Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.30 @ 05:14:27 Player: ktur Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (2867) 2867 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 6372 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Warm (189) Movement Core (450) Ox8 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Melee Analysis Suite Improved Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- Axe Axe > --- INVENTORY (15) --- High-capacity Storage Unit Improved Actuator Array ECM Suite Reaction Control System Improved Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Authchip [Armor] Authchip [Armor] Heavy Rocket Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Improved Medium Armor Plating Improved Shield Generator Hacking Suite Hacking Suite > --- WEAPON ----------- Axe Heavy Pick > --- INVENTORY -------- High-capacity Storage Unit Seismic Detector Improved Actuator Array ECM Suite Reaction Control System Reaction Control System Improved Utility Shielding Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Heavy Rocket Launcher Heavy Rocket Launcher Heavy Flail Axe [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Seismic Detector Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 4 | . . 1 1 2 . . . Weapon . | . . . . . . . . Parts Attached 113 | 6 6 12 20 32 2 23 12 Power 10 | 1 1 . 2 1 1 4 . Engine 3 | 1 1 . . . . 1 . Core 7 | . . . 2 1 1 3 . Reactor . | . . . . . . . . Propulsion 35 | 2 2 6 9 5 . 10 1 Treads 14 | 2 2 3 4 1 . 2 . Leg 21 | . . 3 5 4 . 8 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 35 | 1 3 4 3 12 . 8 4 Device 10 | . . . . 4 . 5 1 Storage 5 | 1 2 1 . 1 . . . Processor 4 | . 1 . . 1 . . 2 Hackware 2 | . . . 2 . . . . Protection 14 | . . 3 1 6 . 3 1 Artifact . | . . . . . . . . Weapon 33 | 2 . 2 6 14 1 1 7 Energy Gun 1 | . . 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 . 1 5 5 . . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . 1 . . 3 Special Weapon . | . . . . . . . . Impact Weapon 6 | . . . 1 5 . . . Slashing Weapon 5 | . . . . 3 1 . 1 Piercing Weapon 4 | . . . . . . 1 3 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Corrupted Parts 1 | . . . . 1 . . . System Corruption 13 | . . . . 13 . . . Parts Lost 38 | . . 7 10 5 . 4 12 Power 3 | . . . 1 . . 1 1 Propulsion 20 | . . 4 6 3 . 2 5 Utility 9 | . . 1 . 2 . 1 5 Weapon 6 | . . 2 3 . . . 1 Highest Loss Streak 8 | . . 3 3 1 . 3 8 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 95 | . 94 93 96 97 100 99 78 Engine 3 | . 14 11 . . . 1 . Core 5 | . . . 7 7 7 5 6 Treads 12 | . 28 25 7 17 7 2 . Leg 17 | . . 6 27 10 23 27 18 Device 2 | . . . . 5 7 6 3 Storage 8 | . 14 11 9 7 7 7 7 Processor 8 | . 8 11 9 7 7 7 10 Hackware 10 | . . . 15 15 15 11 7 Protection 5 | . . 6 2 8 7 10 7 Energy Gun 1 | . . 4 2 . . . . Ballistic Gun 9 | . 28 17 12 4 . . . Impact Weapon 2 | . . . 2 7 . . . Slashing Weapon 2 | . . . . 2 15 8 7 Piercing Weapon 1 | . . . . . . 5 6 Naked Turns . | . . . . . . . . Heaviest Build 97 | 14 49 93 97 44 40 48 48 Greatest Support 68 | 40 40 60 60 68 40 61 61 Greatest Overweight (x) 8 | 2 1 4 3 2 . 1 8 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 25 | 8 20 25 25 25 15 15 15 Average Capacity 18 | 7 17 20 25 15 15 15 15 Most Carried 25 | 6 20 23 25 23 15 15 15 Average Carried 18 | 3 16 19 24 15 15 14 14 Final Capacity 25 | 8 20 25 25 15 15 15 15 Final Carried 24 | 6 20 22 24 15 15 15 12 Class Distribution -------------------- 44% | Scavenger-Mutant 34% | Mutant 21% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Fac Low Matter Collected 2757 | 177 408 334 690 417 . 494 237 Remotely . | . . . . . . . . Salvage Created 3863 | . 619 448 811 618 . 802 565 Parts 176 | . 34 23 32 20 . 51 16 Haulers Intercepted 3 | . 1 . . . . 2 . Recyclers Shooed 4 | . 1 . 2 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 14 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 70 | . 14 8 15 10 . 9 14 Melee 17 | . . . . 1 . 9 7 Guns 41 | . 14 8 15 4 . . . AOE 10 | . . . . 3 . . 7 Classes Destroyed 12 | . 6 3 1 1 . 1 . Worker 5 | . 1 1 . . . 3 . Builder 2 | . . . . . . 2 . Tunneler 2 | . 1 . . . . 1 . Hauler 3 | . 1 . . . . 2 . Recycler 7 | . . 1 2 3 . 1 . Operator 1 | . 1 . . . . . . Swarmer 19 | . 3 . 3 3 . 1 9 Grunt 28 | . 11 5 4 1 . 2 5 Duelist 1 | . . 1 . . . . . Sentry 13 | . . 2 5 1 . 5 . Hunter 6 | . . . 3 3 . . . Programmer 3 | . . . . 2 . 1 . Best Kill Streak 7 | . 4 2 3 3 . 3 7 Combat Bots Only 7 | . 3 2 3 3 . 2 7 Max Kills in Single Turn 3 | . 1 1 1 3 . 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 . . 2 Melee 1 | . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Low Damage Taken 6570 | . 545 687 1541 1143 . 1137 1517 Core 1173 | . 49 160 261 100 . 151 452 Absorbed by Shields 407 | . . . . . . 140 267 Redirected to Shielding 109 | . . . . . . 24 85 Core Remaining (%) 73 | 100 80 60 52 . . . . Volleys Fired 208 | . 49 34 89 28 . . 8 Largest 2 | . 2 2 2 2 . . 1 Hottest 76 | . 40 76 76 56 . . 39 Shots Fired 387 | . 98 64 164 54 . . 7 Gun 378 | . 98 64 164 52 . . . Cannon . | . . . . . . . . Launcher 9 | . . . . 2 . . 7 Special . | . . . . . . . . Kinetic 322 | . 98 49 123 52 . . . Thermal 56 | . . 15 41 . . . . Explosive 9 | . . . . 2 . . 7 Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 12 14 11 10 . . . Robot Miss Streak 5 | . 4 3 5 3 . . 1 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 341 | . 70 48 114 41 . 48 20 Core Hits 150 | 1 32 20 38 19 . 21 19 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 5 | . 1 . 1 3 . . . Critical Strikes 13 | . 1 1 2 4 . 5 . Burn 2 | . . 1 1 . . . . Destroy 3 | . 1 . 1 1 . . . Smash 3 | . . . . 3 . . . Sever 2 | . . . . . . 2 . Impale 3 | . . . . . . 3 . Melee Attacks 164 | . . . 16 24 . 91 33 Impact 39 | . . . 16 23 . . . Slashing 37 | . . . . 1 . 19 17 Piercing 88 | . . . . . . 72 16 Sneak Attacks 10 | . . . 1 . . 9 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 7 | . . . . . . 6 1 Damage Inflicted 7909 | 7 941 649 1640 1138 . 1961 1573 Guns 3610 | . 906 645 1385 674 . . . Cannons . | . . . . . . . . Explosions 915 | . . . . 208 . . 707 Melee 3290 | . . . 214 249 . 1961 866 Ramming 94 | 7 35 4 41 7 . . . Kinetic 3042 | . 906 472 990 674 . . . Thermal 568 | . . 173 395 . . . . Explosive 915 | . . . . 208 . . 707 Electromagnetic . | . . . . . . . . Impact 463 | . . . 214 249 . . . Slashing 519 | . . . . . . 225 294 Piercing 2308 | . . . . . . 1736 572 Highest Corruption 15 | . . . . 15 15 15 15 Average Corruption 14 | . . . . 9 15 15 15 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 93 | . . . . 13 4 53 23 Message Errors 18 | . . . . 4 1 9 4 Matter Fused 25 | . . . . 5 . 12 8 Heat Flow Errors 13 | . . . . 2 . 9 2 Energy Discharges 10 | . . . . . 1 8 1 Parts Rejected 3 | . . . . . 1 2 . Data Loss (minor) 14 | . . . . 1 1 6 6 Data Loss (major) 5 | . . . . 1 . 4 . Alerts 1 | . . . . . . 1 . Misdirections 3 | . . . . . . 2 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 476 | . . . 40 182 . 151 103 Projectiles . | . . . . . . . . Explosions 57 | . . . . 23 . . 34 Melee 419 | . . . 40 159 . 151 69 Knockbacks 3 | . . . 1 2 . . . Impact 3 | . . . 1 2 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 87 | . . . . . . . 87 Shots 3 | . . . . . . . 3 Rammed 9 | 4 4 . . 1 . . . Targets Rammed 14 | 4 4 1 4 1 . . . Kicked 4 | . . . 4 . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 258 | . 20 138 120 185 . 258 217 Average Temperature 52 | . 6 37 21 82 . 97 97 Received Heat Transfer 1810 | . 270 243 378 93 . 421 405 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . 3 . . . Impact Corruptions 8 | . . . 2 6 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 1 4 . . . . Heat Transferred 1591 | . . 518 1073 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Peak Influence 349 | . 211 161 349 199 69 254 . Initial 158 | . . 46 37 158 39 48 . Average 90 | . 87 81 100 92 59 89 . Maximum Alert Level 1 | . 1 . 1 . . 1 . Low Security (%) 95 | 100 95 100 88 100 100 97 . Level 1 4 | . 4 . 11 . . 2 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 3 1 1 7 . 8 . Investigation 13 | . 2 . 1 3 . 7 . Extermination 2 | . . . . 1 . 1 . Reinforcement 2 | . 1 1 . . . . . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Distress Signals 11 | . 2 2 4 2 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 126 | . 22 15 36 16 6 13 18 Peak Tracking Total 7 | . 5 5 4 4 6 3 7 Tactical Retreats 4 | . 1 . 2 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Traps Triggered 7 | . 1 . . 4 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . 3 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Fac Low Machines Disabled 3 | . 1 . . 1 . 1 . Max in Single Turn 1 | . 1 . . 1 . 1 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Machines Accessed 26 | . 5 1 5 3 . 12 . Terminals 19 | . 5 1 5 1 . 7 . Fabricators 5 | . . . . 2 . 3 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 65 | . 12 2 14 8 . 29 . Successful 32 | . 6 1 7 4 . 14 . Failed 33 | . 6 1 7 4 . 15 . Catastrophic 5 | . 1 . 2 1 . 1 . Database Lockouts . | . . . . . . . . Manual 35 | . 8 1 9 5 . 12 . Terminals 50 | . 12 2 14 3 . 19 . Fabricators 12 | . . . . 5 . 7 . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 18 | . 5 . 7 1 . 5 . Part Schematic 2 | . . . 2 . . . . Robot Analysis 3 | . 1 . 1 . . 1 . Prototype ID Bank 2 | . . . 2 . . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 2 | . . . . 1 . 1 . Terminal Index 1 | . 1 . . . . . . Fabricator Index 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 2 | . 1 . . . . 1 . Disarm Traps 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . . 1 . Fabricator Hacks 5 | . . . . 3 . 2 . Load Schematic 4 | . . . . 2 . 2 . Build 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 7 | . 1 1 . . . 5 . Terminals 4 | . 1 1 . . . 2 . Track 1 | . . . . . . 1 . Botnet 1 | . . . . . . 1 . Operators 2 | . 1 1 . . . . . Fabricators 3 | . . . . . . 3 . Liberate 1 | . . . . . . 1 . Recompile 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 5 1 4 3 . 8 . Full Trace Events 8 | . 1 . 1 2 . 4 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 73 | . . . . 73 . . . Total Part Build Rating 6 | . . . . 6 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Low Total Allies 4 | . . . . . . 3 1 Largest Group 3 | . . . . . . 3 1 Highest-Rated Group 135 | . . . . . . 90 135 Highest-Rated Ally 135 | . . . . . . 30 135 Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . . 9 . Total Damage 205 | . . . . . . 205 . Kills 2 | . . . . . . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Robot Analysis Total 3 | . 1 . 1 . . 1 . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Fac Low Turns Passed 6919 | 86 980 687 1899 1294 111 1407 455 Spaces Moved 3193 | 48 390 307 618 679 90 840 221 Core 19 | 17 . . . . . . 2 Treads 1318 | 31 390 269 152 476 . . . Legs 1856 | . . 38 466 203 90 840 219 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 190 120 120 120 120 Average Speed 170 | 137 197 182 245 151 120 125 153 Slowest Speed 450 | 160 240 400 330 260 120 190 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 5 72 28 54 23 74 24 45 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . . . . . . 1 Spaces Dug 103 | . . . 6 12 . 25 60 Terrain Destroyed 169 | . . . 6 29 . 25 109 Melee 43 | . . . 6 12 . 25 . Projectile 1 | . . . . 1 . . . AOE 125 | . . . . 16 . . 109 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Total 4006 | 63 500 370 807 859 92 1041 274 Wait 216 | . 26 3 34 70 . 75 8 Move 3187 | 47 389 306 617 679 89 839 221 Hop . | . . . . . . . . Pick Up 76 | 6 19 12 16 11 . 12 . Fast Attach 39 | 6 2 2 5 6 2 14 2 Attach 26 | . . 8 7 7 . 1 3 Detach 1 | . . . . 1 . . . Swap 48 | . 4 2 8 19 . 8 7 Drop 58 | . 7 2 11 18 1 19 . Fire 208 | . 49 34 89 28 . . 8 Melee 133 | . . . 16 19 . 73 25 Ram . | . . . . . . . . Kick 4 | . . . 4 . . . . Crush 10 | 4 4 1 . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 87 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 8) 663 | -10/Materials | Discovered new exit (range 16) 1031 | -10/Materials | Discovered new exit (range 10) 1067 | -10/Materials | Entered another Materials area 1067 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1626 | -9/Materials | Lost 3 parts (2n1u) 1724 | -9/Materials | Discovered new exit (range 10) 1754 | -9/Materials | Entered another Materials area 1754 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2109 | -8/Materials | Identified exit to Factory 2569 | -8/Materials | Build established: Scavenger-Mutant 3596 | -8/Materials | Lost 3 parts (2n1w) 3632 | -8/Materials | Discovered new exit (range 15) 3653 | -8/Materials | Entered Factory 3653 | -7/Factory | Evolved 2 slots: Utility x2 4196 | -7/Factory | Garrison activated, responded to threat 4572 | -7/Factory | Fabricated Axe? 4610 | -7/Factory | Build established: Hacker-Mutant 4706 | -7/Factory | System corruption reached 10% 4773 | -7/Factory | Discovered new exit (range 10) 4845 | -7/Factory | Identified exit to Lower Caves 4947 | -7/Factory | Sucked down chute 4947 | -7/Factory | Entered Waste 4961 | -7/Waste | Spotted C-40 Crusher 4963 | -7/Waste | Spotted C-40 Crusher 4970 | -7/Waste | Spotted C-40 Crusher 4993 | -7/Waste | Spotted C-40 Crusher 5011 | -7/Waste | Build established: Scavenger-Mutant 5034 | -7/Waste | Spotted C-40 Crusher 5036 | -7/Waste | Discovered new exit (range 14) 5047 | -7/Waste | Spotted C-40 Crusher 5058 | -7/Waste | Entered Factory 5518 | -7/Factory | Build established: Hacker-Mutant 5553 | -7/Factory | Lost 3 parts (1p2n) 6080 | -7/Factory | Build established: Scavenger-Mutant 6465 | -7/Factory | Entered Lower Caves 6585 | -7/Lower Caves | Learned Factory terminal intel 6620 | -7/Lower Caves | Spotted B-75 Beast 6635 | -7/Lower Caves | Build established: Mutant 6645 | -7/Lower Caves | Core integrity fell below 50% 6850 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6886 | -7/Lower Caves | Core integrity fell below 20% 6920 | -7/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06877_ Aluminum Leg destroyed. 06879_ Carbon-fiber Leg destroyed. 06881_ Enh. Nuclear Core destroyed. A strange signal echoes through the caves. 06882_ G-47 Trooper destroyed. 06883_ Aluminum Leg fries itself beyond repair. 06883_ Imp. Utility Shielding destroyed. 06885_ Destroyed Lgt. Nuclear Core. 06887_ Critical hit (Burn: +37). 06887_ G-47 Trooper destroyed. 06889_ Aluminum Leg fries itself beyond repair. 06889_ Lgt. Nuclear Core fries itself beyond repair. 06891_ G-47 Trooper destroyed. 06893_ Reaction Control System destroyed. 06894_ Acquired 5 matter. 06897_ Particle Gun fries itself beyond repair. 06899_ Lgt. Nuclear Core fries itself beyond repair. 06907_ Critical hit (Burn: +37). 06907_ G-47 Trooper destroyed. 06918_ System corrupted: Heat flow error (+251). Map ----- +----------------------------------------------------+ | ????????????????????????#" "" ###??????#% ## ##?? | | ?????????????????????????# ## ######## ### | | ????????????????????????## # | | ???????????????????????## ### | | ??????????????????????## ####### ## #?? | | ??????????????????????# #?##??## ## #?? | | ??????????????????????# ### ##??## ### #?? | | ??????????????????????## ## #???###?# ?? | | ???????????????????????## #???????# #? | | ????????????????????????# #####???# #? | | ????????????????????????# #???# ? | | ???????????????????????# #??? ? | | ???????????????????????# ## ## ## | | ???????????????????????## ### ##?? #? | | ????????????????????????######## ## ? | | ?????????????????????????????## #??? ? | | ?????????????????????????????# #??? ? | | ?????????????????????????????# #??? ?? | | ?????????????????????????????# ## ##????????? | | ?????????????????????????????# ### ##?????????? | | ?????????????????????????????# #?? ##??????????? | | ???????????????????########### #?? #???????????? | | ???????????????????# % #?? #???????????? | | ?????? ????????????# =%% #?? ???????????? | | ?????? ?????????# ####Y######?? #??????????? | | ?????# ???????#?????##@#??????? ??????????? | | ?????# ??###??????## ##?????? ?????????? | | ?????# ?? ????## g ##?????? ????????? | | ?????# ? ??## #?????? ????????? | | ?????# # ### #?????? ???????? | | ?????????# ##??????# ???????????? | | ??????????# *% ##?????????????????????? | | ??????????# % #??????????????????????? | | ?????????# ### #?????????????????????? | | ????? ##?# #?????????????????????? | | ???? ####### #####???# ##?????????????????????? | | ???????????##?????????# ##??????????????????????? | | ??????????????????????# ##???????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 17 Recoil Reduction 3 Offensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Imp. Utility Shielding | -8/Materials | Hacked Axe | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Axe | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatLightHumpback Manual? 0 Play Time 00:38:44 Cumulative 703.6 hours Start 2023.07.30 @ 04:38:29 End 2023.07.30 @ 05:14:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 645 Rogue 645 Adventurer 0 Explorer 0 Win Type - Total 34 Types 14/2/10/2/0/0/4/1/1 Lore% 97 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dabfec56-f1d7-46ea-91af-c07ee2bac623