Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 11:13:42 Player: Amberulez Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (200) 1000 Value Destroyed (6879) 6879 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1318) 1318 TOTAL SCORE: 14617 Bonus ------- High Alert Combat Kills 745 Follower Combat Kills 907 Met Imprinter 300 Was Imprinted 300 Friendly Fire -934 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 200/200 System Corruption 3% Temperature Cool (27) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Small Battery Improved Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Advanced Targeting Computer Plasma Rifle Wave Gun Heavy Beamcaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Antigrav System Cooled Gravmag System > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Medium Storage Unit Target Analyzer Improved Weapon Cycler Improved Weapon Cycler Zionite Weapon Casing Improved Focal Shield > --- WEAPON ----------- Gatling Laser Gatling Laser Zionite Laser-S > --- INVENTORY -------- Improved Deuterium Engine Gravmag System Gravmag Array Advanced Heat Sink Advanced Heat Sink Compact Matter Pod Field Laser Zionite Laser-S Coil Gun [Rating: 91] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 . . Power 1 | . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 . . . Utility 6 | . . 1 . 2 1 . . . . . 2 . . Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 219 | 7 9 24 . 20 33 6 2 8 21 33 29 22 5 Power 32 | 1 1 2 . 4 9 . . 2 3 5 3 2 . Engine 18 | 1 1 1 . 1 3 . . 1 3 2 3 2 . Core 13 | . . 1 . 3 6 . . 1 . 2 . . . Reactor 1 | . . . . . . . . . . 1 . . . Propulsion 38 | 2 2 3 . 2 4 . . 2 5 9 8 1 . Treads 2 | 2 . . . . . . . . . . . . . Leg 9 | . . . . . . . . . . 9 . . . Wheel 10 | . 2 3 . 2 2 . . 1 . . . . . Hover 17 | . . . . . 2 . . 1 5 . 8 1 . Flight . | . . . . . . . . . . . . . . Utility 89 | 2 4 7 . 7 13 6 2 4 7 11 11 13 2 Device 46 | 1 . 3 . 3 2 3 1 1 5 5 8 13 1 Storage 7 | 1 1 . . . 1 1 . . . 1 1 . 1 Processor 5 | . . . . 2 1 . . . . 2 . . . Hackware 1 | . . . . . 1 . . . . . . . . Protection 30 | . 3 4 . 2 8 2 1 3 2 3 2 . . Artifact . | . . . . . . . . . . . . . . Weapon 60 | 2 2 12 . 7 7 . . . 6 8 7 6 3 Energy Gun 34 | 1 . 1 . 4 7 . . . 5 3 7 3 3 Energy Cannon 4 | . 2 1 . . . . . . . . . 1 . Ballistic Gun 13 | 1 . 4 . 1 . . . . 1 4 . 2 . Ballistic Cannon 7 | . . 6 . 1 . . . . . . . . . Launcher 2 | . . . . 1 . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . . 1 1 . 2 . 3 6 . . Parts Lost 75 | . 1 6 . 10 2 . 1 . 15 13 6 20 1 Power 11 | . . 1 . 2 1 . . . 2 1 . 4 . Propulsion 18 | . . 3 . 1 . . . . 4 4 3 3 . Utility 24 | . 1 2 . 2 . . 1 . 4 4 2 7 1 Weapon 22 | . . . . 5 1 . . . 5 4 1 6 . Highest Loss Streak 14 | . 1 2 . 4 1 . 1 . 14 10 2 12 1 To Critical Strikes 1 | . . . . . . . . . . . . 1 . Average Slot Usage (%) 88 | . 99 98 100 94 91 90 91 72 78 88 97 47 13 Engine 4 | . 14 6 . . . . . . 8 6 10 5 . Core 8 | . . 4 11 8 15 15 15 15 2 3 . . . Leg 1 | . . . . . . . . . . 15 3 . . Wheel 9 | . 22 21 22 14 6 7 7 6 2 . . . . Hover 2 | . . . . . . . . . 8 2 18 8 . Device 14 | . . 11 11 15 15 14 14 15 19 24 26 18 9 Storage 7 | . 14 11 11 9 6 7 7 7 3 3 5 1 2 Processor 5 | . . . . 16 7 7 7 7 7 5 5 2 . Protection 10 | . 13 10 11 3 13 13 15 14 11 3 6 . . Energy Gun 12 | . . 2 11 19 23 23 23 3 8 8 16 8 1 Energy Cannon 3 | . 26 1 . . . . . . . . . . . Ballistic Gun 1 | . . 6 . 2 . . . . 3 8 . . . Ballistic Cannon 3 | . . 21 22 3 . . . . . . . . . Peak Build Rating 91 | 7 12 22 22 41 52 64 52 56 54 73 91 91 23 Average Rating 42 | 4 11 17 22 31 49 52 51 41 41 57 86 46 12 On Entrance 35 | . 7 12 22 22 41 52 52 52 38 35 73 82 7 Naked Turns 268 | . . . . . . . . . . . . 268 . Heaviest Build 117 | 13 98 104 104 106 117 84 84 83 88 58 58 55 13 Greatest Support 80 | 40 40 32 32 32 28 28 28 28 28 80 80 42 3 Greatest Overweight (x) 32 | 1 4 10 3 32 9 2 2 2 4 12 1 1 4 Average Overweight (x) 1 | . 3 3 3 3 2 2 2 2 . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 20 20 20 20 10 10 10 5 Average Capacity 18 | 6 23 25 25 25 20 20 20 20 13 8 10 6 5 Most Carried 25 | 6 21 25 25 25 25 20 20 20 20 10 10 10 5 Average Carried 16 | 4 12 21 24 23 18 19 19 19 12 7 9 5 3 Final Capacity 25 | 8 25 25 25 25 20 20 20 20 5 10 10 5 5 Final Carried 25 | 6 20 25 25 23 20 20 19 20 5 10 10 2 5 Class Distribution -------------------- 45% | Tank 25% | Mutant 9% | Messiah-Gunner 8% | Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Messiah-Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Matter Collected 4720 | 268 315 1141 . 434 392 547 132 94 184 564 415 177 57 Remotely . | . . . . . . . . . . . . . . Salvage Created 7688 | 115 689 967 . 1190 1935 378 169 . 258 729 1002 236 20 Parts 328 | 9 37 76 . 50 61 16 4 . 8 27 34 6 . Haulers Intercepted 8 | . 2 1 . 2 1 . . . . 1 1 . . Recyclers Shooed 3 | . 1 . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 15 4 . 9 . . 6 . Prevented 1 | . . . . . . . . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Combat Hostiles Destroyed 153 | . 19 31 . 23 34 7 4 . 6 9 15 5 . Guns 100 | . . 9 . 18 31 6 4 . 6 8 14 4 . Cannons 42 | . 17 22 . 3 . . . . . . . . . AOE 1 | . . . . 1 . . . . . . . . . Classes Destroyed 17 | 2 4 3 . 2 3 2 . . . . 1 . . Worker 5 | . . . . . 2 . . . . 3 . . . Builder 10 | . . 5 . . 1 . . . . 2 2 . . Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 8 | . 2 1 . 2 1 . . . . 1 1 . . Recycler 10 | 1 . . . 3 6 . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . Watcher 9 | . 1 1 . 1 3 . . . . . 3 . . Swarmer 38 | . 9 10 . 3 6 1 . . 2 . 6 1 . Grunt 68 | . 10 16 . 13 13 4 3 . 2 6 . 1 . Brawler 3 | . . . . 1 1 . . . . 1 . . . Duelist 3 | . . . . 1 . 1 . . 1 . . . . Sentry 20 | . . 5 . 5 5 1 . . 1 . 2 1 . Hunter 9 | . . . . . 3 . 1 . . . 3 2 . Programmer 12 | . . . . . 6 . . . . 2 4 . . Z-Light 2 | . . . . . . . . . . . 2 . . Decomposer 1 | . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . 1 . . . . . . . Tinkerer 1 | . . . . . . 1 . . . . . . . Best Kill Streak 8 | 3 6 6 . 8 6 4 3 . 4 3 6 2 . Combat Bots Only 7 | . 6 6 . 7 4 4 3 . 4 3 6 2 . Max Kills in Single Turn 2 | 1 1 2 . 2 2 1 1 . 2 2 2 1 1 Gunslinging 1 | . . . . 1 1 . . . 1 . 1 . . Exploded 1 | . . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Hostile Shots Fired 1265 | . 89 139 . 138 203 29 15 . 158 171 93 225 5 Missed 431 | . 23 46 . 43 64 9 3 . 59 60 38 85 1 Damage Taken 11937 | . 627 1024 . 1415 1622 238 196 . 1636 1957 927 2203 92 Core 2206 | . 73 93 . 192 188 . 47 . 288 303 81 870 71 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 213 | . . . . . . . . . . 80 133 . . Ignored by Resistances 127 | . . . . . . . . . . . 127 . . Core Remaining (%) 66 | 100 70 . 76 65 . . . . 25 64 . . . Volleys Fired 430 | 5 46 76 . 58 79 14 7 . 14 55 51 24 1 Largest 3 | 2 2 3 . 3 3 3 3 . 3 3 3 3 2 Hottest 240 | 70 136 141 . 189 240 240 240 . 240 174 220 220 162 Shots Fired 1174 | 10 86 228 . 161 237 43 21 . 25 158 148 55 2 Gun 880 | 10 . 60 . 125 237 43 21 . 25 157 148 52 2 Cannon 289 | . 86 168 . 32 . . . . . . . 3 . Launcher 5 | . . . . 4 . . . . . 1 . . . Special . | . . . . . . . . . . . . . . Kinetic 335 | 5 . 203 . 54 . . . . 6 63 . 4 . Thermal 816 | 5 86 25 . 103 237 43 21 . 19 77 148 50 2 Explosive 5 | . . . . 4 . . . . . 1 . . . Electromagnetic 1 | . . . . . . . . . . . . 1 . Phasic 17 | . . . . . . . . . . 17 . . . Robot Hit Streak 29 | 5 7 11 . 27 29 13 15 . 11 15 14 15 2 Robot Miss Streak 8 | 2 4 4 . 2 4 5 3 . 2 3 5 8 1 Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 20 | . . . . 3 4 3 2 . 1 1 4 2 . Max Gunslinging Chain 1 | . . . . 1 1 1 1 . 1 1 1 1 . Shots Hit Robots 805 | 6 46 121 . 119 180 36 18 . 22 110 112 34 1 Core Hits 416 | 4 19 44 . 53 128 39 14 . 13 35 53 14 . Critical Kills 5 | . 3 . . . . . . . . 2 . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . Critical Strikes 24 | 1 3 4 . 2 2 . . . . 7 5 . . Burn 17 | 1 . 2 . 2 2 . . . . 5 5 . . Meltdown 3 | . 3 . . . . . . . . . . . . Destroy 3 | . . 1 . . . . . . . 2 . . . Blast 1 | . . 1 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18530 | 85 1156 2517 . 2339 4248 829 403 . 456 2696 2871 903 27 Guns 14522 | 85 . 652 . 1732 4094 829 403 . 456 2538 2871 837 25 Cannons 3534 | . 1108 1856 . 504 . . . . . . . 66 . Explosions 383 | . . . . 103 154 . . . . 126 . . . Melee . | . . . . . . . . . . . . . . Ramming 91 | . 48 9 . . . . . . . 32 . . 2 Kinetic 4072 | 35 . 2133 . 791 . . . . 101 951 . 61 . Thermal 13775 | 50 1108 375 . 1445 4248 829 403 . 355 1224 2871 842 25 Explosive 229 | . . . . 103 . . . . . 126 . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Phasic 363 | . . . . . . . . . . 363 . . . Highest Corruption 7 | . . . . 2 5 5 5 5 1 7 3 3 3 Average Corruption 3 | . . . . 2 2 5 5 5 1 4 1 3 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 131 | . . . . 10 33 30 18 5 2 14 4 12 3 Message Errors 36 | . . . . 2 8 7 5 2 . 7 2 2 1 Matter Fused 37 | . . . . 4 9 8 7 1 1 4 1 2 . Heat Flow Errors 7 | . . . . . 2 3 1 . . . . . 1 Energy Discharges 19 | . . . . 3 6 3 2 1 . 1 . 3 . Data Loss (minor) 16 | . . . . . 4 7 1 . 1 . . 3 . Data Loss (major) 9 | . . . . . 4 1 2 1 . . . . 1 Misfires 2 | . . . . 1 . 1 . . . . . . . Alerts 3 | . . . . . . . . . . 2 . 1 . Weapon Failures 2 | . . . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 164 | . 16 15 . 45 13 . . . . 75 . . . Projectiles 30 | . 15 15 . . . . . . . . . . . Explosions 133 | . . . . 45 13 . . . . 75 . . . Melee 1 | . 1 . . . . . . . . . . . . Knockbacks 21 | . . 15 . 6 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 19 | . . 15 . 4 . . . . . . . . . Secondary 2 | . . . . 2 . . . . . . . . . Self-Inflicted Damage 269 | . 21 4 . 48 125 . . . . 70 . . 1 Shots 4 | . . . . 1 2 . . . . 1 . . . Rammed 6 | . 4 1 . . . . . . . . . . 1 Targets Rammed 7 | . 4 1 . . . . . . . 1 . . 1 Kicked 1 | . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 485 | 45 485 377 . 290 337 226 126 . 198 202 146 186 82 Average Temperature 95 | 23 172 86 . 121 35 34 45 . 115 66 65 51 41 Received Heat Transfer 3238 | . 150 384 . 693 384 126 108 . 495 655 135 63 45 Effects 13 | . 11 1 . 1 . . . . . . . . . Shutdowns 5 | . 4 1 . . . . . . . . . . . Energy Bleed 2 | . 1 . . 1 . . . . . . . . . Interference 3 | . 3 . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . Damage (minor) 2 | . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . Impact Corruptions 2 | . 1 . . . . . . . . . . . 1 Robots Melted 13 | . 3 . . 1 3 1 . . . 2 2 1 . Combat Hostiles 10 | . 2 . . 1 3 1 . . . 1 1 1 . Parts Melted 73 | 1 8 . . 6 26 2 2 . 2 6 16 4 . Heat Transferred 28387 | 222 1887 851 . 3293 9118 1900 925 . 800 2567 5291 1496 37 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Peak Influence 881 | 15 240 686 225 558 850 . . . . 881 695 . . Initial 383 | . 9 69 225 87 219 . . . . . 383 . . Average 318 | 3 83 422 225 368 289 . . . . 497 391 . . Maximum Alert Level 3 | . 1 2 1 2 3 . . . . 3 2 . . Low Security (%) 26 | 100 95 8 . 14 12 . . . . 26 . . . Level 1 45 | . 4 46 100 33 75 . . . . 6 68 . . Level 2 20 | . . 45 . 52 8 . . . . 26 31 . . Level 3 7 | . . . . . 4 . . . . 41 . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 45 | . 4 5 . 6 12 . . . 1 12 5 . . Investigation 14 | . 2 3 . 2 5 . . . . 1 1 . . Extermination 9 | . . . . . 6 . . . . 2 1 . . Reinforcement 9 | . 2 2 . 1 . . . . . 4 . . . Assault 4 | . . . . . 1 . . . 1 2 . . . Garrison 9 | . . . . 3 . . . . . 3 3 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Distress Signals 14 | . 2 4 . 2 2 . . . 1 3 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 297 | . 30 44 . 29 51 7 4 . 26 49 33 23 1 Peak Tracking Total 12 | . 5 6 . 5 5 4 3 . 9 12 12 9 1 Tactical Retreats 36 | . . 6 . . 10 . . . 4 4 5 7 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Traps Triggered 7 | . 2 2 . 3 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Machines Disabled 26 | . 2 1 . 2 6 . . . . 15 . . . Max in Single Turn 6 | . 1 1 . 1 6 . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Machines Accessed 25 | . 4 2 . 2 10 1 . 1 1 2 1 1 . Terminals 14 | . 4 2 . 1 6 . . . 1 . . . . Fabricators 7 | . . . . . 4 . . . . 2 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 53 | . 11 6 . 4 20 1 . 1 1 6 2 1 . Successful 29 | . 6 3 . 1 10 1 . 1 1 3 2 1 . Failed 24 | . 5 3 . 3 10 . . . . 3 . . . Catastrophic 6 | . . 1 . 1 3 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 51 | . 6 2 . 1 6 . . 1 . 13 22 . . Terminals 29 | . 11 6 . 1 10 . . . 1 . . . . Fabricators 18 | . . . . . 10 . . . . 6 2 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 15 | . 6 2 . . 3 1 . 1 1 . . 1 . Record 1 | . . . . . . . . . . . . 1 . Part Schematic 3 | . . . . . 2 . . 1 . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 2 | . . . . . . 1 . . 1 . . . . Branch Access Points 3 | . 1 1 . . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . 7 . . . . 3 2 . . Load Schematic 7 | . . . . . 4 . . . . 2 1 . . Build 5 | . . . . . 3 . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 3 2 . 1 9 . . . 1 2 1 . . Full Trace Events 8 | . . 1 . . 5 . . . . 1 1 . . Feedback Events 1 | . . . . . 1 . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . . 1 . . . . . Parts Built 8 | . . . . . 6 . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . Time 378 | . . . . . 210 . . . . 84 84 . . Total Part Build Rating 32 | . . . . . 24 . . . . . 8 . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Total Allies 20 | . . . 1 . . . . 6 . 10 3 . . Largest Group 6 | . . . 1 . . . . 6 3 4 3 . . Highest-Rated Group 362 | . . . 31 . . . . 208 94 362 210 . . Highest-Rated Ally 96 | . . . 31 . . . . 40 38 96 70 . . Zionite Dispatches 4 | . . . . . . . . . . 3 1 . . Heavy 2 | . . . . . . . . . . 2 . . . Light 1 | . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . 1 . . . Total Orders 2 | . . . . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . . . . 2 . Ally Attacks 94 | . . . . . . . . . 6 80 8 . . Total Damage 4222 | . . . . . . . . . 82 4055 85 . . Kills 29 | . . . . . . . . . 1 28 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Robot Analysis Total 2 | . 2 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 3 1 1 2 . . 1 . Drone Launches 5 | . . . . . . . . . . 1 2 2 . Drone Recoveries 2 | . . . . . . . . . . . 2 . . Zionite Intel Received 5 | . . . . . . . . . . 1 4 . . Branch Access 1 | . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Turns Passed 15980 | 96 1786 1720 355 792 3373 1131 796 1800 455 1546 1172 787 171 Spaces Moved 10686 | 47 916 957 243 358 1667 765 589 1368 490 940 1128 983 235 Core 881 | 10 . . . 1 1 . . . . 3 . 631 235 Treads 181 | 37 144 . . . . . . . . . . . . Legs 805 | . . . . . . . . . . 682 123 . . Wheels 6832 | . 772 957 243 357 1664 765 589 1368 117 . . . . Hover 1987 | . . . . . 2 . . . 373 255 1005 352 . Flight . | . . . . . . . . . . . . . . Fastest Speed 45 | 50 140 135 145 130 100 130 130 130 51 51 45 48 50 Average Speed 117 | 137 151 142 145 149 133 130 130 130 76 139 61 55 65 Slowest Speed 1650 | 160 320 230 145 1650 500 130 130 130 296 650 126 101 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 95 36 49 29 31 72 57 90 64 15 25 92 33 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 11 | . . . . . . 2 1 1 1 6 . . . Known Exits Taken 4 | . . 1 . . 1 . . . 1 . 1 . . Unknown Exits Taken 9 | 1 1 . 1 1 . 1 1 1 . 1 . 1 . Scrap Searched 14 | . . . . . . 1 3 4 1 . . 3 2 Spaces Dug 1 | . . . . . . . . . . . . 1 . Terrain Destroyed 86 | . . 7 . 14 28 . . . . 15 16 6 . Melee . | . . . . . . . . . . . . . . Projectile 33 | . . 7 . . . . . . . 4 16 6 . AOE 53 | . . . . 14 28 . . . . 11 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Total 13267 | 65 1228 1150 248 501 2630 862 599 1398 542 1076 1532 1187 249 Wait 1581 | . 222 48 . 30 757 68 . . 14 19 287 136 . Move 10671 | 46 915 956 242 357 1666 764 588 1367 489 939 1125 982 235 Hop 1 | . . . . . . . . . . . 1 . . Pick Up 170 | 7 21 24 3 17 53 2 . 6 1 12 13 7 4 Fast Attach 67 | 6 3 3 . 3 4 5 . 3 4 22 12 1 1 Attach 82 | 1 1 8 . 11 9 . 1 3 15 6 9 14 4 Detach 28 | . 1 2 . 1 1 . . 5 2 3 3 7 3 Swap 70 | . 5 13 . 6 20 1 1 2 2 5 8 7 . Drop 155 | . 10 19 3 18 41 7 . 12 1 14 23 7 . Fire 430 | 5 46 76 . 58 79 14 7 . 14 55 51 24 1 Melee . | . . . . . . . . . . . . . . Ram 5 | . 3 1 . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . 1 . . . Crush 1 | . 1 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 5 | . . . . . . 1 2 . . . . 2 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 499 | -10/Materials | Identified exit to Mines 689 | -10/Materials | Discovered new exit (range 9) 981 | -10/Materials | Discovered new exit (range 12) 1567 | -10/Materials | Discovered new exit (range 5) 1883 | -10/Materials | Entered another Materials area 1883 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2193 | -9/Materials | Build established: Tank 2638 | -9/Materials | Identified exit to Mines 3081 | -9/Materials | Discovered new exit (range 15) 3603 | -9/Materials | Entered Mines 3606 | -9/Mines | Received a Mining Laser from a helpful Derelict 3693 | -9/Mines | Discovered new exit (range 6) 3896 | -9/Mines | Discovered new exit (range 12) 3936 | -9/Mines | Assembled infested the area 3958 | -9/Mines | Entered Materials 3958 | -8/Materials | Evolved 2 slots: Utility x2 4062 | -8/Materials | Garrison activated, responded to threat 4140 | -8/Materials | Destroyed 7 combat bots 4146 | -8/Materials | Lost 3 parts (1n2w) 4250 | -8/Materials | Lost 4 parts (2p2w) 4252 | -8/Materials | Destroyed 7 combat bots 4611 | -8/Materials | Discovered new exit (range 12) 4612 | -8/Materials | Build established: Gunner 4750 | -8/Materials | Entered Factory 4750 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5025 | -7/Factory | Build established: Tank 5248 | -7/Factory | Fabricated Gatling Laser? 5532 | -7/Factory | Build established: Gunner 5926 | -7/Factory | Build established: Tank 6432 | -7/Factory | Fabricated Gatling Laser? 7471 | -7/Factory | Identified exit to Storage 7471 | -7/Factory | Identified exit to Lower Caves 7652 | -7/Factory | Fabricated Gatling Laser? 7950 | -7/Factory | First assault squad dispatched 8123 | -7/Factory | Entered Lower Caves 8144 | -7/Lower Caves | Learned location of Extension (-4) 8197 | -7/Lower Caves | Found Prototype Device 8197 | -7/Lower Caves | Identified Heart of Steel 8350 | -7/Lower Caves | Murdered Warlord Statue 8663 | -7/Lower Caves | Encountered a Warlord checkpoint 8776 | -7/Lower Caves | Learned Factory machine intel 8879 | -7/Lower Caves | Learned location of Zion (-7) 9149 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9171 | -7/Lower Caves | Discovered new exit (range 9) 9254 | -7/Lower Caves | Entered another Lower Caves area 9892 | -7/Lower Caves | Discovered new exit (range 9) 10050 | -7/Lower Caves | Entered Zion 10174 | -7/Zion | Found CR-A16's Pointy Stick 10208 | -7/Zion | Given the Hacking Drone Bay 10211 | -7/Zion | Found Prototype Device 10215 | -7/Zion | Discovered new exit (range 11) 10219 | -7/Zion | Identified Hacking Drone Bay 10348 | -7/Zion | System corruption cleaned by Quarantine Array 10378 | -7/Zion | Learned location of Quarantine (-3) 10539 | -7/Zion | Identified exit to Deep Caves 10665 | -7/Zion | Build established: Mutant 10912 | -7/Zion | Received a visual enhancement algorithm 11194 | -7/Zion | Gained Derelict followers 11291 | -7/Zion | Met Imprinter 11323 | -7/Zion | Imprinted 11326 | -7/Zion | Declared Zion's savior 11627 | -7/Zion | Given A8's code to call for help 11850 | -7/Zion | Entered Proximity Caves 11850 | -6/Proximity Caves | Accompanied by 3 allies 11899 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11943 | -6/Proximity Caves | Lost 3 allies 12021 | -6/Proximity Caves | Identified exit to Factory 12021 | -6/Proximity Caves | Spotted B-75 Beast 12053 | -6/Proximity Caves | Core integrity fell below 50% 12070 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12129 | -6/Proximity Caves | Lost 14 parts (2p4n3u5w) 12286 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 12305 | -6/Proximity Caves | Entered Factory 12305 | -6/Factory | Evolved 2 slots: Propulsion x2 12306 | -6/Factory | Loaded intel: 301 machine locations 12444 | -6/Factory | Zion Heavy squad teleported in 12505 | -6/Factory | Enhanced Grunt warped into view, answering call for help 12511 | -6/Factory | Enhanced Grunt warped into view, answering call for help 12609 | -6/Factory | Build established: Scavenger-Gunner 12800 | -6/Factory | Found Prototype Protection 12800 | -6/Factory | Identified Zio. Weapon Casing 12989 | -6/Factory | Garrison activated, responded to threat 13005 | -6/Factory | First assault squad dispatched 13081 | -6/Factory | Zion Heavy squad teleported in 13184 | -6/Factory | Discovered new exit (range 11) 13320 | -6/Factory | Lost 10 parts (1p3n2u4w) 13568 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 13569 | -6/Factory | Zion Fire squad teleported in 13662 | -6/Factory | Terminal network hard line cut 13780 | -6/Factory | Build established: Messiah-Gunner 13800 | -6/Factory | Cargo convoy interrupted 13837 | -6/Factory | Lost 4 allies 13851 | -6/Factory | Entered another Factory area 13851 | -5/Factory | Evolved 2 slots: Utility x2 13871 | -5/Factory | Zion Light squad teleported in 14069 | -5/Factory | Found Zio. Weapon Casing 14142 | -5/Factory | Zion dispatch access revoked 14173 | -5/Factory | Discovered new exit (range 13) 14251 | -5/Factory | Fabricated Gatling Laser? 14522 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 14662 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14726 | -5/Factory | Retrieved Zion intel report: Branch Access 14726 | -5/Factory | Identified exit to Upper Caves 14761 | -5/Factory | Retrieved Zion intel report: Emergency Access 14781 | -5/Factory | Garrison activated, responded to threat 15023 | -5/Factory | Entered Upper Caves 15367 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15477 | -5/Upper Caves | Lost 12 parts (2p2n5u3w) 15499 | -5/Upper Caves | Core integrity fell below 50% 15525 | -5/Upper Caves | Lost 5 parts (1p1n1u2w) 15695 | -5/Upper Caves | Build established: Mutant 15740 | -5/Upper Caves | Learned location of 1 exit from Factory 15752 | -5/Upper Caves | Core integrity fell below 20% 15804 | -5/Upper Caves | Discovered new exit (range 15) 15810 | -5/Upper Caves | Entered another Upper Caves area 15965 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15975 | -5/Upper Caves | Discovered new exit (range 14) 15981 | -5/Upper Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 15889_ Acquired 20 matter. 15892_ System corrupted: Substantial component data lost. 15903_ Acquired 7 matter. 15909_ Acquired Unknown Storage. 15909_ Identified Sml. Battery. 15934_ JJH| DWHQ2C : CIKRIG S2W6FZWAYE 15964_ Penetrated by Slug. 15964_ Imp. Reaction Control System destroyed. 15965_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 15973_ Searching scrap... 15973_ Found Component Analysis Suite. 15973_ Found Plasma Rifle. 15973_ Found 65 Matter. 15974_ Acquired 5 matter. 15974_ Acquired Plasma Rifle. 15975_ EXIT=FOUND 15976_ Slug penetrates Wall. 15981_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###?????????????####???#??????????????????? | | ??????## ###??????????## @## #####??????????????? | | ??????# ##??????#### < #???????????? | | ?????## ##????## #??????????? | | ?????# ##??## #??????????? | | ?????# !#### ### #####??????????? | | ?????# % #??######??????????????? | | ?????# #?????????????????????? | | ?????# ### #????????????????????? | | ????## #?# ??????????????????? | | ?#### ##?# ?????????????????? | | ?# ## ##??# Y ###????????????????? | | ?# #####??? #??????????????????? | | ## ##???? #?????????????????? | | # ##??# #?????????????????? | | # #??# ###?????????????????? | | # #?? #???????????????????? | | # ## #? ????????????????????? | | # ### ## ??????????????????????? | | ## ????????????????????????? | | ## ##### ??????????????????????????? | | ## ### #???????????????????????????????? | | ###" ##??? ##???????????????????????????????? | | ##?######?????##????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 65 Energy Generation 34 Energy Capacity 960 Matter Stores 346 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 25 Power Shielding 33 Weapon Shielding 100 Point Defense Rating 80 Weapon Cycling 30 Evasion (%) 60 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Gatling Laser | -7/Factory | Hacked Gravmag System | -7/Factory | Hacked Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Gatling Laser | x2 | -7/Factory Gatling Laser | x2 | -7/Factory Gatling Laser | x2 | -7/Factory Gatling Laser | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed SeismicTerrainStabilizer Manual? 0 Play Time 03:31:34 Cumulative 50.2 hours Start 2025.01.04 @ 16:29:58 End 2025.01.05 @ 11:13:42 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 33 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3e08a45-dfb3-4576-a29d-919ecaf3fa67