Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 16:15:29 Player: lucasboxerhead Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (3704) 3704 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (807) 807 TOTAL SCORE: 8396 Bonus ------- High Alert Combat Kills 315 Follower Combat Kills 292 Entered Garrisons 200 Cogmind --------- Core Integrity 805/850 Matter 9/300 Energy 15/100 System Corruption 2% Temperature Cool (0) Movement Treading (155) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY (4) ------ Improved Signal Interpreter Advanced Targeting Computer Improved Weapon Cycler Advanced Shield Generator > --- WEAPON (6) ------- High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun > --- INVENTORY (5) ---- Micro Nuclear Core Advanced Heat Sink Improved Medium Armor Plating Magnetic Acceleration Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Flexi-carbon Leg > --- UTILITY ---------- Improved Signal Interpreter Advanced Targeting Computer Improved Weapon Cycler Advanced Shield Generator > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Micro Nuclear Core Light Treads Improved Medium Armor Plating Magnetic Acceleration Cannon Magnetic Acceleration Cannon [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Signal Interpreter Device Improved Weapon Cycler Storage High-capacity Matter Pod Processor Signal Interpreter Weapon High-powered Shotgun Energy Gun Particle Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Slots Evolved 8 | . . 2 2 . . . 4 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 2 | . . . . . . . 2 Weapon 4 | . . 2 2 . . . . Parts Attached 68 | 6 4 8 4 4 23 10 9 Power 8 | 1 . . . 1 4 . 2 Engine 3 | 1 . . . . 2 . . Core 4 | . . . . 1 2 . 1 Reactor 1 | . . . . . . . 1 Propulsion 21 | 2 . 5 2 1 6 1 4 Treads 20 | 2 . 5 2 1 6 1 3 Leg 1 | . . . . . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | 1 2 1 . . . 2 2 Device 2 | . . . . . . . 2 Storage 2 | 1 1 . . . . . . Processor 4 | . 1 1 . . . 2 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 31 | 2 2 2 2 2 13 7 1 Energy Gun 3 | . . . . . 3 . . Energy Cannon . | . . . . . . . . Ballistic Gun 19 | 2 2 2 . 1 5 6 1 Ballistic Cannon 7 | . . . . 1 5 1 . Launcher 2 | . . . 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 14 | . . . 2 1 9 . 2 Power 2 | . . . . . 2 . . Propulsion 2 | . . . 1 . 1 . . Utility . | . . . . . . . . Weapon 10 | . . . 1 1 6 . 2 Highest Loss Streak 6 | . . . 2 1 6 . 2 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 96 | . 99 99 97 90 94 97 98 Engine 2 | . 14 11 9 4 . . . Core 6 | . . . . 4 8 9 2 Treads 19 | . 28 22 18 18 18 18 25 Device 1 | . . . . . . . 13 Storage 1 | . 14 . . . . . . Processor 17 | . 13 21 18 18 18 18 13 Energy Gun 2 | . . . . . 6 . . Ballistic Gun 35 | . 28 44 33 25 22 47 39 Ballistic Cannon 7 | . . . . 2 19 4 . Naked Turns . | . . . . . . . . Heaviest Build 44 | 13 15 21 23 23 44 44 36 Greatest Support 82 | 40 40 40 40 40 40 42 82 Greatest Overweight (x) 1 | . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 Most Carried 5 | . 4 5 4 5 5 5 5 Average Carried 4 | . 2 4 2 3 4 5 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 3 5 5 5 5 Class Distribution -------------------- 39% | Executioner 28% | Scavenger-Executioner 20% | Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Executioner | -8/Materials Executioner | -8/Storage Scavenger-Executioner | -8/Garrison Executioner | -8/Recycling Scavenger-Executioner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Matter Collected 3231 | 201 295 765 186 134 875 398 377 Remotely . | . . . . . . . . Salvage Created 4062 | . 295 995 325 203 724 858 662 Parts 181 | . 14 61 18 9 33 27 19 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 14 | . 1 3 1 . . 4 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Combat Hostiles Destroyed 77 | . 6 23 6 4 17 7 14 Guns 69 | . 6 23 5 2 13 6 14 Cannons 5 | . . . . . 4 1 . AOE 3 | . . . 1 2 . . . Classes Destroyed 13 | . 2 5 . 1 2 2 1 Worker 2 | . . 2 . . . . . Tunneler 1 | . . . . . . 1 . Recycler 13 | . . 3 2 . . 8 . Mechanic 1 | . . . . 1 . . . Operator 1 | . 1 . . . . . . Watcher 2 | . . 2 . . . . . Swarmer 11 | . . 8 3 . . . . Grunt 42 | . 6 9 2 2 11 . 12 Brawler 1 | . . . . . . . 1 Duelist 3 | . . . . . 1 1 1 Sentry 15 | . . 6 1 2 3 3 . Hunter 3 | . . . . . 2 1 . Programmer 2 | . . . . . . 2 . Best Kill Streak 9 | . 2 9 6 3 3 6 4 Combat Bots Only 8 | . 2 8 4 2 3 5 4 Max Kills in Single Turn 3 | . 1 2 2 3 1 2 2 Gunslinging 1 | . . 1 . . . . 1 Exploded 2 | . . . 1 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Hostile Shots Fired 336 | . 39 72 34 18 99 28 46 Missed 102 | . 15 24 11 5 22 7 18 Damage Taken 3386 | . 309 634 232 196 1283 330 402 Core 329 | . 18 61 36 13 108 48 45 Absorbed by Shields 130 | . . . . . . . 130 Regen/Repaired (Parts) 93 | . . . . 93 . . . Core Remaining (%) 84 | 100 92 84 . . . 62 . Volleys Fired 174 | . 30 43 7 7 47 14 26 Largest 6 | . 2 4 6 5 6 6 6 Hottest 262 | . 40 92 152 134 262 216 150 Shots Fired 663 | . 60 172 26 24 162 72 147 Gun 616 | . 60 172 20 21 132 64 147 Cannon 40 | . . . . 2 30 8 . Launcher 7 | . . . 6 1 . . . Special . | . . . . . . . . Kinetic 644 | . 60 172 20 23 150 72 147 Thermal 12 | . . . . . 12 . . Explosive 7 | . . . 6 1 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 24 | . 10 16 5 3 24 5 9 Robot Miss Streak 9 | . 2 7 3 4 5 9 9 Penetration Max . | . . . . . . . . Secondary Targets 18 | . . 7 . 1 3 1 6 Max Gunslinging Chain 1 | . . 1 . 1 1 1 1 Shots Hit Robots 399 | . 42 102 12 15 96 29 103 Core Hits 233 | . 16 58 16 13 44 27 59 Critical Kills 3 | . 2 . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 7 | . 2 2 . . 1 1 1 Destroy 5 | . 2 2 . . . . 1 Blast 2 | . . . . . 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7194 | . 419 1537 374 289 1542 915 2118 Guns 6250 | . 415 1510 177 219 1217 603 2109 Cannons 504 | . . . . 36 313 155 . Explosions 225 | . . . 197 28 . . . Melee . | . . . . . . . . Ramming 215 | . 4 27 . 6 12 157 9 Kinetic 6608 | . 415 1510 177 255 1384 758 2109 Thermal 146 | . . . . . 146 . . Explosive 225 | . . . 197 28 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 . . . . 1 2 Average Corruption 1 | . 1 . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . 3 . . . . 1 3 Message Errors 2 | . 2 . . . . . . Matter Fused 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . 1 1 Data Loss (major) 1 | . 1 . . . . . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 7 | . . . . . 3 2 2 Impact 5 | . . . . . 1 2 2 Kinetic 2 | . . . . . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 36 | . 1 10 . 1 4 19 1 Targets Rammed 43 | . 1 11 . 1 4 24 2 Kicked 1 | . . . . . . . 1 Crushed 6 | . . 1 . . . 5 . Highest Temperature 401 | . 18 161 96 84 401 273 399 Average Temperature 84 | . 9 34 40 21 105 90 141 Received Heat Transfer 1368 | . 177 225 72 99 576 27 192 Effects 9 | . . . . . 4 . 5 Energy Bleed 4 | . . . . . 2 . 2 Matter Decay 2 | . . . . . 2 . . Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 370 | . . . . . 370 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Peak Influence 1467 | . 155 507 321 259 1467 716 321 Initial 660 | . . . 150 135 168 660 149 Average 417 | . 47 169 202 178 782 342 172 Maximum Alert Level 4 | . . 2 1 1 4 3 1 Low Security (%) 34 | 100 100 66 54 83 4 20 72 Level 1 26 | . . 17 45 16 9 50 27 Level 2 20 | . . 15 . . 28 28 . Level 3 13 | . . . . . 41 . . Level 4 5 | . . . . . 17 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 2 . 2 . . 3 Investigation 2 | . . . . 1 . . 1 Extermination . | . . . . . . . . Reinforcement 5 | . 1 2 . . . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Distress Signals 7 | . . 4 2 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 7 30 10 5 27 9 23 Peak Tracking Total 10 | . 2 10 5 2 5 4 4 Tactical Retreats 2 | . . 1 . . 1 . . Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Traps Triggered 9 | . 1 1 . 1 3 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Machines Disabled 3 | . . . . . 3 . . Max in Single Turn 1 | . . . . . 1 . . Garrison Relay 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Machines Accessed 8 | . . . . 2 3 3 . Terminals 6 | . . . . . 3 3 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 23 | . . . . 5 7 11 . Successful 11 | . . . . 3 1 7 . Failed 12 | . . . . 2 6 4 . Catastrophic 5 | . . . . . 3 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . . . . . 7 11 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 3 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 8 | . . . . . 1 7 . Record 2 | . . . . . . 2 . Dispatch Records 1 | . . . . . . 1 . Transport Status 1 | . . . . . . 1 . Reinforcement Status 1 | . . . . . . 1 . Assault Status 1 | . . . . . . 1 . Hauler Manifests 1 | . . . . . . 1 . Garrison Registry 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . . 1 3 1 . Full Trace Events 3 | . . . . . 2 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 9 | . . . . . 9 . . Machine Destruction 9 | . . . . . 9 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . . 3 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Total Allies 8 | . . . . . 2 3 3 Largest Group 6 | . . . . . 2 3 6 Highest-Rated Group 113 | . . . . . 59 20 113 Highest-Rated Ally 39 | . . . . . 39 10 31 Total Orders 1 | . . . . . . 1 . GUARD 1 | . . . . . . 1 . Ally Attacks 75 | . . . . . 35 6 34 Total Damage 804 | . . . . . 337 37 430 Kills 11 | . . . . . 7 2 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Turns Passed 7924 | 119 618 855 162 219 2567 2762 622 Spaces Moved 4254 | 75 320 389 83 98 1345 1638 306 Core 8 | 8 . . . . . . . Treads 4244 | 67 320 389 83 98 1345 1638 304 Legs 2 | . . . . . . . 2 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 152 155 Average Speed 164 | 148 160 160 160 160 174 160 156 Slowest Speed 240 | 160 160 160 160 160 240 240 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 38 39 7 17 81 97 11 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 54 | . . . 46 4 1 3 . Melee . | . . . . . . . . Projectile 4 | . . . . . 1 3 . AOE 50 | . . . 46 4 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Total 4777 | 80 374 513 95 141 1461 1721 392 Wait 162 | . 4 48 2 32 26 7 43 Move 4242 | 74 319 388 82 97 1339 1637 306 Hop . | . . . . . . . . Pick Up 20 | . 7 6 . . 3 . 4 Fast Attach 34 | 6 4 . . 2 13 7 2 Attach 14 | . . 3 3 . 3 . 5 Detach 4 | . 3 1 . . . . . Swap 20 | . . 5 1 2 7 3 2 Drop 37 | . 6 8 . . 15 6 2 Fire 174 | . 30 43 7 7 47 14 26 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush 42 | . 1 11 . 1 4 24 1 Escape Stasis 2 | . . . . . 2 . . Rewire 25 | . . . . . 2 23 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 6) 295 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 709 | -10/Materials | Discovered new exit (range 10) 736 | -10/Materials | Identified exit to Materials 738 | -10/Materials | Entered another Materials area 738 | -9/Materials | Evolved 2 slots: Weapon x2 1048 | -9/Materials | Build established: Gunner 1095 | -9/Materials | Discovered new exit (range 7) 1115 | -9/Materials | Identified exit to Mines 1305 | -9/Materials | Discovered exit to Mines (range 16) 1440 | -9/Materials | Destroyed 8 combat bots 1545 | -9/Materials | Discovered new exit (range 16) 1591 | -9/Materials | Identified exit to Materials 1593 | -9/Materials | Entered another Materials area 1593 | -8/Materials | Evolved 2 slots: Weapon x2 1705 | -8/Materials | Discovered new exit (range 15) 1750 | -8/Materials | Identified exit to Storage 1755 | -8/Materials | Entered Storage 1808 | -8/Storage | Repaired Shotgun 1939 | -8/Storage | Garrison activated, responded to threat 1972 | -8/Storage | Identified exit to Garrison 1974 | -8/Storage | Entered Garrison 2062 | -8/Garrison | Rescued a captive Derelict 2067 | -8/Garrison | Rescued a captive Derelict 2116 | -8/Garrison | Lost 6 parts (1p1n4w) 2158 | -8/Garrison | Triggered checkpoint 2368 | -8/Garrison | Triggered checkpoint 2408 | -8/Garrison | Garrison Relay disabled 2443 | -8/Garrison | Discovered new exit (range 14) 2462 | -8/Garrison | Identified exit to Recycling 2472 | -8/Garrison | Discovered exit to Recycling (range 7) 2472 | -8/Garrison | Discovered exit to Recycling (range 38) 2472 | -8/Garrison | Discovered exit to Recycling (range 68) 2478 | -8/Garrison | Build established: Scavenger-Executioner 2542 | -8/Garrison | Triggered checkpoint 2736 | -8/Garrison | Triggered checkpoint 2778 | -8/Garrison | Garrison Relay disabled 2840 | -8/Garrison | Triggered checkpoint 3296 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3610 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4002 | -8/Garrison | Triggered checkpoint 4525 | -8/Garrison | Build established: Gunner 4541 | -8/Garrison | Entered Recycling 5161 | -8/Recycling | Build established: Executioner 7254 | -8/Recycling | Discovered new exit (range 16) 7301 | -8/Recycling | Identified exit to Factory 7303 | -8/Recycling | Entered Factory 7303 | -6/Factory | Accompanied by 3 allies 7303 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 7351 | -6/Factory | Allied Derelicts emerged from ambush trap array 7720 | -6/Factory | Lost 3 allies 7925 | -6/Factory | Self-destructed Last Messages --------------- Soldier. 07899_ Hpw. Shotgun destroyed. 07900_ Lgt. Treads broken. 07900_ Overheating: Short circuit. 07900_ U-05 Engineer lays Concrete. 07903_ System corrupted: Hpw. Shotgun jammed. 07904_ Lgt. Antimatter Reactor broken. 07904_ Overheating: Short circuit. 07904_ U-05 Engineer lays Concrete. 07905_ Hpw. Shotgun destroyed. 07907_ Overheating: Broken Lgt. Antimatter Reactor damaged (-15). 07908_ R-10 Processor collects Carbon-fiber Leg. 07913_ G-50 Soldier destroyed. 07913_ Switching to secondary target: G-50 Soldier. 07913_ G-50 Soldier destroyed. 07913_ R-10 Processor collects Microactuators. 07914_ Overheating: Energy bleed (-1). 07924_ Slug penetrates Wall. 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""""""""" #? % ???????????????? | | ?????#????????? #? ????????????? | | ??????????????""""""""" #??h ???????????? | | ?????????????? #?? ??????????? | | ??????????????""""""""" #??? ??????????? | | ???????????????? #??? #######???????????? | | ???????????????????#######???? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 250 Matter Stores 396 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed TimingTerrainAxe Manual? 0 Play Time 00:43:06 Cumulative 7.8 hours Start 2024.04.07 @ 14:34:52 End 2024.04.07 @ 16:15:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 19 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cc90d27-a4bb-4b09-9d9d-87345f795c26