Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.12 @ 17:35:50 Player: Jack Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (122) 610 Value Destroyed (4465) 4465 Prototype IDs (11) 220 Alien Tech Used (1) 200 Bonus (463) 463 TOTAL SCORE: 11958 Bonus ------- High Alert Combat Kills 69 Met Data Miner 300 Met Zhirov 300 Friendly Fire -206 Cogmind --------- Core Integrity 1129/1150 Matter 5/300 Energy 315/315 System Corruption 3% Temperature Cool (72) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Improved Treads Carbon-fiber Leg Flexi-carbon Leg Myomer Leg > --- UTILITY (10) ----- Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Terrain Scanner Improved Terrain Scan Processor Improved Light Armor Plating Layered Heavy Armor Plating Shield Generator > --- WEAPON (4) ------- Hypervelocity Gauss Cannon Hypervelocity Mass Driver > --- INVENTORY (15) --- Large Storage Unit Improved Sensor Array Improved Sensor Array Advanced Signal Interpreter Shield Generator Shield Generator Transdimensional Reconstructor Battle Rifle Hypervelocity Coil Gun Advanced Assault Cannon Gauss Cannon Heavy Flak Cannon Great Maul Impact Mace Katana Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Treads Carbon-fiber Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Terrain Scanner Improved Terrain Scan Processor Improved Light Armor Plating Layered Heavy Armor Plating Shield Generator > --- WEAPON ----------- Battle Rifle Hypervelocity Gauss Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Large Storage Unit Improved Sensor Array Improved Sensor Array Advanced Signal Interpreter Shield Generator Shield Generator Transdimensional Reconstructor Hypervelocity Coil Gun Advanced Assault Cannon Gauss Cannon Heavy Flak Cannon Great Maul Impact Mace Katana [Rating: 74] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Layered Heavy Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 . . . . . Utility 8 | . . . 2 2 . . . . 2 . . . . . 2 Weapon 2 | . . 2 . . . . . . . . . . . . . Parts Attached 94 | 7 1 12 11 3 2 3 . 15 18 3 5 8 1 2 3 Power 12 | 2 . 3 . 1 . . . 1 1 . 2 2 . . . Engine 7 | 2 . 2 . . . . . . 1 . 2 . . . . Core 5 | . . 1 . 1 . . . 1 . . . 2 . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 32 | 2 . 4 4 . . 2 . 7 6 1 2 3 . . 1 Treads 12 | 2 . 2 3 . . 2 . . 1 . 1 1 . . . Leg 15 | . . 2 1 . . . . 7 1 . 1 2 . . 1 Wheel 4 | . . . . . . . . . 3 1 . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . . . . . . Utility 21 | 1 . 2 3 2 1 . . . 6 1 1 1 1 1 1 Device 10 | . . 1 2 1 . . . . 3 . 1 . 1 . 1 Storage 4 | 1 . 1 . . 1 . . . 1 . . . . . . Processor 4 | . . . 1 1 . . . . 1 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 3 | . . . . . . . . . 1 . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 29 | 2 1 3 4 . 1 1 . 7 5 1 . 2 . 1 1 Energy Gun 3 | 1 . 1 . . . . . . 1 . . . . . . Energy Cannon 2 | . . 1 1 . . . . . . . . . . . . Ballistic Gun 15 | 1 1 1 3 . 1 . . 6 . . . 2 . . . Ballistic Cannon 8 | . . . . . . . . 1 4 1 . . . 1 1 Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . 2 . . Corrupted Parts 2 | . . . . . . . . 1 . . . 1 . . . System Corruption 12 | . . . . . . . . 10 . . . 2 . . . Parts Lost 30 | . . 2 . . . . . 16 1 1 5 4 . 1 . Power 7 | . . 1 . . . . . 2 . . 2 2 . . . Propulsion 8 | . . . . . . . . 4 1 . 2 1 . . . Utility 5 | . . . . . . . . 2 . 1 1 . . 1 . Weapon 10 | . . 1 . . . . . 8 . . . 1 . . . Highest Loss Streak 5 | . . 1 . . . . . 5 1 1 4 2 . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 12 | 3 6 11 14 15 15 15 15 9 7 12 13 14 14 14 13 Power . | . 1 1 1 . . . . . . . . . . . . Propulsion 3 | 2 3 7 6 6 5 5 5 3 . . . . . . . Utility 4 | . 1 2 3 4 4 4 4 3 2 5 6 6 6 5 6 Weapon 5 | 1 1 . 3 4 5 6 6 1 3 6 7 8 8 7 6 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 18 | . . . 1 . 2 . . 2 . . . . 1 . 12 Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . Utility 10 | . . . . . . . . 2 . . . . . . 8 Weapon 6 | . . . . . 2 . . . . . . . 1 . 3 Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 85 89 97 86 99 100 100 73 55 87 74 85 88 88 81 Engine 2 | . 14 9 9 . . . . . 3 5 . 3 . . . Core 3 | . . . . 6 7 7 7 3 . . . 1 5 5 5 Treads 9 | . 28 19 9 15 15 15 15 . 2 . 4 8 5 5 5 Leg 4 | . . 2 8 . . . . 13 2 . 2 8 17 14 10 Wheel 2 | . . . . . . . . . 6 22 13 4 . . . Device 14 | . . 7 16 15 22 23 23 7 5 17 16 17 17 14 14 Storage 6 | . 14 11 9 7 7 7 7 6 4 5 5 5 5 5 5 Processor 10 | . . . 7 9 15 15 15 14 5 10 11 11 11 11 10 Protection 1 | . . . . . . . . . 2 5 . 3 5 7 10 Energy Gun 1 | . 10 10 . . . . . . 2 . . . . . . Ballistic Gun 16 | . 17 20 34 30 30 26 23 22 . . . 7 11 11 5 Ballistic Cannon 4 | . . . . . . . . . 14 11 11 6 5 7 10 Slashing Weapon 1 | . . . . . . 3 7 1 1 5 5 2 . . 2 Peak Build Rating 74 | 6 6 12 27 33 34 38 38 38 44 52 50 71 72 73 74 Average Rating 37 | 3 5 9 24 30 33 34 38 27 33 48 43 58 68 68 69 On Entrance 33 | . 6 6 11 27 33 34 38 38 1 44 43 50 68 69 68 Naked Turns 19 | . . . . . . . . 12 7 . . . . . . Heaviest Build 86 | 14 14 39 47 44 43 43 41 56 68 68 52 76 74 84 86 Greatest Support 60 | 40 40 40 40 40 40 48 48 48 48 40 40 60 60 60 60 Greatest Overweight (x) 14 | 2 . 1 2 1 1 1 . 2 14 1 4 4 1 2 2 Average Overweight (x) 1 | 1 . . 1 . . . . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 35 | 8 8 15 15 15 35 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 14 12 15 15 15 15 15 15 Most Carried 15 | 8 8 14 15 15 15 15 15 15 13 15 15 15 15 15 15 Average Carried 12 | 3 7 11 14 14 14 15 15 9 7 12 13 14 14 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 15 15 15 15 15 15 15 Final Carried 15 | 4 8 12 15 15 15 15 15 5 13 15 14 15 15 13 15 Class Distribution -------------------- 35% | Scavenger-Skirmisher 13% | Scavenger-Assassin 11% | Mutant 10% | Gunner 8% | Assassin 8% | Skirmisher 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Mutant | -6/Factory Scavenger-Assassin | -5/Factory Assassin | -5/Upper Caves Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Derelict-Assassin | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Matter Collected 4280 | . 328 380 381 311 239 155 . 492 1020 . 147 397 . 366 64 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5542 | . 284 1019 464 367 395 359 . 485 706 . 16 752 . 433 262 Parts 246 | . 13 57 30 25 15 10 . 20 36 . 2 13 . 15 10 Haulers Intercepted 2 | . . 2 . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . 11 8 . 19 . . . 10 . 15 . Prevented 3 | . . . . . . . . 1 . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 96 | . 5 21 10 1 5 3 . 11 17 . 2 9 . 7 5 Melee 1 | . . . . . . . . 1 . . . . . . . Guns 61 | . 5 17 10 1 5 3 . 9 4 . . 4 . 3 . Cannons 33 | . . 4 . . . . . 1 12 . 2 5 . 4 5 Classes Destroyed 17 | . 4 4 2 3 1 2 . 1 . . . . . . . Worker 5 | . . 1 . . . . . . 4 . . . . . . Builder 8 | . . . . 5 . . . . 3 . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . Hauler 2 | . . 2 . . . . . . . . . . . . . Recycler 6 | . 2 1 . 2 . . . . 1 . . . . . . Minesweeper 1 | . . . . . . 1 . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . . . . . . Swarmer 23 | . 3 4 2 . 1 . . 4 5 . . 4 . . . Grunt 45 | . 2 15 5 . 1 2 . 5 7 . . 3 . 3 2 Brawler 4 | . . 1 . . 1 . . . . . . 1 . 1 . Duelist 3 | . . . 1 . 1 . . 1 . . . . . . . Sentry 6 | . . 1 2 . 1 . . . . . . 1 . . 1 Hunter 5 | . . . . . . 1 . . . . 2 . . 2 . Programmer 9 | . . . . 1 . . . . 5 . . . . 1 2 Behemoth 1 | . . . . . . . . 1 . . . . . . . Decomposer 2 | . . . . . 1 . . . . . 1 . . . . Samaritan 4 | . . . . . 3 1 . . . . . . . . . Best Kill Streak 7 | . 5 7 3 3 5 2 . 3 6 . 1 3 . 4 4 Combat Bots Only 5 | . 3 5 3 1 5 2 . 3 4 . 1 3 . 4 4 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 . 2 2 . 1 1 . 1 1 Gunslinging 1 | . . . . . 1 . . 1 . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 740 | . 31 125 36 4 22 9 . 172 116 26 37 39 . 78 45 Missed 222 | . 8 41 11 2 9 3 . 36 34 9 8 11 . 27 23 Hits 518 | . 23 84 25 2 13 6 . 136 82 17 29 28 . 51 22 Melee 18 | . . . 7 . 1 . . 7 3 . . . . . . Projectile 500 | . 23 84 18 2 12 6 . 129 79 17 29 28 . 51 22 Critical Strikes 18 | . 1 . . . . . . 4 8 . . 1 . 2 2 Part Disruptions 1 | . . . . . . . . . 1 . . . . . . Damage Taken 6670 | . 186 746 369 24 111 73 . 2162 1048 242 365 402 . 691 251 Core 946 | . 28 123 11 . 10 . . 424 129 . 67 68 . 65 21 Absorbed by Shields 237 | . . . . . . . . . 75 32 24 . . 12 94 Ignored by Resistances 1976 | . 58 231 104 7 37 22 . 596 314 77 114 110 . 206 100 Core Remaining (%) 79 | 100 88 69 98 . . . . 38 84 . . . . 80 . Volleys Fired 353 | . 17 79 29 18 15 9 . 52 64 . 15 17 . 19 19 Largest 4 | . 2 3 4 4 4 4 . 4 4 . 2 3 . 4 3 Hottest 199 | . 70 130 125 99 102 102 . 137 199 . 80 93 . 149 121 Shots Fired 938 | . 34 184 115 72 60 36 . 141 120 . 30 42 1 60 43 Gun 699 | . 34 160 114 72 60 36 . 138 22 . . 20 . 38 5 Cannon 239 | . . 24 1 . . . . 3 98 . 30 22 1 22 38 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 849 | . 21 131 114 72 60 36 . 141 98 . 30 42 1 60 43 Thermal 88 | . 13 53 . . . . . . 22 . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 1 | . . . 1 . . . . . . . . . . . . Robot Hit Streak 44 | . 14 44 19 8 23 14 . 20 25 . 11 18 . 7 7 Robot Miss Streak 5 | . 3 2 3 2 1 1 . 5 5 . 2 1 . 3 3 Penetration Max 1 | . . . . 1 . 1 . 1 1 . . 1 . 1 1 Secondary Targets 10 | . 2 1 1 . 2 . . 3 . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . 1 . . . . . 1 . Shots Hit Robots 669 | . 23 139 74 26 51 32 . 105 87 . 23 43 . 40 26 Core Hits 261 | . 12 53 24 15 24 11 . 31 35 . 7 19 . 21 9 Critical Kills 11 | . . . . . . . . 2 . . . . . 5 4 Critical Parts Destroyed 16 | . . . 1 1 . . . 1 . . . . . 3 10 Critical Strikes 48 | . . 3 1 1 . . . 3 10 . 3 3 . 10 14 Burn 5 | . . 3 . . . . . . 2 . . . . . . Destroy 27 | . . . 1 1 . . . 3 . . . . . 8 14 Blast 16 | . . . . . . . . . 8 . 3 3 . 2 . Melee Attacks 57 | . . . . . . 15 . 2 12 3 4 15 . 3 3 Impact . | . . . . . . . . . . . . . . . . Slashing 57 | . . . . . . 15 . 2 12 3 4 15 . 3 3 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 1 . . 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12545 | . 277 1592 966 433 701 743 . 2022 2706 . 478 1364 . 735 528 Guns 7150 | . 277 1258 966 433 701 478 . 1923 425 . . 258 . 383 48 Cannons 4253 | . . 334 . . . . . 38 2061 . 478 510 . 352 480 Explosions . | . . . . . . . . . . . . . . . . Melee 1142 | . . . . . . 265 . 61 220 . . 596 . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 10245 | . 152 984 966 433 701 478 . 1961 2061 . 478 768 . 735 528 Thermal 1158 | . 125 608 . . . . . . 425 . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1142 | . . . . . . 265 . 61 220 . . 596 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 10 2 . . 2 2 2 3 Average Corruption 2 | . . . . . . . . 10 1 . . 2 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 34 | . . . . . . . . 3 14 . . 2 1 11 3 Message Errors 8 | . . . . . . . . . 4 . . . . 4 . Matter Fused 7 | . . . . . . . . . 4 . . . . 2 1 Heat Flow Errors 2 | . . . . . . . . 1 1 . . . . . . Energy Discharges 5 | . . . . . . . . 1 1 . . 1 . 2 . Data Loss (minor) 5 | . . . . . . . . . 3 . . . . 2 . Misfires 5 | . . . . . . . . 1 1 . . 1 1 . 1 Alerts 1 | . . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 441 | . . 1 . . . 71 . . 171 . 5 193 . . . Projectiles 147 | . . 1 . . . . . . 141 . 5 . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 294 | . . . . . . 71 . . 30 . . 193 . . . Knockbacks 49 | . . . . . . . . . 29 . 7 5 . 2 6 Impact . | . . . . . . . . . . . . . . . . Kinetic 48 | . . . . . . . . . 28 . 7 5 . 2 6 Secondary 1 | . . . . . . . . . 1 . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 424 | . 99 327 36 . 11 . . 216 268 . . 78 3 424 390 Average Temperature 90 | . 51 99 14 . 7 . . 18 53 . . 30 3 195 140 Received Heat Transfer 1911 | . 60 486 108 . 24 9 . 621 251 . . 153 . 172 27 Effects 7 | . . 1 . . . . . . . . . . . 6 . Shutdowns 2 | . . . . . . . . . . . . . . 2 . Interference 3 | . . . . . . . . . . . . . . 3 . Matter Decay 1 | . . 1 . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Parts Melted 6 | . . 4 . . . . . . 2 . . . . . . Heat Transferred 3209 | . 370 1739 . . . . . . 1100 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Maximum Alert Level 3 | . . . . . . . . . 3 . . . . . . Low Security (%) 64 | 100 100 100 100 100 . . . . . 100 . . . . 100 Level 1 17 | . . . . . . . . . 48 . . . . . . Level 2 12 | . . . . . . . . . 33 . . . . . . Level 3 6 | . . . . . . . . . 17 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 900 | . 75 147 84 30 . . . . 900 92 . . . . 102 Initial 900 | . . 9 39 9 . . . . 900 92 . . . . . Average 179 | . 25 53 29 2 . . . . 447 41 . . . . 16 Influence Increases 3650 | . 142 542 285 84 100 75 . 280 1521 13 60 220 . 170 158 Destroy 0b10 Robot/C 1920 | . 100 420 200 20 100 60 . 220 340 . 40 180 . 140 100 Destroy 0b10 Robot/NC 150 | . 15 25 5 40 . 5 . . 40 . . 20 . . . Destroy Leader 358 | . 12 96 50 10 . 10 . 30 60 . 20 20 . 30 20 Disable Machine 99 | . . . 27 9 . . . . 54 9 . . . . . Destroy Structure 43 | . . 1 3 5 . . . . 22 4 . . . . 8 Advance Influence 900 | . . . . . . . . . 900 . . . . . . Partial Spotted 15 | . 15 . . . . . . . . . . . . . . Lose Combat Pursuer 165 | . . . . . . . . 30 105 . . . . . 30 Influence Decreases 3548 | . 117 456 371 104 75 105 . 280 1300 234 60 220 . 170 56 Entered New Map 245 | . . 16 72 16 3 9 . . . 129 . . . . . Time Decay 2923 | . 117 420 299 88 72 96 . 260 990 105 60 190 . 170 56 Search Patrol Dispatched 300 | . . . . . . . . . 300 . . . . . . Lost Part 80 | . . 20 . . . . . 20 10 . . 30 . . . Squads Dispatched 13 | . . 4 1 2 . . . . 4 . . . . . 2 Investigation 3 | . . 1 1 . . . . . 1 . . . . . . Extermination 4 | . . . . 1 . . . . 2 . . . . . 1 Reinforcement 5 | . . 3 . 1 . . . . . . . . . . 1 Assault 1 | . . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Distress Signals 4 | . 1 . 2 . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 156 | . 8 32 16 2 5 3 . 25 28 8 2 9 . 7 11 Peak Tracking Total 12 | . 4 7 5 1 5 2 . 4 8 12 1 3 . 4 4 Tactical Retreats 6 | . . . . . . . . 1 4 . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 4 | . 1 1 1 . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 11 | . . . 3 1 . . . . 6 1 . . . . . Max in Single Turn 1 | . . . 1 1 . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 5 | . . . . . 1 . 4 . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 28 | . . . . . 1 . 27 . . . . . . . . Successful 28 | . . . . . 1 . 27 . . . . . . . . Failed . | . . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 28 | . . . . . 1 . 27 . . . . . . . . Record 11 | . . . . . . . 11 . . . . . . . . Part Schematic 8 | . . . . . . . 8 . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 8 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 9139 | . . . 669 708 1111 2140 144 5 612 237 416 1325 313 1031 428 Sensors 7566 | . . . 669 708 1111 2140 144 5 612 237 16 152 313 1031 428 Terrain 7441 | . . . . 21 1104 2140 144 1 287 237 410 1325 313 1031 428 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 1 . 1 . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Turns Passed 12855 | 96 340 954 765 708 1111 2140 144 787 1993 237 483 1325 313 1031 428 Spaces Moved 5438 | 52 162 398 260 334 398 714 88 294 1136 203 257 464 154 386 138 Core 87 | 33 . . . . . . . 25 29 . . . . . . Treads 2511 | 19 162 344 146 334 398 714 88 13 113 . . 180 . . . Legs 1652 | . . 54 114 . . . . 256 367 . . 183 154 386 138 Wheels 1188 | . . . . . . . . . 627 203 257 101 . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 190 160 160 160 165 50 50 95 95 110 190 190 190 Average Speed 181 | 147 160 164 243 166 239 216 165 202 147 95 102 182 190 217 252 Slowest Speed 750 | 160 160 190 260 240 240 240 165 260 750 95 140 240 190 260 260 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . 3 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 25 30 22 7 57 72 69 48 24 5 37 60 61 61 5 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . 1 1 . . . . . . . . Known Exits Taken 11 | . . . 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . 1 . . . . . . . Scrap Searched 17 | . . . . . 3 8 . . . . 1 1 . 4 . Spaces Dug 30 | . . . . 1 . 8 . . 5 2 4 4 . 3 3 Terrain Destroyed 77 | . . . 5 1 4 8 . 3 16 2 14 14 . 7 3 Melee 29 | . . . . . . 8 . . 5 2 4 4 . 3 3 Projectile 46 | . . . 4 1 3 . . 3 11 . 10 10 . 4 . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Total 7630 | 71 210 555 328 444 524 1264 87 375 1318 242 440 887 175 536 174 Wait 1553 | 3 26 54 10 87 96 521 . 3 60 28 153 377 13 120 2 Move 5423 | 51 161 397 259 333 397 713 87 293 1135 202 256 463 153 385 138 Hop . | . . . . . . . . . . . . . . . . Pick Up 55 | 10 4 8 6 1 4 . . . 10 4 1 1 1 2 3 Fast Attach 57 | . 1 5 5 2 3 . . 5 15 2 6 7 4 . 2 Attach 37 | 6 . 4 . . . . . 9 8 2 2 2 . 3 1 Detach 13 | . . . . . . . . 3 5 . . 2 . 1 2 Swap 29 | 1 . 3 9 1 1 3 . 6 4 . . . . . 1 Drop 51 | . 1 5 10 2 8 2 . 2 5 1 3 2 4 3 3 Fire 353 | . 17 79 29 18 15 9 . 52 64 . 15 17 . 19 19 Melee 57 | . . . . . . 15 . 2 12 3 4 15 . 3 3 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . 1 . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 3) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Weapon x2 495 | -9/Materials | Discovered new exit (range 10) 1040 | -9/Materials | Build established: Scavenger-Gunner 1378 | -9/Materials | Discovered new exit (range 8) 1391 | -9/Materials | Entered another Materials area 1391 | -8/Materials | Evolved 2 slots: Utility x2 1768 | -8/Materials | Build established: Scavenger-Skirmisher 2111 | -8/Materials | Discovered new exit (range 11) 2153 | -8/Materials | Identified exit to Factory 2156 | -8/Materials | Entered Factory 2156 | -7/Factory | Evolved 2 slots: Utility x2 2345 | -7/Factory | Discovered new exit (range 14) 2382 | -7/Factory | Identified exit to Lower Caves 2864 | -7/Factory | Entered Lower Caves 3595 | -7/Lower Caves | Learned Factory trap positions 3834 | -7/Lower Caves | Discovered new exit (range 7) 3835 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3972 | -7/Lower Caves | Identified exit to Lower Caves 3975 | -7/Lower Caves | Entered another Lower Caves area 4273 | -7/Lower Caves | Learned location of Zion (-6) 5215 | -7/Lower Caves | Build established: Scavenger-Assassin 5580 | -7/Lower Caves | Entered a destroyed Warlord outpost 6098 | -7/Lower Caves | Discovered new exit (range 5) 6107 | -7/Lower Caves | Identified exit to Data Miner 6115 | -7/Lower Caves | Entered Data Miner 6115 | -7/Data Miner | Discovered new exit (range 6) 6147 | -7/Data Miner | Met Data Miner 6175 | -7/Data Miner | Learned location of Section 7 (-3) 6175 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6203 | -7/Data Miner | Received God Mode back door access code from Data Miner 6257 | -7/Data Miner | Identified exit to Proximity Caves 6259 | -7/Data Miner | Entered Proximity Caves 6308 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 6357 | -6/Proximity Caves | Spotter reported a threat 6384 | -6/Proximity Caves | Spotted B-75 Beast 6411 | -6/Proximity Caves | Destroyed B-75 Beast 6418 | -6/Proximity Caves | Spotter reported a threat 6499 | -6/Proximity Caves | Spotter reported a threat 6605 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 6655 | -6/Proximity Caves | Spotter reported a threat 6676 | -6/Proximity Caves | Learned Factory terminal intel 6729 | -6/Proximity Caves | Spotter reported a threat 6731 | -6/Proximity Caves | Spotter reported a threat 6885 | -6/Proximity Caves | Spotter reported a threat 6938 | -6/Proximity Caves | Spotter reported a threat 6987 | -6/Proximity Caves | Lost 5 parts (2n3w) 6996 | -6/Proximity Caves | System corruption reached 10% 7006 | -6/Proximity Caves | Spotter reported a threat 7031 | -6/Proximity Caves | Ambushed by research squad 7034 | -6/Proximity Caves | Released all parts (6) 7035 | -6/Proximity Caves | Core integrity fell below 50% 7043 | -6/Proximity Caves | Discovered new exit (range 6) 7046 | -6/Proximity Caves | Entered Factory 7046 | -6/Factory | Evolved 2 slots: Utility x2 7047 | -6/Factory | Loaded intel: 110 trap records 7048 | -6/Factory | Loaded intel: 28 terminal locations 7396 | -6/Factory | Search patrols dispatched 7411 | -6/Factory | Build established: Gunner 7746 | -6/Factory | Search patrols dispatched 8226 | -6/Factory | Build established: Mutant 8446 | -6/Factory | First assault squad dispatched 8462 | -6/Factory | Incoming assault squad redirected 9004 | -6/Factory | Discovered new exit (range 13) 9038 | -6/Factory | Identified exit to Factory 9039 | -6/Factory | Entered another Factory area 9039 | -5/Factory | Evolved 2 slots: Propulsion x2 9040 | -5/Factory | Identified exit to Upper Caves 9276 | -5/Factory | Entered Upper Caves 9324 | -5/Upper Caves | Lost 4 parts (1p1n2u) 9599 | -5/Upper Caves | Discovered new exit (range 11) 9660 | -5/Upper Caves | Build established: Assassin 9758 | -5/Upper Caves | Identified exit to Upper Caves 9759 | -5/Upper Caves | Entered another Upper Caves area 9922 | -5/Upper Caves | Spotted B-75 Beast 10410 | -5/Upper Caves | Build established: Skirmisher 10745 | -5/Upper Caves | Learned Factory emergency access door positions 10875 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11065 | -5/Upper Caves | Discovered new exit (range 11) 11083 | -5/Upper Caves | Identified exit to Zhirov 11084 | -5/Upper Caves | Entered Zhirov 11084 | -5/Zhirov | Discovered new exit (range 3) 11119 | -5/Zhirov | Met Zhirov 11172 | -5/Zhirov | Found Alien Artifact 11172 | -5/Zhirov | Identified Integrated Reactor 11172 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11211 | -5/Zhirov | Found Alien Artifact 11277 | -5/Zhirov | Build established: Scavenger-Skirmisher 11346 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11395 | -5/Zhirov | Identified exit to Proximity Caves 11397 | -5/Zhirov | Entered Proximity Caves 12361 | -4/Proximity Caves | Build established: Skirmisher 12373 | -4/Proximity Caves | Discovered new exit (range 10) 12396 | -4/Proximity Caves | Learned 4 Research zone layouts 12407 | -4/Proximity Caves | Identified exit to Factory 12428 | -4/Proximity Caves | Entered Factory 12428 | -4/Factory | Evolved 2 slots: Utility x2 12856 | -4/Factory | Self-destructed Last Messages --------------- U-05 Engineer builds a Door. System corrupted: FCS attempts to trigger Hyp. Mass Driver. System corrupted: Hyp. Mass Driver misfires. HV Slug penetrates Wall. R-10 Processor collects Imp. Heat Sink. U-05 Engineer works on Assembly Bed. HV Slug penetrates Repair Station. R-10 Processor collects Mic. Fission Core. R-10 Processor collects Antigrav System. U-05 Engineer works on Assembly Bed. R-10 Processor collects Imp. Heat Sink. G-67 Veteran suffers critical hit (Destroy). G-67 Veteran destroyed. Slug penetrates Door. R-10 Processor suffers critical hit (Destroy). Destroyed Com. Wheel. R-10 Processor knocked back. Slug penetrates Repair Station. Penetrated by Slug. R-10 Processor collects Adv. Heat Sink. Map ----- +----------------------------------------------------+ | ??????????????????#?#?## """ """ ""S ###?###???? | | ?????????????#???##???#? """ """ "" #####?? "? | | ????????????????#????#?# ######## ?? | | ???????????????#??##?### !! """ " #?"" | | ??????????????????????#? !! 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"""? ###?## #??#?##?######??#####???? | | ?????????????########### ##?####?##?###?????#?#? ? | | ???????????# ? ?##### #?#########?#????#??????? | | ???????????# ?""" ###?## ############???????##???# | | ???????????# ?""?######R###############???#? ???? | | ????????????? "?" # u@ ###??####??#??????? | | ????????????? ? # """ #######?????# ??"?? | | ???????????# """ + ""R" #####?###?#?#?"???? | | ???????????? """ # "" %!%% ##? ? ?#??????????? | | ????????????? ""? # R m ##??" ????????????? | | ?????????????? # h < ## "" ????????????? | | ??????????????""" # % %## "? ????????????? | | ???????????????"" # < h %# ???????????????? | | ??????????????""" # << % /! ##?"? ????????????? | | ???????????????? #! < !! #? ???????????????? | | ???????????????? ?+ < < % #?????????????????? | | ?????????????????#? % #? ???????????????? | | ?????????????????????##+#+#######????????????????? | | ?????????????????????#? ?%? ? ???????????????????? | | ??????????????????????? ? ???????????????????????? | | ??????????????????????? ? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothActiveMachine Manual? 0 Play Time 00:55:57 Cumulative 122.3 hours Start 2025.05.12 @ 16:26:09 End 2025.05.12 @ 17:35:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 137 Rogue 18 Adventurer 108 Explorer 11 Win Type - Total 26 Types 8/0/10/0/3/0/4/1/0/0 Lore% 38 Gallery% 40 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 545ac482-3f57-44b6-b3aa-1eb843a431d0