Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.10 @ 22:18:25 Player: Ben'n'Dan Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (9) 45 Value Destroyed (173) 173 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2758 Bonus ------- None Cogmind --------- Core Integrity 663/700 Matter 178/300 Energy 294/300 System Corruption 0% Temperature Cool (175) Movement Flying (32) Location -7/Factory Parts ------- > --- POWER (2) -------- Ion Engine Micro Nuclear Core > --- PROPULSION (4) --- Flight Unit Flight Unit Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY (5) ------ Weight Redist. System Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Long-range Sensor Array Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Micro Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Weight Redist. System Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Precision Beam Rifle > --- INVENTORY -------- Improved Deuterium Engine Advanced Sensor Array Light Assault Rifle Light Assault Rifle [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Flight Unit Flight Unit Utility Hacking Suite Device Weight Redist. System Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . . . 1 2 Weapon . | . . . . . . Parts Attached 22 | 2 4 . . 5 11 Power 5 | . 1 . . 1 3 Engine 4 | . 1 . . 1 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 4 | . 2 . . 1 1 Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . 2 . . 1 1 Utility 7 | . . . . 1 6 Device 2 | . . . . . 2 Storage . | . . . . . . Processor . | . . . . . . Hackware 2 | . . . . 1 1 Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 6 | 2 1 . . 2 1 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 1 . . 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 1 | . 1 . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . 1 . . . . Highest Loss Streak 1 | . 1 . . . . Average Slot Usage (%) 65 | . 39 55 55 61 78 Engine 9 | . 4 11 11 18 9 Core 2 | . . . . . 5 Flight 21 | . 8 22 22 23 26 Device 4 | . . . . . 8 Hackware 7 | . . . . 2 13 Protection 4 | . . . . . 8 Ballistic Gun 12 | . 26 22 22 18 3 Naked Turns . | . . . . . . Heaviest Build 27 | 2 5 5 5 12 27 Greatest Support 27 | 3 8 8 8 14 27 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 2 2 2 2 3 4 Average Carried 2 | 1 2 2 2 2 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 2 2 2 2 3 4 Class Distribution -------------------- 35% | Hacker-Sprinter 21% | Scavenger-Mutant 20% | Sprinter 17% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 355 | 182 21 . . 101 51 Remotely . | . . . . . . Salvage Created 260 | . 108 . . 101 51 Parts 15 | . 7 . . 4 4 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 6 | . 5 . . . 1 Guns 6 | . 5 . . . 1 Classes Destroyed 5 | . 2 . . 1 2 Hauler 2 | . . . . 2 . Operator 1 | . . . . . 1 Swarmer 3 | . 3 . . . . Grunt 2 | . 2 . . . . Hunter 1 | . . . . . 1 Best Kill Streak 4 | . 4 . . 1 1 Combat Bots Only 4 | . 4 . . . 1 Max Kills in Single Turn 1 | . 1 . . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 584 | . 332 . . 83 169 Core 186 | . 135 . . 14 37 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 46 . 100 97 . Volleys Fired 30 | . 17 . . 5 8 Largest 2 | . 2 . . 2 2 Hottest 61 | . 40 . . 50 61 Shots Fired 51 | . 32 . . 10 9 Gun 51 | . 32 . . 10 9 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 44 | . 32 . . 10 2 Thermal 7 | . . . . . 7 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 10 . . 2 5 Robot Miss Streak 4 | . 4 . . 1 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 39 | . 23 . . 8 8 Core Hits 18 | . 10 . . 4 4 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 399 | . 181 . . 89 129 Guns 399 | . 181 . . 89 129 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 298 | . 181 . . 89 28 Thermal 101 | . . . . . 101 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 266 | . 1 . . 6 266 Average Temperature 71 | . 1 . . 3 81 Received Heat Transfer 147 | . 84 . . 18 45 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 222 | . . . . . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 224 | . 124 82 31 45 224 Average Influence 75 | . 55 69 31 27 107 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 96 | 100 100 100 100 100 92 Level 1 3 | . . . . . 7 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . . . 4 Investigation 4 | . 1 . . . 3 Extermination 1 | . . . . . 1 Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 31 | . 8 2 . 10 11 Peak Tracking Total 6 | . 5 2 . 6 5 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 8 | . 3 . . 1 4 Terminals 8 | . 3 . . 1 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 11 . . 2 12 Successful 12 | . 4 . . 1 7 Failed 13 | . 7 . . 1 5 Catastrophic 3 | . 2 . . . 1 Database Lockouts . | . . . . . . Manual 14 | . 9 . . 2 3 Terminals 25 | . 11 . . 2 12 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 2 . . . 6 Part Schematic 1 | . . . . . 1 Robot Analysis 1 | . . . . . 1 Branch Access Points 2 | . 1 . . . 1 Terminal Index 1 | . . . . . 1 Recall Assault 1 | . . . . . 1 Registered Components 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 . . 1 1 Terminals 4 | . 2 . . 1 1 Botnet 4 | . 2 . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 8 | . 3 . . 1 4 Full Trace Events 4 | . 1 . . . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 487 | 18 93 27 26 73 250 Spaces Moved 1073 | 26 104 72 70 148 653 Core 62 | 26 36 . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1011 | . 68 72 70 148 653 Fastest Speed 29 | 50 37 37 37 32 29 Average Speed 34 | 50 41 37 37 33 32 Slowest Speed 108 | 50 50 37 37 37 108 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 26 | . 2 2 . 5 17 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 29 16 24 24 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1111 | 29 123 69 69 154 667 Wait 6 | . 1 . . 2 3 Move 1017 | 25 99 67 69 137 620 Hop 25 | . 2 2 . 5 16 Pick Up 4 | 2 . . . . 2 Fast Attach 15 | 2 4 . . 2 7 Attach 2 | . . . . 1 1 Detach 1 | . . . . . 1 Swap 5 | . . . . 2 3 Drop 6 | . . . . . 6 Fire 30 | . 17 . . 5 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / Min x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / Low x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 19 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Core integrity fell below 50% 96 | -10/Materials | Identified exit to Mines 108 | -10/Materials | Discovered new exit (range 7) 112 | -10/Materials | Entered another Materials area 112 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 136 | -9/Materials | Discovered new exit (range 8) 139 | -9/Materials | Entered Mines 164 | -9/Mines | Discovered new exit (range 3) 165 | -9/Mines | Entered Materials 165 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 234 | -8/Materials | Discovered new exit (range 13) 238 | -8/Materials | Entered Factory 238 | -7/Factory | Evolved 2 slots: Utility x2 435 | -7/Factory | Identified exit to Storage 435 | -7/Factory | Identified exit to Lower Caves 488 | -7/Factory | Self-destructed Last Messages --------------- >>Access(Branch) Found 4 branch access points: (15,109) Storage (141,94) Storage (194,16) Lower Caves (129,175) Lower Caves Map updated. 00435_ ALERT: Suspicious activity at Terminal F009. Dispatching Investigation squad. 00456_ Acquired Prototype Energy Gun. 00456_ Identified Prc. Beam Rifle. 00457_ Slug penetrates Fusion Modulator. 00469_ Carbon-fiber Leg melted. 00469_ Lgt. Nuclear Core melted. 00469_ H-55 Commando destroyed. 00474_ Acquired 44 matter. 00478_ Dropped Prc. Beam Rifle. 00486_ Dropped Adv. Sensor Array. 00486_ Acquired Lrn. Sensor Array. 00488_ ALERT: Rogue bot located, Programmers report to Factory Zone 5B. 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"""" # #""""""#???? | | ? + # """" #???? | | ?##########+####+##??####???? | | ?????# ] #?????????? | | ?????# #?????????? | | ?????# #?????????? | | ?????# """ """ #?????????? | | ?????# """ """! #?????????? | | ?????# """ """[ #?????????? | | ?????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 340 Matter Stores 262 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Evasion (%) 63 Offensive Hacking 20 Item Schematics ----------------- Imp. Plasma Cutter | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectEnhancedCloak Manual? 0 Play Time 00:14:05 Cumulative 124.4 hours Start 2020.06.10 @ 20:19:14 End 2020.06.10 @ 22:18:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 305 Rogue 297 Adventurer 8 Explorer 0 Win Type - Total 8 Types 5/0/2/1/0/0/0 Lore% 77 Gallery% 79 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b022a6eb-5f70-43fc-9f12-3c3f1aa64daf