Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 19:13:56 Player: Mertly Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (523) 523 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (758) 758 TOTAL SCORE: 3171 Bonus ------- Follower Combat Kills 158 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 131/300 Energy 86/100 System Corruption 3% Temperature Cool (12) Movement Treading (330) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (4) ------ Huge Storage Unit Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Hardened Medium Armor Plating > --- WEAPON (2) ------- Makeshift Hammer Makeshift Spear > --- INVENTORY (25) --- Heavy Ion Engine Light Nuclear Core Improved Deuterium Engine Makeshift Power Source Makeshift Power Source Improved Aluminum Leg Improved Aluminum Leg Makeshift Leg Compact Matter Pod (150) Experimental Target Analyzer Particle Charger Makeshift Light Armor Plating System Shield Mobile Refinery Mk. CCLXVII Assault Rifle Barrage Gun Rocket Launcher Enhanced Flamer Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit 0b10 Decoder Chip [Scout] Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer > --- WEAPON ----------- Heavy Battle Rifle Makeshift Hammer > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Makeshift Power Source Makeshift Power Source Light Treads Improved Aluminum Leg Improved Aluminum Leg Makeshift Leg Compact Matter Pod Experimental Target Analyzer Particle Charger Hardened Medium Armor Plating Hardened Medium Armor Plating Makeshift Light Armor Plating System Shield Mobile Refinery Mk. CCLXVII Assault Rifle Barrage Gun Advanced Assault Cannon Rocket Launcher Enhanced Flamer Makeshift Spear Self-destruct Interrupter GAL Module [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Huge Storage Unit Device Mobile Refinery Mk. CCLXVII Storage Huge Storage Unit Processor Experimental Melee Analysis Suite Hackware Experimental System Shield Protection Hardened Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 53 | 6 6 15 1 14 11 Power 7 | 1 . 3 . 2 1 Engine 6 | 1 . 2 . 2 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 11 | 2 . 4 . 1 4 Treads 6 | 2 . . . . 4 Leg 5 | . . 4 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 3 3 . 10 2 Device 1 | . . . . 1 . Storage 3 | 1 2 . . . . Processor 8 | . . . . 8 . Hackware 1 | . . . . 1 . Protection 6 | . 1 3 . . 2 Artifact . | . . . . . . Weapon 16 | 2 3 5 1 1 4 Energy Gun 4 | 1 . 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 3 2 1 . . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 11 | . . 2 . 9 . Parts Lost 8 | . 1 3 . . 4 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . . 1 Utility . | . . . . . . Weapon 5 | . 1 2 . . 2 Highest Loss Streak 4 | . 1 1 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 92 95 96 99 99 Engine 11 | . 14 8 11 11 10 Treads 4 | . 28 5 . . 20 Leg 18 | . . 15 22 22 . Device 2 | . . . . 3 . Storage 11 | . 14 11 11 11 11 Processor 17 | . . . . 24 31 Hackware 2 | . . . . 3 . Protection 7 | . 7 30 33 2 1 Energy Gun 2 | . 9 4 15 . . Ballistic Gun 11 | . 19 17 3 11 9 Launcher 7 | . . . . 11 . Naked Turns . | . . . . . . Heaviest Build 108 | 14 90 106 106 108 106 Greatest Support 48 | 40 40 40 26 33 48 Greatest Overweight (x) 7 | 2 2 5 4 7 5 Average Overweight (x) 4 | . 1 3 3 5 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 Most Carried 25 | 6 9 24 25 25 25 Average Carried 21 | 3 7 15 23 24 24 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 4 9 23 25 25 20 Class Distribution -------------------- 92% | Mutant 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1317 | 230 248 287 . 444 108 Remotely . | . . . . . . Salvage Created 886 | . 493 393 . . . Parts 52 | . 29 23 . . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . 5 4 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 15 | . 9 6 . . . Guns 15 | . 9 6 . . . Classes Destroyed 7 | . 5 2 . . . Worker 2 | . . 2 . . . Hauler 1 | . 1 . . . . Recycler 2 | . 1 1 . . . Watcher 2 | . 1 1 . . . Swarmer 4 | . 3 1 . . . Grunt 9 | . 6 3 . . . Sentry 2 | . . 2 . . . Best Kill Streak 5 | . 3 5 . . . Combat Bots Only 3 | . 3 2 . . . Max Kills in Single Turn 1 | . 1 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 214 | . 51 86 . . 77 Missed 63 | . 19 17 . . 27 Damage Taken 2447 | . 346 853 . . 1248 Core 445 | . 39 130 . . 276 Absorbed by Shields . | . . . . . . Redirected to Shielding 9 | . . 9 . . . Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 91 | . 39 37 . . 15 Largest 2 | . 2 2 . . 2 Hottest 90 | . 60 90 . . 81 Shots Fired 181 | . 78 73 . . 30 Gun 167 | . 78 73 . . 16 Cannon 14 | . . . . . 14 Launcher . | . . . . . . Special . | . . . . . . Kinetic 144 | . 51 63 . . 30 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 37 | . 27 10 . . . Robot Hit Streak 15 | . 8 15 . . 4 Robot Miss Streak 6 | . 6 4 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 115 | . 44 53 . . 18 Core Hits 43 | . 21 21 . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 Critical Strikes 3 | . . 1 . . 2 Destroy 2 | . . 1 . . 1 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1674 | . 577 620 . . 477 Guns 1424 | . 548 620 . . 256 Cannons 221 | . . . . . 221 Explosions 29 | . 29 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1249 | . 304 468 . . 477 Thermal 29 | . 29 . . . . Explosive . | . . . . . . Electromagnetic 396 | . 244 152 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 3 Average Corruption 3 | . . . . 3 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 120 | . . . . 110 10 Message Errors 30 | . . . . 27 3 Matter Fused 24 | . . . . 22 2 Heat Flow Errors 16 | . . . . 16 . Energy Discharges 14 | . . . . 13 1 Parts Rejected 1 | . . . . . 1 Parts Fused 2 | . . . . 2 . Data Loss (minor) 26 | . . . . 25 1 Data Loss (major) 2 | . . . . 2 . Misfires 1 | . . . . . 1 Alerts 3 | . . . . 3 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 364 | . 64 238 . 273 364 Average Temperature 99 | . 23 82 . 114 168 Received Heat Transfer 681 | . 159 306 . . 216 Effects 2 | . . . . 2 . Energy Bleed 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 50 | . 50 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 153 | . 125 153 59 . . Initial 59 | . . 5 59 . . Average 40 | . 43 52 26 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 2 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 18 10 . . 6 Peak Tracking Total 4 | . 4 4 . . 3 Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 4 3 . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 9 8 . . . Successful 8 | . 3 5 . . . Failed 9 | . 6 3 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 4 6 . . . Fabricators . | . . . . . . Repair Stations 4 | . 2 2 . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 4 . . . Prototype ID Bank 2 | . 1 1 . . . Locate Traps 2 | . 1 1 . . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 35 | . . . . . 35 Total Damage 874 | . . . . . 874 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 2 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 11260 | 58 1398 782 903 7702 417 Spaces Moved 2520 | 40 429 155 239 1549 108 Core 21 | 21 . . . . . Treads 605 | 19 429 51 . . 106 Legs 1894 | . . 104 239 1549 2 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 320 330 270 245 Average Speed 426 | 111 286 408 375 491 308 Slowest Speed 610 | 160 320 560 400 610 570 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 3 73 20 57 91 10 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . 1 . . . 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 1 | . 1 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2879 | 53 529 237 246 1648 166 Wait 126 | . 43 8 2 58 15 Move 2515 | 39 428 154 238 1548 108 Hop . | . . . . . . Pick Up 57 | 8 10 20 3 10 6 Fast Attach 11 | 2 . . . 7 2 Attach 21 | 4 4 7 . 1 5 Detach 3 | . . 1 . 1 1 Swap 21 | . 2 8 1 6 4 Drop 34 | . 3 2 2 17 10 Fire 91 | . 39 37 . . 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials -9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 18) 301 | -10/Materials | Build established: Mutant 662 | -10/Materials | Discovered new exit (range 9) 1111 | -10/Materials | Discovered new exit (range 15) 1322 | -10/Materials | Discovered new exit (range 6) 1457 | -10/Materials | Entered another Materials area 1457 | -9/Materials | Evolved 2 slots: Utility x2 2093 | -9/Materials | Discovered new exit (range 12) 2239 | -9/Materials | Entered Mines 2355 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2355 | -9/Mines | Discovered new exit (range 5) 2700 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2861 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2927 | -9/Mines | Identified exit to Materials 3023 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3073 | -9/Mines | Learned 2 Materials zone layouts 3142 | -9/Mines | Entered Zion 3710 | -7/Zion | Found Prototype Processor 3711 | -7/Zion | Identified Exp. Terrain Scan Processor 3717 | -7/Zion | Found Prototype Processor 3718 | -7/Zion | Identified Exp. Target Analyzer 3726 | -7/Zion | Found Exp. Target Analyzer 3733 | -7/Zion | Found Prototype Processor 3733 | -7/Zion | Identified Exp. Melee Analysis Suite 3742 | -7/Zion | Found Prototype Processor 3742 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3749 | -7/Zion | Found Prototype Processor 3749 | -7/Zion | Identified Spectral Analyzer 3756 | -7/Zion | Found Prototype Hackware 3756 | -7/Zion | Identified Exp. System Shield 4861 | -7/Zion | Learned 4 Factory zone layouts 4974 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5088 | -7/Zion | Learned location of Quarantine (-3) 5873 | -7/Zion | Found Prototype Device 5874 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7222 | -7/Zion | Imprinted 7229 | -7/Zion | Declared Zion's savior 8283 | -7/Zion | Found Prototype Processor 8283 | -7/Zion | Identified Exp. Signal Interpreter 9160 | -7/Zion | Found GAL Module 10223 | -7/Zion | Discovered new exit (range 15) 10338 | -7/Zion | Build established: Derelict-Mutant 10844 | -7/Zion | Entered Proximity Caves 10844 | -6/Proximity Caves | Accompanied by 4 allies 10855 | -6/Proximity Caves | Core integrity fell below 50% 11130 | -6/Proximity Caves | Spotted B-75 Beast 11158 | -6/Proximity Caves | Lost 3 allies 11237 | -6/Proximity Caves | Core integrity fell below 20% 11261 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 11149_ System corrupted: Matter fused (-7). 11150_ Acquired 4 matter. 11156_ B-75 Beast Unknown Ballistic Gun blasted off. 11180_ B-75 Beast suffers critical hit (Destroy). 11180_ Destroyed Imp. Medium Treads. 11183_ System corrupted: Adv. Assault Cannon jammed. 11205_ System corrupted: Matter fused (-10). 11213_ Discarded 0b10 Decoder Chip [Scout]. 11221_ Adv. Assault Cannon destroyed. 11221_ Hvy. Battle Rifle destroyed. 11226_ R6Z5BMSEV64JKG3DHCF YS60Q%JF#IZ3N|QMAY 11231_ Med. Treads destroyed. 11241_ System corrupted: Hrd. Medium Armor Plating rejected. 11241_ Angular Momentum Engine destroyed. 11258_ System corrupted: Energy discharge (-25). 11260_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????####???????????????????????????????????? | | ??????????# ##??????????????????????????????????? | | ?????????## =###????????????????????????????????? | | ????????## = ##???????????????????????????????? | | ???????## = % =%#???????????????????????????????? | | ???????# =* *%*#???????????????????????????????? | | ??????## #### [ #?????????##????????????????????? | | ??????# #??# ##?????#### #????????????????????? | | ??????# ##??# #??????#%;;;#????????????????????? | | ??????# #???# #??????# %##???????????????????? | | ??????# #??## #??????# ! %##??????????????????? | | ?????## #### ###?##?#; % #??????????????????? | | ????## ## ## #?#;[!! %#???????? ?????????? | | ????# ## #?# =% ;%##### #?????????? | | ????# # # #??#%*! ;; #?????????? | | ????## ## ##??#% ;; #?????????? | | ?????### #??#[@! ;; #### #?????????? | | ?????### # # ## ###;*%!;;; #????????????????? | | ?????# # ### ##;!!%; ; #????????????????? | | ?????# # #### %BB; ; #????????????????? | | ?????# %%BB;;; #????????????????? | | ?????# # % #????????????????? | | ????### # # # % [ #????????????????? | | ????# #### ###### # ###;; ##????????????????? | | ????#####??#####????## #??% ????????????????? | | ??????????????????????# ##?? #???????????????? | | ??????????????????????# #???" #???????????????? | | ?????????????????????? ??? ???????????????? | | ?????????????????????? ??? ??????????????? | | ?????????????????????? ? ?? ????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 1010 Armor Coverage 450 Utility Shielding 33 Evasion (%) 50 Melee Accuracy 12 Armor Integrity Analysis 50 Recoil Reduction 2 Defensive Hacking 16 Item Schematics ----------------- Imp. Arc Projector | -7/Zion | Archive Recalibrator | -7/Zion | Archive Force Field | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mass Driver | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Force Booster | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Energy Well | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Robot Schematics ------------------ C-17 Slicer | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed RegenerativeMetaDevice Manual? 0 Play Time 01:18:43 Cumulative 19.7 hours Start 2024.04.09 @ 17:53:04 End 2024.04.09 @ 19:13:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 791c6981-7d4d-496a-9036-a1fbb7af2f2d