Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 19:45:35

Player: Keyes

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (49)      245
Value Destroyed (1848)     1848
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (333)                333
              TOTAL SCORE: 7926

 Bonus
-------
Follower Combat Kills      132
Aligned with FarCom        300
Friendly Fire              -99

 Cogmind 
---------
Core Integrity             0/1150
Matter                     252/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
>          --- UTILITY (10) -----
  Advanced Cryofiber Web
  Advanced Terrain Scan Processor
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Fusion Compressor
           Cloaking Device
     Heavy Flak Cannon
  Advanced Datajack
  Improved Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
               Fusion Compressor
>              --- PROPULSION -------
         Light Treads
      Improved Medium Treads
               VSS Leg
               Gravmag System
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
       Compact Matter Pod
      Improved Signal Interpreter
      Improved Terrain Scan Processor
               Targeting Computer
      Improved Particle Charger
      Improved Weapon Shielding
      Improved Light Armor Plating
      Improved Light Armor Plating
>              --- WEAPON -----------
  High-powered Shock Rifle
         Heavy Phase Cannon
               KE Penetrator
>              --- INVENTORY --------
      Improved Heat Sink
      Advanced ECM Suite
               Cloaking Device
               Hardlight Generator
               Hardlight Generator
               System Restoration Module
         Heavy Plasma Cannon
               Magnetic Acceleration Cannon
         Heavy Flak Cannon
               Grenade Launcher
               Remote Datajack
      Improved Plasma Cutter
               Chainsword
[Rating: 72]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Power Shielding
Weapon                     Assault Rifle
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   .   .   4   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   2   .   .   3   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             97   | 6   9   2   1   .   13  2   .   40  7   17  
  Power                    11   | 1   1   .   .   .   1   .   .   7   .   1   
    Engine                 7    | 1   .   .   .   .   1   .   .   5   .   .   
    Core                   4    | .   1   .   .   .   .   .   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   5   1   .   .   6   .   .   6   .   7   
    Treads                 5    | .   2   .   .   .   .   .   .   2   .   1   
    Leg                    13   | .   3   1   .   .   6   .   .   2   .   1   
    Wheel                  5    | 2   .   .   .   .   .   .   .   1   .   2   
    Hover                  4    | .   .   .   .   .   .   .   .   1   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | 1   3   .   1   .   3   .   .   9   5   5   
    Device                 10   | .   .   .   .   .   .   .   .   5   2   3   
    Storage                5    | 1   2   .   .   .   .   .   .   .   1   1   
    Processor              5    | .   .   .   1   .   2   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   1   .   .   .   1   .   .   3   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   1   .   .   3   2   .   18  2   4   
    Energy Gun             7    | .   .   .   .   .   .   1   .   4   1   1   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   3   .   1   
    Ballistic Gun          7    | 2   .   1   .   .   2   .   .   .   1   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   2   .   .   
    Launcher               9    | .   .   .   .   .   1   1   .   7   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   2   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   .   1   .   1   
Parts Lost                 23   | .   1   1   .   .   1   .   .   13  .   7   
  Power                    5    | .   .   .   .   .   1   .   .   3   .   1   
  Propulsion               10   | .   1   1   .   .   .   .   .   6   .   2   
  Utility                  6    | .   .   .   .   .   .   .   .   2   .   4   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   .   
  Highest Loss Streak      7    | .   1   1   .   .   1   .   .   4   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  97  100 100 88  100 100 95  94  66  
  Engine                   6    | .   7   .   .   .   5   9   9   11  5   3   
  Core                     4    | .   7   14  14  14  2   .   .   1   5   3   
  Treads                   3    | .   3   .   .   .   .   .   .   4   11  6   
  Leg                      21   | .   21  26  28  28  36  36  36  18  .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   5   6   
  Device                   3    | .   .   .   .   .   .   .   .   5   11  6   
  Storage                  8    | .   14  14  14  14  9   9   9   6   5   6   
  Processor                16   | .   .   .   2   14  14  27  27  25  17  11  
  Protection               7    | .   13  14  11  .   2   .   .   7   17  10  
  Energy Gun               2    | .   .   .   .   .   .   1   9   3   1   3   
  Ballistic Gun            9    | .   28  27  28  28  14  5   .   .   1   2   
  Launcher                 3    | .   .   .   .   .   3   10  9   3   3   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   2   .   1   
Naked Turns                54   | .   .   .   .   .   .   .   .   .   .   54  
Heaviest Build             57   | 11  29  29  29  28  36  36  36  53  56  57  
  Greatest Support         52   | 32  40  20  20  20  52  52  52  52  50  50  
  Greatest Overweight (x)  3    | 1   3   2   1   1   .   .   .   2   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   9   15  15  15  15  15  15  15  15  11  
  Most Carried             15   | 6   10  12  15  15  15  15  15  15  15  15  
  Average Carried          13   | 4   6   10  12  14  13  14  15  14  14  10  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 4   10  12  14  15  15  15  15  15  15  5   

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -8/Recycling
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -4   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Fac  
Matter Collected           1800 | 170  219  64   172  10   168  69   10   697  .    221  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            1964 | .    288  41   .    .    88   44   43   1161 .    299  
  Parts                    96   | .    8    5    .    .    4    4    4    62   .    9    
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    2    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac 
Combat Hostiles Destroyed  40   | .   6   3   .   .   2   4   1   22  .   2   
  Melee                    6    | .   .   .   .   .   .   .   .   6   .   .   
  Guns                     14   | .   6   3   .   .   2   .   1   2   .   .   
  Cannons                  4    | .   .   .   .   .   .   .   .   3   .   1   
  AOE                      13   | .   .   .   .   .   .   4   .   8   .   1   
Classes Destroyed          10   | .   1   1   .   .   .   1   1   4   .   2   
  Worker                   4    | .   .   .   .   .   .   1   .   2   .   1   
  Builder                  2    | .   .   .   .   .   .   .   .   2   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  8    | .   .   3   .   .   .   4   .   1   .   .   
  Grunt                    21   | .   6   .   .   .   2   .   .   11  .   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   6    | .   .   .   .   .   .   .   1   5   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   4   .   .   
Best Kill Streak           5    | .   4   3   .   .   2   5   1   5   .   4   
  Combat Bots Only         4    | .   4   3   .   .   2   4   1   3   .   2   
Max Kills in Single Turn   2    | .   1   1   .   .   1   2   1   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   2   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Fac  
Hostile Shots Fired        528  | .    51   24   .    .    20   5    6    289  .    133  
  Missed                   209  | .    16   5    .    .    7    3    4    117  .    57   
Damage Taken               5108 | .    432  145  .    .    262  20   29   2093 .    2127 
  Core                     1797 | .    155  54   .    .    18   .    12   398  .    1160 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  150  | .    3    3    .    .    .    .    .    90   .    54   
  Ignored by Resistances   17   | .    .    .    .    .    .    .    .    17   .    .    
Core Remaining (%)         72   | 100  .    .    .    16   .    .    94   53   100  .    
Volleys Fired              118  | .    25   5    .    .    13   4    5    57   3    6    
  Largest                  3    | .    2    2    .    .    2    1    1    2    2    3    
  Hottest                  183  | .    40   40   .    .    40   63   63   135  93   183  
Shots Fired                186  | .    50   10   .    .    26   4    5    69   6    16   
  Gun                      136  | .    50   10   .    .    26   1    5    28   6    10   
  Cannon                   25   | .    .    .    .    .    .    .    .    19   .    6    
  Launcher                 25   | .    .    .    .    .    .    3    .    22   .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  101  | .    50   10   .    .    26   .    .    6    3    6    
  Thermal                  15   | .    .    .    .    .    .    1    5    3    .    6    
  Explosive                17   | .    .    .    .    .    .    3    .    14   .    .    
  Electromagnetic          53   | .    .    .    .    .    .    .    .    46   3    4    
  Robot Hit Streak         21   | .    21   1    .    .    4    .    5    12   1    5    
  Robot Miss Streak        5    | .    2    5    .    .    2    1    .    4    5    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    3    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           132  | .    41   3    .    .    18   .    5    54   1    10   
  Core Hits                94   | .    12   3    .    .    8    4    2    53   .    12   
  Critical Kills           2    | .    1    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    2    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    3    .    .    .    .    .    .    3    .    1    
    Destroy                4    | .    3    .    .    .    .    .    .    .    .    1    
    Corrupt                2    | .    .    .    .    .    .    .    .    2    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              18   | .    .    .    .    .    .    .    .    18   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 18   | .    .    .    .    .    .    .    .    18   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4730 | .    443  31   .    .    190  274  86   2706 38   962  
  Guns                     1480 | .    439  31   .    .    190  .    86   477  38   219  
  Cannons                  513  | .    .    .    .    .    .    .    .    348  .    165  
  Explosions               2165 | .    .    .    .    .    .    274  .    1347 .    544  
  Melee                    534  | .    .    .    .    .    .    .    .    534  .    .    
  Ramming                  38   | .    4    .    .    .    .    .    .    .    .    34   
  Kinetic                  969  | .    439  31   .    .    190  .    .    151  .    158  
  Thermal                  297  | .    .    .    .    .    .    .    86   46   .    165  
  Explosive                1863 | .    .    .    .    .    .    274  .    1045 .    544  
  Electromagnetic          1029 | .    .    .    .    .    .    .    .    930  38   61   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 534  | .    .    .    .    .    .    .    .    534  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    1    1    1    8    .    2    
  Average Corruption       1    | .    .    .    .    .    1    1    1    2    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  30   | .    .    .    .    .    1    9    3    17   .    .    
    Message Errors         4    | .    .    .    .    .    .    2    .    2    .    .    
    Matter Fused           7    | .    .    .    .    .    .    2    .    5    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    2    1    1    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    1    .    2    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    1    1    1    3    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    1    1    .    .    
    Misfires               2    | .    .    .    .    .    .    .    .    2    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            138  | .    .    .    .    .    .    40   .    8    .    90   
  Projectiles              2    | .    .    .    .    .    .    .    .    2    .    .    
  Explosions               130  | .    .    .    .    .    .    40   .    .    .    90   
  Melee                    6    | .    .    .    .    .    .    .    .    6    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      208  | .    .    .    .    .    .    1    .    31   .    176  
  Shots                    5    | .    .    .    .    .    .    1    .    2    .    2    
  Rammed                   7    | .    .    .    .    .    .    .    .    .    .    7    
Targets Rammed             8    | .    1    .    .    .    .    .    .    .    .    7    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        342  | .    48   8    .    .    10   272  261  327  .    342  
  Average Temperature      97   | .    14   3    .    .    7    127  83   116  .    162  
  Received Heat Transfer   1402 | .    258  .    .    .    117  .    .    660  .    367  
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    2    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    .    .    4    .    .    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    3    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         407  | .    .    .    .    .    .    .    185  74   .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    .    .    3    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac 
Peak Influence             449  | .   140 70  .   .   40  333 129 329 151 449 
  Initial                  151  | .   .   .   .   .   .   16  129 8   151 15  
  Average                  101  | .   38  63  .   .   26  89  12  159 114 97  
Maximum Alert Level        2    | .   .   .   .   .   .   1   .   1   .   2   
  Low Security (%)         74   | 100 100 100 .   100 100 74  100 50  100 78  
  Level 1                  25   | .   .   .   .   .   .   25  .   49  .   17  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   4   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   4   .   .   .   .   .   .   9   1   6   
  Investigation            3    | .   2   .   .   .   .   .   .   .   .   1   
  Extermination            6    | .   .   .   .   .   .   .   .   4   1   1   
  Reinforcement            8    | .   2   .   .   .   .   .   .   2   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       2    | .   .   .   .   .   .   .   .   2   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac 
Distress Signals           1    | .   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              85   | .   11  3   .   .   3   7   1   31  3   26  
  Peak Tracking Total      9    | .   4   3   .   .   3   3   1   4   3   9   
  Tactical Retreats        10   | .   .   .   .   .   .   .   .   4   .   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac 
Traps Triggered            8    | .   2   .   .   .   2   .   .   3   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   6   
  Reused                   5    | .   .   .   .   .   .   .   .   .   .   5   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   5   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac 
Machines Disabled          9    | .   .   .   .   .   .   3   .   1   1   4   
  Max in Single Turn       3    | .   .   .   .   .   .   1   .   1   1   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac 
Machines Accessed          18   | .   2   .   5   .   .   1   4   2   2   2   
  Terminals                11   | .   2   .   .   .   .   1   4   2   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                79   | .   3   .   50  .   .   1   9   9   4   3   
  Successful               63   | .   1   .   50  .   .   .   5   4   1   2   
  Failed                   16   | .   2   .   .   .   .   1   4   5   3   1   
    Catastrophic           2    | .   .   .   .   .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   6   .   1   .   .   .   2   4   .   .   
  Terminals                25   | .   3   .   .   .   .   1   9   9   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             62   | .   1   .   50  .   .   .   5   4   .   2   
  Record                   54   | .   .   .   49  .   .   .   1   3   .   1   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   .   .   .   1   2   2   2   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   1   .   .   .   
  Highest-Rated Group      100  | .   .   .   .   .   .   100 100 .   .   .   
  Highest-Rated Ally       100  | .   .   .   .   .   .   100 100 .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   .   .   20  .   .   .   .   
  Total Damage             462  | .   .   .   .   .   .   462 .   .   .   .   
  Kills                    4    | .   .   .   .   .   .   4   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -4   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Fac  
Turns Passed               7838 | 54   421  186  1196 479  277  683  494  2721 540  787  
Spaces Moved               4277 | 41   238  87   627  241  157  407  418  1222 215  624  
  Core                     406  | 10   1    .    .    .    .    .    .    .    .    395  
  Treads                   824  | .    22   .    .    .    .    .    .    358  215  229  
  Legs                     3006 | .    205  87   627  241  157  407  418  864  .    .    
  Wheels                   41   | 31   10   .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  190  190  190  112  112  112  112  240  50   
  Average Speed            149  | 92   134  192  190  190  116  112  112  157  240  109  
  Slowest Speed            265  | 100  200  260  190  190  120  112  112  265  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    54   23   93   62   12   36   89   25   6    22   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          113  | .    .    .    .    .    .    20   .    54   2    37   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    .    .    2    1    
  AOE                      110  | .    .    .    .    .    .    20   .    54   .    36   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -4   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Fac  
Total                      5507 | 56   295  98   633  263  227  630  439  1924 233  709  
  Wait                     869  | .    3    .    3    22   29   212  13   540  2    45   
  Move                     4267 | 40   237  86   626  240  156  406  417  1221 214  624  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  81   | 10   14   4    2    1    10   3    2    27   5    3    
  Fast Attach              15   | .    .    .    .    .    .    .    .    4    .    11   
  Attach                   46   | 6    6    2    1    .    7    .    .    17   3    4    
  Detach                   5    | .    .    .    1    .    1    .    .    1    .    2    
  Swap                     36   | .    3    .    .    .    6    2    .    19   4    2    
  Drop                     39   | .    6    1    .    .    5    3    2    15   2    5    
  Fire                     118  | .    25   5    .    .    13   4    5    57   3    6    
  Melee                    18   | .    .    .    .    .    .    .    .    18   .    .    
  Ram                      5    | .    .    .    .    .    .    .    .    .    .    5    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    .    .    2    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    5    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
  244 | -10/Materials | Core integrity fell below 50%
  285 | -10/Materials | Discovered new exit (range 3)
  312 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 12)
  455 | -10/Materials | Discovered new exit (range 6)
  476 | -10/Materials | Entered Mines
  493 | -10/Mines     | Core integrity fell below 20%
  596 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  655 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  655 | -10/Mines     | Discovered new exit (range 5)
  662 | -10/Mines     | Entered Exiles
  697 | -10/Exiles    | Discovered new exit (range 14)
  718 | -10/Exiles    | Met 8R-AWN
  757 | -10/Exiles    | Met EX-HEX
  830 | -10/Exiles    | Met EX-DEC
  841 | -10/Exiles    | Learned location of Zion (-7)
 1035 | -10/Exiles    | Visited The Gauntlet
 1387 | -10/Exiles    | Discovered new exit (range 12)
 1507 | -10/Exiles    | Met EX-BIN
 1539 | -10/Exiles    | Aligned with FarCom system
 1541 | -10/Exiles    | Given EX-Vault access code
 1642 | -10/Exiles    | Opened EX-Vault
 1651 | -10/Exiles    | Found Prototype Processor
 1653 | -10/Exiles    | Identified Modified TNC
 1701 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1858 | -10/Exiles    | Left Exiles lab with Modified TNC
 1858 | -10/Exiles    | Entered Mines
 2287 | -9/Mines      | Discovered new exit (range 12)
 2337 | -9/Mines      | Entered Materials
 2337 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2339 | -8/Materials  | Discovered new exit (range 8)
 2603 | -8/Materials  | Identified exit to Storage
 2614 | -8/Materials  | Entered Storage
 2738 | -8/Storage    | Build established: Scavenger-Mutant
 2950 | -8/Storage    | Met 01-MTF
 3149 | -8/Storage    | Discovered new exit (range 4)
 3158 | -8/Storage    | Identified exit to Recycling
 3297 | -8/Storage    | Entered Recycling
 3297 | -8/Recycling  | Accompanied by 1 ally (01-MTF)
 3302 | -8/Recycling  | 01-MTF left
 3777 | -8/Recycling  | Discovered new exit (range 8)
 3789 | -8/Recycling  | Identified exit to Factory
 3791 | -8/Recycling  | Entered Factory
 3791 | -6/Factory    | Evolved 4 slots: Power x1, Utility x3
 5157 | -6/Factory    | Garrison activated, responded to threat
 5235 | -6/Factory    | Lost 4 parts (3n1w)
 6313 | -6/Factory    | Lost 4 parts (1p1n1u1w)
 6503 | -6/Factory    | Discovered new exit (range 5)
 6510 | -6/Factory    | Identified exit to Factory
 6512 | -6/Factory    | Entered another Factory area
 6512 | -5/Factory    | Evolved 2 slots: Utility x2
 7045 | -5/Factory    | Discovered new exit (range 3)
 7050 | -5/Factory    | Identified exit to Factory
 7052 | -5/Factory    | Entered another Factory area
 7052 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 7608 | -4/Factory    | Released all parts (14)
 7634 | -4/Factory    | Core integrity fell below 50%
 7637 | -4/Factory    | Lost 7 parts (1p2n4u)
 7769 | -4/Factory    | Spotted B-86 Titan
 7788 | -4/Factory    | Core integrity fell below 20%
 7802 | -4/Factory    | Search patrols dispatched
 7839 | -4/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
07773_ Slug penetrates Wall. <x2>
07777_ Penetrated by Slug.
07782_ K-01 Serf cleans the Construction Platform.
07783_ Triggered Alarm Trap.
07783_ An alarm sounds.
07783_ ALERT: Alarm triggered, dispatching investigation squad.
07786_ K-01 Serf cleans the Construction Platform.
07786_ Slug penetrates Wall. <x2>
07787_ Acquired 3 matter.
07790_ Penetrated by Slug.
07802_ ALERT: Heightened foreign activity detected, multiple search
  patrols dispatched.
07807_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
07809_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F011.
07810_ Penetrated by Slug. <x2>
07815_ Slug penetrates Wall.
07816_ Slammed into T-07 Excavator.
07838_ K-01 Serf cleans the Subcomponent Replicator.
[Achievement: 5k Club]

 Map 
-----
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| ????   ????????????????????????# """ """ """   ##  |
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| " """"  #?????????#        #########????#########  |
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| " """"                       """  #????? """  #    |
|                 s            """  #???????    ##   |
|                              """  #???????##+###   |
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|          #          #                              |
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| ###"######? !      ?#      ??+      #????????????? |
|      #?????         #+######?#      #????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          32
Energy Capacity            415
Matter Stores              425
Matter Capacity            450
Sight Range                16
Terrain Scan Density       110
ECM Strength               2
Armor Coverage             300
Resistance: KI             20
Power Shielding            33
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Energy Filtering           30
Particle Charging          20

 Item Schematics 
-----------------
 Gravmag System | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Please Form A Line
Serviceable Loadout
Troublemaker
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              SapperDerelictLauncher
  Manual?         0
Play Time         02:50:21
  Cumulative      9.2 hours
  Start           2024.04.01 @ 16:36:37
  End             2024.04.01 @ 19:45:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d36af09c-e0e9-45ab-8776-5ee6e1893b2d