Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 17:01:09 Player: Fangrelle Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (572) 572 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 3577 Bonus ------- High Alert Combat Kills 100 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 253/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Carbon-fiber Leg > --- UTILITY (4) ------ Lightpack 2.0 Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (40) --- Cryofiber Web High-capacity Storage Unit Hardened Medium Armor Plating Heavy Particle Gun Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Lightpack 2.0 Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun > --- INVENTORY -------- Cryofiber Web High-capacity Storage Unit [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Airjet Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 26 | . 5 3 . . 18 Power 1 | . 1 . . . . Engine 1 | . 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 3 | . . . . . 3 Treads 1 | . . . . . 1 Leg 1 | . . . . . 1 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 9 | . 2 1 . . 6 Device 3 | . 1 1 . . 1 Storage 2 | . 1 . . . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 13 | . 2 2 . . 9 Energy Gun 2 | . . . . . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 10 | . 2 2 . . 6 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . . 4 Parts Lost 6 | . . 1 . . 5 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 1 . . 3 Weapon 2 | . . . . . 2 Highest Loss Streak 5 | . . 1 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 32 | . 57 5 . . 18 Engine 5 | . 11 . . . . Device 5 | . 11 . . . 2 Storage 5 | . 11 . . . 1 Processor 1 | . . . . . 5 Ballistic Gun 11 | . 22 4 . . 2 Peak Build Rating 40 | 6 6 3 3 3 40 Average Rating 5 | 6 4 . 1 3 11 On Entrance 3 | 6 6 . . 3 3 Naked Turns 651 | . 140 139 189 73 110 Heaviest Build 23 | 13 21 4 . . 23 Greatest Support 20 | 20 3 3 3 3 15 Greatest Overweight (x) 7 | . 6 1 . . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 40 | 8 10 5 5 5 40 Average Capacity 7 | 8 9 5 5 5 9 Most Carried 6 | 6 6 5 5 5 6 Average Carried 2 | 6 . 4 4 4 4 Final Capacity 40 | 8 5 5 5 5 40 Final Carried 6 | 6 5 4 5 4 4 Class Distribution -------------------- 96% | Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 639 | 200 30 37 . 60 312 Remotely 187 | . . . . . 187 Salvage Created 545 | . 30 37 . . 478 Parts 21 | . 2 . . . 19 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 14 | . 1 3 . . 10 Guns 11 | . 1 3 . . 7 AOE 3 | . . . . . 3 Classes Destroyed 5 | . 1 1 . . 3 Hauler 1 | . . . . . 1 Watcher 1 | . . . . . 1 Grunt 10 | . 1 . . . 9 Sentry 1 | . . . . . 1 Assembled 3 | . . 3 . . . Best Kill Streak 5 | . 1 3 . . 5 Combat Bots Only 5 | . 1 3 . . 5 Max Kills in Single Turn 3 | . 1 1 . . 3 Gunslinging 1 | . . . . . 1 Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 162 | . 24 12 . . 126 Missed 48 | . 8 3 . . 37 Damage Taken 1911 | . 162 252 . . 1497 Core 748 | . 141 56 . . 551 Absorbed by Shields . | . . . . . . Core Remaining (%) 60 | 100 . . . 21 . Volleys Fired 47 | . 4 8 . . 35 Largest 2 | . 2 2 . . 2 Hottest 69 | . 40 40 . . 69 Shots Fired 72 | . 8 16 . . 48 Gun 72 | . 8 16 . . 48 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 66 | . 8 16 . . 42 Thermal 6 | . . . . . 6 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 2 4 . . 9 Robot Miss Streak 3 | . 1 1 . . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 50 | . 5 10 . . 35 Core Hits 28 | . 3 5 . . 20 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 2 | . . 1 . . 1 Destroy 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1616 | . 62 129 . . 1425 Guns 876 | . 60 129 . . 687 Cannons . | . . . . . . Explosions 738 | . . . . . 738 Melee . | . . . . . . Ramming 2 | . 2 . . . . Kinetic 760 | . 60 129 . . 571 Thermal 854 | . . . . . 854 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 3 3 . Average Corruption 3 | . . 3 3 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . 1 2 2 . Message Errors 1 | . . . 1 . . Matter Fused 3 | . . 1 . 2 . Heat Flow Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 64 | . . . . . 64 Projectiles . | . . . . . . Explosions 64 | . . . . . 64 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 56 | . 1 . . . 55 Shots 1 | . . . . . 1 Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 193 | . . . 163 . 193 Average Temperature 119 | . . . 88 . 122 Received Heat Transfer 885 | . 66 . . . 819 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 722 | . . . . . 722 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 650 | . 249 111 . . 650 Initial 96 | . . 96 . . . Average 104 | . 17 102 . . 289 Maximum Alert Level 2 | . 1 . . . 2 Low Security (%) 83 | 100 99 100 . 100 45 Level 1 6 | . . . . . 22 Level 2 9 | . . . . . 32 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 . . . 3 Investigation 3 | . 2 . . . 1 Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 20 6 . . 27 Peak Tracking Total 11 | . 11 7 . . 10 Tactical Retreats 10 | . 5 . . . 5 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . . . . . 1 Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Objects Rigged 6 | . . . . . 6 Exploded 2 | . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 4 | . . . . . 4 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 14 | . 7 . 2 . 5 Terminals 10 | . 5 . . . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 46 | . 30 . 5 . 11 Successful 32 | . 20 . 5 . 7 Failed 14 | . 10 . . . 4 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 31 | . 24 . 1 . 6 Terminals 35 | . 24 . . . 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 6 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 4 . 5 . 4 Record 4 | . . . 4 . . Robot Analysis 2 | . 1 . . . 1 Terminal Index 1 | . 1 . . . . Alert Level 1 | . . . . . 1 Reprogram Traps 1 | . . . . . 1 Zone Layout 3 | . 2 . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 16 | . 13 . . . 3 Terminals 14 | . 11 . . . 3 Assimilate 4 | . 4 . . . . Botnet 7 | . 5 . . . 2 Detonate 1 | . . . . . 1 Operators 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Tunnel 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 7 . . . 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . 6 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 2 | . 1 . . . 1 Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 1601 | 3 765 169 189 73 402 Spaces Moved 1498 | 3 286 233 360 141 475 Core 1473 | . 286 233 360 141 453 Treads . | . . . . . . Legs 24 | 3 . . . . 21 Wheels . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Fastest Speed 50 | 120 50 50 50 50 50 Average Speed 58 | 120 81 50 50 50 58 Slowest Speed 400 | 120 350 100 50 50 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 2 63 33 69 28 55 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . 2 1 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 63 | . . . . . 63 Melee . | . . . . . . Projectile . | . . . . . . AOE 63 | . . . . . 63 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2167 | 2 818 268 372 143 564 Wait 548 | . 501 23 . . 24 Move 1493 | 2 285 232 359 140 475 Hop . | . . . . . . Pick Up 15 | . 4 . 6 1 4 Fast Attach 15 | . . . . . 15 Attach 11 | . 5 3 . . 3 Detach 10 | . 7 2 . . 1 Swap . | . . . . . . Drop 27 | . 11 . 7 2 7 Fire 47 | . 4 8 . . 35 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 702 | -10/Materials | Discovered new exit (range 15) 757 | -10/Materials | Discovered new exit (range 15) 764 | -10/Materials | Core integrity fell below 50% 769 | -10/Materials | Entered Mines 770 | -10/Mines | Learned location of Storage (-9) 800 | -10/Mines | Assembled infested the area 832 | -10/Mines | Discovered new exit (range 5) 898 | -10/Mines | Met 8R-AWN 938 | -10/Mines | Entered Exiles 959 | -10/Exiles | Welcomed by 8R-AWN 967 | -10/Exiles | Met EX-HEX 982 | -10/Exiles | Met EX-BIN 1011 | -10/Exiles | Met EX-DEC 1019 | -10/Exiles | Learned location of Zion (-7) 1058 | -10/Exiles | Aligned with FarCom system 1058 | -10/Exiles | Given EX-Vault access code 1070 | -10/Exiles | Opened EX-Vault 1074 | -10/Exiles | Found Lightpack 2.0 1085 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1121 | -10/Exiles | Discovered new exit (range 14) 1127 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1127 | -10/Exiles | Entered Mines 1192 | -9/Mines | Discovered new exit (range 9) 1200 | -9/Mines | Entered Materials 1200 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1468 | -8/Materials | Garrison activated, responded to threat 1491 | -8/Materials | Core integrity fell below 50% 1524 | -8/Materials | Core integrity fell below 20% 1550 | -8/Materials | Lost 5 parts (3u2w) 1602 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01532_ G-47 Trooper destroyed. 01534_ Dropped Hvy. Laser. 01534_ R-06 Scavenger collects Imp. Heat Sink. 01535_ Acquired Prototype Energy Gun. 01535_ Identified Hvy. Particle Gun. 01537_ Acquired Hrd. Medium Armor Plating. 01538_ R-06 Scavenger collects Aluminum Leg. 01542_ R-06 Scavenger collects Hvy. Laser. 01544_ Acquired Carbon-fiber Leg. 01547_ Acquired Faulty Enh. Autogun. 01547_ Hvy. Particle Gun broken. 01547_ Faulty integration triggers power surge. 01550_ Dropped Faulty Enh. Autogun. 01550_ Discarded Imp. Signal Interpreter. 01555_ Acquired 60 matter. 01559_ Acquired Hrd. Medium Armor Plating. 01564_ Acquired Lgt. Treads. 01567_ Acquired Hvy. Assault Rifle. 01568_ G-47 Trooper emerges from the garrison. 01589_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????????###+??????????????????? | | ???????????# ??????????????????? | | ???????????# ??????????????????? | | ???????????# ??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# +??????????????????? | | ???????????# #??????????????????? | | ???????????# g #??????????????????? | | ???????????# #??????????????????? | | ????######## #??????????????????? | | ????# !# ##+#???????????????? | | ????# =#% #???????????????? | | ????# ""%g[ ################# | | ????# S""@#g | | ????#= "" # ##### ########### | | ????# # #???# #?????????? | | ????#########+###+###?# #?????????? | | ??????????# #?# #?????????? | | ??????????# ! """ #?# #?????????? | | ??????????# "" ### #?????????? | | ??????????# ## #?????????? | | ??????????# "" = ### #?????????? | | ??????????# "G [%[[#?# #?????????? | | ??????????# "" %[#?#/########??? | | ??????????# ! #?# #??? | | ??????????###########?# % #??? | | ??????########????????# #??? | | ??????# #????????# ! #??? | | ???#### #????????# #??? | | ???# ########## ! #??? | | ???# + #??? | | ???# ############# #??? | | ???# #?????# # #??? | | ???# #?????# ####+######## | | ???# #?????# | | ???# #?????# ### | | ???# #?????# #?# | | ???# ######## ##?####+###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveShadingLoader Manual? 0 Play Time 00:21:11 Cumulative 93.3 hours Start 2024.11.16 @ 16:43:34 End 2024.11.16 @ 17:01:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 37 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Cog Map View 91x25 Zoom Use 93% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eea3694c-9f90-4b23-95ef-ad1d444a14ec