Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 21:18:00 Player: Antsan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1594) 1594 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5034 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (21) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit ECM Suite Hacking Suite > --- WEAPON ----------- Spread Laser Heavy Ion Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine ECM Suite Light Assault Rifle Self-destruct Interrupter [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion 3 | . . 2 . 1 . . . Utility 2 | . . . 1 1 . . . Weapon . | . . . . . . . . Parts Attached 73 | 6 8 8 25 10 2 3 11 Power 19 | 2 1 2 6 2 . . 6 Engine 17 | 2 1 2 6 . . . 6 Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 28 | 2 3 4 14 2 1 2 . Treads . | . . . . . . . . Leg 28 | 2 3 4 14 2 1 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 2 . 3 4 1 . 3 Device 11 | . 2 . 3 3 1 . 2 Storage 1 | 1 . . . . . . . Processor . | . . . . . . . . Hackware 1 | . . . . 1 . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 12 | 1 2 2 2 2 . 1 2 Energy Gun 4 | . 1 1 1 . . . 1 Energy Cannon 2 | . . . . 1 . 1 . Ballistic Gun 6 | 1 1 1 1 1 . . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 39 | . 1 . 9 4 2 . 23 Power 11 | . . . 3 . . . 8 Propulsion 12 | . . . 4 3 1 . 4 Utility 10 | . 1 . . 1 1 . 7 Weapon 6 | . . . 2 . . . 4 Highest Loss Streak 15 | . 1 . 2 4 2 . 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 95 99 95 66 75 80 63 Engine 7 | . 14 11 17 1 . . 10 Core 7 | . . . . 13 15 15 1 Leg 23 | . 28 43 33 12 14 19 15 Device 13 | . 10 11 17 12 14 15 10 Storage 8 | . 14 11 9 7 7 7 6 Hackware 3 | . . . . 3 7 7 1 Energy Gun 7 | . 13 11 7 7 7 7 . Energy Cannon 3 | . . . . . 7 6 6 Ballistic Gun 4 | . 14 11 8 6 . . 1 Naked Turns 24 | . . . . . . . 24 Heaviest Build 37 | 11 13 19 27 30 30 30 37 Greatest Support 60 | 20 20 40 49 43 25 60 60 Greatest Overweight (x) 3 | . . . . 2 2 1 3 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 8 8 Average Carried 7 | 2 6 7 6 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 3 8 8 4 8 8 8 1 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Zio Pro Matter Collected 1099 | 202 164 128 372 87 50 20 76 Remotely . | . . . . . . . . Salvage Created 1664 | . 264 307 656 94 41 . 302 Parts 99 | . 18 12 50 4 2 . 13 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . 1 . 10 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 40 | . 9 6 15 4 1 . 5 Guns 36 | . 9 6 15 4 1 . 1 Cannons 3 | . . . . . . . 3 Classes Destroyed 8 | . 2 2 2 1 1 . . Mechanic 1 | . . . 1 . . . . Watcher 3 | . . 1 2 . . . . Swarmer 9 | . 3 . 3 3 . . . Grunt 21 | . 6 5 6 . . . 4 Duelist 2 | . . . 2 . . . . Sentry 6 | . . 1 4 . . . 1 Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . 1 . . . Best Kill Streak 5 | . 3 3 5 2 1 . 3 Combat Bots Only 4 | . 3 3 4 2 1 . 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Damage Taken 3985 | . 304 265 939 285 237 . 1955 Core 1026 | . 67 105 148 16 13 . 677 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 73 73 73 . . . . Volleys Fired 183 | . 33 16 80 15 5 . 34 Largest 2 | . 2 2 2 2 2 . 2 Hottest 130 | . 60 79 88 93 130 . 130 Shots Fired 299 | . 65 32 121 30 10 . 41 Gun 273 | . 65 32 121 30 5 . 20 Cannon 26 | . . . . . 5 . 21 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 139 | . 33 16 70 15 . . 5 Thermal 160 | . 32 16 51 15 10 . 36 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 13 6 16 5 5 . 8 Robot Miss Streak 8 | . 2 2 8 8 4 . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 220 | . 48 25 86 22 7 . 32 Core Hits 144 | . 15 12 79 15 7 . 16 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . 1 . . . . Burn 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3076 | . 468 344 1174 312 78 . 700 Guns 2615 | . 468 344 1173 312 52 . 266 Cannons 430 | . . . . . 26 . 404 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 31 | . . . 1 . . . 30 Kinetic 1059 | . 185 172 482 174 . . 46 Thermal 1986 | . 283 172 691 138 78 . 624 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 12 | . . . . . . . 12 Shots . | . . . . . . . . Rammed 10 | . . . . . . . 10 Targets Rammed 11 | . . . 1 . . . 10 Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 295 | . 114 6 89 28 276 . 295 Average Temperature 69 | . 44 4 34 12 124 . 117 Received Heat Transfer 1425 | . 162 126 288 . . . 849 Effects 3 | . . . . . 3 . . Interference 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted . | . . . . . . . . Heat Transferred 3346 | . 650 409 1065 150 97 . 975 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Peak Influence 319 | . 235 306 319 234 . . . Initial 144 | . . 98 44 144 . . . Average 146 | . 66 190 173 148 . . . Maximum Alert Level 1 | . 1 1 1 1 . . . Low Security (%) 57 | 100 85 54 48 48 . . . Level 1 42 | . 14 45 51 51 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . 1 2 . . . Investigation . | . . . . . . . . Extermination 1 | . . . . 1 . . . Reinforcement 3 | . 1 . 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Distress Signals 2 | . . . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 11 9 35 8 1 . 19 Peak Tracking Total 7 | . 4 3 7 4 1 . 7 Tactical Retreats 8 | . . 1 1 1 . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Traps Triggered 4 | . . . 3 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Zio Pro Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Machines Accessed 2 | . . 1 1 . . . . Terminals 2 | . . 1 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 3 | . . 1 2 . . . . Successful 2 | . . 1 1 . . . . Failed 1 | . . . 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 3 | . . 1 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . 1 1 . . . . Record 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . 1 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . . 15 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Zio Pro Turns Passed 4491 | 80 367 430 773 668 214 1254 705 Spaces Moved 2505 | 63 176 229 398 318 101 843 377 Core 61 | 14 . . . . . . 47 Treads . | . . . . . . . . Legs 2444 | 49 176 229 398 318 101 843 330 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 125 50 Average Speed 145 | 104 120 120 120 182 194 148 153 Slowest Speed 260 | 120 120 120 120 260 260 190 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 33 26 39 8 19 86 41 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 1 5 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 6 | . . . . . . . 6 Melee . | . . . . . . . . Projectile 6 | . . . . . . . 6 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Total 3094 | 76 271 351 603 372 109 848 464 Wait 277 | . 46 92 86 25 . . 28 Move 2498 | 62 175 228 397 317 100 842 377 Hop . | . . . . . . . . Pick Up 44 | 8 8 4 12 5 2 1 4 Fast Attach 11 | . 1 1 2 4 . 3 . Attach 41 | 5 3 3 16 1 2 . 11 Detach . | . . . . . . . . Swap 21 | 1 4 4 7 5 . . . Drop 8 | . 1 3 2 . . 2 . Fire 183 | . 33 16 80 15 5 . 34 Melee . | . . . . . . . . Ram 10 | . . . . . . . 10 Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 81 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 15) 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Propulsion x2 856 | -9/Materials | Discovered new exit (range 16) 878 | -9/Materials | Entered another Materials area 878 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1104 | -8/Materials | Build established: Scavenger-Mutant 1633 | -8/Materials | Discovered new exit (range 16) 1651 | -8/Materials | Entered Factory 1651 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1754 | -7/Factory | Lost 4 parts (3n1u) 2031 | -7/Factory | Build established: Mutant 2309 | -7/Factory | Discovered new exit (range 5) 2319 | -7/Factory | Entered Lower Caves 2417 | -7/Lower Caves | Encountered a Warlord checkpoint 2510 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2533 | -7/Lower Caves | Entered Zion 2664 | -7/Zion | Build established: Scavenger-Mutant 2955 | -7/Zion | Received a visual enhancement algorithm 3677 | -7/Zion | Discovered new exit (range 8) 3787 | -7/Zion | Entered Proximity Caves 3797 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3847 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 3936 | -6/Proximity Caves | Learned Factory garrison access intel 4000 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4016 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 4452 | -6/Proximity Caves | Core integrity fell below 50% 4490 | -6/Proximity Caves | Core integrity fell below 20% 4492 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Hvy. Ion Cannon destroyed. ECM Suite destroyed. Acquired Hvy. Laser. Carbon-fiber Leg fries itself beyond repair. Ion Engine destroyed. G-50 Soldier heat short circuits Carbon-fiber Leg. Imp. Ion Engine destroyed. G-50 Soldier critical meltdown. Critical hit (Burn: +37). Hvy. Laser destroyed. Acquired 25 matter. The unstable cave ceiling collapses. Lgt. Ion Engine destroyed. Sml. Storage Unit destroyed. Slammed into G-67 Veteran. Critical hit (Burn: +37). Slammed into G-67 Veteran. Destabilizing: Core damaged (-28). Slammed into G-67 Veteran. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | ? ##?#####?????????????????????????????????????? | | ?# ### ###???????????????????????????????????? | | ?# ## #???????????????????????????????????? | | ## ## #???????????????????????????????????? | | # #?# #???????????????????????????????????? | | # #??# ##??????????????????????????????????? | | ?# #??# ##?????????????????????????????????? | | ?# #### #?????????????????????????????????? | | ?# ##?????????????????????????????????? | | ?# ##############??????????????????????? | | ?## ## ##?????????????????????? | | ??# ### #?????????????????????? | | ??###%#### #?????????????????????? | | ????#%##?## #?????????????????????? | | ???##%##??# gg #?????????????????????? | | ???#" #???# ## #?????????????????????? | | ???##%#???# #### %#?????????????????????? | | #???# #???## #??#####%%%%%#?????????????????????? | | ##### #????# #??????#% %@%#?????????????????????? | | !! #??## #???#### g##?????????????????????? | | !#### #???# ##??????????????????????? | | # "# #???## #???????????????????????? | | ## "# ## #???## #???????????????????????? | | ## ## ### #????## ##???????????????????????? | | #?# #?????# #????????????????????????? | | #?# #?????# #????????????????????????? | | # ##?? #????# #???????????????????????? | | # ##??????#????## #??????????????????????? | | #?????????????## #?????????????????????? | | ##??????????????## #?????????????????????? | | ##?????????????????####?????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Mak. Hacking Suite | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Robot Respite Challenges ------------ None Game ------ Seed MasterCouplerPropulsion Manual? 0 Play Time 00:52:49 Cumulative 4.5 hours Start 2023.03.12 @ 20:24:29 End 2023.03.12 @ 21:18:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4e0fd882-dca6-4d89-8d06-d4148772d21c