Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 15:57:18 Player: YBOUZL Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (95) 475 Value Destroyed (2905) 2905 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 8359 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 72 Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 141/300 Energy 147/150 System Corruption 13% Temperature Cool (7) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer Improved Weapon Shielding > --- WEAPON (5) ------- Plasma Cannon > --- INVENTORY (5) ---- Matter Filter Reaction Control System Improved Propulsion Shielding Thermic Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Phase Shifter > --- WEAPON ----------- Lightning Gun Heavy Laser Plasma Rifle Autogun Thunder Hammer > --- INVENTORY -------- Power Amplifier Huge Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Matter Filter Reaction Control System Improved Propulsion Shielding Improved Utility Shielding Improved Weapon Shielding Improved Focal Shield Shock Rifle High-powered Shock Rifle Disruptor Cannon Disruptor Cannon Heavy Machine Gun [Rating: 76] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Antigrav System Utility Experimental Sensor Array Device Experimental Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 . 2 . 2 . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 4 | . . . 2 . . . 1 . . . 1 Utility 2 | . . . . . . . 1 . . 1 . Weapon 3 | . . . . . 2 . . . . . 1 Parts Attached 135 | 6 . 4 4 1 5 26 5 8 3 49 24 Power 19 | 1 . 1 . . 1 1 . 1 . 10 4 Engine 9 | 1 . . . . 1 1 . . . 4 2 Core 9 | . . 1 . . . . . . . 6 2 Reactor 1 | . . . . . . . . 1 . . . Propulsion 38 | 2 . 1 1 . 1 11 1 4 2 9 6 Treads 5 | . . . . . . . . . . 5 . Leg 32 | 2 . 1 1 . 1 11 1 4 2 4 5 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 27 | 1 . . 1 1 1 5 4 . . 10 4 Device 18 | . . . . 1 . 4 4 . . 6 3 Storage 5 | 1 . . 1 . 1 1 . . . 1 . Processor 1 | . . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . Protection 3 | . . . . . . . . . . 2 1 Artifact . | . . . . . . . . . . . . Weapon 51 | 2 . 2 2 . 2 9 . 3 1 20 10 Energy Gun 25 | . . . . . . 8 . 1 . 11 5 Energy Cannon 7 | . . . . . . . . . . 4 3 Ballistic Gun 16 | 2 . 2 2 . 2 1 . 2 1 3 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . 2 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 1 3 . . . 1 2 Corrupted Parts 3 | . . . . . . . . . . 2 1 System Corruption 10 | . . . . . . . . . . 8 2 Parts Lost 85 | . . 3 . . . 3 . 7 4 39 29 Power 14 | . . . . . . 1 . . . 8 5 Propulsion 27 | . . 1 . . . 2 . 4 3 9 8 Utility 13 | . . . . . . . . . . 8 5 Weapon 31 | . . 2 . . . . . 3 1 14 11 Highest Loss Streak 15 | . . 2 . . . 2 . 4 3 11 15 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 85 82 76 88 99 99 100 99 94 79 72 Engine 5 | . 14 8 . . 6 8 7 1 . 3 3 Core 2 | . . 5 11 11 2 . . . . 5 4 Reactor 1 | . . . . . . . . 5 7 1 . Treads 1 | . . . . . . . . . . 4 . Leg 28 | . 28 25 31 33 35 35 38 37 33 14 19 Device 11 | . . . . 4 9 9 15 15 15 15 9 Storage 7 | . 14 14 11 17 9 9 7 7 7 6 4 Energy Gun 13 | . . . . . . 17 30 16 11 10 9 Ballistic Gun 13 | . 28 28 22 22 36 17 . 13 18 6 7 Peak Build Rating 76 | 6 6 8 13 21 27 41 45 47 47 53 76 Average Rating 37 | 3 6 6 9 16 26 34 44 45 45 41 51 On Entrance 24 | . 6 6 8 13 21 27 39 45 46 45 43 Naked Turns . | . . . . . . . . . . . . Heaviest Build 120 | 14 14 14 26 26 38 102 104 107 108 120 55 Greatest Support 105 | 20 20 20 30 30 47 60 66 66 63 80 105 Greatest Overweight (x) 38 | 1 . 1 . . . 5 1 1 2 38 10 Average Overweight (x) . | . . . . . . . 1 1 1 2 . Largest Inventory Capacity 25 | 8 8 8 10 10 15 25 25 25 25 25 15 Average Capacity 20 | 6 8 8 8 10 11 24 25 25 25 21 14 Most Carried 25 | 5 4 8 9 10 10 25 25 25 24 20 15 Average Carried 17 | 2 2 6 7 9 9 22 24 22 22 13 12 Final Capacity 25 | 8 8 8 10 10 15 25 25 25 25 15 5 Final Carried 25 | 2 4 7 9 10 10 25 25 22 21 10 4 Class Distribution -------------------- 58% | Skirmisher 13% | Mutant 12% | Scavenger-Gunner 5% | Scavenger-Skirmisher 3% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Matter Collected 2493 | 260 31 153 124 . 40 815 60 116 4 508 382 Remotely . | . . . . . . . . . . . . Salvage Created 3984 | . 48 100 163 . 38 1522 211 113 . 1054 735 Parts 195 | . 7 9 8 . 4 86 10 2 . 41 28 Haulers Intercepted 8 | . . . 1 . 1 6 . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Combat Hostiles Destroyed 75 | . 3 4 . . . 27 4 4 . 20 13 Melee 1 | . . . . . . . . . . . 1 Guns 65 | . 3 4 . . . 27 4 4 . 12 11 Cannons 2 | . . . . . . . . . . 2 . Classes Destroyed 13 | . 1 1 2 . . 6 1 . . 2 . Worker 2 | . . . . . . 1 . . . 1 . Builder 1 | . . . . . . 1 . . . . . Hauler 8 | . . . 1 . 1 6 . . . . . Recycler 6 | . . . 2 . . 2 1 . . 1 . Operator 1 | . . . . . . 1 . . . . . Watcher 2 | . . . . . . 2 . . . . . Swarmer 34 | . 3 3 . . . 9 3 3 . 10 3 Grunt 19 | . . 1 . . . 9 . . . 3 6 Brawler 2 | . . . . . . . . . . 1 1 Duelist 2 | . . . . . . . . . . 1 1 Sentry 11 | . . . . . . 8 . . . 3 . Hunter 3 | . . . . . . 1 . 1 . . 1 Programmer 4 | . . . . . . . 1 . . 2 1 Best Kill Streak 7 | . 2 3 3 . 1 7 5 3 . 5 3 Combat Bots Only 6 | . 2 3 . . . 6 4 3 . 5 3 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 1 2 . 2 1 Gunslinging 1 | . . . . . . . . 1 . 1 . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Hostile Shots Fired 1012 | . 21 36 4 . . 130 24 55 48 455 239 Missed 295 | . 8 6 2 . . 33 11 16 13 132 74 Damage Taken 10479 | . 104 512 29 . . 1318 203 538 342 4069 3364 Core 1946 | . 28 44 15 . . 277 73 48 11 434 1016 Absorbed by Shields 169 | . . . . . . . . . . 169 . Redirected to Shielding 47 | . . . . . . . . . . . 47 Ignored by Resistances 217 | . . . . . . . . . . 217 . Regen/Repaired (Parts) 52 | . . . . . . 52 . . . . . Core Remaining (%) 74 | 100 . 71 . 96 . 49 . . 81 48 . Volleys Fired 271 | . 12 22 6 . 2 71 7 13 2 67 69 Largest 4 | . 2 2 2 . 4 4 4 4 4 4 4 Hottest 253 | . 40 40 46 . 86 218 218 218 160 253 222 Shots Fired 744 | . 24 43 12 . 8 261 28 48 7 160 153 Gun 725 | . 24 43 12 . 8 261 28 48 7 145 149 Cannon 19 | . . . . . . . . . . 15 4 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 399 | . 24 43 12 . 8 178 . 18 4 41 71 Thermal 237 | . . . . . . 66 21 28 3 57 62 Explosive . | . . . . . . . . . . . . Electromagnetic 108 | . . . . . . 17 7 2 . 62 20 Robot Hit Streak 22 | . 6 8 4 . 5 11 4 12 3 8 22 Robot Miss Streak 11 | . 5 4 4 . 3 8 3 11 1 4 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 13 | . 1 . . . . 5 1 1 . 4 1 Max Gunslinging Chain 2 | . 1 . . . . 1 1 1 . 2 1 Shots Hit Robots 473 | . 12 26 7 . 5 148 18 27 5 117 108 Core Hits 189 | . 3 7 7 . 2 76 10 8 1 40 35 Critical Kills 2 | . . . 1 . . 1 . . . . . Critical Parts Destroyed 6 | . . . . . . 1 . . . 5 . Critical Strikes 15 | . . . 1 . . 8 . . . 5 1 Burn 7 | . . . . . . 6 . . . . 1 Destroy 3 | . . . 1 . . 2 . . . . . Smash 5 | . . . . . . . . . . 5 . Melee Attacks 13 | . . . . . . . . . . 10 3 Impact 13 | . . . . . . . . . . 10 3 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8225 | . 156 325 118 . 84 2288 335 418 96 2202 2203 Guns 7289 | . 156 325 118 . 84 2237 270 418 96 1519 2066 Cannons 357 | . . . . . . . . . . 291 66 Explosions 106 | . . . . . . 41 65 . . . . Melee 463 | . . . . . . . . . . 392 71 Ramming 10 | . . . . . . 10 . . . . . Kinetic 3892 | . 156 325 118 . 84 1482 . 163 60 444 1060 Thermal 2530 | . . . . . . 548 242 255 36 573 876 Explosive . | . . . . . . . . . . . . Electromagnetic 1330 | . . . . . . 248 93 . . 793 196 Impact 463 | . . . . . . . . . . 392 71 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . . 16 13 Average Corruption 8 | . . . . . . . . . . 9 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 32 | . . . . . . . . . . 20 12 Message Errors 6 | . . . . . . . . . . 2 4 Matter Fused 11 | . . . . . . . . . . 9 2 Energy Discharges 5 | . . . . . . . . . . 4 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . 2 1 Weapon Failures 3 | . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 247 | . . . . . . . . . . 216 31 Projectiles 10 | . . . . . . . . . . . 10 Explosions . | . . . . . . . . . . . . Melee 237 | . . . . . . . . . . 216 21 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 47 | . . . . . . . 47 . . . . Shots 1 | . . . . . . . 1 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 2 | . . . . . . 2 . . . . . Kicked 2 | . . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 679 | . . 20 8 . 12 679 161 51 314 360 567 Average Temperature 121 | . . 4 8 . 7 113 93 9 135 105 193 Received Heat Transfer 2365 | . . 162 18 . . 648 6 . 356 414 761 Effects 29 | . . . . . . 9 . . 3 3 14 Shutdowns 7 | . . . . . . 2 . . . . 5 Energy Bleed 3 | . . . . . . . . . . 1 2 Interference 9 | . . . . . . 3 . . 3 2 1 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 4 | . . . . . . 4 . . . . . Damage (major) 5 | . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . 6 . Combat Hostiles 5 | . . . . . . . . . . 5 . Parts Fried 9 | . . . . . . 1 . . . 7 1 Impact Corruptions 9 | . . . . . . . . . . 8 1 Robots Melted 2 | . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . 1 1 Parts Melted 14 | . . . . . . 4 1 1 . 6 2 Heat Transferred 6084 | . . . . . . 1604 420 555 74 1554 1877 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Peak Influence 482 | . 100 145 120 46 39 482 200 . . 195 276 Initial 200 | . . 39 56 46 17 16 200 . . . 81 Average 129 | . 42 111 92 46 29 229 149 . . 50 95 Maximum Alert Level 2 | . . . . . . 2 1 . . 1 1 Low Security (%) 74 | 100 100 100 100 100 100 50 27 . . 99 95 Level 1 18 | . . . . . . 31 72 . . . 4 Level 2 6 | . . . . . . 18 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 1 . 1 . . 4 1 . . 11 7 Investigation 5 | . . . 1 . . 1 . . . 2 1 Extermination 5 | . . . . . . . 1 . . 2 2 Reinforcement 5 | . 1 . . . . 3 . . . 1 . Assault . | . . . . . . . . . . . . Garrison 10 | . . . . . . . . . . 6 4 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Distress Signals 3 | . 1 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 113 | . 5 7 2 . 1 34 6 4 1 28 25 Peak Tracking Total 9 | . 3 3 2 . 1 5 5 3 1 9 9 Tactical Retreats 8 | . . 1 . . . 3 . . . 3 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Traps Triggered 4 | . . . 1 . . 2 . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Machines Disabled 2 | . . . . . . 2 . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Machines Accessed 14 | . 1 . . . . 7 . 1 . 3 2 Terminals 10 | . 1 . . . . 5 . 1 . 2 1 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 1 Total Hacks 38 | . 4 . . . . 21 . 1 . 7 5 Successful 19 | . 1 . . . . 14 . 1 . 1 2 Failed 19 | . 3 . . . . 7 . . . 6 3 Catastrophic 3 | . . . . . . 1 . . . 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . 1 . . . . . Terminals 26 | . 4 . . . . 12 . 1 . 5 4 Fabricators . | . . . . . . . . . . . . Repair Stations 9 | . . . . . . 9 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 2 1 Terminal Hacks 14 | . 1 . . . . 9 . 1 . 1 2 Record 4 | . . . . . . . . 1 . 1 2 Prototype ID Bank 1 | . . . . . . 1 . . . . . Open Door 2 | . . . . . . 2 . . . . . Alert Level 3 | . 1 . . . . 2 . . . . . Patrol Status 1 | . . . . . . 1 . . . . . Transport Status 1 | . . . . . . 1 . . . . . Assault Status 1 | . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . 5 . . . . . Scan Component 3 | . . . . . . 3 . . . . . Repair 2 | . . . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 1 . . . . 3 . . . 3 2 Full Trace Events 4 | . . . . . . 1 . . . 2 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . Time 180 | . . . . . . 180 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Total Allies 1 | . . 1 . . . . . . . . . Largest Group 1 | . . 1 1 1 . . . . . . . Highest-Rated Group 31 | . . 31 31 31 . . . . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 4 | . . 2 2 . . . . . . . . Total Damage 84 | . . 42 42 . . . . . . . . Kills 2 | . . 1 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Turns Passed 6220 | 59 88 179 136 128 215 1804 555 709 180 1412 755 Spaces Moved 2402 | 54 42 80 92 94 150 651 144 335 81 383 296 Core 54 | 29 . . . . . . . . . 6 19 Treads 62 | . . . . . . . . . . 62 . Legs 2274 | 25 42 80 92 94 150 651 144 335 81 315 265 Wheels . | . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . 12 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 192 192 192 163 50 Average Speed 183 | 86 120 124 120 120 121 182 192 192 211 274 157 Slowest Speed 1950 | 120 120 190 120 120 122 480 192 192 263 1950 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 21 | 5 13 22 11 26 14 72 5 58 9 10 7 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . 4 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 5 | . . . . . . . 5 . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 5 | . . . . . . . 5 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Fac Fac Total 3677 | 65 55 116 105 109 180 1106 406 373 86 603 473 Wait 702 | . . 5 . 12 10 306 245 10 . 49 65 Move 2391 | 53 41 79 91 93 149 650 143 334 80 382 296 Hop . | . . . . . . . . . . . . Pick Up 123 | 6 2 6 3 2 8 37 3 6 1 36 13 Fast Attach 15 | 2 . . 1 . . 3 . . . . 9 Attach 95 | 4 . 3 1 . 3 9 4 8 3 46 14 Detach 3 | . . . . . . . 2 . . 1 . Swap 25 | . . 1 2 1 2 14 1 . . 3 1 Drop 32 | . . . 1 1 6 14 1 2 . 4 3 Fire 271 | . 12 22 6 . 2 71 7 13 2 67 69 Melee 13 | . . . . . . . . . . 10 3 Ram . | . . . . . . . . . . . . Kick 2 | . . . . . . 2 . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / [Rec]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 16) 148 | -10/Materials | Entered Mines 280 | -10/Mines | Assembled infested the area 285 | -10/Mines | Assisted by a Guerilla fighting off Assembled 293 | -10/Mines | Received a Mining Laser from a helpful Derelict 301 | -10/Mines | Discovered new exit (range 15) 318 | -10/Mines | Build established: Mutant 327 | -10/Mines | Entered Materials 327 | -9/Materials | Accompanied by 1 ally 327 | -9/Materials | Evolved 2 slots: Propulsion x2 445 | -9/Materials | Discovered new exit (range 11) 463 | -9/Materials | Entered Mines 463 | -9/Mines | Accompanied by 1 ally 475 | -9/Mines | Found a hidden stash of uninstalled traps 485 | -9/Mines | Learned location of Zion (-7) 537 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 541 | -9/Mines | Found Prototype Device 542 | -9/Mines | Identified Exp. Sensor Array 581 | -9/Mines | Discovered new exit (range 6) 591 | -9/Mines | Entered Materials 591 | -8/Materials | Accompanied by 1 ally 591 | -8/Materials | Evolved 2 slots: Weapon x2 803 | -8/Materials | Discovered new exit (range 3) 806 | -8/Materials | Entered Storage 952 | -8/Storage | Build established: Skirmisher 1969 | -8/Storage | Discovered new exit (range 13) 2117 | -8/Storage | Repaired Broken Imp. Aluminum Leg 2322 | -8/Storage | Repaired Broken Exp. Sensor Array 2527 | -8/Storage | Core integrity fell below 50% 2599 | -8/Storage | Discovered new exit (range 5) 2610 | -8/Storage | Entered Factory 2610 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3127 | -7/Factory | Discovered new exit (range 7) 3165 | -7/Factory | Entered Lower Caves 3263 | -7/Lower Caves | Lost 4 parts (1n3w) 3619 | -7/Lower Caves | Learned Factory garrison access intel 3738 | -7/Lower Caves | Lost 3 parts (3n) 3845 | -7/Lower Caves | Discovered new exit (range 6) 3874 | -7/Lower Caves | Entered another Lower Caves area 3968 | -7/Lower Caves | Spotted B-75 Beast 4003 | -7/Lower Caves | Lost 3 parts (2n1w) 4049 | -7/Lower Caves | Discovered new exit (range 3) 4054 | -7/Lower Caves | Entered Factory 4054 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4055 | -6/Factory | Loaded intel: 4 garrison access locations 4335 | -6/Factory | Garrison activated, responded to threat 4408 | -6/Factory | Lost 7 parts (3p1n3w) 4472 | -6/Factory | Lost 5 parts (1p3n1w) 4812 | -6/Factory | Garrison activated, responded to threat 4943 | -6/Factory | Lost 8 parts (1p1n3u3w) 5033 | -6/Factory | Lost 3 parts (2u1w) 5245 | -6/Factory | Core integrity fell below 50% 5268 | -6/Factory | System corruption reached 10% 5278 | -6/Factory | Lost 11 parts (2p2n3u4w) 5457 | -6/Factory | Discovered new exit (range 4) 5466 | -6/Factory | Entered another Factory area 5466 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5566 | -5/Factory | Build established: Scavenger-Gunner 5739 | -5/Factory | Garrison activated, responded to threat 5822 | -5/Factory | Lost 4 parts (1p1u2w) 6070 | -5/Factory | System corruption reached 10% 6114 | -5/Factory | Lost 15 parts (1p6n1u7w) 6175 | -5/Factory | Garrison activated, responded to threat 6198 | -5/Factory | Core integrity fell below 50% 6208 | -5/Factory | Core integrity fell below 20% 6221 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06203_ K-01 Serf collects debris. 06204_ Mic. Fission Core destroyed. 06205_ Critical hit (Burn: +37). 06207_ Slug penetrates Wall. 06210_ Acquired Lgt. Angular Momentum Engine. 06210_ Slug penetrates Wall. 06210_ Lrg. Storage Unit destroyed. 06210_ K-01 Serf destroyed. 06211_ K-01 Serf collects debris. 06212_ Acquired Plasma Cannon. 06213_ Penetrated by Slug. 06213_ Slug penetrates Wall. 06216_ ALERT: Rogue bot located, Programmers report to Factory Zone 5K. 06218_ Penetrated by Slug. 06218_ H-66 Slayer suffers critical hit (Destroy). 06218_ Penetrated by Slug. 06219_ Acquired Thermic Laser. 06221_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????###########????? | | ??????????????????????????????????# #????? | | ????????????????################### """ #????? | | ????????????????# # " #????? | | ????????????????# # ]" ##???? | | ????????????????# # #???? | | ????????????????# # #????? | | ????????????????# # ! #????? | | ?????????######## / %! [ # #????? | | ???????? + # # #????? | | ??????? # # # #????? | | ??????? / # # #????? | | ??????????????### # !#"###### | | ????????????????# *% !!! # | | ????????????????# = %!! # " """" | | ???????????????#######/#############+####+" """" | | ???????? gg @[ =" """ | | ???????? g][ " | | ???????? [[ " + | | ????????? "" # =/ | | ????????? G # = | | ??????????########## "" # = | | ???????????????????# " ######## | | ???????????????????# =% | | ???????????????????# """"""""" / | | ???????????????????# | | ???????????????????# ! | | ???????????????????# | | ???????????????????#h ######### #### | | ???????????????????#h #???????# #??? | | ??????????????????? ????????# """" #??? | | ????????????????????? ????????# """" +??? | | ?????????????????????????????????# """" #??? | | ?????????????????????????????????# ??? #??? | | ?????????????????????????????????????? #??? | | ?????????????????????????????????????#### #??? | | ????????????????????????????????????????# #??? | | ????????????????????????????????????????# #??? | | ????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 30 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableSpikedPenetrator Manual? 0 Play Time 01:05:22 Cumulative 15.1 hours Start 2024.08.07 @ 14:33:00 End 2024.08.07 @ 15:57:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9987ff04-34f7-4faf-939f-3b629464320d