Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.22 @ 04:04:37 Player: Slow Imprint w Heavies Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (415) 2075 Value Destroyed (22368) 22368 Prototype IDs (91) 1820 Alien Tech Used (11) 2200 Bonus (51997) 51997 TOTAL SCORE: 92360 Bonus ------- High Alert Combat Kills 5200 Follower Combat Kills 2192 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1550 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -1945 Cogmind --------- Core Integrity 689/1600 Matter 65/300 Energy 476/490 System Corruption 0% Temperature Cool (2) Movement Walking (100) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Quantum Reactor Zero-point Reactor > --- PROPULSION (6) --- Enhanced Biometal Leg Enhanced Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY (14) ----- Experimental Cooling System High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Matter Filter Experimental Weapon Cycler Zionite Shade Armor Zionite Shade Armor SHELL Armor > --- WEAPON (4) ------- XL Autogun Array > --- INVENTORY (20) --- Improved Quantum Reactor Experimental Energy Well (600) Experimental Matter Compressor (55) Experimental Matter Compressor (305) Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Mobile Refinery Mk. CCLXVII Z-Drone Bay (1/2) Mini Drone Bay (0/3) Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Coolant Network Huge Storage Unit Experimental Energy Well Experimental Matter Compressor Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Zionite Shade Armor SHELL Armor AEGIS Remote Shield > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Zero-point Reactor Zionite Supercomposite Leg Experimental Thermal Generator Experimental Cooling System Advanced Energy Well Improved Matter Compressor Recoil Nullifier Advanced Weapon Cycler Experimental Weapon Cycler Experimental Actuator Array Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Z-Drone Bay Z-Drone Bay High-powered Transdimensional Reconstructor Spacefold Activator Long-range Phase Cannon Tri-rail Accelerator [Rating: 250] Favorites ----------- Power Zero-point Reactor Engine Deuterium Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Zionite Supercomposite Leg Treads Light Treads Leg Zionite Supercomposite Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Experimental Targeting Computer Device Experimental Cooling System Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware System Shield Protection SHELL Armor Artifact Spacefold Activator Weapon Flak Cannon Energy Gun High-powered Electrolaser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Smartbomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Utility 11 | . . . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . . . 1 . . 2 . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 743 | 9 11 27 21 5 13 5 19 28 2 3 5 3 14 15 5 . 24 39 2 12 29 1 54 14 5 . 5 15 3 43 14 30 25 18 82 105 38 Power 53 | 1 . 2 2 1 1 1 1 3 1 . . 1 . 1 . . 3 3 . . 1 . 5 1 . . 1 2 1 . . 2 2 2 7 6 2 Engine 12 | 1 . . 2 1 . 1 1 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . Core 17 | . . 2 . . 1 . . 1 . . . . . 1 . . 2 3 . . 1 . 2 1 . . 1 1 . . . . . . . 1 . Reactor 24 | . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . . 1 1 . . 2 2 2 5 5 2 Propulsion 149 | 3 2 10 8 1 . 2 3 3 1 2 . 2 5 8 . . 7 9 . 2 2 . 13 2 . . . 2 . 10 . 2 2 4 20 10 14 Treads 65 | 1 2 . 7 1 . 2 3 1 . 1 . . 2 4 . . 3 6 . 2 2 . 8 2 . . . 2 . 5 . 2 . 2 . 3 4 Leg 52 | 2 . 5 1 . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 5 . . . . 20 7 10 Wheel 27 | . . 2 . . . . . 2 1 1 . 2 3 4 . . 3 3 . . . . 4 . . . . . . . . . 2 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 5 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Utility 296 | 3 3 5 5 3 5 . 4 9 . 1 4 . 6 5 3 . 7 16 2 5 14 . 18 6 3 . 2 3 2 17 6 12 17 7 29 60 14 Device 186 | 2 1 . 1 . 4 . 1 4 . 1 4 . 5 4 2 . 4 11 2 3 9 . 12 4 2 . 2 1 2 11 4 6 15 5 21 33 10 Storage 26 | 1 . 1 1 1 . . 1 2 . . . . . . . . 1 1 . . 1 . . 1 . . . 1 . 1 1 2 1 1 2 6 . Processor 25 | . . . 1 . . . . . . . . . . 1 . . . 2 . 1 2 . 2 . 1 . . . . 2 . 3 . . 3 6 1 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Protection 57 | . 2 4 2 2 1 . 2 3 . . . . 1 . 1 . 2 2 . 1 2 . 3 1 . . . 1 . 3 1 1 1 1 3 14 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 245 | 2 6 10 6 . 7 2 11 13 . . 1 . 3 1 2 . 7 11 . 5 12 1 18 5 2 . 2 8 . 16 8 14 4 5 26 29 8 Energy Gun 51 | 2 4 1 . . . . 1 7 . . 1 . . . . . . . . . . . . . . . . . . 5 5 8 . . 2 15 . Energy Cannon 42 | . . 3 . . 1 . 1 . . . . . . . . . . 2 . 2 2 . . . . . . . . 1 3 6 1 2 11 3 4 Ballistic Gun 106 | . 1 3 6 . 6 2 3 2 . . . . 3 . . . 4 9 . 3 6 1 10 5 2 . 1 7 . 6 . . . 3 11 8 4 Ballistic Cannon 23 | . . . . . . . 5 3 . . . . . 1 2 . 1 . . . 1 . 3 . . . . . . 1 . . 3 . 2 1 . Launcher 5 | . . 3 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Special Weapon 6 | . 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . . . . . . . . . . . 2 . . . 2 . 3 . . . 1 1 . 3 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . . . . 2 . 2 2 . . 2 . . . . . 2 1 . . 4 . 1 . . . 1 4 . 4 1 1 6 . 8 8 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Lost 66 | . . 1 . . . 3 1 . . . . . . 1 1 . 8 8 . 1 . 1 11 . . . . . . 3 1 8 3 3 7 2 3 Power 8 | . . 1 . . . . . . . . . . . . . . 1 1 . . . . 2 . . . . . . . . 1 . . 2 . . Propulsion 13 | . . . . . . 1 1 . . . . . . . . . 2 2 . . . . 2 . . . . . . . . 1 2 1 1 . . Utility 28 | . . . . . . . . . . . . . . 1 1 . 1 4 . . . . 4 . . . . . . 3 1 2 1 2 3 2 3 Weapon 17 | . . . . . . 2 . . . . . . . . . . 4 1 . 1 . 1 3 . . . . . . . . 4 . . 1 . . Highest Loss Streak 7 | . . 1 . . . 3 1 . . . . . . 1 1 . 7 4 . 1 . 1 3 . . . . . . 2 1 3 2 1 5 1 2 Average Slot Usage (%) 87 | . 99 98 99 99 92 52 87 90 92 92 92 92 92 91 92 93 84 91 94 93 90 93 93 72 86 89 89 73 90 88 89 88 74 60 75 79 79 Engine 2 | . 14 3 8 10 10 . 9 4 7 7 7 7 6 5 . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . 9 2 . . 8 . 2 . . . . . . 6 6 3 4 5 5 5 5 2 5 5 5 4 5 4 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . 4 4 6 7 5 5 6 7 Treads 11 | . 22 7 19 22 22 20 26 16 7 8 7 1 5 13 13 13 12 9 17 17 17 17 17 14 10 10 10 10 10 12 18 15 10 6 1 . 1 Leg 5 | . 4 13 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 18 22 20 Wheel 4 | . . 6 . . . . . 11 22 21 23 28 20 12 13 13 12 9 . . . . 2 . . . . . . . . . 2 3 . . . Device 13 | . 12 . 1 . 2 11 1 3 7 7 7 7 19 14 12 13 13 20 23 23 23 17 16 17 23 26 29 25 25 21 21 19 19 17 15 14 16 Storage 6 | . 1 4 7 11 11 8 8 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 8 5 5 7 10 4 5 6 6 4 8 5 5 Processor 8 | . . . 3 2 . . . . . . . . . 4 6 6 3 9 5 5 8 17 21 20 16 21 20 20 20 21 21 17 11 8 13 10 12 Protection 7 | . 14 22 9 8 8 . 7 10 7 7 7 7 6 6 6 6 5 5 11 11 6 5 5 . . . . . . . . 3 1 5 3 12 8 Energy Gun 3 | . 26 1 . . . . . 21 7 7 7 15 11 . . . . . . . . . . . . . . . . 1 16 13 7 . . 1 . Ballistic Gun 10 | . . 4 44 44 36 3 1 . 7 7 7 . 4 20 19 6 12 20 23 22 18 22 14 8 21 21 19 2 20 13 . . . 1 1 2 2 Ballistic Cannon 5 | . . . . . . . 34 7 15 15 15 15 9 5 6 20 9 . . . . . 1 . . . . . . . . . 2 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 199 | 15 15 22 34 49 64 64 39 132 132 132 133 133 137 129 135 135 143 136 125 125 151 122 144 111 121 118 123 123 125 148 128 155 187 173 196 199 154 Greatest Support 220 | 20 40 40 42 44 44 44 82 60 36 36 36 52 52 32 26 26 40 125 125 130 133 133 133 140 140 140 140 140 140 220 210 210 175 215 215 196 188 Greatest Overweight (x) 12 | . . 1 1 1 1 1 12 6 6 5 3 3 5 4 5 5 8 4 . . 1 . 5 1 . . 1 . . 1 . 1 11 10 1 1 1 Average Overweight (x) 1 | . . . . . . . 4 2 3 3 3 2 3 3 4 5 4 3 . . . . . . . . . . . . . . 2 7 . . . Largest Inventory Capacity 25 | 8 8 8 10 15 15 15 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 Average Capacity 21 | 6 5 6 8 13 15 12 9 14 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 20 Most Carried 25 | 8 8 8 10 15 15 15 10 19 20 24 25 25 25 25 25 25 25 25 24 25 25 21 25 25 25 24 25 25 25 25 25 25 25 21 25 25 20 Average Carried 19 | 3 5 5 7 12 14 12 9 13 19 20 24 24 24 24 23 25 24 23 23 24 22 20 20 22 23 24 24 24 24 23 23 21 23 16 22 21 17 Final Capacity 25 | 8 5 8 10 15 15 5 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 Final Carried 25 | 8 5 8 10 15 15 5 10 19 20 24 24 25 25 25 25 25 23 24 24 24 20 20 19 23 24 24 24 25 25 25 22 23 15 19 24 19 13 Class Distribution -------------------- 31% | Scavenger-Tank 23% | Scavenger-Gunner 17% | Scavenger-Mutant 6% | Mutant 5% | Alien-Gunner 4% | Tank 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Assassin | -3/Research Pyromaniac-Gunner | -3/Quarantine Alien-Mutant | -2/Research Alien-Gunner | -2/Testing Alien-Gunner | -2/Section 7 Alien-Gunner | -1/Access Scavenger-Gunner | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 24806 | 280 65 373 383 249 294 43 591 617 63 159 50 76 411 935 140 . 1419 708 392 480 543 353 2528 467 286 71 253 150 43 927 304 420 248 497 2201 5113 2674 Remotely 3278 | 211 10 . . . . . . . . . . . . 48 . . 27 . 40 65 428 . 1047 361 . . . . . . . . . . . 550 491 Salvage Created 24776 | 162 79 354 168 212 112 50 828 583 . 85 . 72 348 198 91 . 678 575 144 460 420 799 2998 1140 133 55 245 . . 1189 526 1948 417 635 3195 4189 1688 Parts 1043 | 16 6 27 15 21 6 1 40 35 . 4 . 3 18 8 7 . 18 34 3 25 11 30 135 21 10 3 8 . . 72 20 28 14 32 168 109 95 Haulers Intercepted 10 | . 1 . 3 . . . 2 3 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 10 | . 1 . . . . . 1 . . . . . . . . . . . . . . . 4 . 2 . . . . . . 1 . . . 1 . Parts Field Recycled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Retrieved Matter 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . Parts Self-Destructed 193 | . . . . . . . . . . 4 . 14 . 7 5 . 28 . 1 28 65 30 . . . 3 8 . . . . . . . . . . Prevented 41 | . . . . . . . . . . . . 1 . . . . . . . 1 39 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 332 | . . 8 2 7 1 1 15 6 . 4 . 2 5 6 5 . 19 8 . 6 13 10 42 4 2 1 3 . . 14 6 23 4 12 41 46 16 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Guns 232 | . . . 2 7 1 . 4 1 . . . . 3 5 3 . 6 8 . 6 . 10 32 4 2 1 3 . . 11 3 14 2 8 35 45 16 Cannons 69 | . . 7 . . . . 11 5 . 4 . 2 2 1 2 . 12 . . . 1 . 10 . . . . . . 2 2 . . 4 4 . . AOE 14 | . . 1 . . . 1 . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . Classes Destroyed 23 | 2 2 4 . . . 1 2 1 . . . . . 2 . . 2 . . . 2 . . 1 . . . . . . . . . . 1 3 . Worker 14 | . . . . . . . 1 6 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . 3 1 . Builder 14 | . . 1 . 1 . . 3 1 . . . . . . . . . . . . . . 1 . . . . . . 3 . 1 . 1 2 . . Tunneler 10 | 4 . 2 . 1 . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Hauler 10 | . 1 . 3 . . . 2 3 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycler 21 | 1 . 1 . . . . 5 2 . . . . 1 . . . . 1 . . . . 4 . . . . . . . 1 1 1 . 1 2 . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 7 | . 1 . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . 1 . . Swarmer 59 | . . 3 2 4 . . 7 4 . . . 1 . . 4 . 6 4 . . . . 8 . . . . . . . 2 1 . 5 . 8 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Grunt 95 | . . 4 . 3 . . 5 . . 4 . 1 . 3 . . 8 . . 3 7 9 14 . . . 3 . . 1 3 8 . . 10 9 . Brawler 3 | . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . Duelist 7 | . . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . . . . . . 1 1 . . . 1 . Sentry 22 | . . . . . . . 3 1 . . . . . . . . 1 2 . 1 . . 4 . . . . . . 3 . 2 . 2 3 . . Demolisher 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hunter 40 | . . . . . . 1 . . . . . . 2 . . . 1 2 . 1 . . 4 . 2 . . . . 2 . 6 2 . 9 8 . Programmer 65 | . . . . . . . . 1 . . . . 3 . . . . . . . 3 . 11 . . 1 . . . 8 . 5 2 3 18 10 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Compactor 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thief 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Master Thief 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fireman 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Best Kill Streak 28 | 5 1 3 1 4 1 1 13 4 . 2 . 1 1 3 4 . 13 5 . 4 6 4 8 3 2 1 3 . . 6 4 9 3 3 6 28 6 Combat Bots Only 28 | . . 3 1 4 1 1 8 4 . 2 . 1 1 3 4 . 13 5 . 4 6 4 7 3 2 1 3 . . 4 4 9 2 3 5 28 6 Max Kills in Single Turn 5 | 1 1 2 1 2 1 1 2 2 . 1 . 1 1 1 1 . 2 2 . 1 5 1 2 1 1 1 1 . . 3 1 1 1 1 2 2 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Exploded 5 | . . 1 . . . 1 . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 8R-AWN (-9/Exiles) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 28820 | . . 572 9 109 158 747 515 265 . 152 . 50 286 770 230 . 2088 1151 . 426 375 809 2130 . 297 . 172 . . 1485 942 2785 1312 1047 4754 1882 3302 Core 2295 | . . 136 . 9 . 226 78 25 . 13 . 3 10 62 18 . 276 37 . . 20 69 157 . . . 23 . . 122 120 198 69 19 256 227 122 Absorbed by Shields 4945 | . . . . . . . . . . 58 . 25 109 208 16 . 410 . . . . . . . . . . . . . . . . . 625 1196 2298 Reduced by Siege Mode 294 | . . . . . . . . . . . . . . . . . . . . 5 . 21 37 . 27 . 25 . . 74 . 76 22 3 4 . . Core Remaining (%) 70 | 100 . 45 . . . 41 85 . . . . 94 . . . . 56 . . . . 87 . . . . . . 84 . 81 . . 58 . . 43 Volleys Fired 1345 | 18 11 47 13 9 15 2 34 29 . 11 . 3 11 26 11 . 43 21 1 20 20 18 101 24 8 2 5 . . 51 32 93 34 42 173 210 207 Largest 4 | 1 2 2 4 4 1 1 4 4 . 2 . 2 4 4 4 . 4 4 4 4 1 4 4 4 4 4 4 . . 4 4 4 3 2 3 4 1 Hottest 300 | 50 100 120 92 92 60 250 176 265 . 88 . 88 207 123 123 . 169 114 114 184 98 142 166 102 117 131 131 . . 191 192 144 216 120 263 300 90 Shots Fired 2614 | 18 13 83 52 36 14 1 116 89 . 22 . 6 44 101 44 . 118 51 4 59 20 70 289 29 32 8 20 . 1 148 78 258 76 51 200 256 207 Gun 2023 | 18 11 29 52 36 14 . 29 69 . . . . 33 78 33 . 57 49 4 54 . 70 257 29 32 8 20 . 1 114 61 221 54 27 114 246 203 Cannon 567 | . . 50 . . . 1 87 19 . 22 . 6 11 23 11 . 61 2 . 5 7 . 28 . . . . . . 34 17 37 22 24 86 10 4 Launcher 17 | . . 4 . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . Special 7 | . 2 . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Kinetic 1794 | . 7 20 52 36 14 . 98 19 . 22 . 6 26 101 44 . 118 49 4 54 4 70 285 29 32 8 20 . 1 105 . . 7 49 134 177 203 Thermal 722 | 18 4 50 . . . 1 18 69 . . . . 18 . . . . 2 . 5 3 . 3 . . . . . . 43 78 258 69 2 62 15 4 Explosive 17 | . . 4 . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . Electromagnetic 79 | . 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 64 . Robot Hit Streak 43 | 14 20 9 8 9 20 . 10 7 . 4 . 7 19 17 4 . 14 14 2 9 8 16 32 39 15 9 15 . . 18 13 20 25 21 31 43 38 Robot Miss Streak 12 | 2 2 4 2 4 2 . 12 6 . 7 . 2 3 4 9 . 5 2 1 3 1 1 3 1 2 . 1 . . 4 2 4 1 4 4 7 5 Penetration Max 2 | . . . . . . . . . . . . . . 1 . . 1 . 1 1 . 1 1 . . . 1 . . 2 . . . . . . . Secondary Targets 26 | . . . 1 3 . . . . . . . . . . . . . 4 . . . 4 9 . . . 1 . . . 1 2 . . . 1 . Max Gunslinging Chain 2 | . . . 1 1 . . . . . . . . . . . . . 2 . . . 1 2 . . . 1 . . . 1 1 . . . 1 . Shots Hit Robots 1868 | 15 7 42 21 22 14 . 81 53 . 22 . 6 27 75 22 . 84 39 2 41 4 58 221 29 25 5 15 . . 84 34 165 42 43 148 221 201 Core Hits 1323 | 8 4 17 10 12 9 3 78 35 . 23 . 8 26 29 13 . 61 20 2 13 44 23 117 23 8 2 7 . . 43 16 66 10 44 131 186 232 Critical Kills 19 | . . . . 1 . . . . . . . . . . . . 1 1 . 1 . 4 5 . 1 . 1 . . 3 . . . . 1 . . Critical Parts Destroyed 20 | . . . . 1 . . . . . . . . . 1 . . 2 1 . 1 . 3 5 . 1 . 1 . . 4 . . . . . . . Critical Strikes 90 | 1 . . . 2 . . . 2 . . . . 3 1 . . 5 3 . 3 1 7 15 1 2 . 2 . . 7 4 28 2 . 1 . . Burn 40 | 1 . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . 4 28 2 . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Destroy 40 | . . . . 2 . . . . . . . . . 1 . . 3 3 . 3 . 7 10 1 2 . 2 . . 6 . . . . . . . Blast 8 | . . . . . . . . . . . . . . . . . 2 . . . 1 . 5 . . . . . . . . . . . . . . Melee Attacks 28 | . . . . . . . . . . . . . . . . . 2 1 . . 6 . 4 . . . 1 . . 14 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 28 | . . . . . . . . . . . . . . . . . 2 1 . . 6 . 4 . . . 1 . . 14 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 75092 | 207 63 868 242 344 1094 95 1351 1197 . 392 . 151 650 1536 489 . 2058 1028 80 924 4232 1619 7178 1900 434 167 424 . . 2486 898 4348 1370 2399 9477 12528 12863 Guns 60012 | 197 60 86 235 322 1094 . 311 841 . . . . 423 1126 319 . 885 1028 80 860 . 1619 5068 1900 416 167 424 . . 2026 796 4231 775 1538 7976 12346 12863 Cannons 10109 | . . 625 . . . 43 1040 356 . 392 . 151 227 410 170 . 1114 . . 64 379 . 1883 . . . . . . 370 69 . 544 847 1416 9 . Explosions 4016 | . . 157 . . . 42 . . . . . . . . . . . . . . 3817 . . . . . . . . . . . . . . . . Melee 224 | . . . . . . . . . . . . . . . . . 56 . . . 36 . 132 . . . . . . . . . . . . . . Ramming 700 | 10 3 . 7 22 . 10 . . . . . . . . . . 3 . . . . . 64 . 18 . . . . 90 33 117 51 14 85 173 . Kinetic 59640 | . 47 7 235 322 1094 . 1224 356 . 392 . 151 379 1536 489 . 1999 1028 80 860 379 1619 6951 1900 416 167 424 . . 1824 . . . 2385 8820 11693 12863 Thermal 9731 | 197 13 625 . . . 85 127 841 . . . . 271 . . . . . . 64 . . 31 . . . . . . 572 865 4231 1319 . 481 9 . Explosive 3974 | . . 157 . . . . . . . . . . . . . . . . . . 3817 . . . . . . . . . . . . . . . . Electromagnetic 823 | . . 79 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 653 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 224 | . . . . . . . . . . . . . . . . . 56 . . . 36 . 132 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . 4 4 4 4 . 1 1 1 1 . 1 1 1 1 11 . . . 3 . 8 18 18 18 18 18 18 11 11 1 1 2 . . . Average Corruption 5 | . . . 3 4 4 4 . 1 1 1 1 . 1 1 1 1 3 . . . 2 . 5 17 18 18 18 18 18 5 10 1 1 1 . . . Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . Effects 239 | . . . 10 21 13 2 . 1 3 2 . . . . 3 . 9 . . . 2 . 32 9 17 28 29 13 16 13 12 1 1 2 . . . Message Errors 75 | . . . 3 6 5 . . 1 1 2 . . . . 2 . 3 . . . 1 . 10 2 3 8 6 5 7 4 3 . 1 2 . . . Matter Fused 46 | . . . 4 6 2 1 . . . . . . . . . . 2 . . . . . 6 3 3 6 7 1 3 2 . . . . . . . Heat Flow Errors 31 | . . . . 5 3 . . . . . . . . . . . . . . . 1 . 4 1 5 4 3 2 1 2 . . . . . . . Energy Discharges 29 | . . . 1 1 1 . . . . . . . . . 1 . 1 . . . . . 7 1 3 4 5 1 1 1 1 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 26 | . . . 2 3 1 . . . 2 . . . . . . . . . . . . . 2 . 3 1 2 2 2 2 4 . . . . . . Data Loss (major) 13 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . 4 2 1 . 2 1 . . . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon Failures 11 | . . . . . 1 1 . . . . . . . . . . 2 . . . . . 2 1 . . 1 . . . 2 1 . . . . . Overload Shots 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 24 . . . . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Overflow Damage 458 | . . 1 . . . . . . . . . . . 1 . . 9 . . . 103 . 185 . . . . . . . . 39 67 . 37 16 . Projectiles 244 | . . 1 . . . . . . . . . . . 1 . . 9 . . . 44 . 123 . . . . . . . . . 56 . 10 . . Explosions 59 | . . . . . . . . . . . . . . . . . . . . . 59 . . . . . . . . . . . . . . . . Melee 155 | . . . . . . . . . . . . . . . . . . . . . . . 62 . . . . . . . . 39 11 . 27 16 . Knockbacks 104 | . . . . . . . 11 5 . 13 . 2 9 5 7 . 24 . . . 3 . 7 . 1 . . . . . . 1 . 5 11 . . Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . Kinetic 96 | . . . . . . . 11 3 . 12 . 2 9 5 7 . 24 . . . 2 . 7 . . . . . . . . . . 5 9 . . Secondary 5 | . . . . . . . . 2 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 177 | . . 38 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . 100 . Shots 4 | . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 28 | . 1 1 3 3 . 4 . . . . . . . . . . . . . . . . 3 . 1 . . . . 5 3 2 1 1 . . . Targets Rammed 43 | 5 2 1 3 3 . 4 . . . . . . . . . . 1 . . . . . 4 . 1 . . . . 6 3 2 1 1 3 3 . Kicked 12 | 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Crushed 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . Highest Temperature 535 | . 39 535 150 268 285 186 440 368 . 280 . 74 132 150 18 . 254 76 . . 134 29 222 226 227 209 192 206 129 280 . 88 168 306 212 344 26 Average Temperature 87 | . 14 118 47 88 128 103 116 111 . 126 . 32 57 67 10 . 93 31 . . 71 14 82 58 88 95 65 106 95 75 . 36 58 78 60 96 14 Received Heat Transfer 2571 | . . 123 . 12 . 18 45 12 . 130 . 12 . 134 . . 473 81 . 81 66 234 165 . . . 51 . . 63 148 171 63 81 234 108 66 Effects 8 | . . 5 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 20 | . . . . . . . . . . . . . . . . . . . . 3 . 2 2 . 1 1 1 . . 2 . 2 2 3 1 . . Total Turns 222 | . . . . . . . . . . . . . . . . . . . . 37 . 27 17 . 15 4 18 . . 22 . 31 34 16 1 . . Longest Duration 25 | . . . . . . . . . . . . . . . . . . . . 19 . 14 14 . 15 4 18 . . 15 . 22 25 8 1 . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Parts Fried 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Impact Corruptions 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . 2 1 . Robots Melted 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 9 2 . 1 . . Combat Hostiles 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 9 2 . 1 . . Parts Melted 103 | 3 . 1 . . . 1 . 2 . . . . 4 . . . . 1 . . 1 . . . . . . . . 4 4 73 8 . 1 . . Heat Transferred 21419 | 666 37 1332 . . . 320 193 1443 . . . . 592 . . . . . . 100 . . 111 . . . . . . 720 2124 10878 2300 . 583 20 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Stolen 6 | . . . . . . . . . . . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1683 | 25 45 349 241 218 . 48 256 165 . . . . 120 . . . . 167 . . . . 891 299 321 . . . . 327 380 865 492 519 848 1683 . Initial 542 | . 16 17 77 28 . . 6 101 . . . . . . . . . 49 . . . . 44 299 209 . . . . . 183 148 417 169 242 542 . Average 226 | 19 39 160 108 51 . 43 40 103 . . . . 21 . . . . 77 . . . . 560 299 265 . . . . 117 262 296 420 301 551 995 . Maximum Alert Level 5 | . . 1 1 1 . . 1 . . . . . . . . . . . . . . . 3 1 1 . . . . 1 1 3 2 2 3 5 . Low Security (%) 48 | 100 100 79 78 90 . 100 91 100 . . . . 100 . . . . 100 . . . . 8 . . . . . . 69 15 53 . 25 . . . Level 1 15 | . . 20 21 9 . . 8 . . . . . . . . . . . . . . . 18 100 100 . . . . 30 84 24 28 51 13 . . Level 2 11 | . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . 10 71 23 60 2 . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . 10 . . 26 3 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Level 5 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . . 2 3 . . . 3 2 . . . . 5 . . . 1 2 . . . . 13 . 2 . . . . 4 3 7 4 3 15 4 . Investigation 12 | . . 1 . . . . 2 1 . . . . . . . . . 1 . . . . . . 1 . . . . . 1 1 . 1 2 1 . Extermination 21 | . . . . . . . . 1 . . . . 3 . . . . . . . . . 4 . . . . . . 2 1 2 2 1 5 . . Reinforcement 26 | . . . 3 . . . . . . . . . 2 . . . . 1 . . . . 4 . 1 . . . . 2 1 4 1 1 6 . . Assault 8 | . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . 1 3 . Garrison 6 | . . . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 34 | . . . 3 . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . 1 1 1 . 1 1 22 . Communications Jammed 81 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 7 58 . . . . . Distress Signals 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 7 56 . . . . . Times Spotted 559 | . 1 18 13 11 1 3 20 9 . 5 . 7 6 9 8 . 25 13 . 9 49 9 54 4 6 1 3 . . 26 19 35 12 25 52 72 34 Peak Tracking Total 13 | . 1 3 5 4 2 2 5 4 . 3 . 5 1 7 4 . 12 6 . 4 13 3 7 1 4 1 2 . . 5 7 4 4 10 8 12 7 Tactical Retreats 17 | . . . . . . . . . . 1 . . . 1 . . 1 1 . . . . 5 . . . . . . 1 1 . 1 . 1 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 22 | . . . 2 . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . 5 3 2 1 . 5 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . 1 . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 41 | . . 4 3 2 . . 1 . . . . . 2 . . . 1 . . . 2 . . . . . . . . . 4 . 6 6 . 6 4 Max in Single Turn 2 | . . . 1 1 . . 1 . . . . . 1 . . . 1 . . . 2 . . . . . . . . . 1 . 1 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 28 | . . 1 2 . 2 . 2 4 . . . . 1 . . 3 . . . . 3 . . . 1 2 . 4 . 2 . . . . 1 . . Terminals 5 | . . . 1 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 93 | . . 1 8 . 2 . 6 7 . . . . 2 . . 25 . . . . 10 . . . 1 7 . 17 . 4 . . . . 3 . . Successful 75 | . . 1 5 . 2 . 2 2 . . . . 2 . . 25 . . . . 10 . . . 1 7 . 17 . 1 . . . . . . . Failed 18 | . . . 3 . . . 4 5 . . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 . . Catastrophic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 88 | . . . . . 1 . 6 2 . . . . 5 . . . . 7 . . 1 . 3 . 4 . . . . 17 6 15 6 . 15 . . Terminals 13 | . . . 3 . . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 5 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Terminal Hacks 65 | . . 1 . . 2 . 1 2 . . . . . . . 25 . . . . 10 . . . . 7 . 17 . . . . . . . . . Record 28 | . . . . . 1 . . . . . . . . . . 6 . . . . 10 . . . . 6 . 5 . . . . . . . . . Part Schematic 14 | . . . . . . . 1 . . . . . . . . 9 . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Insert Component 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Extract 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . 2 . . . 1 4 . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . 1 . . Full Trace Events 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 2 . . . 1 . . . . . . . . 9 . . . . . . . . 3 . . 4 . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Matter 146 | . . . . . . . . . . . . . 146 . . . . . . . . . . . . . . . . . . . . . . . . Time 36 | . . . . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Non-combat 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . find_chute 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 64 | . . 5 . . . . . . . . 12 . . . . . 3 2 . . . . 4 . . 3 . . . 2 . 1 . . 2 30 . Largest Group 18 | . . 5 4 . . . . . . . 12 12 . . . . 2 2 1 1 . . 3 . . 3 . . . 1 . 1 . . 1 18 . Highest-Rated Group 1593 | . . 102 71 . . . . . . . 371 371 . . . . 95 56 29 29 . . 255 . . 87 . . . 30 . 30 . . 269 1593 . Highest-Rated Ally 269 | . . 31 31 . . . . . . . 40 40 . . . . 95 29 29 29 . . 129 . . 29 . . . 30 . 30 . . 269 269 . Zionite Dispatches 11 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 2 . 2 . . 4 . . Recon 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 2 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Offense Resupply 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 63 | . . . . . . . . . . . . . 3 . . . . 4 . . . . 2 . 2 . . . . 8 . 6 6 6 13 1 12 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . DROP 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . 1 . . 1 . . EXPLORE 38 | . . . . . . . . . . . . . 3 . . . . 3 . . . . 1 . 2 . . . . 2 . 4 1 4 9 . 9 RETURN 14 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . 1 2 2 3 . 3 Ally Attacks 422 | . . 13 52 . . . . . . . . 70 . . . . 29 3 . 14 . . 16 . . . . . . . . . . . 1 224 . Total Damage 20658 | . . 321 452 . . . . . . . . 1087 . . . . 883 39 . 172 . . 528 . . . . . . . . . . . 84 17092 . Kills 85 | . . 6 10 . . . . . . . . 8 . . . . 5 . . 1 . . 2 . . . . . . . . . . . 1 52 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Allies Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 9 | . . . . 3 . . . . 1 . 2 . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . Drone Launches 53 | . . . . . . . . . . . . . 3 . . . . 3 . . . . 1 . 2 . . . . 3 . 4 7 5 11 . 14 Drone Recoveries 40 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . . 2 . . . . 2 . 2 5 5 9 . 10 Zionite Intel Received 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 1 2 1 . . . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 35260 | 234 359 1096 1013 1068 556 145 2967 1068 483 574 1322 843 1434 640 622 128 1130 714 586 897 1213 524 1508 174 378 724 598 291 356 1449 515 1205 877 552 1774 4752 491 Spaces Moved 18507 | 132 179 707 443 685 307 42 663 586 366 367 946 416 274 338 380 78 551 341 361 494 406 273 597 73 209 444 325 160 220 702 275 572 445 195 950 3748 257 Core 335 | 7 . 6 . . . 40 282 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7636 | 46 135 85 366 685 307 2 381 122 . . . . . . . . 1 36 361 494 406 273 470 73 209 444 325 160 220 702 275 572 311 47 128 . . Legs 5388 | 79 44 361 77 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 822 3748 257 Wheels 5140 | . . 247 . . . . . 464 366 367 946 416 274 338 380 78 550 305 . . . . 127 . . . . . . . . . 134 148 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 37 | 50 120 37 120 145 145 50 50 110 131 131 131 120 120 145 150 165 140 140 160 160 163 166 130 155 160 160 160 160 160 148 148 145 145 145 110 104 96 Average Speed 146 | 130 150 111 153 147 148 56 355 129 131 132 131 123 143 152 150 165 158 154 160 161 167 166 171 160 160 160 165 160 160 159 148 150 163 224 121 108 102 Slowest Speed 650 | 160 160 200 260 245 245 245 650 170 170 165 131 131 165 160 165 165 370 260 160 163 266 166 370 258 160 160 260 160 160 260 148 245 265 250 245 210 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 1 1 Exploration Rate (%) 47 | 4 34 99 39 95 62 21 26 16 59 52 89 65 16 59 56 72 64 8 58 66 65 62 12 68 9 62 42 60 45 28 63 27 52 19 41 55 34 Regions Visited 37 Branch Regions 25 Pre-discovered Areas 11 | . . . . 1 1 . 1 . . . 1 . . . 1 1 . . . 1 1 . . . . . . 3 . . . . . . . . . Known Exits Taken 16 | . . . . . . . 1 1 . . . . . . . . 1 1 . 1 1 1 . . 1 1 1 1 1 1 1 1 . . 1 . . Unknown Exits Taken 19 | 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . . 1 . . . . . . . . . . . . . 1 1 . 1 . Scrap Searched 40 | . . 1 . 1 . . . . 2 8 4 5 . 4 2 . 1 . . 5 . 2 . . . 1 2 . 2 . . . . . . . . Spaces Dug 98 | . 2 . . . . 7 . . . . . . . . . . 1 3 . 2 1 . 4 . . . 1 . . 19 5 20 5 2 23 3 . Terrain Destroyed 459 | . 2 27 . . 8 7 1 . . . . . . 2 2 . 12 5 . 5 75 24 78 . 12 4 12 . . 38 14 38 11 4 42 15 21 Melee 16 | . . . . . . . . . . . . . . . . . 1 1 . . . . 3 . . . 1 . . 10 . . . . . . . Projectile 335 | . 2 . . . 8 . 1 . . . . . . 2 2 . 11 4 . 5 3 24 75 . 12 4 11 . . 27 14 38 11 4 42 14 21 AOE 106 | . . 27 . . . 7 . . . . . . . . . . . . . . 72 . . . . . . . . . . . . . . . . Terrain Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Walls Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 25596 | 171 256 940 767 732 415 164 1202 828 368 431 1029 740 1289 405 404 77 714 503 367 556 910 299 903 139 240 454 372 197 224 948 341 785 564 303 1557 4458 544 Wait 4011 | . 33 123 244 7 51 101 454 149 . 47 71 311 973 9 . . 62 50 2 23 426 7 98 6 9 9 35 1 . 93 4 76 26 24 262 217 8 Move 18471 | 131 178 706 442 684 306 41 662 585 365 366 945 415 273 337 379 77 550 340 360 493 405 272 597 72 208 443 324 159 219 701 274 571 444 195 949 3747 256 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 300 | 7 8 12 17 13 9 3 14 18 1 4 2 4 7 8 6 . 8 18 1 1 2 1 15 5 5 . . 6 1 12 5 4 5 6 20 40 12 Fast Attach 306 | 8 2 9 11 1 4 1 13 9 . . 2 1 4 4 1 . 13 14 . 5 10 . 16 3 4 . 3 9 . 18 3 10 12 10 35 55 16 Attach 244 | . 4 6 6 2 8 3 2 3 . . . 2 3 5 3 . 6 16 . 3 7 1 25 10 . . 1 4 1 7 3 7 12 10 32 34 18 Detach 159 | 1 . 3 2 2 2 . 2 3 . . 2 . 1 1 . . 1 8 . 3 9 . 14 8 . . 1 3 . 7 2 4 9 9 26 31 5 Swap 208 | 1 5 12 4 2 1 1 4 16 2 3 3 . 7 6 1 . 5 9 2 4 12 . 13 1 1 . 2 3 2 18 9 13 3 2 15 21 5 Drop 443 | . 13 21 25 9 18 8 17 16 . . 4 4 10 8 3 . 11 20 1 4 13 . 16 10 4 . . 12 1 20 6 5 18 5 37 87 17 Fire 1345 | 18 11 47 13 9 15 2 34 29 . 11 . 3 11 26 11 . 43 21 1 20 20 18 101 24 8 2 5 . . 51 32 93 34 42 173 210 207 Melee 28 | . . . . . . . . . . . . . . . . . 2 1 . . 6 . 4 . . . 1 . . 14 . . . . . . . Ram 7 | . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Kick 12 | 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Crush 24 | . 1 . 3 3 . . . . . . . . . . . . 1 . . . . . 4 . 1 . . . . 6 3 1 1 . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 . . Rewire 31 | . . . . . . . . . . . . . . 1 . . 12 6 . . . . . . . . . . . . . . . . . 12 . Trap 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Qua) -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 235 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 15) 594 | -10/Materials | Entered Mines 630 | -10/Mines | Assembled infested the area 984 | -10/Mines | Discovered new exit (range 6) 991 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1049 | -10/Mines | Received a Mining Laser from a helpful Derelict 1129 | -10/Mines | Core integrity fell below 50% 1153 | -10/Mines | Discovered new exit (range 7) 1163 | -10/Mines | Met a Derelict shopkeep closing up shop 1238 | -10/Mines | Met a Derelict testing a Signal Generator 1690 | -10/Mines | Entered Materials 1690 | -9/Materials | Accompanied by 4 allies 1690 | -9/Materials | Evolved 2 slots: Weapon x2 2200 | -9/Materials | Build established: Scavenger-Tank 2689 | -9/Materials | Discovered new exit (range 9) 2701 | -9/Materials | Build established: Gunner 2703 | -9/Materials | Entered Mines 2704 | -9/Mines | Learned location of Storage (-7) 2778 | -9/Mines | Found a hidden stash of uninstalled traps 2890 | -9/Mines | Learned 2 Materials zone layouts 2894 | -9/Mines | Learned Materials emergency access door positions 3056 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3196 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3233 | -9/Mines | Build established: Tank 3283 | -9/Mines | Learned 2 Materials zone layouts 3319 | -9/Mines | Discovered new exit (range 11) 3321 | -9/Mines | Discovered new exit (range 12) 3368 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3765 | -9/Mines | Discovered new exit (range 5) 3771 | -9/Mines | Entered Exiles 3790 | -9/Exiles | Discovered new exit (range 15) 3811 | -9/Exiles | Met 8R-AWN 3831 | -9/Exiles | Met EX-HEX 3893 | -9/Exiles | Met EX-DEC 3902 | -9/Exiles | Learned location of Zion (-7) 3983 | -9/Exiles | Met EX-BIN 4004 | -9/Exiles | Aligned with FarCom system 4005 | -9/Exiles | Given EX-Vault access code 4040 | -9/Exiles | Opened EX-Vault 4055 | -9/Exiles | Found Firepult 4058 | -9/Exiles | Found XL Autogun Array 4088 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4106 | -9/Exiles | Exiles lab attacked by MAIN.C 4181 | -9/Exiles | Discovered new exit (range 10) 4270 | -9/Exiles | Attacked by the Exiles 4283 | -9/Exiles | Destroyed 8R-AWN 4305 | -9/Exiles | Found Prototype Device 4305 | -9/Exiles | Identified AS-neutralizer No. 17b 4327 | -9/Exiles | Stole two prototypes: Firepult, XL Autogun Array 4327 | -9/Exiles | Entered Mines 4442 | -8/Mines | P1-3CE came to Exiles' defense 4457 | -8/Mines | Core integrity fell below 50% 4469 | -8/Mines | Discovered new exit (range 9) 4472 | -8/Mines | Entered Materials 4472 | -8/Materials | Evolved 2 slots: Propulsion x2 4473 | -8/Materials | Identified exit to Factory 4485 | -8/Materials | Lost 3 parts (1n2w) 5207 | -8/Materials | Build established: Scavenger-Tank 7360 | -8/Materials | Garrison activated, responded to threat 7433 | -8/Materials | Destroyed 8 combat bots 7439 | -8/Materials | Entered Factory 7439 | -7/Factory | Evolved 2 slots: Utility x2 8045 | -7/Factory | Discovered new exit (range 5) 8327 | -7/Factory | Identified exit to Storage 8327 | -7/Factory | Identified exit to Lower Caves 8507 | -7/Factory | Entered Lower Caves 8752 | -7/Lower Caves | Encountered a Warlord checkpoint 8761 | -7/Lower Caves | Learned location of 1 exit from Factory 8952 | -7/Lower Caves | Discovered new exit (range 9) 8990 | -7/Lower Caves | Entered another Lower Caves area 9428 | -7/Lower Caves | Build established: Scavenger-Mutant 9508 | -7/Lower Caves | Discovered new exit (range 16) 9564 | -7/Lower Caves | Entered Zion 9606 | -7/Zion | Discovered new exit (range 15) 9642 | -7/Zion | System corruption cleaned by Quarantine Array 9673 | -7/Zion | Given the Hacking Drone Bay 9676 | -7/Zion | Found Prototype Device 9676 | -7/Zion | Identified Hacking Drone Bay 9789 | -7/Zion | Gained Derelict followers 10068 | -7/Zion | Gained Derelict followers 10222 | -7/Zion | Learned location of Warlord (-5) 10427 | -7/Zion | Learned Factory trap positions 10503 | -7/Zion | Found Prototype Device 10503 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 10592 | -7/Zion | Imprinted 10595 | -7/Zion | Declared Zion's savior 10886 | -7/Zion | Entered Proximity Caves 10886 | -6/Proximity Caves | Accompanied by 12 allies 11305 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11358 | -6/Proximity Caves | Build established: Mutant 11557 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11721 | -6/Proximity Caves | Discovered new exit (range 5) 11729 | -6/Proximity Caves | Entered Factory 11729 | -6/Factory | Evolved 2 slots: Utility x2 11730 | -6/Factory | Identified exit to Factory 11731 | -6/Factory | Loaded intel: 109 trap records 11738 | -6/Factory | Zion Recon squad teleported in 11789 | -6/Factory | Discovered exit to Factory (range 39) 11809 | -6/Factory | Discovered new exit (range 77) 12036 | -6/Factory | Build established: Scavenger-Mutant 12824 | -6/Factory | Build established: Scavenger-Tank 13013 | -6/Factory | Terminal network hard line cut 13148 | -6/Factory | Fabricated Arm. Treads (x2) 13163 | -6/Factory | Entered Lower Caves 13167 | -6/Lower Caves | Z-Drone Bay stolen by Master Thief 13168 | -6/Lower Caves | Spk. Medium Treads stolen by Master Thief 13182 | -6/Lower Caves | Flak Cannon stolen by Master Thief 13665 | -6/Lower Caves | Spotted B-75 Beast 13714 | -6/Lower Caves | Destroyed B-75 Beast 13747 | -6/Lower Caves | Discovered new exit (range 17) 13800 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13803 | -6/Lower Caves | Entered another Lower Caves area 13879 | -6/Lower Caves | Discovered exit to Factory (range 13) 14101 | -6/Lower Caves | Spotted Z5-DA6(f) 14102 | -6/Lower Caves | Encountered a Master Thief 14102 | -6/Lower Caves | Spotted EA-5R8(f) 14103 | -6/Lower Caves | Encountered a Master Thief 14103 | -6/Lower Caves | Spotted 30-0SK(f) 14104 | -6/Lower Caves | Encountered a Master Thief 14105 | -6/Lower Caves | Hacking Drone Bay stolen by Master Thief 14107 | -6/Lower Caves | Spotted 3D-7NH(f) 14108 | -6/Lower Caves | Encountered a Master Thief 14108 | -6/Lower Caves | Z-Drone Bay stolen by Master Thief 14111 | -6/Lower Caves | Imp. Heavy Armor Plating stolen by Master Thief 14120 | -6/Lower Caves | Destroyed EA-5R8(f) 14142 | -6/Lower Caves | Discovered new exit (range 8) 14425 | -6/Lower Caves | Entered Data Miner 14425 | -6/Data Miner | Discovered new exit (range 6) 14450 | -6/Data Miner | Met Data Miner 14485 | -6/Data Miner | Learned location of Section 7 (-2) 14485 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14508 | -6/Data Miner | Received God Mode back door access code from Data Miner 14553 | -6/Data Miner | Entered Proximity Caves 14816 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14817 | -5/Proximity Caves | Escorted by Enhanced Grunt 15111 | -5/Proximity Caves | Found Prototype Device 15111 | -5/Proximity Caves | Identified Exp. Thermal Shield 15170 | -5/Proximity Caves | Learned location of 1 exit from Factory 15267 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 15364 | -5/Proximity Caves | System corruption reached 10% 15400 | -5/Proximity Caves | Discovered exit to Factory (range 8) 15403 | -5/Proximity Caves | Lost 7 parts (1p1n1u4w) 15406 | -5/Proximity Caves | Destroyed 13 combat bots 15638 | -5/Proximity Caves | Spotted B-75 Beast 15683 | -5/Proximity Caves | Build established: Scavenger-Mutant 15683 | -5/Proximity Caves | Entered Factory 15683 | -5/Factory | Evolved 2 slots: Utility x2 15684 | -5/Factory | Identified exit to Factory 15729 | -5/Factory | Incoming investigation squad redirected 15876 | -5/Factory | Lost 4 parts (1p1n1u1w) 16064 | -5/Factory | Retrieved Zion intel report: Branch Access 16064 | -5/Factory | Identified exit to Upper Caves 16065 | -5/Factory | Zion Offense Resupply teleported in 16397 | -5/Factory | Entered Upper Caves 16397 | -5/Upper Caves | Accompanied by 1 ally 16441 | -5/Upper Caves | Build established: Scavenger-Tank 16805 | -5/Upper Caves | Discovered new exit (range 11) 16983 | -5/Upper Caves | Entered another Upper Caves area 16983 | -5/Upper Caves | Accompanied by 1 ally 17475 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17872 | -5/Upper Caves | Discovered new exit (range 5) 17878 | -5/Upper Caves | Identified exit to Warlord 17880 | -5/Upper Caves | Entered Warlord 18093 | -5/Warlord | Learned location of Quarantine (-3) 18093 | -5/Warlord | Learned Quarantine emergency access door positions 18095 | -5/Warlord | Learned 4 Research zone layouts 18095 | -5/Warlord | Learned 4 Access zone layouts 18095 | -5/Warlord | Learned 4 Testing zone layouts 18095 | -5/Warlord | Learned 4 Testing zone layouts 18095 | -5/Warlord | Learned 4 Command zone layouts 18097 | -5/Warlord | Learned Testing security intel 18097 | -5/Warlord | Learned Research terminal intel 18097 | -5/Warlord | Learned Research garrison access intel 18214 | -5/Warlord | Build established: Scavenger-Mutant 18265 | -5/Warlord | Rebuked by Warlord 18283 | -5/Warlord | Opened Warlord's prototype stash 18290 | -5/Warlord | Warlord's base attacked by MAIN.C 18293 | -5/Warlord | Found Exp. Targeting Computer 18304 | -5/Warlord | Found Prototype Processor 18640 | -5/Warlord | Warlord forces counterattacked 18693 | -5/Warlord | Found Prototype Ballistic Cannon 18693 | -5/Warlord | Identified Hvy. Autocannon 18703 | -5/Warlord | Spotted Executioner 18715 | -5/Warlord | Spotted Executioner 18733 | -5/Warlord | Found Exp. Targeting Computer 18734 | -5/Warlord | Spotted Striker 18789 | -5/Warlord | Discovered new exit (range 13) 18808 | -5/Warlord | Identified exit to Proximity Caves 18965 | -5/Warlord | Warlord base infiltrated, sounded retreat 19093 | -5/Warlord | Spotted Striker 19093 | -5/Warlord | Entered Proximity Caves 19103 | -4/Proximity Caves | Build established: Scavenger-Gunner 19593 | -4/Proximity Caves | Discovered exit to Factory (range 15) 19617 | -4/Proximity Caves | Entered Factory 19617 | -4/Factory | Evolved 2 slots: Utility x2 19618 | -4/Factory | Identified exit to Extension 19619 | -4/Factory | Identified Exp. Core Analyzer 19731 | -4/Factory | Garrison activated, responded to threat 19787 | -4/Factory | Destroyed 7 combat bots 20056 | -4/Factory | Garrison activated, responded to threat 20240 | -4/Factory | Lost 3 parts (1n1u1w) 20480 | -4/Factory | Build established: Scavenger-Mutant 20550 | -4/Factory | Zion Hacker squad teleported in 20841 | -4/Factory | Terminal network hard line cut 20857 | -4/Factory | Build established: Scavenger-Gunner 20912 | -4/Factory | First assault squad dispatched 20939 | -4/Factory | Incoming assault squad redirected 21125 | -4/Factory | Sucked down chute 21125 | -4/Factory | Entered Waste 21140 | -4/Waste | EMP discharged 21140 | -4/Waste | System corruption reached 10% 21152 | -4/Waste | Spotted C-40 Crusher 21166 | -4/Waste | Destroyed C-40 Crusher 21173 | -4/Waste | Spotted C-40 Crusher 21177 | -4/Waste | Destroyed C-40 Crusher 21178 | -4/Waste | Destroyed C-40 Crusher 21188 | -4/Waste | Found Damper Plating 21202 | -4/Waste | Spotted C-40 Crusher 21211 | -4/Waste | Destroyed C-40 Crusher 21216 | -4/Waste | Found Damper Plating 21232 | -4/Waste | Found Damper Plating 21240 | -4/Waste | EMP discharged 21274 | -4/Waste | Spotted C-40 Crusher 21276 | -4/Waste | Discovered new exit (range 10) 21289 | -4/Waste | Identified exit to Factory 21299 | -4/Waste | Entered Factory 21501 | -4/Factory | Discovered new exit (range 6) 21507 | -4/Factory | Identified exit to Upper Caves 21677 | -4/Factory | Entered Upper Caves 21889 | -4/Upper Caves | A Commander dispatched an escort 21902 | -4/Upper Caves | Learned location of 1 exit from Research 21902 | -4/Upper Caves | Learned Extension stockpile data 21902 | -4/Upper Caves | Learned Extension security intel 22370 | -4/Upper Caves | Discovered new exit (range 7) 22399 | -4/Upper Caves | Identified exit to Upper Caves 22401 | -4/Upper Caves | Entered another Upper Caves area 22401 | -4/Upper Caves | Accompanied by 2 allies 22402 | -4/Upper Caves | Commander's escort returned to base 22402 | -4/Upper Caves | Commander's escort returned to base 22429 | -4/Upper Caves | Found Alien Artifact 22429 | -4/Upper Caves | Identified Core Expander 22429 | -4/Upper Caves | Installed Core Expander, added new Utility slot 22978 | -4/Upper Caves | Discovered new exit (range 13) 22997 | -4/Upper Caves | Identified exit to Zhirov 22999 | -4/Upper Caves | Entered Zhirov 22999 | -4/Zhirov | Discovered new exit (range 4) 23003 | -4/Zhirov | Identified exit to Proximity Caves 23032 | -4/Zhirov | Met Zhirov 23071 | -4/Zhirov | Found Alien Artifact 23071 | -4/Zhirov | Identified Integrated Reactor 23071 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23152 | -4/Zhirov | Found Alien Artifact 23187 | -4/Zhirov | Learned location of Testing (-2) 23187 | -4/Zhirov | Learned location of Command (-1) 23204 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23290 | -4/Zhirov | Entered Proximity Caves 23602 | -3/Proximity Caves | Discovered new exit (range 10) 23615 | -3/Proximity Caves | Identified exit to Research 23646 | -3/Proximity Caves | Entered Research 23646 | -3/Research | Evolved 2 slots: Propulsion x2 23647 | -3/Research | Identified exit to Research 23649 | -3/Research | Loaded intel: 19 terminal locations 23650 | -3/Research | Loaded intel: 4 garrison access locations 23750 | -3/Research | Identified Transdimensional Reconstructor 23785 | -3/Research | Retrieved Zion intel report: Main Access 23786 | -3/Research | Zion Offense Resupply teleported in 24698 | -3/Research | Retrieved Zion intel report: Trap Installations 24699 | -3/Research | Zion Heavy Resupply teleported in 24919 | -3/Research | Terminal network hard line cut 25012 | -3/Research | System corruption reached 10% 25053 | -3/Research | Discovered new exit (range 12) 25093 | -3/Research | Identified exit to Quarantine 25095 | -3/Research | Entered Quarantine 25103 | -3/Quarantine | Spotted Alpha 7 25207 | -3/Quarantine | Found Transdimensional Reconstructor 25211 | -3/Quarantine | Found Transdimensional Reconstructor 25213 | -3/Quarantine | Found Alien Artifact 25216 | -3/Quarantine | Found Alien Artifact 25274 | -3/Quarantine | Found Alien Artifact 25308 | -3/Quarantine | Found Alien Artifact 25308 | -3/Quarantine | Identified Core Reset Matrix 25308 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 25308 | -3/Quarantine | Identified Subatomic Replicator 25308 | -3/Quarantine | Used Core Reset Matrix 25312 | -3/Quarantine | Detected hypermatrix surge 25312 | -3/Quarantine | Sensed 8 artifacts in vicinity 25478 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 25597 | -3/Quarantine | Discovered exit to Research (range 10) 25610 | -3/Quarantine | Entered Research 25610 | -2/Research | Evolved 2 slots: Power x1, Utility x1 25723 | -2/Research | Retrieved Zion intel report: Guard Positions 25743 | -2/Research | Retrieved Zion intel report: Emergency Access 25744 | -2/Research | Zion Recon squad teleported in 26180 | -2/Research | Lost 3 parts (1p1u1w) 26210 | -2/Research | Destroyed 9 combat bots 26405 | -2/Research | Zion Offense Resupply teleported in 26411 | -2/Research | Found Prototype Processor 26411 | -2/Research | Identified Exp. Core Analyzer 26554 | -2/Research | Cargo convoy interrupted 26579 | -2/Research | Incoming assault squad redirected 26632 | -2/Research | Crushed by falling debris 26695 | -2/Research | Lost 3 parts (1n1u1w) 26806 | -2/Research | Discovered new exit (range 4) 26814 | -2/Research | Identified exit to Testing 26815 | -2/Research | Entered Testing 26864 | -2/Testing | Found Prototype Protection 27106 | -2/Testing | Found Prototype Device 27106 | -2/Testing | Identified Exp. Actuator Array 27123 | -2/Testing | Retrieved Zion intel report: Active Garrisons 27411 | -2/Testing | Identified SHELL Armor 27532 | -2/Testing | Spotted Fortress 27609 | -2/Testing | Warped through subspace 27610 | -2/Testing | Warped through subspace 27612 | -2/Testing | First assault squad dispatched 27676 | -2/Testing | Discovered new exit (range 6) 27692 | -2/Testing | Entered Section 7 27693 | -2/Section 7 | Sensed 25 artifacts in vicinity 27712 | -2/Section 7 | Build established: Alien-Gunner 27728 | -2/Section 7 | Found Integrated Mediator 27728 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 27792 | -2/Section 7 | Warped through subspace 27838 | -2/Section 7 | Found Spacefold Activator 27875 | -2/Section 7 | Found Integrity Redistributor 28007 | -2/Section 7 | Warped through subspace 28007 | -2/Section 7 | Spotted S7 Guard 28027 | -2/Section 7 | Destroyed S7 Guard 28047 | -2/Section 7 | Found Core Membrane 28047 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 28080 | -2/Section 7 | Discovered new exit (range 21) 28105 | -2/Section 7 | Spotted S7 Guard 28127 | -2/Section 7 | Destroyed S7 Guard 28196 | -2/Section 7 | Found Integrated Singularity Reactor 28244 | -2/Section 7 | Entered Access 28244 | -1/Access | Evolved 2 slots: Utility x2 28279 | -1/Access | Found Unknown Device 28279 | -1/Access | Identified Antimissile System 28337 | -1/Access | Incoming investigation squad redirected 28401 | -1/Access | Zion Defense Resupply teleported in 28417 | -1/Access | Found Prototype Device 28417 | -1/Access | Identified Exp. Thermal Shield 28559 | -1/Access | Lost 5 parts (2p2u1w) 28890 | -1/Access | Build established: Scavenger-Mutant 28967 | -1/Access | Zion Recon squad teleported in 29096 | -1/Access | Zion Recon squad teleported in 29430 | -1/Access | Build established: Alien-Gunner 29494 | -1/Access | First assault squad dispatched 29509 | -1/Access | Incoming assault squad redirected 29707 | -1/Access | Zion Experimental squad teleported in 29722 | -1/Access | Terminal network hard line cut 29886 | -1/Access | Found Prototype Protection 29886 | -1/Access | Identified Zio. Weapon Casing 29888 | -1/Access | Found Zio. Weapon Casing 29892 | -1/Access | Found Prototype Protection 29892 | -1/Access | Identified Zio. Shade Armor 29907 | -1/Access | Found Zio. Shade Armor 29912 | -1/Access | Found Zio. Shade Armor 29918 | -1/Access | Found Prototype Device 29918 | -1/Access | Identified Exp. Weapon Cycler 29978 | -1/Access | Garrison activated, responded to threat 30009 | -1/Access | Discovered new exit (range 8) 30016 | -1/Access | Identified exit to Command 30018 | -1/Access | Entered Command 30018 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-167) 30025 | -1/Command | Used Subatomic Replicator to replicate Integrated Singularity Reactor 30026 | -1/Command | Installed Integrated Singularity Reactor, increased core energy generation (+20) 30029 | -1/Command | Installed Integrated Singularity Reactor, increased core energy generation (+20) 30056 | -1/Command | Disengaged cave seal 30065 | -1/Command | Incoming investigation squad redirected 30134 | -1/Command | Spotted B-99 Colossus 30151 | -1/Command | Allies destroyed B-99 Colossus 30180 | -1/Command | Build established: Scavenger-Gunner 30202 | -1/Command | Spotted M Guard 30202 | -1/Command | Spotted M Guard 30202 | -1/Command | Spotted Combat Programmer 30203 | -1/Command | Spotted Combat Programmer 30227 | -1/Command | Allies destroyed Combat Programmer 30243 | -1/Command | Destroyed M Guard 30246 | -1/Command | Combat Programmer assimilated allied EN-36F(i) 30249 | -1/Command | Combat Programmer assimilated allied U6-2T2(i) 30256 | -1/Command | Allies destroyed M Guard 30268 | -1/Command | First assault squad dispatched 30271 | -1/Command | Destroyed Combat Programmer 30271 | -1/Command | All MAIN.C guards destroyed 30273 | -1/Command | Found Zio. Shade Armor 30284 | -1/Command | Found Corrupted Exp. Weapon Cycler 30289 | -1/Command | Found Zio. Weapon Casing 30293 | -1/Command | Incoming assault squad redirected 30307 | -1/Command | Found Exp. Targeting Computer 30311 | -1/Command | Found Prototype Device 30311 | -1/Command | Identified AEGIS Remote Shield 30316 | -1/Command | Found Prototype Reactor 30316 | -1/Command | Identified Zero-point Reactor 30320 | -1/Command | Found Zero-point Reactor 30322 | -1/Command | Found Zero-point Reactor 30437 | -1/Command | Met MAIN.C 30449 | -1/Command | 0b10 Conduit disabled 30452 | -1/Command | Destroyed MAIN.C Shell 30453 | -1/Command | MAIN.C activated Command garrisons 30469 | -1/Command | Allies destroyed MAIN.C 30652 | -1/Command | Destroyed 28 combat bots 30670 | -1/Command | Spotted B-99 Colossus 30673 | -1/Command | Destroyed B-99 Colossus 30702 | -1/Command | Found Prototype Device 30702 | -1/Command | Identified Active Sensor Suite 32150 | -1/Command | Spotted B-99 Colossus 32798 | -1/Command | Build established: Scavenger-Tank 32985 | -1/Command | Destroyed B-99 Colossus 33021 | -1/Command | Discovered new exit (range 15) 33617 | -1/Command | Found Zio. Weapon Casing 33625 | -1/Command | Found Zio. Weapon Casing 33906 | -1/Command | Found Exp. Targeting Computer 33913 | -1/Command | Found Exp. Targeting Computer 34384 | -1/Command | Build established: Scavenger-Gunner 34766 | -1/Command | Warped through subspace to slip node 34766 | -1/Command | Discovered new exit (range 4) 34770 | -1/Command | Entered Access_0 34771 | -1/Access_0 | Sensed 3 artifacts in vicinity 34771 | -1/Access_0 | Met Architect 34774 | -1/Access_0 | Architect warped through subspace 34786 | -1/Access_0 | Destroyed A8 34811 | -1/Access_0 | Architect warped through subspace 34839 | -1/Access_0 | Architect warped through subspace 34862 | -1/Access_0 | Architect warped through subspace 34914 | -1/Access_0 | Architect warped through subspace 34930 | -1/Access_0 | Found Exp. Targeting Computer 34941 | -1/Access_0 | Architect warped through subspace 34952 | -1/Access_0 | Subspace Access Node disabled 34968 | -1/Access_0 | Architect warped through subspace 34975 | -1/Access_0 | Found Exp. Weapon Cycler 34990 | -1/Access_0 | Architect warped through subspace 35018 | -1/Access_0 | Architect warped through subspace 35024 | -1/Access_0 | Subspace Access Node disabled 35042 | -1/Access_0 | Architect warped through subspace 35050 | -1/Access_0 | A6 warped into view 35061 | -1/Access_0 | Destroyed A6 35065 | -1/Access_0 | Found Prototype Device 35069 | -1/Access_0 | Architect warped through subspace 35090 | -1/Access_0 | Subspace Access Node disabled 35095 | -1/Access_0 | Core integrity fell below 50% 35100 | -1/Access_0 | Architect warped through subspace 35131 | -1/Access_0 | Architect warped through subspace 35157 | -1/Access_0 | Architect warped through subspace 35169 | -1/Access_0 | Architect warped through subspace 35184 | -1/Access_0 | Architect warped through subspace 35197 | -1/Access_0 | Architect warped through subspace 35225 | -1/Access_0 | Subspace Access Node disabled 35252 | -1/Access_0 | Destroyed Architect 35253 | -1/Access_0 | Architect triggered a singularity event 35253 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 35253 | -1/Access_0 | Warped through subspace to slip node 35253 | -1/Access_0 | Discovered new exit (range 8) 35261 | *** | Escaped singularity! Last Messages --------------- 35241_ Penetrated by Quantum Shear. 35244_ Quantum Shear penetrates Wall. 35244_ Penetrated by Quantum Shear. 35245_ Dropped Hpw. Tractor Beam. 35246_ Quantum Shear penetrates Wall. 35248_ Penetrated by Quantum Shear. 35252_ Architect: "If I can't win, no one wins!" 35252_ Architect destroyed. 35253_ A0_COM: Initiating irreversible singularity event. Goodbye. 35253_ Acquired Hpw. Transdimensional Reconstructor. 35253_ Warped through subspace, drawn to slip node. 35253_ EXIT=FOUND 35254_ A0_COM: 10. 35255_ A0_COM: 9. 35256_ A0_COM: 8. 35257_ A0_COM: 7. 35258_ A0_COM: 6. 35259_ A0_COM: 5. 35260_ A0_COM: 4. 35261_ A0_COM: 3. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Coolant Potential 65 Energy Generation 127 Energy Capacity 1100 Matter Stores 600 Matter Capacity 600 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 410 Jamming Range 16 Cloak Strength 4 Power Amplification 40 Additional Mass Support 9 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 90 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 36 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 40 Recoil Reduction 12 Matter Filtering 30 Energy Filtering 30 Salvage Targeting 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -6/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Transdimensional Reconstructor Integrated Mediator High-powered Transdimensional Reconstructor Core Membrane Integrity Redistributor Subatomic Replicator Integrated Singularity Reactor Spacefold Activator Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceMachineRipper Manual? 0 Play Time 04:11:53 Cumulative 1999.7 hours Start 2021.07.21 @ 23:06:18 End 2021.07.22 @ 04:04:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2601 Rogue 2593 Adventurer 0 Explorer 8 Win Type 6 Total 220 Types 42/29/83/3/3/5/52/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 079f0b4c-aaa1-44a2-a68d-ce23725108b5