Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 19:50:26 Player: MeatnTaters Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (712) 712 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3122 Bonus ------- None Cogmind --------- Core Integrity 566/700 Matter 255/300 Energy 100/100 System Corruption 0% Temperature Hot (240) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Signal Interpreter ECM Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Deuterium Engine Light Deuterium Engine Improved Treads Improved Treads Improved Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Visual Processing Unit Heavy Laser Heavy Laser Heavy Laser Heavy Laser Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter ECM Suite Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Treads Improved Treads Improved Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Visual Processing Unit Heavy Laser Heavy Laser Heavy Assault Rifle Axe [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Hacking Suite Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Impact Weapon Flail Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon 1 | . . . . 1 Parts Attached 34 | 6 8 5 10 5 Power 5 | 1 2 . 1 1 Engine 3 | 1 1 . . 1 Core 2 | . 1 . 1 . Reactor . | . . . . . Propulsion 9 | 2 2 2 3 . Treads 4 | 2 2 . . . Leg 5 | . . 2 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 3 1 . Device 3 | . 1 1 1 . Storage 2 | 1 . 1 . . Processor 1 | . . 1 . . Hackware 1 | . 1 . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 2 . 5 4 Energy Gun 9 | 1 2 . 4 2 Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . . . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . . . 3 7 Power 3 | . . . 1 2 Propulsion 3 | . . . . 3 Utility 1 | . . . 1 . Weapon 3 | . . . 1 2 Highest Loss Streak 7 | . . . 1 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 97 94 98 87 Engine 1 | . 1 . . 7 Core 10 | . 12 11 8 6 Treads 12 | . 28 14 . . Leg 13 | . . 7 27 21 Device 8 | . . 11 17 7 Storage 10 | . 14 11 9 7 Processor 5 | . . 11 9 7 Hackware 10 | . 11 11 9 7 Energy Gun 19 | . 24 16 17 12 Ballistic Gun 2 | . 3 . . 7 Naked Turns . | . . . . . Heaviest Build 43 | 12 16 32 34 43 Greatest Support 46 | 40 46 46 45 45 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 11 | 7 8 13 15 15 Most Carried 14 | 4 8 11 14 14 Average Carried 8 | 1 6 8 11 12 Final Capacity 15 | 8 8 15 15 15 Final Carried 14 | 2 8 11 14 14 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 508 | 260 113 . 135 . Remotely . | . . . . . Salvage Created 830 | . 433 . 397 . Parts 52 | . 37 . 15 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 16 | . 10 . 6 . Guns 13 | . 8 . 5 . AOE 2 | . 2 . . . Classes Destroyed 8 | . 5 . 3 . Worker 1 | . 1 . . . Operator 1 | . 1 . . . Watcher 4 | . 2 . 2 . Swarmer 2 | . 2 . . . Grunt 10 | . 8 . 2 . Brawler 1 | . . . 1 . Sentry 2 | . . . 2 . Hunter 1 | . . . 1 . Best Kill Streak 4 | . 4 . 3 . Combat Bots Only 3 | . 2 . 3 . Max Kills in Single Turn 2 | . 2 . 1 . Gunslinging 1 | . 1 . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 109 | . 20 1 52 36 Missed 29 | . 5 . 16 8 Damage Taken 1343 | . 252 16 556 519 Core 257 | . 4 . 119 134 Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 98 100 78 . Volleys Fired 59 | . 26 . 25 8 Largest 2 | . 2 . 2 2 Hottest 138 | . 90 . 126 138 Shots Fired 115 | . 52 . 47 16 Gun 115 | . 52 . 47 16 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 21 | . 11 . . 10 Thermal 52 | . 11 . 35 6 Explosive . | . . . . . Electromagnetic 42 | . 30 . 12 . Robot Hit Streak 7 | . 6 . 7 3 Robot Miss Streak 5 | . 4 . 2 5 Penetration Max . | . . . . . Secondary Targets 4 | . 2 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 70 | . 30 . 35 5 Core Hits 34 | . 18 . 14 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 1 . 3 . Burn 4 | . 1 . 3 . Melee Attacks 2 | . . . 2 . Impact 2 | . . . 2 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1358 | . 574 . 667 117 Guns 1268 | . 484 . 667 117 Cannons . | . . . . . Explosions 90 | . 90 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 172 | . 93 . . 79 Thermal 690 | . 176 . 476 38 Explosive . | . . . . . Electromagnetic 496 | . 305 . 191 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 23 | . 23 . . . Projectiles . | . . . . . Explosions 23 | . 23 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 57 | . 57 . . . Shots 2 | . 2 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 324 | . 276 . 324 279 Average Temperature 108 | . 74 . 118 208 Received Heat Transfer 576 | . 117 9 198 252 Effects 4 | . 1 . . 3 Energy Bleed 1 | . 1 . . . Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . 3 . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 5 | . . . 5 . Heat Transferred 1678 | . 383 . 1221 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 179 | . 179 82 173 53 Initial 75 | . . 75 34 53 Average 88 | . 117 79 83 50 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 2 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 16 5 15 4 Peak Tracking Total 6 | . 5 5 6 4 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . 2 . . . Max in Single Turn 2 | . 2 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 1 3 5 . Terminals 8 | . . 3 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 1 9 13 . Successful 14 | . 1 7 6 . Failed 9 | . . 2 7 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 17 | . . 5 12 . Terminals 22 | . . 9 13 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . . 4 2 . Robot Analysis 1 | . . 1 . . Level Access Points 2 | . . 1 1 . Locate Traps 1 | . . 1 . . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . . 3 4 . Terminals 7 | . . 3 4 . Botnet 7 | . . 3 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . 1 4 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1531 | 64 567 176 566 158 Spaces Moved 892 | 34 281 117 361 99 Core 4 | 4 . . . . Treads 373 | 30 281 62 . . Legs 515 | . . 55 361 99 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 120 Average Speed 136 | 147 160 141 120 120 Slowest Speed 160 | 160 160 160 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 5 41 17 32 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 7 | . 5 . 2 . Melee 2 | . . . 2 . Projectile . | . . . . . AOE 5 | . 5 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1087 | 46 347 127 442 125 Wait 55 | 2 18 . 35 . Move 888 | 33 280 116 360 99 Hop . | . . . . . Pick Up 29 | 4 7 4 9 5 Fast Attach 13 | 5 3 . 3 2 Attach 11 | 1 . 2 5 3 Detach 5 | . 2 1 . 2 Swap 10 | . 5 3 2 . Drop 15 | 1 6 1 1 6 Fire 59 | . 26 . 25 8 Melee 2 | . . . 2 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 604 | -10/Materials | Discovered new exit (range 14) 632 | -10/Materials | Entered another Materials area 632 | -9/Materials | Evolved 2 slots: Utility x2 768 | -9/Materials | Discovered new exit (range 8) 771 | -9/Materials | Identified exit to Materials 808 | -9/Materials | Entered another Materials area 808 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 982 | -8/Materials | Identified exit to Factory 1374 | -8/Materials | Entered Factory 1374 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1532 | -7/Factory | Self-destructed Last Messages --------------- 01405_ R-06 Scavenger collects Hvy. EM Pulse Gun. 01408_ R-06 Scavenger collects Med. Laser. 01411_ R-06 Scavenger collects Field Laser. 01470_ Dropped Imp. Ion Engine. 01471_ Acquired Lgt. Deuterium Engine. 01483_ R-06 Scavenger collects Imp. Ion Engine. 01489_ K-01 Serf cleans the Power Conduit. 01506_ ALERT: All DSF locations entering lockdown mode. 01513_ Overheating: System interference. 01513_ Hvy. Laser temporarily disabled. 01513_ Signal Interpreter temporarily disabled. 01517_ Lgt. Nuclear Core destroyed. 01517_ Critical hit (Burn: +37). 01521_ Carbon-fiber Leg destroyed. 01526_ Critical hit (Burn: +37). 01527_ Carbon-fiber Leg destroyed. 01529_ Hvy. Assault Rifle destroyed. 01532_ Lgt. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# g #?????????????????? | | ???????????????????????+ g +?????????????????? | | ???????????????????????# g #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# l #?????????????????? | | ???????????????????????# @ #########?????????? | | ???????????????????????# ????????? | | ???????????????????????# ????????? | | ???????????????????????# """""?????????? | | ??????????????????????## ????????? | | ??????????????????????# [ """""?????????? | | ??????????????????????# ????????? | | ??????????????????????# [ "????????? | | ??????????????????????# "????????? | | ??????????????????????# "?????????? | | ??????????????????????# ????????? | | ??????????????????????# ????????? | | ??????????????????????# ###+####?????????? | | ??????????????????????# #????????????????? | | ?????????????############ #????????????????? | | ?????????????? # #????????????????? | | ????????????????"""" # #????????????????? | | ????????????????"""" + #????????????????? | | ?????????????? """ # #????????????????? | | ???????????? ! # #????????????????? | | ???????????# """"" ?# ############?????? | | ???????????? ??""""" ?# #?????? | | ?????????????????" ??# ##### #?????? | | ???????????????? ??# #???# #?????? | | ??????????????? ???# """ #???# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeMiningAutobeam Manual? 0 Play Time 00:19:56 Cumulative 25.1 hours Start 2024.04.01 @ 19:32:47 End 2024.04.01 @ 19:50:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 8 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 25 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e43f02c-cc60-48ed-92df-1eb9176c9a99