Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.07 @ 12:29:12 Player: Musaab Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (2024) 2024 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (288) 288 TOTAL SCORE: 4562 Bonus ------- Pacifist 200 High Alert Combat Kills 88 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 54/140 System Corruption 4% Temperature Cool (548) Location -8/Materials Parts ------- Power (1) Light Deuterium Engine Propulsion (4) Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Utility (3) Large Storage Unit Armor Integrity Analyzer Light Armor Plating Weapon (3) Shock Rifle Heavy Assault Rifle Gauss Rifle Inventory (10) Deuterium Engine Light Nuclear Core Aluminum Leg Advanced Sensor Array Advanced Terrain Scanner EM Shotgun Particle Gun Gauss Rifle Assault Cannon Assault Cannon Peak State ------------ Power Deuterium Engine Propulsion Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Utility Large Storage Unit Visual Processing Unit Improved Medium Armor Plating Weapon Improved EM Shotgun Enhanced Autogun Assault Cannon Inventory Deuterium Engine Light Deuterium Engine Advanced Sensor Array Advanced Terrain Scanner Armor Integrity Analyzer Hardened Medium Armor Plating EM Shotgun Gauss Rifle Gauss Rifle Assault Cannon [Rating: 29] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 1 | . . . . 1 Weapon 1 | . . . 1 . Parts Attached 55 | 6 . 1 19 29 Power 5 | 1 . . 2 2 Engine 5 | 1 . . 2 2 Core . | . . . . . Reactor . | . . . . . Propulsion 18 | 2 . . 5 11 Treads . | . . . . . Leg 18 | 2 . . 5 11 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 . 1 3 7 Device . | . . . . . Storage 3 | 1 . 1 1 . Processor 3 | . . . 1 2 Hackware . | . . . . . Protection 6 | . . . 1 5 Artifact . | . . . . . Weapon 20 | 2 . . 9 9 Energy Gun 4 | . . . . 4 Energy Cannon . | . . . . . Ballistic Gun 11 | 2 . . 4 5 Ballistic Cannon 2 | . . . 2 . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 17 | . . . 6 11 Power 1 | . . . 1 . Propulsion 8 | . . . 2 6 Utility 4 | . . . 1 3 Weapon 4 | . . . 2 2 Highest Loss Streak 7 | . . . 4 7 Average Slot Usage (%) 95 | . 85 96 96 96 Engine 10 | . 14 14 10 9 Leg 31 | . 28 28 29 33 Storage 12 | . 14 24 12 9 Processor 6 | . . . 7 8 Protection 4 | . . . 1 8 Energy Gun 3 | . . . . 7 Ballistic Gun 20 | . 28 28 26 13 Ballistic Cannon 4 | . . . 5 4 Naked Turns . | . . . . . Heaviest Build 44 | 11 11 27 40 44 Greatest Support 47 | 20 20 20 30 47 Greatest Overweight (x) 3 | 1 . 1 3 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 6 12 12 10 Average Capacity 9 | 5 6 10 10 10 Most Carried 10 | 2 2 9 10 10 Average Carried 8 | 1 2 7 8 9 Final Capacity 12 | 6 6 12 10 10 Final Carried 10 | 2 2 9 9 10 Class Distribution -------------------- 29% | Gunner 20% | Tank 20% | Scavenger-Gunner 19% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1669 | 231 . 22 654 762 Remotely . | . . . . . Salvage Created 2096 | . . . 786 1310 Parts 117 | . . . 50 67 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 48 | . . . 23 25 Guns 35 | . . . 17 18 Cannons 6 | . . . 3 3 AOE 7 | . . . 3 4 Classes Destroyed 10 | . . . 7 3 Worker 2 | . . . 1 1 Builder 3 | . . . 1 2 Tunneler 1 | . . . . 1 Recycler 1 | . . . . 1 Watcher 3 | . . . 2 1 Swarmer 7 | . . . 7 . Grunt 28 | . . . 10 18 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 11 | . . . 5 6 Best Kill Streak 9 | . . . 6 9 Combat Bots Only 7 | . . . 5 7 Max Kills in Single Turn 4 | . . . 2 4 Gunslinging 1 | . . . . 1 Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4087 | . 15 . 1434 2638 Core 777 | . 1 . 171 605 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 . 99 57 . Volleys Fired 111 | . . . 52 59 Largest 3 | . . . 3 3 Hottest 118 | . . . 100 118 Shots Fired 327 | . . . 155 172 Gun 265 | . . . 125 140 Cannon 49 | . . . 26 23 Launcher 13 | . . . 4 9 Special . | . . . . . Kinetic 267 | . . . 151 116 Thermal 8 | . . . . 8 Explosive 13 | . . . 4 9 Electromagnetic 39 | . . . . 39 Robot Hit Streak 19 | . . . 19 13 Robot Miss Streak 4 | . . . 4 3 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 207 | . . . 92 115 Core Hits 104 | . . . 39 65 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4129 | . 13 . 1555 2561 Guns 2733 | . . . 1052 1681 Cannons 561 | . . . 309 252 Explosions 818 | . . . 194 624 Melee . | . . . . . Ramming 17 | . 13 . . 4 Kinetic 2696 | . . . 1361 1335 Thermal 89 | . . . . 89 Explosive 818 | . . . 194 624 Electromagnetic 509 | . . . . 509 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 1 1 7 4 Average Corruption 3 | . 1 1 7 4 Corruption Purged . | . . . . . Effects 25 | . . 1 7 17 Message Errors 9 | . . 1 1 7 Matter Fused 3 | . . . 1 2 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Targeting Errors 7 | . . . 3 4 Overload Shots . | . . . . . Overflow Damage 10 | . . . 6 4 Projectiles . | . . . . . Explosions 10 | . . . 6 4 Melee . | . . . . . Knockbacks 7 | . . . 4 3 Impact . | . . . . . Kinetic 5 | . . . 3 2 Secondary 2 | . . . 1 1 Self-Inflicted Damage 208 | . 5 . 90 113 Shots 8 | . . . 3 5 Rammed 5 | . 4 . . 1 Targets Rammed 7 | . 5 . . 2 Kicked 2 | . 1 . . 1 Crushed . | . . . . . Highest Temperature 624 | . . . 165 624 Average Temperature 136 | . . . 44 180 Received Heat Transfer 1467 | . 6 . 336 1125 Effects 22 | . . . . 22 Shutdowns 6 | . . . . 6 Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 4 | . . . . 4 Damage (major) 5 | . . . . 5 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 222 | . . . . 222 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 559 | . 15 5 418 559 Average Influence 186 | . 1 5 210 243 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 59 | . . . . . Level 1 28 | . . . . . Level 2 12 | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . . . 4 9 Investigation 10 | . . . 2 8 Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . 1 . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 5 . 31 42 Peak Tracking Total 8 | . 5 . 5 8 Tactical Retreats 5 | . . . . 5 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 9 | . . . 4 5 Max in Single Turn 2 | . . . 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 12 | . . . 5 7 Terminals 11 | . . . 5 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 45 | . . . 15 30 Successful 27 | . . . 10 17 Failed 18 | . . . 5 13 Catastrophic 4 | . . . . 4 Database Lockouts . | . . . . . Manual 4 | . . . . 4 Terminals 38 | . . . 15 23 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . . . . 7 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 22 | . . . 10 12 Record 2 | . . . 1 1 Prototype ID Bank 4 | . . . 3 1 Branch Access Points 1 | . . . . 1 Repair Station Index 1 | . . . 1 . Scanalyzer Index 1 | . . . . 1 Alert Level 3 | . . . 1 2 Unreport Threat 2 | . . . . 2 Locate Traps 1 | . . . . 1 Maintenance Status 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Recall Reinforcements 1 | . . . . 1 Hauler Manifests 2 | . . . 1 1 Zone Layout 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . . . . 5 Process 2 | . . . . 2 Retrieve Matter 2 | . . . . 2 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . . . 4 7 Full Trace Events 11 | . . . 4 7 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 50 | . . . . 50 Retrieved Matter 50 | . . . . 50 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2553 | 53 132 299 884 1185 Spaces Moved 1477 | 37 104 207 460 669 Core 6 | 6 . . . . Treads . | . . . . . Legs 1471 | 31 104 207 460 669 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 130 | 115 120 140 137 124 Slowest Speed 210 | 150 120 150 210 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 36 | 3 23 51 53 54 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 10 | . . . 10 . Terrain Destroyed 105 | . . . 25 80 Melee . | . . . . . Projectile 16 | . . . 7 9 AOE 89 | . . . 18 71 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1877 | 44 110 214 603 906 Wait 161 | . 2 . 44 115 Move 1473 | 36 103 206 459 669 Hop . | . . . . . Pick Up 37 | 2 . 7 13 15 Fast Attach 17 | 6 . 1 1 9 Attach 14 | . . . 6 8 Detach . | . . . . . Swap 24 | . . . 12 12 Drop 33 | . . . 16 17 Fire 111 | . . . 52 59 Melee . | . . . . . Ram . | . . . . . Kick 7 | . 5 . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 7) 186 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 457 | -10/Mines | Discovered new exit (range 11) 485 | -10/Mines | Entered Materials 485 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 781 | -9/Materials | Build established: Gunner 1214 | -9/Materials | Crushed by falling debris 1246 | -9/Materials | Lost 4 parts (1p1u2w) 1287 | -9/Materials | Discovered new exit (range 16) 1335 | -9/Materials | Discovered new exit (range 11) 1369 | -9/Materials | Entered another Materials area 1369 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1545 | -8/Materials | Lost 3 parts (2n1u) 1913 | -8/Materials | Build established: Tank 2008 | -8/Materials | Lost 7 parts (3n2u2w) 2338 | -8/Materials | Build established: Scavenger-Gunner 2511 | -8/Materials | Core integrity fell below 50% 2544 | -8/Materials | Core integrity fell below 20% 2555 | -8/Materials | Core destroyed Last Messages --------------- 02543_ Overheating: Core damaged (-104). 02543_ R-06 Scavenger collects Aluminum Leg. 02544_ Power failure, Lgt. Deuterium Engine shutdown. 02544_ Overheating: Core damaged (-77). 02546_ Overheating: Aluminum Leg damaged (-1). 02546_ Slug penetrates G-47 Trooper. 02547_ Overheating: Core damaged (-55). 02549_ Overheating: Short circuit. 02549_ Aluminum Leg permanently disabled. 02549_ G-47 Trooper destroyed. 02549_ Slug penetrates Wall. 02550_ Overheating: Titanium Leg damaged (-38). 02551_ Power failure, Lgt. Deuterium Engine shutdown. 02551_ Overheating: Matter decay (-32). 02552_ Overheating: Lgt. Deuterium Engine damaged (-14). 02552_ Overheating: Lgt. Armor Plating damaged (-8). 02552_ Overheating: Lrg. Storage Unit damaged (-52). 02552_ Acquired 59 matter. 02554_ Overheating: Lgt. Deuterium Engine damaged (-1). 02555_ Overheating: Core damaged (-77). 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