Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 04:27:05 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (1999) 1999 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (272) 272 TOTAL SCORE: 4391 Bonus ------- High Alert Combat Kills 72 Entered Garrisons 200 Cogmind --------- Core Integrity 268/550 Matter 271/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Ion Engine Structural Scanner Visual Processing Unit Light Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Terrain Scanner Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Wheel Heat Sink Heat Sink Improved Heat Sink Small Storage Unit Huge Storage Unit Medium Battery High-capacity Matter Pod Structural Scanner Visual Processing Unit Core Shielding Core Shielding Weapon Shielding Assault Rifle [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 2 . Weapon 1 | . . 1 . . Parts Attached 38 | 8 9 5 10 6 Power 7 | 1 3 . 1 2 Engine 5 | 1 3 . 1 . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 11 | 3 2 2 2 2 Treads . | . . . . . Leg 3 | . 2 . . 1 Wheel 8 | 3 . 2 2 1 Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 3 . 4 1 Device 2 | 1 . . 1 . Storage 3 | 1 2 . . . Processor 1 | . . . 1 . Hackware 1 | . 1 . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 10 | 2 1 3 3 1 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 4 | 2 1 1 . . Ballistic Cannon 4 | . . 1 3 . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 24 | . 2 1 7 14 Power 4 | . 1 . . 3 Propulsion 8 | . 1 1 2 4 Utility 3 | . . . . 3 Weapon 9 | . . . 5 4 Highest Loss Streak 6 | . 1 1 5 6 To Critical Strikes . | . . . . . Average Backups 16 | 2 10 17 21 20 Power 2 | . 1 2 3 4 Propulsion 2 | 1 2 2 3 3 Utility 9 | . 4 10 12 13 Weapon 1 | . 2 3 2 . Tool/Special . | . . . . . Unused Backups 12 | . . . . 12 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 11 | . . . . 11 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 99 98 89 75 Engine 9 | . 13 11 9 4 Wheel 19 | . 28 21 16 13 Device 10 | . 12 10 12 7 Storage 10 | . 14 11 9 7 Processor 3 | . . . 1 9 Hackware 6 | . 1 11 9 7 Protection 3 | . . . 4 7 Energy Gun 1 | . . . . 3 Ballistic Gun 17 | . 28 28 7 6 Ballistic Cannon 5 | . . 1 17 4 Peak Build Rating 25 | 9 11 17 25 21 Average Rating 14 | 5 9 15 20 15 On Entrance 11 | . 9 11 16 21 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 102 | 13 90 94 102 99 Greatest Support 28 | 26 26 28 28 26 Greatest Overweight (x) 9 | . 4 5 4 9 Average Overweight (x) 2 | . 2 3 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 22 | 7 22 25 25 22 Most Carried 24 | 4 17 22 23 24 Average Carried 16 | 2 10 18 21 20 Final Capacity 25 | 8 25 25 25 5 Final Carried 23 | 4 17 22 23 5 Class Distribution -------------------- 37% | Mutant 25% | Scavenger-Mutant 14% | Scavenger-Skirmisher 9% | Skirmisher 7% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1871 | 240 441 407 534 249 Remotely . | . . . . . Salvage Created 1911 | 92 419 540 621 239 Parts 125 | 6 29 42 36 12 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 2 | 1 . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 46 | . 7 19 14 6 Guns 21 | . 7 7 3 4 Cannons 11 | . . 1 9 1 AOE 13 | . . 11 2 . Classes Destroyed 12 | 2 3 5 2 . Worker 3 | . . 1 2 . Builder 3 | . . 1 2 . Tunneler 2 | 2 . . . . Hauler 2 | . 2 . . . Recycler 3 | 1 . 1 1 . Operator 1 | . 1 . . . Watcher 4 | . . 2 2 . Swarmer 10 | . . 10 . . Grunt 31 | . 7 8 10 6 Brawler 1 | . . . 1 . Sentry 3 | . . 1 2 . Hunter 1 | . . . 1 . Best Kill Streak 12 | 3 4 12 10 3 Combat Bots Only 10 | . 4 10 7 3 Max Kills in Single Turn 4 | 2 2 3 4 1 Gunslinging . | . . . . . Exploded 3 | . . 3 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 240 | . 34 36 90 80 Missed 69 | . 8 14 24 23 Hits 171 | . 26 22 66 57 Projectile 171 | . 26 22 66 57 Critical Strikes 7 | . . . 1 6 Actively Blocked 3 | . . . . 3 Damage Taken 2481 | . 350 240 1014 877 Core 347 | . 30 35 109 173 Absorbed by Shields 28 | . . . . 28 Redirected to Shielding 50 | . . . . 50 Core Remaining (%) 93 | 100 88 91 . . Volleys Fired 150 | 4 33 28 39 46 Largest 3 | 2 2 3 3 3 Hottest 99 | 40 40 73 99 86 Shots Fired 312 | 8 67 63 108 66 Gun 195 | 8 67 50 24 46 Cannon 107 | . . 5 82 20 Launcher 10 | . . 8 2 . Special . | . . . . . Kinetic 283 | 8 67 55 106 47 Thermal 19 | . . . . 19 Explosive 10 | . . 8 2 . Electromagnetic . | . . . . . Robot Hit Streak 18 | 4 6 7 18 6 Robot Miss Streak 7 | 1 2 4 7 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 173 | 4 43 30 60 36 Core Hits 114 | 3 20 37 39 15 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 2 2 Burn 2 | . . . . 2 Blast 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3717 | 66 550 1038 1525 538 Guns 1524 | 66 550 327 182 399 Cannons 1158 | . . 42 977 139 Explosions 1035 | . . 669 366 . Melee . | . . . . . Ramming . | . . . . . Kinetic 2494 | 66 550 369 1159 350 Thermal 188 | . . . . 188 Explosive 1035 | . . 669 366 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . 4 . . . Matter Fused 1 | . 1 . . . Energy Discharges 1 | . 1 . . . Data Loss (major) 1 | . 1 . . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 16 | . . . 16 . Projectiles 16 | . . . 16 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 8 | . . . 7 1 Impact . | . . . . . Kinetic 8 | . . . 7 1 Secondary . | . . . . . Self-Inflicted Damage 48 | . . 5 43 . Shots 3 | . . 1 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 184 | 6 17 24 184 14 Average Temperature 53 | 6 7 12 79 4 Received Heat Transfer 1257 | . 189 63 459 546 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 1 | . . . . 1 Heat Transferred 592 | . . . . 592 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 51 | 100 100 75 32 . Level 1 28 | . . 18 65 42 Level 2 20 | . . 6 2 57 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 476 | 15 100 433 402 476 Initial 250 | . 3 8 182 250 Average 224 | 2 34 166 298 404 Influence Increases 1584 | 15 207 563 433 366 Destroy 0b10 Robot/C 920 | . 140 380 280 120 Destroy 0b10 Robot/NC 90 | 15 15 25 35 . Destroy Leader 212 | . 44 84 74 10 Successful Hack 52 | . 7 8 11 26 Disable Machine 45 | . . 30 15 . Anti-Garrison Action 50 | . . . . 50 Destroy Structure 65 | . 1 36 18 10 Lose Combat Pursuer 150 | . . . . 150 Influence Decreases 1108 | 10 192 150 481 275 Entered New Map 400 | . 2 12 251 135 Time Decay 468 | 10 170 128 160 . Lost Part 240 | . 20 10 70 140 Squads Dispatched 14 | . 3 5 6 . Investigation 6 | . 3 2 1 . Extermination . | . . . . . Reinforcement 6 | . . 3 3 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 5 | . . 4 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 9 28 20 13 Peak Tracking Total 10 | . 3 10 9 5 Tactical Retreats 6 | . . . . 6 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 7 | . 2 2 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 4 | . . 2 1 1 Max in Single Turn 2 | . . 2 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 12 | . 4 2 3 3 Terminals 11 | . 4 2 2 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 27 | . 12 4 6 5 Successful 7 | . 1 1 3 2 Failed 20 | . 11 3 3 3 Catastrophic 3 | . 1 1 . 1 Database Lockouts . | . . . . . Manual 20 | . 12 4 4 . Terminals 26 | . 12 4 5 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 6 | . 1 1 2 2 Part Schematic 1 | . 1 . . . Robot Analysis 1 | . . . 1 . Level Access Points 2 | . . 1 1 . Emergency Access Points 1 | . . . . 1 Security Stations 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 9 | . 4 2 2 1 Full Trace Events 4 | . 2 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1048 | 5 429 337 277 . Terrain 1048 | 5 429 337 277 . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1790 | 78 473 338 330 571 Spaces Moved 971 | 60 280 155 121 355 Core 116 | 1 . . . 115 Treads . | . . . . . Legs 2 | . . . . 2 Wheels 853 | 59 280 155 121 238 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 135 140 50 Average Speed 123 | 85 123 143 141 116 Slowest Speed 400 | 100 140 175 145 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 44 25 12 37 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 51 | . . 34 17 . Melee . | . . . . . Projectile 7 | . . . 7 . AOE 44 | . . 34 10 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1264 | 74 336 217 189 448 Wait 37 | . 2 19 8 8 Move 968 | 59 279 154 121 355 Hop . | . . . . . Pick Up 25 | 3 10 6 5 1 Fast Attach 11 | 7 . 1 2 1 Attach 18 | . 2 2 7 7 Detach . | . . . . . Swap 30 | 1 10 7 7 5 Drop 4 | . . . . 4 Fire 150 | 4 33 28 39 46 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 21 | . . . . 21 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 8) 552 | -10/Materials | Entered another Materials area 552 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 685 | -9/Materials | Destroyed 8 combat bots 782 | -9/Materials | Identified exit to Materials 890 | -9/Materials | Entered another Materials area 890 | -8/Materials | Evolved 2 slots: Utility x2 892 | -8/Materials | Destroyed 10 combat bots 920 | -8/Materials | Identified exit to Factory 1033 | -8/Materials | Lost 5 parts (1n4w) 1034 | -8/Materials | Destroyed 7 combat bots 1056 | -8/Materials | Garrison activated, responded to threat 1220 | -8/Materials | Identified exit to Garrison 1220 | -8/Materials | Entered Garrison 1240 | -8/Garrison | Triggered checkpoint 1275 | -8/Garrison | Learned Factory security intel 1310 | -8/Garrison | Garrison Relay disabled 1544 | -8/Garrison | Lost 5 parts (1p2n1u1w) 1564 | -8/Garrison | Build established: Scavenger-Mutant 1729 | -8/Garrison | Core integrity fell below 50% 1739 | -8/Garrison | Lost 6 parts (2p1n2u1w) 1760 | -8/Garrison | Discovered exit to Factory (range 12) 1791 | -8/Garrison | Self-destructed Last Messages --------------- 01742_ Field strength at 82. 01743_ Field strength at 76. 01744_ Field strength at 70. 01745_ Field strength at 64. 01746_ Field strength at 58. 01747_ Field strength at 52. 01748_ Field strength at 46. 01749_ Field strength at 40. 01750_ Field strength at 34. 01751_ Field strength at 28. 01752_ Field strength at 22. 01753_ Field strength at 16. 01754_ Field strength at 10. 01755_ Field strength at 4. 01756_ Stasis field depleted. 01760_ EXIT=FOUND: FACTORY 01791_ Triggered Stasis Trap. 01791_ A bubble of rippling energy engulfs the area. 01791_ Field strength at 94. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???##????????????????????????????????????????????? | | ???"#???????????????????????+????????????????????? | | ###"#####???????????????????????######???????????? | | """""#???????????????????????# ######??????? | | " "#?????????+?????????????# < + #??????? | | "#???????????????????????# #### #??????? | | " "#???????????????????????# ###??# #??????? | | """ ""#???????????????????????# #????# #??????? | | " #???????????????????????# #????# #??????? | | #???????????????###?????# #????# #??????? | | #???????????+??? 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