Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.12 @ 10:57:53 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1666) 1666 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4336 Bonus ------- None Cogmind --------- Core Integrity 124/700 Matter 2/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Walking (270) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (18) --- Medium Matter Pod (0) Improved Medium Armor Plating Improved Shield Generator Long-range Tractor Beam EM Pulse Gun EM Pulse Gun EM Shotgun Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Flak Cannon Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Insulated Plating Shield Generator > --- WEAPON ----------- Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Wheel Weapon Shielding Reflective Plating Long-range Tractor Beam EM Pulse Gun EM Pulse Gun EM Pulse Gun EM Shotgun Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 5 | . . 2 1 2 Weapon . | . . . . . Parts Attached 63 | 6 8 9 13 27 Power 3 | 1 . 1 . 1 Engine 3 | 1 . 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 24 | 2 3 2 6 11 Treads 10 | . 2 1 3 4 Leg 1 | . . . . 1 Wheel 13 | 2 1 1 3 6 Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 2 5 3 7 Device 2 | . . . 1 1 Storage 4 | 1 1 2 . . Processor 3 | . . . . 3 Hackware 1 | . 1 . . . Protection 8 | . . 3 2 3 Artifact . | . . . . . Weapon 18 | 2 3 1 4 8 Energy Gun 4 | . 1 . . 3 Energy Cannon . | . . . . . Ballistic Gun 13 | 2 2 1 3 5 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 26 | . 1 3 5 17 Power 2 | . . . . 2 Propulsion 10 | . 1 1 2 6 Utility 9 | . . 2 2 5 Weapon 5 | . . . 1 4 Highest Loss Streak 11 | . 1 2 2 11 Average Slot Usage (%) 93 | . 95 95 98 88 Engine 9 | . 14 11 9 5 Treads 9 | . 8 11 9 7 Wheel 14 | . 19 11 17 10 Device 2 | . . . 8 1 Storage 17 | . 14 22 18 15 Processor 6 | . . . . 20 Hackware 3 | . 9 4 . . Protection 10 | . . 14 17 10 Ballistic Gun 17 | . 28 22 14 7 Ballistic Cannon 2 | . . . 3 5 Naked Turns . | . . . . . Heaviest Build 71 | 13 25 66 70 71 Greatest Support 40 | 26 40 20 32 40 Greatest Overweight (x) 17 | . 2 6 3 17 Average Overweight (x) 2 | . . 5 2 3 Largest Inventory Capacity 18 | 6 10 18 18 18 Average Capacity 15 | 5 7 17 18 18 Most Carried 18 | 4 10 18 18 18 Average Carried 13 | 2 7 15 17 16 Final Capacity 18 | 6 10 18 18 18 Final Carried 18 | 4 10 18 18 13 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1730 | 235 423 325 337 410 Remotely . | . . . . . Salvage Created 2073 | . 526 615 366 566 Parts 120 | . 40 45 13 22 Haulers Intercepted 3 | . 1 2 . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 38 | . 11 8 5 14 Guns 28 | . 11 8 5 4 Cannons 7 | . . . . 7 AOE 3 | . . . . 3 Classes Destroyed 12 | . 6 2 1 3 Worker 6 | . 2 2 . 2 Tunneler 1 | . . 1 . . Hauler 3 | . 1 2 . . Recycler 4 | . 1 1 1 1 Mechanic 1 | . . . 1 . Operator 1 | . 1 . . . Swarmer 6 | . 6 . . . Grunt 22 | . 5 5 2 10 Brawler 1 | . . . . 1 Sentry 6 | . . 3 3 . Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Best Kill Streak 7 | . 7 5 2 4 Combat Bots Only 6 | . 6 5 2 4 Max Kills in Single Turn 3 | . 1 2 1 3 Gunslinging 1 | . . 1 . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3871 | . 512 486 617 2256 Core 898 | . 137 106 79 576 Absorbed by Shields 269 | . . . 235 34 Core Remaining (%) 75 | 100 45 73 85 . Volleys Fired 210 | . 61 42 37 70 Largest 2 | . 2 2 2 2 Hottest 84 | . 40 43 67 84 Shots Fired 403 | . 121 84 73 125 Gun 367 | . 121 84 70 92 Cannon 36 | . . . 3 33 Launcher . | . . . . . Special . | . . . . . Kinetic 394 | . 121 84 73 116 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 9 | . . . . 9 Robot Hit Streak 14 | . 7 10 13 14 Robot Miss Streak 5 | . 3 5 5 3 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 268 | . 73 54 50 91 Core Hits 117 | . 26 22 19 50 Critical Hits 3 | . . 1 1 1 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4686 | . 852 811 607 2416 Guns 3129 | . 852 811 563 903 Cannons 807 | . . . 36 771 Explosions 742 | . . . . 742 Melee . | . . . . . Ramming 8 | . . . 8 . Kinetic 3936 | . 852 811 599 1674 Thermal 742 | . . . . 742 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 1 . . 9 Average Corruption 5 | . 1 . . 7 Corruption Purged . | . . . . . Effects 34 | . 3 . . 31 Message Errors 8 | . 1 . . 7 Matter Fused 6 | . . . . 6 Heat Flow Errors 2 | . . . . 2 Energy Discharges 5 | . . . . 5 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Targeting Errors 7 | . 1 . . 6 Weapon Failures 2 | . 1 . . 1 Overload Shots . | . . . . . Overflow Damage 212 | . . . . 212 Projectiles 1 | . . . . 1 Explosions 211 | . . . . 211 Melee . | . . . . . Knockbacks 8 | . . . . 8 Impact . | . . . . . Kinetic 7 | . . . . 7 Secondary 1 | . . . . 1 Self-Inflicted Damage 308 | . . . . 308 Shots 4 | . . . . 4 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 175 | . 2 9 24 175 Average Temperature 23 | . 2 4 3 40 Received Heat Transfer 1518 | . 144 231 246 897 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 450 | . . . . 450 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 295 | . 295 238 216 262 Initial 20 | . . . 20 16 Average 108 | . 162 92 97 94 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 78 | 100 63 93 77 79 Level 1 21 | . 36 6 22 20 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . 1 3 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 5 | . 2 . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . 1 1 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 20 10 17 22 Peak Tracking Total 8 | . 6 4 8 5 Tactical Retreats 4 | . 1 . 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 9 | . 2 . 1 6 Max in Single Turn 6 | . 1 . 1 6 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 18 | . 5 6 4 3 Terminals 16 | . 4 5 4 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 65 | . 23 24 12 6 Successful 46 | . 17 19 9 1 Failed 17 | . 5 4 3 5 Catastrophic 2 | . 1 . . 1 Database Lockouts 2 | . 1 1 . . Manual 48 | . 16 18 8 6 Terminals 56 | . 19 19 12 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 9 | . 4 5 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 23 | . 11 8 4 . Robot Analysis 4 | . 3 1 . . Prototype ID Bank 2 | . . 1 1 . Terminal Index 2 | . . 1 1 . Alert Level 3 | . 1 1 1 . Unreport Threat 2 | . 2 . . . Locate Traps 2 | . . 2 . . Patrol Status 1 | . 1 . . . Hauler Manifests 2 | . . 1 1 . Zone Layout 5 | . 4 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 1 . . Retrieve Components 2 | . 1 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 21 | . 5 10 5 1 Terminals 15 | . 3 6 5 1 Track 7 | . 2 2 2 1 Assimilate 1 | . . . 1 . Botnet 4 | . . 2 2 . Operators 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 2 4 . . Monitor 2 | . 1 1 . . Reject 1 | . . 1 . . Recyclers 2 | . 1 1 . . Mask 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 4 4 4 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 5 | . 3 2 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders 2 | . . . 2 . STAY 1 | . . . 1 . FOLLOW 1 | . . . 1 . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 4 | . 3 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2584 | 55 611 583 529 806 Spaces Moved 1451 | 44 398 309 322 378 Core 6 | 1 . . . 5 Treads 25 | . 7 1 . 17 Legs 5 | . . . . 5 Wheels 1415 | 43 391 308 322 351 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 100 110 100 Average Speed 119 | 87 98 134 117 132 Slowest Speed 900 | 90 180 200 120 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 63 31 36 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 47 | . . . . 47 Melee . | . . . . . Projectile . | . . . . . AOE 47 | . . . . 47 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1891 | 57 494 393 397 550 Wait 108 | 4 12 18 10 64 Move 1447 | 43 397 308 321 378 Hop . | . . . . . Pick Up 38 | 4 9 10 8 7 Fast Attach 26 | 6 4 5 6 5 Attach 22 | . 2 3 5 12 Detach 6 | . 1 3 . 2 Swap 15 | . 2 1 2 10 Drop 18 | . 6 3 7 2 Fire 210 | . 61 42 37 70 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 11) 451 | -10/Materials | Discovered new exit (range 6) 451 | -10/Materials | Discovered new exit (range 15) 484 | -10/Materials | Core integrity fell below 50% 657 | -10/Materials | Central database locked down 667 | -10/Materials | Entered another Materials area 667 | -9/Materials | Evolved 2 slots: Utility x2 1176 | -9/Materials | Central database locked down 1192 | -9/Materials | Discovered new exit (range 10) 1250 | -9/Materials | Entered another Materials area 1250 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1389 | -8/Materials | Build established: Scavenger-Mutant 1753 | -8/Materials | Discovered new exit (range 8) 1779 | -8/Materials | Entered Factory 1779 | -7/Factory | Evolved 2 slots: Utility x2 1919 | -7/Factory | Lost 6 parts (1p1n3u1w) 2415 | -7/Factory | Core integrity fell below 50% 2506 | -7/Factory | Core integrity fell below 20% 2528 | -7/Factory | Lost 11 parts (1p5n2u3w) 2585 | -7/Factory | Self-destructed Last Messages --------------- 02508_ K-01 Serf collects debris. 02518_ U-05 Engineer lays Concrete. 02518_ K-01 Serf collects debris. 02519_ U-05 Engineer lays Concrete. 02521_ K-01 Serf collects debris. 02523_ W-25 Informer sends out distress signal. 02523_ R-06 Scavenger collects Imp. Heat Sink. 02526_ R-06 Scavenger collects Lgt. Ion Engine. 02527_ PTUXZYC&BOL6=/I7:J>C UCLGZ B0A &PQ 02528_ Acquired 57 matter. 02540_ R-06 Scavenger collects Sml. Matter Pod. 02545_ R-06 Scavenger collects Particle Gun. 02546_ Acquired Aluminum Leg. 02548_ >KQLTB HDKOY 02579_ System corrupted: Hvy. Assault Rifle targeting data glitched. 02579_ Destroyed Lgt. Deuterium Engine. 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