Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.09 @ 21:48:55

Player: albenzo

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (27)      135
Value Destroyed (718)      718
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (23)                 23
              TOTAL SCORE: 2216

 Bonus
-------
Follower Combat Kills      25
Friendly Fire              -2

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     95/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Rolling (120) Ox3
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
   Armored Wheel
>          --- UTILITY (3) ------
     Large Storage Unit
     Large Storage Unit
           Drone Bay (1/2)
>          --- WEAPON (3) -------
     Heavy Assault Rifle
  Improved Heavy Machine Gun
           Maul
>          --- INVENTORY (16) ---
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Large Matter Pod (150)
           Structural Scanner
           Sensor Array
  Improved Targeting Computer
  Improved Targeting Computer
           Propulsion Shielding
     Light Armor Plating
           Drone Bay (2/2)
           EMP Blaster
           EMP Blaster
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
     Light Treads
   Armored Wheel
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
           Drone Bay
>          --- WEAPON -----------
     Heavy Assault Rifle
  Improved Heavy Machine Gun
           Maul
>          --- INVENTORY --------
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Large Matter Pod
           Structural Scanner
           Sensor Array
  Improved Targeting Computer
  Improved Targeting Computer
           Propulsion Shielding
     Light Armor Plating
           Drone Bay
           EMP Blaster
           EMP Blaster
      Mini Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             37   | 6   8   2   3   18  
  Power                    7    | 1   2   .   .   4   
    Engine                 6    | 1   1   .   .   4   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   2   1   .   4   
    Treads                 2    | .   .   .   .   2   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  5    | .   2   1   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   2   .   1   4   
    Device                 4    | .   .   .   1   3   
    Storage                3    | 1   2   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   2   1   2   6   
    Energy Gun             3    | .   2   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   .   2   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         3    | .   .   .   1   2   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 14   | .   .   1   .   13  
  Power                    4    | .   .   .   .   4   
  Propulsion               3    | .   .   1   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   6    | .   .   .   .   6   
  Highest Loss Streak      8    | .   .   1   .   8   
Average Slot Usage (%)     92   | .   99  99  100 84  
  Engine                   3    | .   9   .   .   4   
  Core                     5    | .   4   14  11  .   
  Treads                   3    | .   .   .   .   6   
  Leg                      1    | .   5   .   .   .   
  Wheel                    20   | .   22  27  22  15  
  Device                   5    | .   .   .   11  8   
  Storage                  24   | .   27  28  22  22  
  Energy Gun               10   | .   3   25  22  3   
  Ballistic Gun            8    | .   24  .   .   7   
  Ballistic Cannon         1    | .   .   .   .   3   
  Special Weapon           1    | .   .   .   11  2   
  Impact Weapon            4    | .   .   .   .   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             48   | 10  41  42  43  48  
  Greatest Support         32   | 20  26  32  32  32  
  Greatest Overweight (x)  3    | .   1   2   1   3   
  Average Overweight (x)   1    | .   .   1   1   2   
Largest Inventory Capacity 16   | 6   16  16  16  16  
  Average Capacity         15   | 5   15  16  16  16  
  Most Carried             16   | 6   16  16  16  16  
  Average Carried          14   | 3   14  15  14  14  
  Final Capacity           16   | 6   16  16  16  16  
  Final Carried            16   | 6   16  16  16  16  

 Class Distribution 
--------------------
 89% | Mutant
  6% | Skirmisher
  4% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
 Skirmisher | -9/Materials
     Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Sto 
Matter Collected           751  | 252 77  88  .   334 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            822  | .   77  188 .   557 
  Parts                    37   | .   5   10  .   22  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Combat Hostiles Destroyed  28   | .   2   10  .   16  
  Melee                    4    | .   .   .   .   4   
  Guns                     11   | .   2   6   .   3   
  Cannons                  3    | .   .   .   .   3   
  AOE                      7    | .   .   4   .   3   
Classes Destroyed          8    | .   1   3   .   4   
  Worker                   2    | .   .   .   .   2   
  Operator                 1    | .   .   .   .   1   
  Swarmer                  9    | .   .   3   .   6   
  Grunt                    10   | .   2   2   .   6   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   3    | .   .   .   .   3   
  Demolisher               1    | .   .   1   .   .   
  Assembled                4    | .   .   4   .   .   
Best Kill Streak           5    | .   2   5   .   3   
  Combat Bots Only         5    | .   2   5   .   3   
Max Kills in Single Turn   2    | .   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Sto  
Damage Taken               1793 | .    67   165  .    1561 
  Core                     469  | .    21   37   .    411  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         88   | 100  .    76   .    .    
Volleys Fired              52   | .    6    17   .    29   
  Largest                  3    | .    2    2    .    3    
  Hottest                  100  | .    40   80   .    100  
Shots Fired                87   | .    12   28   .    47   
  Gun                      52   | .    12   23   .    17   
  Cannon                   17   | .    .    .    .    17   
  Launcher                 5    | .    .    5    .    .    
  Special                  13   | .    .    .    .    13   
  Kinetic                  29   | .    12   .    .    17   
  Thermal                  13   | .    .    .    .    13   
  Explosive                5    | .    .    5    .    .    
  Electromagnetic          40   | .    .    23   .    17   
  Robot Hit Streak         12   | .    4    8    .    12   
  Robot Miss Streak        5    | .    1    5    .    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           99   | .    9    15   .    75   
  Core Hits                44   | .    5    20   .    19   
  Critical Hits            1    | .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
Melee Attacks              56   | .    .    .    .    56   
  Impact                   56   | .    .    .    .    56   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2540 | .    98   596  .    1846 
  Guns                     433  | .    98   191  .    144  
  Cannons                  247  | .    .    .    .    247  
  Explosions               628  | .    .    405  .    223  
  Melee                    1176 | .    .    .    .    1176 
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  345  | .    98   .    .    247  
  Thermal                  265  | .    .    70   .    195  
  Explosive                419  | .    .    335  .    84   
  Electromagnetic          335  | .    .    191  .    144  
  Impact                   1176 | .    .    .    .    1176 
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            304  | .    .    6    .    298  
  Projectiles              16   | .    .    .    .    16   
  Explosions               21   | .    .    6    .    15   
  Melee                    267  | .    .    .    .    267  
Knockbacks                 4    | .    .    .    .    4    
  Impact                   4    | .    .    .    .    4    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      78   | .    .    .    .    78   
  Shots                    2    | .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        144  | .    9    144  .    20   
  Average Temperature      41   | .    7    55   .    8    
  Received Heat Transfer   489  | .    36   36   .    417  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              9    | .    .    .    .    9    
  Impact Corruptions       14   | .    .    .    .    14   
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         535  | .    .    100  .    435  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    .    2    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Peak Influence             288  | .   88  189 .   288 
  Initial                  34   | .   .   34  .   .   
  Average                  122  | .   42  142 .   162 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         87   | 100 100 100 100 73  
  Level 1                  12   | .   .   .   .   26  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   6   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Distress Signals           2    | .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   3   14  1   28  
  Peak Tracking Total      8    | .   3   8   1   5   
  Tactical Retreats        5    | .   .   1   .   4   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Sto 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Machines Accessed          10   | .   4   .   1   5   
  Terminals                8    | .   4   .   1   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                28   | .   14  .   3   11  
  Successful               11   | .   6   .   .   5   
  Failed                   17   | .   8   .   3   6   
    Catastrophic           2    | .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   16   | .   10  .   .   6   
  Terminals                23   | .   14  .   3   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   
Terminal Hacks             6    | .   4   .   .   2   
  Open Door                2    | .   .   .   .   2   
  Branch Access Points     1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   
  Scan Component           1    | .   .   .   .   1   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   .   1   
  Terminals                2    | .   2   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
    Reprogram              1    | .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   4   .   1   4   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     80   | .   .   .   .   80  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Sto 
Total Allies               1    | .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      8    | .   .   .   .   8   
  Highest-Rated Ally       8    | .   .   .   .   8   
Total Orders               1    | .   .   .   .   1   
  ROAM                     1    | .   .   .   .   1   
Ally Attacks               7    | .   .   .   .   7   
  Total Damage             55   | .   .   .   .   55  
  Kills                    2    | .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             2    | .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   1   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Sto 
Turns Passed               1719 | 74  287 420 93  845 
Spaces Moved               1018 | 53  200 328 80  357 
  Core                     6    | 6   .   .   .   .   
  Treads                   17   | .   .   .   .   17  
  Legs                     80   | 47  33  .   .   .   
  Wheels                   915  | .   167 328 80  340 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 110 105 
  Average Speed            112  | 112 107 108 110 118 
  Slowest Speed            180  | 120 150 120 110 180 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       32   | 4   28  66  9   53  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   2   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          49   | .   .   36  .   13  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      49   | .   .   36  .   13  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Total                      1387 | 64  263 364 84  612 
  Wait                     165  | .   17  13  .   135 
  Move                     1014 | 52  199 327 79  357 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  43   | 6   20  3   2   12  
  Fast Attach              12   | 6   2   .   .   4   
  Attach                   13   | .   .   1   2   10  
  Detach                   1    | .   .   .   .   1   
  Swap                     12   | .   6   1   1   4   
  Drop                     19   | .   13  2   .   4   
  Fire                     52   | .   6   17  .   29  
  Melee                    56   | .   .   .   .   56  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 14)
   75 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Identified exit to Mines
  302 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Entered Mines
  388 | -10/Mines     | Learned location of Zion (-7)
  486 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  489 | -10/Mines     | Found Prototype Device
  706 | -10/Mines     | Assembled infested the area
  711 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  766 | -10/Mines     | Discovered new exit (range 14)
  782 | -10/Mines     | Discovered new exit (range 13)
  782 | -10/Mines     | Entered Materials
  782 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  782 | -9/Materials  | Identified Exp. Sensor Array
  818 | -9/Materials  | Discovered new exit (range 16)
  875 | -9/Materials  | Entered Storage
  940 | -9/Storage    | Garrison activated, responded to threat
  979 | -9/Storage    | Repaired Exp. Sensor Array
 1113 | -9/Storage    | Lost 8 parts (1p1n1u5w)
 1308 | -9/Storage    | Core integrity fell below 50%
 1340 | -9/Storage    | Lost 4 parts (2p1n1w)
 1524 | -9/Storage    | Core integrity fell below 20%
 1720 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01558_ Wheel fried.
01617_ Connecting with Terminal...
01630_ Connecting with Door Terminal...
>>Open
Sealed Heavy Doors opened.
01632_ Dropped Aluminum Leg. <x2>
01634_ Acquired Drone Bay. <x2>
01640_ Drone released from Drone Bay. <x2>
01648_ Connecting with Door Terminal... <x2>
01669_ O-16 Technician sends out distress signal.
01669_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01676_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S008.
01678_ Triggered Shock Trap.
01678_ The floor emits a surge of raw power.
01678_ System corrupted (+2).
01684_ Drone destroyed.
01711_ Destroyed Heat Sink.
01711_ Y-45 Defender system corrupted by crushing effect.
01718_ Drone retrieved by Drone Bay.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????## # ##   %   #??????????#    |
| ??????????????????????# # ##       #??????????#    |
| ??????????????????????# # ##%      #??###?????#    |
| ??????????#####???????# # ##       #### #######    |
| ??????????#! !#???##### # ##%      ##         #    |
| ??????????#! !#???#     # %/       ##         #    |
| ??????????#  !#???#     # ##       ##         #    |
| ??????????# =!#???#  #### ##       ##         +    |
| ?????????###=##???#  #??# ##       ##   """"" #    |
| ?????????#T   #??##  ##?# ##       ##   """"" ##+# |
| ?????"#####+######    #?# ##       ##   """"" #    |
| ?????"                ###+###########         #    |
| ?????"              T ##    =  #????###########    |
| ?????"#T##+#######    ##       #??????????????#    |
| ??????###   ?????##  ###  !!   #??????????????#  " |
| ????????#     ????#  #?#     [ #??????????????#  " |
| ????????# """   ###  ########+##??????????????#  " |
| ????????  """   +              #       "??????#    |
| ????????# """   ###            + """??????????#### |
| ????????#     ??###+####Y####### """?????????????? |
| ????????# ""????#    Y      #????????????????????? |
| ????????# ??????#    a      #????????????????????? |
| ????????????????#           #????????????????????? |
| ????????????????#           ##???????????????????? |
| ????????????????# """""      #???????????????????? |
| ????????????????# """""  @  ##???????????????????? |
| ????????????????# """""  Y  #????????????????????? |
| ????????????????#############????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NullCooledGun
  Manual?         0
Play Time         00:22:28
  Cumulative      6.0 hours
  Start           2022.01.09 @ 21:25:21
  End             2022.01.09 @ 21:48:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          13
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 404295c6-5d0e-4c0b-8c4a-b4d332c1b784