Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.07.31 @ 21:17:35

Player: Mr.Manatee

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (33)      165
Value Destroyed (868)      868
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3033

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             413/550
Matter                     44/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (31)
Movement                   Core (1250) Ox24
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Aluminum Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
       Improved Light Cannon
                Flak Cannon
>               --- INVENTORY (20) ---
                Ion Engine
                Heat Sink
       Improved Heat Sink
       Improved Heat Sink
         Medium Matter Pod (100)
                Sensor Array
                Hacking Suite
          Small Laser
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Beam Cannon
                Beam Cannon
                Autogun
                Grenade Launcher
                Signal Generator

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
       Improved Light Cannon
                Flak Cannon
>               --- INVENTORY --------
                Ion Engine
                Heat Sink
       Improved Heat Sink
       Improved Heat Sink
         Medium Matter Pod
                Sensor Array
                Hacking Suite
          Small Laser
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Beam Cannon
                Beam Cannon
                Autogun
                Grenade Launcher
                Signal Generator
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             26   | 7   8   .   1   5   5   
  Power                    3    | 1   1   .   .   .   1   
    Engine                 3    | 1   1   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   1   .   .   5   2   
    Treads                 8    | 2   1   .   .   4   1   
    Leg                    2    | .   .   .   .   1   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 2   3   .   1   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                6    | 2   3   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   3   .   .   .   2   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 1   3   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 9    | .   2   .   .   1   6   
  Power                    2    | .   .   .   .   .   2   
  Propulsion               4    | .   .   .   .   1   3   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   3    | .   2   .   .   .   1   
  Highest Loss Streak      6    | .   2   .   .   1   6   
Average Slot Usage (%)     97   | .   99  100 100 100 60  
  Engine                   13   | .   14  14  14  14  6   
  Treads                   26   | .   28  28  28  25  15  
  Storage                  27   | .   28  28  28  28  18  
  Energy Gun               1    | .   2   .   .   .   .   
  Ballistic Gun            25   | .   25  28  28  28  6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             77   | 17  73  73  73  73  77  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  3    | 2   1   1   1   3   3   
  Average Overweight (x)   .    | .   .   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         18   | 6   17  20  20  20  20  
  Most Carried             20   | 4   20  20  20  20  20  
  Average Carried          15   | 2   10  20  20  19  18  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 4   20  20  20  20  17  

 Class Distribution 
--------------------
 79% | Hauler-Mutant
 20% | Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           834  | 276 282 115 65  96  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1194 | 76  537 95  .   259 227 
  Parts                    70   | 3   44  6   .   8   9   
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           3    | .   .   1   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  22   | .   10  2   .   3   7   
  Guns                     15   | .   9   2   .   3   1   
  Cannons                  5    | .   .   .   .   .   5   
  AOE                      2    | .   1   .   .   .   1   
Classes Destroyed          10   | 1   6   .   .   2   1   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 3    | 1   .   1   .   1   .   
  Operator                 2    | .   2   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   1   
  Swarmer                  5    | .   3   2   .   .   .   
  Grunt                    15   | .   7   .   .   2   6   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   
Best Kill Streak           6    | 1   6   3   .   4   5   
  Combat Bots Only         5    | .   5   2   .   3   4   
Max Kills in Single Turn   2    | 1   2   1   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               1840 | .   626 145 .   129 940 
  Core                     316  | .   111 23  .   45  137 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         64   | 100 .   .   .   28  .   
Volleys Fired              104  | 2   53  13  .   16  20  
  Largest                  2    | 2   2   2   .   2   2   
  Hottest                  83   | 60  60  40  .   40  83  
Shots Fired                203  | 4   101 26  .   32  40  
  Gun                      172  | 4   101 26  .   32  9   
  Cannon                   31   | .   .   .   .   .   31  
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  180  | 2   80  26  .   32  40  
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          23   | 2   21  .   .   .   .   
  Robot Hit Streak         14   | 2   14  11  .   9   10  
  Robot Miss Streak        4    | 2   3   4   .   1   4   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        3    | .   2   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   .   
Shots Hit Robots           147  | 2   68  17  .   26  34  
  Core Hits                73   | 2   27  4   .   9   31  
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           2448 | 22  970 173 .   327 956 
  Guns                     1427 | 22  824 173 .   322 86  
  Cannons                  574  | .   .   .   .   .   574 
  Explosions               425  | .   129 .   .   .   296 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  22   | .   17  .   .   5   .   
  Kinetic                  1769 | 10  604 173 .   322 660 
  Thermal                  129  | .   129 .   .   .   .   
  Explosive                296  | .   .   .   .   .   296 
  Electromagnetic          232  | 12  220 .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            31   | .   .   .   .   .   31  
  Projectiles              7    | .   .   .   .   .   7   
  Explosions               24   | .   .   .   .   .   24  
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 18   | .   .   .   .   .   18  
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  14   | .   .   .   .   .   14  
  Secondary                4    | .   .   .   .   .   4   
Self-Inflicted Damage      118  | .   20  .   .   .   98  
  Shots                    2    | .   1   .   .   .   1   
  Rammed                   2    | .   1   .   .   1   .   
Targets Rammed             2    | .   1   .   .   1   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        135  | .   93  .   .   .   135 
  Average Temperature      41   | .   39  .   .   .   44  
  Received Heat Transfer   774  | .   279 .   .   72  423 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         200  | .   200 .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      2    | .   2   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             220  | 5   200 53  .   80  220 
  Average Influence        64   | 2   72  49  .   48  106 
Maximum Alert Level        1    | .   1   .   .   .   1   
  Low Security (%)         90   | 100 84  100 .   100 85  
  Level 1                  9    | .   15  .   .   .   14  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   4   .   .   1   2   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   3   .   .   .   2   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              44   | .   23  3   .   3   15  
  Peak Tracking Total      7    | .   5   3   .   3   7   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          3    | .   2   .   1   .   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                5    | .   4   .   1   .   .   
  Successful               1    | .   .   .   1   .   .   
  Failed                   4    | .   4   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   .   
  Record                   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   1   
  Highest-Rated Group      31   | .   .   .   .   31  31  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   3   
  Total Damage             62   | .   .   .   .   .   62  
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               2168 | 87  894 245 553 255 134 
Spaces Moved               1008 | 47  398 115 307 105 36  
  Core                     9    | 9   .   .   .   .   .   
  Treads                   999  | 38  398 115 307 105 36  
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 180 180 180 180 
  Average Speed            178  | 143 179 180 180 181 181 
  Slowest Speed            220  | 160 180 180 180 220 220 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       31   | 5   49  31  66  31  6   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          52   | .   10  .   .   .   42  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      52   | .   10  .   .   .   42  

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1175 | 59  479 127 308 137 65  
  Wait                     10   | .   2   .   .   7   1   
  Move                     1003 | 46  397 114 306 104 36  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  20   | 4   14  .   .   1   1   
  Fast Attach              12   | 7   2   .   .   1   2   
  Attach                   5    | .   1   .   .   1   3   
  Detach                   1    | .   1   .   .   .   .   
  Swap                     9    | .   5   .   1   3   .   
  Drop                     9    | .   3   .   1   3   2   
  Fire                     104  | 2   53  13  .   16  20  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    2    | .   1   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   88 | -11/Scrapyard | Entered Materials
  229 | -10/Materials | Discovered new exit (range 8)
  309 | -10/Materials | Build established: Mutant
  720 | -10/Materials | Discovered new exit (range 8)
  754 | -10/Materials | Build established: Hauler-Mutant
  982 | -10/Materials | Entered Mines
  996 | -10/Mines     | Core integrity fell below 50%
 1065 | -10/Mines     | Discovered new exit (range 8)
 1174 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1174 | -10/Mines     | Discovered new exit (range 5)
 1227 | -10/Mines     | Entered Exiles
 1272 | -10/Exiles    | Met 8R-AWN
 1303 | -10/Exiles    | Met EX-HEX
 1375 | -10/Exiles    | Met EX-DEC
 1384 | -10/Exiles    | Learned location of Zion (-6)
 1583 | -10/Exiles    | Visited The Gauntlet
 1756 | -10/Exiles    | Discovered new exit (range 14)
 1780 | -10/Exiles    | Entered Mines
 1806 | -9/Mines      | Learned 2 Materials zone layouts
 1987 | -9/Mines      | Discovered new exit (range 15)
 2006 | -9/Mines      | Met a Derelict testing a Signal Generator
 2025 | -9/Mines      | Found Signal Generator
 2035 | -9/Mines      | Entered Materials
 2035 | -8/Materials  | Accompanied by 1 ally
 2035 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2169 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  local area.
02151_ G-47 Trooper knocked back. <x2>
02155_ The unstable cave ceiling collapses.
02155_ U-05 Engineer lays Concrete. <x2>
02157_ G-47 Trooper knocked back.
02157_ H-55 Commando knocked back.
02157_ G-47 Trooper knocked back.
02158_ The unstable cave ceiling collapses.
02158_ Lgt. Treads destroyed.
02160_ K-01 Serf collects debris.
02160_ G-47 Trooper knocked back. <x2>
02160_ Penetrated by Slug.
02162_ The unstable cave ceiling collapses.
02163_ Destroyed Lgt. Nuclear Core.
02163_ K-01 Serf collects debris.
02165_ The unstable cave ceiling collapses. <x2>
02166_ Destroyed Particle Gun.
02166_ Penetrated by Slug.
02167_ The unstable cave ceiling collapses.
02167_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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|                ???????#            %=#???????????? |
|                ???????#              #???????????? |
|                ???????#   %h !%      #???????????? |
|                ???????####;#######   #???????????? |
|                ???????#  @%=   ## % =#???????????? |
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|                ???????#       g ##   #???????????? |
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|                ???????#[       # #  w   ?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SupersonicSalvageSource
  Manual?         0
Play Time         00:10:06
  Cumulative      83.3 hours
  Start           2020.07.31 @ 21:08:51
  End             2020.07.31 @ 21:17:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           103
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             46
Gallery%          61
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c053948d-f173-46a3-9255-b94c2703c09f