Cogmind - Beta 12 X1 *** ADVENTURER MODE // 2022.07.03 @ 20:51:30 Player: Owlsley Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (40) 8000 Robots Destroyed (336) 1680 Value Destroyed (16506) 16506 Prototype IDs (72) 1440 Alien Tech Used (4) 800 Bonus (11292) 11292 TOTAL SCORE: 44218 Bonus ------- High Alert Combat Kills 1721 Follower Combat Kills 325 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 344 Met Warlord at Research 2000 Acquired SGEMP 2000 Delivered SGEMP 2000 Friendly Fire -198 Cogmind --------- Core Integrity 1304/1600 Matter 210/300 Energy 1344/2100 System Corruption 22% Temperature Hot (218) Movement Core (1900) Ox37 Location -1/Command Parts ------- > --- POWER (4) -------- Micro Antimatter Reactor Quantum Reactor > --- PROPULSION (8) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (10) ----- High-capacity Storage Unit Advanced Energy Well Experimental Energy Well Experimental Energy Well SHELL Armor > --- WEAPON (3) ------- Hypervelocity Railgun > --- INVENTORY (20) --- Improved Antigrav System Graphene Brace Experimental Focal Shield Vortex Shotgun (50) Vortex Shotgun (50) HERF Cannon Vortex Driver (30) Vortex Driver (30) Improved Potential Cannon Railgun Advanced KE Penetrator Advanced KE Penetrator Hypervelocity Mass Driver Hypercooled Linear Accelerator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- 2N-1CE's Frost Array High-capacity Storage Unit Experimental Energy Well Gravity Neutralizer Spectral Analyzer Advanced Signal Interpreter Experimental Armor Integrity Analyzer SHELL Armor > --- WEAPON ----------- Improved Potential Cannon Advanced KE Penetrator > --- INVENTORY -------- Light Quantum Reactor Improved Antigrav System Advanced Energy Well Experimental Energy Well Graphene Brace Experimental Focal Shield Improved Force Field Transdimensional Reconstructor Subatomic Replicator Vortex Shotgun Vortex Shotgun Vortex Driver Vortex Driver Railgun Advanced KE Penetrator Hypervelocity Railgun Hypervelocity Mass Driver Hypercooled Linear Accelerator [Rating: 229] Favorites ----------- Power Zionite Light DM Reactor Engine Light Ion Engine Power Core Light Neutrino Core Reactor Zionite Light DM Reactor Propulsion Combat Antigrav System Treads Light Treads Leg Titanium Leg Hover Unit Combat Antigrav System Utility High-capacity Storage Unit Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . 2 . 2 . Power 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . Propulsion 6 | . . . 1 . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Utility 8 | . . . 1 . . . 1 . 2 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 458 | 3 3 3 41 9 . 6 23 11 18 5 11 10 6 . 3 18 3 11 2 4 21 1 17 1 36 5 . 15 11 14 2 2 7 4 12 38 24 35 7 16 Power 43 | . . . 3 2 . . 2 1 1 . 1 . . . . 3 . . . . 3 . . 1 . . . 1 . 3 . . 1 . . 6 3 5 2 5 Engine 6 | . . . 3 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 11 | . . . . . . . 2 1 1 . 1 . . . . 2 . . . . . . . . . . . . . 2 . . . . . 2 . . . . Reactor 26 | . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . 1 . 1 . . 1 . . 4 3 5 2 5 Propulsion 80 | 2 . . 15 4 . 2 9 4 7 . 2 . . . . 2 . 2 1 1 3 . 4 . 9 . . 1 . . . . . . 1 6 3 1 1 . Treads 9 | 2 . . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 21 | . . . 6 2 . 2 9 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 50 | . . . 4 . . . . 2 7 . 2 . . . . 2 . 2 1 1 3 . 4 . 9 . . 1 . . . . . . 1 6 3 1 1 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 174 | 1 2 . 12 3 . 1 6 1 4 1 4 7 4 . 2 7 1 7 1 1 7 1 9 . 13 . . 5 4 4 2 . 6 2 6 22 8 10 3 7 Device 94 | 1 . . 2 . . . 1 . 1 1 4 2 2 . 1 5 1 4 1 . 3 1 3 . 6 . . 4 4 4 2 . 4 2 4 17 3 8 1 2 Storage 16 | . 1 . 1 . . . . . 1 . . 1 . . . . . . . . 1 . 1 . 2 . . . . . . . 1 . . . . 1 1 5 Processor 13 | . 1 . 1 1 . . 1 1 1 . . . . . . . . . . 1 . . 1 . 1 . . 1 . . . . . . . 1 2 . . . Hackware 12 | . . . . . . . . . . . . . . . . 1 . 3 . . . . 2 . 4 . . . . . . . . . 1 . 1 . . . Protection 39 | . . . 8 2 . 1 4 . 1 . . 4 2 . 1 1 . . . . 3 . 2 . . . . . . . . . 1 . 1 4 2 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 161 | . 1 3 11 . . 3 6 5 6 4 4 3 2 . 1 6 2 2 . 2 8 . 4 . 14 5 . 8 7 7 . 2 . 2 5 4 10 19 1 4 Energy Gun 29 | . . . 1 . . . 2 1 4 2 2 1 1 . . 2 . 2 . . 5 . 1 . 1 1 . 2 . . . . . . . . . 1 . . Energy Cannon 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Ballistic Gun 64 | . 1 1 8 . . 3 4 3 . . . . . . . . . . . . . . 3 . 8 2 . 4 3 5 . 2 . 2 2 3 4 3 . 3 Ballistic Cannon 32 | . . 1 . . . . . 1 1 2 1 . . . . 3 2 . . 1 1 . . . . . . . . . . . . . . 1 3 14 . 1 Launcher 10 | . . 1 . . . . . . . . 1 2 1 . . . . . . . 1 . . . . . . . 2 . . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 21 | . . . . . . . . . 1 . . . . . 1 1 . . . 1 1 . . . 5 2 . 1 2 2 . . . . 2 . 2 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . . 5 . . . 3 . . . . . . . . . 1 . . . 8 . 1 . . . . 5 . 2 . . 5 . . 6 3 3 2 2 Parts Lost 42 | . . . 2 7 . 1 3 . . . . . . . . . . . . . 4 . . . 2 . . . . . 1 . . 4 . 1 . 6 . 11 Power 10 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 4 Propulsion 9 | . . . 1 3 . 1 . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . 1 Utility 17 | . . . . 3 . . 2 . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 . 1 . 3 . 5 Weapon 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 3 . . . . . 1 Highest Loss Streak 7 | . . . 2 6 . 1 1 . . . . . . . . . . . . . 3 . . . 1 . . . . . 1 . . 2 . 1 . 3 . 7 To Critical Strikes 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 100 98 95 77 99 97 100 98 100 100 96 100 100 100 94 100 95 100 100 98 100 98 100 99 100 100 100 100 99 100 100 100 98 98 99 99 98 87 82 Engine 4 | . 14 14 11 8 11 11 1 . . . . . . . . 2 6 6 6 6 . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . 6 9 7 7 7 7 7 7 7 9 6 6 6 6 . . . . . . . . . 7 10 10 7 5 4 3 4 3 . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . 11 13 11 11 11 11 11 11 11 2 . . 3 5 4 4 7 7 12 12 Treads 5 | . 28 28 15 9 22 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 8 | . . . 16 23 11 16 36 36 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . . 27 30 30 30 30 30 30 33 33 32 33 33 32 33 34 35 35 35 35 35 35 31 31 31 31 31 28 27 30 30 32 31 Device 7 | . 3 . . . . . . . 6 7 9 14 8 7 7 14 20 10 13 8 6 13 11 11 14 17 17 15 11 14 15 15 15 20 20 19 16 14 13 8 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 9 Processor 13 | . 10 14 12 10 11 11 11 18 22 23 20 15 15 15 15 13 13 13 13 17 13 6 7 11 11 11 11 12 17 15 15 15 15 15 14 14 15 17 13 8 Hackware 2 | . . . . . . . . . . . . . . . . . . 4 6 6 6 6 10 11 7 5 5 5 5 5 5 5 5 . 2 4 4 3 . . Protection 5 | . . . 9 10 11 11 14 9 7 7 7 6 13 15 14 2 . . . . 5 6 2 . . . . . . . . . . . 4 3 1 1 2 4 Energy Gun 3 | . 22 14 . . . . 2 . 11 12 14 11 8 7 5 5 . 7 13 12 10 13 4 . . . . . . . . . . . . . . . . . Ballistic Gun 10 | . 5 7 16 22 . 22 15 18 1 . . . . . . . . . . . . . 6 11 9 10 11 9 10 14 15 15 15 14 8 8 9 1 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 173 | 12 16 18 61 61 46 54 62 66 56 40 36 41 41 37 37 57 53 53 47 52 54 52 55 59 83 83 83 83 80 89 79 79 83 88 93 115 126 131 142 173 Greatest Support 142 | 40 40 40 60 51 40 40 60 60 60 37 37 37 37 37 37 58 58 58 50 53 56 56 69 69 92 92 92 93 93 93 93 93 93 93 93 108 126 126 142 142 Greatest Overweight (x) 3 | . . . 3 2 1 3 1 1 1 1 . 1 1 . . 1 . 1 . . 1 . . . . . . . . . . . . . . 1 . 1 . 1 Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 8 8 10 13 20 20 20 20 20 10 10 10 14 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 10 10 20 20 20 20 20 20 20 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 16 20 20 20 20 20 20 19 20 20 20 20 20 20 18 20 Average Carried 16 | 6 8 10 11 19 19 19 19 19 10 9 9 12 14 15 15 14 15 14 15 15 14 15 14 14 14 16 20 19 20 19 20 19 19 18 19 19 19 19 16 18 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 10 20 20 20 19 20 20 10 10 10 14 15 15 15 15 15 15 15 15 15 15 15 15 16 20 20 20 20 20 20 19 20 20 20 20 20 20 18 15 Class Distribution -------------------- 25% | Machinist-Scout 22% | Scavenger-Mutant 22% | Mutant 7% | Scout 7% | Hacker-Mutant 4% | Hacker-Scout 3% | Generator-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Machinist-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -6/Deep Caves Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Scout | -5/Waste Machinist-Scout | -5/Factory Machinist-Scout | -5/Upper Caves Machinist-Scout | -5/Upper Caves Machinist-Scout | -5/Warlord Machinist-Scout | -4/Proximity Caves Machinist-Scout | -4/Factory Machinist-Scout | -4/Upper Caves Machinist-Scout | -4/Upper Caves Machinist-Scout | -4/Zhirov Machinist-Scout | -3/Proximity Caves Machinist-Scout | -3/Research Machinist-Scout | -3/Quarantine Machinist-Scout | -2/Research Generator-Scout | -2/Testing Generator-Mutant | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Matter Collected 11399 | 220 40 113 907 397 9 214 591 . 212 270 175 58 273 . 56 83 278 268 43 39 341 22 642 20 850 63 1 269 153 352 269 50 . 404 484 871 427 1386 167 382 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17617 | 74 171 166 2434 552 . 324 885 . 109 763 321 . 79 . 178 335 554 268 . . 267 53 1152 . 1258 . . 200 122 510 127 119 . 772 843 1039 574 1316 198 1854 Parts 907 | 5 7 23 132 36 . 17 35 . 6 13 13 . 6 . 4 16 3 7 . . 7 2 49 . 50 . . 9 9 28 6 7 . 49 46 129 35 85 10 63 Haulers Intercepted 13 | . 1 . 4 . . . 1 . . . 1 . . . . . . . . . . . 3 . 1 . . . . . . . . . . . 1 . 1 . Recyclers Shooed 10 | . 1 . 3 . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 100 | . . . . . . . . . . . . . 7 . 14 . . . 2 . . 2 . . . 1 . . 8 . 7 11 . 48 . . . . . . Prevented 6 | . . . . . . . . . . . . . 3 . 1 . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 269 | . . 13 44 16 . 7 14 . 2 3 7 . 4 . 3 6 2 . . . 9 1 6 . 15 . . 3 5 4 2 2 . 12 12 13 8 19 2 35 Guns 152 | . . 7 25 16 . 7 14 . . . . . . . 2 . . . . . 3 1 6 . 12 . . 3 1 4 2 2 . 12 9 13 4 2 2 5 Cannons 62 | . . 3 19 . . . . . 2 3 2 . . . . 6 2 . . . . . . . . . . . . . . . . . . . 1 17 . 7 AOE 50 | . . 3 . . . . . . . . 4 . 3 . 1 . . . . . 5 . . . 3 . . . 4 . . . . . 3 . 3 . . 21 Classes Destroyed 23 | 2 3 2 3 2 . 1 1 . . 1 . . . . . . . 1 . . 2 . . . . . . 1 . . . . . . 1 . . 3 . . Worker 9 | . 1 . 1 . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . 1 1 Builder 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . Tunneler 4 | 1 . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . 1 . 4 . . . 1 . . . 1 . . . . . . . . . . . 3 . 1 . . . . . . . . . . . 1 . 1 . Recycler 16 | 1 1 . 5 1 . 1 1 . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . 2 . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . . . 3 . . . 1 . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Watcher 18 | . 2 . 4 . . . 2 . . . . . . . . . . . . . . . 3 . 1 . . . . 2 . . . . 1 1 1 1 . . Swarmer 63 | . . 11 10 6 . 3 . . . . . . 3 . . . . . . . . . . . . . . . 4 . 1 . . 5 8 . 4 . 2 6 Grunt 91 | . . 2 23 6 . 2 9 . 2 . 4 . . . 3 3 . . . . . . 4 . 7 . . 2 1 1 . . . 3 . . . . . 19 Brawler 7 | . . . . 3 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Duelist 3 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 28 | . . . 10 . . . 3 . . . 2 . . . . . . . . . . . 1 . 4 . . . . 1 1 . . 1 1 . 2 1 . 1 Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hunter 19 | . . . . . . 1 1 . . . . . 1 . . 3 . . . . . . 1 . 2 . . . . 1 . . . . . . 1 7 . 1 Programmer 27 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . . . 2 . 2 3 1 1 8 . 7 Compactor 5 | . . . . . . . . . . 3 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Quarantine Guard 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Best Kill Streak 15 | 1 2 4 5 5 . 3 4 . 2 3 4 . 3 . 3 6 1 3 . . 5 1 6 . 6 . . 3 4 3 1 2 . 5 9 2 5 4 2 15 Combat Bots Only 15 | . . 3 5 5 . 3 4 . 2 3 4 . 3 . 3 5 1 . . . 5 1 3 . 5 . . 3 4 1 1 2 . 5 9 2 5 3 2 15 Max Kills in Single Turn 5 | 1 1 2 2 2 . 1 1 . 1 1 4 . 2 . 2 1 1 1 . . 2 1 2 . 3 . . 1 3 1 1 1 . 2 1 1 1 2 2 5 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploded 5 | . . 2 . . . . . . . . 4 . 2 . 1 . . . . . 2 . . . 3 . . . 3 . . . . . 1 . 1 . . 5 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Damage Taken 12942 | . . 215 1296 722 . 317 634 . . . 132 . 44 . 180 65 . 24 . . 794 168 182 . 494 114 . 109 234 410 83 31 . 725 301 401 275 1599 37 3356 Core 1214 | . . 29 128 136 . 64 50 . . . 3 . 5 . 10 12 . . . . 177 . 47 . 34 14 . 19 88 14 12 . . 34 46 9 55 70 11 147 Absorbed by Shields 1882 | . . . . . . . . . . . 102 . 12 . 16 24 . . . . . . . . . . . . . . . . . 221 313 412 292 . 39 451 Redirected to Shielding 278 | . . . . . . . . . . . . . 9 . 45 . . . . . 24 60 . . . . . . . . . . . . 140 . . . . . Regen/Repaired (Parts) 1268 | . . . 23 . . . . . . . . . . . . . . . . . . . 128 . 271 . . 20 . 169 . . . . . 150 . . . 507 Core Remaining (%) 82 | 100 . 88 . . . 18 . 90 . . . . . . 97 . . . . . . 77 . . . . . . 79 . . . . 94 . 95 . 88 . . Volleys Fired 885 | 4 4 23 134 45 . 23 61 2 10 14 18 . 7 . 4 12 43 3 . 1 24 17 54 . 52 3 . 15 7 28 2 2 . 28 33 88 19 60 6 39 Largest 3 | 2 2 2 2 2 . 2 2 2 2 1 2 . 2 . 2 2 1 2 . 1 2 2 2 . 2 1 . 2 2 3 3 3 . 3 2 2 3 3 3 2 Hottest 366 | 90 90 85 91 46 . 46 90 55 110 61 110 . 110 . 85 116 61 110 . 55 120 120 120 . 70 60 . 66 66 105 105 105 . 103 70 70 132 366 200 240 Shots Fired 1593 | 8 8 44 264 90 . 47 109 3 11 14 23 . 9 . 7 14 43 6 . 1 32 34 104 . 102 4 . 22 12 83 5 6 . 78 59 97 46 153 10 45 Gun 1219 | 8 8 27 202 90 . 47 109 3 2 . 10 . 6 . 4 3 . 6 . 1 16 34 104 . 102 4 . 22 10 83 5 6 . 78 55 97 40 12 7 18 Cannon 343 | . . 15 62 . . . . . 9 14 11 . . . . 11 43 . . . 5 . . . . . . . . . . . . . . . 2 141 3 27 Launcher 31 | . . 2 . . . . . . . . 2 . 3 . 3 . . . . . 11 . . . . . . . 2 . . . . . 4 . 4 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1302 | . 2 21 187 90 . 47 102 2 9 14 11 . . . . 11 43 . . . 5 . 78 . 100 1 . 16 10 83 5 6 . 78 55 97 42 151 8 28 Thermal 140 | 8 6 21 77 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 17 Explosive 31 | . . 2 . . . . . . . . 2 . 3 . 3 . . . . . 11 . . . . . . . 2 . . . . . 4 . 4 . . . Electromagnetic 41 | . . . . . . . . 1 2 . 10 . 6 . 4 3 . 6 . 1 8 . . . . . . . . . . . . . . . . . . . Phasic 79 | . . . . . . . . . . . . . . . . . . . . . 8 34 26 . 2 3 . 6 . . . . . . . . . . . . Robot Hit Streak 49 | 5 11 13 34 45 . 49 46 . 20 18 26 . 15 . 20 22 13 10 . . 8 6 18 . 19 . . 20 21 27 9 12 . 41 21 34 9 21 6 20 Robot Miss Streak 4 | 1 . 3 3 2 . 1 3 . 1 . 1 . . . . 1 2 1 . . 1 . 2 . 3 . . . 3 3 . . . 2 2 1 4 3 2 1 Penetration Max 4 | . . . . . . . 1 . . 1 . . . . . 1 . . . . . . 2 . 1 . . 2 . 1 . . . 2 1 . 1 1 1 4 Secondary Targets 23 | . . 1 2 6 . 1 3 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 6 1 . . . . 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 . . . . 1 Shots Hit Robots 1169 | 6 6 32 209 79 . 42 86 . 11 14 18 . 6 . 5 12 38 7 . . 26 5 69 . 61 . . 14 7 52 4 3 . 60 56 74 30 101 6 30 Core Hits 580 | 3 6 14 80 26 . 14 46 . 3 3 11 . 5 . 10 10 4 4 . . 19 2 39 . 30 . . 12 7 21 3 2 . 30 29 32 21 41 6 47 Critical Kills 113 | . . . . . . . 2 . 2 3 1 . . . . 6 2 . . . . . 11 . 12 . . 2 1 8 2 2 . 11 4 13 6 17 2 6 Critical Parts Destroyed 145 | . . . 1 . . . 3 . 3 . 3 . . . . 2 1 1 . . 1 . 15 . 16 . . 1 . 8 . . . 18 12 10 7 30 1 12 Critical Strikes 287 | . . 3 1 . . . 5 . 5 10 5 . . . . 8 16 1 . . 1 . 27 . 28 . . 3 1 16 2 2 . 29 16 23 13 49 3 20 Burn 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 278 | . . . 1 . . . 5 . 5 10 5 . . . . 8 16 . . . . . 26 . 28 . . 3 1 16 2 2 . 29 15 23 13 48 3 19 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Smash 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Melee Attacks 49 | . . . . . . . . . 2 . . . . . 3 . . 7 . 3 3 . . . 11 2 . 2 2 3 . . . . 5 4 2 . . . Impact 49 | . . . . . . . . . 2 . . . . . 3 . . 7 . 3 3 . . . 11 2 . 2 2 3 . . . . 5 4 2 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28868 | 72 77 676 3451 1214 . 647 1725 . 328 207 826 . 400 . 250 228 617 353 . . 999 165 671 . 1295 . . 165 355 373 29 30 . 672 1647 474 793 2219 285 7625 Guns 12781 | 72 64 252 2379 1178 . 631 1725 . 68 . 142 . 124 . 85 68 . 60 . . 316 165 671 . 476 . . 165 20 373 29 30 . 672 1088 474 550 337 190 377 Cannons 7008 | . . 220 1060 . . . . . 132 207 163 . . . . 160 617 . . . 45 . . . . . . . . . . . . . . . 15 1882 50 2457 Explosions 8302 | . . 194 . . . . . . . . 521 . 276 . 165 . . . . . 606 . . . 763 . . . 335 . . . . . 391 . 228 . 45 4778 Melee 677 | . . . . . . . . . 128 . . . . . . . . 293 . . 32 . . . 56 . . . . . . . . . 168 . . . . . Ramming 100 | . 13 10 12 36 . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Kinetic 14157 | . 13 258 2214 1178 . 631 1572 . 132 207 163 . . . . 160 617 . . . 45 . 539 . 476 . . 165 20 373 29 30 . 672 1088 474 565 1919 240 377 Thermal 9359 | 72 51 214 1225 . . . 153 . . . . . 44 . . . . . . . . . . . 20 . . . . . . . . . . . . 300 45 7235 Explosive 3415 | . . 194 . . . . . . . . 521 . 232 . 165 . . . . . 606 . . . 743 . . . 335 . . . . . 391 . 228 . . . Electromagnetic 665 | . . . . . . . . . 68 . 142 . 124 . 85 68 . 60 . . 118 . . . . . . . . . . . . . . . . . . . Impact 677 | . . . . . . . . . 128 . . . . . . . . 293 . . 32 . . . 56 . . . . . . . . . 168 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 495 | . . . . . . . . . . . . . . . . . . . . . 198 165 132 . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . 4 4 4 1 1 . . . . . . . . 6 4 2 2 . . . . 5 5 5 5 . . . . . . 3 4 4 8 . 22 Average Corruption 3 | . . . . 3 4 4 1 1 . . . . . . . . 4 2 2 2 . . . . 2 5 5 5 . . . . . . 2 3 2 4 . 6 Corruption Purged 7 | . . . . . . . . . . . . . . . . . 5 2 . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 142 | . . . . 20 6 24 1 5 . . . . . . . . 3 1 1 1 . . . . 5 9 1 1 . . . . . . 3 25 9 25 . 2 Message Errors 30 | . . . . 4 . 5 1 2 . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . 8 3 4 . 1 Matter Fused 34 | . . . . 4 1 7 . . . . . . . . . . . . . . . . . . 3 2 1 1 . . . . . . 1 4 4 6 . . Heat Flow Errors 22 | . . . . 7 2 3 . 1 . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . 1 4 1 . . . Energy Discharges 17 | . . . . 3 2 4 . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . 1 1 . 3 . . Parts Rejected 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 19 | . . . . 1 1 3 . . . . . . . . . . 1 . 1 . . . . . . 2 . . . . . . . . . 4 1 5 . . Data Loss (major) 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Misfires 6 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 2 . 1 . . Alerts 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Weapon Failures 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2176 | . . 26 31 . . . . . 113 . 42 . 61 . . . . 138 . . 33 . . . 22 . . . 5 . . . . . 115 . . 198 10 1382 Projectiles 913 | . . 26 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198 . 658 Explosions 849 | . . . . . . . . . . . 42 . 61 . . . . . . . 1 . . . 1 . . . 5 . . . . . 5 . . . 10 724 Melee 414 | . . . . . . . . . 113 . . . . . . . . 138 . . 32 . . . 21 . . . . . . . . . 110 . . . . . Knockbacks 22 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 19 . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic 20 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 128 | . . . . . . . . . . . 24 . . . 12 . . . . . 50 . . . 13 . . . 23 . . . . . . . . . . 6 Shots 7 | . . . . . . . . . . . 1 . . . 1 . . . . . 2 . . . 1 . . . 2 . . . . . . . . . . . Rammed 14 | . 5 2 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 23 | . 7 3 3 5 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kicked 6 | . . . 1 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 392 | 90 30 168 273 280 140 266 270 129 110 322 168 . 60 3 100 . . 11 . 209 306 228 108 . 231 175 . 263 5 40 2 2 . 12 143 392 185 178 . 200 Average Temperature 62 | 40 18 63 59 125 69 75 82 51 35 145 56 . 5 3 25 . . 10 . 108 114 76 34 . 117 60 . 119 5 12 2 2 . 6 77 64 53 65 . 72 Received Heat Transfer 2636 | . . 33 603 222 . 198 351 . . . 57 . . . 61 24 . 6 . . 288 63 63 . 54 36 . 24 . 88 . . . 20 16 . . 162 . 267 Effects 9 | . . . 1 3 . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Energy Bleed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Interference 6 | . . . . 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . . . . . . . 2 . . . . . . 1 . . 3 . . . 2 . . . . . . . . . 4 . . . . . Impact Corruptions 14 | . . . . . . . . . 3 . . . . . . . . 5 . . 1 . . . 1 . . . . . . . . . 4 . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 10 | . . 2 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 Heat Transferred 8999 | 186 148 851 2479 . . . 175 . . . . . 50 . . . . . . . . . . . 50 . . . . . . . . . . . . . 20 5040 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Peak Influence 1482 | 10 66 224 406 169 . 70 245 180 108 46 388 . . . . 342 114 153 . . . . 234 35 564 . . . . 221 . . . . 616 365 316 635 643 1482 Initial 361 | . 5 3 . 4 . . . 59 81 31 27 . . . . 100 99 70 . . . . 16 35 21 . . . . 93 . . . . 267 218 66 81 333 361 Average 156 | 6 39 96 176 38 . 28 77 170 62 41 160 . . . . 236 103 116 . . . . 128 35 234 . . . . 139 . . . . 408 142 199 281 515 828 Maximum Alert Level 4 | . . 1 2 . . . 1 . . . 2 . . . . 1 . . . . . . 1 . 2 . . . . 1 . . . . 2 1 1 2 2 4 Low Security (%) 71 | 100 100 87 53 100 . 100 84 100 100 100 57 . . . . 25 100 100 . . . . 96 100 44 . . . . 93 . . . . . 74 53 36 . . Level 1 22 | . . 12 44 . . . 15 . . . 42 . . . . 74 . . . . . . 3 . 48 . . . . 6 . . . . 49 25 46 42 17 2 Level 2 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . 50 . . 21 82 44 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 1 . 8 . . . 2 . 1 . . . . . . 5 . 2 . . . . 4 . 8 . . . . 6 . . . . 4 . 2 9 . 6 Investigation 29 | . 1 . 3 . . . 1 . 1 . . . . . . 4 . 2 . . . . 4 . 6 . . . . 3 . . . . 2 . 1 . . 1 Extermination 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 3 . 1 Reinforcement 16 | . . . 5 . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . 1 5 . 1 Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Garrison 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Miner Redirects 9 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . 2 . . . . . . . . . 1 . . . . 3 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Distress Signals 18 | . . 1 4 . . . 4 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 3 . 2 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 464 | . 3 12 61 17 . 7 22 . 6 4 17 . 4 . 5 10 6 2 . . 11 5 15 . 20 8 . 10 14 15 6 3 . 24 24 13 14 34 9 63 Peak Tracking Total 37 | . 1 3 5 5 . 3 5 . 2 2 8 . 3 . 3 4 5 1 . . 5 4 6 . 5 5 . 9 5 7 4 3 . 9 8 3 5 6 6 37 Tactical Retreats 48 | . . 1 4 1 . . . . 3 . 4 . . . . . 1 . . . 1 . 3 . 3 1 . . 2 3 1 . . 6 4 . 1 5 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Traps Triggered 24 | . 1 . 4 . . . 1 2 1 . . . . . . 1 . . . . . . 1 . 5 . . 1 . 1 . . . . 2 2 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . 3 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Disabled 39 | . . 1 1 . . . . 1 . . 2 . . . . . . 3 . . 3 . 2 . 11 . . . . . . . . . . 6 . 7 1 1 Max in Single Turn 4 | . . 1 1 . . . . 1 . . 2 . . . . . . 1 . . 1 . 2 . 4 . . . . . . . . . . 1 . 2 1 1 Garrison Access 7 | . . . . . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Accessed 115 | . 3 . 11 . . . 8 2 6 . 5 . 1 4 . 5 . 5 2 . . . 11 . 13 . . 1 . 7 . . 4 . 4 15 2 1 2 3 Terminals 57 | . 3 . 6 . . . 6 2 3 . 3 . 1 . . 1 . 2 . . . . 4 . 5 . . . . 4 . . . . 3 10 . . 1 3 Fabricators 19 | . . . . . . . . . 1 . . . . . . 4 . 2 . . . . 5 . 5 . . . . 1 . . . . . . . . 1 . Repair Stations 10 | . . . 2 . . . . . . . 1 . . . . . . . . . . . 1 . 2 . . . . 2 . . . . . 2 . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 2 . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 1 . . Garrison Access 9 | . . . . . . . 1 . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 2 . . . Total Hacks 335 | . 8 . 40 . . . 24 4 23 . 10 . 1 30 . 14 . 19 7 . . . 28 . 42 . . 1 . 17 . . 17 . 8 28 3 1 4 6 Successful 233 | . 4 . 30 . . . 15 1 14 . 6 . 1 30 . 8 . 12 7 . . . 20 . 28 . . 1 . 10 . . 17 . 6 17 1 . 2 3 Failed 102 | . 4 . 10 . . . 9 3 9 . 4 . . . . 6 . 7 . . . . 8 . 14 . . . . 7 . . . . 2 11 2 1 2 3 Catastrophic 20 | . 1 . 4 . . . 2 . 1 . 2 . . . . . . . . . . . 2 . 1 . . . . 2 . . . . 1 3 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 104 | . 6 . 18 . . . 11 . 4 . 4 . . . . 2 . 9 . 1 . . 12 . 17 . . 1 . 8 . . . . 6 3 . . . 2 Terminals 132 | . 8 . 16 . . . 13 4 7 . 7 . 1 . . 1 . 6 . . . . 11 . 14 . . . . 9 . . . . 7 20 . . 2 6 Fabricators 67 | . . . . . . . . . 5 . . . . . . 13 . 11 . . . . 13 . 19 . . . . 4 . . . . . . . . 2 . Repair Stations 21 | . . . 5 . . . . . . . 2 . . . . . . . . . . . 2 . 4 . . . . 4 . . . . . 4 . . . . Recycling Units 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 42 | . . . 14 . . . 9 . 10 . . . . . . . . . . . . . . . 5 . . . . . . . . . . 3 . 1 . . Garrison Access 13 | . . . . . . . 2 . 1 . 1 . . . . . . 2 . . . . 2 . . . . . . . . . . . 1 1 3 . . . Terminal Hacks 104 | . 3 . 8 . . . 4 1 3 . 3 . 1 30 . . . 2 7 . . . 4 . 3 . . 1 . 2 . . 17 . 3 10 . . 1 1 Record 25 | . . . . . . . . . . . . . 1 11 . . . . 6 . . . . . . . . . . . . . 5 . . 2 . . . . Part Schematic 24 | . 2 . 1 . . . . . . . 2 . . 11 . . . . . . . . 1 . 1 . . . . . . . 4 . 2 . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 9 | . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 4 . . 1 . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 5 | . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . Terminal Index 7 | . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer Index 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . 1 . Unreport Threat 8 | . . . 4 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Recall Investigation 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 40 | . . . . . . . . . 2 . . . . . . 6 . 7 . . . . 9 . 13 . . . . 2 . . . . . . . . 1 . Network Status 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Load Schematic 23 | . . . . . . . . . 1 . . . . . . 4 . 4 . . . . 5 . 7 . . . . 1 . . . . . . . . 1 . Build 15 | . . . . . . . . . 1 . . . . . . 2 . 3 . . . . 3 . 5 . . . . 1 . . . . . . . . . . Repair Station Hacks 20 | . . . 4 . . . . . . . 2 . . . . . . . . . . . 2 . 4 . . . . 4 . . . . . 4 . . . . Scan Component 10 | . . . 2 . . . . . . . 1 . . . . . . . . . . . 1 . 2 . . . . 2 . . . . . 2 . . . . Repair 10 | . . . 2 . . . . . . . 1 . . . . . . . . . . . 1 . 2 . . . . 2 . . . . . 2 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 36 | . . . 14 . . . 8 . 8 . . . . . . . . . . . . . . . 4 . . . . . . . . . . 2 . . . . Insert Component 16 | . . . 7 . . . 4 . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . Analyze 20 | . . . 7 . . . 4 . 6 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . . 1 . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 1 . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 7 | . . . . . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 1 . . . Unauthorized Hacks 24 | . 1 . 3 . . . 2 . . . . . . . . 2 . 2 . . . . 4 . 4 . . . . 2 . . . . 2 . . . . 2 Terminals 9 | . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . 2 . . . . 2 Assimilate 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . Botnet 6 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 Fabricators 11 | . . . . . . . . . . . . . . . . 2 . 2 . . . . 3 . 4 . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recompile 8 | . . . . . . . . . . . . . . . . 2 . 1 . . . . 2 . 3 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Restock 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 87 | . 3 . 10 . . . 8 2 5 . 3 . . . . 4 . 5 . . . . 9 . 10 . . . . 6 . . . . 3 12 1 1 2 3 Full Trace Events 15 | . . . 1 . . . 1 . 1 . . . . . . 2 . 1 . . . . 2 . 1 . . . . 3 . . . . 1 . 1 . . 1 Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 5 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 55 | . 2 . 8 . . . 4 . 2 . 2 . . 11 . . . . . 13 . . 1 . 2 . . . . . . . 4 . 2 . . 4 . . Parts Built 24 | . . . . . . . . . 2 . . . . . . 2 . 3 . . . . 6 . 9 . . . . 2 . . . . . . . . . . Authchips 8 | . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 . 4 . . . . . . . . . . . . . . . Time 965 | . . . . . . . . . 106 . . . . . . 126 . 235 . . . . 200 . 245 . . . . 53 . . . . . . . . . . Total Part Build Rating 138 | . . . . . . . . . 12 . . . . . . 10 . 17 . . . . 32 . 55 . . . . 12 . . . . . . . . . . Parts Repaired 9 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . 2 . . . . . 2 . . . . Time 465 | . . . 54 . . . . . . . 88 . . . . . . . . . . . 25 . 112 . . . . 114 . . . . . 72 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 14 | . . . 7 . . . 4 . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 7 . . . 4 . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Programmers 7 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total Allies 40 | . . 1 . 1 . . . 3 . . . . . . 1 . . . . 2 . . 1 20 2 . . 4 . 1 . . . . 1 . . . 3 . Largest Group 20 | . . 1 . 1 1 . . 3 2 . . . . . 1 . . . . 2 2 . 1 20 6 . . 4 . 1 . . . . 1 1 . . 3 . Highest-Rated Group 714 | . . 31 . 31 31 . . 41 26 . . . . . 96 . . . . 192 192 . 26 714 150 . . 168 . 26 . . . . 26 26 . . 374 . Highest-Rated Ally 131 | . . 31 . 31 31 . . 21 21 . . . . . 96 . . . . 96 96 . 26 50 49 . . 43 . 26 . . . . 26 26 . . 131 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 84 | . . 2 . . . . . . 4 . . . . . 25 . . . . . 21 . . . 13 . . 8 . . . . . . . . . . 11 . Total Damage 4526 | . . 21 . . . . . . 86 . . . . . 1025 . . . . . 2489 . . . 381 . . 162 . . . . . . . . . . 362 . Kills 21 | . . . . . . . . . . . . . . . 6 . . . . . 9 . . . 2 . . . . . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 16 | . . 1 . . . . . . . . . . 1 . 2 . . . 1 3 . 1 . . . 2 . . . . 2 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Turns Passed 21236 | 64 443 905 2894 1766 361 1317 995 513 345 75 425 194 284 33 303 283 157 296 85 421 468 299 701 57 1062 395 88 445 357 601 258 129 109 319 450 1511 578 769 139 342 Spaces Moved 20508 | 30 240 514 1351 499 150 547 406 377 449 91 652 286 555 80 641 382 173 283 198 938 673 464 911 133 1538 433 146 605 418 580 442 218 165 403 592 1505 850 956 221 413 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2225 | 30 240 514 604 323 150 364 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1903 | . . . 743 176 . 183 406 377 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 16380 | . . . 4 . . . . . 431 91 652 286 555 80 641 382 173 283 198 938 673 464 911 133 1538 433 146 605 418 580 442 218 165 403 592 1505 850 956 221 413 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 32 | 160 160 160 102 200 240 190 120 120 35 35 35 40 40 40 40 32 32 32 40 40 40 46 38 40 40 60 60 55 55 55 55 55 55 55 55 55 50 50 47 47 Average Speed 75 | 160 160 160 163 241 240 225 162 120 44 35 39 48 43 40 40 39 32 47 40 40 46 46 39 40 44 60 60 59 55 55 55 55 55 55 55 63 52 51 47 50 Slowest Speed 330 | 160 160 160 250 320 240 330 190 190 120 105 40 105 105 40 40 102 32 102 40 44 110 46 40 40 60 60 60 60 55 55 55 55 55 55 55 134 56 128 47 124 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 52 | 3 38 99 96 65 51 96 36 63 9 65 23 44 71 72 84 10 79 7 31 86 76 63 25 87 31 61 31 82 56 21 62 52 61 60 23 97 27 72 11 21 Regions Visited 40 Branch Regions 23 Pre-discovered Areas 11 | . . . . 1 . . . . . . . . . 1 1 . . . 1 2 . . . . . 2 . . . . . . 3 . . . . . . . Known Exits Taken 25 | . . . 1 . . . 1 . . . 1 1 1 1 1 . . 1 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 2 . . . 1 . . . . . 2 4 . 1 . . . 1 2 . 1 . . . 3 1 . . . 2 1 . 4 . . . . . . Spaces Dug 126 | . . . . . . . . . 1 . . . . . 3 . . . . 2 . 28 33 . 12 5 . 1 2 3 . . . . 2 1 2 3 18 10 Terrain Destroyed 554 | . . 5 . . . . 2 . 1 . 24 . 34 . 30 . . . . 2 30 29 46 . 114 5 . 1 11 7 2 . . 6 16 4 17 20 18 130 Melee 29 | . . . . . . . . . 1 . . . . . 3 . . . . 2 . . . . 10 2 . 1 2 3 . . . . 2 1 2 . . . Projectile 98 | . . . . . . . 2 . . . . . . . . . . . . . 1 29 21 . 2 3 . . . 2 2 . . 2 . . 1 20 2 11 AOE 405 | . . 5 . . . . . . . . 24 . 34 . 27 . . . . . 29 . 20 . 94 . . . 9 . . . . . 14 . 14 . 16 119 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total 24739 | 37 291 552 1781 963 154 582 660 435 580 116 792 340 584 80 675 498 230 431 202 978 793 514 1153 136 1803 560 145 670 525 792 451 221 182 437 649 1966 944 1103 247 487 Wait 2290 | 1 18 5 173 400 . . 133 23 86 5 105 37 11 1 25 68 10 117 3 30 49 33 146 . 136 114 . . 88 156 6 . . . . 273 11 19 3 5 Move 20469 | 29 239 513 1350 498 149 546 405 375 449 90 651 285 554 79 640 382 172 282 197 937 672 463 911 132 1537 432 145 604 417 579 441 217 164 402 591 1504 849 955 220 412 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 235 | . 11 2 36 5 1 2 14 7 5 1 2 4 3 . . 8 . 6 . 1 9 . 12 1 15 4 . 11 . 6 . . 3 3 5 21 14 14 4 5 Fast Attach 131 | 1 1 1 17 4 . 1 10 4 . . 3 . . . . 1 2 2 . 1 10 . 3 1 5 . . 7 . 4 . . 6 . 2 23 10 7 2 3 Attach 90 | . . . 7 4 . 2 3 . 2 . . 4 1 . . 6 . 2 . . 3 . 5 . 8 . . . . 2 . 1 1 3 5 8 5 6 4 8 Detach 21 | . . . 2 . 1 . 1 . . . . 4 1 . . 3 . . . . . . 1 . . . . . . . . . . . 1 1 1 . 3 2 Swap 240 | 2 2 2 17 1 . 3 10 7 16 5 8 6 5 . 3 11 1 7 2 3 8 1 9 . 23 5 . 8 11 8 2 1 1 1 5 7 9 22 1 7 Drop 296 | . 9 3 42 1 3 2 23 12 10 1 5 . 2 . . 7 2 5 . 2 15 . 12 2 16 . . 19 . 6 . . 7 . 2 37 24 20 4 3 Fire 885 | 4 4 23 134 45 . 23 61 2 10 14 18 . 7 . 4 12 43 3 . 1 24 17 54 . 52 3 . 15 7 28 2 2 . 28 33 88 19 60 6 39 Melee 49 | . . . . . . . . . 2 . . . . . 3 . . 7 . 3 3 . . . 11 2 . 2 2 3 . . . . 5 4 2 . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kick 6 | . . . 1 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . 7 3 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rewire 9 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 65 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 6) 508 | -10/Materials | Entered Mines 610 | -10/Mines | Received a Mining Laser from a helpful Derelict 704 | -10/Mines | Learned Materials interactive machine intel 748 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 850 | -10/Mines | Discovered new exit (range 7) 874 | -10/Mines | Discovered new exit (range 6) 1004 | -10/Mines | Found a hidden stash of uninstalled traps 1079 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1413 | -10/Mines | Entered Materials 1413 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1414 | -9/Materials | Loaded intel: 18 interactive machine locations 2081 | -9/Materials | Discovered new exit (range 6) 2095 | -9/Materials | Build established: Scavenger-Mutant 2317 | -9/Materials | Identified exit to Mines 2532 | -9/Materials | Repaired Imp. Hover Unit 3033 | -9/Materials | Discovered new exit (range 5) 3120 | -9/Materials | Build established: Mutant 3735 | -9/Materials | Discovered new exit (range 9) 3875 | -9/Materials | Repaired Broken Imp. Hover Unit 4307 | -9/Materials | Entered Mines 4467 | -9/Mines | Discovered new exit (range 7) 4513 | -9/Mines | Assembled infested the area 5086 | -9/Mines | Core integrity fell below 50% 5105 | -9/Mines | Discovered new exit (range 10) 5183 | -9/Mines | Lost 6 parts (1p2n3u) 5244 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5572 | -9/Mines | Escorted by a lone wolf Derelict 5592 | -9/Mines | Learned location of Storage (-7) 5803 | -9/Mines | Build established: Scavenger-Mutant 6058 | -9/Mines | Discovered new exit (range 5) 6073 | -9/Mines | Entered Exiles 6073 | -9/Exiles | Accompanied by 1 ally 6132 | -9/Exiles | Met 8R-AWN 6175 | -9/Exiles | Met EX-HEX 6249 | -9/Exiles | Met EX-BIN 6276 | -9/Exiles | Met EX-DEC 6412 | -9/Exiles | Discovered new exit (range 10) 6434 | -9/Exiles | Entered Mines 6843 | -8/Mines | Discovered new exit (range 5) 6956 | -8/Mines | Discovered new exit (range 14) 7338 | -8/Mines | Core integrity fell below 20% 7751 | -8/Mines | Entered Materials 7751 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8523 | -8/Materials | Discovered new exit (range 18) 8640 | -8/Materials | Identified exit to Garrison 8723 | -8/Materials | Garrison activated, responded to threat 8746 | -8/Materials | Entered Garrison 8746 | -8/Garrison | Discovered recently destroyed garrison 9095 | -8/Garrison | Discovered new exit (range 12) 9113 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9224 | -8/Garrison | Discovered new exit (range 9) 9259 | -8/Garrison | Entered Factory 9259 | -7/Factory | Accompanied by 2 allies 9259 | -7/Factory | Evolved 2 slots: Utility x2 9271 | -7/Factory | Discovered new exit (range 17) 9312 | -7/Factory | Identified exit to Storage 9399 | -7/Factory | Identified exit to Lower Caves 9556 | -7/Factory | Fabricated Linear Gravjet (x2) 9604 | -7/Factory | Sucked down chute 9604 | -7/Factory | Entered Waste 9609 | -7/Waste | Spotted C-40 Crusher 9616 | -7/Waste | Spotted C-40 Crusher 9626 | -7/Waste | Spotted C-40 Crusher 9627 | -7/Waste | Spotted C-40 Crusher 9628 | -7/Waste | Discovered new exit (range 10) 9630 | -7/Waste | Identified exit to Factory 9638 | -7/Waste | Destroyed C-40 Crusher 9644 | -7/Waste | Destroyed C-40 Crusher 9653 | -7/Waste | Destroyed C-40 Crusher 9655 | -7/Waste | Spotted C-40 Crusher 9679 | -7/Waste | Entered Factory 9825 | -7/Factory | Repaired Broken Enh. Nuclear Core? 9884 | -7/Factory | Build established: Scout 10054 | -7/Factory | Discovered exit to Lower Caves (range 17) 10104 | -7/Factory | Entered Lower Caves 10146 | -7/Lower Caves | Met a Warlord Commander 10150 | -7/Lower Caves | Found Encrypted Comm Array 10292 | -7/Lower Caves | Discovered new exit (range 7) 10295 | -7/Lower Caves | Identified exit to Lower Caves 10298 | -7/Lower Caves | Entered another Lower Caves area 10409 | -7/Lower Caves | Learned 4 Factory zone layouts 10567 | -7/Lower Caves | Discovered new exit (range 16) 10582 | -7/Lower Caves | Identified exit to Data Miner 10582 | -7/Lower Caves | Entered Data Miner 10582 | -7/Data Miner | Discovered new exit (range 6) 10588 | -7/Data Miner | Met Data Miner 10598 | -7/Data Miner | Learned location of Section 7 (-2) 10598 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10606 | -7/Data Miner | Received God Mode back door access code from Data Miner 10615 | -7/Data Miner | Identified exit to Proximity Caves 10615 | -7/Data Miner | Entered Proximity Caves 10697 | -6/Proximity Caves | Escorted by Enhanced Grunt 10836 | -6/Proximity Caves | Spotted B-75 Beast 10883 | -6/Proximity Caves | Discovered new exit (range 6) 10886 | -6/Proximity Caves | Learned location of Zion (-6) 10889 | -6/Proximity Caves | Identified exit to Factory 10918 | -6/Proximity Caves | Entered Factory 10918 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 10966 | -6/Factory | Incoming investigation squad redirected 11023 | -6/Factory | Incoming investigation squad redirected 11073 | -6/Factory | Fabricated Gravity Neutralizer? 11176 | -6/Factory | Fabricated Cld. Aerolev Unit (x1) 11201 | -6/Factory | Sucked down chute 11201 | -6/Factory | Entered Waste 11210 | -6/Waste | Spotted C-40 Crusher 11216 | -6/Waste | EMP discharged 11228 | -6/Waste | Destroyed C-40 Crusher 11235 | -6/Waste | Spotted C-40 Crusher 11276 | -6/Waste | Spotted C-40 Crusher 11302 | -6/Waste | Spotted C-40 Crusher 11308 | -6/Waste | Spotted C-40 Crusher 11316 | -6/Waste | EMP discharged 11317 | -6/Waste | Spotted C-40 Crusher 11319 | -6/Waste | Discovered new exit (range 19) 11326 | -6/Waste | Identified exit to Factory 11348 | -6/Waste | Destroyed C-40 Crusher 11358 | -6/Waste | Entered Factory 11417 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 11454 | -6/Factory | Discovered new exit (range 8) 11456 | -6/Factory | Identified exit to Lower Caves 11520 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 11547 | -6/Factory | Incoming investigation squad redirected 11600 | -6/Factory | Fabricated Cld. Aerolev Unit (x1) 11654 | -6/Factory | Entered Lower Caves 11724 | -6/Lower Caves | Learned 8 Factory zone layouts 11724 | -6/Lower Caves | Learned Research emergency access door positions 11724 | -6/Lower Caves | Learned Factory terminal intel 11724 | -6/Lower Caves | Learned Research garrison access intel 11724 | -6/Lower Caves | Learned Extension garrison access intel 11735 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11738 | -6/Lower Caves | Identified exit to Zion 11739 | -6/Lower Caves | Entered Zion 11755 | -6/Zion | System corruption cleaned by Quarantine Array 11763 | -6/Zion | Given the Hacking Drone Bay 11764 | -6/Zion | Discovered new exit (range 19) 11837 | -6/Zion | Given A8's code to call for help 11963 | -6/Zion | Learned Factory security intel 12130 | -6/Zion | Discovered new exit (range 5) 12131 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 12132 | -6/Zion | Identified exit to Deep Caves 12135 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12142 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12160 | -6/Zion | Entered Deep Caves 12160 | -6/Deep Caves | Accompanied by 2 allies 12180 | -6/Deep Caves | Build established: Hacker-Mutant 12205 | -6/Deep Caves | Attacked by Z-Imprinter 12211 | -6/Deep Caves | Allies destroyed Z-Imprinter 12293 | -6/Deep Caves | Z-Facility disabled 12391 | -6/Deep Caves | Found Prototype Protection 12392 | -6/Deep Caves | Identified Zio. Weapon Casing 12414 | -6/Deep Caves | Lost 3 parts (2n1w) 12452 | -6/Deep Caves | Found Zio. Weapon Casing 12468 | -6/Deep Caves | Found Zio. Weapon Casing 12625 | -6/Deep Caves | Discovered new exit (range 7) 12628 | -6/Deep Caves | Entered Proximity Caves 12673 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 12921 | -5/Proximity Caves | Discovered new exit (range 12) 12927 | -5/Proximity Caves | Entered Factory 12927 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12930 | -5/Factory | Loaded intel: 28 terminal locations 13030 | -5/Factory | Repaired Cmb. Airjet 13169 | -5/Factory | Fabricated Hyp. Coil Gun (x2) 13312 | -5/Factory | Fabricated Adv. Signal Interpreter (x2) 13495 | -5/Factory | Identified exit to Upper Caves 13495 | -5/Factory | Identified exit to Extension 13521 | -5/Factory | Discovered new exit (range 8) 13525 | -5/Factory | Identified exit to Factory 13546 | -5/Factory | Discovered exit to Factory (range 20) 13607 | -5/Factory | Fabricated Weapon Mount (x2) 13628 | -5/Factory | Sucked down chute 13628 | -5/Factory | Entered Waste 13629 | -5/Waste | Joined by Warlord forces that had cleared the area 13668 | -5/Waste | Build established: Hacker-Scout 13679 | -5/Waste | Discovered new exit (range 12) 13684 | -5/Waste | Identified exit to Factory 13685 | -5/Waste | Entered Factory 13685 | -5/Factory | Accompanied by 6 allies 13912 | -5/Factory | Discovered exit to Factory (range 8) 14019 | -5/Factory | Fabricated Hyp. Gauss Rifle (x2) 14022 | -5/Factory | Incoming investigation squad redirected 14088 | -5/Factory | Build established: Machinist-Scout 14099 | -5/Factory | Discovered exit to Factory (range 12) 14146 | -5/Factory | Fabricated Hyp. Coil Gun? 14232 | -5/Factory | Repaired Cld. Gravmag System? 14264 | -5/Factory | Discovered exit to Upper Caves (range 15) 14431 | -5/Factory | Fabricated Cmb. Antigrav System (x2) 14447 | -5/Factory | Repaired Cmb. Antigrav System 14504 | -5/Factory | Fabricated Cmb. Antigrav System (x2) 14657 | -5/Factory | Incoming investigation squad redirected 14732 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 14747 | -5/Factory | Entered Upper Caves 14748 | -5/Upper Caves | Identified exit to Upper Caves 15120 | -5/Upper Caves | Learned location of Armory (-3) 15139 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15142 | -5/Upper Caves | Entered another Upper Caves area 15227 | -5/Upper Caves | Discovered new exit (range 4) 15229 | -5/Upper Caves | Identified exit to Warlord 15230 | -5/Upper Caves | Entered Warlord 15254 | -5/Warlord | System corruption cleaned by Quarantine Array 15450 | -5/Warlord | Visited the Vortex Lab 15452 | -5/Warlord | Found Prototype Energy Gun 15452 | -5/Warlord | Identified Vortex Shotgun 15457 | -5/Warlord | Found Vortex Shotgun 15459 | -5/Warlord | Found Prototype Energy Cannon 15459 | -5/Warlord | Identified Vortex Driver 15470 | -5/Warlord | Warlord's base attacked by MAIN.C 15470 | -5/Warlord | Found Vortex Driver 15474 | -5/Warlord | Found Vortex Driver 15476 | -5/Warlord | Found Vortex Driver 15557 | -5/Warlord | Met Warlord 15566 | -5/Warlord | Opened Warlord's prototype stash 15574 | -5/Warlord | Found Prototype Processor 15574 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 15579 | -5/Warlord | Found Prototype Device 15579 | -5/Warlord | Identified Exp. Focal Shield 15589 | -5/Warlord | Found Prototype Hackware 15669 | -5/Warlord | Discovered new exit (range 12) 15674 | -5/Warlord | Identified exit to Proximity Caves 15675 | -5/Warlord | Entered Proximity Caves 15691 | -4/Proximity Caves | Spotted B-86 Titan 16015 | -4/Proximity Caves | Discovered exit to Factory (range 17) 16032 | -4/Proximity Caves | Entered Factory 16032 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 16200 | -4/Factory | Spotted B-86 Titan 16301 | -4/Factory | Repaired Exp. Heat Sink 16364 | -4/Factory | Fabricated Hyp. Coil Gun (x2) 16396 | -4/Factory | Discovered new exit (range 18) 16436 | -4/Factory | Repaired Hyp. Gauss Rifle 16460 | -4/Factory | Identified exit to Upper Caves 16470 | -4/Factory | Spotted B-86 Titan 16508 | -4/Factory | Garrison activated, responded to threat 16633 | -4/Factory | Entered Upper Caves 16666 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16750 | -4/Upper Caves | Learned 12 Research zone layouts 16857 | -4/Upper Caves | Learned Research security intel 16881 | -4/Upper Caves | Discovered new exit (range 17) 16891 | -4/Upper Caves | Identified exit to Upper Caves 16891 | -4/Upper Caves | Entered another Upper Caves area 16896 | -4/Upper Caves | Discovered new exit (range 11) 16904 | -4/Upper Caves | Spotted B-86 Titan 16906 | -4/Upper Caves | Identified exit to Research 16954 | -4/Upper Caves | Encountered a Warlord checkpoint 16956 | -4/Upper Caves | Learned Research emergency access door positions 17010 | -4/Upper Caves | Discovered new exit (range 19) 17019 | -4/Upper Caves | Identified exit to Zhirov 17020 | -4/Upper Caves | Entered Zhirov 17020 | -4/Zhirov | Discovered new exit (range 3) 17030 | -4/Zhirov | Met Zhirov 17043 | -4/Zhirov | Found Alien Artifact 17046 | -4/Zhirov | Identified Integrated Reactor 17046 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17055 | -4/Zhirov | Found Alien Artifact 17108 | -4/Zhirov | Learned location of Quarantine (-3) 17108 | -4/Zhirov | Learned location of Testing (-2) 17108 | -4/Zhirov | Learned location of Command (-1) 17114 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17128 | -4/Zhirov | Identified exit to Proximity Caves 17129 | -4/Zhirov | Entered Proximity Caves 17395 | -3/Proximity Caves | Discovered exit to Research (range 18) 17448 | -3/Proximity Caves | Entered Research 17448 | -3/Research | Evolved 2 slots: Utility x2 17449 | -3/Research | Identified exit to Armory 17450 | -3/Research | Identified exit to Quarantine 17450 | -3/Research | Identified exit to Research 17453 | -3/Research | Loaded intel: 3 garrison access locations 17716 | -3/Research | Incoming investigation squad redirected 17734 | -3/Research | Search patrols dispatched 17852 | -3/Research | Destroyed 9 combat bots 17898 | -3/Research | Entered Quarantine 17898 | -3/Quarantine | Accompanied by 1 ally 17905 | -3/Quarantine | Cryocooling Duct disabled 17920 | -3/Quarantine | Ambient heat levels rising (+20) 17920 | -3/Quarantine | Non-combat units ordered to evacuate 17983 | -3/Quarantine | Cryocooling Duct disabled 17998 | -3/Quarantine | Ambient heat levels rising (+20) 17998 | -3/Quarantine | Combat units ordered to evacuate 18098 | -3/Quarantine | Quarantine Guard activated 18149 | -3/Quarantine | Found Prototype Processor 18150 | -3/Quarantine | Identified Spectral Analyzer 18192 | -3/Quarantine | Spotted Quarantine Guard 18194 | -3/Quarantine | Destroyed Quarantine Guard 18198 | -3/Quarantine | Spotted Quarantine Guard 18206 | -3/Quarantine | Spotted Quarantine Guard 18214 | -3/Quarantine | Destroyed Quarantine Guard 18260 | -3/Quarantine | Destroyed Quarantine Guard 18283 | -3/Quarantine | Spotted Quarantine Guard 18324 | -3/Quarantine | Repaired Adv. Sensor Array 18365 | -3/Quarantine | Destroyed Quarantine Guard 18366 | -3/Quarantine | Spotted Quarantine Guard 18401 | -3/Quarantine | Destroyed Quarantine Guard 18492 | -3/Quarantine | Spotted Quarantine Guard 18560 | -3/Quarantine | Repaired Hyp. Coil Gun 18580 | -3/Quarantine | Spotted Quarantine Guard 18582 | -3/Quarantine | Discovered exit to Research (range 16) 18582 | -3/Quarantine | Spotted Quarantine Guard 18600 | -3/Quarantine | Found Alien Reactor 18624 | -3/Quarantine | Destroyed Quarantine Guard 18693 | -3/Quarantine | Destroyed Quarantine Guard 18715 | -3/Quarantine | Spotted Quarantine Guard 18754 | -3/Quarantine | Found Alien Artifact 18759 | -3/Quarantine | Spotted Quarantine Guard 18772 | -3/Quarantine | Destroyed Quarantine Guard 18811 | -3/Quarantine | Identified Subatomic Replicator 18904 | -3/Quarantine | Destroyed Quarantine Guard 18968 | -3/Quarantine | Found Alien Artifact 19009 | -3/Quarantine | Identified Core Reset Matrix 19155 | -3/Quarantine | Destroyed Quarantine Guard 19162 | -3/Quarantine | Found Alien Energy Cannon 19244 | -3/Quarantine | Spotted Quarantine Guard 19247 | -3/Quarantine | Spotted Quarantine Guard 19352 | -3/Quarantine | Destroyed Quarantine Guard 19358 | -3/Quarantine | Destroyed Quarantine Guard 19409 | -3/Quarantine | Entered Research 19409 | -2/Research | Warlord forces began assault on 0b10 19409 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 19481 | -2/Research | Found Prototype Device 19481 | -2/Research | Identified Exp. Thermal Shield 19519 | -2/Research | Research machine network offline 19597 | -2/Research | Found Prototype Processor 19597 | -2/Research | Identified Exp. Targeting Computer 19600 | -2/Research | Found Exp. Targeting Computer 19676 | -2/Research | Met up with Warlord 19773 | -2/Research | Spotted Striker 19774 | -2/Research | Spotted Striker 19774 | -2/Research | Spotted Striker 19778 | -2/Research | Borebot progress halted 19924 | -2/Research | Discovered new exit (range 22) 19933 | -2/Research | Identified System Mapper 19947 | -2/Research | Identified exit to Access 19978 | -2/Research | Discovered new exit (range 7) 19981 | -2/Research | Identified exit to Testing 19987 | -2/Research | Entered Testing 20025 | -2/Testing | Found Prototype Energy Gun 20025 | -2/Testing | Identified Hyp. EM Gauss Rifle 20099 | -2/Testing | Build established: Generator-Scout 20344 | -2/Testing | Identified Core Cannon 20356 | -2/Testing | Found Prototype Protection 20399 | -2/Testing | Spotted Striker 20400 | -2/Testing | Spotted Striker 20405 | -2/Testing | Destroyed Striker 20408 | -2/Testing | Destroyed Striker 20422 | -2/Testing | Spotted Alpha 7 20488 | -2/Testing | Destroyed Alpha 7 20513 | -2/Testing | Stole the SGEMP Prototype 20550 | -2/Testing | Garrison activated, responded to threat 20661 | -2/Testing | Lost 3 parts (1p2u) 20717 | -2/Testing | Discovered exit to Access (range 24) 20735 | -2/Testing | Found Prototype Energy Cannon 20756 | -2/Testing | Entered Access 20756 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 20757 | -1/Access | Loaded intel: 93 machine locations 20757 | -1/Access | Loaded intel: 79 trap records 20757 | -1/Access | Identified exit to Surface 20757 | -1/Access | Discovered exit to Surface (range 175) 20757 | -1/Access | Identified exit to Command 20757 | -1/Access | Discovered exit to Command (range 75) 20757 | -1/Access | Delivered the SGEMP Prototype to Zhirov 20757 | -1/Access | Zhirov transferred Access data 20790 | -1/Access | Identified Imp. Potential Cannon 20792 | -1/Access | Identified SHELL Armor 20895 | -1/Access | Entered Command 20895 | -1/Command | Accompanied by 1 ally (Zhirov) 20896 | -1/Command | Zhirov warped through subspace 21129 | -1/Command | Build established: Generator-Mutant 21129 | -1/Command | Spotted M Guard 21129 | -1/Command | Spotted M Guard 21129 | -1/Command | Spotted Combat Programmer 21130 | -1/Command | Spotted Combat Programmer 21133 | -1/Command | Destroyed 10 combat bots 21159 | -1/Command | Crushed by falling debris 21160 | -1/Command | System corruption reached 10% 21190 | -1/Command | First assault squad dispatched 21190 | -1/Command | Lost 3 parts (3u) 21199 | -1/Command | Identified Transdimensional Reconstructor 21199 | -1/Command | Failed to warp due to unstable space 21209 | -1/Command | Used Subatomic Replicator to replicate Hyp. Railgun 21210 | -1/Command | Incoming assault squad redirected 21212 | -1/Command | Incoming assault squad redirected 21212 | -1/Command | Destroyed 15 combat bots 21237 | -1/Command | Incoming assault squad redirected 21237 | -1/Command | Self-destructed Last Messages --------------- 21230_ Hyp. Railgun destroyed. 21230_ Penetrated by Slug. 21230_ Lgt. Quantum Reactor destroyed. 21231_ System corrupted: Hyp. Railgun jammed. 21233_ HV Slug penetrates G-73 Enforcer. 21233_ HV Slug penetrates P-80 Master. 21233_ P-80 Master suffers critical hit (Destroy). 21233_ Destroyed Imp. Antigrav System. 21233_ HV Slug penetrates H-88 Terminator. 21233_ HV Slug penetrates P-80 Master. 21233_ G-73 Enforcer suffers critical hit (Destroy). 21233_ G-73 Enforcer destroyed. 21235_ Cmb. Antigrav System destroyed. 21235_ G-73 Enforcer suffers critical hit (Destroy). 21235_ G-73 Enforcer destroyed. 21236_ IZGOUN EYZBAJR>R0JERLI3YD1=C 21236_ Acquired 100 matter. 21237_ P-80 Master heat short circuits Adv. Heat Sink. 21237_ ALERT: Higher priority target reported, redirecting assault. 21237_ Lgt. Quantum Reactor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????#"" " "" | | ?????????????????????????????????????????#"" "R"" | | ?????????????????????????????????????????### """" | | ???????????????????????????????????????????# | | ????????????????????????===????????????????# % | | ???????????????????????! = ????????????????####### | | ?????????????????????? %??????????????????????? | | ??????????????????????? %%??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????" ??????????????????????? | | ???????????????????????" ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#%% #?????????????????????? | | ???????????????????????# % #?????????????????????? | | ???????????????????????#i #?????????????????????? | | ???????????????????????# g#?????????????????????? | | ???????????????????????#gig#?????????????????????? | | ???????????????????????#glg##????????????????????? | | ???????????????????????#ggg=##???????????????????? | | ???????????????????????#ggg# ##??????????????????# | | ???????????????????????#ggg## ##?????????????????# | | ???????????????????????#ppg### ##????????????????# | | ???????????????????????#ghp#?## ##???????????????# | | ???????????????????????#gpY#??## ##??????????????# | | ???????????????????????#pgp#???## ##?????????????# | | ???????????????????????#g@p#????## #????????????# | | ???????????????????????#####?????##"####?#####???# | | ??????????????????????????????????## #?# #???# | | ???????????????????????????### ### ### ##### | | ????????????????# + | | ????????????????# + | | ????????????????? + | | ????????????????# + | | ????????????????? + | | ????????????????? ### ### ### ### ##### | | ?????????????????#?????# ????# ??# #?# #???? | | ?????????????????????????????###???#####?#####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 89 Energy Capacity 2280 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 12 Armor Coverage 900 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 66 Targeting Accuracy 20 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 38 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Sensor Array | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Mak. Hammer | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Hacked Aerolev Unit | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Linear Gravjet | -7/Factory | Scanalyzed Adv. Drone Bay | -7/Factory | Scanalyzed Imp. Signal Interpreter | -7/Factory | Hacked Wheel | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Launcher Loader | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Adv. Signal Interpreter | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Weapon Mount | -5/Factory | Hacked Hyp. Gauss Rifle | -5/Factory | Hacked Cmb. Antigrav System | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Tri-rail Accelerator | -3/Research | Hacked Hyp. Railgun | -3/Research | Hacked Imp. Matter Neutralizer | -2/Testing | Archive Cld. Field Propulsion Drive | -2/Testing | Archive Adv. Plasma Rifle | -2/Testing | Archive Hdn. Centrium Heavy Treads | -2/Testing | Archive Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Linear Gravjet | x2 | -7/Factory Gravity Neutralizer | x1 | -6/Factory Cld. Aerolev Unit | x1 | -6/Factory | Authchip Adv. Hacking Suite | x1 | -6/Factory | Authchip Adv. Hacking Suite | x1 | -6/Factory | Authchip Cld. Aerolev Unit | x1 | -6/Factory Hyp. Coil Gun | x2 | -5/Factory | Authchip Adv. Signal Interpreter | x2 | -5/Factory Weapon Mount | x2 | -5/Factory Hyp. Gauss Rifle | x2 | -5/Factory | Authchip Hyp. Coil Gun | x2 | -5/Factory | Authchip Cmb. Antigrav System | x2 | -5/Factory | Authchip Cmb. Antigrav System | x2 | -5/Factory | Authchip Hcp. Storage Unit | x1 | -5/Factory Hyp. Coil Gun | x2 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Core Cannon Transdimensional Reconstructor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseVariableBlaster Manual? 0 Play Time 03:33:13 Cumulative 351.7 hours Start 2022.07.03 @ 16:03:13 End 2022.07.03 @ 20:51:30 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 246 Rogue 212 Adventurer 16 Explorer 18 Win Type - Total 43 Types 18/1/3/11/2/0/3/1/4 Lore% 82 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 263c7f8d-b827-4dcf-b03f-35615fde89ce