Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 06:06:18 Player: Luca Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (899) 899 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2894 Bonus ------- None Cogmind --------- Core Integrity 438/550 Matter 195/300 Energy 12/100 System Corruption 5% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Weight Redist. System Improved Targeting Computer > --- WEAPON (2) ------- Light EM Pulse Cannon Mini Grenade Launcher > --- INVENTORY (15) --- Improved Ion Engine Aluminum Leg Improved Aluminum Leg Large Storage Unit Advanced Weight Redist. System Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Mini Grenade Launcher Mini Grenade Launcher Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Advanced Weight Redist. System Advanced Weight Redist. System > --- WEAPON ----------- Light Cannon Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Improved Aluminum Leg Large Storage Unit Advanced Weight Redist. System Light EM Pulse Cannon Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Maul [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Matter Pod Device Advanced Weight Redist. System Storage Medium Matter Pod Processor Visual Processing Unit Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 32 | 7 1 4 15 5 Power 4 | 1 . 1 2 . Engine 4 | 1 . 1 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . . 2 1 Treads . | . . . . . Leg 5 | 2 . . 2 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 1 1 6 3 Device 2 | . . . . 2 Storage 5 | 1 1 . 3 . Processor 4 | . . . 3 1 Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 11 | 3 . 2 5 1 Energy Gun 1 | 1 . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 2 . 2 . . Ballistic Cannon 2 | . . . 2 . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . . . 7 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Highest Loss Streak 7 | . . . . 7 To Critical Strikes . | . . . . . Average Backups 8 | . . 2 10 12 Power . | . . . 1 1 Propulsion 1 | . . . 2 2 Utility 1 | . . . 1 1 Weapon 4 | . . 1 5 7 Tool/Special . | . . . . . Unused Backups 6 | . . 1 . 5 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 3 | . . 1 . 2 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 90 100 99 93 Engine 11 | . 14 14 11 8 Leg 24 | . 28 28 22 32 Device 1 | . . . . 7 Storage 21 | . 18 24 21 17 Processor 11 | . . . 15 8 Protection 4 | . . 3 6 . Ballistic Gun 12 | . 28 28 11 . Ballistic Cannon 4 | . . . 4 12 Launcher 4 | . . . 6 2 Peak Build Rating 19 | 6 7 10 16 19 Average Rating 12 | 4 6 7 13 17 On Entrance 7 | . 6 7 10 15 Naked Turns . | . . . . . Heaviest Build 37 | 14 16 19 36 37 Greatest Support 49 | 20 20 20 20 49 Greatest Overweight (x) 2 | 1 . . 1 2 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 12 | 7 8 8 13 15 Most Carried 15 | . . 5 15 14 Average Carried 8 | . . 2 10 12 Final Capacity 15 | 8 8 8 15 15 Final Carried 14 | . . 5 14 12 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 908 | 255 . 159 398 96 Remotely . | . . . . . Salvage Created 933 | . . 46 549 338 Parts 58 | . . 3 41 14 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 27 | . . 3 13 11 Guns 14 | . . 3 11 . Cannons 5 | . . . 1 4 AOE 5 | . . . . 5 Classes Destroyed 9 | . . 1 5 3 Worker 3 | . . . 3 . Builder 1 | . . . . 1 Recycler 2 | . . . 1 1 Mechanic 1 | . . . . 1 Watcher 5 | . . . 3 2 Swarmer 13 | . . 3 8 2 Grunt 12 | . . . 4 8 Brawler 1 | . . . . 1 Sentry 1 | . . . 1 . Best Kill Streak 9 | . . 3 5 9 Combat Bots Only 6 | . . 3 3 6 Max Kills in Single Turn 3 | . . 1 2 3 Gunslinging 1 | . . . 1 . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 130 | . . 12 67 51 Missed 34 | . . 3 15 16 Hits 96 | . . 9 52 35 Melee 3 | . . . . 3 Projectile 93 | . . 9 52 32 Critical Strikes 3 | . . . 1 2 Damage Taken 1223 | . . 75 480 668 Core 242 | . . 25 105 112 Absorbed by Shields . | . . . . . Redirected to Shielding 8 | . . . 8 . Core Remaining (%) 87 | 100 . 90 73 . Volleys Fired 64 | . . 4 40 20 Largest 2 | . . 2 2 2 Hottest 89 | . . 40 46 89 Shots Fired 113 | . . 8 70 35 Gun 70 | . . 8 62 . Cannon 31 | . . . 8 23 Launcher 12 | . . . . 12 Special . | . . . . . Kinetic 97 | . . 8 70 19 Thermal . | . . . . . Explosive 12 | . . . . 12 Electromagnetic 4 | . . . . 4 Robot Hit Streak 8 | . . 4 8 6 Robot Miss Streak 6 | . . 1 6 2 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 63 | . . 5 41 17 Core Hits 56 | . . 3 22 31 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 2 | . . . 1 1 Corrupt 1 | . . . . 1 Smash 1 | . . . 1 . Melee Attacks 4 | . . . 1 3 Impact 4 | . . . 1 3 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2486 | . . 59 705 1722 Guns 657 | . . 59 598 . Cannons 396 | . . . 70 326 Explosions 1277 | . . . . 1277 Melee 156 | . . . 37 119 Ramming . | . . . . . Kinetic 983 | . . 59 668 256 Thermal . | . . . . . Explosive 1234 | . . . . 1234 Electromagnetic 113 | . . . . 113 Impact 156 | . . . 37 119 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 114 | . . . 37 77 Projectiles . | . . . . . Explosions 70 | . . . . 70 Melee 44 | . . . 37 7 Knockbacks 3 | . . . 1 2 Impact . | . . . . . Kinetic 3 | . . . 1 2 Secondary . | . . . . . Self-Inflicted Damage 142 | . . . . 142 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 72 | . . . 2 72 Average Temperature 27 | . . . 2 28 Received Heat Transfer 324 | . . . 81 243 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . . 1 2 Combat Hostiles 3 | . . . 1 2 Parts Fried 1 | . . . . 1 Impact Corruptions 4 | . . . 2 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 1 Low Security (%) 99 | 100 100 100 99 97 Level 1 . | . . . . 2 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 213 | . . 85 205 213 Initial . | . . . . . Average 51 | . . 32 63 36 Influence Increases 928 | . . 85 460 383 Destroy 0b10 Robot/C 540 | . . 60 260 220 Destroy 0b10 Robot/NC 60 | . . . 35 25 Destroy Leader 70 | . . 10 36 24 Successful Hack 20 | . . . 6 14 Disable Machine 45 | . . 15 . 30 Destroy Structure 73 | . . . 3 70 Lose Combat Pursuer 120 | . . . 120 . Influence Decreases 715 | . . 85 460 170 Time Decay 495 | . . 85 310 100 Lost Part 70 | . . . . 70 Purge Threat 150 | . . . 150 . Squads Dispatched 3 | . . . 1 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 2 4 29 15 Peak Tracking Total 8 | . 2 3 8 7 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . 1 . 2 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 4 | . . . 3 1 Terminals 3 | . . . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 14 | . . . 13 1 Successful 13 | . . . 12 1 Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . . . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 10 | . . . 10 . Garrison Access . | . . . . . Terminal Hacks 4 | . . . 3 1 Recycling Unit Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 9 | . . . 9 . Insert Component 4 | . . . 4 . Analyze 5 | . . . 5 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 4 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 4 | . . . 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 510 | . . . 476 34 Optics 510 | . . . 476 34 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1751 | 73 48 227 1128 275 Spaces Moved 876 | 47 39 162 486 142 Core 6 | 2 . . . 4 Treads . | . . . . . Legs 870 | 45 39 162 486 138 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 120 Average Speed 159 | 130 120 120 190 120 Slowest Speed 190 | 190 120 120 190 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 4 8 28 35 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 107 | . . . . 107 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 105 | . . . . 105 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1103 | 55 39 186 618 205 Wait 79 | 1 . 10 46 22 Move 872 | 46 38 161 485 142 Hop . | . . . . . Pick Up 25 | . . 5 16 4 Fast Attach 9 | 7 1 . . 1 Attach 13 | . . 1 6 6 Detach 1 | . . 1 . . Swap 19 | . . 3 13 3 Drop 17 | 1 . 1 11 4 Fire 64 | . . 4 40 20 Melee 4 | . . . 1 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Met a group of wandering Federalists 89 | -10/Materials | Discovered new exit (range 15) 122 | -10/Materials | Entered Mines 170 | -10/Mines | Met a Derelict bent on vengeance 244 | -10/Mines | Discovered new exit (range 8) 255 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 309 | -10/Mines | Build established: Mutant 312 | -10/Mines | Discovered new exit (range 8) 349 | -10/Mines | Entered Materials 349 | -9/Materials | Evolved 2 slots: Utility x2 491 | -9/Materials | Discovered new exit (range 16) 731 | -9/Materials | Discovered new exit (range 5) 1327 | -9/Materials | Build established: Scavenger-Mutant 1477 | -9/Materials | Entered another Materials area 1477 | -8/Materials | Evolved 2 slots: Propulsion x2 1752 | -8/Materials | Self-destructed Last Messages --------------- 01734_ Aluminum Leg destroyed. 01734_ Critical hit (Burn: +37). 01734_ Knocked back. 01735_ G-47 Trooper destroyed. 01735_ W-25 Informer destroyed. 01738_ U-05 Engineer builds a Wall. 01738_ B-36 Bruiser destroyed. 01739_ Aluminum Leg destroyed. 01741_ Imp. Light Cannon destroyed. 01742_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01744_ U-05 Engineer lays Concrete. 01744_ Terminal disabled. 01745_ Neutrino Reactor explodes. 01745_ U-05 Engineer builds a Wall. 01750_ R-06 Scavenger collects Particle Gun. 01751_ U-05 Engineer lays Concrete. 01751_ R-06 Scavenger collects Imp. Heat Sink. 01752_ The unstable cave ceiling collapses. 01752_ U-05 Engineer builds a Wall. 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""" ?????????????????# #### # | | ???????????"???"" ??????????????????# ???####### | | ???????????????? ??????????????????# ?????????# | | ???????????????? ???????????????????# ?????????? | | ???????????????""???????????????????# ?????????? | | ????????????????????????????????????# ?????????? | | ????????????????????????????????????# ?????????? | | ????????????????????????????????????# ?????????? | | ????????????????????????????????????# ??????????? | | ????????????????????????????????????# ??????????? | | ????????????????????????????????????# ^?????????? | | ????????????????????????????????????# ??????????? | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetBiomechanicalDiverter Manual? 0 Play Time 00:36:01 Cumulative 28.3 hours Start 2025.10.11 @ 05:30:09 End 2025.10.11 @ 06:06:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be70b6e7-a977-4575-881a-3b74c758b686