Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 18:41:46 Player: opaguck Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (70) 350 Value Destroyed (1736) 1736 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1382) 1382 TOTAL SCORE: 7308 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 628 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -84 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (27) Movement Core (200) Ox3 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Tactical Coordination Suite Core Analyzer Hardened Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Backup Power III Antimatter Reactor > --- PROPULSION ------- Backup Propulsion III Gravmag System Antigrav System Nuclear Pulse Thruster > --- UTILITY ---------- Tactical Coordination Suite Core Analyzer Advanced Reaction Control System Advanced Powered Armor > --- WEAPON ----------- Backup Laser III Backup Laser III Advanced Datajack > --- INVENTORY -------- Backup Power III Self-destruct Interrupter [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Tactical Coordination Suite Device Tactical Coordination Suite Storage Huge Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Rocket Launcher Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Slots Evolved 8 | . . 2 . . . 6 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . . 2 . . . Utility 3 | . . 2 . . . 1 . . . Weapon 2 | . . . . . . 2 . . . Parts Attached 75 | 7 7 18 3 4 . 22 12 . 2 Power 11 | 2 2 1 1 1 . 3 1 . . Engine 7 | 2 2 1 1 . . 1 . . . Core 3 | . . . . 1 . 2 . . . Reactor 1 | . . . . . . . 1 . . Propulsion 20 | 2 . 5 1 . . 7 5 . . Treads 3 | . . 2 . . . . 1 . . Leg 2 | . . . . . . 2 . . . Wheel 6 | 2 . 3 1 . . . . . . Hover 8 | . . . . . . 5 3 . . Flight 1 | . . . . . . . 1 . . Utility 19 | 1 2 6 . 2 . 3 3 . 2 Device 7 | 1 . 2 . 2 . 1 1 . . Storage 1 | . 1 . . . . . . . . Processor 3 | . . 1 . . . 2 . . . Hackware . | . . . . . . . . . . Protection 8 | . 1 3 . . . . 2 . 2 Artifact . | . . . . . . . . . . Weapon 25 | 2 3 6 1 1 . 9 3 . . Energy Gun 9 | 2 2 2 . . . 3 . . . Energy Cannon 2 | . . 2 . . . . . . . Ballistic Gun 3 | . . . . . . 1 2 . . Ballistic Cannon 3 | . . . . 1 . 2 . . . Launcher 7 | . 1 2 1 . . 3 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 2 | . . . . . . 2 . . . Parts Lost 45 | . 1 12 . . 1 22 . . 9 Power 8 | . 1 2 . . . 4 . . 1 Propulsion 9 | . . 2 . . 1 5 . . 1 Utility 13 | . . 5 . . . 4 . . 4 Weapon 15 | . . 3 . . . 9 . . 3 Highest Loss Streak 11 | . 1 3 . . 1 11 . . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 83 | . 92 86 82 95 96 56 63 66 60 Engine 5 | . 11 7 5 8 . 1 2 . . Core 2 | . . . . 2 11 4 . . . Reactor 1 | . . . . . . . 5 6 5 Treads 1 | . . 4 . . . . 2 6 5 Wheel 15 | . 28 14 22 22 18 2 . . . Hover 1 | . . . . . . 5 7 . . Device 11 | . 6 7 . 12 22 14 11 13 10 Storage 7 | . 7 11 11 11 11 3 . . . Processor 4 | . . 7 11 4 . 3 6 6 6 Protection 9 | . 9 13 11 11 11 1 7 13 13 Energy Gun 6 | . 27 8 4 . . 2 10 . . Energy Cannon 2 | . . 8 11 5 . . . . . Ballistic Gun 1 | . . . . . . 1 1 13 11 Ballistic Cannon 3 | . . . . 5 11 5 . . . Launcher 5 | . . 4 6 11 11 3 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 125 | 10 92 99 92 109 109 125 53 53 54 Greatest Support 70 | 20 20 40 22 22 22 36 70 70 70 Greatest Overweight (x) 36 | . 4 30 7 4 9 36 14 . 6 Average Overweight (x) 2 | . 1 4 3 4 5 3 1 . . Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 5 5 5 Average Capacity 18 | 5 15 25 25 25 25 15 5 5 5 Most Carried 12 | 4 9 8 3 11 12 12 5 4 4 Average Carried 5 | 2 5 4 2 7 11 5 2 4 3 Final Capacity 25 | 5 25 25 25 25 25 5 5 5 5 Final Carried 12 | 4 8 2 3 11 12 2 4 4 1 Class Distribution -------------------- 65% | Mutant 29% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -6/Waste Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Matter Collected 1416 | 264 61 190 14 42 217 174 403 . 51 Remotely . | . . . . . . . . . . Salvage Created 1807 | 126 456 644 39 . 89 325 . . 128 Parts 135 | 14 34 58 7 . 5 13 . . 4 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . . . . Prevented 5 | . . . . . 5 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Combat Hostiles Destroyed 47 | 1 7 24 . . 2 9 . . 4 Guns 19 | 1 7 5 . . . 2 . . 4 Cannons 7 | . . 5 . . . 2 . . . AOE 19 | . . 12 . . 2 5 . . . Classes Destroyed 12 | 3 5 2 . . . 1 . . 1 Worker 8 | 1 1 2 1 . . 3 . . . Builder 5 | . 1 3 1 . . . . . . Tunneler 3 | 3 . . . . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 1 | . . 1 . . . . . . . Operator 2 | . 2 . . . . . . . . Watcher 3 | . 3 . . . . . . . . Swarmer 18 | . 2 14 . . . . . . 2 Grunt 21 | 1 5 4 . . 2 8 . . 1 Brawler 1 | . . . . . . 1 . . . Sentry 6 | . . 6 . . . . . . . Hunter 1 | . . . . . . . . . 1 Best Kill Streak 8 | 5 6 8 1 . 2 5 . . 2 Combat Bots Only 8 | 1 2 8 . . 2 3 . . 2 Max Kills in Single Turn 5 | 1 1 5 1 . 1 3 . . 1 Gunslinging . | . . . . . . . . . . Exploded 5 | . . 5 . . 1 3 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Hostile Shots Fired 513 | 1 26 141 . . 15 213 . . 117 Missed 157 | . 10 39 . . 6 73 . . 29 Damage Taken 6176 | 10 232 1305 20 . 200 2620 . . 1789 Core 1203 | . 38 287 . . 28 587 . . 263 Absorbed by Shields 210 | . . . . . . 210 . . . Redirected to Shielding 51 | . . 12 . . 16 23 . . . Regen/Repaired (Parts) 268 | . 44 43 . . . . 181 . . Core Remaining (%) 68 | 100 84 . . . 21 . . . . Volleys Fired 153 | 6 34 57 3 . 17 27 . . 9 Largest 3 | 2 2 2 2 . 1 3 . . 2 Hottest 126 | 80 80 108 108 . 48 126 . . 66 Shots Fired 252 | 12 68 74 6 . 17 57 . . 18 Gun 157 | 12 68 34 3 . . 22 . . 18 Cannon 66 | . . 28 3 . 11 24 . . . Launcher 29 | . . 12 . . 6 11 . . . Special . | . . . . . . . . . . Kinetic 61 | . . . . . 11 32 . . 18 Thermal 27 | . . 20 3 . . 4 . . . Explosive 29 | . . 12 . . 6 11 . . . Electromagnetic 135 | 12 68 42 3 . . 10 . . . Robot Hit Streak 10 | 3 9 10 5 . 2 9 . . 5 Robot Miss Streak 6 | 2 2 6 3 . 5 3 . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 Shots Hit Robots 155 | 6 44 44 3 . 6 29 3 . 20 Core Hits 123 | 5 21 43 2 . 8 33 . . 11 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . Critical Strikes 4 | . . 1 . . 1 2 . . . Meltdown 1 | . . 1 . . . . . . . Destroy 2 | . . . . . 1 1 . . . Blast 1 | . . . . . . 1 . . . Melee Attacks 10 | . . . . . . . 3 . 7 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5075 | 85 756 1757 128 . 511 1510 . . 328 Guns 1586 | 85 648 293 26 . . 236 . . 298 Cannons 844 | . . 335 21 . 106 382 . . . Explosions 2527 | . 108 1095 41 . 405 878 . . . Melee . | . . . . . . . . . . Ramming 118 | . . 34 40 . . 14 . . 30 Kinetic 884 | . . . . . 106 480 . . 298 Thermal 491 | . 108 273 62 . . 48 . . . Explosive 2349 | . . 1066 . . 405 878 . . . Electromagnetic 1233 | 85 648 384 26 . . 90 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . . . 5 7 . 2 Message Errors 2 | . . . . . . 1 1 . . Matter Fused 6 | . . . . . . 2 3 . 1 Heat Flow Errors 3 | . . . . . . 1 2 . . Energy Discharges 1 | . . . . . . 1 . . . Alerts 2 | . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 153 | . . 90 . . 3 60 . . . Projectiles 22 | . . 17 . . . 5 . . . Explosions 131 | . . 73 . . 3 55 . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . 1 5 . . . Impact . | . . . . . . . . . . Kinetic 6 | . . . . . 1 5 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 369 | . . 157 20 . 18 173 . . 1 Shots 8 | . . 4 . . 1 3 . . . Rammed 19 | . . 4 1 . . 2 . . 12 Targets Rammed 19 | . . 4 1 . . 2 . . 12 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 346 | 36 203 346 48 . 36 255 242 . 113 Average Temperature 68 | 16 67 86 23 . 12 71 111 . 56 Received Heat Transfer 2445 | 6 102 288 . . 42 1260 . . 747 Effects 1 | . 1 . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . 1 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 3 | . 2 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 2 | . . 2 . . . . . . . Heat Transferred 892 | . 150 494 137 . . 111 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 2 3 1 . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Peak Influence 644 | 40 316 644 210 . . 278 85 210 351 Initial 184 | . 26 21 184 . . 88 85 . 147 Average 172 | 14 160 290 202 . . 107 25 90 290 Maximum Alert Level 2 | . 1 2 1 . . 1 . 1 1 Low Security (%) 64 | 100 76 40 26 . . 85 100 95 9 Level 1 28 | . 23 27 73 . . 14 . 4 90 Level 2 7 | . . 31 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 5 . . . 6 . . . Investigation 3 | . . 2 . . . 1 . . . Extermination . | . . . . . . . . . . Reinforcement 6 | . 1 3 . . . 2 . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Distress Signals 3 | . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 98 | 1 12 34 . . 11 23 1 . 16 Peak Tracking Total 7 | 1 3 7 . . 3 6 1 . 7 Tactical Retreats 7 | . 1 3 . . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Traps Triggered 2 | . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Machines Disabled 8 | . 1 3 1 . . 3 . . . Max in Single Turn 2 | . 1 1 1 . . 2 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Machines Accessed 10 | . 5 4 . . . . . 1 . Terminals 6 | . 3 3 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 28 | . 13 14 . . . . . 1 . Successful 17 | . 9 7 . . . . . 1 . Failed 11 | . 4 7 . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 20 | . 8 12 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 2 2 . . . . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 9 | . 4 5 . . . . . . . Record 2 | . 1 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . . Zone Layout 5 | . 3 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . . . Scan Component 2 | . 1 1 . . . . . . . Repair 2 | . 1 1 . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 5 | . 3 2 . . . . . . . Full Trace Events 2 | . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . 12 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . . Time 52 | . 26 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 70 | . 70 . . . . . . . . Retrieved Matter 70 | . 70 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Total Allies 25 | . . . . 4 . . 21 . . Largest Group 21 | . . . . 4 4 2 21 13 4 Highest-Rated Group 797 | . . . . 152 152 74 797 480 167 Highest-Rated Ally 50 | . . . . 40 40 40 50 50 50 Total Orders . | . . . . . . . . . . Ally Attacks 85 | . . . . . 30 6 14 18 17 Total Damage 3196 | . . . . . 1350 99 439 520 788 Kills 21 | . . . . . 10 1 1 4 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Turns Passed 6111 | 90 893 854 160 1682 666 641 634 24 467 Spaces Moved 3684 | 84 724 333 96 1144 385 333 316 16 253 Core 84 | 49 . 1 . . . 24 8 . 2 Treads 445 | . . 41 . . . . 137 16 251 Legs 68 | . . . . . . 68 . . . Wheels 2754 | 35 724 291 96 1144 385 79 . . . Hover 330 | . . . . . . 162 168 . . Flight 3 | . . . . . . . 3 . . Fastest Speed 48 | 50 80 130 130 145 145 48 100 160 160 Average Speed 146 | 62 103 179 138 145 163 157 192 160 161 Slowest Speed 1850 | 80 140 1550 195 145 225 1850 750 160 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 6 94 40 24 90 58 12 86 1 36 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 4 | . . . . 2 2 . . . . Spaces Dug 1 | . . . . . . 1 . . . Terrain Destroyed 240 | . 11 113 1 . 60 55 . . . Melee . | . . . . . . . . . . Projectile 5 | . . . . . 4 1 . . . AOE 235 | . 11 113 1 . 56 54 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Gar Total 4149 | 110 802 507 116 1167 407 396 345 15 284 Wait 136 | . 19 87 12 11 5 2 . . . Move 3676 | 83 723 332 95 1143 384 333 315 15 253 Hop . | . . . . . . . . . . Pick Up 38 | 12 11 3 . 7 1 . 4 . . Fast Attach 39 | . 3 10 3 2 . 13 8 . . Attach 31 | 7 3 7 . 1 . 8 3 . 2 Detach 5 | . 1 . 1 1 . 2 . . . Swap 5 | . 1 1 . 1 . 1 1 . . Drop 35 | 2 7 6 1 1 . 8 9 . 1 Fire 153 | 6 34 57 3 . 17 27 . . 9 Melee 10 | . . . . . . . 3 . 7 Ram 14 | . . 4 1 . . 2 . . 7 Kick . | . . . . . . . . . . Crush 5 | . . . . . . . . . 5 Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Repaired EM Pulse Gun 295 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 7) 440 | -10/Materials | Discovered new exit (range 15) 579 | -10/Materials | Discovered new exit (range 3) 984 | -10/Materials | Entered another Materials area 984 | -9/Materials | Evolved 2 slots: Utility x2 1275 | -9/Materials | Lost 3 parts (1p1n1u) 1425 | -9/Materials | Destroyed 8 combat bots 1432 | -9/Materials | Lost 3 parts (1n1u1w) 1544 | -9/Materials | Core integrity fell below 50% 1719 | -9/Materials | Repaired EM Pulse Gun 1785 | -9/Materials | Discovered new exit (range 10) 1838 | -9/Materials | Entered Mines 1906 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1911 | -9/Mines | Learned Materials garrison access intel 1948 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1948 | -9/Mines | Discovered new exit (range 5) 1996 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1998 | -9/Mines | Entered Zion 2179 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2418 | -7/Zion | Imprinted 2420 | -7/Zion | Declared Zion's savior 3195 | -7/Zion | Learned location of 1 exit from Lower Caves 3557 | -7/Zion | Given the Hacking Drone Bay 3579 | -7/Zion | Discovered new exit (range 13) 3620 | -7/Zion | Build established: Derelict-Mutant 3680 | -7/Zion | Entered Proximity Caves 3680 | -6/Proximity Caves | Accompanied by 4 allies 4106 | -6/Proximity Caves | Learned Factory emergency access door positions 4209 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4312 | -6/Proximity Caves | Discovered new exit (range 14) 4346 | -6/Proximity Caves | Entered Factory 4346 | -6/Factory | Accompanied by 2 allies 4346 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 4348 | -6/Factory | Loaded intel: 201 non-interactive machine locations 4486 | -6/Factory | Garrison activated, responded to threat 4611 | -6/Factory | Lost 9 parts (2p1n2u4w) 4948 | -6/Factory | Core integrity fell below 50% 4987 | -6/Factory | Sucked down chute 4987 | -6/Factory | Entered Waste 4988 | -6/Waste | Met a frightened Derelict 4988 | -6/Waste | Joined by Warlord forces that had cleared the area 4991 | -6/Waste | Found Adv. Powered Armor 5001 | -6/Waste | Lost 11 parts (2p4n2u3w) 5071 | -6/Waste | Build established: Mutant 5087 | -6/Waste | A Compactor rumbled back to life 5088 | -6/Waste | Spotted C-40 Crusher 5096 | -6/Waste | Allies destroyed C-40 Crusher 5124 | -6/Waste | Lost 3 allies 5361 | -6/Waste | Discovered new exit (range 13) 5621 | -6/Waste | Entered Factory 5621 | -6/Factory | Accompanied by 13 allies 5644 | -6/Factory | Identified exit to Garrison 5645 | -6/Factory | Entered Garrison 5645 | -6/Garrison | Accompanied by 4 allies 5685 | -6/Garrison | Triggered checkpoint 5827 | -6/Garrison | Build established: Derelict-Mutant 6028 | -6/Garrison | Lost 3 parts (2u1w) 6041 | -6/Garrison | Triggered checkpoint 6093 | -6/Garrison | Triggered checkpoint 6097 | -6/Garrison | Core integrity fell below 20% 6112 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Adv. Powered Armor destroyed. Slammed into G-50 Soldier. Antimatter Reactor destroyed. Slammed into G-50 Soldier. Hvy. Treads destroyed. Beams of light sweep through the air. An alarm sounds. Slammed into G-50 Soldier. G-50 Soldier suffers critical hit (Burn). Slammed into G-50 Soldier. Hvy. Battle Rifle destroyed. Slammed into G-50 Soldier. System corrupted: Matter fused (-9). Acquired 7 matter. Slammed into G-50 Soldier. Hrd. Light Armor Plating destroyed. Slammed into G-50 Soldier. Tactical Coordination Suite broken. Destabilizing: Short circuit. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????####?????????? | | ????????????????????????????????? #?????????? | | ????????????????????????????????? #?????????? | | ?????????????????????????????????# #?????????? | | ???????????????#####?????????????# #?????????? | | ??????????????## #????????????## #?????????? | | ??????????????# ##????????????? #?????????? | | ??????????????# % #?????????????# #?????????? | | ??????????????# % #?????????????# #?????????? | | ??????????????###%################ ########### | | ????????????????# # | | ????????????????# ### ########## # | | ????????????????# #?# #????????# ######## # | | ??????????????### #?##+##????????# #??????? # | | ??????????????#"# #??# #?????????# #??????? # | | ??????????????#" #??# #?????????# #??????? # | | ??????????????#" #??# ?????????# +??????? # | | ??????????????#" #??# #?????????# #??????? # | | ??????????????#"# #??# #?????????# #??????? # | | ??????????????###^#?#####????????# #?????## # | | ????????????????# #?# #????????# ####### | | ????????????????# ###%@%####T##### | | ????????????????# gg%gg | | ????????????????########################### # | | ????????????????????????????????????????### # | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????### # | | ????????????????????????????????###########*= # | | ????????????????????????????????# * [ **%[ | | ????????????????????????????????# [!*!%%[ | | ????????????????????????????????# !%*=%!= | | ??????????????????????????????### ########## | | ??????????????????????????????# ##????# #? | | ????????????????????????####### # ###### #? | | ????????????????????????#"# # ! #? | | ????????????????????????#" # [%[ ### ####? | | ????????????????????????#" ## #% # #?# #???? | | ????????????????????????#" ## ## ## #???? | | ????????????????????????#"# ## # ### #???? | | ????????????????????????### #### ###?# #???? | | ??????????????????????????# ## #??# #???? | | ??????????????????????????# ## # ##??# #???? | | ????????????????????????### ### ^ ^#???# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 700 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Great Axe | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Antigrav System | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I'm Back, Baby! It's Just You Oops Quick And Dirty Remodeling Risk Taker Robot Respite Serviceable Loadout The More The Merrier The One Tourist Universal Adapter We Are Legion Challenges ------------ None Game ------ Seed ShadingDecoderDetector Manual? 0 Play Time 01:42:27 Cumulative 4.0 hours Start 2024.04.19 @ 15:05:18 End 2024.04.19 @ 18:41:46 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a0b7aeee-faf6-4159-b256-ffcbb60b7694