Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.13 @ 23:45:09 Player: Flerik Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (53) 265 Value Destroyed (1544) 1544 Prototype IDs (44) 880 Alien Tech Used (6) 1200 Bonus (7132) 7132 TOTAL SCORE: 21721 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 532 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Friendly Fire -11 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer Advanced Target Analyzer Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Vortex Chain Reactor Core Stripper Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Q-thruster Electron Diverter Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer Improved Melee Analysis Suite Advanced Target Analyzer Core Analyzer Reaction Control System Hacking Suite Hacking Suite Makeshift Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Makeshift Hammer > --- INVENTORY -------- Vortex Chain Reactor Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Gamma Bomb Array Heavy Missile Launcher Core Stripper Makeshift Spear [Rating: 129] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Makeshift System Shield Device Hacking Drone Bay Storage Small Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Light Assault Rifle Launcher Gamma Bomb Array Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 Utility 12 | . . . 1 . 1 2 . . . . 1 . . . . 1 . . . . . . 1 . . . . 2 . 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 180 | 6 2 1 6 22 17 7 5 1 8 5 2 2 2 . 4 3 5 . 1 7 5 1 12 1 2 9 1 8 9 14 12 Power 21 | 1 . . 1 1 2 . . . 1 . . . . . . . 1 . . 1 . . 2 . . 2 . 2 1 3 3 Engine 9 | 1 . . 1 1 1 . . . 1 . . . . . . . 1 . . . . . 1 . . . . . . 1 1 Core 5 | . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . 1 . 1 . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 2 2 Propulsion 50 | 2 . . 3 7 4 4 . . 1 4 . . . . . . 1 . . 6 . . 3 . . 2 1 1 4 3 4 Treads 7 | . . . . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 8 | 2 . . 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 34 | . . . . . . 4 . . 1 4 . . . . . . 1 . . 6 . . 3 . . 2 1 1 4 3 4 Utility 56 | 1 . . . 3 4 2 3 . 2 . 2 1 1 . 1 1 2 . 1 . 5 1 6 1 2 4 . 4 1 6 2 Device 13 | . . . . 2 1 . . . . . . . . . . 1 . . . . 2 . 1 . . 3 . 1 . 2 . Storage 3 | 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Processor 16 | . . . . 1 . 1 2 . . . . 1 . . 1 . . . . . . . 1 1 1 . . 3 . 4 . Hackware 13 | . . . . . . . 1 . 2 . 2 . 1 . . . . . 1 . 1 . 2 . . . . . 1 . 2 Protection 11 | . . . . . 2 1 . . . . . . . . . . 2 . . . 2 1 1 . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 53 | 2 2 1 2 11 7 1 2 1 4 1 . 1 1 . 3 2 1 . . . . . 1 . . 1 . 1 3 2 3 Energy Gun 20 | 2 1 1 2 7 3 . 1 1 . . . . . . 1 1 . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Ballistic Gun 5 | . . . . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Special Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . Slashing Weapon 9 | . 1 . . 2 1 . . . . . . 1 . . 2 1 1 . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . 3 1 . . 1 . . . . . . . . . 1 . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 1 3 1 1 . . 1 . . . . . . 2 . . . . 3 . . . 1 6 . . 3 . . Parts Lost 69 | . 1 . 3 10 5 1 . . . 5 1 . 4 . . . . . . . . . 1 4 . . 2 6 4 . 22 Power 8 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 Propulsion 25 | . . . 2 4 . . . . . 4 1 . . . . . . . . . . . . 2 . . 1 1 2 . 8 Utility 23 | . . . . 2 2 . . . . 1 . . 3 . . . . . . . . . . 1 . . 1 4 1 . 8 Weapon 13 | . . . . 3 2 1 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 4 Highest Loss Streak 22 | . 1 . 2 5 4 1 . . . 4 1 . 3 . . . . . . . . . 1 4 . . 1 3 4 . 22 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 68 | . 83 71 67 68 64 70 79 85 86 68 32 43 44 26 31 35 40 58 58 70 87 87 84 88 73 81 86 75 70 82 83 Engine 2 | . 12 . 8 2 2 . . . 5 5 . . . . . . 1 5 5 5 5 5 3 4 . . . . . 2 3 Core 1 | . . . . . 2 7 7 7 1 . . . . . . . . . . . 5 5 4 5 5 4 5 4 . . . Treads 1 | . . . . 13 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . 28 28 26 11 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12 | . . . . . . 28 30 30 30 22 . . . . . . 2 5 5 10 23 23 24 26 15 21 24 21 22 21 20 Device 2 | . . . . 7 2 . . . . . . . . . . 3 5 5 5 5 4 5 . . . . . 1 . 2 3 Storage 5 | . 14 14 11 11 8 7 7 7 7 5 . . . . . . . . . . . . 4 5 5 5 5 4 4 4 3 Processor 11 | . . . . 4 9 13 15 23 16 12 6 10 10 6 10 11 11 11 11 11 5 5 10 10 15 15 15 16 22 27 30 Hackware 12 | . . . . . . . 6 7 13 15 24 26 28 20 20 17 17 17 17 23 28 29 26 25 21 21 21 16 10 13 15 Protection 3 | . . . . . 7 7 7 7 7 5 . . . . . . . 5 5 5 5 4 4 5 5 4 4 . . . . Energy Gun 4 | . 28 28 22 14 8 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 2 3 . . . . . . 5 3 . . 1 1 5 5 5 5 5 1 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 41 | 10 11 7 17 23 22 16 18 18 18 14 . 2 3 . 5 6 15 15 15 21 21 21 28 25 21 34 34 33 36 41 37 Greatest Support 52 | 20 20 20 30 40 40 16 16 16 16 16 4 3 3 3 3 3 16 16 16 28 28 28 32 32 24 40 43 47 46 46 52 Greatest Overweight (x) 6 | . . . 1 3 4 . 1 1 1 1 . . . . 1 1 . . . . . . 1 . . . . . 6 . . Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 Average Capacity 7 | 7 8 8 8 8 7 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 10 10 10 9 Most Carried 10 | 4 8 8 8 8 8 7 8 8 8 8 5 5 5 4 5 5 4 2 2 5 5 5 5 7 7 7 10 10 9 10 10 Average Carried 6 | 2 6 8 7 7 6 4 5 8 7 6 4 5 4 4 4 3 3 1 2 3 4 5 4 6 5 6 8 9 7 8 8 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 8 8 8 7 7 5 8 8 8 5 5 5 4 4 5 4 1 2 2 5 5 5 5 7 5 7 10 9 8 10 4 Class Distribution -------------------- 24% | Hacker-Mutant 21% | Hacker-Sprinter 18% | Scavenger-Mutant 13% | Mutant 12% | Scavenger-Sprinter 4% | Wizard-Sprinter 3% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Derelict-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 2031 | 246 32 . 65 177 282 . 139 61 90 23 . 37 20 . 25 . 95 . . 50 100 10 115 . 29 . 30 2 23 311 69 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3041 | . 86 15 408 396 465 . . . 68 . . 77 128 . . . . . 104 93 303 40 127 88 . . 37 . . 300 306 Parts 106 | . 11 . 24 22 20 . . . 1 . . 1 2 . . . . . . 11 2 . 3 . . . 2 . . . 7 Haulers Intercepted 5 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 5 5 1 6 . . 6 . 5 . . . . 5 1 . . . 5 . 1 . . . . Prevented 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 41 | . 6 1 9 8 11 . . . . . . 1 . . . . . . . 4 . . . . . . . . . . 1 Melee 5 | . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . Guns 34 | . 6 1 9 7 11 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Classes Destroyed 12 | . 1 1 3 2 2 . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . Builder 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 Recycler 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Watcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Swarmer 16 | . 6 . . . 4 . . . . . . 1 . . . . . . . 4 . . . . . . . . . . 1 Grunt 12 | . . . 7 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 11 | . . . 2 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . 4 1 6 4 7 . . . . . . 1 . . . . . . . 4 . . 1 . . . . . . 2 2 Combat Bots Only 6 | . 4 1 6 3 6 . . . . . . 1 . . . . . . . 4 . . . . . . . . . . 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 . . . . . . 1 . . . . . . 1 1 . . 1 . . . . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Damage Taken 9562 | . 231 41 593 1482 942 79 17 . . 336 77 237 494 . 41 42 . . . 356 . 43 124 176 119 . 477 506 524 23 2602 Core 3864 | . 40 10 65 259 375 18 . . . 86 72 221 374 . 41 21 . . . 151 . . 24 48 24 . 70 154 200 . 1611 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 218 | . . . . . . . . . . . . . . . . . . . . . . . 218 . . . . . . . . Core Remaining (%) 66 | 100 . 80 . 19 31 . . . . 85 . . . . 16 . . . . . . 82 . . . . 77 . 72 100 . Volleys Fired 164 | . 12 5 45 37 54 8 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Largest 2 | . 2 2 2 2 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Hottest 121 | . 80 80 105 121 83 20 28 . . . . . . . . . . . . . . . . . . . . . . . 39 Shots Fired 267 | . 24 10 90 57 75 8 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Gun 262 | . 24 10 90 53 75 8 2 . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 31 | . . . . . 21 8 2 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 231 | . 24 10 90 53 54 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 5 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | . 4 1 8 11 20 4 5 . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 6 | . 4 6 4 2 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 226 | . 10 3 59 47 58 5 2 . 2 . . 4 4 . . . . . 4 4 5 1 6 4 . . 1 . . 4 3 Core Hits 99 | . 6 2 21 20 21 1 5 . 1 . . 1 2 . . . . . 1 4 1 1 3 2 . . 1 . . . 6 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Critical Strikes 8 | . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Burn 5 | . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Melee Attacks 155 | . 1 . . 8 17 . . . 2 1 . 6 5 . . 1 . 8 6 11 12 1 16 11 . . 1 24 6 11 7 Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Impact 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 4 11 5 Slashing 78 | . 1 . . 8 17 . . . . . . 6 4 . . 1 . 8 6 11 12 1 3 . . . . . . . . Piercing 42 | . . . . . . . . . 2 1 . . 1 . . . . . . . . . 13 11 . . 1 11 . . 2 Sneak Attacks 12 | . . . . 3 . . . . . . . 1 . . . . . . 2 . . . 1 . . . . . . 2 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6402 | . 126 44 707 1082 924 38 51 . 138 . . 191 250 . . . . . 410 225 520 122 272 290 . . 87 . . 388 537 Guns 2458 | . 126 44 697 629 873 38 51 . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 472 | . . . . 287 . . . . . . . . . . . . . . . . . . . . . . . . . . 185 Melee 3445 | . . . . 166 46 . . . 138 . . 191 238 . . . . . 410 225 520 122 272 290 . . 87 . . 388 352 Ramming 27 | . . . 10 . 5 . . . . . . . 12 . . . . . . . . . . . . . . . . . . Kinetic 192 | . . . . . 103 38 51 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2266 | . 126 44 697 629 770 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 472 | . . . . 287 . . . . . . . . . . . . . . . . . . . . . . . . . . 185 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 740 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388 352 Slashing 1984 | . . . . 166 46 . . . . . . 191 238 . . . . . 410 225 520 122 66 . . . . . . . . Piercing 721 | . . . . . . . . . 138 . . . . . . . . . . . . . 206 290 . . 87 . . . . Highest Corruption 7 | . . . 2 2 . . . . . 4 . . . . . . . . . . . . . . . . 1 7 7 . 2 Average Corruption 3 | . . . 2 2 . . . . . 4 . . . . . . . . . . . . . . . . 1 6 7 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 21 | . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . 4 3 . 2 Message Errors 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Matter Fused 8 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heat Flow Errors 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1343 | . . . . 25 . . . . 55 . . 23 31 . . . . . 178 . 374 . . 139 . . . . . 323 195 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 34 | . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Melee 1309 | . . . . . . . . . 55 . . 23 31 . . . . . 178 . 374 . . 139 . . . . . 323 186 Knockbacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 124 | . . . . 66 2 . . . . . . . 5 . . . . . . . . . . . . . . . . . 51 Shots 5 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 5 | . . . . . 1 . . . . . . . 4 . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . . 1 . 1 . . . . . . . 4 . . . . . . . . . . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 495 | . 144 95 390 495 425 6 . . 1 15 . . . . . . . . . 28 44 . . . . . . 174 43 . 178 Average Temperature 107 | . 57 54 178 137 129 5 . . 1 5 . . . . . . . . . 15 17 . . . . . . 92 43 . 101 Received Heat Transfer 1829 | . . 80 321 558 324 24 9 . . 87 24 60 108 . . . . . . . . . 39 27 . . 90 9 42 . 27 Effects 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 2 Impact Corruptions 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . 2 . 1 11 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5510 | . 275 100 1619 1777 1739 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Peak Influence 481 | . 273 117 323 387 410 173 . . . . 223 . . . . 94 32 59 . . . . 311 . . . . 221 481 430 356 Initial 270 | . . 102 45 127 142 133 . . . . 114 . . . . 23 32 22 . . . . . . . . . 131 123 270 257 Average 178 | . 109 110 155 231 232 159 . . . . 140 . . . . 42 32 41 . . . . 127 . . . . 145 227 346 286 Maximum Alert Level 2 | . 1 . 1 1 2 . . . . . 1 . . . . . . . . . . . 1 . . . . 1 2 2 1 Low Security (%) 64 | 100 73 100 74 39 39 100 . . . . 88 . . . . 100 100 100 . . . . 95 . . . . 95 61 . 4 Level 1 33 | . 26 . 25 60 55 . . . . . 11 . . . . . . . . . . . 4 . . . . 4 25 88 95 Level 2 2 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 13 11 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . 1 4 2 . . . . 1 1 . . . . 2 . . . . . . 3 . . . . 2 1 2 . Investigation 5 | . . . 1 . 2 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Reinforcement 10 | . . . . 3 . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 1 2 . Assault 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 22 | . 3 . 4 2 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . 2 7 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 253 | . 13 1 18 15 18 2 8 4 1 22 4 4 13 . 8 5 . 2 . 4 . 2 17 5 2 . 16 7 33 16 13 Peak Tracking Total 17 | . 7 1 9 4 7 2 6 4 1 13 2 3 8 . 7 5 . 2 . 4 . 2 10 4 2 . 8 7 17 5 11 Tactical Retreats 27 | . 2 . 1 . . 1 . 1 . 3 1 1 3 . . . . . . . . . 3 . . . 3 1 4 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 3 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . 2 . . . 1 1 . . . . . . . . . . . . 4 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 7 | . . . . 1 . . . . . . . . . . . . . . . 1 3 . . . . . . . 2 . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 57 | . 1 . 1 7 3 5 2 1 . . 3 1 . 4 . 3 . 3 . 1 4 . 5 . 1 1 . 4 1 2 4 Terminals 25 | . 1 . 1 5 1 1 . 1 . . 3 . . . . 2 . . . . . . 3 . 1 . . 2 1 2 1 Fabricators 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Repair Stations 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Recycling Units 5 | . . . . 1 . 2 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . . . . . . . . 1 . 2 . . . . 1 . . . . . . . 1 Total Hacks 205 | . 2 . 3 27 12 9 2 2 . . 19 1 . 31 . 12 . 16 . 1 16 . 26 . 1 1 . 15 1 3 5 Successful 130 | . 2 . 1 13 6 2 2 2 . . 10 1 . 31 . 8 . 9 . 1 16 . 12 . 1 1 . 7 . 2 3 Failed 75 | . . . 2 14 6 7 . . . . 9 . . . . 4 . 7 . . . . 14 . . . . 8 1 1 2 Catastrophic 17 | . . . . 2 2 1 . . . . 1 . . . . 1 . 2 . . . . 5 . . . . 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 87 | . 1 . . 18 3 6 . . . . 10 . . . . 8 . 15 . . . . 11 . . 1 . 10 1 1 2 Terminals 87 | . 2 . 3 19 3 4 . 2 . . 19 . . . . 7 . . . . . . 11 . 1 . . 10 1 3 2 Fabricators 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Repair Stations 17 | . . . . 1 5 . . . . . . . . . . . . . . . . . 10 . . . . . . . 1 Recycling Units 19 | . . . . 7 . 2 . . . . . . . . . . . 6 . . . . . . . . . 4 . . . Scanalyzers 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 22 | . . . . . . 1 . . . . . . . . . 5 . 10 . . . . 5 . . . . . . . 1 Terminal Hacks 79 | . 1 . 1 4 . . 2 2 . . 7 1 . 31 . 4 . . . 1 16 . 3 . 1 1 . 2 . 2 . Record 22 | . . . . . . . 1 2 . . 1 . . 11 . . . . . 1 5 . . . 1 . . . . . . Part Schematic 16 | . . . . . . . . . . . 1 . . 12 . . . . . . 3 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 5 . . . . . . . . 1 . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 . Prototype ID Bank 10 | . 1 . . . . . . . . . 1 . . 3 . . . . . . 4 . . . . . . . . 1 . Open Door 4 | . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 4 | . . . 1 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Build 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 9 | . . . . . 1 . . . . . . . . . . . . . . . . . 8 . . . . . . . . Scan Component 5 | . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . Repair 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Report Inventory 3 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 31 | . 1 . . 8 1 1 . . . . 3 . . . . 4 . 8 . . . . 1 . . . . 3 . . 1 Terminals 13 | . 1 . . 3 1 1 . . . . 3 . . . . 1 . . . . . . . . . . . 2 . . 1 Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 1 . . 2 1 1 . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . 1 Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . 4 . . . . . . . . . . . . . 4 . . . . . . . . . 1 . . . Monitor 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Reject 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recyclers 3 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Mask 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . . . . . . . . 3 . 4 . . . . 1 . . . . . . . . Broadcast 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Redirect 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Reprogram 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 1 . 1 4 3 5 . . . . 3 . . . . 3 . 3 . . . . 3 . 1 . . 3 1 2 3 Full Trace Events 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 2 . . . . 5 . . . . . . . . 1 . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . 2 . . . 15 . 1 . . 12 . . . . . . 3 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 222 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222 . . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . Parts Repaired 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Time 91 | . . . . . . . . . . . . . . . . . . . . . . . 91 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total Allies 22 | . . . . 10 . 3 . . 3 . 1 . . . 1 2 . . . . . . 2 . . . . . . . . Largest Group 10 | . . . . 10 . 3 3 . 3 3 1 . . . 1 2 . . . . . . 2 . . . . . . . . Highest-Rated Group 108 | . . . . 88 . 90 90 . 87 87 26 . . . 96 58 . . . . . . 108 . . . . . . . . Highest-Rated Ally 96 | . . . . 16 . 30 30 . 31 31 26 . . . 96 29 . . . . . . 54 . . . . . . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Ally Attacks 105 | . . . . 48 . . 16 . . 25 . . . . 9 . . . . . . . 7 . . . . . . . . Total Damage 1899 | . . . . 424 . . 492 . . 528 . . . . 329 . . . . . . . 126 . . . . . . . . Kills 24 | . . . . 9 . . 4 . . 6 . . . . 1 . . . . . . . 4 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 . Derelict Logs Recovered 12 | . . 1 . . . . 2 1 2 1 . . 1 . . . . . . 2 . . . . 2 . . . . . . Drone Launches 7 | . . . . 4 . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . Drone Recoveries 4 | . . . . 1 . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 6784 | 62 133 105 344 675 569 262 300 73 468 140 132 188 302 40 114 192 153 164 212 133 263 64 260 156 53 94 135 362 172 298 166 Spaces Moved 10577 | 44 70 72 160 300 209 294 517 209 995 377 270 343 536 81 204 301 305 257 426 213 273 204 451 514 154 259 469 433 412 721 504 Core 1983 | 5 . . . 47 73 . . . . . 212 343 536 81 204 301 171 . . . . . . . . . . . 1 . 9 Treads 263 | . . . . 186 77 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 414 | 39 70 72 160 67 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 53 | . . . . . 53 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 7864 | . . . . . . 294 517 209 995 377 58 . . . . . 134 257 426 213 273 204 451 514 154 259 469 433 411 721 495 Fastest Speed 24 | 50 120 120 120 120 100 31 31 31 31 27 35 50 50 50 50 50 45 45 45 28 28 28 25 25 32 25 25 27 25 26 24 Average Speed 45 | 112 120 120 120 167 159 31 48 34 41 30 46 50 50 50 50 58 47 45 45 39 28 28 27 25 32 28 26 27 27 26 25 Slowest Speed 350 | 120 120 120 190 260 250 31 111 111 111 115 50 50 50 50 100 100 50 45 45 45 28 28 109 32 32 32 28 28 350 27 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 57 | . . . . . . 2 . 2 . 5 . . . . . . . . . . . 2 8 7 . . . 6 12 13 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 41 | 4 23 28 27 65 23 8 65 51 83 60 9 57 77 70 40 13 94 7 64 32 62 40 12 72 41 44 65 15 45 20 20 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 7 | . . 1 . . . . 1 . 1 . . . . 1 . . . . . . 3 . . . . . . . . . . Known Exits Taken 25 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . . . . . . 3 2 3 . . 2 4 . 1 . . . 2 3 . 3 . 3 2 . 1 . . . . Spaces Dug 61 | . 1 . . 3 6 . . . . 1 . . . . . 1 . 8 1 2 . . 8 6 . . . 13 4 5 2 Terrain Destroyed 84 | . 1 . . 18 6 . . . . 1 . . . . . 1 . 8 1 2 . . 8 6 . . . 13 4 5 10 Melee 61 | . 1 . . 3 6 . . . . 1 . . . . . 1 . 8 1 2 . . 8 6 . . . 13 4 5 2 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 23 | . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total 11976 | 53 93 82 221 398 334 458 565 207 1046 400 274 351 563 80 213 316 310 288 433 237 434 206 556 521 157 278 475 643 449 800 535 Wait 824 | . 1 1 5 21 30 141 37 . 25 14 2 1 16 . 2 9 . 23 1 2 137 . 80 1 . 5 . 181 30 55 4 Move 10447 | 43 69 71 159 299 208 289 516 204 994 367 269 342 535 80 203 301 304 256 425 212 272 199 436 503 153 258 468 420 389 699 504 Hop 43 | . . . . . . 2 . 2 . 4 . . . . . . . . . . . 2 6 3 . . . 6 10 8 . Pick Up 50 | 4 6 2 1 . 4 1 2 . 5 . 1 . . . 1 . . 1 . 3 1 1 3 2 . . 4 1 1 4 2 Fast Attach 111 | 6 . . 3 13 13 4 4 1 4 . 1 2 1 . 3 1 3 . 1 3 6 1 6 . . 9 1 3 4 10 8 Attach 44 | . . . . 2 3 4 1 . 2 2 1 . 1 . 1 2 2 . . 1 1 . 4 . 3 . . 2 5 3 4 Detach 17 | . . . . 1 . 1 2 . 2 1 . . . . . 1 . . . . . . 2 . 1 1 . 1 1 3 . Swap 30 | . 2 1 3 7 1 . . . 2 3 . . . . . . . . . 3 . . 2 1 . . . 3 1 1 . Drop 85 | . 2 2 4 10 3 8 1 . 10 8 . . 1 . 3 1 1 . . 2 5 2 1 . . 5 1 2 2 6 5 Fire 164 | . 12 5 45 37 54 8 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Melee 155 | . 1 . . 8 17 . . . 2 1 . 6 5 . . 1 . 8 6 11 12 1 16 11 . . 1 24 6 11 7 Ram 5 | . . . . . 1 . . . . . . . 4 . . . . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 8 exits: Fac x4 / Upp x2 / Ext x2) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 14) 196 | -10/Materials | Entered Mines 197 | -10/Mines | Assembled infested the area 218 | -10/Mines | Learned location of Zion (-7) 282 | -10/Mines | Discovered new exit (range 10) 287 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 301 | -10/Mines | Entered Materials 301 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 320 | -9/Materials | Discovered new exit (range 14) 328 | -9/Materials | Build established: Mutant 507 | -9/Materials | Discovered new exit (range 6) 609 | -9/Materials | Discovered new exit (range 7) 645 | -9/Materials | Entered Storage 757 | -9/Storage | Build established: Scavenger-Mutant 945 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1174 | -9/Storage | Garrison activated, responded to threat 1203 | -9/Storage | Core integrity fell below 50% 1239 | -9/Storage | Core integrity fell below 20% 1266 | -9/Storage | Lost 5 parts (1p3n1w) 1311 | -9/Storage | Discovered new exit (range 7) 1319 | -9/Storage | Identified exit to Materials 1320 | -9/Storage | Entered Materials 1320 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1510 | -8/Materials | Build established: Mutant 1551 | -8/Materials | Core integrity fell below 50% 1609 | -8/Materials | Lost 4 parts (2u2w) 1875 | -8/Materials | Discovered new exit (range 8) 1882 | -8/Materials | Identified exit to Factory 1889 | -8/Materials | Entered Factory 1889 | -7/Factory | Evolved 2 slots: Utility x2 1982 | -7/Factory | Discovered new exit (range 14) 1986 | -7/Factory | Identified exit to Lower Caves 2131 | -7/Factory | Fabricated L-41 Fighter (x3) 2151 | -7/Factory | Entered Lower Caves 2151 | -7/Lower Caves | Accompanied by 3 allies 2153 | -7/Lower Caves | Learned Factory stockpile data 2159 | -7/Lower Caves | Encountered a Warlord checkpoint 2191 | -7/Lower Caves | Build established: Scavenger-Sprinter 2436 | -7/Lower Caves | Discovered new exit (range 7) 2439 | -7/Lower Caves | Identified exit to Lower Caves 2451 | -7/Lower Caves | Entered another Lower Caves area 2510 | -7/Lower Caves | Identified exit to Zion 2524 | -7/Lower Caves | Entered Zion 2535 | -7/Zion | Found CR-A16's Pointy Stick 2607 | -7/Zion | Learned Factory emergency access door positions 2667 | -7/Zion | Found Prototype Special Weapon 2667 | -7/Zion | Identified RU-N14's Throwing Claymores 2706 | -7/Zion | Learned 4 Factory zone layouts 2711 | -7/Zion | Learned Factory terminal intel 2742 | -7/Zion | Learned location of Quarantine (-3) 2787 | -7/Zion | Gained Derelict followers 2924 | -7/Zion | Discovered new exit (range 15) 2937 | -7/Zion | Given the Hacking Drone Bay 2939 | -7/Zion | Found Prototype Device 2967 | -7/Zion | Identified exit to Proximity Caves 2992 | -7/Zion | Entered Proximity Caves 2992 | -6/Proximity Caves | Accompanied by 3 allies 3013 | -6/Proximity Caves | Learned Factory stockpile data 3020 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3103 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3125 | -6/Proximity Caves | Discovered new exit (range 16) 3127 | -6/Proximity Caves | Lost 4 parts (3n1u) 3130 | -6/Proximity Caves | Identified exit to Factory 3132 | -6/Proximity Caves | Entered Factory 3132 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3133 | -6/Factory | Identified exit to Lower Caves 3133 | -6/Factory | Identified exit to Factory 3136 | -6/Factory | Loaded intel: 26 terminal locations 3264 | -6/Factory | Entered Lower Caves 3385 | -6/Lower Caves | Build established: Hacker-Mutant 3389 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3447 | -6/Lower Caves | Discovered new exit (range 13) 3451 | -6/Lower Caves | Identified exit to Lower Caves 3452 | -6/Lower Caves | Entered another Lower Caves area 3522 | -6/Lower Caves | Discovered exit to Factory (range 5) 3533 | -6/Lower Caves | Learned Factory terminal intel 3551 | -6/Lower Caves | Encountered a Warlord checkpoint 3657 | -6/Lower Caves | Core integrity fell below 50% 3676 | -6/Lower Caves | Lost 3 parts (2u1w) 3752 | -6/Lower Caves | Discovered new exit (range 4) 3754 | -6/Lower Caves | Identified exit to Data Miner 3754 | -6/Lower Caves | Entered Data Miner 3754 | -6/Data Miner | Discovered new exit (range 6) 3764 | -6/Data Miner | Met Data Miner 3772 | -6/Data Miner | Learned location of Section 7 (-3) 3772 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3781 | -6/Data Miner | Received God Mode back door access code from Data Miner 3794 | -6/Data Miner | Identified exit to Proximity Caves 3794 | -6/Data Miner | Entered Proximity Caves 3846 | -5/Proximity Caves | Core integrity fell below 20% 3847 | -5/Proximity Caves | Escorted by Enhanced Grunt 3874 | -5/Proximity Caves | Spotted B-75 Beast 3905 | -5/Proximity Caves | Discovered exit to Factory (range 6) 3908 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3908 | -5/Proximity Caves | Entered Factory 3908 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3910 | -5/Factory | Loaded intel: 27 terminal locations 3946 | -5/Factory | Identified exit to Upper Caves 3946 | -5/Factory | Identified exit to Extension 3966 | -5/Factory | Identified Hacking Drone Bay 4073 | -5/Factory | Identified exit to Factory 4100 | -5/Factory | Sucked down chute 4100 | -5/Factory | Entered Waste 4100 | -5/Waste | The area was eerily silent 4177 | -5/Waste | Discovered new exit (range 14) 4252 | -5/Waste | Identified exit to Factory 4253 | -5/Waste | Entered Factory 4344 | -5/Factory | Discovered exit to Upper Caves (range 15) 4417 | -5/Factory | Entered Upper Caves 4417 | -5/Upper Caves | Accompanied by 1 ally 4611 | -5/Upper Caves | Discovered new exit (range 8) 4614 | -5/Upper Caves | Identified exit to Upper Caves 4629 | -5/Upper Caves | Entered another Upper Caves area 4630 | -5/Upper Caves | Encountered a Warlord checkpoint 4641 | -5/Upper Caves | Found Alien Artifact 4661 | -5/Upper Caves | Learned location of 1 exit from Factory 4759 | -5/Upper Caves | Discovered new exit (range 9) 4762 | -5/Upper Caves | Identified exit to Zhirov 4762 | -5/Upper Caves | Entered Zhirov 4762 | -5/Zhirov | Discovered new exit (range 3) 4773 | -5/Zhirov | Learned location of Testing (-2) 4773 | -5/Zhirov | Learned location of Command (-1) 4819 | -5/Zhirov | Found Alien Artifact 4819 | -5/Zhirov | Identified Integrated Dissipator 4819 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4826 | -5/Zhirov | Identified Dimensional Node Initializer 4826 | -5/Zhirov | Initialized slip node 4828 | -5/Zhirov | Found Alien Artifact 5004 | -5/Zhirov | Cloak Generator disabled 5004 | -5/Zhirov | Attacked by Zhirov 5021 | -5/Zhirov | Identified exit to Proximity Caves 5023 | -5/Zhirov | Build established: Hacker-Sprinter 5025 | -5/Zhirov | Entered Proximity Caves 5078 | -4/Proximity Caves | Spotted B-86 Titan 5085 | -4/Proximity Caves | Discovered exit to Factory (range 9) 5089 | -4/Proximity Caves | Entered Factory 5089 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5090 | -4/Factory | Identified exit to Armory 5091 | -4/Factory | Identified exit to Research 5138 | -4/Factory | Identified exit to Upper Caves 5198 | -4/Factory | Repaired VTOL Module? 5241 | -4/Factory | Repaired Impulse Thruster Array 5271 | -4/Factory | Repaired Mic. Nuclear Core 5294 | -4/Factory | Repaired Imp. Light Armor Plating 5349 | -4/Factory | Entered Upper Caves 5502 | -4/Upper Caves | Discovered new exit (range 10) 5504 | -4/Upper Caves | Identified exit to Upper Caves 5505 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5505 | -4/Upper Caves | Entered another Upper Caves area 5507 | -4/Upper Caves | Identified Transdimensional Reconstructor 5507 | -4/Upper Caves | Warped through subspace 5535 | -4/Upper Caves | Lost 4 parts (1p2n1u) 5544 | -4/Upper Caves | Discovered new exit (range 10) 5544 | -4/Upper Caves | Learned location of 1 exit from Research 5545 | -4/Upper Caves | Learned location of 1 exit from Research 5558 | -4/Upper Caves | Identified exit to Warlord 5558 | -4/Upper Caves | Entered Warlord 5589 | -4/Warlord | Met Warlord 5591 | -4/Warlord | Opened Warlord's prototype stash 5599 | -4/Warlord | Found Prototype Reactor 5599 | -4/Warlord | Identified Vortex Chain Reactor 5609 | -4/Warlord | Found Prototype Device 5609 | -4/Warlord | Identified Thermal Barrier 5614 | -4/Warlord | Warlord's base attacked by MAIN.C 5645 | -4/Warlord | Opened side exit 5650 | -4/Warlord | Discovered new exit (range 10) 5652 | -4/Warlord | Identified exit to Proximity Caves 5652 | -4/Warlord | Entered Proximity Caves 5661 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5785 | -3/Proximity Caves | Discovered exit to Research (range 9) 5787 | -3/Proximity Caves | Entered Research 5787 | -3/Research | Evolved 2 slots: Utility x2 5788 | -3/Research | Identified exit to Research 5788 | -3/Research | Identified exit to Quarantine 6019 | -3/Research | Fabricated Imp. Q-thruster? 6051 | -3/Research | Crushed by falling debris 6078 | -3/Research | Spotted B-86 Titan 6082 | -3/Research | Lost 3 parts (1n2u) 6149 | -3/Research | Entered Quarantine 6157 | -3/Quarantine | Found Alien Impact Weapon 6157 | -3/Quarantine | Identified Core Stripper 6186 | -3/Quarantine | Lost 4 parts (1p2n1u) 6237 | -3/Quarantine | Found Alien Energy Cannon 6237 | -3/Quarantine | Identified Core Cannon 6255 | -3/Quarantine | Discovered exit to Research (range 13) 6301 | -3/Quarantine | Found Alien Artifact 6301 | -3/Quarantine | Identified Core Reset Matrix 6301 | -3/Quarantine | Used Core Reset Matrix 6305 | -3/Quarantine | Detected hypermatrix surge 6305 | -3/Quarantine | Sensed 7 artifacts in vicinity 6317 | -3/Quarantine | Discovered exit to Research (range 15) 6321 | -3/Quarantine | Entered Research 6321 | -2/Research | Warlord forces began assault on 0b10 6321 | -2/Research | Evolved 2 slots: Utility x2 6329 | -2/Research | Found Unknown Launcher 6329 | -2/Research | Identified Gamma Bomb Array 6431 | -2/Research | Research machine network offline 6607 | -2/Research | Discovered new exit (range 10) 6609 | -2/Research | Met up with Warlord 6611 | -2/Research | Discovered new exit (range 20) 6616 | -2/Research | Identified exit to Access 6619 | -2/Research | Entered Access 6619 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6651 | -1/Access | Spotted B-99 Colossus 6750 | -1/Access | Spotted B-99 Colossus 6753 | -1/Access | Spotted B-99 Colossus 6778 | -1/Access | Core integrity fell below 50% 6782 | -1/Access | Emitted hypermatrix ping 6785 | -1/Access | Core integrity fell below 20% 6785 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 06781_ Slug penetrates B-99 Colossus. 06781_ Slug penetrates Wall. 06781_ Slug penetrates H-88 Terminator. 06781_ Slug penetrates B-99 Colossus. 06781_ Penetrated by Slug. 06781_ Slug penetrates Sealed Heavy Doors. 06782_ B-99 Colossus exits siege mode. 06782_ Emitted hypermatrix ping. 06782_ Knocked back. 06782_ Penetrated by Slug. 06782_ Slug penetrates B-99 Colossus. 06784_ Penetrated by Slug. 06784_ Knocked back. 06784_ Penetrated by Slug. 06784_ Slug penetrates H-88 Terminator. 06785_ Penetrated by Slug. 06785_ Slug penetrates Reinforced Barrier. 06785_ Penetrated by Slug. 06785_ Slug penetrates Sealed Heavy Doors. 06785_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | "??????# #####+#####??# ??????????????? | | ????# ##### #??????# #??????????????? | | ### #??????# #??????????????? | | / ######## #??????????????? | | # #??????????????? | | ???????# #??????????????? | | ???????+ #??????????????? | | ???????########## #??????????????? | | ????????????????# #??????????????? | | ????????????????########+######## #??????????????? | | ????????????????????# #????# #??????????????? | | ????????????????????# ###### #??????????????? | | ????????????????????# + #??????????????? | | ????????????????????#!!!% ########??????????????? | | ????????????????????#!!! ##????????????????????? | | ??????????????? ????#!!! #?????????????????????? | | ?????????????#"" ???########?????????????????????? | | ?????????????#"" =???# ##?????????????????????? | | ?????????????#"" ??# #??????????????????????? | | ?????????????# ??# BB #??????????????????????? | | ?????????????+ ?# BB##??????????????????????? | | ?????????#???# !!## ;#??????????????????????? | | ?????????# ?? !Y % #??????????????????????? | | ????????## ??????# h #??????????????????????? | | ????????# ###### h% #??????????????????????? | | ????????# "%= @"??????????????????????? | | ????????# " % ""??????????????????????? | | ????????# " ""??????????????????????? | | ????????# ####### #??????????????????????? | | ????????#####??????# %"#??????????????????????? | | ???????????????????##; "#??????????????????????? | | ????????????????????## ##??????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 410 Armor Coverage 300 Resistance: TH 50 Evasion (%) 73 Melee Accuracy 6 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 43 Defensive Hacking 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Imp. Q-thruster | x1 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Transdimensional Reconstructor Core Stripper Core Cannon Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed AngularEnhancedMembrane Manual? 0 Play Time 01:52:07 Cumulative 68.6 hours Start 2022.10.13 @ 20:26:18 End 2022.10.13 @ 23:45:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 102 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 52 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99dec9f9-7dd6-45dd-834a-e5222e682377