Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.01 @ 13:02:39 Player: Andorn Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2636) 2636 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5596 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 163/300 Energy 100/100 System Corruption 1% Temperature Warm (154) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Weight Redist. System Improved Targeting Computer Energy Filter Reaction Control System Improved Medium Armor Plating EM Disruption Field > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Gauss Rifle Grenade Launcher Remote Datajack [Rating: 47] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 4 | . . 2 . 2 . Weapon 1 | . . . . . 1 Parts Attached 85 | 6 16 30 3 16 14 Power 13 | 1 1 5 1 2 3 Engine 8 | 1 1 3 . 1 2 Core 5 | . . 2 1 1 1 Reactor . | . . . . . . Propulsion 23 | 3 5 6 1 5 3 Treads 5 | 2 3 . . . . Leg 17 | . 2 6 1 5 3 Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 1 4 11 1 3 4 Device 8 | . 2 3 . . 3 Storage 5 | 1 2 2 . . . Processor 3 | . . 1 1 1 . Hackware . | . . . . . . Protection 8 | . . 5 . 2 1 Artifact . | . . . . . . Weapon 25 | 1 6 8 . 6 4 Energy Gun 6 | 1 2 2 . 1 . Energy Cannon 2 | . 1 1 . . . Ballistic Gun 10 | . 1 3 . 4 2 Ballistic Cannon 2 | . . . . 1 1 Launcher 2 | . 1 1 . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 1 . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 31 | . 1 6 . 6 18 Power 4 | . . 1 . . 3 Propulsion 7 | . . 1 . 2 4 Utility 12 | . . 4 . 3 5 Weapon 8 | . 1 . . 1 6 Highest Loss Streak 9 | . 1 5 . 3 9 To Critical Strikes . | . . . . . . Average Backups 6 | 5 7 6 7 7 5 Power 1 | . 1 1 1 1 . Propulsion 1 | 3 2 . 1 1 1 Utility . | . . . . . . Weapon 3 | 1 2 3 4 3 2 Tool/Special . | . . . . . . Unused Backups 15 | . 8 1 1 3 2 Power . | . . . . . . Propulsion 8 | . 5 . 1 2 . Utility 1 | . 1 . . . . Weapon 6 | . 2 1 . 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 94 93 99 84 89 Engine 5 | . 14 3 . 3 11 Core 5 | . . 7 10 5 2 Treads 4 | . 23 . . . . Leg 15 | . 4 19 22 17 13 Device 15 | . 11 18 14 9 22 Storage 9 | . 13 9 11 9 2 Processor 6 | . . 3 7 15 8 Protection 6 | . . 9 11 6 4 Energy Gun 4 | . 14 1 2 4 . Energy Cannon 2 | . 8 2 . . . Ballistic Gun 12 | . 3 15 19 9 20 Special Melee Weapon 1 | . . 2 . . . Peak Build Rating 47 | 5 9 17 19 28 47 Average Rating 16 | 4 7 14 17 20 40 On Entrance 12 | . 5 8 17 19 28 Avg Prop Armor Cover (%) 14 | 14 . . . . . Naked Turns . | . . . . . . Heaviest Build 53 | 12 53 25 19 24 44 Greatest Support 45 | 40 40 29 32 45 45 Greatest Overweight (x) 6 | 1 5 1 . 6 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 8 8 8 8 Average Capacity 8 | 7 12 6 8 8 6 Most Carried 10 | 7 10 8 8 8 8 Average Carried 6 | 5 7 6 7 7 5 Final Capacity 8 | 8 5 8 8 8 5 Final Carried 8 | 7 5 8 7 8 . Class Distribution -------------------- 77% | Mutant 16% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2183 | 203 332 598 134 588 328 Remotely . | . . . . . . Salvage Created 2821 | . 663 709 110 786 553 Parts 164 | . 38 61 6 34 25 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 68 | . 15 23 2 18 10 Guns 47 | . 9 14 2 13 9 Cannons 7 | . 3 2 . 1 1 AOE 13 | . 3 7 . 3 . Classes Destroyed 9 | . 3 4 1 . 1 Worker 1 | . . 1 . . . Builder 8 | . . 6 . . 2 Tunneler 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 11 | . . 11 . . . Grunt 46 | . 15 7 1 14 9 Duelist 2 | . . . 1 1 . Sentry 8 | . . 5 . 3 . Programmer 1 | . . . . . 1 Best Kill Streak 8 | . 3 8 1 4 4 Combat Bots Only 5 | . 2 5 1 4 3 Max Kills in Single Turn 5 | . 1 5 1 1 1 Gunslinging 1 | . . 1 . . . Exploded 4 | . 1 4 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 671 | . 47 153 17 133 321 Missed 221 | . 16 42 3 41 119 Hits 450 | . 31 111 14 92 202 Melee 5 | . . . 2 3 . Projectile 445 | . 31 111 12 89 202 Critical Strikes 14 | . . 3 1 4 6 Part Disruptions 1 | . . . . . 1 Damage Taken 6014 | . 402 1419 197 1488 2508 Core 1393 | . 56 344 34 255 704 Absorbed by Shields . | . . . . . . Redirected to Shielding 58 | . . 5 27 26 . Regen/Repaired (Parts) 98 | . 12 86 . . . Core Remaining (%) 58 | 100 77 . 5 53 . Volleys Fired 203 | . 42 47 9 61 44 Largest 3 | . 2 2 2 2 3 Hottest 105 | . 105 98 68 68 84 Shots Fired 388 | . 72 91 18 116 91 Gun 313 | . 48 69 18 96 82 Cannon 61 | . 23 15 . 17 6 Launcher 13 | . 1 7 . 3 2 Special 1 | . . . . . 1 Kinetic 250 | . 15 48 10 89 88 Thermal 63 | . 27 36 . . . Explosive 13 | . 1 7 . 3 2 Electromagnetic 61 | . 29 . 8 24 . Robot Hit Streak 14 | . 8 8 9 11 14 Robot Miss Streak 4 | . 3 3 2 3 4 Penetration Max 1 | . . . . 1 1 Secondary Targets 3 | . . 1 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 260 | . 45 63 15 80 57 Core Hits 145 | . 29 40 5 39 32 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 5 | . . 2 . 1 2 Burn 2 | . . 2 . . . Destroy 2 | . . . . . 2 Corrupt 1 | . . . . 1 . Melee Attacks 14 | . . 14 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 10 | . . 10 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5858 | . 1021 1458 211 1733 1435 Guns 3762 | . 498 761 211 1114 1178 Cannons 763 | . 245 125 . 250 143 Explosions 1318 | . 278 572 . 360 108 Melee . | . . . . . . Ramming 15 | . . . . 9 6 Kinetic 3205 | . 213 514 107 1050 1321 Thermal 995 | . 485 372 . 138 . Explosive 970 | . 68 572 . 222 108 Electromagnetic 673 | . 255 . 104 314 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 49 | . . 18 . . 31 Projectiles 9 | . . . . . 9 Explosions 40 | . . 18 . . 22 Melee . | . . . . . . Knockbacks 5 | . . . . 2 3 Impact . | . . . . . . Kinetic 4 | . . . . 2 2 Secondary 1 | . . . . . 1 Self-Inflicted Damage 152 | . . 117 . . 35 Shots 5 | . . 3 . . 2 Rammed . | . . . . . . Targets Rammed 2 | . . . . 1 1 Kicked 2 | . . . . 1 1 Crushed . | . . . . . . Highest Temperature 588 | . 216 495 49 108 588 Average Temperature 116 | . 59 169 20 24 186 Received Heat Transfer 2454 | . 204 387 72 801 990 Effects 29 | . . 8 . . 21 Shutdowns 7 | . . 1 . . 6 Energy Bleed 2 | . . 1 . . 1 Interference 10 | . . 3 . . 7 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . 1 . . 1 Damage (minor) 2 | . . 2 . . . Damage (major) 3 | . . . . . 3 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 4 | . . . 2 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 3 . . . Heat Transferred 1991 | . 842 999 . 150 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 3 . . 2 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . 1 . . . Low Security (%) 84 | 100 100 61 100 100 100 Level 1 15 | . . 38 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 395 | . 110 395 141 137 122 Initial 141 | . . 40 141 . 58 Average 94 | . 42 163 47 60 43 Influence Increases 2104 | . 459 712 50 571 312 Destroy 0b10 Robot/C 1360 | . 300 460 40 360 200 Destroy 0b10 Robot/NC 60 | . 15 35 . . 10 Destroy Leader 344 | . 74 130 10 80 50 Trap Triggered on 0b10 10 | . . 10 . . . Successful Hack 111 | . 26 31 . 40 14 Disable Machine 45 | . 15 . . . 30 Destroy Structure 99 | . 14 46 . 31 8 Lose Combat Pursuer 75 | . 15 . . 60 . Influence Decreases 2104 | . 362 445 414 442 441 Entered New Map 351 | . . 57 223 . 71 Time Decay 1456 | . 352 328 191 395 190 Lost Part 297 | . 10 60 . 47 180 Squads Dispatched 24 | . 4 7 . 5 8 Investigation 15 | . 2 5 . 5 3 Extermination 1 | . . . . . 1 Reinforcement 6 | . 2 2 . . 2 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 130 | . 25 52 3 30 20 Peak Tracking Total 9 | . 3 9 2 4 7 Tactical Retreats 5 | . 2 1 . 2 . ECM-based Alert Blocks 2 | . 1 1 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 5 | . 2 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . . 3 . . . Reused 1 | . . 1 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 3 | . 1 . . . 2 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 24 | . 5 9 . 7 3 Terminals 16 | . 3 5 . 6 2 Fabricators . | . . . . . . Repair Stations 3 | . 1 1 . 1 . Recycling Units 3 | . 1 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . . 1 Total Hacks 86 | . 18 34 . 25 9 Successful 45 | . 8 20 . 13 4 Failed 40 | . 10 13 . 12 5 Catastrophic 10 | . 3 3 . 1 3 Database Lockouts 1 | . . 1 . . . Manual 4 | . . 4 . . . Terminals 58 | . 10 21 . 21 6 Fabricators . | . . . . . . Repair Stations 13 | . 5 4 . 4 . Recycling Units 8 | . 3 5 . . . Scanalyzers 4 | . . 4 . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 30 | . 4 10 . 12 4 Record 6 | . . 3 . 2 1 Prototype ID Bank 1 | . . . . . 1 Branch Access Points 2 | . . 1 . 1 . Emergency Access Points 1 | . . . . . 1 Repair Station Index 1 | . . . . 1 . Locate Traps 4 | . . 2 . 2 . Reprogram Traps 1 | . . 1 . . . Security Status 2 | . 1 . . 1 . Surveillance Status 1 | . 1 . . . . Transport Status 3 | . . 2 . 1 . Hauler Manifests 3 | . 1 1 . . 1 Registered Components 1 | . 1 . . . . Zone Layout 4 | . . . . 4 . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 3 3 . 1 . Scan Component 5 | . 2 2 . 1 . Repair 2 | . 1 1 . . . Recycling Unit Hacks 6 | . 1 5 . . . Process 1 | . . 1 . . . Report Inventory 2 | . . 2 . . . Retrieve Components 3 | . 1 2 . . . Scanalyzer 2 | . . 2 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 5 7 . 7 3 Full Trace Events 20 | . 4 6 . 7 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 52 | . 26 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 11 | . 1 10 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 8 | . . 7 . . 1 Non-combat 7 | . . 7 . . . Combat 1 | . . . . . 1 Robot Hacks Applied 11 | . . 10 . . 1 parse_system 5 | . . 4 . . 1 no_distress 5 | . . 5 . . . check_alert 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 2712 | . 975 1608 129 . . Sensors 1549 | . 44 1505 . . . Terrain 167 | . . 38 129 . . ECM 2188 | . 975 1213 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 6263 | 172 1206 2534 495 1253 603 Spaces Moved 3368 | 100 559 1387 352 615 355 Core 20 | 9 . . . 10 1 Treads 559 | 82 477 . . . . Legs 2780 | . 82 1387 352 605 354 Wheels 9 | 9 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 146 | 143 182 154 120 123 123 Slowest Speed 470 | 160 470 190 120 350 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 5 72 55 67 42 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 90 | . 13 45 . 27 5 Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 88 | . 13 45 . 25 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 4337 | 126 673 1692 409 996 441 Wait 485 | 12 9 155 42 257 10 Move 3363 | 99 558 1386 351 614 355 Hop . | . . . . . . Pick Up 77 | 9 22 19 1 19 7 Fast Attach 22 | 3 1 11 1 3 3 Attach 32 | 2 4 6 1 8 11 Detach . | . . . . . . Swap 64 | 1 16 28 2 16 1 Drop 75 | . 21 26 2 17 9 Fire 203 | . 42 47 9 61 44 Melee 14 | . . 14 . . . Ram . | . . . . . . Kick 2 | . . . . 1 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 173 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Met a group of wandering Federalists 304 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 15) 494 | -10/Materials | Discovered new exit (range 16) 686 | -10/Materials | Discovered new exit (range 16) 901 | -10/Materials | Repaired Lgt. Treads? 908 | -10/Materials | Discovered new exit (range 13) 1231 | -10/Materials | Discovered new exit (range 15) 1379 | -10/Materials | Entered another Materials area 1379 | -9/Materials | Evolved 2 slots: Utility x2 1818 | -9/Materials | Build established: Scavenger-Mutant 2274 | -9/Materials | Build established: Mutant 2304 | -9/Materials | Discovered new exit (range 14) 2355 | -9/Materials | Central database locked down 2721 | -9/Materials | Discovered new exit (range 16) 3020 | -9/Materials | Core integrity fell below 50% 3038 | -9/Materials | Core integrity fell below 20% 3065 | -9/Materials | Lost 5 parts (1p1n3u) 3104 | -9/Materials | Repaired Aluminum Leg 3303 | -9/Materials | Identified exit to Mines 3913 | -9/Materials | Entered Mines 4019 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4151 | -9/Mines | Learned location of 1 exit from Proximity Caves 4393 | -9/Mines | Discovered new exit (range 11) 4408 | -9/Mines | Entered Materials 4408 | -8/Materials | Evolved 2 slots: Utility x2 4583 | -8/Materials | Lost 3 parts (2n1u) 5448 | -8/Materials | Discovered new exit (range 12) 5661 | -8/Materials | Entered Factory 5661 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5745 | -7/Factory | Discovered new exit (range 13) 6033 | -7/Factory | Build established: Tank 6085 | -7/Factory | Garrison activated, responded to threat 6172 | -7/Factory | Core integrity fell below 50% 6239 | -7/Factory | Lost 9 parts (1p2n4u2w) 6256 | -7/Factory | Core integrity fell below 20% 6264 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper knocked back. [Achievement: Bumper Bots] Adv. Weight Redist. System destroyed. Critical hit (Burn: +37). G-47 Trooper destroyed. Rnf. Ion Engine destroyed. Remote Datajack destroyed. G-47 Trooper knocked back. Critical hit (Burn: +37). Imp. Deuterium Engine destroyed. Slug penetrates Y-54 Guardian. Critical hit (Burn: +37). Slug penetrates G-47 Trooper. Critical hit (Burn: +37). K-01 Serf collects debris. Destroyed Lgt. Nuclear Core. Gauss Rifle destroyed. Adv. Assault Cannon destroyed. K-01 Serf collects debris. Imp. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###########???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# !! #????####+####### | | ???????????????????????#! !! #????# | | ???????????????????????# @ g! #????# | | ???????????????????"???# g g #????# | | ????????????????""T""??# """YgkY #????# | | ?????????????? 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" " # #????# | | ?????????????????# """"" # #????# | | ?????????????????# """ # #????# | | ??????????????????? # #????? | | ???????????????????################+#########????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 9 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 12 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 91% | -10/Materials Aluminum Leg | 4% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Close Call DATA ERROR: Steam Global Achievement% For Emergencies Only Junior Dev Not Today, Chutes Overwhelming There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed LayeredArmoredJetlance Manual? 0 Play Time 01:14:18 Cumulative 6.2 hours Start 2026.02.01 @ 11:47:15 End 2026.02.01 @ 13:02:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 3 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5ce3b562-82f5-46b9-a3d7-9f6d01712d5e