Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.10 @ 22:17:33 // Winter2019/RPGLIKE Player: Kenzurith Result: Destroyed by JQ-QC0(z) with Makeshift Spear Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (2291) 2291 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (336) 336 TOTAL SCORE: 6802 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -264 Cogmind --------- Core Integrity 0/600 Matter 300/300 Energy 1542/2360 System Corruption 2% Temperature Cool (0) Movement Treading (145) Location -7/Zion Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Light Fission Core > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (7) ------ Superbattery Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Improved Shield Generator Long-range Tractor Beam > --- WEAPON (3) ------- Precision Shock Rifle > --- INVENTORY (4) ---- Heavy Rocket Launcher Scythe Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Fission Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Superbattery Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Improved Shield Generator Long-range Tractor Beam > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Thief Drone Bay Precision Shock Rifle Heavy Rocket Launcher Scythe [Rating: 82] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Superbattery Device Improved Terrain Scanner Storage Superbattery Processor Armor Integrity Analyzer Protection Insulated Plating Weapon AWS/Autocannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Slots Evolved 12 | 2 1 2 . . 3 3 . . 1 Power 1 | . . . . . . 1 . . . Propulsion 3 | 1 . . . . 2 . . . . Utility 6 | . 1 1 . . 1 2 . . 1 Weapon 2 | 1 . 1 . . . . . . . Parts Attached 56 | 3 6 6 2 2 5 21 3 . 8 Power 7 | . 1 . . . 1 3 1 . 1 Engine . | . . . . . . . . . . Core 7 | . 1 . . . 1 3 1 . 1 Reactor . | . . . . . . . . . . Propulsion 12 | 1 . 2 . . 2 6 . . 1 Treads 5 | . . . . . . 4 . . 1 Leg 7 | 1 . 2 . . 2 2 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | . 4 1 1 2 2 7 2 . 1 Device 7 | . 1 . . 1 . 3 1 . 1 Storage 4 | . . . 1 1 . 1 1 . . Processor 5 | . 2 . . . . 3 . . . Hackware . | . . . . . . . . . . Protection 4 | . 1 1 . . 2 . . . . Artifact . | . . . . . . . . . . Weapon 17 | 2 1 3 1 . . 5 . . 5 Energy Gun 6 | 1 . 1 . . . 2 . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | 1 1 1 . . . . . . . Ballistic Cannon 6 | . . . 1 . . 3 . . 2 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . 1 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 3 . . . Parts Lost . | . . . . . . . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . Average Slot Usage (%) 87 | . 99 100 86 77 80 84 85 86 86 Engine 1 | . 9 . . . . . . . . Core 9 | . 4 12 11 11 9 7 13 13 12 Treads 14 | . . . . . . 16 26 26 25 Leg 12 | . 28 25 22 22 30 13 . . . Device 15 | . 7 12 11 12 9 15 20 20 21 Storage 5 | . . . 6 10 9 7 5 6 6 Processor 11 | . 14 12 11 11 9 10 13 13 12 Protection 3 | . 6 5 4 . 3 4 . . . Energy Gun 2 | . 11 6 4 . . . . . . Ballistic Gun 3 | . 16 18 4 . . . . . . Ballistic Cannon 5 | . . . 6 11 9 7 6 6 5 Naked Turns . | . . . . . . . . . . Heaviest Build 86 | 8 11 15 70 70 73 86 86 85 86 Greatest Support 88 | 20 20 20 20 20 40 88 88 88 88 Greatest Overweight (x) 3 | . . . 3 3 3 3 . . . Average Overweight (x) . | . . . 1 3 1 . . . . Largest Inventory Capacity 4 | . 2 2 2 3 3 4 4 4 4 Average Capacity 3 | . 1 2 2 2 3 3 4 4 4 Most Carried 4 | . 2 2 2 3 3 4 4 4 4 Average Carried 3 | . 1 1 1 2 3 3 4 4 3 Final Capacity 4 | . 2 2 2 3 3 4 4 4 4 Final Carried 4 | . 2 2 2 3 3 4 4 4 3 Class Distribution -------------------- 57% | Skirmisher 20% | Mutant 10% | Gunner 6% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Matter Collected 861 | 230 106 101 . . 91 205 18 30 80 Remotely 80 | . . . . . . . . . 80 Salvage Created 1420 | . 350 287 . . 292 291 . . 200 Parts 106 | . 13 13 . . 20 30 7 . 23 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 . Prevented 2 | . . . . . . . . 2 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Combat Hostiles Destroyed 48 | . 10 3 . . 13 14 3 . 5 Melee 3 | . . 3 . . . . . . . Guns 11 | . 10 . . . . . . . 1 Cannons 33 | . . . . . 12 14 3 . 4 Classes Destroyed 11 | . 1 1 . . 2 3 1 . 3 Recycler 2 | . . 2 . . . . . . . Watcher 3 | . . . . . 2 1 . . . Swarmer 3 | . . . . . . 3 . . . Grunt 28 | . 10 3 . . 11 4 . . . Sentry 3 | . . . . . 2 1 . . . Hunter 1 | . . . . . . 1 . . . Programmer 5 | . . . . . . 5 . . . Zionite 6 | . . . . . . . . . 6 Tinkerer 1 | . . . . . . . . . 1 Thief 1 | . . . . . . . 1 . . Master Thief 2 | . . . . . . . 2 . . Mutant 5 | . . . . . . . . . 5 Best Kill Streak 7 | . 2 5 . . 7 4 2 . 7 Combat Bots Only 7 | . 2 3 . . 7 4 2 . 4 Max Kills in Single Turn 1 | . 1 1 . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Damage Taken 1941 | . 675 33 . . 98 126 . . 1009 Core 1497 | . 504 16 . . 84 94 . . 799 Absorbed by Shields 377 | . . . . . . 5 . . 372 Redirected to Core 1256 | . 385 16 . . 52 82 . . 721 Core Remaining (%) 96 | 100 . . . 88 100 . . . . Volleys Fired 55 | . 48 . . . . . . . 7 Largest 2 | . 2 . . . . . . . 1 Hottest 70 | . 70 . . . . . . . 55 Shots Fired 211 | . 96 . . . 41 32 10 . 32 Gun 103 | . 96 . . . . . . . 7 Cannon 108 | . . . . . 41 32 10 . 25 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 156 | . 48 . . . 41 32 10 . 25 Thermal 48 | . 48 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 7 | . . . . . . . . . 7 Robot Hit Streak 35 | . 12 . . . 20 12 7 . 35 Robot Miss Streak 4 | . 3 . . . 4 1 1 . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Autonomous 109 | . . . . . 41 32 10 . 26 Shots Hit Robots 184 | . 73 7 . . 35 27 9 . 33 Core Hits 77 | . 26 5 . . 14 15 3 . 14 Critical Hits 5 | . . . . . 2 2 . . 1 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 4 | . . . . . 1 2 . . 1 Melee Attacks 9 | . . 7 . . . . . . 2 Impact . | . . . . . . . . . . Slashing 9 | . . 7 . . . . . . 2 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . 2 . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9521 | . 767 322 . . 2694 2609 794 . 2335 Guns 903 | . 767 . . . . . . . 136 Cannons 8183 | . . . . . 2694 2597 794 . 2098 Explosions . | . . . . . . . . . . Melee 410 | . . 322 . . . . . . 88 Ramming 25 | . . . . . . 12 . . 13 Kinetic 8437 | . 254 . . . 2694 2597 794 . 2098 Thermal 513 | . 513 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 136 | . . . . . . . . . 136 Impact . | . . . . . . . . . . Slashing 410 | . . 322 . . . . . . 88 Piercing . | . . . . . . . . . . Highest Corruption 4 | . 4 4 4 4 4 . . . 2 Average Corruption 3 | . 3 4 4 4 3 . . . 1 Corruption Purged . | . . . . . . . . . . Effects 25 | . 2 9 5 1 8 . . . . Message Errors 5 | . . 2 1 . 2 . . . . Matter Fused 8 | . 1 4 2 . 1 . . . . Heat Flow Errors 6 | . . 2 1 1 2 . . . . Energy Discharges 3 | . . . 1 . 2 . . . . Data Loss (minor) 3 | . 1 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1598 | . . . . . 510 622 133 . 333 Projectiles 1550 | . . . . . 510 622 133 . 285 Explosions . | . . . . . . . . . . Melee 48 | . . . . . . . . . 48 Knockbacks 35 | . . . . . 10 9 5 . 11 Impact . | . . . . . . . . . . Kinetic 34 | . . . . . 9 9 5 . 11 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 4 | . . . . . . 1 . . 3 Targets Rammed 6 | . . . . . . 2 . . 4 Kicked 1 | . . . . . . 1 . . . Crushed 1 | . . . . . . . . . 1 Highest Temperature 257 | . 140 257 215 222 193 . . . 36 Average Temperature 51 | . 36 113 113 118 90 . . . 18 Received Heat Transfer 503 | . 357 18 . . 54 6 . . 68 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 4 . . . . . . . . Heat Transferred 1517 | . 1517 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Peak Influence 276 | . 194 128 . . 276 221 . . . Initial 125 | . . 33 . . . 125 . . . Average 102 | . 101 71 . . 165 100 . . . Maximum Alert Level 1 | . . . . . 1 1 . . . Low Security (%) 93 | 100 100 100 . 100 74 93 . . . Level 1 6 | . . . . . 25 6 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 4 1 . . 6 6 . . . Investigation 7 | . 3 1 . . 1 2 . . . Extermination 4 | . . . . . . 4 . . . Reinforcement 3 | . 1 . . . 2 . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Distress Signals 2 | . 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 72 | . 21 3 . . 14 10 4 . 20 Peak Tracking Total 9 | . 4 3 . . 9 4 2 . 9 Tactical Retreats 7 | . 1 . . . 4 1 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Traps Triggered 7 | . 3 . . . 3 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Machines Disabled 1 | . . . . . 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Machines Accessed 19 | . 7 1 2 1 1 6 . . 1 Terminals 9 | . 4 . . . 1 4 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 4 | . 2 . . . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 41 | . 15 1 2 1 4 13 . . 5 Successful 25 | . 10 1 2 1 3 3 . . 5 Failed 16 | . 5 . . . 1 10 . . . Catastrophic 3 | . 1 . . . . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 23 | . 10 . 1 . 4 8 . . . Terminals 21 | . 9 . . . 4 8 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 10 | . 5 . . . . 5 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 17 | . 5 1 2 1 2 1 . . 5 Record 1 | . . . 1 . . . . . . Part Schematic 5 | . . . . . . . . . 5 Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 2 | . . 1 . 1 . . . . . Branch Access Points 2 | . . . . . 1 1 . . . Recycling Unit Index 2 | . 2 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 2 . . . Retrieve Components 3 | . 1 . . . . 2 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 4 . . . 1 . . . . Terminals 2 | . 1 . . . 1 . . . . Botnet 1 | . . . . . 1 . . . . Search 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Mechanics 1 | . 1 . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Tunnel 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 3 . . . 1 6 . . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 5 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 15 | . 8 . . . . 7 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 1 | . . . . 1 . . . . . RETURN 1 | . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . 1 1 1 Drone Launches 1 | . . . . 1 . . . . . Drone Recoveries 1 | . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Turns Passed 6586 | 20 860 314 350 105 398 2377 270 390 1502 Spaces Moved 4242 | 13 555 224 213 43 226 1520 181 269 998 Core . | . . . . . . . . . . Treads 2384 | . . . . . . 936 181 269 998 Legs 1858 | 13 555 224 213 43 226 584 . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 210 150 145 145 145 145 Average Speed 143 | 120 120 120 161 210 162 146 145 145 145 Slowest Speed 210 | 120 120 120 210 210 210 205 145 145 145 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 2 80 46 59 14 24 29 42 51 80 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 4 | . 2 . 1 . . . . . 1 Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 7 | . . 2 . . . . 1 1 3 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 13 | . . . . . 8 4 1 . . Melee . | . . . . . . . . . . Projectile 13 | . . . . . 8 4 1 . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Total 4635 | 16 663 258 220 58 257 1663 189 269 1042 Wait 167 | . 30 11 . 12 12 96 3 1 2 Move 4233 | 12 554 223 212 42 225 1519 180 268 998 Hop . | . . . . . . . . . . Pick Up 7 | . 4 . 1 . . 1 . . 1 Fast Attach 48 | 3 6 4 2 2 4 19 2 . 6 Attach 2 | . . . . . . . . . 2 Detach 7 | . 1 1 . 1 . 3 . . 1 Swap 6 | . . 2 . . 1 2 1 . . Drop 42 | 1 5 4 5 1 2 16 3 . 5 Fire 55 | . 48 . . . . . . . 7 Melee 9 | . . 7 . . . . . . 2 Ram . | . . . . . . . . . . Kick 1 | . . . . . . 1 . . . Crush 5 | . . . . . . 1 . . 4 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 53 | . 15 6 . . 13 5 . . 14 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 5 exits: [*Fac] / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: Pro) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 21 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Upgraded with Utility slot (x1) 132 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 11) 409 | -10/Materials | Discovered new exit (range 9) 442 | -10/Materials | Identified exit to Materials 677 | -10/Materials | Reached level 2 732 | -10/Materials | Discovered exit to Materials (range 16) 881 | -10/Materials | Entered Mines 932 | -10/Mines | Discovered exit to Materials (range 7) 1016 | -10/Mines | Met a Derelict shopkeep closing up shop 1044 | -10/Mines | Upgraded with Utility slot (x1) 1054 | -10/Mines | Upgraded with Weapon slot (x1) 1190 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1190 | -10/Mines | Discovered new exit (range 5) 1195 | -10/Mines | Entered Exiles 1211 | -10/Exiles | Discovered new exit (range 15) 1225 | -10/Exiles | Met 8R-AWN 1246 | -10/Exiles | Met EX-HEX 1279 | -10/Exiles | Met EX-BIN 1293 | -10/Exiles | Aligned with FarCom system 1294 | -10/Exiles | Given EX-Vault access code 1321 | -10/Exiles | Opened EX-Vault 1334 | -10/Exiles | Found AWS/Autocannon 1346 | -10/Exiles | Found Superbattery 1391 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1452 | -10/Exiles | Met EX-DEC 1463 | -10/Exiles | Learned location of Zion (-7) 1528 | -10/Exiles | Discovered new exit (range 10) 1545 | -10/Exiles | Stole two prototypes: Superbattery, AWS/Autocannon 1545 | -10/Exiles | Entered Mines 1547 | -9/Mines | Reached level 3 1554 | -9/Mines | Learned Materials stockpile data 1559 | -9/Mines | Found the Drone Emporium 1567 | -9/Mines | Found Prototype Device 1567 | -9/Mines | Identified Thief Drone Bay 1635 | -9/Mines | Discovered new exit (range 8) 1650 | -9/Mines | Entered Materials 1652 | -8/Materials | Reached level 4 1655 | -8/Materials | Garrison activated, responded to threat 1702 | -8/Materials | Destroyed 7 combat bots 1750 | -8/Materials | Upgraded with Propulsion slot (x1) 1756 | -8/Materials | Upgraded with Propulsion slot (x1) 1761 | -8/Materials | Reached level 5 1872 | -8/Materials | Upgraded with Utility slot (x1) 1983 | -8/Materials | Discovered new exit (range 15) 2048 | -8/Materials | Entered Factory 2050 | -7/Factory | FarCom data flow suspended 2050 | -7/Factory | Reached level 6 2342 | -7/Factory | Discovered new exit (range 15) 2359 | -7/Factory | Build established: Scavenger-Gunner 2637 | -7/Factory | Reached level 7 2761 | -7/Factory | Build established: Gunner 2901 | -7/Factory | Upgraded with Utility slot (x1) 3082 | -7/Factory | Discovered new exit (range 4) 3129 | -7/Factory | Upgraded with Utility slot (x1) 3237 | -7/Factory | Build established: Skirmisher 3657 | -7/Factory | Identified exit to Lower Caves 4296 | -7/Factory | Identified exit to Storage 4296 | -7/Factory | Reached level 8 4305 | -7/Factory | Upgraded with Power slot (x1) 4425 | -7/Factory | Entered Lower Caves 4425 | -7/Lower Caves | Spotted VD-CX4(f) 4426 | -7/Lower Caves | Encountered a Master Thief 4426 | -7/Lower Caves | Destroyed VD-CX4(f) 4432 | -7/Lower Caves | Spotted N5-MKB(f) 4433 | -7/Lower Caves | Encountered a Master Thief 4440 | -7/Lower Caves | Destroyed N5-MKB(f) 4489 | -7/Lower Caves | Identified exit to Lower Caves 4695 | -7/Lower Caves | Entered another Lower Caves area 4764 | -7/Lower Caves | Learned Factory security intel 5076 | -7/Lower Caves | Discovered new exit (range 6) 5084 | -7/Lower Caves | Identified exit to Zion 5085 | -7/Lower Caves | Entered Zion 5087 | -7/Zion | Reached level 9 5404 | -7/Zion | Identified exit to Proximity Caves 5771 | -7/Zion | Learned location of Extension (-4) 6219 | -7/Zion | Upgraded with Utility slot (x1) 6465 | -7/Zion | Attacked by Zionites 6566 | -7/Zion | Core integrity fell below 50% 6578 | -7/Zion | Core integrity fell below 20% 6587 | -7/Zion | Destroyed by JQ-QC0(z) with Makeshift Spear Last Messages --------------- 06552_ BN-G6G(z) pulls a Mak. Spear out of the Twisted Machinery. 06552_ 04-V1O(z) pulls a Mak. Spear out of the Twisted Machinery. 06555_ HO-A7Z(z) destroyed. 06556_ Acquired 10 matter. 06557_ Adv. Treads severed. 06559_ HD-ULL(M) misfires. 06560_ Acquired Adv. Treads. 06561_ HD-ULL(M) destroyed. 06562_ Acquired 10 matter. 06565_ Prc. Shock Rifle severed. 06565_ Acquired Prc. Shock Rifle. 06566_ Acquired 10 matter. 06570_ GA-JJA(z) overheating. 06578_ GA-JJA(z) pulls a Mak. Hammer out of the Twisted Machinery. 06580_ HU-803(z) pulls a Mak. Sword out of the Twisted Machinery. 06581_ LQ-OWF(z) pulls a Mak. Laser out of the Twisted Machinery. 06583_ Crushed BN-G6G(z). 06583_ BN-G6G(z) destroyed. 06584_ Slammed into 04-V1O(z). 06587_ Slammed into JQ-QC0(z). 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"# """ """"" """""###""" | | #####"" " ##"c """"""" """""""""" | | ?#### ##" "" """" """"""""" | | ?#?##"" # ##" ] "" z | | #####"" "# #"" ] =%!zzz | | #######""# z z% "" z | | ############ " /@= "" #""""""" | | ?#?######### " %z "" """"""""" | | ############# """ " ""#"""#"" | | #?#####?##?##" """ """###"#" | | ##########?###" """ "######" | | ################"" "" """##?##" | | ################"" """ "" """#####""""""" | | ###?#?########"""" ""#" """" """"#?###""#""" | | #######?######"""" """""""""" #"""##########" | | ##############""" """"""" """#######?#### | | ##?###########"" "" """######?#?### | | ?####""##"""#""" """ """#########?#? | | ###"""""""""""" """ ""####?###?#### | | " #""" """ """ "" ""####??###?#?? | | " #"#" ![ "" """ """#####?#?#### | | #"#" % "" """ ""#######??#### | | ##"" *""""" " """ ""#####?####### | | """""" ""#" """#########?## | | """##" "#"" """"########### | | =%! "##""" "" """" """#"##???##### | | ###" """"" "" "" """""#######?#? | | ##"" ""#""" """ "" """"#####?## | | " #""" ""#"""""""" "" ""#####?##? | | " #"#" "####""""" "" "##?#??##? | | ####"" "######"" """ ""###?#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 2500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 150 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 4 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Levels Raised 8 | . 1 . . 1 2 3 . . 1 XP Earned 15275 | 3000 1745 850 350 500 3585 3595 500 500 650 XP Spent 14370 | 1050 1370 1600 . 750 3000 4600 . . 2000 Upgrades 19 | 3 5 2 . 1 3 4 . . 1 Power Slot 1 | . . . . . . 1 . . . Propulsion Slot 3 | 1 . . . . 2 . . . . Utility Slot 6 | . 1 1 . . 1 2 . . 1 Weapon Slot 2 | 1 . 1 . . . . . . . Heat Dissipation 2 | 1 1 . . . . . . . . Inventory Capacity 4 | . 2 . . 1 . 1 . . . Terrain Scan Density 1 | . 1 . . . . . . . . Protomatter Created 711 | . 196 . . . 254 131 10 . 120 Integrity Restored 1070 | . 321 132 . . 233 115 . . 269 Core 884 | . 321 132 . . 151 94 . . 186 Parts 186 | . . . . . 82 21 . . 83 Protomatter Decayed 280 | . 45 . . . 133 92 10 . . Game ------ Seed SuspensionSubatomicMachine Manual? 0 Play Time 00:41:58 Cumulative 306.8 hours Start 2021.07.10 @ 21:24:35 End 2021.07.10 @ 22:17:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 162 Rogue 159 Adventurer 1 Explorer 2 Win Type - Total 5 Types 3/1/1/0/0/0/0/0/0 Lore% 80 Gallery% 88 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(0,0,0) Steam 1 RUN: d80f30f6-373c-4d42-a904-82c7f497eda6