Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.02 @ 17:11:00 Player: 619 Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (175) 875 Value Destroyed (6990) 6990 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-639) -639 TOTAL SCORE: 14066 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 134 Entered DSFs 500 Friendly Fire -1297 Cogmind --------- Core Integrity 0/1450 Matter 58/300 Energy 67/190 System Corruption 0% Temperature Cool (9) Movement Hovering (56) Location -2/Research Parts ------- > --- POWER (3) -------- Light Quantum Reactor > --- PROPULSION (6) --- Antigrav Array Antigrav Array > --- UTILITY (8) ------ Improved Medium Armor Plating > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Armored Medium Treads Dispersion Rifle Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Terrain Scan Processor Layered Medium Armor Plating > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle High-powered Shotgun Heavy Shock Bomb Launcher > --- INVENTORY -------- Armored Medium Treads Advanced Terrain Scan Processor Improved Medium Armor Plating Plasma Rifle Dispersion Rifle [Rating: 126] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Advanced VSS Leg Wheel Compact Wheel Hover Unit Antigrav Array Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res DSF Res Slots Evolved 17 | . 1 . 2 . 2 2 . . 2 2 2 2 . 2 Power 2 | . . . . . . . . . 1 . . . . 1 Propulsion 4 | . . . . . . . . . . 1 1 2 . . Utility 6 | . . . . . . 2 . . 1 1 1 . . 1 Weapon 5 | . 1 . 2 . 2 . . . . . . . . . Parts Attached 165 | 7 1 . 2 7 11 15 1 2 10 8 51 2 37 11 Power 26 | 1 . . . 2 1 2 . . 1 . 9 1 4 5 Engine 10 | 1 . . . 2 1 2 . . 1 . 3 . . . Core 5 | . . . . . . . . . . . 3 . 1 1 Reactor 11 | . . . . . . . . . . . 3 1 3 4 Propulsion 45 | 2 . . . 2 2 1 . . 3 2 13 1 16 3 Treads 35 | 2 . . . 2 2 1 . . 3 1 6 1 16 1 Leg 7 | . . . . . . . . . . . 7 . . . Wheel 1 | . . . . . . . . . . 1 . . . . Hover 2 | . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . Utility 37 | 2 . . . . . 8 . 2 4 1 13 . 4 3 Device 19 | . . . . . . 7 . 1 3 1 6 . . 1 Storage 3 | 1 . . . . . . . . . . 2 . . . Processor 7 | 1 . . . . . . . 1 . . 3 . 1 1 Hackware 2 | . . . . . . . . . . . . . 2 . Protection 6 | . . . . . . 1 . . 1 . 2 . 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 57 | 2 1 . 2 3 8 4 1 . 2 5 16 . 13 . Energy Gun 18 | 1 1 . . 1 3 1 . . . . 3 . 8 . Energy Cannon 7 | . . . 1 2 1 . 1 . . . . . 2 . Ballistic Gun 9 | 1 . . . . 1 1 . . 1 3 1 . 1 . Ballistic Cannon 9 | . . . . . . 1 . . 1 1 6 . . . Launcher 11 | . . . 1 . 1 1 . . . 1 5 . 2 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . System Corruption 8 | . . . . . . . . . . . . . 8 . Parts Lost 67 | . . . . . 7 2 1 . 1 . 29 . 14 13 Power 12 | . . . . . 2 1 . . . . 2 . 4 3 Propulsion 11 | . . . . . . . . . . . 4 . 4 3 Utility 13 | . . . . . . . . . . . 9 . 2 2 Weapon 31 | . . . . . 5 1 1 . 1 . 14 . 4 5 Highest Loss Streak 15 | . . . . . 3 1 1 . 1 . 15 . 6 12 To Critical Strikes 5 | . . . . . . . . . . . 3 . . 2 Average Slot Usage (%) 88 | . 100 100 100 99 85 92 99 100 99 92 87 22 45 16 Engine 6 | . 12 12 10 10 6 5 7 7 11 11 1 4 . . Core 1 | . . . . . . . . . . . 4 . 2 1 Reactor 1 | . . . . . . . . . . . 3 4 3 1 Treads 13 | . 25 25 20 20 16 14 14 14 11 10 8 4 11 3 Leg 1 | . . . . . . . . . . . 5 . . . Device 9 | . . . . . . 8 7 10 15 21 17 4 . . Storage 7 | . 12 12 10 10 8 7 7 7 6 5 8 . . . Processor 6 | . 12 12 10 10 8 7 7 7 6 5 4 4 3 1 Protection 2 | . . . . . . 5 7 3 2 . 3 . 1 . Energy Gun 11 | . 25 25 20 13 18 20 14 14 8 . 2 . 11 3 Energy Cannon 5 | . . . 10 16 10 1 6 7 6 5 3 . 1 . Ballistic Gun 10 | . 12 12 10 10 7 11 14 14 11 16 10 . 2 . Ballistic Cannon 5 | . . . . . . 6 7 7 10 9 7 . . . Launcher 5 | . . . 10 10 8 2 7 7 6 5 4 . 2 . Naked Turns 92 | . . . . . . . . . . . . . . 92 Heaviest Build 172 | 19 21 21 27 32 39 43 46 51 60 68 172 18 83 74 Greatest Support 215 | 40 40 40 40 40 40 40 40 40 58 58 132 75 215 110 Greatest Overweight (x) 9 | 2 . . . 1 . 1 1 1 1 2 6 . 1 9 Average Overweight (x) . | . . . . . . . 1 1 . 1 1 . . . Largest Inventory Capacity 25 | 10 10 10 10 10 10 10 10 10 10 10 25 5 5 5 Average Capacity 13 | 8 10 10 10 10 10 10 10 10 10 10 24 5 5 5 Most Carried 14 | 5 7 8 9 10 10 10 9 10 10 10 14 3 5 5 Average Carried 8 | 4 5 7 8 9 9 7 8 9 7 8 9 1 3 3 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 5 7 8 9 10 10 9 9 9 10 8 4 1 5 3 Class Distribution -------------------- 49% | Hacker-Executioner 19% | Hacker-Gunner 18% | Scavenger-Executioner 4% | Commander-Gunner 3% | Scavenger-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Storage Hacker-Executioner | -8/Materials Hacker-Executioner | -7/Factory Hacker-Executioner | -7/Lower Caves Hacker-Executioner | -7/Lower Caves Hacker-Executioner | -6/Factory Hacker-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Hacker-Mutant | -3/Research Hacker-Gunner | -3/DSF Hacker-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res DSF Res Matter Collected 4870 | 211 84 . 254 175 162 350 102 . 589 184 2389 20 265 85 Remotely 112 | . . . . . . 112 . . . . . . . . Salvage Created 7757 | . 103 . 563 939 887 457 48 . 858 464 2491 . 927 20 Parts 412 | . 11 . 35 79 50 22 6 . 33 23 122 . 28 3 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res DSF Res Combat Hostiles Destroyed 113 | . 2 . 9 16 11 9 3 . 13 5 35 . 10 . Melee 1 | . . . . . . . . . . . 1 . . . Guns 48 | . 2 . 2 12 2 4 1 . 3 2 15 . 5 . Cannons 50 | . . . 6 3 4 5 1 . 10 3 17 . 1 . AOE 13 | . . . 1 1 5 . 1 . . . 2 . 3 . Classes Destroyed 15 | . 3 . 3 2 2 2 . . 1 . . . 2 . Worker 9 | . . . . 1 1 . . . 1 . 6 . . . Builder 10 | . 1 . 1 1 1 . . . . 2 3 . . 1 Tunneler 5 | . . . . . . . . . 1 . 4 . . . Recycler 10 | . . . 1 1 5 . . . 1 1 1 . . . Operator 1 | . . . . 1 . . . . . . . . . . Watcher 21 | . 2 . 3 2 3 1 . . 3 1 6 . . . Swarmer 14 | . 2 . 2 2 2 . 3 . 1 . 2 . . . Grunt 51 | . . . 5 12 4 3 . . 7 3 13 . 4 . Brawler 2 | . . . . . . 2 . . . . . . . . Duelist 2 | . . . . . 1 1 . . . . . . . . Sentry 17 | . . . 2 6 3 . . . 1 2 3 . . . Specialist 1 | . . . . . . . . . . . . . 1 . Hunter 17 | . . . . . 3 1 . . 2 . 7 . 4 . Programmer 14 | . . . . . . 2 . . 2 . 10 . . . Heavy 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 10 | . 3 . 5 10 8 4 3 . 5 4 6 . 6 1 Combat Bots Only 8 | . 2 . 4 8 4 3 3 . 3 3 4 . 6 . Max Kills in Single Turn 7 | . 2 . 2 7 4 1 1 . 3 2 3 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . 1 1 1 . 1 . . . 2 . 2 . Melee 1 | . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res DSF Res Hostile Shots Fired 1392 | . 8 . 26 35 31 71 12 . 67 33 559 . 205 345 Missed 458 | . 2 . 7 11 10 22 5 . 24 9 188 . 67 113 Damage Taken 13894 | . 33 . 139 269 616 771 66 . 395 376 4944 . 3194 3091 Core 3875 | . 5 . 26 22 94 104 9 . 33 68 1108 . 942 1464 Absorbed by Shields 97 | . . . . . . . . . . . 97 . . . Redirected to Shielding 106 | . . . . . . . . . . . 106 . . . Ignored by Resistances 7268 | . 22 . 90 167 193 449 41 . 244 217 2619 . 1431 1795 Regen/Repaired (Parts) 458 | . . . . 54 41 . . . 276 87 . . . . Core Remaining (%) 74 | 100 . 98 . 88 82 . . 83 96 93 3 . 27 . Volleys Fired 286 | . 5 . 19 28 25 18 3 . 32 16 106 . 32 2 Largest 7 | . 3 . 4 4 7 6 7 . 6 7 7 . 4 4 Hottest 370 | . 100 . 160 181 307 312 314 . 315 289 370 . 370 260 Shots Fired 1108 | . 15 . 76 96 81 90 17 . 166 81 399 . 80 7 Gun 650 | . 15 . 57 60 53 68 12 . 78 36 205 . 59 7 Cannon 426 | . . . 19 33 17 22 3 . 88 43 186 . 15 . Launcher 32 | . . . . 3 11 . 2 . . 2 8 . 6 . Special . | . . . . . . . . . . . . . . . Kinetic 563 | . 5 . 19 25 11 42 7 . 94 63 280 . 17 . Thermal 385 | . . . 19 25 35 44 8 . 72 16 110 . 49 7 Explosive 20 | . . . . 3 11 . 2 . . 1 3 . . . Electromagnetic 140 | . 10 . 38 43 24 4 . . . 1 6 . 14 . Robot Hit Streak 50 | . 8 . 24 40 50 21 10 . 19 21 32 . 24 28 Robot Miss Streak 3 | . 1 . 2 2 1 2 1 . 2 1 3 . 1 1 Penetration Max 2 | . . . . . . . . . 2 . 2 . . . Secondary Targets 1 | . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . Shots Hit Robots 755 | . 9 . 52 58 56 72 8 . 110 48 268 . 68 6 Core Hits 342 | . 6 . 17 37 44 22 4 . 43 21 115 . 31 2 Critical Kills 12 | . . . . . . . . . 1 . 10 . 1 . Critical Parts Destroyed 25 | . . . . . . . . . 1 2 19 . 3 . Critical Strikes 60 | . . . . 1 . 1 . . 9 3 42 . 4 . Burn 9 | . . . . . . 1 . . 4 . 4 . . . Destroy 38 | . . . . . . . . . 2 2 30 . 4 . Blast 12 | . . . . . . . . . 3 1 8 . . . Corrupt 1 | . . . . 1 . . . . . . . . . . Melee Attacks 5 | . . . . . . . . . . . 5 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . 5 . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 19845 | . 181 . 905 1747 2090 1436 234 . 1963 1110 7872 . 2157 150 Guns 8429 | . 138 . 549 564 592 948 80 . 727 273 3189 . 1219 150 Cannons 7104 | . . . 262 372 271 457 53 . 1236 731 3356 . 366 . Explosions 4102 | . 43 . 94 809 1227 31 101 . . 106 1119 . 572 . Melee 208 | . . . . . . . . . . . 208 . . . Ramming 2 | . . . . 2 . . . . . . . . . . Kinetic 7413 | . 21 . 126 154 76 671 62 . 871 654 4455 . 323 . Thermal 7016 | . 43 . 356 413 645 658 71 . 1092 350 2090 . 1148 150 Explosive 2724 | . . . . 661 964 . 101 . . 78 920 . . . Electromagnetic 2482 | . 117 . 423 517 405 107 . . . 28 199 . 686 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 208 | . . . . . . . . . . . 208 . . . Highest Corruption 15 | . . . . . 5 . . . . . 6 . 15 . Average Corruption 3 | . . . . . 5 . . . . . 2 . 10 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 43 | . . . . . 2 . . . . . 27 . 14 . Message Errors 9 | . . . . . . . . . . . 4 . 5 . Matter Fused 12 | . . . . . 1 . . . . . 9 . 2 . Heat Flow Errors 6 | . . . . . . . . . . . 4 . 2 . Energy Discharges 4 | . . . . . . . . . . . 2 . 2 . Parts Rejected 2 | . . . . . . . . . . . 2 . . . Parts Fused 2 | . . . . . . . . . . . 2 . . . Data Loss (minor) 3 | . . . . . 1 . . . . . 1 . 1 . Misfires 2 | . . . . . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 397 | . . . 42 43 55 50 . . 12 . 195 . . . Projectiles 255 | . . . 7 . . 41 . . 12 . 195 . . . Explosions 142 | . . . 35 43 55 9 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 18 | . . . . . . 2 . . 2 . 14 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 18 | . . . . . . 2 . . 2 . 14 . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 262 | . . . . 52 145 . 3 . . . 26 . 36 . Shots 14 | . . . . 3 5 . 1 . . . 1 . 4 . Rammed 1 | . . . . 1 . . . . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . Highest Temperature 2321 | . 78 . 530 442 473 198 155 . 709 23 1168 . 2321 189 Average Temperature 256 | . 27 . 164 199 182 100 95 . 161 9 278 . 569 83 Received Heat Transfer 1615 | . . . 81 99 63 99 . . 108 189 655 . 123 198 Effects 194 | . . . 4 4 3 . . . 14 . 80 . 89 . Shutdowns 55 | . . . 1 3 3 . . . 6 . 18 . 24 . Energy Bleed 8 | . . . . 1 . . . . . . 2 . 5 . Interference 32 | . . . 2 . . . . . 5 . 16 . 9 . Matter Decay 16 | . . . 1 . . . . . 1 . 6 . 8 . Short Circuit 13 | . . . . . . . . . 1 . 5 . 7 . Damage (minor) 15 | . . . . . . . . . 1 . 6 . 8 . Damage (major) 47 | . . . . . . . . . . . 23 . 24 . Damage (core) 8 | . . . . . . . . . . . 4 . 4 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Parts Fried 7 | . 1 . 2 . 1 . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 25 | . . . . . 1 3 . . 8 . 12 . 1 . Heat Transferred 12796 | . 50 . 705 855 1266 1456 148 . 2257 518 3913 . 1443 185 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 . 2 1 2 1 . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res DSF Res Peak Influence 437 | . 87 23 347 398 437 253 . . 204 109 373 . 159 66 Initial 104 | . . 23 6 104 74 90 . . . 73 39 . . 66 Average 109 | . 33 23 114 205 274 53 . . 66 42 145 . 81 17 Maximum Alert Level 2 | . . . 1 1 2 1 . . 1 . 1 . . . Low Security (%) 79 | 100 100 100 74 53 26 96 . . 97 100 66 100 100 100 Level 1 19 | . . . 25 46 56 3 . . 2 . 33 . . . Level 2 1 | . . . . . 17 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . Squads Dispatched 36 | . . . 5 3 2 8 . . 2 1 12 . 2 1 Investigation 14 | . . . 3 2 1 3 . . . . 4 . . 1 Extermination 9 | . . . . . . 2 . . 1 1 5 . . . Reinforcement 10 | . . . 2 1 1 . . . 1 . 3 . 2 . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . 2 . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res DSF Res Distress Signals 8 | . 1 . 2 . 2 . . . . 1 2 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 180 | . 5 . 13 22 18 12 3 . 22 6 57 . 12 10 Peak Tracking Total 6 | . 3 . 4 6 3 5 3 . 4 3 6 . 5 6 Tactical Retreats 15 | . . . . 1 . 2 . . 2 1 7 . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res DSF Res Traps Triggered 14 | . 1 . . 2 . 4 . . 1 1 2 . 2 1 Indirectly 3 | . . . . . . . . . . . 2 . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 7 | . . . . 1 . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res DSF Res Machines Disabled 28 | . . . 1 4 4 . . . . . 17 . 1 1 Max in Single Turn 5 | . . . 1 1 2 . . . . . 5 . 1 1 Garrison Access 2 | . . . . . . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res DSF Res Machines Accessed 40 | . 3 . 4 5 4 6 . 1 3 6 5 1 . 2 Terminals 25 | . 3 . 1 4 3 4 . . . 3 5 1 . 1 Fabricators 2 | . . . . . . . . . 1 1 . . . . Repair Stations 5 | . . . . 1 1 . . . 2 1 . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . 2 . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . 1 Total Hacks 101 | . 9 . 12 12 15 14 . 1 6 14 14 1 . 3 Successful 70 | . 5 . 10 10 11 11 . 1 4 10 5 1 . 2 Failed 31 | . 4 . 2 2 4 3 . . 2 4 9 . . 1 Catastrophic 4 | . . . . . . 1 . . . . 2 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 53 | . 8 . 11 5 6 4 . . . 6 10 . . 3 Terminals 69 | . 9 . 7 9 11 8 . . . 8 14 1 . 2 Fabricators 2 | . . . . . . . . . 1 1 . . . . Repair Stations 16 | . . . . 3 4 . . . 5 4 . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . Scanalyzers 10 | . . . 4 . . 6 . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . 1 Terminal Hacks 29 | . 4 . 1 5 5 4 . 1 . 2 5 1 . 1 Record 5 | . . . . . . . . . . . 4 . . 1 Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Open Door 2 | . . . . 1 . . . 1 . . . . . . Open DSF 2 | . . . . . . . . . . . 1 1 . . Level Access Points 2 | . . . . . 1 . . . . 1 . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . Disarm Traps 3 | . . . . 1 1 1 . . . . . . . . Hauler Manifests 2 | . . . . 1 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . Security Stations 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 15 | . . . . 3 4 . . . 4 4 . . . . Scan Component 8 | . . . . 2 2 . . . 2 2 . . . . Repair 7 | . . . . 1 2 . . . 2 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 2 . . 6 . . . . . . . . Insert Component 4 | . . . 1 . . 3 . . . . . . . . Analyze 4 | . . . 1 . . 3 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . . . 1 Seal Access 2 | . . . . . . . . . . 1 . . . 1 Unauthorized Hacks 15 | . 1 . 6 2 2 1 . . . 3 . . . . Terminals 12 | . 1 . 3 2 2 1 . . . 3 . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . Botnet 9 | . . . 1 2 2 1 . . . 3 . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . Monitor 1 | . . . 1 . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . Researchers 1 | . . . 1 . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 . 3 4 4 5 . . 1 3 5 . . 2 Full Trace Events 14 | . 1 . 2 2 1 3 . . . . 4 . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 4 . . 3 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 7 | . . . . 1 2 . . . 2 2 . . . . Time 185 | . . . . 32 58 . . . 51 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . 3 . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res DSF Res Total Allies 10 | . . . . 10 . . . . . . . . . . Largest Group 10 | . . . . 10 4 . . . . . . . . . Highest-Rated Group 88 | . . . . 88 39 . . . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . . . . Total Orders 7 | . . . . . . 4 . . . . 3 . . . EXPLORE 7 | . . . . . . 4 . . . . 3 . . . Ally Attacks 39 | . . . . 26 13 . . . . . . . . . Total Damage 325 | . . . . 212 113 . . . . . . . . . Kills 7 | . . . . 5 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res DSF Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 7 | . . . . . . 4 . . . . 3 . . . Drone Recoveries 3 | . . . . . . 2 . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res DSF Res Turns Passed 9221 | 76 230 274 377 900 546 1321 734 89 1121 660 2156 74 415 248 Spaces Moved 3847 | 47 121 171 165 461 262 542 295 35 364 233 706 46 156 243 Core 199 | 15 . . . . . . . . . . 6 . . 178 Treads 3435 | 32 121 171 165 461 262 542 295 35 364 233 490 46 156 62 Legs 210 | . . . . . . . . . . . 210 . . . Wheels . | . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 165 245 245 160 240 90 160 145 50 Average Speed 195 | 128 160 160 160 160 160 216 245 245 238 240 230 160 154 85 Slowest Speed 540 | 160 160 160 160 240 165 245 245 245 245 320 540 160 225 500 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . Exploration Rate (%) 29 | 4 33 46 23 83 31 24 62 7 11 7 25 2 82 8 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . 3 . . . . . . . Spaces Dug 5 | . . . . 5 . . . . . . . . . . Terrain Destroyed 327 | . 3 . 5 31 124 6 23 . 8 2 125 . . . Melee . | . . . . . . . . . . . . . . . Projectile 52 | . . . . . . 3 1 . 8 2 38 . . . AOE 275 | . 3 . 5 31 124 3 22 . . . 87 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Res DSF Res Total 4863 | 60 146 172 231 558 330 642 299 39 528 290 984 47 260 277 Wait 419 | . 17 1 43 47 27 44 . . 112 25 76 . 15 12 Move 3833 | 46 120 170 164 460 261 541 294 34 363 232 705 45 155 243 Hop . | . . . . . . . . . . . . . . . Pick Up 78 | 7 3 1 3 6 3 14 1 2 6 4 19 . 9 . Fast Attach 60 | 5 . . . 2 4 1 . . 1 2 9 . 28 8 Attach 65 | 2 1 . 2 . 4 8 1 . 5 5 28 2 5 2 Detach 9 | . . . . . 1 . . . . . 6 . . 2 Swap 40 | . . . . 5 3 6 . 2 4 1 14 . 4 1 Drop 66 | . . . . 8 2 10 . 1 5 5 16 . 12 7 Fire 286 | . 5 . 19 28 25 18 3 . 32 16 106 . 32 2 Melee 5 | . . . . . . . . . . . 5 . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . . . . 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat / *Sub) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 15) 77 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Evolved 1 slot: Weapon x1 292 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Hacker-Gunner 307 | -10/Materials | Entered Mines 342 | -10/Mines | Met a Derelict bent on vengeance 404 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 527 | -10/Mines | Identified exit to Subcaves 527 | -10/Mines | Discovered exit to Subcaves (range 14) 559 | -10/Mines | Identified exit to Materials 559 | -10/Mines | Discovered exit to Materials (range 9) 581 | -10/Mines | Entered Materials 581 | -9/Materials | Evolved 2 slots: Weapon x2 897 | -9/Materials | Identified exit to Mines 897 | -9/Materials | Discovered exit to Mines (range 12) 902 | -9/Materials | Identified exit to Storage 902 | -9/Materials | Discovered exit to Storage (range 16) 958 | -9/Materials | Entered Storage 1178 | -9/Storage | Destroyed 8 combat bots 1259 | -9/Storage | Learned location of Armory (-4) 1381 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1626 | -9/Storage | Repaired Lgt. EM Pulse Cannon 1666 | -9/Storage | Build established: Commander-Gunner 1845 | -9/Storage | Lost 4 allies 1845 | -9/Storage | Identified exit to Materials 1845 | -9/Storage | Discovered exit to Materials (range 9) 1858 | -9/Storage | Entered Materials 1858 | -8/Materials | Accompanied by 4 allies 1858 | -8/Materials | Evolved 2 slots: Weapon x2 2057 | -8/Materials | Lost 4 allies 2077 | -8/Materials | Lost 3 parts (1p2w) 2158 | -8/Materials | Build established: Hacker-Executioner 2309 | -8/Materials | Crushed by falling debris 2319 | -8/Materials | Identified exit to Factory 2340 | -8/Materials | Lost 3 parts (1p2w) 2345 | -8/Materials | Repaired Lgt. EM Pulse Cannon 2371 | -8/Materials | Repaired Assault Rifle 2404 | -8/Materials | Entered Factory 2404 | -7/Factory | Evolved 2 slots: Utility x2 2544 | -7/Factory | Identified exit to Lower Caves 2544 | -7/Factory | Discovered exit to Lower Caves (range 38) 2706 | -7/Factory | Garrison activated, responded to threat 3725 | -7/Factory | Entered Lower Caves 4432 | -7/Lower Caves | Identified exit to Lower Caves 4432 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 4459 | -7/Lower Caves | Entered another Lower Caves area 4524 | -7/Lower Caves | Identified exit to Factory 4524 | -7/Lower Caves | Discovered exit to Factory (range 8) 4548 | -7/Lower Caves | Entered Factory 4548 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4811 | -6/Factory | Repaired Lgt. Treads 5118 | -6/Factory | Repaired Arm. Treads 5631 | -6/Factory | Identified exit to Factory 5631 | -6/Factory | Discovered exit to Factory (range 15) 5669 | -6/Factory | Entered another Factory area 5669 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5739 | -5/Factory | Identified exit to Factory 5767 | -5/Factory | Repaired Adv. Assault Cannon 5789 | -5/Factory | Repaired Med. Treads 6329 | -5/Factory | Entered another Factory area 6329 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6480 | -4/Factory | Identified exit to DSF 6552 | -4/Factory | Spotted B-86 Titan 6885 | -4/Factory | Build established: Scavenger-Executioner 7443 | -4/Factory | Core integrity fell below 50% 7561 | -4/Factory | Identified exit to Research 7561 | -4/Factory | Discovered exit to Research (range 79) 7843 | -4/Factory | Lost 5 parts (1u4w) 8420 | -4/Factory | Lost 4 parts (1u3w) 8466 | -4/Factory | Core integrity fell below 20% 8485 | -4/Factory | Entered Research 8485 | -3/Research | Evolved 2 slots: Propulsion x2 8511 | -3/Research | Lost 15 parts (2p4n4u5w) 8559 | -3/Research | Identified exit to DSF 8559 | -3/Research | Entered DSF 8591 | -3/DSF | Additional patrols routed to DSF 8666 | -3/DSF | Lost 6 parts (2p1n1u2w) 8754 | -3/DSF | Lost 3 parts (1p1n1u) 8822 | -3/DSF | System corruption reached 10% 8826 | -3/DSF | Sterilization system engaged 8834 | -3/DSF | Lost 5 parts (1p2n2w) 8846 | -3/DSF | Ambient heat levels rising (+10) 8861 | -3/DSF | Ambient heat levels rising (+10) 8876 | -3/DSF | Ambient heat levels rising (+10) 8891 | -3/DSF | Ambient heat levels rising (+10) 8906 | -3/DSF | Ambient heat levels rising (+10) 8921 | -3/DSF | Ambient heat levels rising (+10) 8936 | -3/DSF | Ambient heat levels rising (+10) 8951 | -3/DSF | Ambient heat levels rising (+10) 8951 | -3/DSF | Core integrity fell below 50% 8953 | -3/DSF | Identified exit to Research 8953 | -3/DSF | Discovered exit to Research (range 13) 8966 | -3/DSF | Ambient heat levels rising (+10) 8974 | -3/DSF | Entered Research 8974 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9106 | -2/Research | Lost 12 parts (2p3n2u5w) 9156 | -2/Research | Core integrity fell below 50% 9201 | -2/Research | Spotted B-90 Cyclops 9212 | -2/Research | Core integrity fell below 20% 9222 | -2/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 09192_ Imp. Fusion Compressor destroyed. 09192_ Penetrated by Slug. 09193_ Slug penetrates Wall. 09194_ Dropped Mic. Antimatter Reactor. 09195_ Slug penetrates Wall. 09202_ Acquired Lgt. Quantum Reactor. 09206_ Slug penetrates Fabricator. 09209_ Fabricator disabled. 09210_ Penetrated by Slug. 09213_ B-90 Cyclops activates siege mode. 09213_ K-01 Serf collects debris. 09213_ Penetrated by Slug. 09214_ Triggered Segregator Trap. 09214_ Arcs of energy rise from the floor. 09215_ Acquired Antigrav Array. 09216_ Slug penetrates Fabricator. 09217_ K-01 Serf collects debris. 09218_ Acquired Antigrav Array. 09218_ Slug penetrates Fabricator. 09218_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????#####+#+ | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ????????????????????????? ???????????????####### | | ????????????????????????? ???????????????#! | | ????????????????????????? #??????????????# | | ????????????????????????? #??????????????# | | ????????????????????????? ???????????????#!! | | ????????????????????????? ???????????????#!! | | ????????????????????????? ???????????????#! | | ????????????????????????? ???????????????# | | ????????????????????????? ???????????????# | | ??????????????????########+######+################ | | ??????????????????# | | ??????????????????# ! | | ??????????????????# | | ??????????????????+ [ | | ??????????????????# ^ ###########/# | | ??????????????????# |@ #??????# | | ??????????????????# = |= ######## | | ??????????????????# != h h #= "" | | ??????????????????# **"" h # ""S | | ????????????????# BB F"" gh # "" | | ????????????????# BB k """" #* | | ????????????????########## ########## # | | ?????????????????????????# #????????# # | | ?????????????????????????# #????????# ###### | | ???????????????????????? #????????# | | ??????????????????????? #????????# | | ??????????????????????? #????????# * | | ?????????????????????? #????????# | | ?????????????????????##########????????########### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 65 Energy Generation 45 Energy Capacity 550 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Phase Shifting 10 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Scanalyzed Rnf. Ion Engine | -9/Materials | Extracted Seismic Detector | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Cooling System | -7/Factory | Scanalyzed Hvy. Particle Cannon | -7/Factory | Scanalyzed Huge Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Collateral Damage Executioner Quantum Hacking Tank Use The Force root@ Challenges ------------ None Game ------ Seed BiometalDecoyFlightbrick Manual? 0 Play Time 02:40:13 Cumulative 30.9 hours Start 2024.02.29 @ 17:19:33 End 2024.03.02 @ 17:11:00 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 19 Rogue 0 Adventurer 7 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c41ae01-d1dd-4485-9ca2-0ddb73e8b9ed