Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.07 @ 12:29:12

Player: Musaab

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (58)      290
Value Destroyed (2024)     2024
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (288)                288
              TOTAL SCORE: 4562

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    88

 Cogmind 
---------
Core Integrity             0/550
Matter                     278/300
Energy                     54/140
System Corruption          4%
Temperature                Cool (548)
Location                   -8/Materials

 Parts 
-------
Power (1)
  Light Deuterium Engine
Propulsion (4)
  Aluminum Leg
  Aluminum Leg
  Aluminum Leg
  Titanium Leg
Utility (3)
  Large Storage Unit
  Armor Integrity Analyzer
  Light Armor Plating
Weapon (3)
  Shock Rifle
  Heavy Assault Rifle
  Gauss Rifle
Inventory (10)
  Deuterium Engine
  Light Nuclear Core
  Aluminum Leg
  Advanced Sensor Array
  Advanced Terrain Scanner
  EM Shotgun
  Particle Gun
  Gauss Rifle
  Assault Cannon
  Assault Cannon

 Peak State 
------------
Power
  Deuterium Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
  Aluminum Leg
  Titanium Leg
Utility
  Large Storage Unit
  Visual Processing Unit
  Improved Medium Armor Plating
Weapon
  Improved EM Shotgun
  Enhanced Autogun
  Assault Cannon
Inventory
  Deuterium Engine
  Light Deuterium Engine
  Advanced Sensor Array
  Advanced Terrain Scanner
  Armor Integrity Analyzer
  Hardened Medium Armor Plating
  EM Shotgun
  Gauss Rifle
  Gauss Rifle
  Assault Cannon
[Rating: 29]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             55   | 6   .   1   19  29  
  Power                    5    | 1   .   .   2   2   
    Engine                 5    | 1   .   .   2   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   .   .   5   11  
    Treads                 .    | .   .   .   .   .   
    Leg                    18   | 2   .   .   5   11  
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 1   .   1   3   7   
    Device                 .    | .   .   .   .   .   
    Storage                3    | 1   .   1   1   .   
    Processor              3    | .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   .   .   1   5   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 2   .   .   9   9   
    Energy Gun             4    | .   .   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          11   | 2   .   .   4   5   
    Ballistic Cannon       2    | .   .   .   2   .   
    Launcher               2    | .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
Parts Lost                 17   | .   .   .   6   11  
  Power                    1    | .   .   .   1   .   
  Propulsion               8    | .   .   .   2   6   
  Utility                  4    | .   .   .   1   3   
  Weapon                   4    | .   .   .   2   2   
  Highest Loss Streak      7    | .   .   .   4   7   
Average Slot Usage (%)     95   | .   85  96  96  96  
  Engine                   10   | .   14  14  10  9   
  Leg                      31   | .   28  28  29  33  
  Storage                  12   | .   14  24  12  9   
  Processor                6    | .   .   .   7   8   
  Protection               4    | .   .   .   1   8   
  Energy Gun               3    | .   .   .   .   7   
  Ballistic Gun            20   | .   28  28  26  13  
  Ballistic Cannon         4    | .   .   .   5   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             44   | 11  11  27  40  44  
  Greatest Support         47   | 20  20  20  30  47  
  Greatest Overweight (x)  3    | 1   .   1   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 12   | 6   6   12  12  10  
  Average Capacity         9    | 5   6   10  10  10  
  Most Carried             10   | 2   2   9   10  10  
  Average Carried          8    | 1   2   7   8   9   
  Final Capacity           12   | 6   6   12  10  10  
  Final Carried            10   | 2   2   9   9   10  

 Class Distribution 
--------------------
 29% | Gunner
 20% | Tank
 20% | Scavenger-Gunner
 19% | Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  
Matter Collected           1669 | 231  .    22   654  762  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2096 | .    .    .    786  1310 
  Parts                    117  | .    .    .    50   67   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  48   | .   .   .   23  25  
  Guns                     35   | .   .   .   17  18  
  Cannons                  6    | .   .   .   3   3   
  AOE                      7    | .   .   .   3   4   
Classes Destroyed          10   | .   .   .   7   3   
  Worker                   2    | .   .   .   1   1   
  Builder                  3    | .   .   .   1   2   
  Tunneler                 1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  3    | .   .   .   2   1   
  Swarmer                  7    | .   .   .   7   .   
  Grunt                    28   | .   .   .   10  18  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   11   | .   .   .   5   6   
Best Kill Streak           9    | .   .   .   6   9   
  Combat Bots Only         7    | .   .   .   5   7   
Max Kills in Single Turn   4    | .   .   .   2   4   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 2    | .   .   .   2   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               4087 | .    15   .    1434 2638 
  Core                     777  | .    1    .    171  605  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         85   | 100  .    99   57   .    
Volleys Fired              111  | .    .    .    52   59   
  Largest                  3    | .    .    .    3    3    
  Hottest                  118  | .    .    .    100  118  
Shots Fired                327  | .    .    .    155  172  
  Gun                      265  | .    .    .    125  140  
  Cannon                   49   | .    .    .    26   23   
  Launcher                 13   | .    .    .    4    9    
  Special                  .    | .    .    .    .    .    
  Kinetic                  267  | .    .    .    151  116  
  Thermal                  8    | .    .    .    .    8    
  Explosive                13   | .    .    .    4    9    
  Electromagnetic          39   | .    .    .    .    39   
  Robot Hit Streak         19   | .    .    .    19   13   
  Robot Miss Streak        4    | .    .    .    4    3    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        2    | .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           207  | .    .    .    92   115  
  Core Hits                104  | .    .    .    39   65   
  Critical Hits            1    | .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4129 | .    13   .    1555 2561 
  Guns                     2733 | .    .    .    1052 1681 
  Cannons                  561  | .    .    .    309  252  
  Explosions               818  | .    .    .    194  624  
  Melee                    .    | .    .    .    .    .    
  Ramming                  17   | .    13   .    .    4    
  Kinetic                  2696 | .    .    .    1361 1335 
  Thermal                  89   | .    .    .    .    89   
  Explosive                818  | .    .    .    194  624  
  Electromagnetic          509  | .    .    .    .    509  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    1    1    7    4    
  Average Corruption       3    | .    1    1    7    4    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  25   | .    .    1    7    17   
    Message Errors         9    | .    .    1    1    7    
    Matter Fused           3    | .    .    .    1    2    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    .    
    Misfires               1    | .    .    .    1    .    
    Targeting Errors       7    | .    .    .    3    4    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            10   | .    .    .    6    4    
  Projectiles              .    | .    .    .    .    .    
  Explosions               10   | .    .    .    6    4    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 7    | .    .    .    4    3    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    .    .    3    2    
  Secondary                2    | .    .    .    1    1    
Self-Inflicted Damage      208  | .    5    .    90   113  
  Shots                    8    | .    .    .    3    5    
  Rammed                   5    | .    4    .    .    1    
Targets Rammed             7    | .    5    .    .    2    
  Kicked                   2    | .    1    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        624  | .    .    .    165  624  
  Average Temperature      136  | .    .    .    44   180  
  Received Heat Transfer   1467 | .    6    .    336  1125 
  Effects                  22   | .    .    .    .    22   
    Shutdowns              6    | .    .    .    .    6    
    Energy Bleed           1    | .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         4    | .    .    .    .    4    
    Damage (major)         5    | .    .    .    .    5    
    Damage (core)          4    | .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         222  | .    .    .    .    222  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             559  | .   15  5   418 559 
  Average Influence        186  | .   1   5   210 243 
Maximum Alert Level        2    | .   .   .   2   2   
  Low Security (%)         59   | .   .   .   .   .   
  Level 1                  28   | .   .   .   .   .   
  Level 2                  12   | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   .   .   4   9   
  Investigation            10   | .   .   .   2   8   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           5    | .   1   .   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              78   | .   5   .   31  42  
  Peak Tracking Total      8    | .   5   .   5   8   
  Tactical Retreats        5    | .   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            2    | .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          9    | .   .   .   4   5   
  Max in Single Turn       2    | .   .   .   2   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          12   | .   .   .   5   7   
  Terminals                11   | .   .   .   5   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                45   | .   .   .   15  30  
  Successful               27   | .   .   .   10  17  
  Failed                   18   | .   .   .   5   13  
    Catastrophic           4    | .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   .   .   4   
  Terminals                38   | .   .   .   15  23  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   7   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             22   | .   .   .   10  12  
  Record                   2    | .   .   .   1   1   
  Prototype ID Bank        4    | .   .   .   3   1   
  Branch Access Points     1    | .   .   .   .   1   
  Repair Station Index     1    | .   .   .   1   .   
  Scanalyzer Index         1    | .   .   .   .   1   
  Alert Level              3    | .   .   .   1   2   
  Unreport Threat          2    | .   .   .   .   2   
  Locate Traps             1    | .   .   .   .   1   
  Maintenance Status       1    | .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   1   
  Hauler Manifests         2    | .   .   .   1   1   
  Zone Layout              2    | .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   5   
  Process                  2    | .   .   .   .   2   
  Retrieve Matter          2    | .   .   .   .   2   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   .   .   4   7   
  Full Trace Events        11   | .   .   .   4   7   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          50   | .   .   .   .   50  
  Retrieved Matter         50   | .   .   .   .   50  
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               2553 | 53   132  299  884  1185 
Spaces Moved               1477 | 37   104  207  460  669  
  Core                     6    | 6    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1471 | 31   104  207  460  669  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            130  | 115  120  140  137  124  
  Slowest Speed            210  | 150  120  150  210  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    
Exploration Rate (%)       36   | 3    23   51   53   54   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 10   | .    .    .    10   .    
Terrain Destroyed          105  | .    .    .    25   80   
  Melee                    .    | .    .    .    .    .    
  Projectile               16   | .    .    .    7    9    
  AOE                      89   | .    .    .    18   71   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1877 | 44  110 214 603 906 
  Wait                     161  | .   2   .   44  115 
  Move                     1473 | 36  103 206 459 669 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  37   | 2   .   7   13  15  
  Fast Attach              17   | 6   .   1   1   9   
  Attach                   14   | .   .   .   6   8   
  Detach                   .    | .   .   .   .   .   
  Swap                     24   | .   .   .   12  12  
  Drop                     33   | .   .   .   16  17  
  Fire                     111  | .   .   .   52  59  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     7    | .   5   .   .   2   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   54 | -11/Scrapyard | Entered Materials
  179 | -10/Materials | Discovered new exit (range 7)
  186 | -10/Materials | Entered Mines
  306 | -10/Mines     | Build established: Mutant
  457 | -10/Mines     | Discovered new exit (range 11)
  485 | -10/Mines     | Entered Materials
  485 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  781 | -9/Materials  | Build established: Gunner
 1214 | -9/Materials  | Crushed by falling debris
 1246 | -9/Materials  | Lost 4 parts (1p1u2w)
 1287 | -9/Materials  | Discovered new exit (range 16)
 1335 | -9/Materials  | Discovered new exit (range 11)
 1369 | -9/Materials  | Entered another Materials area
 1369 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1545 | -8/Materials  | Lost 3 parts (2n1u)
 1913 | -8/Materials  | Build established: Tank
 2008 | -8/Materials  | Lost 7 parts (3n2u2w)
 2338 | -8/Materials  | Build established: Scavenger-Gunner
 2511 | -8/Materials  | Core integrity fell below 50%
 2544 | -8/Materials  | Core integrity fell below 20%
 2555 | -8/Materials  | Core destroyed

 Last Messages 
---------------
02543_ Overheating: Core damaged (-104).
02543_ R-06 Scavenger collects Aluminum Leg.
02544_ Power failure, Lgt. Deuterium Engine shutdown.
02544_ Overheating: Core damaged (-77).
02546_ Overheating: Aluminum Leg damaged (-1).
02546_ Slug penetrates G-47 Trooper.
02547_ Overheating: Core damaged (-55).
02549_ Overheating: Short circuit.
02549_ Aluminum Leg permanently disabled.
02549_ G-47 Trooper destroyed.
02549_ Slug penetrates Wall.
02550_ Overheating: Titanium Leg damaged (-38).
02551_ Power failure, Lgt. Deuterium Engine shutdown.
02551_ Overheating: Matter decay (-32).
02552_ Overheating: Lgt. Deuterium Engine damaged (-14).
02552_ Overheating: Lgt. Armor Plating damaged (-8).
02552_ Overheating: Lrg. Storage Unit damaged (-52).
02552_ Acquired 59 matter.
02554_ Overheating: Lgt. Deuterium Engine damaged (-1).
02555_ Overheating: Core damaged (-77).

 Map 
-----
+----------------------------------------------------+
| #####?#         #??????????????????#   #         # |
|   #???# """ """ #??????????????????#   +         # |
|   ##### """ """ #??????????????????#   #####+##### |
|       + """ """ #??????????????????#   #???# #???  |
|   ### # """ """ #?????????????????##   #???# #???  |
|   #?# # """ """ #?????????????????#=    #### ###   |
| ###?# +         #?????????????????#            #   |
| #???# ###########?????????????????#            +   |
| ##### #???????????????????????????#           ^#   |
|     # #???????????????????????????#            #   |
| "   # #????????????????#+#????????######       #?  |
| "   # #????????????????   ???????+             ### |
| "   #   #??????????????# #????????###### ####      |
|     +   +??????????????# #?????????????#+???#      |
| "   #   #??????????????# #??????????????????#      |
| "   #  ????????????????# #??????????????????#      |
| "   #  ???????????????## ####+#??????????+         |
|     #  ?????????????### u  T  ##?????????#         |
| #####  ?????????????#""      uT#?????????# ###+### |
| ?????  ?????????????#""       ##?????????# ??????? |
| ?????  ?????????????#"T  """  #??????????# ??????? |
| ?????  ?????????????#"" !" "  ##?????????? ??????? |
| ?????  ?????????????#""|[*%"   ##### #???# ??????? |
| ????????????????????###=%*%=!              #?????? |
| ??????????????????????#=%=!%   #######???# #?????? |
| ???????????????????######@##   ########### ###???? |
| ???????????????????# !*[! ##   ##    ] #     #???? |
| ???????????????????#  ["""#     #!==   #     #???? |
| ???????????????????#   """#     #!==   +     +???? |
| ???????????????????#   """#     #=== ! #     #???? |
| ???????????????????#      #     #?     #     #???? |
| ???????????????????#   """#     #???   ##   #????? |
| ???????????????????#   """### ###?#+##+##   #????? |
| ???????????????????#   """#?#*#???#         #????? |
| ???????????????????#      #?# #####        [#????? |
| ???????????????????#   """#?#            [! #????? |
| ???????????????????#   """#?#       ######+######? |
| ???????????????????#   """#?#       #    =      ## |
| ???????????????????#      #?#       #  """ """[ +  |
| ???????????????????########?#########  """ """ *## |
| ????????????????????????????????????#  """  ""= #? |
| ????????????????????????????????????#           #? |
| ????????????????????????????????????#       !   #? |
| ????????????????????????????????????#           #? |
| ????????????????????????????????????######### ###? |
| ????????????????????????????????????????????###??? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         5
Armor Integrity Analysis   33

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MediumImpulseTorch
  Manual?         0
Play Time         00:27:44
  Cumulative      11.2 hours
  Start           2019.11.07 @ 11:57:19
  End             2019.11.07 @ 12:29:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             5
Gallery%          19
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f8342ad-aaab-40dd-9505-d4a7180ad3c9