Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.21 @ 18:20:31 Player: gamer1 Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (85) 425 Value Destroyed (2754) 2754 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2069) 2069 TOTAL SCORE: 9908 Bonus ------- High Alert Combat Kills 301 Follower Combat Kills 1338 Met Imprinter 300 Was Imprinted 300 Friendly Fire -170 Cogmind --------- Core Integrity 0/1000 Matter 30/300 Energy 67/100 System Corruption 1% Temperature Critical (1384) Movement Core (1350) Ox26 Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Heavy Treads Heavy Treads Heavy Treads Heavy Treads Phasing AFG Variable Charge Gun Mini Grenade Launcher Mini Grenade Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Heat Sink Cooling System Huge Storage Unit Energy Well Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Plasma Rifle Thermic Laser Heavy Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Heavy Treads Heavy Treads Wheel Armored Huge Wheel Improved Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Layered Heavy Armor Plating Phasing AFG Mini Grenade Launcher Mini Grenade Launcher Heavy Rocket Launcher Heavy Missile Launcher [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Heavy Treads Wheel Wheel Utility Improved Targeting Computer Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Slots Evolved 10 | . . 2 . . . 6 . . 2 . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . . 1 . . 1 . Utility 5 | . . 1 . . . 3 . . 1 . Weapon 2 | . . 1 . . . 1 . . . . Parts Attached 84 | 6 4 14 2 1 6 12 6 5 14 14 Power 11 | 1 . 2 . 1 . 2 3 . . 2 Engine 7 | 1 . 2 . 1 . 1 1 . . 1 Core 2 | . . . . . . 1 . . . 1 Reactor 2 | . . . . . . . 2 . . . Propulsion 23 | 2 . 2 1 . 1 1 2 1 10 3 Treads 4 | . . . . . . . . . 4 . Leg . | . . . . . . . . . . . Wheel 19 | 2 . 2 1 . 1 1 2 1 6 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 1 2 4 1 . 1 7 . 2 1 3 Device 7 | . 1 . . . 1 4 . . . 1 Storage 4 | 1 . 1 . . . . . 2 . . Processor 4 | . . 1 . . . 2 . . . 1 Hackware . | . . . . . . . . . . . Protection 7 | . 1 2 1 . . 1 . . 1 1 Artifact . | . . . . . . . . . . . Weapon 28 | 2 2 6 . . 4 2 1 2 3 6 Energy Gun 20 | 2 2 6 . . 2 2 1 1 2 2 Energy Cannon 2 | . . . . . 1 . . 1 . . Ballistic Gun 1 | . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . . . . 1 . . . 1 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . 1 1 . . . 1 . . . . Parts Lost 43 | . . 7 2 . 5 1 . 1 3 24 Power 5 | . . 1 . . . . . . . 4 Propulsion 11 | . . 2 1 . 1 . . . 1 6 Utility 12 | . . 2 1 . 1 . . 1 . 7 Weapon 15 | . . 2 . . 3 1 . . 2 7 Highest Loss Streak 13 | . . 4 2 . 4 1 . 1 2 13 To Critical Strikes 1 | . . 1 . . . . . . . . Average Slot Usage (%) 96 | . 100 98 99 100 95 98 99 96 84 81 Engine 8 | . 14 10 11 11 11 6 2 . 2 3 Reactor 2 | . . . . . . . 8 13 8 4 Wheel 20 | . 28 20 21 22 20 18 19 16 8 17 Device 4 | . . . . . 3 12 13 13 11 8 Storage 10 | . 14 11 11 11 11 6 6 12 11 10 Processor 8 | . . 1 11 11 11 13 13 13 11 9 Protection 9 | . 13 20 10 11 6 6 6 . 1 2 Energy Gun 26 | . 28 32 33 33 24 21 26 22 17 10 Launcher 1 | . . . . . 4 4 . . 1 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 146 | 14 22 68 61 61 65 82 91 141 141 146 Greatest Support 140 | 26 26 32 32 26 26 42 42 38 140 48 Greatest Overweight (x) 28 | 1 . 6 3 2 2 2 3 3 5 28 Average Overweight (x) 1 | . . 1 1 2 2 1 2 2 2 3 Largest Inventory Capacity 25 | 8 8 20 20 20 20 20 20 25 25 25 Average Capacity 18 | 7 8 16 20 20 20 20 20 20 25 25 Most Carried 25 | 6 8 20 20 20 20 18 20 20 25 25 Average Carried 16 | 4 7 15 18 19 17 12 19 19 20 20 Final Capacity 25 | 8 8 20 20 20 20 20 20 25 25 25 Final Carried 25 | 6 8 19 18 20 14 18 20 20 25 15 Class Distribution -------------------- 39% | Scavenger-Gunner 31% | Gunner 14% | Tank 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Matter Collected 1241 | 260 36 160 112 59 120 204 60 50 152 28 Remotely . | . . . . . . . . . . . Salvage Created 3602 | 69 50 1381 105 . 418 294 . 72 658 555 Parts 187 | 2 3 81 6 . 19 22 . . 19 35 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . 4 9 . . . . . Prevented 13 | . . . . . 13 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Combat Hostiles Destroyed 54 | . 1 23 3 . 8 4 . 2 6 7 Guns 35 | . . 20 3 . 2 3 . . 2 5 Cannons 3 | . . . . . 2 . . 1 . . AOE 11 | . 1 2 . . 3 1 . . 3 1 Classes Destroyed 15 | 1 2 6 1 . . . . 1 2 2 Worker 6 | . . 4 . . . . . . . 2 Builder 6 | . . 1 . . . 2 . . 1 2 Tunneler 3 | . . . . . . . . . . 3 Recycler 7 | 1 . 3 . . . . . . 2 1 Mechanic 1 | . . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 6 | . . 3 . . . 2 . . 1 . Swarmer 9 | . . 4 . . 2 . . . 1 2 Grunt 31 | . 1 16 2 . 5 3 . 1 2 1 Duelist 1 | . . . . . . . . . 1 . Sentry 8 | . . 3 . . 1 1 . . 1 2 Demolisher 1 | . . . 1 . . . . . . . Hunter 1 | . . . . . . . . . 1 . Programmer 1 | . . . . . . . . 1 . . Behemoth 2 | . . . . . . . . . . 2 Surgeon 1 | . . . . . . . . . 1 . Best Kill Streak 7 | 1 1 7 2 . 4 3 . 1 4 7 Combat Bots Only 5 | . 1 5 2 . 4 2 . 1 3 2 Max Kills in Single Turn 3 | 1 1 2 1 . 3 2 . 1 2 3 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 2 . . 2 1 . . 1 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Hostile Shots Fired 273 | . 10 58 9 . 34 5 . 10 12 135 Missed 66 | . 2 15 3 . 5 . . 5 4 32 Damage Taken 5107 | . 114 541 147 . 595 227 . 166 567 2750 Core 1257 | . 26 28 23 . 58 24 . 6 . 1092 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 157 | . . . . . . . 36 6 115 . Core Remaining (%) 89 | 100 89 . . . 72 . . 96 . . Volleys Fired 148 | 6 6 48 6 . 17 8 5 7 17 28 Largest 4 | 2 2 3 3 . 3 4 4 4 4 4 Hottest 610 | 90 96 152 146 . 170 239 249 295 295 610 Shots Fired 405 | 12 12 130 17 . 44 32 20 26 57 55 Gun 359 | 12 12 130 17 . 30 26 20 20 45 47 Cannon 22 | . . . . . 9 . . 6 7 . Launcher 24 | . . . . . 5 6 . . 5 8 Special . | . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . 12 Thermal 192 | 6 6 41 6 . 11 18 15 19 35 35 Explosive 24 | . . . . . 5 6 . . 5 8 Electromagnetic 177 | 6 6 89 11 . 28 8 5 7 17 . Robot Hit Streak 16 | 4 3 9 8 . 8 7 11 10 8 16 Robot Miss Streak 5 | 2 1 3 2 . 2 2 1 3 2 5 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 5 | . . 2 1 . . . . . . 2 Max Gunslinging Chain 1 | . . 1 1 . . . . . . 1 Shots Hit Robots 262 | 9 8 77 13 . 27 14 18 16 38 42 Core Hits 168 | 2 5 48 7 . 22 14 7 6 24 33 Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . . 4 . . . 1 . 2 3 . Burn 6 | . . 2 . . . . . 1 3 . Meltdown 1 | . . . . . . . . 1 . . Corrupt 3 | . . 2 . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7289 | 122 153 1452 237 . 879 500 280 385 1015 2266 Guns 4483 | 122 128 1264 185 . 295 245 280 211 548 1205 Cannons 486 | . . . . . 155 . . 174 157 . Explosions 2320 | . 25 188 52 . 429 255 . . 310 1061 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 249 | . . . . . . . . . . 249 Thermal 3348 | 64 86 478 117 . 242 200 275 359 571 956 Explosive 1764 | . . . . . 268 189 . . 246 1061 Electromagnetic 1928 | 58 67 974 120 . 369 111 5 26 198 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . 1 1 1 . . . 1 1 1 Average Corruption 1 | . . 1 1 1 . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . 6 7 . . . . 1 . 4 Message Errors 3 | . . . 1 . . . . . . 2 Matter Fused 4 | . . 2 2 . . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . . Energy Discharges 2 | . . . 1 . . . . . . 1 Data Loss (minor) 2 | . . . 1 . . . . 1 . . Data Loss (major) 1 | . . 1 . . . . . . . . Misfires 2 | . . . 1 . . . . . . 1 Alerts 2 | . . 2 . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . Overload Shots 16 | . . . . . . . . . . 16 Effects 1 | . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . 1 Overflow Damage 42 | . . . . . . . . . 18 24 Projectiles 3 | . . . . . . . . . 3 . Explosions 39 | . . . . . . . . . 15 24 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 170 | . . 33 . . 45 . . . 57 35 Shots 5 | . . 1 . . 1 . . . 2 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 1668 | 100 216 416 346 . 434 155 191 195 264 1668 Average Temperature 165 | 46 93 122 130 . 204 69 76 84 67 479 Received Heat Transfer 816 | . 60 234 30 . 138 93 . 21 18 222 Effects 38 | . 1 10 1 . 5 . . . . 21 Shutdowns 6 | . . 2 . . 1 . . . . 3 Energy Bleed 6 | . . 2 1 . . . . . . 3 Interference 12 | . 1 6 . . 3 . . . . 2 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . 3 Damage (minor) 4 | . . . . . 1 . . . . 3 Damage (major) 2 | . . . . . . . . . . 2 Damage (core) 4 | . . . . . . . . . . 4 Siege Activations 1 | . . . . . . . . . 1 . Total Turns 1 | . . . . . . . . . 1 . Longest Duration 1 | . . . . . . . . . 1 . Robots Corrupted 3 | . . 2 . . 1 . . . . . Combat Hostiles 2 | . . 1 . . 1 . . . . . Parts Fried 4 | . . 3 . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 1 1 1 Combat Hostiles 3 | . . . . . . . . 1 1 1 Parts Melted 11 | . 1 . . . . . . 3 4 3 Heat Transferred 6694 | 185 198 977 198 . 424 346 620 798 1550 1398 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . 1 3 1 . 2 1 . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Peak Influence 1159 | 5 47 434 236 . . 190 75 838 1159 612 Initial 548 | . 3 5 169 . . 72 66 . 410 548 Average 223 | . 18 175 147 . . 108 67 372 675 569 Maximum Alert Level 4 | . . 2 1 . . . . 3 4 2 Low Security (%) 59 | 100 100 56 55 . . 100 100 27 . . Level 1 18 | . . 31 44 . . . . 40 . . Level 2 18 | . . 11 . . . . . 28 60 100 Level 3 2 | . . . . . . . . 4 25 . Level 4 . | . . . . . . . . . 13 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . 4 . . . 1 . 5 6 1 Investigation 5 | . . 3 . . . . . 1 1 . Extermination 1 | . . . . . . . . 1 . . Reinforcement 8 | . . 1 . . . 1 . 3 2 1 Assault 2 | . . . . . . . . . 2 . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 1 1 Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Distress Signals 4 | . . 1 . . . 1 . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 104 | . 3 26 3 . 12 12 5 13 18 12 Peak Tracking Total 6 | . 2 4 2 . 5 3 5 4 5 6 Tactical Retreats 2 | . . 2 . . . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Traps Triggered 6 | . . 1 . . . 3 . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Machines Disabled 13 | . . 1 1 . 1 2 . 5 1 2 Max in Single Turn 1 | . . 1 1 . 1 . . . 1 1 Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Machines Accessed 18 | . 5 6 . . . 2 . 1 3 1 Terminals 12 | . 4 5 . . . . . . 2 1 Fabricators 2 | . . . . . . 1 . . 1 . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 54 | . 17 21 . . . 3 . 4 8 1 Successful 31 | . 13 11 . . . 1 . 2 3 1 Failed 23 | . 4 10 . . . 2 . 2 5 . Catastrophic 3 | . 1 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 32 | . 6 . . . . 18 . 7 1 . Terminals 38 | . 16 18 . . . . . . 3 1 Fabricators 6 | . . . . . . 1 . . 5 . Repair Stations 3 | . . 3 . . . . . . . . Recycling Units 3 | . 1 . . . . 2 . . . . Scanalyzers 4 | . . . . . . . . 4 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 26 | . 12 11 . . . . . . 2 1 Record 9 | . 4 5 . . . . . . . . Prototype ID Bank 4 | . 2 2 . . . . . . . . Open Door 2 | . . . . . . . . . 1 1 Open DSF 1 | . . . . . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . . . . Alert Level 3 | . 2 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . Scanalyzer 2 | . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . 1 . . Analyze 1 | . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used 1 | . 1 . . . . . . . . . Hacking Detections 15 | . 4 5 . . . 2 . 1 2 1 Full Trace Events 6 | . 1 3 . . . . . 1 1 . Feedback Events 2 | . . 1 . . . . . . 1 . Corruption 2 | . . 1 . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . 16 . 1 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . 1 . . . . 2 . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Total Allies 32 | . . . . 4 . 5 19 4 . . Largest Group 21 | . . . . 4 4 5 21 21 10 . Highest-Rated Group 876 | . . . . 148 148 402 876 876 396 . Highest-Rated Ally 96 | . . . . 38 38 96 96 96 96 . Zionite Dispatches 4 | . . . . . . 2 . 2 . . Light 1 | . . . . . . 1 . . . . Recon 2 | . . . . . . 1 . 1 . . Fire 1 | . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . Ally Attacks 219 | . . . . . 44 17 40 61 57 . Total Damage 8391 | . . . . . 907 822 1810 3277 1575 . Kills 44 | . . . . . 5 5 6 18 10 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . . . . . . Drone Launches 4 | . . . . . . 4 . . . . Drone Recoveries 2 | . . . . . . 2 . . . . Zionite Intel Received 2 | . . . . . . 2 . . . . Component Schematics 1 | . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Turns Passed 6626 | 90 616 1085 627 1150 637 610 418 695 345 353 Spaces Moved 4310 | 65 425 489 486 928 357 454 276 480 161 189 Core 6 | 5 . . . . . . . . . 1 Treads 38 | . . . . . . . . . 38 . Legs . | . . . . . . . . . . . Wheels 4266 | 60 425 489 486 928 357 454 276 480 123 188 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 105 115 120 120 108 108 110 116 116 Average Speed 117 | 87 90 117 117 120 120 110 119 122 152 138 Slowest Speed 1450 | 100 90 170 145 120 120 120 125 135 240 1450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 5 60 34 98 81 62 16 78 17 8 26 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . Scrap Searched 5 | . . . 3 2 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 192 | . 4 7 7 . 35 42 . . 53 44 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 192 | . 4 7 7 . 35 42 . . 53 44 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Ext Total 5582 | 82 650 893 527 967 530 544 356 570 223 240 Wait 910 | . 199 322 31 24 149 55 52 56 17 5 Move 4301 | 64 424 488 485 927 356 454 275 479 160 189 Hop . | . . . . . . . . . . . Pick Up 63 | 6 7 16 2 8 . 9 5 1 7 2 Fast Attach 28 | 6 4 5 . . . 4 2 4 3 . Attach 49 | . . 7 2 . 6 8 3 . 10 13 Detach 23 | . 2 2 . . 1 5 3 . 8 2 Swap 7 | . . 2 . 1 . . 1 1 1 1 Drop 37 | . 8 3 1 7 1 1 10 6 . . Fire 148 | 6 6 48 6 . 17 8 5 7 17 28 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Extension (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 3) 707 | -10/Materials | Entered another Materials area 707 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1014 | -9/Materials | Build established: Tank 1725 | -9/Materials | Lost 4 parts (1n1u2w) 1753 | -9/Materials | Discovered new exit (range 13) 1792 | -9/Materials | Entered Mines 1799 | -9/Mines | Learned 8 Materials zone layouts 1822 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1834 | -9/Mines | Assembled infested the area 1951 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1952 | -9/Mines | Discovered new exit (range 12) 2034 | -9/Mines | Build established: Scavenger-Gunner 2085 | -9/Mines | Discovered new exit (range 13) 2406 | -9/Mines | Build established: Gunner 2419 | -9/Mines | Entered Zion 2440 | -7/Zion | Given A8's code to call for help 2475 | -7/Zion | System corruption cleaned by Quarantine Array 2510 | -7/Zion | Learned 4 Factory zone layouts 2517 | -7/Zion | Learned location of 1 exit from Proximity Caves 2591 | -7/Zion | Learned location of Warlord (-5) 3205 | -7/Zion | Imprinted 3207 | -7/Zion | Declared Zion's savior 3517 | -7/Zion | Found Prototype Device 3546 | -7/Zion | Discovered new exit (range 9) 3569 | -7/Zion | Entered Proximity Caves 3569 | -6/Proximity Caves | Accompanied by 4 allies 3570 | -6/Proximity Caves | Identified exit to Factory 3873 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3970 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 4206 | -6/Proximity Caves | Entered Factory 4206 | -6/Factory | Accompanied by 3 allies 4206 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4207 | -6/Factory | Identified exit to Lower Caves 4212 | -6/Factory | Identified Phasing AFG 4369 | -6/Factory | Lost 3 allies 4500 | -6/Factory | Build established: Scavenger-Gunner 4585 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 4586 | -6/Factory | Zion Light squad teleported in 4594 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4596 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4743 | -6/Factory | Zion Recon squad teleported in 4751 | -6/Factory | Retrieved Zion intel report: Component Schematics 4816 | -6/Factory | Sucked down chute 4816 | -6/Factory | Entered Waste 4850 | -6/Waste | Spotted C-40 Crusher 4857 | -6/Waste | Spotted C-40 Crusher 4858 | -6/Waste | Spotted C-40 Crusher 4876 | -6/Waste | 4 allies followed down the chute 4881 | -6/Waste | Spotted C-40 Crusher 4903 | -6/Waste | Spotted C-40 Crusher 4904 | -6/Waste | Warlord forces began an assault 4911 | -6/Waste | Allies destroyed C-40 Crusher 4911 | -6/Waste | Allies destroyed C-40 Crusher 4914 | -6/Waste | Allies destroyed C-40 Crusher 5118 | -6/Waste | Discovered new exit (range 13) 5234 | -6/Waste | Entered Factory 5234 | -6/Factory | Accompanied by 21 allies 5335 | -6/Factory | Lost 14 allies 5492 | -6/Factory | Zion Recon squad teleported in 5763 | -6/Factory | Discovered new exit (range 15) 5790 | -6/Factory | Zion Fire squad teleported in 5929 | -6/Factory | Entered another Factory area 5929 | -5/Factory | Accompanied by 10 allies 5929 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6180 | -5/Factory | Garrison activated, responded to threat 6191 | -5/Factory | Lost 7 allies 6229 | -5/Factory | First assault squad dispatched 6260 | -5/Factory | Spotted B-75 Beast 6264 | -5/Factory | Discovered new exit (range 6) 6274 | -5/Factory | Entered Extension 6368 | -5/Extension | Spotted B-75 Beast 6380 | -5/Extension | Destroyed B-75 Beast 6395 | -5/Extension | Spotted B-75 Beast 6490 | -5/Extension | Destroyed B-75 Beast 6499 | -5/Extension | Disrupted transfer network 6508 | -5/Extension | Lost 11 parts (2p2n4u3w) 6535 | -5/Extension | Discovered new exit (range 3) 6617 | -5/Extension | Core integrity fell below 50% 6625 | -5/Extension | Core integrity fell below 20% 6628 | -5/Extension | Core destroyed Last Messages --------------- 06619_ Imp. Targeting Computer broken. 06619_ Overheating: Short circuit. 06619_ U-05 Engineer builds a Wall. 06620_ Overheating: Variable Charge Gun damaged (-40). 06621_ Overheating: Huge Storage Unit damaged (-310). 06621_ R-10 Processor collects Wheel. 06621_ R-10 Processor collects Wave Gun. 06621_ Variable Charge Gun destroyed. 06622_ Overheating: Core damaged (-170). 06624_ U-05 Engineer lays Concrete. 06624_ R-10 Processor collects Com. Wheel. 06625_ Overheating: Core damaged (-110). 06625_ U-05 Engineer lays Concrete. 06626_ R-10 Processor collects Magnetic Acceleration Cannon. 06626_ U-05 Engineer builds a Wall. 06627_ Broken Variable Charge Gun destroyed. 06628_ Overheating: Core damaged (-190). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#R#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#?###?##?? #???????????? | | ??????????????????????### ### ## ### ###?????????? | | ??????????????????????#"" " "" ""#?????????? | | ???????????????????#### " " #?????????? | | ????????????????#### # sg #?????????? | | ?????####???????# # #= #?????????? | | ######" ###############[s ######????? | | % =% ???? | | % % *R ???? | | R " ??? | | % "%" ??? | | uR %kk k " ??? | | ### ###### ### #####?????? | | ??## # ##????## # #?????????? | | ???#######??????### #?????????? | | ??????????????????##### #?????????? | | ??????????????????????# #?????????? | | ??????????????????????######T# #######?????????? | | ???????????????????????????### < #???????????????? | | ??????????????????????????????####???????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 37 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 44 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- Kinecellerator | -6/Factory | Z-intel Imp. Signal Interpreter | -6/Factory | Z-intel Arc Projector | -6/Factory | Z-intel Imp. Trap Scanner | -6/Factory | Z-intel Imp. Datajack | -6/Factory | Z-intel Imp. Thermal Generator | -6/Factory | Z-intel Imp. Light Armor Plating | -6/Factory | Z-intel Imp. Cryofiber Web | -6/Factory | Z-intel Lgt. Angular Momentum Engine | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Nuclear Pulse Thruster | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel Airjet | -6/Factory | Z-intel Imp. Terrain Scan Processor | -6/Factory | Z-intel Force Field | -6/Factory | Z-intel Actuator Array | -6/Factory | Z-intel Lyr. Heavy Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel O-24 Administrator | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I Spy Maybe Next Time I'll Detach My Launcher Overkill Robot Respite Significant Disruption The One Challenges ------------ None Game ------ Seed DiametricControlSteel Manual? 0 Play Time 01:24:25 Cumulative 11.2 hours Start 2024.05.21 @ 14:07:29 End 2024.05.21 @ 18:20:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 2 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 18 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 25x17 Zoom Use 70% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e06c4385-2ba0-4e9f-9b9f-696752ed96d4