Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.26 @ 00:11:30

Player: Udabudha

Result: Destroyed by X-77 Beamer with Gatling Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (81)      405
Value Destroyed (2963)     2963
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (316)                316
              TOTAL SCORE: 8224

 Bonus
-------
High Alert Combat Kills    16
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     107/300
Energy                     15/100
System Corruption          2%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
           Visual Processing Unit
  Improved Terrain Scan Processor
  Advanced Targeting Computer
           Corruption Screen
>          --- WEAPON (3) -------
           Spear
>          --- INVENTORY (5) ----
           Spear
           Spear
           Spear

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
   Armored Leg
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Terrain Scanner
  Improved Terrain Scan Processor
  Advanced Targeting Computer
  Improved Medium Armor Plating
           Corruption Screen
           System Restoration Module
>          --- WEAPON -----------
           Wave Gun
           Gauss Rifle
           Gauss Cannon
>          --- INVENTORY --------
   Compact Wheel
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Shock Absorption System
[Rating: 69]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Visual Processing Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   1   1   
  Utility                  5    | .   .   .   .   .   .   .   2   2   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             72   | 5   5   .   6   4   7   1   10  2   12  20  
  Power                    9    | .   2   .   2   .   .   1   1   .   .   3   
    Engine                 5    | .   2   .   2   .   .   .   1   .   .   .   
    Core                   4    | .   .   .   .   .   .   1   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   .   2   3   1   .   4   .   3   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    19   | 2   .   .   2   3   1   .   4   .   3   4   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | 1   1   .   .   .   .   .   3   2   4   6   
    Device                 10   | .   .   .   .   .   .   .   3   1   2   4   
    Storage                2    | 1   .   .   .   .   .   .   .   .   1   .   
    Processor              4    | .   1   .   .   .   .   .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   2   .   2   1   6   .   2   .   5   6   
    Energy Gun             13   | 2   2   .   2   1   2   .   2   .   .   2   
    Energy Cannon          7    | .   .   .   .   .   3   .   .   .   4   .   
    Ballistic Gun          2    | .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Cannon       3    | .   .   .   .   .   1   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   .   .   .   
Parts Lost                 40   | .   1   1   2   .   .   2   1   .   4   29  
  Power                    7    | .   1   .   1   .   .   1   .   .   .   4   
  Propulsion               11   | .   .   1   1   .   .   .   .   .   1   8   
  Utility                  10   | .   .   .   .   .   .   .   .   .   1   9   
  Weapon                   12   | .   .   .   .   .   .   1   1   .   2   8   
  Highest Loss Streak      18   | .   1   1   2   .   .   2   1   .   1   18  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   97  98  81  98  99  92  89  99  93  82  
  Engine                   6    | .   13  14  11  11  11  6   7   7   6   .   
  Leg                      25   | .   28  26  18  31  33  30  23  23  25  24  
  Device                   10   | .   .   .   .   .   .   .   16  23  21  11  
  Storage                  7    | .   14  14  11  11  11  11  9   7   5   2   
  Processor                14   | .   12  14  11  11  11  11  9   14  13  21  
  Energy Gun               14   | .   28  28  29  32  26  17  14  15  4   2   
  Energy Cannon            5    | .   .   .   .   .   6   11  9   7   13  1   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   8   
Peak Build Rating          69   | 5   12  12  13  14  38  22  40  46  59  69  
  Average Rating           36   | 3   8   11  12  13  17  19  31  45  50  58  
  On Entrance              21   | .   5   12  11  13  14  20  19  40  46  56  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             42   | 7   18  18  18  17  24  24  32  33  42  37  
  Greatest Support         96   | 20  20  20  20  30  30  30  60  60  80  96  
  Greatest Overweight (x)  10   | .   .   1   4   .   .   1   10  .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   8   7   6   
  Most Carried             8    | 7   8   8   8   8   8   8   8   7   8   8   
  Average Carried          7    | 3   7   7   7   8   7   7   7   6   6   6   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 7   8   7   8   8   8   8   8   7   7   3   

 Class Distribution 
--------------------
 59% | Scavenger-Skirmisher
 19% | Skirmisher
 16% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Matter Collected           1237 | 196  39   164  82   40   .    116  100  14   116  370  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3146 | .    39   131  292  135  .    199  500  116  1170 564  
  Parts                    152  | .    .    11   24   10   .    6    15   9    43   34   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  68   | .   3   5   10  3   .   3   11  4   17  12  
  Guns                     25   | .   3   5   10  3   .   1   .   .   1   2   
  Cannons                  41   | .   .   .   .   .   .   1   10  4   16  10  
  AOE                      1    | .   .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          13   | .   1   1   3   1   .   2   .   .   2   3   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   2   
  Builder                  2    | .   .   .   .   1   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   .   1   .   .   1   .   
  Operator                 2    | .   .   .   1   .   .   .   .   1   .   .   
  Watcher                  4    | .   .   .   1   .   .   .   1   .   1   1   
  Swarmer                  20   | .   3   3   6   .   .   .   3   4   1   .   
  Grunt                    29   | .   .   2   3   3   .   2   7   .   9   3   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   7    | .   .   .   1   .   .   .   1   .   4   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   2   3   
  Programmer               5    | .   .   .   .   .   .   .   .   .   1   4   
Best Kill Streak           6    | .   2   3   6   3   .   4   4   5   5   3   
  Combat Bots Only         6    | .   2   3   6   3   .   3   4   4   5   3   
Max Kills in Single Turn   2    | .   1   1   2   1   .   2   1   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Hostile Shots Fired        645   | .    51   17   38   11   .    11   29   30   137  321  
  Missed                   187   | .    12   6    5    3    .    3    4    13   44   97   
Damage Taken               6661  | .    403  147  384  110  .    234  330  247  1204 3602 
  Core                     1716  | .    88   46   81   16   .    121  103  32   221  1008 
  Absorbed by Shields      15    | .    .    .    .    .    .    .    .    .    .    15   
Core Remaining (%)         73    | 100  .    46   .    .    .    45   81   95   74   .    
Volleys Fired              199   | .    14   12   23   5    .    14   26   10   52   43   
  Largest                  3     | .    2    2    3    3    .    2    1    1    3    3    
  Hottest                  215   | .    80   112  177  166  .    120  120  120  215  186  
Shots Fired                375   | .    28   24   46   15   .    15   26   10   93   118  
  Gun                      165   | .    28   24   46   15   .    4    .    .    9    39   
  Cannon                   210   | .    .    .    .    .    .    11   26   10   84   79   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  89    | .    .    .    .    .    .    .    .    .    .    89   
  Thermal                  273   | .    28   24   44   9    .    11   26   10   93   28   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          13    | .    .    .    2    6    .    4    .    .    .    1    
  Robot Hit Streak         58    | .    4    5    7    10   .    14   26   36   58   18   
  Robot Miss Streak        7     | .    7    2    3    2    .    1    .    .    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        5     | .    1    1    2    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    1    .    .    .    .    
Shots Hit Robots           260   | .    10   14   25   9    .    15   26   10   70   81   
  Core Hits                120   | .    3    8    16   6    .    5    10   5    36   31   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5     | .    .    .    1    .    .    .    .    .    .    4    
    Burn                   2     | .    .    .    1    .    .    .    .    .    .    1    
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7095  | .    108  221  373  166  .    552  916  361  2056 2342 
  Guns                     1590  | .    108  221  373  126  .    55   .    .    124  583  
  Cannons                  5361  | .    .    .    .    .    .    396  916  361  1932 1756 
  Explosions               141   | .    .    .    .    40   .    101  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  3     | .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  1886  | .    .    .    .    .    .    .    .    .    .    1886 
  Thermal                  5064  | .    108  221  350  102  .    497  916  361  2056 453  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          142   | .    .    .    23   64   .    55   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    3    3    .    .    .    .    .    .    .    2    
  Average Corruption       2     | .    2    3    .    .    .    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  8     | .    2    4    .    .    .    .    .    .    .    2    
    Message Errors         4     | .    2    2    .    .    .    .    .    .    .    .    
    Matter Fused           2     | .    .    2    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            145   | .    .    .    .    .    .    20   23   25   3    74   
  Projectiles              145   | .    .    .    .    .    .    20   23   25   3    74   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 20    | .    .    .    .    .    .    .    .    .    .    20   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    .    .    .    .    .    .    19   
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      56    | .    .    .    .    13   .    42   .    .    .    1    
  Shots                    2     | .    .    .    .    1    .    1    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        558   | .    216  443  365  294  .    558  229  .    342  359  
  Average Temperature      126   | .    99   181  155  113  .    257  59   .    67   93   
  Received Heat Transfer   1891  | .    .    72   138  57   .    90   198  .    390  946  
  Effects                  25    | .    .    4    9    .    .    10   .    .    .    2    
    Shutdowns              5     | .    .    2    1    .    .    2    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    
    Interference           12    | .    .    .    7    .    .    3    .    .    .    2    
    Matter Decay           3     | .    .    2    .    .    .    1    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    2    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             22    | .    .    .    3    1    .    1    9    1    7    .    
  Heat Transferred         10014 | .    250  555  962  198  .    930  2080 800  3573 666  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    1    .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Peak Influence             400  | .   99  144 352 217 .   59  197 157 400 303 
  Initial                  136  | .   .   34  55  136 .   .   22  62  76  122 
  Average                  123  | .   55  109 213 203 .   22  87  91  200 114 
Maximum Alert Level        2    | .   .   .   1   1   .   .   .   .   2   1   
  Low Security (%)         77   | 100 100 100 47  7   .   100 100 100 50  82  
  Level 1                  20   | .   .   .   52  92  .   .   .   .   42  17  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   7   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   1   .   .   .   2   .   4   7   
  Investigation            5    | .   .   .   .   .   .   .   1   .   2   2   
  Extermination            3    | .   .   .   .   .   .   .   .   .   1   2   
  Reinforcement            7    | .   1   .   1   .   .   .   1   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Distress Signals           5    | .   .   .   1   .   .   .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              91   | .   3   4   14  3   .   3   12  5   22  25  
  Peak Tracking Total      6    | .   3   2   4   3   .   3   4   4   5   6   
  Tactical Retreats        2    | .   .   .   1   .   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Traps Triggered            7    | .   5   .   .   .   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Machines Disabled          3    | .   .   .   .   .   .   .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Machines Accessed          12   | .   1   .   1   .   2   .   1   .   4   3   
  Terminals                7    | .   1   .   1   .   .   .   1   .   2   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                47   | .   3   .   1   .   17  .   2   .   20  4   
  Successful               35   | .   1   .   1   .   17  .   1   .   12  3   
  Failed                   12   | .   2   .   .   .   .   .   1   .   8   1   
    Catastrophic           3    | .   .   .   .   .   .   .   1   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Terminals                19   | .   3   .   1   .   .   .   2   .   11  2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   5   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   1   .   1   .   17  .   1   .   6   1   
  Record                   19   | .   .   .   .   .   17  .   .   .   2   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   .   .   .   1   .   1   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   .   1   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   4   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   2   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   .   .   .   1   .   3   2   
  Full Trace Events        4    | .   1   .   .   .   .   .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   .   .   .   117 
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   
  Time                     70   | .   .   .   .   .   .   .   .   .   70  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Turns Passed               5122 | 77   293  196  347  205  482  345  613  324  815  1425 
Spaces Moved               2499 | 55   186  126  178  146  389  222  321  121  331  424  
  Core                     78   | 8    .    .    7    .    .    .    1    .    .    62   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2414 | 47   186  126  171  146  389  222  320  121  331  355  
  Wheels                   7    | .    .    .    .    .    .    .    .    .    .    7    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  130  125  50   
  Average Speed            127  | 109  120  126  132  120  120  140  155  130  129  111  
  Slowest Speed            550  | 120  120  190  250  120  120  190  550  130  130  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    31   34   14   35   64   46   23   5    10   9    
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          40   | .    .    .    .    6    .    5    .    .    9    20   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               29   | .    .    .    .    .    .    .    .    .    9    20   
  AOE                      11   | .    .    .    .    6    .    5    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Total                      4104 | 71   228  141  248  165  404  242  409  278  637  1281 
  Wait                     1251 | .    15   1    32   8    .    4    37   145  231  778  
  Move                     2489 | 54   185  125  177  145  388  221  320  120  330  424  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  53   | 12   5    1    6    .    1    1    7    1    7    12   
  Fast Attach              36   | .    3    .    2    2    7    .    7    .    8    7    
  Attach                   31   | 5    2    .    3    .    .    1    2    2    4    12   
  Detach                   1    | .    .    .    .    .    .    .    .    .    1    .    
  Swap                     5    | .    .    .    1    2    .    .    1    .    .    1    
  Drop                     37   | .    4    2    4    3    8    1    9    .    4    2    
  Fire                     199  | .    14   12   23   5    .    14   26   10   52   43   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  365 | -10/Materials | Discovered new exit (range 6)
  371 | -10/Materials | Entered Mines
  404 | -10/Mines     | Learned location of Zion (-7)
  519 | -10/Mines     | Discovered new exit (range 4)
  541 | -10/Mines     | Core integrity fell below 50%
  567 | -10/Mines     | Entered Materials
  567 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  908 | -9/Materials  | Discovered new exit (range 6)
  914 | -9/Materials  | Entered Mines
 1066 | -9/Mines      | Build established: Scavenger-Skirmisher
 1113 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1114 | -9/Mines      | Discovered new exit (range 5)
 1119 | -9/Mines      | Entered Exiles
 1148 | -9/Exiles     | Met 8R-AWN
 1169 | -9/Exiles     | Met EX-HEX
 1212 | -9/Exiles     | Met EX-BIN
 1226 | -9/Exiles     | Aligned with FarCom system
 1227 | -9/Exiles     | Given EX-Vault access code
 1257 | -9/Exiles     | Opened EX-Vault
 1327 | -9/Exiles     | Found Prototype Energy Cannon
 1327 | -9/Exiles     | Identified Gui. Plasma Cannon
 1336 | -9/Exiles     | Found Prototype Ballistic Cannon
 1336 | -9/Exiles     | Identified AWS/Autocannon
 1383 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1461 | -9/Exiles     | Discovered new exit (range 14)
 1544 | -9/Exiles     | Met EX-DEC
 1589 | -9/Exiles     | Discovered new exit (range 11)
 1601 | -9/Exiles     | Left Exiles lab with Gui. Plasma Cannon
 1601 | -9/Exiles     | Entered Mines
 1824 | -8/Mines      | Core integrity fell below 50%
 1929 | -8/Mines      | Discovered new exit (range 8)
 1946 | -8/Mines      | Entered Materials
 1946 | -8/Materials  | Evolved 2 slots: Utility x2
 2512 | -8/Materials  | Discovered new exit (range 18)
 2559 | -8/Materials  | Entered Factory
 2559 | -7/Factory    | Evolved 2 slots: Utility x2
 2760 | -7/Factory    | Discovered new exit (range 11)
 2883 | -7/Factory    | Entered another Factory area
 2883 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3119 | -6/Factory    | Gui. Plasma Cannon suddenly broke down
 3316 | -6/Factory    | Build established: Skirmisher
 3584 | -6/Factory    | Repaired Sml. Storage Unit
 3665 | -6/Factory    | Discovered new exit (range 11)
 3698 | -6/Factory    | Entered another Factory area
 3698 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3968 | -5/Factory    | Lost 5 parts (2p1u2w)
 4143 | -5/Factory    | Build established: Scavenger-Skirmisher
 4661 | -5/Factory    | Cargo convoy interrupted
 5067 | -5/Factory    | Core integrity fell below 50%
 5085 | -5/Factory    | Core integrity fell below 20%
 5106 | -5/Factory    | Lost 18 parts (2p5n6u5w)
 5123 | -5/Factory    | Destroyed by X-77 Beamer with Gatling Laser

 Last Messages 
---------------
Slammed into X-77 Beamer.
Slug penetrates Manufacturing Mainframe.
Penetrated by Slug.
Slammed into X-77 Beamer.
Mic. Fission Core destroyed.
Adv. Heat Sink destroyed.
M-28 Smith repairs Flexi-carbon Leg.
System corrupted: Energy discharge (-7).
Acquired 2 matter.
Imp. Shock Absorption System destroyed.
Adv. Heat Sink destroyed.
Knocked back.
U-05 Engineer builds a Wall.
Slug penetrates Wall.
Acquired 2 matter.
Penetrated by Slug.
Acquired Force Field.
Acquired Spear. <x4>
Com. Wheel destroyed.
Force Field destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       110
Corruption Block           8
Armor Coverage             225
Resistance: EX             50
Evasion (%)                55
Targeting Accuracy         8

 Item Schematics 
-----------------
 Hardcell Cannon | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              EnergyPropulsionDatajack
  Manual?         0
Play Time         00:53:26
  Cumulative      8.5 hours
  Start           2024.10.25 @ 23:14:20
  End             2024.10.26 @ 00:11:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           18
  Adventurer      1
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          17
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 83f24101-9d82-40c6-b583-139b7143df96