02075_ Beams of light sweep through the air. An alarm sounds. 02075_ Imp. Core Shielding destroyed. 02075_ Wheel destroyed. 02076_ Acquired Surge Thruster. 02077_ Adv. ECM Suite destroyed. The Surge Thruster is "overloadable", activating it again increases its output for additional resource costs, and may damage the unit. See Burnout stat context help for more info. 02082_ Triggered Stasis Trap. 02082_ A bubble of rippling energy engulfs the area. 02082_ Field strength at 94. 02082_ Field strength at 88. 02083_ Field strength at 82. 02084_ Field strength at 71. 02085_ Field strength at 47. 02086_ Field strength at 41. 02087_ Field strength at 21. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ??????????????#?????????# #????????????????????? | | ??????????????# ????????# #????????????????????? | | ??????????????# ???????#^ #????????????????????? | | ?????????????## ##""""##@ #????????????????????? | | ????????###### c #????????????????????? | | ??????? #????????????????????? | | ???????? #????????????????????? | | ???????????### ## ## #????????????????????? | | ?????????????# ## ## Y###??????????????????? | | ?????????????" #??????????????????? | | ?????????????" #??????????????????? | | ?????????????" #??????????????????? | | ?????????????" #??????????????????? | | ?????????????# ## ## ###??????????????????? | | ?????????????# ## ##*%Y############?????????? | | ?????????????# Y #?????????? | | ?????????????# #?????##### | | ?????????????# #?????#!!!! | | ?????????????# ## ###### ## ### #######! ! | | ?????????????# ?# # + #! ! | | ?????????????# ??#####???########## ##### #! ! | | ?????????????# ???????????????????# %%#???# # ! | | ???????????????????????????????????# #???# ## # | | ???????????????????????????????????# #???# ## # | | ???????????????????????????????????#^ ^#####+## # | | ???????????????????????????????????# ^ # | | ???????????????????????????????????# # | | ???????????????????????????????????# #### #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Core Shielding 30 Power Shielding 33 Evasion (%) 64 Targeting Accuracy 11 Target Analysis 5 Kinecelleration 30 Item Schematics ----------------- Flight Unit | -7/Factory | Scanalyzed Lgt. Ion Engine | -7/Factory | Scanalyzed Mining Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flight Unit | x2 | -7/Factory Repaired ---------- Nothing Studied --------- Flight Unit | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Just What I Needed That Tickles Challenges ------------ None Game ------ Seed EfficiencyArcShield Manual? 0 Play Time 01:09:51 Cumulative 15.7 hours Start 2026.04.26 @ 02:56:19 End 2026.04.29 @ 00:58:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d3b35fa-e382-42aa-a912-88ad6e784207