Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 00:12:57 Player: EYE-VY Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1851) 1851 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 4044 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/550 Matter 252/300 Energy 286/460 System Corruption 1% Temperature Warning (391) Movement Core (300) Ox5 Location -8/Storage Parts ------- > --- POWER (2) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Shield Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Machine Analyzer Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Beam Rifle Particle Cannon Particle Cannon > --- INVENTORY -------- Improved Sensor Array Light Armor Plating Shield Generator Precision Beam Rifle Heavy Assault Rifle [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Special Weapon Welding Torch Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon 1 | . . . 1 . Parts Attached 98 | 6 9 24 5 54 Power 13 | 1 1 2 1 8 Engine 10 | 1 1 2 1 5 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 15 | 2 3 4 . 6 Treads 12 | 2 . 4 . 6 Leg 3 | . 3 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 49 | 1 1 16 3 28 Device 35 | . 1 10 2 22 Storage 3 | 1 . 2 . . Processor 5 | . . 2 1 2 Hackware . | . . . . . Protection 6 | . . 2 . 4 Artifact . | . . . . . Weapon 21 | 2 4 2 1 12 Energy Gun 5 | . . . . 5 Energy Cannon 11 | . 2 1 1 7 Ballistic Gun 4 | 2 1 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 . 4 Parts Lost 16 | . . 2 . 14 Power 3 | . . . . 3 Propulsion 1 | . . . . 1 Utility 6 | . . 2 . 4 Weapon 6 | . . . . 6 Highest Loss Streak 6 | . . 1 . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 98 97 100 89 Engine 9 | . 14 11 18 6 Core 1 | . . . . 2 Treads 16 | . . 19 18 17 Leg 4 | . 28 2 . . Device 11 | . 12 15 9 9 Storage 9 | . 14 11 9 7 Processor 15 | . . 13 18 19 Energy Gun 3 | . . . . 6 Energy Cannon 18 | . 1 20 27 19 Ballistic Gun 3 | . 26 1 . . Naked Turns . | . . . . . Heaviest Build 35 | 13 19 25 33 35 Greatest Support 46 | 40 20 46 44 44 Greatest Overweight (x) 2 | 2 . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 8 8 Average Capacity 7 | 6 8 8 8 7 Most Carried 8 | 4 8 8 7 8 Average Carried 6 | 2 5 7 6 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 8 8 6 2 Class Distribution -------------------- 41% | Mutant 33% | Skirmisher 11% | Gunner 6% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1325 | 213 141 308 20 643 Remotely . | . . . . . Salvage Created 2129 | . 182 600 20 1327 Parts 124 | . 19 45 5 55 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 48 | . 10 14 . 24 Guns 21 | . 10 1 . 10 Cannons 25 | . . 13 . 12 Classes Destroyed 7 | . 3 2 . 2 Worker 2 | . . . . 2 Builder 1 | . . 1 . . Watcher 6 | . 1 3 1 1 Swarmer 13 | . 9 4 . . Grunt 23 | . 1 6 . 16 Brawler 1 | . . . . 1 Sentry 11 | . . 4 . 7 Best Kill Streak 6 | . 3 6 1 4 Combat Bots Only 6 | . 3 6 . 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 391 | . 46 69 . 276 Missed 100 | . 11 20 . 69 Damage Taken 4310 | . 272 607 . 3431 Core 736 | . 34 149 . 553 Absorbed by Shields 119 | . . . . 119 Core Remaining (%) 82 | 100 86 62 . . Volleys Fired 138 | . 21 34 4 79 Largest 3 | . 2 2 3 3 Hottest 204 | . 40 136 204 204 Shots Fired 307 | . 42 65 12 188 Gun 102 | . 42 6 . 54 Cannon 205 | . . 59 12 134 Launcher . | . . . . . Special . | . . . . . Kinetic 48 | . 42 6 . . Thermal 259 | . . 59 12 188 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 18 | . 4 10 3 18 Robot Miss Streak 3 | . 3 3 2 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 205 | . 22 42 5 136 Core Hits 88 | . 14 20 3 51 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 1 . . 8 Burn 8 | . . . . 8 Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4040 | . 251 859 103 2827 Guns 1089 | . 251 40 . 798 Cannons 2937 | . . 819 103 2015 Explosions . | . . . . . Melee . | . . . . . Ramming 14 | . . . . 14 Kinetic 291 | . 251 40 . . Thermal 3735 | . . 819 103 2813 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . . . 14 Message Errors 3 | . . . . 3 Matter Fused 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Energy Discharges 3 | . . . . 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 11 | . . . . 11 Projectiles 11 | . . . . 11 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 5 | . . 1 . 4 Targets Rammed 5 | . . 1 . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 545 | . 12 416 277 545 Average Temperature 184 | . 9 131 109 216 Received Heat Transfer 2014 | . 12 249 . 1753 Effects 31 | . . 3 1 27 Shutdowns 8 | . . . . 8 Energy Bleed 7 | . . 1 1 5 Interference 2 | . . 2 . . Matter Decay 4 | . . . . 4 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 6 | . . . . 6 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 14 | . . 3 . 11 Heat Transferred 7548 | . . 1480 185 5883 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 413 | . 309 413 211 242 Initial 174 | . . 130 174 89 Average 165 | . 161 248 190 131 Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 60 | 100 46 22 76 76 Level 1 37 | . 53 68 23 23 Level 2 2 | . . 9 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 1 1 4 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 5 | . 2 1 1 1 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 17 21 4 39 Peak Tracking Total 8 | . 4 6 3 8 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 5 | . . 1 . 4 Max in Single Turn 1 | . . 1 . 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 17 | . 3 6 2 6 Terminals 12 | . 2 5 1 4 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 3 | . 1 1 . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 36 | . 7 11 4 14 Successful 14 | . 5 2 1 6 Failed 22 | . 2 9 3 8 Catastrophic 5 | . . 1 1 3 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 27 | . 6 9 2 10 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 5 | . 1 2 . 2 Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 11 | . 4 2 . 5 Record 2 | . . 2 . . Open Door 2 | . . . . 2 Level Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Unreport Threat 2 | . . . . 2 Locate Traps 1 | . 1 . . . Registered Components 1 | . . . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . . 1 Retrieve Components 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 3 6 2 4 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 15 | . 5 . . 10 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 3 | . . . . 3 Total Damage 42 | . . . . 42 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2958 | 80 365 739 230 1544 Spaces Moved 1285 | 45 221 365 139 515 Core 10 | 10 . . . . Treads 1010 | 35 . 321 139 515 Legs 265 | . 221 44 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 145 145 Average Speed 152 | 152 120 158 145 164 Slowest Speed 225 | 160 120 190 145 225 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 46 33 15 74 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2001 | 54 282 462 157 1046 Wait 385 | . 17 8 8 352 Move 1281 | 44 220 364 138 515 Hop . | . . . . . Pick Up 36 | 4 7 12 1 12 Fast Attach 27 | 6 3 4 . 14 Attach 11 | . . 3 2 6 Detach 1 | . 1 . . . Swap 60 | . 6 17 3 34 Drop 57 | . 7 19 1 30 Fire 138 | . 21 34 4 79 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 4 | . . 1 . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Identified exit to Materials 197 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Utility x2 1149 | -9/Materials | Discovered new exit (range 10) 1183 | -9/Materials | Identified exit to Materials 1185 | -9/Materials | Entered another Materials area 1185 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1352 | -8/Materials | Discovered new exit (range 16) 1387 | -8/Materials | Identified exit to Storage 1415 | -8/Materials | Entered Storage 1429 | -8/Storage | Build established: Skirmisher 1707 | -8/Storage | Lost 3 parts (1p1u1w) 2543 | -8/Storage | Lost 3 parts (1p1u1w) 2889 | -8/Storage | Met a pair of Derelict thieves 2909 | -8/Storage | Core integrity fell below 50% 2948 | -8/Storage | Core integrity fell below 20% 2959 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Prc. Beam Rifle severed. K-01 Serf cleans the Heavy Doors. Overheating: Arm. Treads damaged (-9). Overheating: Beam Rifle damaged (-20). Overheating: Adv. Targeting Computer damaged (-5). Particle Cannon destroyed. Beam Rifle destroyed. Lgt. Armor Plating destroyed. Slammed into G-50 Soldier. Arm. Treads destroyed. M-28 Smith repairs Imp. Aluminum Leg. Slammed into G-47 Trooper. K-01 Serf cleans the Heavy Doors. Critical hit (Burn: +37). Imp. Heat Sink destroyed. R-06 Scavenger collects Lgt. Angular Momentum Engine. M-28 Smith repairs Imp. Ion Engine. Power failure, Hvy. Ion Engine shutdown. 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