Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 15:11:45

Player: Dendrocnid

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (215)     1075
Value Destroyed (8620)     8620
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1908)               1908
              TOTAL SCORE: 17823

 Bonus
-------
High Alert Combat Kills    408
Entered DSFs               500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     295/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Coolant Injector

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
                Antimatter Reactor
>               --- PROPULSION -------
        Armored Medium Treads
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Improved Cooling System
  High-capacity Storage Unit
                Energy Well
       Improved Trap Scanner
       Improved Targeting Computer
      Makeshift Ablative Armor
      Makeshift Ablative Armor
>               --- WEAPON -----------
                Railgun
                Railgun
          Heavy Gauss Cannon
          Heavy Gauss Cannon
>               --- INVENTORY --------
                Angular Momentum Engine
       Improved Medium Treads
       Advanced Medium Treads
       Advanced Medium Treads
       Improved Heavy Treads
          Large Storage Unit
                Trap Extractor
                Tesla Rifle
       Improved Arc Projector
                Thermoblaster
                Thermoblaster
                Micro-nuke Launcher
                Falx
                Fire Trap
[Rating: 110]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Myomer Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Nuclear Pulse Array
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Thermoblaster
  Slashing Weapon          Falx

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac Res 
Slots Evolved              14   | .   .   2   2   2   .   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Utility                  8    | .   .   .   1   1   .   2   2   .   .   .   .   .   2   
  Weapon                   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             237  | 7   8   8   33  1   13  35  44  4   14  1   15  24  30  
  Power                    25   | 1   1   1   6   .   1   1   5   .   1   .   1   2   5   
    Engine                 13   | 1   .   1   3   .   1   1   3   .   1   .   .   2   .   
    Core                   6    | .   1   .   3   .   .   .   2   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   1   .   5   
  Propulsion               53   | 2   2   1   7   .   6   4   11  .   1   .   1   4   14  
    Treads                 32   | .   2   1   1   .   4   4   8   .   1   .   1   4   6   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  13   | 2   .   .   6   .   2   .   3   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  57   | 1   3   .   6   1   3   13  14  .   5   1   3   3   4   
    Device                 35   | .   1   .   5   .   3   4   10  .   3   1   1   3   4   
    Storage                5    | 1   2   .   .   .   .   1   .   .   1   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   .   1   1   .   6   3   .   1   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   102  | 3   2   6   14  .   3   17  14  4   7   .   10  15  7   
    Energy Gun             25   | 2   .   2   3   .   2   4   .   1   3   .   1   4   3   
    Energy Cannon          15   | .   .   3   5   .   .   1   2   .   2   .   1   .   1   
    Ballistic Gun          31   | 1   2   1   4   .   1   6   9   1   .   .   3   1   2   
    Ballistic Cannon       7    | .   .   .   .   .   .   1   1   1   .   .   .   4   .   
    Launcher               18   | .   .   .   2   .   .   2   2   1   2   .   4   5   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   3   .   .   .   .   1   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   1   .   .   .   1   .   .   .   .   .   1   
Parts Lost                 117  | .   3   .   11  .   8   14  18  .   6   .   10  26  21  
  Power                    12   | .   2   .   2   .   .   .   .   .   1   .   .   3   4   
  Propulsion               31   | .   1   .   3   .   4   4   4   .   1   .   1   6   7   
  Utility                  32   | .   .   .   2   .   2   4   7   .   3   .   1   10  3   
  Weapon                   42   | .   .   .   4   .   2   6   7   .   1   .   8   7   7   
  Highest Loss Streak      15   | .   1   .   5   .   4   4   5   .   6   .   5   15  15  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     84   | .   94  99  83  84  85  98  89  75  79  78  72  76  31  
  Engine                   3    | .   3   10  7   .   5   6   2   .   .   5   1   4   .   
  Core                     1    | .   5   .   1   7   1   .   2   5   4   .   .   .   .   
  Treads                   16   | .   23  33  6   .   10  25  17  11  10  11  10  14  2   
  Wheel                    2    | .   4   .   14  23  13  .   .   .   .   .   .   .   .   
  Device                   14   | .   13  11  12  15  13  16  13  17  17  19  18  12  8   
  Storage                  7    | .   14  11  9   7   7   6   5   5   5   11  11  9   .   
  Processor                5    | .   .   .   .   .   .   5   16  5   5   5   5   3   .   
  Protection               3    | .   .   .   4   7   2   8   4   5   7   .   2   6   .   
  Energy Gun               6    | .   6   9   7   7   15  11  7   .   2   5   .   3   1   
  Energy Cannon            5    | .   .   21  15  7   1   .   3   5   5   11  5   .   .   
  Ballistic Gun            8    | .   21  2   3   7   11  11  8   9   6   .   5   5   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   1   4   5   5   .   2   .   
Naked Turns                77   | .   .   .   .   .   .   .   .   .   .   .   .   3   74  
Heaviest Build             129  | 12  52  55  68  66  74  88  116 110 115 99  105 129 60  
  Greatest Support         167  | 32  40  60  80  48  82  94  140 140 140 140 140 167 57  
  Greatest Overweight (x)  8    | .   1   .   2   1   6   1   8   .   .   .   1   .   5   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         18   | 7   16  20  20  20  20  20  20  20  20  20  20  19  5   
  Most Carried             20   | 6   8   20  20  14  18  20  20  20  20  17  15  15  5   
  Average Carried          13   | 3   6   13  17  14  15  17  18  18  17  14  10  10  .   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  5   5   
  Final Carried            20   | 6   8   20  15  14  17  19  17  19  14  15  9   5   1   

 Class Distribution 
--------------------
 39% | Scavenger-Gunner
 20% | Mutant
 19% | Gunner
  7% | Derelict-Gunner
  5% | Scavenger-Tank
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
             Tank | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -7/DSF
           Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
           Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Warlord
  Derelict-Gunner | -4/Proximity Caves
  Derelict-Gunner | -4/Factory
           Mutant | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  
Matter Collected           5240 | 231  383  80   527  .    255  763  1219 221  353  40   229  439  500  
  Remotely                 158  | .    .    .    .    .    .    .    .    .    .    .    .    .    158  
Salvage Created            9476 | .    951  414  1293 .    519  1694 1996 144  773  .    292  848  552  
  Parts                    471  | .    53   22   54   .    37   88   103  5    33   .    22   35   19   
Haulers Intercepted        9    | .    2    3    3    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    3    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      127  | .    .    .    .    .    .    .    .    4    25   75   23   .    .    
  Prevented                20   | .    .    .    .    .    .    .    .    1    5    12   2    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac Res 
Combat Hostiles Destroyed  169  | .   15  5   19  .   11  31  34  5   20  .   10  14  5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     90   | .   15  1   7   .   11  28  14  2   3   .   3   4   2   
  Cannons                  48   | .   .   4   11  .   .   2   13  3   8   .   3   3   1   
  AOE                      24   | .   .   .   1   .   .   .   4   .   9   .   4   6   .   
Classes Destroyed          18   | .   6   1   6   .   1   3   1   .   .   .   .   .   .   
  Worker                   6    | .   .   .   2   .   .   3   .   .   .   .   .   1   .   
  Builder                  14   | .   2   .   2   .   .   1   6   .   .   .   .   3   .   
  Hauler                   9    | .   2   3   3   .   1   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   1   .   2   .   .   1   .   .   .   .   .   1   1   
  Operator                 4    | .   1   .   .   .   .   1   1   .   .   .   .   1   .   
  Watcher                  7    | .   2   .   .   .   .   2   1   .   .   .   .   2   .   
  Swarmer                  42   | .   .   .   3   .   3   9   9   4   6   .   8   .   .   
  Cutter                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Grunt                    64   | .   15  1   8   .   .   10  7   1   12  .   .   8   2   
  Brawler                  5    | .   .   .   .   .   .   1   3   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   4   1   .   .   3   3   .   1   .   .   1   .   
  Specialist               10   | .   .   .   4   .   3   2   .   .   .   .   .   1   .   
  Hunter                   15   | .   .   .   1   .   1   2   5   .   .   .   2   1   3   
  Programmer               8    | .   .   .   .   .   .   2   4   .   .   .   .   2   .   
  Heavy                    5    | .   .   .   1   .   1   1   1   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           12   | .   3   2   4   .   9   12  10  4   8   .   4   12  2   
  Combat Bots Only         8    | .   3   1   4   .   8   6   8   4   8   .   4   6   2   
Max Kills in Single Turn   4    | .   2   1   1   .   2   2   2   1   3   .   2   4   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   .   .   2   .   3   .   2   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  
Damage Taken               23100 | .    663  53   2829 .    1158 2957 3649 251  1679 .    1632 4816 3413 
  Core                     3704  | .    135  .    383  .    203  218  303  17   48   .    144  904  1349 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    249   | .    .    .    .    .    .    .    27   .    45   .    45   132  .    
  Regen/Repaired (Parts)   75    | .    .    .    .    .    .    75   .    .    .    .    .    .    .    
Core Remaining (%)         61    | 100  46   100  30   .    71   74   .    .    .    .    48   21   .    
Volleys Fired              482   | .    79   10   77   .    21   78   90   11   21   .    28   43   24   
  Largest                  4     | .    2    3    3    .    4    4    4    4    4    .    4    4    3    
  Hottest                  616   | .    73   197  204  .    220  266  266  190  351  .    351  616  135  
Shots Fired                1304  | .    158  30   197  .    72   250  303  27   69   .    61   89   48   
  Gun                      952   | .    158  10   90   .    71   233  234  12   28   .    33   41   42   
  Cannon                   307   | .    .    20   104  .    1    10   65   13   36   .    21   31   6    
  Launcher                 45    | .    .    .    3    .    .    7    4    2    5    .    7    17   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  631   | .    93   .    40   .    35   104  185  21   32   .    30   61   30   
  Thermal                  587   | .    65   30   154  .    37   139  92   .    24   .    24   10   12   
  Explosive                15    | .    .    .    .    .    .    3    .    .    5    .    .    7    .    
  Electromagnetic          71    | .    .    .    3    .    .    4    26   6    8    .    7    11   6    
  Robot Hit Streak         41    | .    10   3    13   .    14   24   23   5    13   .    14   41   10   
  Robot Miss Streak        7     | .    5    2    5    .    4    4    6    2    5    .    3    2    7    
  Penetration Max          1     | .    .    .    1    .    .    .    1    .    .    .    .    1    1    
  Secondary Targets        15    | .    1    .    .    .    5    8    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    1    .    .    .    .    .    .    
Shots Hit Robots           826   | .    100  14   112  .    46   173  203  12   34   .    31   64   37   
  Core Hits                412   | .    41   8    44   .    18   81   94   9    35   .    15   50   17   
  Critical Kills           9     | .    1    .    .    .    1    2    3    .    1    .    .    1    .    
  Critical Parts Destroyed 11    | .    .    .    .    .    .    3    7    .    .    .    .    1    .    
  Critical Strikes         63    | .    6    .    3    .    3    14   29   .    1    .    .    4    3    
    Burn                   35    | .    5    .    3    .    2    9    14   .    .    .    .    .    2    
    Destroy                20    | .    1    .    .    .    1    5    10   .    1    .    .    2    .    
    Blast                  6     | .    .    .    .    .    .    .    4    .    .    .    .    2    .    
    Corrupt                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              24    | .    .    .    .    .    .    10   .    .    .    .    .    2    12   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 24    | .    .    .    .    .    .    10   .    .    .    .    .    2    12   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    1    .    .    .    .    .    .    3    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23850 | .    1457 285  2809 .    931  4046 5583 386  2191 .    872  4121 1169 
  Guns                     12137 | .    1349 40   1181 .    931  3134 3321 62   322  .    320  854  623  
  Cannons                  5799  | .    .    245  1434 .    .    182  1779 215  656  .    308  894  86   
  Explosions               5378  | .    108  .    194  .    .    654  483  109  1213 .    244  2373 .    
  Melee                    523   | .    .    .    .    .    .    76   .    .    .    .    .    .    447  
  Ramming                  13    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Kinetic                  9225  | .    790  .    561  .    499  1389 2976 231  487  .    324  1541 427  
  Thermal                  8748  | .    667  285  2109 .    432  1927 1703 .    317  .    487  625  196  
  Explosive                3417  | .    .    .    .    .    .    456  .    .    1213 .    .    1748 .    
  Electromagnetic          1924  | .    .    .    139  .    .    198  904  155  174  .    61   207  86   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 523   | .    .    .    .    .    .    76   .    .    .    .    .    .    447  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    .    2    7    7    7    .    .    .    13   
  Average Corruption       2     | .    .    .    .    .    .    1    1    7    6    .    .    .    8    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    7    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  53    | .    .    .    .    .    .    12   10   16   8    .    .    .    7    
    Message Errors         10    | .    .    .    .    .    .    4    1    2    2    .    .    .    1    
    Matter Fused           18    | .    .    .    .    .    .    5    2    7    3    .    .    .    1    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    2    1    .    .    .    .    1    
    Energy Discharges      3     | .    .    .    .    .    .    1    1    1    .    .    .    .    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    2    1    2    2    .    .    .    2    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    2    .    .    .    .    1    
    Misfires               4     | .    .    .    .    .    .    .    2    1    1    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            341   | .    19   .    15   .    .    78   141  5    32   .    5    .    46   
  Projectiles              66    | .    .    .    15   .    .    .    46   .    .    .    5    .    .    
  Explosions               183   | .    19   .    .    .    .    32   95   5    32   .    .    .    .    
  Melee                    92    | .    .    .    .    .    .    46   .    .    .    .    .    .    46   
Knockbacks                 10    | .    .    .    .    .    .    1    3    2    1    .    .    3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    .    .    1    3    2    1    .    .    3    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      182   | .    .    .    14   .    .    32   .    .    .    .    .    133  3    
  Shots                    8     | .    .    .    1    .    .    4    .    .    .    .    .    3    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             9     | .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Kicked                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        458   | .    81   168  458  .    28   288  378  229  279  .    300  447  198  
  Average Temperature      94    | .    36   61   123  .    11   75   108  58   77   .    122  111  68   
  Received Heat Transfer   3961  | .    390  24   738  .    .    717  318  .    706  .    .    884  184  
  Effects                  10    | .    .    .    7    .    .    .    .    .    .    .    .    3    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           7     | .    .    .    4    .    .    .    .    .    .    .    .    3    .    
    Matter Decay           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Siege Activations          6     | .    .    .    .    .    .    .    2    .    1    .    1    2    .    
  Total Turns              127   | .    .    .    .    .    .    .    38   .    25   .    25   39   .    
  Longest Duration         39    | .    .    .    .    .    .    .    37   .    25   .    25   39   .    
Robots Corrupted           3     | .    .    .    .    .    .    .    2    .    .    .    .    1    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    2    .    .    .    .    1    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    1    1    .    .    .    .    .    1    
  Combat Hostiles          3     | .    .    .    .    .    .    1    1    .    .    .    .    .    1    
  Parts Melted             35    | .    2    .    3    .    3    7    15   .    .    .    .    1    4    
  Heat Transferred         19213 | .    2135 518  3874 .    999  4539 4786 .    333  .    579  800  650  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    6    .    .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac Res 
Peak Influence             797  | .   389 174 446 145 215 503 797 .   .   .   .   450 221 
  Initial                  204  | .   .   29  56  145 .   112 181 .   .   .   .   .   204 
  Average                  208  | .   188 73  194 99  122 286 306 .   .   .   .   47  141 
Maximum Alert Level        3    | .   1   .   2   .   1   2   3   .   .   .   .   2   1   
  Low Security (%)         54   | 100 58  100 52  100 57  19  50  .   .   .   .   94  59  
  Level 1                  31   | .   41  .   43  .   42  62  6   .   .   .   .   4   40  
  Level 2                  12   | .   .   .   3   .   .   17  37  .   .   .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Squads Dispatched          42   | .   4   1   6   1   3   8   11  .   .   .   .   7   1   
  Investigation            4    | .   2   1   .   1   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   2   1   .   .   .   .   1   .   
  Reinforcement            29   | .   2   .   6   .   3   6   5   .   .   .   .   6   1   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       7    | .   .   .   2   .   .   1   2   .   .   .   .   2   .   
Haulers Reinforced         3    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac Res 
Distress Signals           10   | .   .   .   1   .   .   5   .   .   .   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              265  | .   26  6   32  .   12  53  46  5   20  13  11  27  14  
  Peak Tracking Total      12   | .   5   2   6   .   5   7   5   4   7   12  5   9   6   
  Tactical Retreats        14   | .   .   .   5   .   1   2   2   .   1   .   .   2   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac Res 
Traps Triggered            7    | .   1   .   .   .   .   .   5   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 10   | .   .   6   .   .   .   4   .   .   .   .   .   .   .   
  Reprogrammed             12   | .   6   .   .   .   .   6   .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   .   4   .   .   .   .   .   .   1   
Traps Extracted            6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Triggered                20   | .   .   .   .   .   .   6   .   .   .   12  1   .   1   
Most Traps Carried         6    | .   .   .   .   .   .   .   .   .   .   6   5   5   5   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac Res 
Machines Disabled          16   | .   4   .   2   .   1   1   6   .   .   .   .   2   .   
  Max in Single Turn       3    | .   3   .   1   .   1   1   2   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac Res 
Machines Accessed          22   | .   5   5   .   2   .   6   2   .   2   .   .   .   .   
  Terminals                17   | .   5   5   .   2   .   4   .   .   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                59   | .   15  15  .   5   .   15  4   .   5   .   .   .   .   
  Successful               39   | .   7   11  .   4   .   11  1   .   5   .   .   .   .   
  Failed                   20   | .   8   4   .   1   .   4   3   .   .   .   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   4   8   .   1   .   7   .   .   .   .   .   .   .   
  Terminals                51   | .   15  15  .   5   .   12  .   .   4   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             23   | .   4   6   .   3   .   5   .   .   5   .   .   .   .   
  Record                   4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   2   .   .   .   2   .   .   .   .   .   .   .   
  Disarm Traps             3    | .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   3   5   .   1   .   4   .   .   .   .   .   .   .   
  Terminals                13   | .   3   5   .   1   .   4   .   .   .   .   .   .   .   
    Botnet                 13   | .   3   5   .   1   .   4   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   5   5   .   1   .   5   2   .   1   .   .   .   .   
  Full Trace Events        4    | .   2   1   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     25   | .   .   .   .   .   .   25  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  
Turns Passed               11403 | 62   1448 733  914  38   295  1847 1856 567  813  747  820  643  620  
Spaces Moved               5982  | 47   610  416  452  37   149  923  856  328  444  465  446  293  516  
  Core                     149   | 3    .    .    .    .    .    .    .    .    .    .    .    9    137  
  Treads                   4775  | .    479  416  96   .    53   923  756  328  444  465  446  284  85   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   764   | 44   131  .    356  37   96   .    100  .    .    .    .    .    .    
  Hover                    160   | .    .    .    .    .    .    .    .    .    .    .    .    .    160  
  Flight                   134   | .    .    .    .    .    .    .    .    .    .    .    .    .    134  
  Fastest Speed            28    | 50   100  160  100  101  95   148  140  160  160  160  160  50   28   
  Average Speed            151   | 96   187  160  122  101  131  159  161  160  160  160  160  159  78   
  Slowest Speed            410   | 100  240  160  240  101  410  243  245  160  160  160  240  165  300  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Cave-ins Triggered       1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 5    91   43   24   1    66   26   22   45   58   60   63   9    15   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    1    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    .    .    1    1    1    .    1    .    1    .    
Scrap Searched             11    | .    .    .    .    .    .    .    .    4    3    .    4    .    .    
Spaces Dug                 11    | .    .    .    1    .    .    8    .    .    .    .    .    2    .    
Terrain Destroyed          369   | .    19   .    8    .    .    36   46   2    89   .    22   147  .    
  Melee                    10    | .    .    .    .    .    .    8    .    .    .    .    .    2    .    
  Projectile               69    | .    .    .    8    .    .    2    5    2    14   .    16   22   .    
  AOE                      289   | .    19   .    .    .    .    26   40   .    75   .    6    123  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  
Total                      7258 | 59   762  462  661  37   198  1108 1117 347  498  470  502  382  655  
  Wait                     320  | .    47   .    65   .    .    32   97   1    12   .    8    7    51   
  Move                     5961 | 46   609  415  451  36   148  922  855  327  443  464  445  292  508  
  Hop                      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Pick Up                  132  | 6    10   22   17   .    11   21   17   3    5    1    3    11   5    
  Fast Attach              65   | 6    1    .    4    .    5    5    13   1    1    .    5    3    21   
  Attach                   93   | .    3    3    13   1    5    14   18   .    6    1    8    11   10   
  Detach                   12   | .    .    .    .    .    .    2    4    .    .    1    1    .    4    
  Swap                     80   | 1    4    5    16   .    3    16   13   3    7    .    2    10   .    
  Drop                     74   | .    9    7    18   .    5    8    10   1    3    2    2    3    6    
  Fire                     482  | .    79   10   77   .    21   78   90   11   21   .    28   43   24   
  Melee                    24   | .    .    .    .    .    .    10   .    .    .    .    .    2    12   
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     7    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 4 exits: [*Mat] / Min x2 / *Sto)
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research

 History 
---------
  Turn | Location           | Event
    27 | -11/Scrapyard      | Discovered new exit (range 15)
    63 | -11/Scrapyard      | Entered Materials
   160 | -10/Materials      | Discovered new exit (range 16)
   324 | -10/Materials      | Build established: Mutant
   365 | -10/Materials      | Discovered new exit (range 16)
   740 | -10/Materials      | Discovered new exit (range 14)
   920 | -10/Materials      | Discovered new exit (range 16)
  1042 | -10/Materials      | Core integrity fell below 50%
  1511 | -10/Materials      | Entered another Materials area
  1511 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1711 | -9/Materials       | Discovered new exit (range 7)
  1744 | -9/Materials       | Identified exit to Mines
  1744 | -9/Materials       | Identified exit to Storage
  1805 | -9/Materials       | Build established: Gunner
  2076 | -9/Materials       | Discovered new exit (range 16)
  2244 | -9/Materials       | Entered another Materials area
  2244 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2544 | -8/Materials       | Build established: Tank
  2880 | -8/Materials       | Lost 5 parts (1p1u3w)
  2955 | -8/Materials       | Discovered new exit (range 12)
  2983 | -8/Materials       | Core integrity fell below 50%
  3015 | -8/Materials       | Lost 3 parts (2n1u)
  3049 | -8/Materials       | Crushed by falling debris
  3158 | -8/Materials       | Entered Factory
  3158 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  3167 | -7/Factory         | Identified exit to DSF
  3196 | -7/Factory         | Entered DSF
  3227 | -7/DSF             | Additional patrols routed to DSF
  3328 | -7/DSF             | Lost 3 parts (1n1u1w)
  3372 | -7/DSF             | Discovered new exit (range 15)
  3386 | -7/DSF             | Destroyed 8 combat bots
  3386 | -7/DSF             | Lost 4 parts (3n1u)
  3392 | -7/DSF             | Sterilization system engaged
  3412 | -7/DSF             | Ambient heat levels rising (+10)
  3427 | -7/DSF             | Ambient heat levels rising (+10)
  3442 | -7/DSF             | Ambient heat levels rising (+10)
  3457 | -7/DSF             | Ambient heat levels rising (+10)
  3472 | -7/DSF             | Ambient heat levels rising (+10)
  3487 | -7/DSF             | Ambient heat levels rising (+10)
  3491 | -7/DSF             | Entered Factory
  3491 | -6/Factory         | Evolved 2 slots: Utility x2
  3920 | -6/Factory         | Repaired Angular Momentum Engine
  4091 | -6/Factory         | Lost 4 parts (1u3w)
  4188 | -6/Factory         | Cargo convoy interrupted
  4277 | -6/Factory         | Lost 4 parts (1n2u1w)
  5071 | -6/Factory         | Build established: Gunner
  5287 | -6/Factory         | Discovered new exit (range 5)
  5338 | -6/Factory         | Entered another Factory area
  5338 | -5/Factory         | Evolved 2 slots: Utility x2
  5567 | -5/Factory         | Build established: Scavenger-Gunner
  6078 | -5/Factory         | Spotted B-75 Beast
  6375 | -5/Factory         | Lost 4 parts (1n1u2w)
  6440 | -5/Factory         | Lost 5 parts (2n2u1w)
  6443 | -5/Factory         | Destroyed 8 combat bots
  6729 | -5/Factory         | Garrison activated, responded to threat
  6838 | -5/Factory         | First assault squad dispatched
  6849 | -5/Factory         | Destroyed B-75 Beast
  7158 | -5/Factory         | Discovered new exit (range 11)
  7162 | -5/Factory         | Garrison activated, responded to threat
  7194 | -5/Factory         | Entered Upper Caves
  7266 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
  7520 | -5/Upper Caves     | Discovered new exit (range 14)
  7722 | -5/Upper Caves     | Build established: Gunner
  7761 | -5/Upper Caves     | Entered another Upper Caves area
  7845 | -5/Upper Caves     | Spotted B-75 Beast
  8143 | -5/Upper Caves     | Destroyed 8 combat bots
  8301 | -5/Upper Caves     | Build established: Scavenger-Gunner
  8439 | -5/Upper Caves     | Attracted the attention of an 0b10 base
  8515 | -5/Upper Caves     | Lost 6 parts (1p1n3u1w)
  8529 | -5/Upper Caves     | Identified exit to Factory
  8529 | -5/Upper Caves     | Identified exit to Warlord
  8529 | -5/Upper Caves     | Learned Factory terminal intel
  8574 | -5/Upper Caves     | Entered Warlord
  8762 | -5/Warlord         | Met Warlord
  8787 | -5/Warlord         | Warlord's base attacked by MAIN.C
  9137 | -5/Warlord         | Warlord forces counterattacked
  9287 | -5/Warlord         | Spotted Executioner
  9287 | -5/Warlord         | Spotted Executioner
  9302 | -5/Warlord         | Discovered new exit (range 15)
  9321 | -5/Warlord         | Entered Proximity Caves
  9365 | -4/Proximity Caves | Lost 5 parts (1n4w)
  9770 | -4/Proximity Caves | Core integrity fell below 50%
  9796 | -4/Proximity Caves | Lost 5 parts (1u4w)
  9907 | -4/Proximity Caves | Encountered a Derelict sapper outpost
  9924 | -4/Proximity Caves | Learned Research terminal intel
 10141 | -4/Proximity Caves | Entered Factory
 10141 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10142 | -4/Factory         | Loaded intel: 26 terminal locations
 10231 | -4/Factory         | Build established: Derelict-Gunner
 10657 | -4/Factory         | Lost 11 parts (2p2n6u1w)
 10692 | -4/Factory         | Discovered new exit (range 9)
 10780 | -4/Factory         | Core integrity fell below 50%
 10784 | -4/Factory         | Entered Research
 10784 | -3/Research        | Evolved 2 slots: Utility x2
 10785 | -3/Research        | Loaded intel: 24 terminal locations
 10812 | -3/Research        | Lost 15 parts (1p4n4u6w)
 11054 | -3/Research        | Lost 3 parts (1p1n1w)
 11087 | -3/Research        | Build established: Mutant
 11307 | -3/Research        | Lost 15 parts (2p5n3u5w)
 11324 | -3/Research        | Core integrity fell below 50%
 11347 | -3/Research        | System corruption reached 10%
 11390 | -3/Research        | Core integrity fell below 20%
 11404 | -3/Research        | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
11347_ R-10 Processor collects Corrupted Antigrav System.
11349_ Slammed into U-05 Engineer.
11352_ Acquired Q-thruster.
11355_ Door malfunctions.
11356_ System corrupted: Substantial component data lost.
11356_ R-10 Processor collects Antigrav System.
11369_ Slug penetrates Wall. <x3>
11371_ Penetrated by Slug.
11371_ Slug penetrates Wall.
11372_ ,COVU3ZBDJOZANA=RRBF%P>HATIX
11389_ Knocked back.
11394_ Slug penetrates Reinforced Barrier.
11394_ DSF Access disabled.
11396_ Penetrated by Slug.
11396_ Q-thruster destroyed.
11396_ Critical hit (Blast).
11396_ Knocked back.
11402_ Penetrated by Slug.
11402_ Slug penetrates Wall.
11404_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|              ???????????#    #???????????????????? |
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|              ???????????#    #      *  /           |
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|              #=   "Y"  +%     #?????????????????#] |
|              #    """  #      #?????????????????#] |
|              #         # @    #?????????????????## |
|              #    |    #   k  #???????"""T"""????? |
|              ?############ %###???????"""?"""????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Coolant Potential          100
Energy Generation          41
Energy Capacity            875
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Amplification        20
Base Temperature (-)       150
Armor Coverage             1200
Phase Shifting             10
Evasion (%)                62
Targeting Accuracy         6
Target Analysis            5
Armor Integrity Analysis   30
Recoil Reduction           5
Particle Charging          20
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Charge!!!

 Challenges 
------------
None

 Game 
------
Seed              BiocellAssemblyScanner
  Manual?         0
Play Time         02:13:07
  Cumulative      119.1 hours
  Start           2022.03.19 @ 22:32:40
  End             2022.03.20 @ 15:11:45
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          186
  Rogue           186
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          49
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c33a96a1-2b41-4bec-a33c-8f2554239c84