Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.22 @ 23:55:29 Player: Gnomed! Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (38) 190 Value Destroyed (1157) 1157 Prototype IDs (4) 80 Alien Tech Used (4) 800 Bonus (6253) 6253 TOTAL SCORE: 15980 Bonus ------- High Alert Combat Kills 21 Follower Combat Kills 32 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 285/300 Energy 100/100 System Corruption 3% Temperature Cool (2) Movement Flying (45) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Impulse Thruster Array > --- UTILITY (14) ----- Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Array Impulse Thruster Array Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Seismic Detector Graphene Brace > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor [Rating: 107] Favorites ----------- Power Light Quantum Reactor Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Compact Battery Hackware Relay Coupler [Grunt] Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Wave Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Tes Gar Res Qua Acc Slots Evolved 19 | . 1 2 2 2 2 2 . 2 . 2 . . 2 . 2 Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 6 | . 1 1 1 1 2 . . . . . . . . . . Utility 12 | . . 1 . 1 . 2 . 2 . 2 . . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 113 | 9 12 3 5 5 3 1 6 4 23 3 3 7 10 10 9 Power 21 | 1 2 1 2 . . . 2 . 7 . 1 . 1 3 1 Engine 8 | 1 2 1 1 . . . 2 . 1 . . . . . . Core 2 | . . . 1 . . . . . 1 . . . . . . Reactor 11 | . . . . . . . . . 5 . 1 . 1 3 1 Propulsion 52 | 4 7 1 2 3 2 . 2 2 7 1 2 6 4 6 3 Treads . | . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . Wheel 4 | 2 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 46 | . 5 1 2 3 2 . 2 2 7 1 2 6 4 6 3 Utility 24 | 2 1 1 1 2 1 1 1 . 4 1 . . 5 1 3 Device 15 | 2 1 1 1 1 1 1 1 . 3 . . . 1 1 1 Storage 1 | . . . . . . . . . . . . . 1 . . Processor . | . . . . . . . . . . . . . . . . Hackware 4 | . . . . . . . . . . . . . 3 . 1 Protection 4 | . . . . 1 . . . . 1 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 16 | 2 2 . . . . . 1 2 5 1 . 1 . . 2 Energy Gun 9 | . . . . . . . 1 2 3 1 . . . . 2 Energy Cannon 2 | . . . . . . . . . 1 . . 1 . . . Ballistic Gun 4 | 2 2 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . 1 . . 1 2 . 4 . Parts Lost 50 | . . . 1 . 1 . . 1 13 . . 8 . 12 14 Power 7 | . . . . . . . . . 1 . . 1 . 2 3 Propulsion 26 | . . . . . 1 . . . 8 . . 2 . 8 7 Utility 13 | . . . 1 . . . . 1 4 . . 4 . 1 2 Weapon 4 | . . . . . . . . . . . . 1 . 1 2 Highest Loss Streak 10 | . . . 1 . 1 . . 1 10 . . 6 . 10 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 64 | . 94 95 87 94 89 83 86 83 66 32 53 49 55 48 24 Engine 3 | . 10 7 8 7 6 5 11 10 3 . . . . . . Core 1 | . . . 2 7 6 5 . . . . . . . . . Reactor 3 | . . . . . . . . . 5 4 9 6 7 7 3 Wheel 3 | . 29 . . . . . . . . . . . . . . Flight 25 | . 5 38 37 40 39 33 36 35 30 13 21 29 28 21 12 Device 13 | . 24 28 22 19 17 22 23 25 18 13 13 5 . 5 5 Hackware 1 | . . . . . . . . . . . . . 12 8 . Protection 1 | . . . . 4 6 5 5 3 . 1 4 2 . . . Energy Gun 1 | . . . . . . . 3 8 7 . 4 . . . 1 Ballistic Gun 6 | . 23 20 16 14 12 11 5 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 49 | 9 9 10 18 25 25 26 33 41 48 25 40 45 38 38 49 Greatest Support 60 | 20 30 16 27 35 39 37 53 53 53 38 52 57 58 59 60 Greatest Overweight (x) 3 | 2 2 3 1 . 1 . . . 1 . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 4 4 2 5 5 5 5 4 5 5 Average Carried 3 | 2 3 2 3 4 4 4 1 1 2 4 2 2 2 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 2 5 5 5 4 1 1 5 3 5 4 3 4 4 Class Distribution -------------------- 58% | Hacker-Sprinter 17% | Scavenger-Mutant 15% | Hacker-Mutant 8% | Scavenger-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Armory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -3/Garrison Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Tes Gar Res Qua Acc Matter Collected 1320 | 297 98 12 93 68 41 . . 138 146 4 . 101 90 93 139 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1022 | 190 118 35 . . 41 . . . 188 . . 191 . 101 158 Parts 78 | 14 12 6 . . 3 . . . 17 . . 9 . 7 10 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Tes Gar Res Qua Acc Combat Hostiles Destroyed 28 | . 4 3 . . 1 . . . 8 . . 5 . 3 4 Guns 22 | . 4 3 . . 1 . . . 8 . . 2 . . 4 Cannons 6 | . . . . . . . . . . . . 3 . 3 . Classes Destroyed 9 | 3 2 . . . 1 . . . 1 . . 2 . . . Worker 3 | 2 . . . . . . . . . . . . . . 1 Tunneler 4 | 4 . . . . . . . . . . . . . . . Recycler 2 | 1 1 . . . . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . Swarmer 23 | . 4 3 . . . . . . 7 . . 2 . 3 4 Cutter 2 | . . . . . . . . . . . . 2 . . . Saboteur 1 | . . . . . . . . . 1 . . . . . . Grunt 1 | . . . . . . . . . . . . 1 . . . Programmer 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 6 | 4 6 3 . . 1 . . . 3 . . 5 . 3 4 Combat Bots Only 5 | . 2 3 . . 1 . . . 3 . . 5 . 3 4 Max Kills in Single Turn 2 | 1 1 1 . . 1 . . . 2 . . 1 . 1 1 Gunslinging 1 | . . . . . . . . . 1 . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Tes Gar Res Qua Acc Hostile Shots Fired 898 | . 30 17 57 . 49 . 3 13 218 1 . 53 12 180 265 Missed 419 | . 9 9 22 . 22 . 2 10 114 . . 18 10 86 117 Damage Taken 6407 | . 99 46 236 . 173 . 55 43 1106 54 . 535 25 1484 2551 Core 2309 | . 20 3 60 . 27 . 55 . 175 54 . 90 . 454 1371 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 149 | . . . . . . . . . 102 . . 47 . . . Ignored by Resistances 3735 | . 71 32 157 . 112 . 30 24 672 30 . 316 14 866 1411 Core Remaining (%) 89 | 100 92 99 89 100 96 . 94 . 84 . . 88 . 57 . Volleys Fired 96 | 20 15 4 . . 4 . . . 19 . . 18 . 7 9 Largest 2 | 2 2 2 . . 2 . . . 2 . . 1 . 1 2 Hottest 176 | 40 40 40 . . 40 . . . 176 . . 120 . 120 130 Shots Fired 150 | 40 30 8 . . 8 . . . 25 . . 18 . 7 14 Gun 128 | 40 30 8 . . 8 . . . 23 . . 5 . . 14 Cannon 22 | . . . . . . . . . 2 . . 13 . 7 . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 86 | 40 30 8 . . 8 . . . . . . . . . . Thermal 64 | . . . . . . . . . 25 . . 18 . 7 14 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 8 | 8 7 5 . . 7 . . . 8 . . 8 . 2 7 Robot Miss Streak 3 | 1 2 3 . . 1 . . . 1 . . 3 . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 2 . . . . . . 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . . . . . 1 Shots Hit Robots 103 | 33 20 5 . . 7 . . . 13 . . 11 . 3 11 Core Hits 61 | 14 6 4 . . 3 . . . 8 . . 6 . 3 17 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 2000 | 257 284 36 . . 71 . . . 386 . . 415 . 126 425 Guns 1352 | 257 165 36 . . 71 . . . 343 . . 117 . . 363 Cannons 467 | . . . . . . . . . 43 . . 298 . 126 . Explosions 113 | . 113 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 68 | . 6 . . . . . . . . . . . . . 62 Kinetic 529 | 257 165 36 . . 71 . . . . . . . . . . Thermal 1290 | . . . . . . . . . 386 . . 415 . 126 363 Explosive 113 | . 113 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 2 . . . . . . . . 5 3 Average Corruption 2 | . . . . . 1 . . . . . . . . 3 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 7 | . . . . . 1 . . . . . . . . 5 1 Matter Fused 2 | . . . . . . . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 83 | . 83 . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 83 | . 83 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 32 | . 3 . . . . . . . . . . . . . 29 Shots . | . . . . . . . . . . . . . . . . Rammed 13 | . 1 . . . . . . . . . . . . . 12 Targets Rammed 13 | . 1 . . . . . . . . . . . . . 12 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 688 | . . 11 364 528 459 1 . 204 425 . . 688 85 5 360 Average Temperature 176 | . . 3 203 247 214 1 . 92 171 . . 221 42 3 165 Received Heat Transfer 681 | . . 24 135 . 36 . . 9 117 . . 108 . 144 108 Effects 39 | . . . 6 1 10 . . . 8 . . 11 . . 3 Shutdowns 16 | . . . 2 1 4 . . . 3 . . 5 . . 1 Energy Bleed 3 | . . . . . 1 . . . 1 . . 1 . . . Interference 9 | . . . 2 . 3 . . . 2 . . 1 . . 1 Matter Decay 2 | . . . 1 . . . . . . . . . . . 1 Short Circuit 4 | . . . . . 1 . . . 2 . . 1 . . . Damage (minor) 5 | . . . 1 . 1 . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 . . . Heat Transferred 1443 | . . . . . . . . . 481 . . 407 . 111 444 Parts Sabotaged 4 | . . . . . . . . . 4 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Tes Gar Res Qua Acc Peak Influence 616 | 35 199 159 221 72 256 43 22 48 616 248 104 250 163 380 452 Initial 245 | . 17 59 47 72 25 43 22 8 16 245 104 60 103 68 172 Average 171 | 12 88 103 104 72 143 43 22 14 316 247 104 160 133 180 330 Maximum Alert Level 2 | . . . 1 . 1 . . . 2 1 . 1 . 1 2 Low Security (%) 68 | 100 100 100 94 100 81 100 100 100 36 . 100 71 100 62 7 Level 1 23 | . . . 5 . 18 . . . 15 100 . 28 . 37 75 Level 2 8 | . . . . . . . . . 48 . . . . . 17 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . 1 2 . 2 . . . 3 . . . 1 2 2 Investigation 3 | . . . 1 . 2 . . . . . . . . . . Extermination 2 | . . . . . . . . . 1 . . . . . 1 Reinforcement 8 | . . 1 1 . . . . . 2 . . . 1 2 1 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Tes Gar Res Qua Acc Distress Signals 6 | . 1 1 . . 1 . . . 1 . . . . 1 1 Communications Jammed 15 | . . . . . . . . . 15 . . . . . . Distress Signals 15 | . . . . . . . . . 15 . . . . . . Times Spotted 225 | . 9 9 20 . 16 . 1 11 50 . . 14 5 40 50 Peak Tracking Total 20 | . 4 4 15 . 6 . 1 11 20 4 . 8 4 17 13 Tactical Retreats 28 | . . 1 2 . 3 . . 1 8 . . 3 . 5 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Tes Gar Res Qua Acc Traps Triggered 8 | . 4 . . . . . 1 . 1 . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . . . . . . Reprogrammed 4 | . . . . . . . . 4 . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Objects Rigged 4 | . 4 . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Tes Gar Res Qua Acc Machines Disabled 5 | . 1 . . . . . . . 2 . . 1 . 1 . Max in Single Turn 1 | . 1 . . . . . . . 1 . . 1 . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Garrison Relay 1 | . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Tes Gar Res Qua Acc Machines Accessed 21 | . 3 1 1 . 5 1 . 2 2 1 1 . . 4 . Terminals 17 | . 2 1 1 . 3 1 . 2 2 1 . . . 4 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . . . Total Hacks 49 | . 4 4 3 . 16 1 . 6 5 2 2 . . 6 . Successful 32 | . 2 3 2 . 10 1 . 4 4 2 1 . . 3 . Failed 17 | . 2 1 1 . 6 . . 2 1 . 1 . . 3 . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 15 | . 2 3 3 . 2 . . . 2 1 . . . 2 . Terminals 35 | . 3 4 3 . 5 1 . 6 5 2 . . . 6 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . 8 . . . . . . . . . . Garrison Access 5 | . . . . . 3 . . . . . 2 . . . . Terminal Hacks 14 | . . 1 . . 2 1 . 4 3 1 . . . 2 . Record 1 | . . . . . . . . . . . . . . 1 . Open Door 1 | . . . . . . . . . . . . . . 1 . Open DSF 2 | . . . . . . 1 . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . Unreport Threat 3 | . . . . . 1 . . . 2 . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . 1 . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . . . Zone Layout 3 | . . 1 . . . . . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 2 . . . . . 1 . . . . Unlock Access 2 | . . . . . 1 . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks 10 | . 1 2 2 . 2 . . . 1 1 . . . 1 . Terminals 10 | . 1 2 2 . 2 . . . 1 1 . . . 1 . Assimilate 6 | . . 1 1 . 2 . . . 1 . . . . 1 . Botnet 3 | . . 1 1 . . . . . . 1 . . . . . Detonate 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 1 1 . 3 . . 2 2 1 1 . . 2 . Full Trace Events 3 | . . . 1 . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Tes Gar Res Qua Acc Used RIF Installer 1 | . . . . . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . 3 . . . Attached 3 | . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Tes Gar Res Qua Acc Total Allies 12 | . . . . . 2 . . . 1 . . . . 1 8 Largest Group 7 | . . . . . 1 . . . 1 . . . . 1 7 Highest-Rated Group 97 | . . . . . 26 . . . 26 . . . . 26 97 Highest-Rated Ally 26 | . . . . . 26 . . . 26 . . . . 26 15 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . . . . . . . . 22 Total Damage 516 | . . . . . . . . . . . . . . . 516 Kills 3 | . . . . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Tes Gar Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Tes Gar Res Qua Acc Turns Passed 2228 | 154 222 81 188 51 207 12 37 54 279 33 26 139 133 301 311 Spaces Moved 5281 | 76 204 140 610 169 638 46 87 216 648 95 43 345 450 813 701 Core 106 | 44 2 1 . . . . . . . . . . . . 59 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 186 | 32 154 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4989 | . 48 139 610 169 638 46 87 216 648 95 43 345 450 813 642 Fastest Speed 18 | 50 34 31 26 22 18 23 21 20 20 29 24 20 22 23 29 Average Speed 31 | 104 70 33 28 22 28 23 21 20 27 29 40 22 25 30 35 Slowest Speed 200 | 150 200 200 111 26 110 23 23 21 109 30 109 104 26 35 115 Overloaded Moves 207 | . . . . . 207 . . . . . . . . . . Propulsion Burnouts 1 | . . . . . 1 . . . . . . . . . . Robots Hopped 96 | . . 2 15 1 8 . . 4 8 . . 4 3 36 15 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . 2 2 Exploration Rate (%) 25 | 5 47 13 42 4 20 1 84 10 54 3 8 39 11 50 21 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 34 | . 26 . . . . . . . 1 . . 5 . 2 . Melee . | . . . . . . . . . . . . . . . . Projectile 8 | . . . . . . . . . 1 . . 5 . 2 . AOE 26 | . 26 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Tes Gar Res Qua Acc Total 5647 | 122 262 165 609 181 650 46 106 223 725 98 50 387 465 827 731 Wait 60 | . 9 19 . . 3 . . . 10 . . 12 . 7 . Move 5084 | 75 203 135 579 166 621 45 85 207 634 94 42 336 444 746 672 Hop 84 | . . 2 15 1 8 . . 4 5 . . 3 2 30 14 Pick Up 124 | 14 15 1 7 6 6 . 3 4 21 1 5 6 6 19 10 Fast Attach . | . . . . . . . . . . . . . . . . Attach 119 | 9 12 3 5 5 3 1 6 3 23 3 3 7 10 14 12 Detach 12 | . 1 . 1 . . . . . 7 . . 1 2 . . Swap 2 | . . . . . . . . 1 . . . . . 1 . Drop 45 | 4 6 1 2 3 5 . 4 4 6 . . 4 1 3 2 Fire 96 | 20 15 4 . . 4 . . . 19 . . 18 . 7 9 Melee . | . . . . . . . . . . . . . . . . Ram 13 | . 1 . . . . . . . . . . . . . 12 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -4/Armory -3/Research -3/Testing -3/Garrison -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 15) 155 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Evolved 1 slot: Propulsion x1 311 | -10/Materials | Build established: Scavenger-Mutant 328 | -10/Materials | Identified exit to Mines 328 | -10/Materials | Discovered exit to Mines (range 14) 369 | -10/Materials | Identified exit to Materials 369 | -10/Materials | Discovered exit to Materials (range 13) 377 | -10/Materials | Entered another Materials area 377 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 391 | -9/Materials | Identified exit to Mines 391 | -9/Materials | Discovered exit to Mines (range 16) 452 | -9/Materials | Identified exit to Materials 452 | -9/Materials | Discovered exit to Materials (range 16) 458 | -9/Materials | Entered another Materials area 458 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 644 | -8/Materials | Identified exit to Factory 644 | -8/Materials | Discovered exit to Factory (range 8) 646 | -8/Materials | Entered Factory 646 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 696 | -7/Factory | Identified exit to Factory 696 | -7/Factory | Discovered exit to Factory (range 4) 697 | -7/Factory | Entered another Factory area 697 | -6/Factory | Evolved 2 slots: Propulsion x2 708 | -6/Factory | Spotted B-75 Beast 711 | -6/Factory | Identified exit to Garrison 902 | -6/Factory | Identified exit to Factory 902 | -6/Factory | Discovered exit to Factory (range 8) 904 | -6/Factory | Entered another Factory area 904 | -5/Factory | Evolved 2 slots: Utility x2 916 | -5/Factory | Identified exit to DSF 916 | -5/Factory | Entered DSF 937 | -5/DSF | Identified exit to Factory 937 | -5/DSF | Discovered exit to Factory (range 16) 944 | -5/DSF | Additional patrols routed to DSF 953 | -5/DSF | Entered Factory 953 | -4/Factory | Evolved 2 slots: Utility x2 1005 | -4/Factory | Identified exit to Armory 1005 | -4/Factory | Discovered exit to Armory (range 11) 1007 | -4/Factory | Entered Armory 1066 | -4/Armory | Identified exit to Research 1066 | -4/Armory | Discovered exit to Research (range 3) 1250 | -4/Armory | Lost 10 parts (1p6n3u) 1286 | -4/Armory | Entered Research 1286 | -3/Research | Evolved 2 slots: Utility x2 1301 | -3/Research | Identified exit to Testing 1301 | -3/Research | Discovered exit to Testing (range 16) 1319 | -3/Research | Entered Testing 1333 | -3/Testing | Identified exit to Garrison 1345 | -3/Testing | Entered Garrison 1438 | -3/Garrison | Installed Relay Interface Framework 1444 | -3/Garrison | Garrison Relay disabled 1451 | -3/Garrison | Lost 6 parts (1p1n3u1w) 1455 | -3/Garrison | Triggered checkpoint 1469 | -3/Garrison | Build established: Hacker-Sprinter 1472 | -3/Garrison | Spotted B-86 Titan 1474 | -3/Garrison | Triggered checkpoint 1480 | -3/Garrison | Identified exit to Research 1480 | -3/Garrison | Discovered exit to Research (range 13) 1484 | -3/Garrison | Entered Research 1484 | -2/Research | Evolved 2 slots: Utility x2 1601 | -2/Research | Spotted B-90 Cyclops 1610 | -2/Research | Identified exit to Quarantine 1610 | -2/Research | Discovered exit to Quarantine (range 16) 1617 | -2/Research | Entered Quarantine 1625 | -2/Quarantine | Spotted Alpha 7 1674 | -2/Quarantine | Found Alien Artifact 1675 | -2/Quarantine | Identified Transdimensional Reconstructor 1675 | -2/Quarantine | Warped through subspace 1701 | -2/Quarantine | Found Transdimensional Reconstructor 1702 | -2/Quarantine | Found Transdimensional Reconstructor 1704 | -2/Quarantine | Found Alien Artifact 1705 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 1705 | -2/Quarantine | Warped through subspace 1724 | -2/Quarantine | Found Alien Artifact 1725 | -2/Quarantine | Identified Dimensional Node Initializer 1725 | -2/Quarantine | Initialized slip node 1726 | -2/Quarantine | Found Dimensional Node Initializer 1728 | -2/Quarantine | Found Dimensional Node Initializer 1729 | -2/Quarantine | Initialized slip node 1808 | -2/Quarantine | Met incapacitated Sigix Warrior 1808 | -2/Quarantine | Lockdown squad dispatched 1808 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 1809 | -2/Quarantine | Unlocked Sigix quarantine chamber 1813 | -2/Quarantine | Found Alien Artifact 1814 | -2/Quarantine | Identified Core Reset Matrix 1814 | -2/Quarantine | Used Core Reset Matrix 1818 | -2/Quarantine | Sensed 7 artifacts in vicinity 1880 | -2/Quarantine | Lost 10 parts (1p7n1u1w) 1892 | -2/Quarantine | Spotted Lightning 1894 | -2/Quarantine | Spotted Lightning 1895 | -2/Quarantine | Spotted Lightning 1915 | -2/Quarantine | Identified exit to Access 1915 | -2/Quarantine | Discovered exit to Access (range 10) 1918 | -2/Quarantine | Entered Access 1918 | -1/Access | Evolved 2 slots: Utility x2 2015 | -1/Access | Warped through subspace 2054 | -1/Access | Lost 6 parts (2p1n1u2w) 2097 | -1/Access | Spotted B-99 Colossus 2098 | -1/Access | Spotted B-99 Colossus 2106 | -1/Access | Warped through subspace 2133 | -1/Access | Initialized slip node 2134 | -1/Access | Core integrity fell below 50% 2139 | -1/Access | Emitted hypermatrix ping 2144 | -1/Access | Assembled emerged from beneath the floor 2164 | -1/Access | Lost 7 parts (1p6n) 2182 | -1/Access | Lost 5 allies 2184 | -1/Access | Core integrity fell below 20% 2229 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02146_ Slammed into R-10 Processor. 02168_ ALERT: Rogue bot located, Programmers report to Access Zone 1F. 02170_ Acquired Impulse Thruster Array. 02172_ K-01 Serf cleans the Anti-Orbital Battery. 02175_ Acquired Unknown Flight Unit. 02178_ K-01 Serf cleans the Anti-Orbital Battery. 02195_ Acquired Unknown Hackware. 02196_ Identified Hacking Suite. 02202_ System corrupted: Heat flow error (+251). 02206_ Slug penetrates W-44 Eye. 02208_ Slug penetrates P-80 Master. 02208_ Penetrated by Slug. 02209_ P-80 Master resets P-80 Master, system corruption cleaned. 02211_ Penetrated by Slug. 02215_ Slug penetrates Wall. 02218_ Penetrated by Slug. 02218_ Slug penetrates Anti-Orbital Battery. 02220_ Penetrated by Slug. 02220_ Graphene Brace destroyed. 02228_ Door malfunctions. Map ----- +----------------------------------------------------+ | """" """"" #????????? # | | """"" """""""" ########? # | | ??""" """""""" #? # | | ???" ?"""" # # | | ?? ? # # | | ?? + # | | ???? # # | | ????? # # | | ????? #? # | | ??????############## #? # | | ???????????????????# #?? # | | ???????????????????# #?? # | | ???????????????????/p #??? # | | ???????????????????# #??? # | | ???????????????????# #???? # | | ???????????????????#u #????####### | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ???????????????????# #????? ????? | | ???????????????????# #????"" # | | ???????????????????# #??""" # | | ???????????????????# #? " # | | ???????????????????# @ # # | | ???????#???????????# / # | | ???????+ ?????????# # # | | ???????# ????????# #? # | | ???????# ######## #?? # | | ???????# ########????T"" # | | ???????# #????????????""? # | | ???????# #????????????? ???? | | ???????# ########??????????? | | ???? #??????????? | | ???? ##+#+###### #??????????? | | ????? # #?????????????? | | ????? " ?# #?????????????? | | ??????"" ??# #?????????????? | | ??????? ???# #?????????????? | | ??????? ????# #?????????????? | | ??????? ?????# #?????????????? | | ?????? ??????# #?????????????? | | ?????? ?????# #?????????????? | | ??????" ????# #?????????????? | | ?????""" ???###+######??##+###?????? | | ?????"" ????# #?????? ?????? | | ???? " #### ####### #????? | | ??? #????? | | ??? ^ #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 45 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Evasion (%) 74 Offensive Hacking 30 Relay Coupler Types 3 Relay Coupler Value 124 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor High-powered Transdimensional Reconstructor Dimensional Node Initializer Core Reset Matrix Achievements -------------- Alien Roots Can't Catch Me Denied? False Reunion Hunted Oh No You Don't! Slippery One Challenges ------------ None Game ------ Seed ThermoelectricBoreAutogun Manual? 0 Play Time 01:07:24 Cumulative 14.6 hours Start 2024.05.22 @ 22:27:07 End 2024.05.22 @ 23:55:29 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 0 Adventurer 0 Explorer 14 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3095e39-e1dd-4b8a-bd2b-ef888e534ce4