Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.18 @ 21:34:36

Player: OccultOnion

Result: Destroyed by X-57 Shotgunner with High-powered Shotgun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (25)      125
Value Destroyed (821)      821
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2546

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     253/300
Energy                     107/350
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (4) ------
       Improved Heat Sink
          Large Storage Unit
  High-capacity Battery
       Advanced Visual Processing Unit
>               --- WEAPON (2) -------
                Katana
>               --- INVENTORY (15) ---
          Light Ion Engine
       Improved Ion Engine
       Improved Ion Engine
          Light Treads
                Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
          Small Storage Unit
         Medium Storage Unit
                Seismic Detector
                Maul

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
  High-capacity Battery
       Advanced Visual Processing Unit
>               --- WEAPON -----------
                Particle Gun
                Gauss Rifle
>               --- INVENTORY --------
          Light Ion Engine
       Improved Ion Engine
       Improved Ion Engine
          Light Treads
                Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
          Small Storage Unit
         Medium Storage Unit
                Seismic Detector
                Maul
                Katana
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             30   | 1   1   10  18  
  Power                    2    | .   .   1   1   
    Engine                 2    | .   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | .   .   4   7   
    Treads                 1    | .   .   1   .   
    Leg                    7    | .   .   .   7   
    Wheel                  3    | .   .   3   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   1   2   4   
    Device                 2    | 1   .   .   1   
    Storage                2    | .   1   .   1   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   2   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | .   .   3   6   
    Energy Gun             2    | .   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | .   .   2   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 24   | .   .   8   16  
  Power                    3    | .   .   1   2   
  Propulsion               9    | .   .   3   6   
  Utility                  4    | .   .   2   2   
  Weapon                   8    | .   .   2   6   
  Highest Loss Streak      9    | .   .   6   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     85   | .   100 86  76  
  Engine                   8    | .   14  9   2   
  Treads                   3    | .   .   5   4   
  Leg                      16   | .   28  8   17  
  Wheel                    7    | .   .   15  6   
  Device                   6    | .   14  6   2   
  Storage                  14   | .   14  11  18  
  Protection               5    | .   .   8   6   
  Energy Gun               6    | .   14  4   3   
  Ballistic Gun            14   | .   14  16  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             40   | 12  27  34  40  
  Greatest Support         40   | 20  20  20  40  
  Greatest Overweight (x)  10   | .   1   2   10  
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 8   14  15  15  
  Most Carried             12   | 6   12  12  12  
  Average Carried          10   | 6   10  10  10  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            12   | 6   12  12  11  

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           853  | 218 .   224 411 
  Remotely                 .    | .   .   .   .   
Salvage Created            991  | 114 .   371 506 
  Parts                    54   | 3   .   23  28  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  23   | .   .   10  13  
  Guns                     23   | .   .   10  13  
Classes Destroyed          6    | 2   .   3   1   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  7    | .   .   4   3   
  Grunt                    10   | .   .   3   7   
  Duelist                  2    | .   .   .   2   
  Sentry                   4    | .   .   3   1   
Best Kill Streak           4    | 2   .   4   3   
  Combat Bots Only         4    | .   .   4   3   
Max Kills in Single Turn   1    | 1   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3068 | .    .    1144 1924 
  Core                     831  | .    .    277  554  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  104  | .    .    50   54   
Core Remaining (%)         76   | 100  100  30   .    
Volleys Fired              133  | 8    .    59   66   
  Largest                  2    | 2    .    2    2    
  Hottest                  93   | 70   .    70   93   
Shots Fired                240  | 16   .    110  114  
  Gun                      240  | 16   .    110  114  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  185  | 8    .    82   95   
  Thermal                  55   | 8    .    28   19   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | 5    .    9    15   
  Robot Miss Streak        6    | 4    .    6    5    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        4    | .    .    2    2    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           153  | 8    .    69   76   
  Core Hits                50   | 4    .    21   25   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         7    | .    .    5    2    
    Burn                   5    | .    .    4    1    
    Destroy                2    | .    .    1    1    
Melee Attacks              10   | .    .    2    8    
  Impact                   2    | .    .    2    .    
  Slashing                 8    | .    .    .    8    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2300 | 94   .    826  1380 
  Guns                     2300 | 94   .    826  1380 
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1817 | 33   .    589  1195 
  Thermal                  483  | 61   .    237  185  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        178  | 120  .    178  63   
  Average Temperature      65   | 58   .    83   24   
  Received Heat Transfer   846  | .    .    315  531  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    1    1    
  Heat Transferred         1702 | 185  .    999  518  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             249  | 10  46  249 216 
  Initial                  21   | .   6   18  21  
  Average                  79   | 7   15  96  112 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         88   | 100 100 79  88  
  Level 1                  11   | .   .   20  11  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   2   13  21  
  Peak Tracking Total      7    | .   1   6   7   
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          7    | .   1   4   2   
  Terminals                7    | .   1   4   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   3   13  7   
  Successful               15   | .   3   9   3   
  Failed                   8    | .   .   4   4   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   20   | .   2   12  6   
  Terminals                23   | .   3   13  7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   2   6   1   
  Level Access Points      1    | .   .   1   .   
  Terminal Index           2    | .   1   1   .   
  Alert Level              1    | .   .   1   .   
  Unreport Threat          2    | .   .   2   .   
  Zone Layout              3    | .   1   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   1   3   2   
  Terminals                6    | .   1   3   2   
    Botnet                 6    | .   1   3   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   .   4   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1388 | 58  330 464 536 
Spaces Moved               685  | 26  177 267 215 
  Core                     2    | .   .   .   2   
  Treads                   .    | .   .   .   .   
  Legs                     344  | 26  177 2   139 
  Wheels                   339  | .   .   265 74  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            95   | 120 120 95  95  
  Average Speed            134  | 120 183 103 134 
  Slowest Speed            550  | 120 190 260 550 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 3   33  29  21  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 10   | .   .   2   8   
Terrain Destroyed          12   | .   .   2   10  
  Melee                    10   | .   .   2   8   
  Projectile               2    | .   .   .   2   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      899  | 38  183 347 331 
  Wait                     21   | 4   .   3   14  
  Move                     682  | 25  176 266 215 
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | .   6   7   10  
  Fast Attach              9    | 1   .   2   6   
  Attach                   18   | .   .   7   11  
  Detach                   .    | .   .   .   .   
  Swap                     3    | .   1   1   1   
  Drop                     .    | .   .   .   .   
  Fire                     133  | 8   .   59  66  
  Melee                    10   | .   .   2   8   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 3)
   59 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Discovered new exit (range 11)
  312 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Discovered new exit (range 16)
  389 | -10/Materials | Entered another Materials area
  389 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  595 | -9/Materials  | Core integrity fell below 50%
  621 | -9/Materials  | Lost 6 parts (1p3n1u1w)
  724 | -9/Materials  | Discovered new exit (range 12)
  764 | -9/Materials  | Identified exit to Materials
  853 | -9/Materials  | Entered another Materials area
  853 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1018 | -8/Materials  | Lost 3 parts (1p1n1u)
 1141 | -8/Materials  | Core integrity fell below 50%
 1185 | -8/Materials  | Lost 9 parts (1p3n1u4w)
 1344 | -8/Materials  | Core integrity fell below 20%
 1381 | -8/Materials  | Lost 3 parts (1n2w)
 1389 | -8/Materials  | Destroyed by X-57 Shotgunner with High-powered Shotgun

 Last Messages 
---------------
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
01332_ Acquired Adv. Visual Processing Unit.
01334_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
01339_ Slug penetrates X-57 Shotgunner. <x2>
01343_ K-01 Serf collects debris.
01344_ Slug penetrates Wall.
01345_ Particle Gun destroyed.
01346_ Aluminum Leg destroyed.
01347_ K-01 Serf collects debris.
01349_ Slug penetrates X-57 Shotgunner.
01350_ Gauss Rifle destroyed.
01382_ Aluminum Leg destroyed.
01389_ The unstable cave ceiling collapses.
01389_ X-57 Shotgunner crushed by falling debris.
01389_ T-07 Excavator is excavating.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????# |
| ???????????????????????????????????????########### |
| ???????????????????????????????????????#         # |
| ????????????????????????????????########         # |
| ????????????????????????????????#      #         # |
| ????????????????????????????????#" """ #         # |
| ????????????????????????????????#T """ #         # |
| ??????????????????????????#######" """ #         # |
| ?????????????????????????#### # "      #         # |
| ????????????????????????##x# # ##      #??     ??# |
| ????????????????????????#@###########+######+##### |
| ?????????????????                H                 |
| ?????????????????                                  |
| ?????????????????             w^                   |
| ??????????????????##   ####### ######/#######      |
| ???????????????????#   ?????  ? t???   ?????#   "" |
| ???????????????????#  ?????#????  ??  %?????#   "  |
| ???????????????????#  ???????????##?    ????#    " |
| ???????????????????# ???????????????/** ????#      |
| ???????????????????#????????????????/**  ???#      |
| ????????????????????????????????????***  ???#   "" |
| ????????????????????????????????????######??#   "" |
| ????????????????????????????????????????????#   "" |
| ????????????????????????????????????????????#      |
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| ???????????????????????????##?####??????????#      |
| ???????????????????????????      #??????????#    " |
| ???????????????????????????      #???########      |
| ???????????????????????????      ##### !    #      |
| ???????????????????????????      """##    T #      |
| ???????????????????????????       G"##      +      |
| ???????????????????????????      """##[  [  #      |
| ???????????????????????????      ####   [[  #      |
| ???????????????????????????      #??##=     #      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HybridShrapnelModule
  Manual?         0
Play Time         00:14:18
  Cumulative      114.3 hours
  Start           2022.03.18 @ 21:19:49
  End             2022.03.18 @ 21:34:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          233
  Rogue           233
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          56
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          82x60
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f6d2ccd-f372-4a6d-abb0-83cbd86c53d8