Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.09 @ 19:44:49 Player: lever1209 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1086) 1086 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3076 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Large Battery Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Trap Scanner Improved Sensor Array Improved Terrain Scanner Seismic Detector Target Analyzer Hacking Drone Bay (1/1) Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Improved Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Trap Scanner Advanced Targeting Computer > --- WEAPON ----------- Improved Medium Laser Makeshift Shrapnel Gun > --- INVENTORY -------- Heat Sink Large Battery Improved Sensor Array Improved Terrain Scanner Seismic Detector Target Analyzer Hacking Drone Bay Bomb Factory No. 2 Grenade Launcher [Rating: 24] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Trap Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Makeshift Shrapnel Gun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 79 | 15 14 11 31 . 1 7 Power 11 | 2 4 1 4 . . . Engine 11 | 2 4 1 4 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 20 | 7 5 4 4 . . . Treads 2 | . . . 2 . . . Leg 9 | 4 4 . 1 . . . Wheel 6 | 3 . 2 1 . . . Hover . | . . . . . . . Flight 3 | . 1 2 . . . . Utility 27 | 1 4 1 15 . 1 5 Device 15 | 1 . . 10 . 1 3 Storage 10 | . 4 1 3 . . 2 Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 21 | 5 1 5 8 . . 2 Energy Gun 7 | 2 . . 5 . . . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 3 1 4 3 . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 11 | . 1 2 1 . . 7 Power 5 | . 1 1 1 . . 2 Propulsion 3 | . . 1 . . . 2 Utility . | . . . . . . . Weapon 3 | . . . . . . 3 Highest Loss Streak 4 | . 1 1 1 . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 92 81 96 100 100 72 Engine 14 | . 10 4 19 22 22 10 Treads 9 | . . . 9 22 22 10 Leg 1 | . 26 . . . . . Wheel 4 | . . 3 12 . . . Flight 4 | . . 16 . . . . Device 8 | . 8 . 14 11 11 8 Storage 16 | . 16 28 11 11 11 13 Processor 6 | . . . 7 11 11 11 Energy Gun 9 | . 5 . 17 11 11 7 Ballistic Gun 12 | . 22 24 3 11 11 5 Naked Turns . | . . . . . . . Heaviest Build 37 | 8 29 21 37 31 32 33 Greatest Support 40 | 20 20 20 40 40 40 40 Greatest Overweight (x) 4 | 1 1 3 3 . . 4 Average Overweight (x) . | . . 1 . . . 1 Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 9 10 10 10 Most Carried 10 | 5 10 10 10 7 10 10 Average Carried 8 | 3 7 8 8 7 8 9 Final Capacity 10 | 5 10 10 10 10 10 10 Final Carried 10 | 4 9 4 7 7 10 8 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1238 | 349 222 127 429 . 36 75 Remotely . | . . . . . . . Salvage Created 1134 | 64 153 133 620 . 43 121 Parts 91 | 4 15 20 42 . 2 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled 7 | . . . 7 . . . Retrieved Matter 57 | . . . 57 . . . Parts Self-Destructed 10 | . . . . . 2 8 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 41 | 1 5 10 21 . 1 3 Guns 40 | 1 5 10 21 . 1 2 AOE 1 | . . . . . . 1 Classes Destroyed 8 | 2 2 1 2 . 1 . Tunneler 2 | 1 . . 1 . . . Watcher 3 | . 1 . 2 . . . Swarmer 23 | . 3 9 11 . . . Grunt 11 | 1 2 . 6 . . 2 Duelist 1 | . . . 1 . . . Sentry 3 | . . . 3 . . . Demolisher 1 | . . 1 . . . . Hunter 2 | . . . . . 1 1 Best Kill Streak 5 | 2 5 3 5 . 1 2 Combat Bots Only 5 | 1 5 3 5 . 1 2 Max Kills in Single Turn 2 | 1 1 2 2 . 1 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 361 | 9 40 86 119 . 20 87 Missed 120 | 4 15 23 33 . 11 34 Damage Taken 2102 | 44 184 422 617 . 153 682 Core 561 | . 26 127 128 . 44 236 Absorbed by Shields . | . . . . . . . Ignored by Resistances 646 | 14 60 140 191 . 43 198 Core Remaining (%) 69 | 100 . 38 . . . . Volleys Fired 118 | 4 18 31 45 . 4 16 Largest 2 | 2 2 2 2 . 2 2 Hottest 112 | 60 60 100 112 . 80 86 Shots Fired 208 | 8 35 57 83 . 8 17 Gun 203 | 8 35 54 83 . 8 15 Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special 3 | . . 3 . . . . Kinetic 114 | 4 26 54 17 . 4 9 Thermal 79 | . . 3 66 . 4 6 Explosive 2 | . . . . . . 2 Electromagnetic 13 | 4 9 . . . . . Robot Hit Streak 22 | 3 6 10 22 . 13 14 Robot Miss Streak 6 | . 3 6 3 . 1 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 3 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 133 | 3 20 31 61 . 6 12 Core Hits 78 | 3 8 14 34 . 4 15 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 4 | . . 1 3 . . . Burn 3 | . . . 3 . . . Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2082 | 60 279 323 988 . 109 323 Guns 1991 | 60 279 299 988 . 109 256 Cannons . | . . . . . . . Explosions 67 | . . . . . . 67 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 994 | 22 218 299 225 . 58 172 Thermal 922 | . . 24 763 . 51 84 Explosive 67 | . . . . . . 67 Electromagnetic 99 | 38 61 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 . Average Corruption 1 | . . . 1 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . 1 . 1 . Data Loss (minor) 1 | . . . 1 . . . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 328 | 6 42 20 328 . 42 72 Average Temperature 78 | 6 22 8 105 . 22 26 Received Heat Transfer 420 | 30 96 . 159 . . 135 Effects 5 | . . . 5 . . . Energy Bleed 1 | . . . 1 . . . Interference 4 | . . . 4 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 3 . . 1 Heat Transferred 2418 | . . 50 2072 . 111 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 232 | 25 131 232 206 30 . . Initial 42 | . . 42 . 30 . . Average 64 | 11 73 75 70 30 . . Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 96 | 100 100 95 96 100 . . Level 1 3 | . . 4 3 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | 1 10 11 29 . 1 6 Peak Tracking Total 6 | 1 4 3 6 . 1 3 Tactical Retreats 3 | . . 1 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 3 | . . . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . . . 6 . . . Terminals 4 | . . . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 8 | . . . 8 . . . Successful 5 | . . . 5 . . . Failed 3 | . . . 3 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 6 | . . . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . 3 . . . Record 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . 4 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5205 | 408 254 1245 1368 56 1083 791 Spaces Moved 3186 | 348 128 637 1023 36 667 347 Core 160 | 75 . . . . . 85 Treads 1280 | . . . 315 36 667 262 Legs 391 | 254 128 6 3 . . . Wheels 906 | 19 . 182 705 . . . Hover . | . . . . . . . Flight 449 | . . 449 . . . . Fastest Speed 50 | 50 120 80 80 160 160 160 Average Speed 147 | 104 133 178 114 160 160 215 Slowest Speed 280 | 120 190 280 260 160 160 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 7 32 80 56 12 66 50 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . 2 4 Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . 1 . . . 4 Melee . | . . . . . . . Projectile 1 | . . 1 . . . . AOE 4 | . . . . . . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3475 | 385 179 692 1137 35 675 372 Wait 11 | 8 . . 3 . . . Move 3180 | 347 127 636 1022 35 666 347 Hop . | . . . . . . . Pick Up 37 | 2 9 3 20 . 3 . Fast Attach 14 | 9 2 2 1 . . . Attach 27 | 6 5 7 7 . . 2 Detach 17 | 8 4 3 1 . . 1 Swap 38 | . 7 2 23 . 1 5 Drop 33 | 1 7 8 15 . 1 1 Fire 118 | 4 18 31 45 . 4 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 184 | -11/Scrapyard | Discovered new exit (range 8) 409 | -11/Scrapyard | Entered Materials 424 | -10/Materials | Build established: Mutant 599 | -10/Materials | Discovered new exit (range 12) 663 | -10/Materials | Entered Mines 837 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 872 | -10/Mines | Discovered new exit (range 8) 974 | -10/Mines | Build established: Scavenger-Mutant 1354 | -10/Mines | Build established: Mutant 1761 | -10/Mines | Learned Materials emergency access door positions 1780 | -10/Mines | Assembled infested the area 1785 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1821 | -10/Mines | Core integrity fell below 50% 1908 | -10/Mines | Entered Materials 1908 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1909 | -9/Materials | Discovered new exit (range 14) 2647 | -9/Materials | Discovered new exit (range 8) 3255 | -9/Materials | Discovered new exit (range 12) 3276 | -9/Materials | Entered Mines 3308 | -9/Mines | Learned Materials emergency access door positions 3321 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3332 | -9/Mines | Entered Zion 3484 | -7/Zion | System corruption cleaned by Quarantine Array 3897 | -7/Zion | Learned location of Data Miner (-6) 3936 | -7/Zion | Given the Hacking Drone Bay 3945 | -7/Zion | Found Prototype Device 4333 | -7/Zion | Found Prototype Device 4359 | -7/Zion | Discovered new exit (range 12) 4377 | -7/Zion | Received a visual enhancement algorithm 4415 | -7/Zion | Entered Proximity Caves 4416 | -6/Proximity Caves | Identified exit to Factory 4680 | -6/Proximity Caves | Identified Hacking Drone Bay 4969 | -6/Proximity Caves | Core integrity fell below 50% 5013 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 5199 | -6/Proximity Caves | Core integrity fell below 20% 5206 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Lgt. Treads destroyed. Critical hit (Burn: +37). G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. Acquired 28 matter. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. Adv. Heat Sink fries itself beyond repair. Acquired 17 matter. Carbon-fiber Leg fries itself beyond repair. Lgt. Angular Momentum Engine fries itself beyond repair. M-22 Extractor reprogrammed Fire Trap. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. Mak. Shrapnel Gun destroyed. Dropped Heat Sink. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? #?????#??????????????????????? | | ??????????????? #???? ##????????????????????? | | ??????????????? #?## ##???????????????????? | | ??????????????? ?# ???????????????????? | | ????????????????# ## ???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ??????????????????# #???????????????????? | | ???????????????????# ##??????????????????? | | ??????????????????## #??????????????????? | | ??????????????????# ?? #??????????????????? | | ??????????????????# ??# #??????????????????? | | ??????????????????# ??# ##??????????????????? | | ???????????????????# ###ss #???????????????????? | | ???????#????????????# ##???????????????????? | | ???????# ???????????## s #????????????????????? | | ???????# ???????????## ##????????????????????? | | ???????? ???????###### #?????????????????????? | | ?????????# ####### ## #?????????????????????? | | ????????## # #?????????????????????? | | ????????# ???# @ ##????????????????????? | | ????????# ???# #????????????????????? | | ????????# #??# ##????????????????????? | | ????????# ### ##?????????????????????? | | ???????## ##??????????????????????? | | ???????# ##??????????????????????? | | ???????# #??????????????????????? | | ???????##### ### #?????????????????????? | | ???????????### ##?# #????????????????????? | | ?????????##### ##??## ???????????????????? | | ???????### ###?????## ?????????????????? | | ??????## ##?????????# #?????????????????? | | ??????# ##???????????# #?????????????????? | | ??????# #####?????????????# #?????????????????? | | ??????# ##???????####?????? ?????????????????? | | ??????# ###??#### ##??????##????????????????? | | ??????# #### ##???????????????????????? | | ??????## ## #######?????????????????? | | ???????## # #???????????????##? | | ????????## ## #?????????????### # | | ?????????# ## ### % ##???????????## | | ?????????#### #### ##??????????# ## | | ????????????# #?# ##?????????# | | ?###???????## ### #?????????#### | | ## #####?## ## ## ##???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 21 Energy Capacity 475 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Battle Rifle | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Chainsword | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Force Booster | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness One Hack Too Far Risk Taker Robot Respite Safety First Storm Trooper Tourist Uninvited Guest Challenges ------------ None Game ------ Seed ShrapnelLinkedExoskeleton Manual? 0 Play Time 01:19:14 Cumulative 1.2 hours Start 2024.04.09 @ 15:03:06 End 2024.04.09 @ 19:44:49 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b897cab7-72f6-43cb-88a3-c7de122c47cf