Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.21 @ 18:20:31

Player: gamer1

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (85)      425
Value Destroyed (2754)     2754
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (2069)               2069
              TOTAL SCORE: 9908

 Bonus
-------
High Alert Combat Kills    301
Follower Combat Kills      1338
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -170

 Cogmind 
---------
Core Integrity             0/1000
Matter                     30/300
Energy                     67/100
System Corruption          1%
Temperature                Critical (1384)
Movement                   Core (1350) Ox26
Location                   -5/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
           Huge Storage Unit
  Advanced Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (25) ---
     Light Ion Engine
     Light Ion Engine
     Heavy Treads
     Heavy Treads
     Heavy Treads
     Heavy Treads
           Phasing AFG
           Variable Charge Gun
      Mini Grenade Launcher
      Mini Grenade Launcher
     Heavy Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
           Antimatter Reactor
>          --- PROPULSION -------
     Heavy Treads
     Heavy Treads
>          --- UTILITY ----------
           Heat Sink
           Cooling System
           Huge Storage Unit
           Energy Well
  Improved Targeting Computer
  Improved Targeting Computer
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Plasma Rifle
           Thermic Laser
     Heavy Plasma Cannon
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Deuterium Engine
     Heavy Treads
     Heavy Treads
           Wheel
   Armored Huge Wheel
  Improved Sensor Array
  Advanced Signal Interpreter
  Improved Light Armor Plating
   Layered Heavy Armor Plating
           Phasing AFG
      Mini Grenade Launcher
      Mini Grenade Launcher
     Heavy Rocket Launcher
     Heavy Missile Launcher
[Rating: 76]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Wheel
  Treads                   Heavy Treads
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext 
Slots Evolved              10   | .   .   2   .   .   .   6   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   1   .   
  Utility                  5    | .   .   1   .   .   .   3   .   .   1   .   
  Weapon                   2    | .   .   1   .   .   .   1   .   .   .   .   
Parts Attached             84   | 6   4   14  2   1   6   12  6   5   14  14  
  Power                    11   | 1   .   2   .   1   .   2   3   .   .   2   
    Engine                 7    | 1   .   2   .   1   .   1   1   .   .   1   
    Core                   2    | .   .   .   .   .   .   1   .   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   2   .   .   .   
  Propulsion               23   | 2   .   2   1   .   1   1   2   1   10  3   
    Treads                 4    | .   .   .   .   .   .   .   .   .   4   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  19   | 2   .   2   1   .   1   1   2   1   6   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 1   2   4   1   .   1   7   .   2   1   3   
    Device                 7    | .   1   .   .   .   1   4   .   .   .   1   
    Storage                4    | 1   .   1   .   .   .   .   .   2   .   .   
    Processor              4    | .   .   1   .   .   .   2   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   1   2   1   .   .   1   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   2   6   .   .   4   2   1   2   3   6   
    Energy Gun             20   | 2   2   6   .   .   2   2   1   1   2   2   
    Energy Cannon          2    | .   .   .   .   .   1   .   .   1   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   1   .   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   1   .   .   .   1   .   .   .   .   
Parts Lost                 43   | .   .   7   2   .   5   1   .   1   3   24  
  Power                    5    | .   .   1   .   .   .   .   .   .   .   4   
  Propulsion               11   | .   .   2   1   .   1   .   .   .   1   6   
  Utility                  12   | .   .   2   1   .   1   .   .   1   .   7   
  Weapon                   15   | .   .   2   .   .   3   1   .   .   2   7   
  Highest Loss Streak      13   | .   .   4   2   .   4   1   .   1   2   13  
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 98  99  100 95  98  99  96  84  81  
  Engine                   8    | .   14  10  11  11  11  6   2   .   2   3   
  Reactor                  2    | .   .   .   .   .   .   .   8   13  8   4   
  Wheel                    20   | .   28  20  21  22  20  18  19  16  8   17  
  Device                   4    | .   .   .   .   .   3   12  13  13  11  8   
  Storage                  10   | .   14  11  11  11  11  6   6   12  11  10  
  Processor                8    | .   .   1   11  11  11  13  13  13  11  9   
  Protection               9    | .   13  20  10  11  6   6   6   .   1   2   
  Energy Gun               26   | .   28  32  33  33  24  21  26  22  17  10  
  Launcher                 1    | .   .   .   .   .   4   4   .   .   1   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             146  | 14  22  68  61  61  65  82  91  141 141 146 
  Greatest Support         140  | 26  26  32  32  26  26  42  42  38  140 48  
  Greatest Overweight (x)  28   | 1   .   6   3   2   2   2   3   3   5   28  
  Average Overweight (x)   1    | .   .   1   1   2   2   1   2   2   2   3   
Largest Inventory Capacity 25   | 8   8   20  20  20  20  20  20  25  25  25  
  Average Capacity         18   | 7   8   16  20  20  20  20  20  20  25  25  
  Most Carried             25   | 6   8   20  20  20  20  18  20  20  25  25  
  Average Carried          16   | 4   7   15  18  19  17  12  19  19  20  20  
  Final Capacity           25   | 8   8   20  20  20  20  20  20  25  25  25  
  Final Carried            25   | 6   8   19  18  20  14  18  20  20  25  15  

 Class Distribution 
--------------------
 39% | Scavenger-Gunner
 31% | Gunner
 14% | Tank
 12% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
           Gunner | -9/Mines
           Gunner | -7/Zion
           Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Waste
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Extension

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Ext  
Matter Collected           1241 | 260  36   160  112  59   120  204  60   50   152  28   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3602 | 69   50   1381 105  .    418  294  .    72   658  555  
  Parts                    187  | 2    3    81   6    .    19   22   .    .    19   35   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    4    9    .    .    .    .    .    
  Prevented                13   | .    .    .    .    .    13   .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext 
Combat Hostiles Destroyed  54   | .   1   23  3   .   8   4   .   2   6   7   
  Guns                     35   | .   .   20  3   .   2   3   .   .   2   5   
  Cannons                  3    | .   .   .   .   .   2   .   .   1   .   .   
  AOE                      11   | .   1   2   .   .   3   1   .   .   3   1   
Classes Destroyed          15   | 1   2   6   1   .   .   .   .   1   2   2   
  Worker                   6    | .   .   4   .   .   .   .   .   .   .   2   
  Builder                  6    | .   .   1   .   .   .   2   .   .   1   2   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   .   3   
  Recycler                 7    | 1   .   3   .   .   .   .   .   .   2   1   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   3   .   .   .   2   .   .   1   .   
  Swarmer                  9    | .   .   4   .   .   2   .   .   .   1   2   
  Grunt                    31   | .   1   16  2   .   5   3   .   1   2   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   8    | .   .   3   .   .   1   1   .   .   1   2   
  Demolisher               1    | .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | 1   1   7   2   .   4   3   .   1   4   7   
  Combat Bots Only         5    | .   1   5   2   .   4   2   .   1   3   2   
Max Kills in Single Turn   3    | 1   1   2   1   .   3   2   .   1   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   2   1   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Ext  
Hostile Shots Fired        273  | .    10   58   9    .    34   5    .    10   12   135  
  Missed                   66   | .    2    15   3    .    5    .    .    5    4    32   
Damage Taken               5107 | .    114  541  147  .    595  227  .    166  567  2750 
  Core                     1257 | .    26   28   23   .    58   24   .    6    .    1092 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   157  | .    .    .    .    .    .    .    36   6    115  .    
Core Remaining (%)         89   | 100  89   .    .    .    72   .    .    96   .    .    
Volleys Fired              148  | 6    6    48   6    .    17   8    5    7    17   28   
  Largest                  4    | 2    2    3    3    .    3    4    4    4    4    4    
  Hottest                  610  | 90   96   152  146  .    170  239  249  295  295  610  
Shots Fired                405  | 12   12   130  17   .    44   32   20   26   57   55   
  Gun                      359  | 12   12   130  17   .    30   26   20   20   45   47   
  Cannon                   22   | .    .    .    .    .    9    .    .    6    7    .    
  Launcher                 24   | .    .    .    .    .    5    6    .    .    5    8    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    .    .    .    .    .    .    12   
  Thermal                  192  | 6    6    41   6    .    11   18   15   19   35   35   
  Explosive                24   | .    .    .    .    .    5    6    .    .    5    8    
  Electromagnetic          177  | 6    6    89   11   .    28   8    5    7    17   .    
  Robot Hit Streak         16   | 4    3    9    8    .    8    7    11   10   8    16   
  Robot Miss Streak        5    | 2    1    3    2    .    2    2    1    3    2    5    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        5    | .    .    2    1    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    1    
Shots Hit Robots           262  | 9    8    77   13   .    27   14   18   16   38   42   
  Core Hits                168  | 2    5    48   7    .    22   14   7    6    24   33   
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    .    4    .    .    .    1    .    2    3    .    
    Burn                   6    | .    .    2    .    .    .    .    .    1    3    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    1    .    .    
    Corrupt                3    | .    .    2    .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7289 | 122  153  1452 237  .    879  500  280  385  1015 2266 
  Guns                     4483 | 122  128  1264 185  .    295  245  280  211  548  1205 
  Cannons                  486  | .    .    .    .    .    155  .    .    174  157  .    
  Explosions               2320 | .    25   188  52   .    429  255  .    .    310  1061 
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  249  | .    .    .    .    .    .    .    .    .    .    249  
  Thermal                  3348 | 64   86   478  117  .    242  200  275  359  571  956  
  Explosive                1764 | .    .    .    .    .    268  189  .    .    246  1061 
  Electromagnetic          1928 | 58   67   974  120  .    369  111  5    26   198  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    1    .    .    .    1    1    1    
  Average Corruption       1    | .    .    1    1    1    .    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    6    7    .    .    .    .    1    .    4    
    Message Errors         3    | .    .    .    1    .    .    .    .    .    .    2    
    Matter Fused           4    | .    .    2    2    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    1    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    1    .    .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    .    .    .    
    Misfires               2    | .    .    .    1    .    .    .    .    .    .    1    
    Alerts                 2    | .    .    2    .    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             16   | .    .    .    .    .    .    .    .    .    .    16   
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    1    
    Heat Surge             1    | .    .    .    .    .    .    .    .    .    .    1    
Overflow Damage            42   | .    .    .    .    .    .    .    .    .    18   24   
  Projectiles              3    | .    .    .    .    .    .    .    .    .    3    .    
  Explosions               39   | .    .    .    .    .    .    .    .    .    15   24   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      170  | .    .    33   .    .    45   .    .    .    57   35   
  Shots                    5    | .    .    1    .    .    1    .    .    .    2    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1668 | 100  216  416  346  .    434  155  191  195  264  1668 
  Average Temperature      165  | 46   93   122  130  .    204  69   76   84   67   479  
  Received Heat Transfer   816  | .    60   234  30   .    138  93   .    21   18   222  
  Effects                  38   | .    1    10   1    .    5    .    .    .    .    21   
    Shutdowns              6    | .    .    2    .    .    1    .    .    .    .    3    
    Energy Bleed           6    | .    .    2    1    .    .    .    .    .    .    3    
    Interference           12   | .    1    6    .    .    3    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          3    | .    .    .    .    .    .    .    .    .    .    3    
    Damage (minor)         4    | .    .    .    .    .    1    .    .    .    .    3    
    Damage (major)         2    | .    .    .    .    .    .    .    .    .    .    2    
    Damage (core)          4    | .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          1    | .    .    .    .    .    .    .    .    .    1    .    
  Total Turns              1    | .    .    .    .    .    .    .    .    .    1    .    
  Longest Duration         1    | .    .    .    .    .    .    .    .    .    1    .    
Robots Corrupted           3    | .    .    2    .    .    1    .    .    .    .    .    
  Combat Hostiles          2    | .    .    1    .    .    1    .    .    .    .    .    
  Parts Fried              4    | .    .    3    .    .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    .    .    .    1    1    1    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    1    1    1    
  Parts Melted             11   | .    1    .    .    .    .    .    .    3    4    3    
  Heat Transferred         6694 | 185  198  977  198  .    424  346  620  798  1550 1398 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9    | .    1    3    1    .    2    1    .    .    1    .    

 Alert                          | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Ext  
Peak Influence             1159 | 5    47   434  236  .    .    190  75   838  1159 612  
  Initial                  548  | .    3    5    169  .    .    72   66   .    410  548  
  Average                  223  | .    18   175  147  .    .    108  67   372  675  569  
Maximum Alert Level        4    | .    .    2    1    .    .    .    .    3    4    2    
  Low Security (%)         59   | 100  100  56   55   .    .    100  100  27   .    .    
  Level 1                  18   | .    .    31   44   .    .    .    .    40   .    .    
  Level 2                  18   | .    .    11   .    .    .    .    .    28   60   100  
  Level 3                  2    | .    .    .    .    .    .    .    .    4    25   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    13   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    .    4    .    .    .    1    .    5    6    1    
  Investigation            5    | .    .    3    .    .    .    .    .    1    1    .    
  Extermination            1    | .    .    .    .    .    .    .    .    1    .    .    
  Reinforcement            8    | .    .    1    .    .    .    1    .    3    2    1    
  Assault                  2    | .    .    .    .    .    .    .    .    .    2    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    1    1    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext 
Distress Signals           4    | .   .   1   .   .   .   1   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              104  | .   3   26  3   .   12  12  5   13  18  12  
  Peak Tracking Total      6    | .   2   4   2   .   5   3   5   4   5   6   
  Tactical Retreats        2    | .   .   2   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext 
Traps Triggered            6    | .   .   1   .   .   .   3   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext 
Machines Disabled          13   | .   .   1   1   .   1   2   .   5   1   2   
  Max in Single Turn       1    | .   .   1   1   .   1   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext 
Machines Accessed          18   | .   5   6   .   .   .   2   .   1   3   1   
  Terminals                12   | .   4   5   .   .   .   .   .   .   2   1   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   1   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                54   | .   17  21  .   .   .   3   .   4   8   1   
  Successful               31   | .   13  11  .   .   .   1   .   2   3   1   
  Failed                   23   | .   4   10  .   .   .   2   .   2   5   .   
    Catastrophic           3    | .   1   2   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   6   .   .   .   .   18  .   7   1   .   
  Terminals                38   | .   16  18  .   .   .   .   .   .   3   1   
  Fabricators              6    | .   .   .   .   .   .   1   .   .   5   .   
  Repair Stations          3    | .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   2   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             26   | .   12  11  .   .   .   .   .   .   2   1   
  Record                   9    | .   4   5   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   2   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   2   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   4   5   .   .   .   2   .   1   2   1   
  Full Trace Events        6    | .   1   3   .   .   .   .   .   1   1   .   
  Feedback Events          2    | .   .   1   .   .   .   .   .   .   1   .   
    Corruption             2    | .   .   1   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   5   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   .   16  .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   1   .   .   .   .   2   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Ext  
Total Allies               32   | .    .    .    .    4    .    5    19   4    .    .    
  Largest Group            21   | .    .    .    .    4    4    5    21   21   10   .    
  Highest-Rated Group      876  | .    .    .    .    148  148  402  876  876  396  .    
  Highest-Rated Ally       96   | .    .    .    .    38   38   96   96   96   96   .    
Zionite Dispatches         4    | .    .    .    .    .    .    2    .    2    .    .    
  Light                    1    | .    .    .    .    .    .    1    .    .    .    .    
  Recon                    2    | .    .    .    .    .    .    1    .    1    .    .    
  Fire                     1    | .    .    .    .    .    .    .    .    1    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               219  | .    .    .    .    .    44   17   40   61   57   .    
  Total Damage             8391 | .    .    .    .    .    907  822  1810 3277 1575 .    
  Kills                    44   | .    .    .    .    .    5    5    6    18   10   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   2   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   4   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   2   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   2   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   1   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   1   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Ext  
Turns Passed               6626 | 90   616  1085 627  1150 637  610  418  695  345  353  
Spaces Moved               4310 | 65   425  489  486  928  357  454  276  480  161  189  
  Core                     6    | 5    .    .    .    .    .    .    .    .    .    1    
  Treads                   38   | .    .    .    .    .    .    .    .    .    38   .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4266 | 60   425  489  486  928  357  454  276  480  123  188  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   105  115  120  120  108  108  110  116  116  
  Average Speed            117  | 87   90   117  117  120  120  110  119  122  152  138  
  Slowest Speed            1450 | 100  90   170  145  120  120  120  125  135  240  1450 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 5    60   34   98   81   62   16   78   17   8    26   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    2    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    .    .    1    1    .    
Scrap Searched             5    | .    .    .    3    2    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          192  | .    4    7    7    .    35   42   .    .    53   44   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      192  | .    4    7    7    .    35   42   .    .    53   44   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext 
Total                      5582 | 82  650 893 527 967 530 544 356 570 223 240 
  Wait                     910  | .   199 322 31  24  149 55  52  56  17  5   
  Move                     4301 | 64  424 488 485 927 356 454 275 479 160 189 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  63   | 6   7   16  2   8   .   9   5   1   7   2   
  Fast Attach              28   | 6   4   5   .   .   .   4   2   4   3   .   
  Attach                   49   | .   .   7   2   .   6   8   3   .   10  13  
  Detach                   23   | .   2   2   .   .   1   5   3   .   8   2   
  Swap                     7    | .   .   2   .   1   .   .   1   1   1   1   
  Drop                     37   | .   8   3   1   7   1   1   10  6   .   .   
  Fire                     148  | 6   6   48  6   .   17  8   5   7   17  28  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   .   .   .   16  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-5/Extension (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location           | Event
   14 | -11/Scrapyard      | Discovered new exit (range 16)
   91 | -11/Scrapyard      | Entered Materials
  317 | -10/Materials      | Build established: Mutant
  445 | -10/Materials      | Discovered new exit (range 3)
  707 | -10/Materials      | Entered another Materials area
  707 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1014 | -9/Materials       | Build established: Tank
 1725 | -9/Materials       | Lost 4 parts (1n1u2w)
 1753 | -9/Materials       | Discovered new exit (range 13)
 1792 | -9/Materials       | Entered Mines
 1799 | -9/Mines           | Learned 8 Materials zone layouts
 1822 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1834 | -9/Mines           | Assembled infested the area
 1951 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1952 | -9/Mines           | Discovered new exit (range 12)
 2034 | -9/Mines           | Build established: Scavenger-Gunner
 2085 | -9/Mines           | Discovered new exit (range 13)
 2406 | -9/Mines           | Build established: Gunner
 2419 | -9/Mines           | Entered Zion
 2440 | -7/Zion            | Given A8's code to call for help
 2475 | -7/Zion            | System corruption cleaned by Quarantine Array
 2510 | -7/Zion            | Learned 4 Factory zone layouts
 2517 | -7/Zion            | Learned location of 1 exit from Proximity Caves
 2591 | -7/Zion            | Learned location of Warlord (-5)
 3205 | -7/Zion            | Imprinted
 3207 | -7/Zion            | Declared Zion's savior
 3517 | -7/Zion            | Found Prototype Device
 3546 | -7/Zion            | Discovered new exit (range 9)
 3569 | -7/Zion            | Entered Proximity Caves
 3569 | -6/Proximity Caves | Accompanied by 4 allies
 3570 | -6/Proximity Caves | Identified exit to Factory
 3873 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 3970 | -6/Proximity Caves | Lost 4 parts (1n1u2w)
 4206 | -6/Proximity Caves | Entered Factory
 4206 | -6/Factory         | Accompanied by 3 allies
 4206 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 4207 | -6/Factory         | Identified exit to Lower Caves
 4212 | -6/Factory         | Identified Phasing AFG
 4369 | -6/Factory         | Lost 3 allies
 4500 | -6/Factory         | Build established: Scavenger-Gunner
 4585 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
 4586 | -6/Factory         | Zion Light squad teleported in
 4594 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 4596 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 4743 | -6/Factory         | Zion Recon squad teleported in
 4751 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 4816 | -6/Factory         | Sucked down chute
 4816 | -6/Factory         | Entered Waste
 4850 | -6/Waste           | Spotted C-40 Crusher
 4857 | -6/Waste           | Spotted C-40 Crusher
 4858 | -6/Waste           | Spotted C-40 Crusher
 4876 | -6/Waste           | 4 allies followed down the chute
 4881 | -6/Waste           | Spotted C-40 Crusher
 4903 | -6/Waste           | Spotted C-40 Crusher
 4904 | -6/Waste           | Warlord forces began an assault
 4911 | -6/Waste           | Allies destroyed C-40 Crusher
 4911 | -6/Waste           | Allies destroyed C-40 Crusher
 4914 | -6/Waste           | Allies destroyed C-40 Crusher
 5118 | -6/Waste           | Discovered new exit (range 13)
 5234 | -6/Waste           | Entered Factory
 5234 | -6/Factory         | Accompanied by 21 allies
 5335 | -6/Factory         | Lost 14 allies
 5492 | -6/Factory         | Zion Recon squad teleported in
 5763 | -6/Factory         | Discovered new exit (range 15)
 5790 | -6/Factory         | Zion Fire squad teleported in
 5929 | -6/Factory         | Entered another Factory area
 5929 | -5/Factory         | Accompanied by 10 allies
 5929 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6180 | -5/Factory         | Garrison activated, responded to threat
 6191 | -5/Factory         | Lost 7 allies
 6229 | -5/Factory         | First assault squad dispatched
 6260 | -5/Factory         | Spotted B-75 Beast
 6264 | -5/Factory         | Discovered new exit (range 6)
 6274 | -5/Factory         | Entered Extension
 6368 | -5/Extension       | Spotted B-75 Beast
 6380 | -5/Extension       | Destroyed B-75 Beast
 6395 | -5/Extension       | Spotted B-75 Beast
 6490 | -5/Extension       | Destroyed B-75 Beast
 6499 | -5/Extension       | Disrupted transfer network
 6508 | -5/Extension       | Lost 11 parts (2p2n4u3w)
 6535 | -5/Extension       | Discovered new exit (range 3)
 6617 | -5/Extension       | Core integrity fell below 50%
 6625 | -5/Extension       | Core integrity fell below 20%
 6628 | -5/Extension       | Core destroyed

 Last Messages 
---------------
06619_ Imp. Targeting Computer broken.
06619_ Overheating: Short circuit.
06619_ U-05 Engineer builds a Wall.
06620_ Overheating: Variable Charge Gun damaged
  (-40).
06621_ Overheating: Huge Storage Unit damaged
  (-310).
06621_ R-10 Processor collects Wheel.
06621_ R-10 Processor collects Wave Gun.
06621_ Variable Charge Gun destroyed.
06622_ Overheating: Core damaged (-170).
06624_ U-05 Engineer lays Concrete.
06624_ R-10 Processor collects Com. Wheel.
06625_ Overheating: Core damaged (-110).
06625_ U-05 Engineer lays Concrete.
06626_ R-10 Processor collects Magnetic
  Acceleration Cannon.
06626_ U-05 Engineer builds a Wall.
06627_ Broken Variable Charge Gun destroyed.
06628_ Overheating: Core damaged (-190).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????? ???????????????????????? |
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| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
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| ????????????????????????# #??????????????????????? |
| ????????????????????????#R#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????#@#?###?##?? #???????????? |
| ??????????????????????### ### ## ### ###?????????? |
| ??????????????????????#""  "      "" ""#?????????? |
| ???????????????????####            " " #?????????? |
| ????????????????####  #  sg            #?????????? |
| ?????####???????#  #  #=               #?????????? |
| ######" ###############[s              ######????? |
|         %             =%                      ???? |
|    % %                 *R                     ???? |
|                        R           "           ??? |
|     %                             "%"          ??? |
|                      uR  %kk  k    "           ??? |
| ###       ######    ###                #####?????? |
| ??##  #  ##????##    #                 #?????????? |
| ???#######??????###                    #?????????? |
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| ??????????????????????######T#   #######?????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          37
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                44
Targeting Accuracy         12
Recoil Reduction           4

 Item Schematics 
-----------------
               Kinecellerator | -6/Factory | Z-intel
      Imp. Signal Interpreter | -6/Factory | Z-intel
                Arc Projector | -6/Factory | Z-intel
            Imp. Trap Scanner | -6/Factory | Z-intel
                Imp. Datajack | -6/Factory | Z-intel
       Imp. Thermal Generator | -6/Factory | Z-intel
     Imp. Light Armor Plating | -6/Factory | Z-intel
           Imp. Cryofiber Web | -6/Factory | Z-intel
 Lgt. Angular Momentum Engine | -6/Factory | Z-intel
              Com. Matter Pod | -6/Factory | Z-intel
       Nuclear Pulse Thruster | -6/Factory | Z-intel
                 Com. Battery | -6/Factory | Z-intel
                       Airjet | -6/Factory | Z-intel
  Imp. Terrain Scan Processor | -6/Factory | Z-intel
                  Force Field | -6/Factory | Z-intel
               Actuator Array | -6/Factory | Z-intel
     Lyr. Heavy Armor Plating | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
     B-48 Gladiator | -6/Factory | Z-intel
     M-22 Extractor | -6/Factory | Z-intel
 O-24 Administrator | -6/Factory | Z-intel
   A-02 Transporter | -6/Factory | Z-intel
       L-41 Fighter | -6/Factory | Z-intel

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places
I Spy
Maybe Next Time I'll Detach My Launcher
Overkill
Robot Respite
Significant Disruption
The One

 Challenges 
------------
None

 Game 
------
Seed              DiametricControlSteel
  Manual?         0
Play Time         01:24:25
  Cumulative      11.2 hours
  Start           2024.05.21 @ 14:07:29
  End             2024.05.21 @ 18:20:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           2
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          18
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          25x17
Zoom Use          70%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: e06c4385-2ba0-4e9f-9b9f-696752ed96d4