Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 21:54:57 Player: Person Guy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (106) 530 Value Destroyed (3703) 3703 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (342) 342 TOTAL SCORE: 8675 Bonus ------- High Alert Combat Kills 42 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Targeting Computer Target Analyzer Improved Target Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (5) ---- Advanced Sensor Array Improved Reaction Control System Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Machine Analyzer Improved Sensor Array Improved Signal Interpreter Target Analyzer Transmission Jammer Improved Reaction Control System Experimental Weapon Shielding > --- WEAPON ----------- Beamcaster Cooled Particle Cannon > --- INVENTORY -------- Advanced Sensor Array Improved Reaction Control System Layered Light Armor Plating Gauss Cannon Proton Missile Launcher [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Flight Unit Field Propulsion Drive Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Beamcaster Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Slashing Weapon Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 6 | . . 2 2 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 115 | . 5 18 19 25 36 2 3 . 7 Power 17 | . . 1 3 4 8 . . . 1 Engine 11 | . . 1 2 3 5 . . . . Core 6 | . . . 1 1 3 . . . 1 Reactor . | . . . . . . . . . . Propulsion 20 | . 2 3 4 2 7 . 1 . 1 Treads . | . . . . . . . . . . Leg 19 | . 2 3 4 2 7 . 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 40 | . 1 3 6 12 14 1 . . 3 Device 21 | . 1 2 4 4 9 1 . . . Storage . | . . . . . . . . . . Processor 12 | . . 1 1 6 1 . . . 3 Hackware . | . . . . . . . . . . Protection 7 | . . . 1 2 4 . . . . Artifact . | . . . . . . . . . . Weapon 38 | . 2 11 6 7 7 1 2 . 2 Energy Gun 2 | . . 1 . . 1 . . . . Energy Cannon 10 | . . 1 2 2 2 1 2 . . Ballistic Gun 14 | . 1 7 2 3 1 . . . . Ballistic Cannon 2 | . 1 . . . 1 . . . . Launcher 8 | . . 2 2 2 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 2 1 . 3 . . . . Parts Lost 30 | . 2 1 3 3 18 . 1 . 2 Power 6 | . . 1 . . 5 . . . . Propulsion 9 | . 2 . . 2 4 . . . 1 Utility 12 | . . . 3 1 6 . 1 . 1 Weapon 3 | . . . . . 3 . . . . Highest Loss Streak 8 | . 2 1 2 1 8 . 1 . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 79 | . 85 93 75 85 92 26 24 20 50 Engine 6 | . 14 10 7 7 5 . . . . Core 1 | . . . 1 . 5 . . . 4 Leg 15 | . 24 22 17 14 17 . . . . Device 15 | . 3 19 12 14 23 6 4 . . Storage 5 | . 14 11 9 6 . . . . . Processor 14 | . . 8 9 15 20 20 20 20 34 Protection 4 | . . . . 9 5 . . . . Energy Cannon 5 | . . . 8 6 6 . . . . Ballistic Gun 6 | . 14 18 8 6 3 . . . . Peak Build Rating 68 | 6 7 15 26 49 68 18 18 11 33 Average Rating 32 | 6 6 11 21 37 55 13 13 11 28 On Entrance 15 | 6 6 7 14 26 48 11 14 11 11 Naked Turns . | . . . . . . . . . . Heaviest Build 42 | 12 16 21 30 42 42 9 1 . 7 Greatest Support 60 | 20 20 20 25 40 60 3 3 3 7 Greatest Overweight (x) 4 | . 4 1 1 1 1 2 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 8 8 8 8 7 5 5 5 5 5 Most Carried 8 | 6 7 8 8 8 5 5 5 5 5 Average Carried 5 | 6 5 7 7 7 4 4 4 5 2 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 6 7 8 7 5 5 5 5 5 2 Class Distribution -------------------- 52% | Scavenger-Skirmisher 26% | Mutant 13% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 2577 | 200 87 592 362 540 689 27 40 . 40 Remotely . | . . . . . . . . . . Salvage Created 5162 | . 239 703 1070 1472 1532 98 48 . . Parts 262 | . 19 63 40 68 66 1 5 . . Haulers Intercepted 3 | . . 1 . . 2 . . . . Recyclers Shooed 11 | . . . 1 . 10 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 2 6 . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 72 | . 6 17 13 21 13 . 2 . . Guns 22 | . 4 9 5 4 . . . . . Cannons 37 | . 2 3 6 12 12 . 2 . . AOE 11 | . . 5 1 5 . . . . . Classes Destroyed 14 | . 2 8 1 2 1 . . . . Worker 3 | . . 1 1 . 1 . . . . Builder 6 | . 1 1 1 1 2 . . . . Tunneler 1 | . . . . . 1 . . . . Hauler 3 | . . 1 . . 2 . . . . Recycler 12 | . . 1 3 4 4 . . . . Mechanic 1 | . . . . 1 . . . . . Operator 1 | . . 1 . . . . . . . Watcher 7 | . . 1 4 1 1 . . . . Swarmer 6 | . . 4 . . . . 2 . . Grunt 50 | . 6 11 10 14 9 . . . . Brawler 3 | . . 1 1 1 . . . . . Sentry 4 | . . 1 1 2 . . . . . Hunter 3 | . . . 1 1 1 . . . . Programmer 6 | . . . . 3 3 . . . . Best Kill Streak 7 | . 4 4 4 7 5 . 2 . . Combat Bots Only 5 | . 4 4 2 5 2 . 2 . . Max Kills in Single Turn 3 | . 1 2 3 2 1 . 1 . . Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 1 2 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 548 | . 43 68 88 131 191 . 24 . 3 Missed 170 | . 12 22 28 32 66 . 10 . . Damage Taken 6475 | . 404 491 957 1301 3030 . 223 . 69 Core 1377 | . 24 114 192 183 671 . 173 . 20 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 247 | . . . . . 247 . . . . Ignored by Resistances 51 | . . . . 51 . . . . . Core Remaining (%) 79 | 100 90 71 65 73 . . . . . Volleys Fired 375 | . 24 59 75 86 118 6 7 . . Largest 2 | . 2 2 2 2 2 1 1 . . Hottest 124 | . 60 59 66 66 124 85 85 . . Shots Fired 700 | . 48 109 146 167 218 5 7 . . Gun 328 | . 35 89 65 79 60 . . . . Cannon 348 | . 13 15 75 80 153 5 7 . . Launcher 24 | . . 5 6 8 5 . . . . Special . | . . . . . . . . . . Kinetic 345 | . 37 104 65 79 60 . . . . Thermal 331 | . 11 . 75 80 153 5 7 . . Explosive 2 | . . 2 . . . . . . . Electromagnetic 22 | . . 3 6 8 5 . . . . Robot Hit Streak 16 | . 11 10 10 12 16 7 2 . . Robot Miss Streak 6 | . 2 6 4 5 3 . 3 . . Penetration Max 1 | . . . . 1 1 . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 410 | . 31 58 91 97 125 5 3 . . Core Hits 198 | . 16 34 39 55 50 2 2 . . Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . 1 . 1 . 5 . . . . Burn 3 | . . . . . 3 . . . . Meltdown 1 | . . . 1 . . . . . . Blast 3 | . 1 . . . 2 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10901 | . 410 1252 2296 2822 3876 153 92 . . Guns 3202 | . 273 803 654 840 632 . . . . Cannons 5883 | . 137 135 1221 1368 2777 153 92 . . Explosions 1722 | . . 314 411 577 420 . . . . Melee . | . . . . . . . . . . Ramming 94 | . . . 10 37 47 . . . . Kinetic 3628 | . 301 938 654 840 895 . . . . Thermal 5577 | . 109 29 1280 1400 2514 153 92 . . Explosive 97 | . . 97 . . . . . . . Electromagnetic 1505 | . . 188 352 545 420 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . 3 2 2 2 2 2 Average Corruption 1 | . . . . 1 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . 13 4 3 7 1 2 Message Errors 6 | . . . . . 1 1 3 1 . Matter Fused 7 | . . . . 3 . 1 2 . 1 Heat Flow Errors 3 | . . . . 2 1 . . . . Energy Discharges 4 | . . . . 2 1 . 1 . . Parts Rejected 1 | . . . . 1 . . . . . Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 5 | . . . . 2 1 . 1 . 1 Alerts 2 | . . . . 2 . . . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 179 | . . 17 68 28 30 29 7 . . Projectiles 150 | . . . 68 22 24 29 7 . . Explosions 29 | . . 17 . 6 6 . . . . Melee . | . . . . . . . . . . Knockbacks 10 | . 1 . . . 9 . . . . Impact . | . . . . . . . . . . Kinetic 9 | . 1 . . . 8 . . . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 92 | . . 21 1 . 70 . . . . Shots 3 | . . 1 1 . 1 . . . . Rammed 3 | . . . . . 3 . . . . Targets Rammed 15 | . . . 1 3 11 . . . . Kicked 12 | . . . 1 3 8 . . . . Crushed . | . . . . . . . . . . Highest Temperature 223 | . 106 8 20 197 223 30 57 . . Average Temperature 39 | . 42 3 5 32 65 13 28 . . Received Heat Transfer 1995 | . 225 165 486 606 495 . . . 18 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . 1 . 1 . . . . Combat Hostiles 2 | . . . 1 . 1 . . . . Parts Melted 6 | . . . 3 1 2 . . . . Heat Transferred 7900 | . 250 50 1765 1950 3589 185 111 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 1 1 2 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Peak Influence 507 | . 125 507 365 315 384 . . . . Initial 155 | . . 52 155 53 149 . . . . Average 188 | . 79 280 238 97 245 . . . . Maximum Alert Level 2 | . . 2 1 1 1 . . . . Low Security (%) 54 | 100 100 17 38 86 35 . . . . Level 1 44 | . . 76 61 13 64 . . . . Level 2 . | . . 5 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . . 4 4 5 8 . . . 1 Investigation 4 | . . 2 1 1 . . . . . Extermination 6 | . . . . 3 3 . . . . Reinforcement 9 | . . 2 1 1 5 . . . . Assault 1 | . . . . . . . . . 1 Garrison 2 | . . . 2 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 6 | . . 3 2 . 1 . . . . Communications Jammed 28 | . . . . 9 19 . . . . Distress Signals 25 | . . . . 6 19 . . . . Times Spotted 142 | . 7 27 28 31 36 1 7 . 5 Peak Tracking Total 10 | . 2 5 4 5 4 2 4 . 10 Tactical Retreats 16 | . . 2 2 . 8 1 3 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 6 | . . 1 . 3 2 . . . . Indirectly 1 | . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 6 | . . . 1 . 2 1 2 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 16 | . . . 3 4 9 . . . . Max in Single Turn 4 | . . . 1 1 4 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 21 | . 1 3 3 8 1 . 1 4 . Terminals 13 | . 1 3 3 4 1 . 1 . . Fabricators 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Total Hacks 72 | . 4 8 9 19 2 . 1 29 . Successful 47 | . 1 5 4 6 1 . 1 29 . Failed 25 | . 3 3 5 13 1 . . . . Catastrophic 6 | . . 1 . 5 . . . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . . 4 5 4 . . . . . Terminals 35 | . 4 8 9 11 2 . 1 . . Fabricators 3 | . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . 5 . . . . . Terminal Hacks 42 | . 1 2 3 5 1 . 1 29 . Record 12 | . . . . . . . 1 11 . Part Schematic 9 | . . . . . . . . 9 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . 3 . Emergency Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . . . . 1 . . . . . Alert Level 2 | . . . . 2 . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . Transport Status 1 | . . . . 1 . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . Registered Components 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . . 3 1 1 . . . . . Terminals 5 | . . 3 1 1 . . . . . Track 1 | . . 1 . . . . . . . Botnet 1 | . . 1 . . . . . . . Operators 3 | . . 1 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 1 2 3 8 1 . . . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 9 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . 2 Total Damage 360 | . . . . . . . . . 360 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 7397 | 11 347 730 1233 2178 1965 346 445 43 99 Spaces Moved 5064 | 10 209 399 570 1157 1023 622 804 86 184 Core 1562 | . 7 . . . 5 622 804 86 38 Treads . | . . . . . . . . . . Legs 3356 | 10 202 399 570 1157 1018 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 146 | . . . . . . . . . 146 Fastest Speed 45 | 120 120 120 120 125 50 50 50 50 45 Average Speed 108 | 120 124 121 155 150 124 50 50 50 46 Slowest Speed 250 | 120 250 190 190 200 190 150 50 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 40 | 2 32 35 37 28 21 73 86 69 20 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 10 | . . . . . . 2 5 . 3 Spaces Dug 45 | . . . . . 45 . . . . Terrain Destroyed 117 | . . 10 29 13 61 . 4 . . Melee . | . . . . . . . . . . Projectile 68 | . . . 26 11 27 . 4 . . AOE 48 | . . 10 3 2 33 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total 6295 | 9 253 540 774 1431 1514 648 842 85 199 Wait 489 | . 3 29 75 106 240 16 20 . . Move 5056 | 9 208 398 569 1156 1023 621 803 85 184 Hop . | . . . . . . . . . . Pick Up 128 | . 8 20 18 28 45 1 3 . 5 Fast Attach . | . . . . . . . . . . Attach 95 | . 5 13 12 20 33 2 3 . 7 Detach 11 | . 1 . 1 . 5 1 3 . . Swap 21 | . . 5 7 5 4 . . . . Drop 100 | . 4 16 16 22 36 . 3 . 3 Fire 375 | . 24 59 75 86 118 6 7 . . Melee . | . . . . . . . . . . Ram 2 | . . . . . 2 . . . . Kick 12 | . . . 1 3 8 . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Low / *Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 12 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 10) 359 | -10/Materials | Entered another Materials area 359 | -9/Materials | Evolved 2 slots: Utility x2 791 | -9/Materials | Build established: Scavenger-Skirmisher 965 | -9/Materials | Discovered new exit (range 15) 1088 | -9/Materials | Identified exit to Materials 1089 | -9/Materials | Entered another Materials area 1089 | -8/Materials | Evolved 2 slots: Utility x2 1309 | -8/Materials | Build established: Skirmisher 1627 | -8/Materials | Garrison activated, responded to threat 1832 | -8/Materials | Discovered new exit (range 10) 1982 | -8/Materials | Build established: Mutant 2020 | -8/Materials | Garrison activated, responded to threat 2182 | -8/Materials | Discovered new exit (range 10) 2320 | -8/Materials | Identified exit to Factory 2322 | -8/Materials | Entered Factory 2322 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2347 | -7/Factory | Build established: Scavenger-Mutant 2742 | -7/Factory | Build established: Scavenger-Skirmisher 3762 | -7/Factory | Build established: Scavenger-Mutant 4147 | -7/Factory | Build established: Scavenger-Skirmisher 4476 | -7/Factory | Discovered new exit (range 15) 4494 | -7/Factory | Identified exit to Factory 4500 | -7/Factory | Entered another Factory area 4500 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4815 | -6/Factory | Crushed by falling debris 4886 | -6/Factory | Discovered new exit (range 8) 4894 | -6/Factory | Identified exit to Lower Caves 5262 | -6/Factory | Cargo convoy interrupted 5690 | -6/Factory | Discovered new exit (range 11) 5766 | -6/Factory | Identified exit to Extension 6101 | -6/Factory | Lost 3 parts (1p1n1u) 6381 | -6/Factory | Core integrity fell below 50% 6453 | -6/Factory | Lost 8 parts (2p1n3u2w) 6465 | -6/Factory | Entered Lower Caves 6492 | -6/Lower Caves | Lost 3 parts (1n1u1w) 6676 | -6/Lower Caves | Build established: Mutant 6796 | -6/Lower Caves | Discovered new exit (range 7) 6798 | -6/Lower Caves | Identified exit to Lower Caves 6811 | -6/Lower Caves | Entered another Lower Caves area 6904 | -6/Lower Caves | Discovered new exit (range 4) 6906 | -6/Lower Caves | Identified exit to Factory 6931 | -6/Lower Caves | Spotted B-75 Beast 7102 | -6/Lower Caves | Core integrity fell below 20% 7240 | -6/Lower Caves | Discovered new exit (range 6) 7241 | -6/Lower Caves | Learned Factory non-interactive machine intel 7243 | -6/Lower Caves | Identified exit to Data Miner 7256 | -6/Lower Caves | Entered Data Miner 7256 | -6/Data Miner | Discovered new exit (range 6) 7259 | -6/Data Miner | Identified exit to Proximity Caves 7267 | -6/Data Miner | Met Data Miner 7281 | -6/Data Miner | Learned location of Section 7 (-2) 7281 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7286 | -6/Data Miner | Received God Mode back door access code from Data Miner 7299 | -6/Data Miner | Entered Proximity Caves 7381 | -5/Proximity Caves | Escorted by Enhanced Grunt 7384 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7398 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07303_ Found 48 Matter. 07304_ Dropped Arm. Leg. 07305_ Acquired Field Propulsion Drive. 07308_ Acquired 20 matter. 07309_ Acquired Scythe. 07311_ Dropped Scythe. 07314_ Acquired 20 matter. 07315_ Acquired Imp. Target Analyzer. 07317_ Acquired Armor Integrity Analyzer. 07328_ Acquired Targeting Computer. 07335_ System corrupted: Matter fused (-5). 07355_ System corrupted: Component data lost. 07381_ Enhanced Grunt: "Protecting LRC-V3." 07383_ Target Analyzer destroyed. 07383_ Penetrated by Slug. 07383_ Field Propulsion Drive destroyed. 07383_ Dropped Lgt. Nuclear Core. 07384_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 07388_ Y-72 Warden: "REQUESTING BACKUP." Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????############??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????#* #??????????????????????? | | ???????????????# #$ #g#??????????????????????? | | #?????????????## ### ### ###???????????????????? | | ##??########### "?? "# l #???????????????????? | | ##?# #??? "# # #???????????????????? | | #?# ## ###### #???? "# # ##??????????????????? | | ### ## #????# #?????"# # ##?????????????????? | | ## #???## ######## # ###???????????????? | | ## #???# ###?????????????? | | ####### #???# ######## ## #?????????????? | | #?????# #???########### #### ##?????????????? | | #?????# #????????# @##??#####??????????????? | | #?????# #??????# ###??????????????????????? | | #????? ??????# #?????????????????????????? | | #???? ?????# ??????????????????????????? | | #???#??? ???????????????????????????? | | #?????? ????????????????????????????? | | ?????? ##????????????????????????????? | | # ??????? #??????????????????????????????? | | ?# ??????# ???????????????????????????????? | | ?? ??????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | # ??????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ? #???????????????????????????????????????????? | | ??? ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 375 Resistance: TH 10 Utility Shielding 66 Weapon Shielding 90 Evasion (%) 65 Targeting Accuracy 5 Target Analysis 8 Armor Integrity Analysis 30 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Railgun | -6/Data Miner | Free Gyrokinetic Inverter | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationSuspensionCarapace Manual? 0 Play Time 01:22:42 Cumulative 115.3 hours Start 2025.01.03 @ 20:31:31 End 2025.01.03 @ 21:54:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 57 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66d8b7d3-7331-4128-889d-a6ac5d30732c