Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.18 @ 15:14:55 Player: Beepinex Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (170) 850 Value Destroyed (5320) 5320 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2325) 2325 TOTAL SCORE: 11935 Bonus ------- High Alert Combat Kills 1348 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/700 Matter 283/300 Energy 42/160 System Corruption 14% Temperature Cool (6) Movement Core (450) Ox8 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink Large Storage Unit Relay Coupler [Swarmer] (46) Relay Coupler [Grunt] (33) Relay Coupler [Sentry] (23) Relay Coupler [Hunter] (15) Long-range Tractor Beam Gatling Laser Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- VSS Leg Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Bomb Drone Bay > --- WEAPON ----------- Beam Rifle Beam Rifle Assault Cannon > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Nuclear Core Nuclear Core Aluminum Leg Heat Sink Medium Storage Unit Large Storage Unit Advanced Targeting Computer Hacking Suite Long-range Tractor Beam Shock Rifle Datajack Datajack [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 4 | . . . 1 . . . 1 2 . Weapon 1 | . . . . . . . 1 . . Parts Attached 115 | 7 7 3 21 1 4 . 32 19 21 Power 21 | 1 1 2 4 . . . 5 3 5 Engine 13 | 1 1 2 3 . . . 2 1 3 Core 8 | . . . 1 . . . 3 2 2 Reactor . | . . . . . . . . . . Propulsion 29 | 2 4 . 10 . 4 . 4 3 2 Treads 1 | . . . . . . . . 1 . Leg 28 | 2 4 . 10 . 4 . 4 2 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 2 1 . 2 . . . 12 4 5 Device 14 | 1 . . 1 . . . 8 1 3 Storage 3 | 1 1 . . . . . 1 . . Processor 2 | . . . 1 . . . 1 . . Hackware 3 | . . . . . . . 1 1 1 Protection 4 | . . . . . . . 1 2 1 Artifact . | . . . . . . . . . . Weapon 39 | 2 1 1 5 1 . . 11 9 9 Energy Gun 20 | 2 . 1 . . . . 7 6 4 Energy Cannon 3 | . . . 2 1 . . . . . Ballistic Gun 1 | . . . . . . . . . 1 Ballistic Cannon 3 | . . . . . . . 1 1 1 Launcher 9 | . 1 . 3 . . . 2 1 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . 1 1 1 Unidentified Prototypes 3 | . . . . . 1 . 2 . . Corrupted Parts 2 | . . . . . . . . . 2 System Corruption 14 | . . . . . . . . . 14 Parts Lost 50 | . 1 1 5 . . . 13 10 20 Power 5 | . . 1 . . . . 1 1 2 Propulsion 9 | . 1 . 2 . . . 1 2 3 Utility 14 | . . . . . . . 5 2 7 Weapon 22 | . . . 3 . . . 6 5 8 Highest Loss Streak 12 | . 1 1 3 . . . 2 6 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 92 100 100 100 89 89 88 Engine 7 | . 14 13 7 11 11 11 6 1 4 Core 2 | . . . 2 . . . 2 5 1 Leg 25 | . 27 28 32 33 33 33 25 16 13 Device 12 | . 14 14 11 11 11 11 14 6 11 Storage 10 | . 14 14 11 11 11 11 9 7 7 Processor 5 | . . . 6 11 11 11 6 7 7 Hackware 3 | . . . . . . . 2 14 13 Energy Gun 11 | . 18 14 5 . . . 12 14 16 Energy Cannon 2 | . . . 5 11 11 11 1 . . Ballistic Cannon 1 | . . . . . . . 4 . . Launcher 7 | . 9 14 10 11 11 11 3 5 2 Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 14 20 20 27 27 27 27 48 46 48 Greatest Support 72 | 20 20 20 30 30 60 60 72 52 50 Greatest Overweight (x) 9 | . 1 . 2 . . . . 1 9 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 15 Average Capacity 11 | 7 9 10 10 10 10 10 12 15 15 Most Carried 15 | 5 9 10 10 9 9 8 15 15 15 Average Carried 9 | 2 5 9 9 8 6 8 10 12 12 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 15 Final Carried 14 | 4 8 10 9 8 8 8 14 11 10 Class Distribution -------------------- 54% | Scavenger-Mutant 22% | Mutant 11% | Skirmisher 4% | Hacker-Skirmisher 3% | Scavenger-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Matter Collected 2027 | 125 189 62 595 84 . . 572 215 185 Remotely 89 | . . . . . . . 89 . . Salvage Created 5492 | 100 437 152 1606 74 . . 2118 505 500 Parts 313 | 11 32 24 96 . . . 107 17 26 Haulers Intercepted 11 | . 2 . 3 . . . 6 . . Recyclers Shooed 5 | . . . 3 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 132 | . 9 14 41 6 . . 39 9 14 Guns 36 | . 3 1 5 . . . 12 5 10 Cannons 25 | . . . 12 3 . . 7 3 . AOE 68 | . 6 13 22 3 . . 19 1 4 Classes Destroyed 18 | 1 5 2 4 1 . . 2 1 2 Worker 11 | . 1 1 3 . . . 6 . . Builder 3 | . 1 . . . . . 2 . . Tunneler 5 | 4 1 . . . . . . . . Hauler 11 | . 2 . 3 . . . 6 . . Recycler 6 | . . 1 2 . . . 3 . . Operator 1 | . . . 1 . . . . . . Watcher 10 | . 3 . 4 . . . 3 . . Swarmer 35 | . . 14 8 . . . 9 1 3 Cutter 3 | . . . . . . . . . 3 Grunt 63 | . 9 . 27 . . . 19 3 5 Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . . . . . . 1 Protector 1 | . . . 1 . . . . . . Sentry 15 | . . . 4 . . . 6 4 1 Specialist 3 | . . . . . . . 3 . . Hunter 2 | . . . . . . . 2 . . Programmer 2 | . . . . . . . . 1 1 Assembled 6 | . . . . 6 . . . . . Best Kill Streak 11 | 2 9 4 11 6 . . 9 4 5 Combat Bots Only 10 | . 4 3 10 6 . . 5 4 5 Max Kills in Single Turn 5 | 1 5 3 3 2 . . 3 1 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 3 3 2 . . 3 1 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Damage Taken 7587 | . 310 130 991 235 . . 2541 1422 1958 Core 1168 | . 62 28 88 28 . . 258 239 465 Absorbed by Shields 55 | . . . . . . . . . 55 Regen/Repaired (Parts) 448 | . . . 193 . . . 79 176 . Core Remaining (%) 72 | 100 . 64 . . . 71 53 . . Volleys Fired 375 | 12 34 26 102 11 . . 115 33 42 Largest 3 | 2 2 1 2 2 . . 3 2 3 Hottest 171 | 80 80 40 93 93 . . 156 160 171 Shots Fired 596 | 15 44 27 109 14 . . 246 65 76 Gun 420 | 15 37 15 49 . . . 171 62 71 Cannon 108 | . . . 40 11 . . 53 3 1 Launcher 68 | . 7 12 20 3 . . 22 . 4 Special . | . . . . . . . . . . Kinetic 38 | . . . . . . . 30 3 5 Thermal 358 | 12 33 15 49 . . . 167 19 63 Explosive 45 | . 7 12 20 3 . . 3 . . Electromagnetic 155 | 3 4 . 40 11 . . 46 43 8 Robot Hit Streak 32 | 4 6 7 11 4 . . 14 27 32 Robot Miss Streak 3 | 3 2 2 3 2 . . 3 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . . . . . 1 1 2 Max Gunslinging Chain 1 | . . . . . . . 1 1 1 Shots Hit Robots 397 | 9 28 18 75 7 . . 155 54 51 Core Hits 295 | 4 22 19 82 7 . . 96 28 37 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 13 | . . . 1 . . . 10 1 1 Burn 10 | . . . . . . . 9 . 1 Blast 2 | . . . . . . . 1 1 . Corrupt 1 | . . . 1 . . . . . . Melee Attacks 4 | . . . . . . . . 2 2 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13732 | 103 1238 1130 3227 242 . . 5604 988 1200 Guns 4416 | 103 298 138 440 . . . 1695 751 991 Cannons 2020 | . . . 793 152 . . 988 87 . Explosions 7201 | . 940 992 1991 90 . . 2829 150 209 Melee . | . . . . . . . . . . Ramming 95 | . . . 3 . . . 92 . . Kinetic 695 | . . . . . . . 563 87 45 Thermal 4985 | 75 786 195 492 . . . 1935 549 953 Explosive 4586 | . 384 935 1939 90 . . 1238 . . Electromagnetic 3371 | 28 68 . 793 152 . . 1776 352 202 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . 3 3 2 2 2 2 3 . 14 Average Corruption 1 | . 1 3 1 2 2 2 1 . 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 59 | . 5 8 10 9 3 1 23 . . Message Errors 11 | . 1 2 1 3 1 . 3 . . Matter Fused 20 | . 3 1 2 4 1 . 9 . . Heat Flow Errors 6 | . . 1 1 1 . . 3 . . Energy Discharges 6 | . . 2 1 . . 1 2 . . Parts Rejected 1 | . . . 1 . . . . . . Data Loss (minor) 6 | . 1 . . . . . 5 . . Data Loss (major) 3 | . . . 1 1 1 . . . . Misfires 3 | . . 1 1 . . . 1 . . Alerts 2 | . . 1 1 . . . . . . Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 421 | . 111 61 156 5 . . 83 5 . Projectiles . | . . . . . . . . . . Explosions 421 | . 111 61 156 5 . . 83 5 . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . . 2 . . Impact 1 | . . . . . . . 1 . . Kinetic 1 | . . . . . . . 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 740 | . 105 30 112 38 . . 232 106 117 Shots 25 | . 2 2 4 2 . . 9 2 4 Rammed 1 | . . . . . . . . . 1 Targets Rammed 9 | . . . 1 . . . 7 . 1 Kicked 8 | . . . 1 . . . 7 . . Crushed . | . . . . . . . . . . Highest Temperature 238 | 54 54 101 170 88 . . 238 171 201 Average Temperature 49 | 29 23 42 41 38 . . 59 33 62 Received Heat Transfer 1902 | . 108 . 429 40 . . 666 261 398 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . Parts Fried 9 | . 2 . 1 . . . 6 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 24 | 2 . 1 4 . . . 10 3 4 Heat Transferred 10469 | 175 900 350 1025 . . . 5017 1060 1942 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 14 | . . . 1 . . . 9 2 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Peak Influence 1650 | 20 466 534 1650 674 . . 1454 640 790 Initial 632 | . 13 123 176 599 . . . 632 449 Average 550 | 7 242 357 819 626 . . 546 589 634 Maximum Alert Level 5 | . 2 2 5 2 . . 4 2 3 Low Security (%) 17 | 100 38 2 1 . . 100 31 . . Level 1 14 | . 31 71 21 . . . 2 . . Level 2 47 | . 30 26 30 100 . . 40 100 56 Level 3 12 | . . . 16 . . . 14 . 43 Level 4 6 | . . . 19 . . . 10 . . Level 5 2 | . . . 10 . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 32 | . 2 . 8 . . . 17 5 . Investigation 13 | . 2 . 4 . . . 6 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 7 | . . . 2 . . . 5 . . Assault 5 | . . . 2 . . . 3 . . Garrison 6 | . . . . . . . 3 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Distress Signals 13 | . 1 . 2 . . . 10 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 204 | . 12 13 56 7 . . 83 15 18 Peak Tracking Total 9 | . 3 3 9 2 . . 9 6 5 Tactical Retreats 20 | . . 1 2 . . . 13 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Traps Triggered 11 | . 4 . 2 . . . 1 1 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . Reused 2 | . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . 2 . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Machines Disabled 34 | . 4 2 10 . . . 15 1 2 Max in Single Turn 4 | . 4 1 2 . . . 3 1 1 Garrison Access 1 | . . . . . . . 1 . . Garrison Relay 2 | . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Machines Accessed 38 | . 10 2 11 . . . 13 2 . Terminals 27 | . 8 1 7 . . . 11 . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 2 . . . 1 1 . Recycling Units 5 | . 2 . 2 . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 121 | . 39 3 33 . . . 41 5 . Successful 77 | . 29 1 17 . . . 25 5 . Failed 43 | . 9 2 16 . . . 16 . . Catastrophic 5 | . . . 1 . . . 4 . . Database Lockouts 1 | . 1 . . . . . . . . Manual 95 | . 32 2 23 . 1 . 37 . . Terminals 91 | . 34 2 20 . . . 35 . . Fabricators . | . . . . . . . . . . Repair Stations 13 | . . . 7 . . . 2 4 . Recycling Units 15 | . 5 . 6 . . . 4 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 24 | . 14 1 2 . . . 7 . . Robot Analysis 7 | . 4 . . . . . 3 . . Prototype ID Bank 2 | . 2 . . . . . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . Terminal Index 3 | . 1 . 1 . . . 1 . . Garrison Index 1 | . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 5 | . 3 . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 12 | . . . 6 . . . 2 4 . Scan Component 6 | . . . 3 . . . 1 2 . Repair 6 | . . . 3 . . . 1 2 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 40 | . 15 . 9 . . . 16 . . Terminals 29 | . 10 . 7 . . . 12 . . Track 8 | . 4 . . . . . 4 . . Assimilate 5 | . . . 3 . . . 2 . . Botnet 9 | . 4 . 2 . . . 3 . . Detonate 3 | . 1 . . . . . 2 . . Disrupt 2 | . . . 1 . . . 1 . . Operators 2 | . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 11 | . 5 . 2 . . . 4 . . Monitor 1 | . . . . . . . 1 . . Reject 5 | . 2 . 2 . . . 1 . . Recyclers 2 | . 1 . . . . . 1 . . Mask 3 | . 2 . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 32 | . 7 1 11 . . . 12 1 . Full Trace Events 9 | . 1 . 3 . . . 4 1 . Feedback Events 2 | . . . 1 . . . 1 . . Corruption 2 | . . . 1 . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . . . 3 . . . 1 2 . Time 217 | . . . 90 . . . 38 89 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Used RIF Installer 1 | . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . 1 . 7 Machine Destruction 8 | . . . . . . . 1 . 7 Attached 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Total Allies 4 | . . . 1 . . . 2 1 . Largest Group 1 | . . . 1 . . . 1 1 . Highest-Rated Group 10 | . . . 10 . . . 10 9 . Highest-Rated Ally 10 | . . . 10 . . . 10 9 . Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . . . 12 2 . Total Damage 27 | . . . . . . . . 27 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Robot Analysis Total 7 | . 4 . . . . . 3 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 13 | . . . . . . . 13 . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Turns Passed 6895 | 115 802 530 1241 420 239 63 2008 767 710 Spaces Moved 4175 | 63 572 376 667 321 217 35 1240 377 307 Core 15 | 14 . . . . . . . . 1 Treads . | . . . . . . . . . . Legs 4160 | 49 572 376 667 321 217 35 1240 377 306 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 45 | 50 120 120 120 120 90 90 45 90 70 Average Speed 112 | 104 120 120 122 120 106 90 82 135 165 Slowest Speed 500 | 120 190 120 260 120 120 90 90 180 500 Overloaded Moves 261 | . . . . . . . 255 . 6 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 3 85 85 53 51 63 11 77 7 38 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . . . 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 48 | . 7 . 8 . . . 33 . . Terrain Destroyed 530 | . 78 58 176 32 . . 179 6 1 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . . 5 . . AOE 525 | . 78 58 176 32 . . 174 6 1 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Total 5783 | 96 639 428 986 342 226 66 2007 565 428 Wait 949 | 5 12 19 157 10 . 32 571 119 24 Move 4165 | 62 571 375 666 320 216 34 1237 377 307 Hop 1 | . . . . . . . 1 . . Pick Up 104 | 10 10 3 21 . 2 . 29 12 17 Fast Attach 8 | 1 . 1 1 . . . 2 3 . Attach 77 | 6 1 . 12 1 2 . 24 13 18 Detach 11 | . . . 1 . 2 . 6 1 1 Swap 30 | . 6 2 8 . 2 . 6 3 3 Drop 40 | . 5 2 17 . 2 . 9 2 3 Fire 375 | 12 34 26 102 11 . . 115 33 42 Melee 4 | . . . . . . . . 2 2 Ram 1 | . . . . . . . . . 1 Kick 8 | . . . 1 . . . 7 . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . 10 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 322 | -10/Materials | Identified exit to Mines 465 | -10/Materials | Discovered new exit (range 15) 566 | -10/Materials | Discovered new exit (range 7) 650 | -10/Materials | Discovered new exit (range 16) 732 | -10/Materials | Central database locked down 918 | -10/Materials | Entered Mines 982 | -10/Mines | Build established: Scavenger-Mutant 1118 | -10/Mines | Found the Drone Emporium 1126 | -10/Mines | Found Prototype Device 1188 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1378 | -10/Mines | Learned location of 1 exit from Materials 1442 | -10/Mines | Discovered new exit (range 5) 1448 | -10/Mines | Entered Materials 1448 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1449 | -9/Materials | Identified exit to Mines 1518 | -9/Materials | Identified exit to Storage 1697 | -9/Materials | Repaired Grenade Launcher 2239 | -9/Materials | Destroyed 7 combat bots 2248 | -9/Materials | First assault squad dispatched 2287 | -9/Materials | Discovered new exit (range 10) 2335 | -9/Materials | Destroyed 10 combat bots 2342 | -9/Materials | Lost 3 parts (1n2w) 2633 | -9/Materials | Repaired Rnf. Ion Engine 2666 | -9/Materials | Repaired Imp. Ion Engine 2689 | -9/Materials | Entered Mines 2828 | -9/Mines | Assembled infested the area 3094 | -9/Mines | Found a hidden stash of uninstalled traps 3105 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3105 | -9/Mines | Discovered new exit (range 5) 3109 | -9/Mines | Entered Exiles 3131 | -9/Exiles | Discovered new exit (range 16) 3146 | -9/Exiles | Met 8R-AWN 3165 | -9/Exiles | Met EX-HEX 3202 | -9/Exiles | Met EX-BIN 3215 | -9/Exiles | Aligned with FarCom system 3217 | -9/Exiles | Given EX-Vault access code 3245 | -9/Exiles | Opened EX-Vault 3251 | -9/Exiles | Found Prototype Leg 3254 | -9/Exiles | Found Prototype Leg 3255 | -9/Exiles | Identified Potential Leg (x2) 3277 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3301 | -9/Exiles | Met EX-DEC 3333 | -9/Exiles | Discovered new exit (range 16) 3348 | -9/Exiles | Left Exiles lab with Potential Leg 3348 | -9/Exiles | Entered Mines 3394 | -8/Mines | Discovered new exit (range 16) 3411 | -8/Mines | Entered Materials 3411 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4167 | -8/Materials | Identified Bomb Drone Bay 4211 | -8/Materials | First assault squad dispatched 4279 | -8/Materials | Discovered new exit (range 16) 4470 | -8/Materials | Build established: Mutant 4542 | -8/Materials | Discovered new exit (range 15) 4848 | -8/Materials | Garrison activated, responded to threat 4874 | -8/Materials | Build established: Skirmisher 5033 | -8/Materials | Repaired VSS Leg 5072 | -8/Materials | Garrison activated, responded to threat 5419 | -8/Materials | Entered Factory 5419 | -7/Factory | Evolved 2 slots: Utility x2 5791 | -7/Factory | Build established: Hacker-Skirmisher 5836 | -7/Factory | Repaired Hvy. Ion Engine 5861 | -7/Factory | Garrison activated, responded to threat 5877 | -7/Factory | Repaired VSS Leg 6061 | -7/Factory | Lost 6 parts (1p2u3w) 6186 | -7/Factory | Identified exit to Garrison 6186 | -7/Factory | Entered Garrison 6195 | -7/Garrison | Installed Relay Interface Framework 6278 | -7/Garrison | Triggered checkpoint 6326 | -7/Garrison | Garrison Relay disabled 6462 | -7/Garrison | Triggered checkpoint 6587 | -7/Garrison | Triggered checkpoint 6685 | -7/Garrison | Core integrity fell below 50% 6712 | -7/Garrison | Lost 5 parts (1n2u2w) 6754 | -7/Garrison | Garrison Relay disabled 6879 | -7/Garrison | System corruption reached 10% 6885 | -7/Garrison | Core integrity fell below 20% 6896 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06871_ Destroyed Imp. Light Armor Plating. 06871_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 06871_ L-41 Fighter destroyed. 06871_ Particle Gun destroyed. 06872_ Imp. Ion Engine severed. 06873_ Adv. EMP Blaster destroyed. 06873_ Critical hit (Burn: +37). 06873_ G-47 Trooper destroyed. 06875_ Aluminum Leg destroyed. 06877_ Acquired Corrupted Autogun. 06878_ Integrated Corrupted Autogun (+10). 06881_ Imp. Deuterium Engine destroyed. 06884_ Force Field destroyed. 06884_ Imp. Heat Sink destroyed. 06890_ Acquired Corrupted Lgt. Nuclear Core. 06891_ Integrated Corrupted Lgt. Nuclear Core (+4). 06893_ Autogun destroyed. 06893_ Force Field destroyed. 06894_ Slammed into L-41 Fighter. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????????????????????# ## ## | | ??????????????????????????????????????# ## ## | | ??????????????????????????????????????" | | ??????????????????????????????????????" | | ??????????????????????????????????????" | | ??????????????????????????????????????" | | ??????????????????????????????????????# ## ## | | ????????????????????????############### ## ## | | ????????????????????????# | | ????????????????????????# | | ??########??????????????# | | ??#"" ""#??????????????# ### ########### ## | | ??#"! ! "#??????????????# ##?# #?????????# ## | | ??#" "#??????????????# #??# #?????????####### | | ??####*###??????????????# #??# #???????????????# | | ?????# #????????????????# #??# #???????????????# | | ?????#=################## #### #???????????????# | | ?????#[ %! #???????????????# | | ?????#"###### ########### ######???????????????# | | ?????#%#????# #?????????# #????????????????????# | | ?????# #????# #?????????# #????????????????????# | | ?????# #????# #?????????# *#???????????g????????# | | ?##### #????# #?????????# %%###??????????????????? | | ?#! # ####?" #?????????#@Y % #??????????????????? | | ?# #?" #?????????#l! ; ???????????? | | ?#!!!######?" #?????????#/ ## ######??????????? | | ?#####??????? ??????????# ###??????????????????? | | ????????????? ??????????# #????????????????????? | | ????????????? ??????????# #????????????????????? | | ????????????? ??????????# #????????????????????? | | ????????????? ??????????# #????????????????????? | | ???????????s? ?????????? ;????????????????????? | | ???????????s? ?????????? ;????????????????????? | | ???????????s????????????# !#????????????????????? | | ????????????????????????# %#????????????????????? | | ????????????????????????# Y#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? +????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? +????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 66 Targeting Accuracy 8 Energy Filtering 30 Offensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 31 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Challenges ------------ None Game ------ Seed GrapheneMissileInitializer Manual? 0 Play Time 01:34:13 Cumulative 36.4 hours Start 2022.10.17 @ 19:50:48 End 2022.10.18 @ 15:14:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eeebea77-2642-4285-9bfc-103148f999fc