Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.27 @ 15:43:56 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (153) 765 Value Destroyed (4836) 4836 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (403) 403 TOTAL SCORE: 9304 Bonus ------- High Alert Combat Kills 403 Cogmind --------- Core Integrity 557/700 Matter 226/300 Energy 210/210 System Corruption 16% Temperature Cool (23) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Machine Analyzer Hardened Medium Armor Plating Layered Light Armor Plating > --- WEAPON (3) ------- Gauss Rifle Flak Gun Flak Gun > --- INVENTORY (20) --- Light Nuclear Core Light Treads Light Treads Experimental Sensor Array Layered Light Armor Plating System Restoration Module Long-range Tractor Beam Heavy EM Shotgun Heavy Particle Gun Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Heavy Particle Cannon Flak Gun Flak Gun Flak Gun Rocket Launcher Rocket Launcher Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Machine Analyzer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Light Treads Experimental Sensor Array Layered Light Armor Plating Layered Light Armor Plating System Restoration Module Long-range Tractor Beam Heavy EM Shotgun Heavy Particle Gun Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Heavy Particle Cannon Flak Gun Flak Gun Flak Gun Rocket Launcher Rocket Launcher Maul [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Flak Gun Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 1 1 Weapon 1 | . . . . . . . . 1 Parts Attached 121 | 7 9 2 23 . 1 6 41 32 Power 15 | 1 1 . 3 . . 1 5 4 Engine 10 | 1 1 . 3 . . 1 2 2 Core 5 | . . . . . . . 3 2 Reactor . | . . . . . . . . . Propulsion 22 | 2 . 2 4 . . . 9 5 Treads 21 | 2 . 2 3 . . . 9 5 Leg . | . . . . . . . . . Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | 2 3 . 8 . 1 3 10 9 Device 14 | 1 . . 3 . . 2 4 4 Storage 3 | 1 1 . . . 1 . . . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 18 | . 2 . 5 . . 1 5 5 Artifact . | . . . . . . . . . Weapon 48 | 2 5 . 8 . . 2 17 14 Energy Gun 9 | . 3 . 2 . . . 4 . Energy Cannon 2 | . . . . . . . 2 . Ballistic Gun 32 | 2 1 . 5 . . 2 8 14 Ballistic Cannon 3 | . 1 . 1 . . . 1 . Launcher 2 | . . . . . . . 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . 5 . Parts Lost 20 | . . 1 5 . . 1 8 5 Power 4 | . . . . . . . 4 . Propulsion 4 | . . 1 2 . . . . 1 Utility 10 | . . . 3 . . . 3 4 Weapon 2 | . . . . . . 1 1 . Highest Loss Streak 4 | . . 1 4 . . 1 2 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 97 100 100 99 85 96 Engine 8 | . 14 14 11 11 11 11 6 3 Core 3 | . . . . . . . 5 8 Treads 20 | . 28 28 21 22 22 22 18 15 Device 13 | . . . 15 22 22 22 15 15 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 2 | . . . . . . . 1 7 Protection 13 | . 13 14 15 11 11 11 11 14 Energy Gun 7 | . 12 14 10 11 11 11 6 . Ballistic Gun 13 | . 10 14 9 11 11 10 11 20 Ballistic Cannon 1 | . 4 . 2 . . . . 1 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 14 55 52 60 58 58 60 74 77 Greatest Support 51 | 40 40 40 40 40 40 40 46 51 Greatest Overweight (x) 5 | . 1 1 5 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 20 20 Most Carried 20 | 4 20 20 20 20 20 20 20 20 Average Carried 18 | 2 12 19 18 19 20 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 4 20 19 20 20 20 18 20 20 Class Distribution -------------------- 39% | Scavenger-Mutant 36% | Mutant 20% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 3862 | 293 192 28 501 . . 160 984 1704 Remotely . | . . . . . . . . . Salvage Created 6093 | 77 451 95 1042 . . 405 1783 2240 Parts 308 | 7 25 . 58 . . 23 91 104 Haulers Intercepted 10 | . 2 . 2 . . . 2 4 Recyclers Shooed 7 | . 2 . 2 . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 112 | . 11 2 14 . . 12 37 36 Guns 99 | . 5 2 13 . . 12 32 35 Cannons 6 | . 4 . 1 . . . . 1 AOE 7 | . 2 . . . . . 5 . Classes Destroyed 17 | 2 3 . 4 . . . 3 5 Worker 8 | . . . 3 . . . . 5 Builder 3 | . . . 1 . . . 2 . Tunneler 2 | 1 . . 1 . . . . . Hauler 10 | . 2 . 2 . . . 2 4 Recycler 14 | 1 . . 3 . . . 1 9 Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . . . . . . 1 Watcher 2 | . . . . . . . . 2 Swarmer 20 | . 3 . . . . 6 3 8 Grunt 60 | . 8 2 8 . . 6 22 14 Brawler 6 | . . . . . . . 1 5 Duelist 1 | . . . 1 . . . . . Protector 1 | . . . . . . . . 1 Sentry 14 | . . . 5 . . . 6 3 Specialist 4 | . . . . . . . 4 . Hunter 3 | . . . . . . . 1 2 Programmer 3 | . . . . . . . . 3 Best Kill Streak 8 | 2 4 1 8 . . 3 8 7 Combat Bots Only 7 | . 4 1 3 . . 3 7 6 Max Kills in Single Turn 3 | 1 2 1 2 . . 2 3 2 Gunslinging 1 | . . . . . . 1 . . Exploded 3 | . 2 . . . . . 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 6341 | . 479 168 1134 . . 660 1965 1935 Core 797 | . 81 16 133 . . 103 321 143 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 308 | . . . 209 . . . . 99 Core Remaining (%) 60 | 100 . 61 . . . 41 41 . Volleys Fired 390 | 7 37 13 88 . . 31 109 105 Largest 3 | 2 2 2 2 . . 2 2 3 Hottest 112 | 40 75 60 79 . . 79 112 100 Shots Fired 872 | 14 74 26 171 . . 62 212 313 Gun 828 | 14 63 26 153 . . 62 206 304 Cannon 39 | . 11 . 18 . . . 1 9 Launcher 5 | . . . . . . . 5 . Special . | . . . . . . . . . Kinetic 636 | 14 43 13 91 . . 31 131 313 Thermal 204 | . 5 13 80 . . 31 75 . Explosive 5 | . . . . . . . 5 . Electromagnetic 27 | . 26 . . . . . 1 . Robot Hit Streak 19 | 4 17 8 18 . . 13 18 19 Robot Miss Streak 14 | 4 3 2 3 . . 2 12 14 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 9 | . . . . . . 1 2 6 Max Gunslinging Chain 1 | . . . . . . 1 1 1 Shots Hit Robots 656 | 7 53 19 123 . . 51 164 239 Core Hits 458 | 5 20 6 39 1 . 22 131 234 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 16 | . . . 5 . . 1 9 1 Burn 12 | . . . 4 . . 1 7 . Destroy 3 | . . . . . . . 2 1 Blast 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11322 | 75 854 190 1879 15 . 801 3212 4296 Guns 10045 | 72 513 186 1695 . . 801 2805 3973 Cannons 494 | . 172 . 163 . . . . 159 Explosions 641 | . 147 . . . . . 396 98 Melee . | . . . . . . . . . Ramming 142 | 3 22 4 21 15 . . 11 66 Kinetic 8036 | 72 406 80 973 . . 412 1961 4132 Thermal 2516 | . 194 106 885 . . 389 844 98 Explosive 396 | . . . . . . . 396 . Electromagnetic 232 | . 232 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . 1 1 1 1 . 16 Average Corruption 1 | . . . 1 1 1 1 . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . 11 2 3 6 . 15 Message Errors 11 | . . . 5 1 . 1 . 4 Matter Fused 7 | . . . 2 . 1 1 . 3 Heat Flow Errors 3 | . . . . . 2 . . 1 Energy Discharges 4 | . . . 2 . . . . 2 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 5 | . . . . 1 . 3 . 1 Data Loss (major) 2 | . . . 2 . . . . . Misfires 1 | . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 84 | . 8 . 1 . . . . 75 Projectiles 1 | . . . 1 . . . . . Explosions 83 | . 8 . . . . . . 75 Melee . | . . . . . . . . . Knockbacks 14 | . 3 . 2 . . . 1 8 Impact 1 | . . . . . . . 1 . Kinetic 13 | . 3 . 2 . . . . 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 28 | . 28 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed 28 | 2 6 2 4 2 . . 3 9 Targets Rammed 28 | 2 6 2 4 2 . . 3 9 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 265 | . 189 265 18 . 206 10 79 160 Average Temperature 45 | . 39 136 4 . 104 10 16 25 Received Heat Transfer 2373 | . 225 93 366 . . 342 837 510 Effects 2 | . . 2 . . . . . . Interference 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 2 . . 1 3 . Heat Transferred 6094 | . 250 225 2313 . . 925 2331 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 753 | 10 208 45 232 37 . 225 605 753 Initial 275 | . 6 5 17 37 . . 39 275 Average 216 | 2 55 13 101 37 . 109 356 405 Maximum Alert Level 3 | . 1 . 1 . . 1 2 3 Low Security (%) 54 | 100 90 100 92 100 . 87 12 6 Level 1 26 | . 9 . 7 . . 12 57 42 Level 2 17 | . . . . . . . 30 45 Level 3 1 | . . . . . . . . 5 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . . . 3 . . . 7 10 Investigation 4 | . . . 2 . . . 2 . Extermination 3 | . . . . . . . . 3 Reinforcement 10 | . . . 1 . . . 5 4 Assault 3 | . . . . . . . . 3 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 9 | . 3 . 3 . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 166 | . 20 2 26 . . 13 49 56 Peak Tracking Total 7 | . 5 2 4 . . 3 7 6 Tactical Retreats 9 | . 2 . . . . 1 5 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 5 | . . . 1 . . . 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 4 | . . . . . . 1 1 2 Max in Single Turn 1 | . . . . . . 1 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 13 | . 5 1 3 . . . 3 1 Terminals 9 | . 4 1 1 . . . 3 . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . 2 . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . 17 2 15 . . . 8 2 Successful 25 | . 9 . 11 . . . 3 2 Failed 19 | . 8 2 4 . . . 5 . Catastrophic 3 | . 1 . 1 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 26 | . 12 2 6 . . . 6 . Terminals 30 | . 14 2 6 . . . 8 . Fabricators . | . . . . . . . . . Repair Stations 14 | . 3 . 9 . . . . 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . 7 . 3 . . . 3 . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 . Unreport Threat 2 | . 1 . . . . . 1 . Locate Traps 2 | . 1 . . . . . 1 . Transport Status 2 | . 1 . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 11 | . 1 . 8 . . . . 2 Scan Component 6 | . 1 . 4 . . . . 1 Repair 5 | . . . 4 . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 5 1 3 . . . 2 . Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 4 . . . . 1 Time 160 | . . . 116 . . . . 44 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 3 | . 2 . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 8753 | 104 1316 234 1975 285 457 643 1560 2179 Spaces Moved 3066 | 47 573 80 649 117 191 225 474 710 Core 7 | 7 . . . . . . . . Treads 3026 | 40 573 80 616 117 191 225 474 710 Legs . | . . . . . . . . . Wheels 33 | . . . 33 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 155 240 240 240 240 240 Average Speed 230 | 143 200 240 236 240 240 240 240 240 Slowest Speed 320 | 160 240 240 320 240 240 240 240 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 5 73 28 55 41 59 69 47 22 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 66 | . 6 . . . . . 47 13 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 66 | . 6 . . . . . 47 13 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 3998 | 66 666 96 920 120 192 267 708 963 Wait 235 | . 10 . 113 . . 2 33 77 Move 3059 | 47 572 79 648 116 190 224 473 710 Hop . | . . . . . . . . . Pick Up 74 | 4 21 . 22 1 . . 19 7 Fast Attach 42 | 7 3 . 5 . . 2 12 13 Attach 29 | . 1 1 7 . . 1 13 6 Detach 1 | . . . . . . . 1 . Swap 51 | . 5 1 11 . 1 3 17 13 Drop 90 | . 11 . 22 1 1 4 28 23 Fire 390 | 7 37 13 88 . . 31 109 105 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 27 | 1 6 2 4 2 . . 3 9 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 105 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 10) 913 | -10/Materials | Discovered new exit (range 3) 1122 | -10/Materials | Discovered new exit (range 13) 1421 | -10/Materials | Entered Mines 1638 | -10/Mines | Discovered new exit (range 8) 1655 | -10/Mines | Entered Materials 1655 | -9/Materials | Evolved 2 slots: Utility x2 1795 | -9/Materials | Repaired Lgt. Treads 2259 | -9/Materials | Discovered new exit (range 7) 2353 | -9/Materials | Discovered new exit (range 16) 2561 | -9/Materials | Lost 4 parts (2n2u) 2817 | -9/Materials | Discovered new exit (range 8) 3032 | -9/Materials | Build established: Scavenger-Mutant 3138 | -9/Materials | Repaired Lgt. Treads 3177 | -9/Materials | Repaired Imp. Heat Sink 3204 | -9/Materials | Repaired Lgt. Armor Plating 3630 | -9/Materials | Entered Mines 3887 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3893 | -9/Mines | Found Prototype Device 3906 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3906 | -9/Mines | Discovered new exit (range 5) 3915 | -9/Mines | Entered Exiles 3947 | -9/Exiles | Discovered new exit (range 15) 3975 | -9/Exiles | Met 8R-AWN 4016 | -9/Exiles | Met EX-HEX 4088 | -9/Exiles | Met EX-BIN 4115 | -9/Exiles | Met EX-DEC 4346 | -9/Exiles | Discovered new exit (range 12) 4372 | -9/Exiles | Entered Mines 4883 | -8/Mines | Core integrity fell below 50% 4933 | -8/Mines | Discovered new exit (range 8) 5015 | -8/Mines | Entered Materials 5015 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5016 | -8/Materials | Identified Exp. Sensor Array 5442 | -8/Materials | Build established: Mutant 6036 | -8/Materials | Build established: Scavenger-Mutant 6097 | -8/Materials | Core integrity fell below 50% 6204 | -8/Materials | Destroyed 7 combat bots 6492 | -8/Materials | Discovered new exit (range 14) 6575 | -8/Materials | Entered Factory 6575 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6937 | -7/Factory | Repaired Flak Gun 7005 | -7/Factory | Discovered new exit (range 13) 7243 | -7/Factory | Build established: Scavenger-Tank 8175 | -7/Factory | First assault squad dispatched 8622 | -7/Factory | System corruption reached 10% 8696 | -7/Factory | Discovered new exit (range 8) 8754 | -7/Factory | Self-destructed Last Messages --------------- 08651_ Acquired 90 matter. 08653_ Acquired 8 matter. 08663_ >> Machine Analyzer network decryption results: 08663_ Fabricator x3 08677_ System corrupted: Energy discharge (-75). 08694_ System corrupted: Component data lost. 08696_ EXIT=FOUND 08718_ System corrupted: Matter fused (-8). 08722_ C-30 ARC bursts open, deploying its payload. 08722_ G-50 Soldier unfolds itself. 08722_ B-48 Gladiator unfolds itself. 08722_ G-47 Trooper unfolds itself. 08722_ M-28 Smith unfolds itself. 08741_ Slug penetrates Wall. 08741_ G-47 Trooper destroyed. 08744_ System corrupted: Gauss Rifle jammed. 08747_ Slug penetrates B-48 Gladiator. 08747_ B-48 Gladiator destroyed. 08748_ Imp. Heat Sink destroyed. 08748_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????################?????????????? | | ????????????????????# #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# < #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# *[! #?????????????? | | ????????????????????# b%####/#########?????????? | | ????????????????????# /@# #?????????? | | ???????????######???# g# ! "" #?????????? | | ???????????? ???# + """#?????????? | | ???????????? ??# # """" F"#?????????? | | ????????????? ??# m# """" """#?????????? | | ??????????""" """ ?# # """" "" #?????????? | | ??????????""" """ ?# # """" #?????????? | | ???????# """ """ # # """" #?????????? | | ????????? # #?"""" "#?????????? | | ??????????""" """ + # """" "%#?????????? | | ??????????""" """ # + "/?????????? | | ??????????""" """ # # ##????????? | | ???????????? ?# #???????######?????????? | | ??????????? ?# #??????????????????????? | | ???????????##########!* #??????????????????????? | | ?????????????# =% ! # ?????????????? | | ?????????????# = =%* + ?????????????? | | ?????????????# %""" "%" # ?????????????? | | ?????????????# """ """ #??????????????????????? | | ?????????????# """ """ #??????????????????????? | | ????????""""?# """ """ #??????????????????????? | | ?????+??""""?# #####??????????????????? | | ?????# """"?# ?????????????????? | | ?????# """"?# ?????????????????? | | ????# """"?# ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneQuantumDeconstructor Manual? 0 Play Time 00:39:09 Cumulative 799.1 hours Start 2023.02.27 @ 09:11:40 End 2023.02.27 @ 15:43:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1221 Rogue 1221 Adventurer 0 Explorer 0 Win Type - Total 76 Types 46/1/12/12/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 678f9188-c9ee-4b61-b5f5-c4bc690c1893