Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.01 @ 21:44:48 Player: John1001 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (1044) 1044 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 3044 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/400 Matter 218/300 Energy 250/250 System Corruption 0% Temperature Cool (20) Movement Flying (40) Location -8/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Flight Unit > --- UTILITY (3) ------ Small Storage Unit Weight Redist. System > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Aluminum Leg Aluminum Leg Compact Wheel Visual Processing Unit Hacking Suite Heavy Assault Rifle Axe Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Sensor Array > --- WEAPON ----------- Heavy Assault Rifle Axe > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Compact Wheel Visual Processing Unit Hacking Suite Light Assault Rifle Light Assault Rifle [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 34 | 6 2 1 20 4 . 1 Power 6 | 1 1 . 3 1 . . Engine 5 | 1 . . 3 1 . . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . . 7 1 . . Treads . | . . . . . . . Leg 6 | 2 . . 4 . . . Wheel . | . . . . . . . Hover 1 | . . . . 1 . . Flight 3 | . . . 3 . . . Utility 4 | 1 . 1 2 . . . Device 2 | . . 1 1 . . . Storage 2 | 1 . . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 1 . 8 2 . 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . . 4 . . . Ballistic Cannon 1 | . . . 1 . . . Launcher 3 | . 1 . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . 2 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . 1 . 8 1 . 3 Power 3 | . 1 . 1 1 . . Propulsion 5 | . . . 3 . . 2 Utility 1 | . . . 1 . . . Weapon 4 | . . . 3 . . 1 Highest Loss Streak 5 | . 1 . 5 1 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 81 | . 85 98 81 72 77 61 Engine 8 | . 12 . 8 6 11 11 Core 1 | . 1 14 . . . . Leg 15 | . 28 28 17 . . . Hover 2 | . . . . 6 11 . Flight 11 | . . . 10 22 22 17 Device 10 | . . 12 12 11 11 11 Storage 11 | . 14 14 11 11 11 11 Ballistic Gun 8 | . 14 14 9 . . . Ballistic Cannon 1 | . . . 1 . . . Launcher 7 | . 13 14 3 9 11 2 Slashing Weapon 3 | . . . 4 6 . 8 Naked Turns . | . . . . . . . Heaviest Build 17 | 10 14 15 16 14 14 17 Greatest Support 30 | 20 20 20 30 14 14 14 Greatest Overweight (x) 2 | 2 . . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 7 8 8 8 8 7 7 Average Carried 6 | 4 7 7 6 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 6 8 7 8 7 7 7 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 801 | 228 90 7 418 58 . . Remotely . | . . . . . . . Salvage Created 1132 | . 187 15 731 111 . 88 Parts 76 | . 14 5 49 6 . 2 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 29 | . 4 3 15 5 . 2 Melee 5 | . . . 3 1 . 1 Guns 8 | . 1 . 7 . . . Cannons 5 | . . . 5 . . . AOE 11 | . 3 3 . 4 . 1 Classes Destroyed 8 | . 3 1 3 1 . . Hauler 2 | . . . 2 . . . Recycler 2 | . 1 . 1 . . . Operator 1 | . . . 1 . . . Watcher 3 | . 2 . 1 . . . Swarmer 6 | . . 3 3 . . . Grunt 18 | . 4 . 8 4 . 2 Duelist 1 | . . . . 1 . . Sentry 4 | . . . 4 . . . Best Kill Streak 6 | . 5 5 6 3 . 2 Combat Bots Only 6 | . 2 5 6 3 . 2 Max Kills in Single Turn 2 | . 2 2 1 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 . 1 . 1 Melee 1 | . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 1553 | . 125 36 863 66 . 463 Core 448 | . 37 . 139 20 . 252 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 . 85 . . . . Volleys Fired 78 | . 18 3 47 8 . 2 Largest 2 | . 2 2 2 1 . 1 Hottest 58 | . 50 50 58 33 . 33 Shots Fired 120 | . 25 6 79 8 . 2 Gun 76 | . 18 3 55 . . . Cannon 24 | . . . 24 . . . Launcher 20 | . 7 3 . 8 . 2 Special . | . . . . . . . Kinetic 100 | . 18 3 79 . . . Thermal . | . . . . . . . Explosive 20 | . 7 3 . 8 . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 6 | . 5 1 6 5 . 1 Robot Miss Streak 6 | . 2 6 2 2 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 95 | . 11 1 68 7 . 8 Core Hits 63 | . 14 3 31 10 . 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Blast 1 | . . . 1 . . . Melee Attacks 30 | . . . 17 1 . 12 Impact . | . . . . . . . Slashing 30 | . . . 17 1 . 12 Piercing . | . . . . . . . Sneak Attacks 4 | . . . 4 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3024 | . 452 201 1411 564 . 396 Guns 405 | . 54 . 351 . . . Cannons 392 | . . . 392 . . . Explosions 1285 | . 398 201 . 542 . 144 Melee 942 | . . . 668 22 . 252 Ramming . | . . . . . . . Kinetic 797 | . 54 . 743 . . . Thermal . | . . . . . . . Explosive 1285 | . 398 201 . 542 . 144 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 942 | . . . 668 22 . 252 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 90 | . 10 6 28 8 . 38 Projectiles . | . . . . . . . Explosions 42 | . 10 6 . 8 . 18 Melee 48 | . . . 28 . . 20 Knockbacks 7 | . . . 7 . . . Impact . | . . . . . . . Kinetic 6 | . . . 6 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 125 | . . 12 . 45 . 68 Shots 5 | . . 1 . 2 . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 38 | . 38 14 6 . . 22 Average Temperature 9 | . 13 10 4 . . 9 Received Heat Transfer 654 | . 69 . 348 12 . 225 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 536 | . 235 221 536 490 . 45 Initial 208 | . . 91 85 208 . . Average 215 | . 77 218 271 353 . 27 Maximum Alert Level 2 | . 1 1 2 2 . . Low Security (%) 45 | 100 88 6 35 . . 100 Level 1 43 | . 11 93 49 65 . . Level 2 11 | . . . 14 34 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 3 . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 3 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 9 1 27 6 . 6 Peak Tracking Total 7 | . 4 1 7 3 . 4 Tactical Retreats 3 | . . . 3 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 16 | . 1 . 10 1 4 . Terminals 8 | . . . 7 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 86 | . 4 . 31 2 49 . Successful 66 | . 3 . 14 . 49 . Failed 20 | . 1 . 17 2 . . Catastrophic 4 | . . . 4 . . . Database Lockouts . | . . . . . . . Manual 8 | . . . 8 . . . Terminals 23 | . . . 21 2 . . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 6 | . 4 . 2 . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 59 | . . . 10 . 49 . Record 49 | . . . . . 49 . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Locate Traps 2 | . . . 2 . . . Zone Layout 4 | . . . 4 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 2 | . . . 2 . . . Recycling Unit Hacks 4 | . 3 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . . . 10 1 . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 1 . Highest-Rated Group 43 | . . . . 43 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 4 | . . . . 4 . . Total Damage 84 | . . . . 84 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 1259 | 64 165 99 610 84 187 50 Spaces Moved 1429 | 42 95 52 652 100 463 25 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs 347 | 31 95 52 169 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1071 | . . . 483 100 463 25 Fastest Speed 34 | 50 120 120 34 37 37 37 Average Speed 57 | 117 120 120 57 37 37 45 Slowest Speed 150 | 150 120 120 127 37 37 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . 3 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 29 11 65 30 90 10 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 131 | . 27 19 2 62 . 21 Melee 2 | . . . 2 . . . Projectile . | . . . . . . . AOE 129 | . 27 19 . 62 . 21 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 1699 | 54 126 83 781 136 478 41 Wait 95 | . 1 28 27 23 16 . Move 1419 | 41 94 51 647 99 462 25 Hop 1 | . . . 1 . . . Pick Up 23 | 7 7 . 9 . . . Fast Attach 13 | 5 . . 7 1 . . Attach 12 | 1 1 1 6 2 . 1 Detach 6 | . . . 4 1 . 1 Swap 9 | . 1 . 7 1 . . Drop 13 | . 4 . 9 . . . Fire 78 | . 18 3 47 8 . 2 Melee 30 | . . . 17 1 . 12 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -9/Exiles -8/Mines History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 8) 230 | -10/Materials | Entered Mines 233 | -10/Mines | Discovered new exit (range 10) 250 | -10/Mines | Assembled infested the area 255 | -10/Mines | Assisted by a Guerilla fighting off Assembled 301 | -10/Mines | Build established: Mutant 329 | -10/Mines | Entered Materials 329 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 610 | -9/Materials | Lost 5 parts (1p2n2w) 778 | -9/Materials | Discovered new exit (range 12) 832 | -9/Materials | Discovered new exit (range 15) 883 | -9/Materials | Discovered new exit (range 16) 930 | -9/Materials | Identified exit to Mines 939 | -9/Materials | Entered Mines 944 | -9/Mines | Learned location of Zion (-7) 987 | -9/Mines | Learned Materials terminal intel 1007 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1007 | -9/Mines | Discovered new exit (range 5) 1023 | -9/Mines | Entered Exiles 1023 | -9/Exiles | Accompanied by 1 ally 1032 | -9/Exiles | Met 8R-AWN 1039 | -9/Exiles | Met EX-HEX 1053 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1053 | -9/Exiles | Met EX-DEC 1087 | -9/Exiles | Visited The Gauntlet 1131 | -9/Exiles | Met EX-BIN 1207 | -9/Exiles | Discovered new exit (range 10) 1210 | -9/Exiles | Entered Mines 1218 | -8/Mines | Core integrity fell below 50% 1244 | -8/Mines | Core integrity fell below 20% 1260 | -8/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- protection for when simply being cloaked isn't good enough. Same thing. Impressive, wish I'd thought of it. >>Record "HEX-105/Trap Reconfigurator" HEX: 0b10 trap systems are pretty poorly defended. I found that sending out a series of tuned electromagnetic waves is enough to redefine their targets. There's probably more we could do in this area. ** DEC: Like simultaneously trigger all the traps across a floor? Sounds good to me. 01207_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01214_ G-47 Trooper destroyed. 01217_ Destroyed Imp. Heat Sink. 01217_ Hover Unit destroyed. 01217_ Destroyed Hover Unit. 01219_ G-47 Trooper destroyed. 01220_ Critical hit (Burn: +37). 01222_ Rocket Launcher destroyed. 01222_ Destroyed Lgt. Angular Momentum Engine. 01241_ Flight Unit destroyed. 01245_ Destroyed Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##?????????????????????????????????????? | | ????#####? #?????????????????????????????????????? | | ????# ## ####??????????????????????????????????? | | ???## ## ??????????????????????????????????? | | ???# # #??????????????????????????????????? | | ???##% # #??????????????????????????????????? | | ????# =% # #?####?????????????????????????????? | | ????# ## ### ##????????? ###### ????????? | | ????# ## ## ######## ????????? | | ????## gg @ ????????? | | ?????# g g ## ????????? | | ?????## ### # ######## ###??????????????????? | | ??????# ##?# ## ##??????? #????????????????????? | | ??????# #??# ######?????????#????????????????????? | | ??????# ?? #???????????????????????????????????? | | ??????# #??###???????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????? #????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ???????"?????????????????????????????????????????? | | ???????"?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserDisruptionRay Manual? 0 Play Time 00:33:28 Cumulative 56.0 hours Start 2022.04.01 @ 21:12:00 End 2022.04.01 @ 21:44:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 21 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 39 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c36cd95d-8afd-4a27-9ec6-5a0d600eca8e