Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.17 @ 17:43:27 Player: 4R-ZE3 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (118) 590 Value Destroyed (3762) 3762 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 7310 Bonus ------- Follower Combat Kills 158 Cogmind --------- Core Integrity 193/700 Matter 300/300 Energy 136/150 System Corruption 4% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Improved Targeting Computer Transmission Jammer > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (5) ---- Light Nuclear Core Micro Nuclear Core Improved Heat Sink Advanced ECM Suite Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Targeting Computer Improved Light Armor Plating Hardlight Generator Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Wheel Armored Wheel Improved Heat Sink Improved Heat Sink Advanced Heat Sink Structural Scanner Experimental Sensor Array Advanced ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating System Shield Medium Laser Beam Rifle Particle Gun Heavy Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Ion Cannon [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . 2 . 2 2 Weapon . | . . . . . . . Parts Attached 95 | 6 2 7 25 4 20 31 Power 14 | 1 . 1 2 2 4 4 Engine 7 | 1 . 1 1 2 . 2 Core 7 | . . . 1 . 4 2 Reactor . | . . . . . . . Propulsion 19 | 2 . 2 7 1 4 3 Treads 14 | 2 . 2 7 1 2 . Leg . | . . . . . . . Wheel 5 | . . . . . 2 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 41 | 1 2 3 10 . 9 16 Device 17 | . 1 3 5 . 4 4 Storage 5 | 1 1 . 2 . . 1 Processor 1 | . . . . . . 1 Hackware 5 | . . . 2 . 1 2 Protection 13 | . . . 1 . 4 8 Artifact . | . . . . . . . Weapon 21 | 2 . 1 6 1 3 8 Energy Gun 13 | 1 . 1 3 1 1 6 Energy Cannon 5 | . . . 1 . 2 2 Ballistic Gun 3 | 1 . . 2 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 3 . . . Parts Lost 47 | . . . 5 5 7 30 Power 5 | . . . . 2 1 2 Propulsion 10 | . . . 3 1 1 5 Utility 19 | . . . 1 1 4 13 Weapon 13 | . . . 1 1 1 10 Highest Loss Streak 14 | . . . 1 1 3 14 To Critical Strikes . | . . . . . . . Average Backups 17 | 1 7 15 17 19 18 22 Power 1 | . 1 1 1 . 1 2 Propulsion 4 | 1 2 6 5 6 5 2 Utility 8 | . 2 5 8 8 7 11 Weapon 3 | . 1 2 2 3 4 6 Tool/Special . | . . . . . . . Unused Backups 18 | . 1 3 3 . 2 9 Power 5 | . . 1 1 . 1 2 Propulsion 2 | . 1 1 . . . . Utility 6 | . . . 1 . . 5 Weapon 5 | . . 1 1 . 1 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 97 100 99 99 98 98 Engine 7 | . 14 14 6 10 1 5 Core 2 | . . . 4 . 7 1 Treads 17 | . 28 28 21 22 15 . Wheel 3 | . . . . . 2 14 Device 13 | . 11 14 15 11 9 14 Storage 10 | . 14 14 11 11 9 7 Processor 1 | . . . . . . 6 Hackware 16 | . . . 16 22 25 21 Protection 2 | . . . . . 8 7 Energy Gun 11 | . 14 14 6 19 16 7 Energy Cannon 5 | . . . 9 2 1 7 Ballistic Gun 4 | . 14 14 6 . . . Peak Build Rating 46 | 6 9 17 25 23 34 46 Average Rating 24 | 4 7 12 22 21 28 42 On Entrance 15 | . 6 9 17 23 21 34 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 117 | 14 30 35 56 55 66 117 Greatest Support 43 | 40 40 40 43 43 40 24 Greatest Overweight (x) 8 | . . . 2 1 2 8 Average Overweight (x) 1 | . . . . 1 1 3 Largest Inventory Capacity 25 | 8 15 15 20 20 20 25 Average Capacity 19 | 7 11 15 19 20 20 24 Most Carried 25 | 3 15 15 20 20 20 25 Average Carried 17 | 1 7 15 17 19 18 22 Final Capacity 20 | 8 15 15 20 20 20 5 Final Carried 20 | 3 15 15 20 18 20 5 Class Distribution -------------------- 62% | Scavenger-Mutant 21% | Hacker-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1465 | 182 200 134 344 88 193 324 Remotely . | . . . . . . . Salvage Created 4402 | . 347 154 1274 280 753 1594 Parts 227 | . 28 9 69 17 30 74 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 102 | . 7 5 30 12 16 32 Guns 59 | . 7 4 15 8 10 15 Cannons 36 | . . . 15 3 4 14 Classes Destroyed 13 | . 5 1 2 1 1 3 Worker 4 | . 2 . 2 . . . Builder 2 | . . . 1 . . 1 Tunneler 2 | . . . . 1 . 1 Hauler 2 | . 1 . . . . 1 Recycler 2 | . . . 1 . 1 . Operator 4 | . 2 . 1 . . 1 Swarmer 30 | . 2 3 10 9 3 3 Grunt 45 | . 5 . 12 3 10 15 Duelist 1 | . . . . . . 1 Sentry 18 | . . 2 8 . 2 6 Hunter 4 | . . . . . 1 3 Programmer 3 | . . . . . . 3 Heavy 1 | . . . . . . 1 Best Kill Streak 5 | . 4 3 5 3 4 5 Combat Bots Only 5 | . 3 3 4 3 4 5 Max Kills in Single Turn 2 | . 2 2 2 2 1 2 Gunslinging 1 | . . . . 1 . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 769 | . 42 21 161 68 116 361 Missed 214 | . 10 4 44 13 25 118 Hits 555 | . 32 17 117 55 91 243 Melee 2 | . . . . . . 2 Projectile 553 | . 32 17 117 55 91 241 AOE 1 | . . . . . 1 . Critical Strikes 9 | . . 1 . . 2 6 Damage Taken 6969 | . 306 210 1266 509 1378 3300 Core 1102 | . 68 62 165 125 175 507 Absorbed by Shields 312 | . . . . . . 312 Core Remaining (%) 60 | 100 . 48 . 27 68 . Volleys Fired 315 | . 34 12 79 32 57 101 Largest 2 | . 2 2 2 2 2 2 Hottest 160 | . 70 95 143 124 129 160 Shots Fired 623 | . 68 24 156 65 114 196 Gun 441 | . 68 24 98 52 97 102 Cannon 182 | . . . 58 13 17 94 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 64 | . 34 12 18 . . . Thermal 559 | . 34 12 138 65 114 196 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 33 | . 7 6 12 9 15 33 Robot Miss Streak 8 | . 6 2 8 4 3 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 . . 2 1 2 Max Gunslinging Chain 1 | . 1 . . 1 1 1 Shots Hit Robots 434 | . 36 15 93 39 81 170 Core Hits 196 | . 19 6 40 13 28 90 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 21 | . 1 2 4 5 6 3 Burn 21 | . 1 2 4 5 6 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9040 | . 549 218 1958 736 1532 4047 Guns 5781 | . 549 218 1088 559 1216 2151 Cannons 3259 | . . . 870 177 316 1896 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 513 | . 241 113 159 . . . Thermal 8527 | . 308 105 1799 736 1532 4047 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 2 3 3 . 4 Average Corruption 3 | . . 2 3 3 . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 71 | . . 6 10 28 . 27 Message Errors 14 | . . 2 2 6 . 4 Matter Fused 21 | . . 1 1 9 . 10 Heat Flow Errors 7 | . . 2 3 1 . 1 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 13 | . . . 3 7 . 3 Data Loss (major) 3 | . . 1 . 2 . . Misfires 4 | . . . . 2 . 2 Alerts 1 | . . . . . . 1 Weapon Failures 4 | . . . . 1 . 3 Overload Shots . | . . . . . . . Overflow Damage 43 | . . . 5 . . 38 Projectiles 43 | . . . 5 . . 38 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 366 | . 63 215 252 189 191 366 Average Temperature 56 | . 22 84 58 52 66 52 Received Heat Transfer 1768 | . 108 63 294 75 570 658 Effects 3 | . . . 3 . . . Energy Bleed 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 7 | . . 1 . 1 2 3 Combat Hostiles 7 | . . 1 . 1 2 3 Parts Melted 44 | . 2 1 10 6 10 15 Heat Transferred 18180 | . 962 407 3589 1887 3552 7783 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 1 | . . . 1 . . 1 Low Security (%) 89 | 100 100 100 76 100 100 90 Level 1 10 | . . . 23 . . 9 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 308 | . 70 77 308 118 199 258 Initial 81 | . . 24 7 75 . 81 Average 72 | . 10 15 106 30 52 113 Influence Increases 3191 | . 203 127 1134 330 516 881 Destroy 0b10 Robot/C 2160 | . 140 100 720 240 320 640 Destroy 0b10 Robot/NC 95 | . 25 . 40 5 5 20 Destroy Leader 528 | . 32 10 194 40 70 182 Allied During Kill 47 | . . . 47 . . . Successful Hack 35 | . 4 . 25 . . 6 Disable Machine 45 | . . . 15 15 . 15 Destroy Structure 11 | . 2 2 3 . 1 3 Lose Combat Pursuer 270 | . . 15 90 30 120 15 Influence Decreases 3097 | . 139 170 962 523 335 968 Entered New Map 272 | . . 40 14 118 . 100 Time Decay 2036 | . 139 130 549 375 275 568 Lost Part 440 | . . . 50 30 60 300 Lost Ally 40 | . . . 40 . . . Purge Threat 309 | . . . 309 . . . Squads Dispatched 21 | . 3 . 4 . 1 13 Investigation 5 | . 1 . 2 . . 2 Extermination 3 | . . . . . . 3 Reinforcement 10 | . 2 . 2 . 1 5 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 9 | . . . 4 . 4 1 Communications Jammed 4 | . . . . . . 4 Distress Signals . | . . . . . . . Times Spotted 173 | . 20 6 56 15 32 44 Peak Tracking Total 6 | . 3 3 6 3 6 5 Tactical Retreats 12 | . . 1 3 1 6 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . 1 . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 4 | . 1 . 1 1 . 1 Max in Single Turn 1 | . 1 . 1 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 27 | . 4 1 11 . 4 7 Terminals 17 | . 3 . 9 . 3 2 Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 5 | . . . 2 . 1 2 Garrison Access . | . . . . . . . Total Hacks 68 | . 10 1 28 . 14 15 Successful 35 | . 4 1 13 . 8 9 Failed 31 | . 5 . 15 . 5 6 Catastrophic 5 | . . . 4 . . 1 Database Lockouts 2 | . 1 . . . 1 . Manual 42 | . 8 . 20 . 9 5 Terminals 45 | . 8 . 22 . 12 3 Fabricators 8 | . . . . . . 8 Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 12 | . . . 6 . 2 4 Garrison Access . | . . . . . . . Terminal Hacks 13 | . 2 1 7 . 3 . Robot Analysis 4 | . 1 . 2 . 1 . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . . . 1 . Branch Access Points 2 | . . . 1 . 1 . Scanalyzer Index 1 | . . . 1 . . . Unreport Threat 3 | . . . 3 . . . Recall Reinforcements 1 | . 1 . . . . . Fabricator Hacks 4 | . . . . . . 4 Load Schematic 3 | . . . . . . 3 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . . 3 . 2 3 Insert Component 2 | . . . 2 . . . Analyze 1 | . . . 1 . . . Retrieve Study 5 | . . . . . 2 3 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 2 . 3 . 3 2 Terminals 9 | . 2 . 3 . 3 1 Botnet 9 | . 2 . 3 . 3 1 Fabricators 1 | . . . . . . 1 Recompile 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 Used . | . . . . . . . Hacking Detections 21 | . 4 . 9 . 3 5 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built 1 | . . . . . . 1 Authchips 1 | . . . . . . 1 Time 68 | . . . . . . 68 Total Part Build Rating 8 | . . . . . . 8 Part Studies Acquired 5 | . . . . . 2 3 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 42 | . . 42 42 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders 3 | . . 3 . . . . ROAM 1 | . . 1 . . . . RETURN 2 | . . 2 . . . . Ally Attacks 33 | . . . 33 . . . Total Damage 462 | . . . 462 . . . Kills 9 | . . . 9 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 636 | . . . 621 . . 15 Structural 621 | . . . 621 . . . Jamming 15 | . . . . . . 15 Robot Analysis Total 4 | . 1 . 2 . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches 3 | . . 3 . . . . Drone Recoveries 3 | . . 3 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 8354 | 65 852 605 2753 1404 903 1772 Spaces Moved 3570 | 36 447 298 1009 538 280 962 Core 3 | 3 . . . . . . Treads 2562 | 33 447 298 1009 538 237 . Legs . | . . . . . . . Wheels 1005 | . . . . . 43 962 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 110 110 Average Speed 187 | 150 160 160 223 240 220 133 Slowest Speed 320 | 160 160 160 320 240 240 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 3 72 75 81 94 31 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 4619 | 44 516 409 1360 587 457 1246 Wait 486 | . 19 75 197 11 76 108 Move 3564 | 35 446 297 1008 537 279 962 Hop . | . . . . . . . Pick Up 77 | 3 13 3 19 2 15 22 Fast Attach 25 | 6 1 4 10 1 1 2 Attach 47 | . . . 9 4 11 23 Detach 2 | . . 1 . . . 1 Swap 34 | . 1 5 12 . 8 8 Drop 69 | . 2 12 26 . 10 19 Fire 315 | . 34 12 79 32 57 101 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Sto] / [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 9) 197 | -10/Materials | Discovered new exit (range 14) 265 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 381 | -10/Materials | Central database locked down 594 | -10/Materials | Discovered new exit (range 14) 918 | -10/Materials | Entered Mines 929 | -10/Mines | Found the Drone Emporium 937 | -10/Mines | Found Prototype Device 937 | -10/Mines | Identified Splice Drone Bay 958 | -10/Mines | Met a Derelict bent on vengeance 984 | -10/Mines | Discovered new exit (range 7) 1051 | -10/Mines | Learned 4 Materials zone layouts 1058 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1061 | -10/Mines | Found Prototype Device 1061 | -10/Mines | Identified Exp. Sensor Array 1139 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1139 | -10/Mines | Discovered new exit (range 5) 1387 | -10/Mines | Core integrity fell below 50% 1427 | -10/Mines | Discovered new exit (range 10) 1523 | -10/Mines | Entered Materials 1523 | -9/Materials | Accompanied by 2 allies 1523 | -9/Materials | Evolved 2 slots: Utility x2 1523 | -9/Materials | Discovered new exit (range 8) 1524 | -9/Materials | Identified exit to Mines 1528 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1569 | -9/Materials | Build established: Scavenger-Mutant 1985 | -9/Materials | Discovered new exit (range 15) 3124 | -9/Materials | Discovered new exit (range 16) 3783 | -9/Materials | Discovered new exit (range 16) 4276 | -9/Materials | Entered Mines 4308 | -9/Mines | Discovered new exit (range 9) 4387 | -9/Mines | Discovered new exit (range 3) 4632 | -9/Mines | Core integrity fell below 50% 4717 | -9/Mines | Learned Materials terminal intel 4930 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 5450 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5680 | -9/Mines | Entered Materials 5680 | -8/Materials | Evolved 2 slots: Utility x2 5681 | -8/Materials | Loaded intel: 12 terminal locations 5942 | -8/Materials | Central database locked down 5958 | -8/Materials | Identified exit to Factory 6555 | -8/Materials | Lost 3 parts (1p1u1w) 6583 | -8/Materials | Entered Factory 6583 | -7/Factory | Evolved 2 slots: Utility x2 6753 | -7/Factory | Build established: Hacker-Mutant 6953 | -7/Factory | Discovered new exit (range 3) 7422 | -7/Factory | Fabricated Exp. Sensor Array? 7948 | -7/Factory | Cargo convoy interrupted 8069 | -7/Factory | Discovered new exit (range 5) 8125 | -7/Factory | Garrison activated, responded to threat 8145 | -7/Factory | Lost 3 parts (1p1n1u) 8310 | -7/Factory | Lost 10 parts (1p6u3w) 8337 | -7/Factory | Core integrity fell below 50% 8355 | -7/Factory | Self-destructed Last Messages --------------- Dynamic Insulation System. 08341_ U-05 Engineer builds a Wall. 08342_ System Shield destroyed. 08342_ Critical hit (Blast). 08345_ U-05 Engineer builds a Wall. 08346_ Ion Cannon+ destroyed. 08347_ System corrupted: Matter fused (-6). 08347_ Acquired 6 matter. 08350_ G-47 Trooper heat short circuits Imp. Heat Sink. 08351_ Imp. Cooling System destroyed. 08351_ Arm. Wheel+ destroyed. 08353_ G-47 Trooper overheating. 08353_ Dropped Structural Scanner. 08354_ Dropped Imp. Heat Sink. 08354_ G-47 Trooper overheating. 08355_ Dropped Huge Storage Unit. 08355_ Exp. Sensor Array crushed and broken. 08355_ Imp. EM Pulse Cannon+ crushed and broken. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????#################????########???????????????? | | ????? #???# ??????????????? | | ????# #???# ??????????????? | | ????# #???# """" """"?????????????? | | ????# #???# """" """"?????????????? | | ????# [ ##### """" """" #??????? | | ????# # + """" """" #######? | | ????# #= # ## #? | | ????# %+= + ## #? | | ????# # # ## ## | | ????????############## ################### # | | ?????????????????????# ## #?????# + # | | ?????????????????????# ## #?????# # # | | ?????????????????????# ## #?????# # # | | ?????????????????????#%=/##! 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""" #### ! * #?????# # | | ????????????????????????? ???#########????## # | | ????????????????????????? ????????????##### | | ??????????????????????????###+???????# | | ????????????????????????????????????????####### | | ??????????????????????????????????????????????##+# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory | Authchip Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Ion Cannon | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Imp. EM Pulse Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BorgDisintegrationDistortion Manual? 0 Play Time 00:54:04 Cumulative 261.9 hours Start 2026.08.17 @ 11:40:55 End 2026.08.17 @ 17:43:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 255 Rogue 201 Adventurer 54 Explorer 0 Win Type - Total 11 Types 7/0/1/1/0/0/0/1/0/1 Lore% 77 Gallery% 65 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc19c132-fd58-43d8-a9ec-c0455f5eed57