Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.30 @ 18:31:22 Player: Michael Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (190) 950 Value Destroyed (5563) 5563 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1128) 1128 TOTAL SCORE: 11621 Bonus ------- High Alert Combat Kills 1128 Cogmind --------- Core Integrity 4/1000 Matter 525/550 Energy 24/100 System Corruption 6% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Matter Compressor Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (8) ---- Medium Treads Armored Wheel High-capacity Storage Unit Power Sword Power Sword Power Sword Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Focal Shield > --- WEAPON ----------- Scythe Power Sword Power Sword Power Sword Power Sword > --- INVENTORY -------- Cooled Ion Engine Micro Nuclear Core Light Fission Core Armored Treads Medium Treads Armored Wheel Armored Wheel Armored Wheel Medium Storage Unit High-capacity Storage Unit High-capacity Matter Pod Advanced Sensor Array Advanced Melee Analysis Suite Layered Light Armor Plating Improved EM Pulse Cannon Improved EM Pulse Cannon KE Penetrator Heavy Rocket Launcher Power Sword [Rating: 76] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Armored Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Scythe Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 6 | . . . . 2 2 1 1 Weapon 3 | . . 2 . . . . 1 Parts Attached 217 | 6 1 10 37 32 73 23 35 Power 18 | 1 . 1 1 2 7 3 3 Engine 7 | 1 . 1 . 1 3 . 1 Core 11 | . . . 1 1 4 3 2 Reactor . | . . . . . . . . Propulsion 23 | 2 . 2 3 4 5 3 4 Treads 9 | . . 2 1 2 . . 4 Leg . | . . . . . . . . Wheel 14 | 2 . . 2 2 5 3 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 94 | 1 1 2 22 9 27 11 21 Device 50 | . 1 1 11 4 16 4 13 Storage 7 | 1 . . . . 1 2 3 Processor 7 | . . . . 2 . 3 2 Hackware 1 | . . . . . . 1 . Protection 29 | . . 1 11 3 10 1 3 Artifact . | . . . . . . . . Weapon 82 | 2 . 5 11 17 34 6 7 Energy Gun . | . . . . . . . . Energy Cannon 9 | . . . . . 6 1 2 Ballistic Gun 26 | 2 . 5 7 5 6 . 1 Ballistic Cannon 10 | . . . 3 5 2 . . Launcher 12 | . . . 1 5 4 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 25 | . . . . 2 16 4 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 1 2 . . . Parts Lost 39 | . . . . 5 13 4 17 Power 6 | . . . . . 2 . 4 Propulsion 8 | . . . . 3 1 1 3 Utility 13 | . . . . 1 7 2 3 Weapon 12 | . . . . 1 3 1 7 Highest Loss Streak 15 | . . . . 1 2 3 15 Average Slot Usage (%) 93 | . 90 99 99 95 85 87 98 Engine 2 | . 14 11 . 7 1 . . Core 5 | . . . 10 1 4 6 4 Treads 9 | . . 4 18 10 4 . 10 Wheel 8 | . 28 17 2 4 9 19 5 Device 12 | . 5 8 9 11 22 10 8 Storage 10 | . 14 11 11 9 7 10 17 Processor 6 | . . . . 13 1 10 17 Protection 2 | . . 2 1 1 4 5 1 Ballistic Gun 19 | . 28 44 39 30 5 . . Ballistic Cannon 2 | . . . 4 4 1 . . Slashing Weapon 10 | . . . . 1 18 18 28 Naked Turns . | . . . . . . . . Heaviest Build 98 | 12 13 26 29 29 71 88 98 Greatest Support 70 | 20 20 40 43 44 44 36 70 Greatest Overweight (x) 2 | . . 1 1 2 2 2 2 Average Overweight (x) 1 | . . . . . 1 1 1 Largest Inventory Capacity 20 | 6 6 6 6 6 14 20 20 Average Capacity 10 | 5 6 6 6 6 11 15 19 Most Carried 20 | 4 6 6 6 6 12 20 20 Average Carried 9 | 1 5 5 5 5 11 13 17 Final Capacity 20 | 6 6 6 6 6 12 20 8 Final Carried 18 | 4 6 6 6 5 10 18 6 Class Distribution -------------------- 36% | Skirmisher 30% | Mutant 10% | Gunner 7% | Hauler-Mutant 7% | Hauler-Assassin 4% | Tank 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Storage Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hauler-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Matter Collected 6012 | 172 24 73 1822 1849 1046 171 855 Remotely . | . . . . . . . . Salvage Created 7356 | . 24 73 1904 1962 1870 236 1287 Parts 383 | . 3 5 100 106 94 12 63 Haulers Intercepted 13 | . . . 6 5 2 . . Recyclers Shooed 12 | . . . 5 3 2 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 123 | . . 1 36 30 36 7 13 Melee 30 | . . . . . 13 4 13 Guns 59 | . . 1 32 23 3 . . Cannons 8 | . . . 1 . 7 . . AOE 26 | . . . 3 7 13 3 . Classes Destroyed 15 | . 1 2 8 3 1 . . Worker 16 | . . . 4 3 7 1 1 Builder 6 | . . . 1 3 2 . . Tunneler 3 | . . . . 3 . . . Hauler 13 | . . . 6 5 2 . . Recycler 18 | . . . 7 3 4 . 4 Mechanic 2 | . . . 1 . 1 . . Operator 1 | . . 1 . . . . . Watcher 8 | . 1 . 2 4 1 . . Swarmer 34 | . . . 14 4 12 4 . Grunt 49 | . . . 17 15 14 3 . Brawler 3 | . . . . 1 1 . 1 Duelist 3 | . . . 1 2 . . . Sentry 16 | . . 1 4 5 4 . 2 Hunter 6 | . . . . 3 1 . 2 Programmer 12 | . . . . . 4 . 8 Best Kill Streak 10 | . 1 1 9 10 10 4 5 Combat Bots Only 8 | . . 1 7 5 8 4 5 Max Kills in Single Turn 3 | . 1 1 3 3 3 2 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . 2 3 3 2 . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Damage Taken 8975 | . 12 67 1031 1561 2744 441 3119 Core 1711 | . . . 182 171 328 34 996 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 100 . 54 68 53 96 . Volleys Fired 230 | . 1 5 88 98 35 3 . Largest 4 | . 2 4 4 4 4 1 . Hottest 138 | . 40 80 112 123 138 39 . Shots Fired 832 | . 2 20 339 386 82 3 . Gun 704 | . 2 20 310 327 45 . . Cannon 102 | . . . 27 51 24 . . Launcher 26 | . . . 2 8 13 3 . Special . | . . . . . . . . Kinetic 797 | . 2 20 337 378 60 . . Thermal . | . . . . . . . . Explosive 26 | . . . 2 8 13 3 . Electromagnetic 9 | . . . . . 9 . . Robot Hit Streak 27 | . 1 7 10 27 12 1 . Robot Miss Streak 8 | . . 1 8 4 3 2 . Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . 5 . . . . Max Gunslinging Chain 2 | . . . 2 . . . . Shots Hit Robots 599 | . 1 14 152 250 112 12 58 Core Hits 300 | . 1 4 79 100 81 12 23 Critical Hits 14 | . . 2 3 3 4 . 2 Critical Kills 5 | . . . 2 . 1 . 2 Critical Parts Destroyed 8 | . . 1 1 3 3 . . Melee Attacks 228 | . . . . 8 97 28 95 Impact . | . . . . . . . . Slashing 228 | . . . . 8 97 28 95 Piercing . | . . . . . . . . Sneak Attacks 23 | . . . . 1 11 2 9 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks 33 | . . . . . 12 3 18 Damage Inflicted 16482 | . 15 172 2780 4247 5205 849 3214 Guns 6028 | . 15 172 2436 3024 381 . . Cannons 907 | . . . 82 453 372 . . Explosions 3225 | . . . 262 684 1919 360 . Melee 6322 | . . . . 86 2533 489 3214 Ramming . | . . . . . . . . Kinetic 6854 | . 15 172 2518 3477 672 . . Thermal . | . . . . . . . . Explosive 3225 | . . . 262 684 1919 360 . Electromagnetic 81 | . . . . . 81 . . Impact . | . . . . . . . . Slashing 6322 | . . . . 86 2533 489 3214 Piercing . | . . . . . . . . Highest Corruption 6 | . . . 4 3 6 1 6 Average Corruption 3 | . . . 3 2 3 1 4 Corruption Purged 1 | . . . . . 1 . . Effects 93 | . . . 29 21 34 1 8 Message Errors 23 | . . . 10 4 6 1 2 Matter Fused 27 | . . . 8 6 11 . 2 Heat Flow Errors 5 | . . . . 2 1 . 2 Energy Discharges 9 | . . . 3 1 3 . 2 Data Loss (minor) 9 | . . . 2 1 6 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Targeting Errors 16 | . . . 5 6 5 . . Weapon Failures 2 | . . . 1 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 1170 | . . . . 89 384 27 670 Projectiles 48 | . . . . 43 5 . . Explosions 165 | . . . . . 138 27 . Melee 957 | . . . . 46 241 . 670 Knockbacks 9 | . . . . 8 1 . . Impact . | . . . . . . . . Kinetic 9 | . . . . 8 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 168 | . . . . 9 141 18 . Shots 7 | . . . . 1 5 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 402 | . . 96 402 171 162 . 155 Average Temperature 81 | . . 50 105 47 43 . 75 Received Heat Transfer 1866 | . . 18 300 576 684 72 216 Effects 8 | . . . 8 . . . . Shutdowns 2 | . . . 2 . . . . Interference 5 | . . . 5 . . . . Matter Decay 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Peak Influence 1062 | . 7 72 663 905 1062 700 476 Average Influence 492 | . 4 39 409 570 665 580 345 Maximum Alert Level 3 | . . . 2 3 3 3 2 Low Security (%) 11 | 100 100 100 18 . . . . Level 1 17 | . . . 19 8 . . 82 Level 2 58 | . . . 61 71 66 93 17 Level 3 13 | . . . . 20 33 6 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . . 2 4 5 12 1 2 Investigation 2 | . . . . . 1 1 . Extermination 5 | . . . . . 3 . 2 Reinforcement 11 | . . 2 2 4 3 . . Assault 4 | . . . 1 1 2 . . Garrison 4 | . . . 1 . 3 . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . 2 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Distress Signals 13 | . . . 3 7 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 203 | . 1 4 52 54 53 11 28 Peak Tracking Total 8 | . 1 1 8 5 6 4 8 Tactical Retreats 13 | . . . 7 2 1 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Traps Triggered 9 | . 1 . 3 2 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Disabled 15 | . . . 2 6 6 1 . Max in Single Turn 4 | . . . 1 1 4 1 . Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Accessed 32 | . . 2 7 2 9 8 4 Terminals 21 | . . 2 4 1 4 8 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . 2 1 2 . . Scanalyzers 3 | . . . . . 2 . 1 Garrison Access 3 | . . . 1 . 1 . 1 Total Hacks 68 | . . 4 14 5 14 25 6 Successful 25 | . . 1 7 2 3 9 3 Failed 43 | . . 3 7 3 11 16 3 Catastrophic 12 | . . . . 1 4 5 2 Database Lockouts . | . . . . . . . . Manual 23 | . . 4 5 2 2 10 . Terminals 50 | . . 4 10 3 5 25 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . . 2 2 2 . . Scanalyzers 6 | . . . . . 4 . 2 Garrison Access 6 | . . . 2 . 3 . 1 Terminal Hacks 12 | . . . 4 1 . 7 . Open Door 2 | . . . 2 . . . . Level Access Points 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Terminal Index 3 | . . . 1 1 . 1 . Garrison Index 1 | . . . . . . 1 . Locate Traps 1 | . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . . . . . 1 . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . 2 . 1 . . Retrieve Components 3 | . . . 2 . 1 . . Scanalyzer 4 | . . . . . 2 . 2 Insert Component 3 | . . . . . 2 . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 5 | . . 1 1 1 . 2 . Terminals 5 | . . 1 1 1 . 2 . Assimilate 1 | . . . . . . 1 . Botnet 4 | . . 1 1 1 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 28 | . . 2 4 2 9 8 3 Full Trace Events 2 | . . . . . 1 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 21 | . . . 18 . 3 . . Parts Scanalyzed 3 | . . . . . 2 . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 10 | . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . 10 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Turns Passed 7426 | 43 80 397 1637 1663 1877 732 997 Spaces Moved 3897 | 39 89 184 683 763 1075 590 474 Core 3 | 3 . . . . . . . Treads 1581 | . . 43 593 414 317 . 214 Legs . | . . . . . . . . Wheels 2313 | 36 89 141 90 349 758 590 260 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 110 95 100 100 110 Average Speed 130 | 77 80 103 162 133 126 101 145 Slowest Speed 200 | 80 80 190 190 180 185 110 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 19 15 80 65 36 20 20 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 54 | . . . 1 8 15 12 18 Terrain Destroyed 270 | . . . 7 66 142 37 18 Melee 52 | . . . . 7 15 12 18 Projectile 7 | . . . 1 6 . . . AOE 211 | . . . 6 53 127 25 . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total 5412 | 48 96 383 989 1141 1395 680 680 Wait 771 | . . 173 160 226 99 26 87 Move 3890 | 38 88 183 682 762 1074 589 474 Hop . | . . . . . . . . Pick Up 46 | 4 4 4 7 3 11 7 6 Fast Attach 59 | 6 1 3 6 11 19 12 1 Attach 32 | . . 2 1 3 10 5 11 Detach 31 | . . . 2 3 14 8 4 Swap 126 | . . 5 30 18 44 6 23 Drop 64 | . 2 8 13 9 17 2 13 Fire 230 | . 1 5 88 98 35 3 . Melee 160 | . . . . 8 72 22 58 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . . . . 3 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 16) 124 | -10/Materials | Entered another Materials area 124 | -9/Materials | Evolved 2 slots: Weapon x2 342 | -9/Materials | Discovered new exit (range 15) 521 | -9/Materials | Entered Storage 724 | -9/Storage | Learned location of Armory (-3) 726 | -9/Storage | Build established: Skirmisher 1184 | -9/Storage | Destroyed 7 combat bots 1321 | -9/Storage | First assault squad dispatched 2074 | -9/Storage | Garrison activated, responded to threat 2128 | -9/Storage | Discovered new exit (range 16) 2158 | -9/Storage | Entered Materials 2158 | -8/Materials | Evolved 2 slots: Utility x2 3004 | -8/Materials | Discovered new exit (range 4) 3560 | -8/Materials | Build established: Gunner 3758 | -8/Materials | First assault squad dispatched 3799 | -8/Materials | Discovered new exit (range 16) 3821 | -8/Materials | Entered Factory 3821 | -7/Factory | Evolved 2 slots: Utility x2 3873 | -7/Factory | Garrison activated, responded to threat 4317 | -7/Factory | Build established: Mutant 4845 | -7/Factory | Discovered new exit (range 4) 5305 | -7/Factory | Discovered new exit (range 8) 5421 | -7/Factory | First assault squad dispatched 5627 | -7/Factory | Destroyed 8 combat bots 5656 | -7/Factory | Discovered new exit (range 13) 5698 | -7/Factory | Entered another Factory area 5698 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6230 | -6/Factory | Identified exit to Factory 6430 | -6/Factory | Entered another Factory area 6430 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6446 | -5/Factory | Lost 3 parts (1n2u) 6587 | -5/Factory | Build established: Hauler-Assassin 7237 | -5/Factory | Build established: Hauler-Mutant 7390 | -5/Factory | Discovered new exit (range 7) 7410 | -5/Factory | Core integrity fell below 50% 7423 | -5/Factory | Core integrity fell below 20% 7427 | -5/Factory | Self-destructed Last Messages --------------- 07414_ Slug penetrates S-27 Virus. 07415_ System corrupted: Energy discharge (-8). 07415_ Slug penetrates Wall. 07417_ Dropped Focal Shield. 07418_ Dropped Adv. Melee Analysis Suite. 07418_ Dropped Reflective Plating. 07419_ S-27 Virus destroyed. 07419_ K-01 Serf collects debris. 07420_ Dropped Arm. Wheel. 07420_ Lyr. Light Armor Plating destroyed. 07421_ Adv. Melee Analysis Suite destroyed. 07421_ Slug penetrates Wall. 07421_ Dropped Arm. Treads. 07422_ Dropped Adv. Sensor Array. 07425_ Slug penetrates Wall. 07425_ K-01 Serf collects debris. 07425_ Dropped Hcp. Storage Unit. 07425_ Dropped Hcp. Matter Pod. 07426_ Slug penetrates Wall. 07426_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #??? | | ????????????????????????????????????????????# #??? | | ??????????????????????????????############### #?#? | | ??????????????????????????????# ## #??? | | ??????????????????????????????# ## #### | | ??????????????????????????????# !!! / !% | | ??????????????????????????????# !!! ####### | | ??????????????????????????????# !! #?????? | | ??????????????????? ?????????# #?????# | | ???????????????? ????????# #???#?? | | ????????????????# ????????# #???#?# | | ????????????????# ????????# % #?????? | | ????????????????# ????????# ####### | | ??????????????### h* ##??????# ## | | ??????????????# %= #?????# ## [[ | | ??????????????# h #?????#######+####### [[ | | ??????????????# #????????# #?## | | ??????????????# s #????????# #??# ] | | ??????????????+ < #????????# #??# | | ??????????????# k #????????# #??# """" | | ??????????????# Ys######???# #??# """" | | ??????????????# s ==! ##### #??# """" | | ??????????????# !!@! #????"""" | | ???????????????# !!= #????? | | ???????????????# #????? | | ???????????????# =""""" #?####### | | ???????????????# *%""T"" | | ?????????????? + = | | ???????????? # | | ??????????? ?# | | ??????????? ???# ? | | ???????????????# ] #####???# | | ???????????????# #;######????????# | | ???????????????# # ?????????????# | | ???????????????? # ??????????????# | | ?????????????????? #?????????????#### | | ????????????????????? ??????????????#??# | | ?????????????????????? ???????????? ##### | | ?????????????????????????????? ??????????? ### | | ??????????????????????????????????????????? ?## | | ??????????????????????????????????????????? #?# | | ????????????????????????????????????????? ? ?## | | ????????????????????????????????????????? ? ?+ | | ????????????????????????????????????????? ### | | ???????????????????????????????????????? ?? ### | | ????????????????????????????????????????#??##??# | | ????????????????????????????????????????#?##?### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 8 Melee Accuracy 24 Recoil Reduction 3 Offensive Hacking 12 Item Schematics ----------------- Arm. Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataHackingThrower Manual? 0 Play Time 01:34:06 Cumulative 132.6 hours Start 2020.06.19 @ 13:53:09 End 2020.06.30 @ 18:31:22 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 7 Adventurer 36 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0 Lore% 32 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 58f4637b-6b45-43db-99a8-24e42b582bca