Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.05 @ 02:59:14 Player: Tmvn Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (658) 658 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (648) 648 TOTAL SCORE: 2956 Bonus ------- Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Friendly Fire -12 Cogmind --------- Core Integrity 281/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- EM Pulse Gun EM Shotgun > --- INVENTORY (16) --- Ion Engine Improved Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Small Storage Unit Makeshift Terrain Scan Processor Makeshift Terrain Scan Processor Light Armor Plating Makeshift System Shield Makeshift System Shield Light EM Pulse Cannon Shotgun Shotgun Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON ----------- EM Shotgun EM Shotgun > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Small Storage Unit EM Pulse Gun Shotgun Shotgun [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 24 | . 8 16 . . . Power 5 | . 3 2 . . . Engine 5 | . 3 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | . 2 2 . . . Treads 4 | . 2 2 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 1 7 . . . Device 3 | . 1 2 . . . Storage 2 | . . 2 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 7 | . 2 5 . . . Energy Gun 4 | . . 4 . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . 2 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 7 | . 3 4 . . . Power 1 | . 1 . . . . Propulsion 2 | . 2 . . . . Utility 2 | . . 2 . . . Weapon 2 | . . 2 . . . Highest Loss Streak 2 | . 2 1 . . . Average Slot Usage (%) 97 | . 90 95 100 100 100 Engine 11 | . 13 11 11 11 11 Treads 19 | . 12 22 22 22 22 Leg 2 | . 11 . . . . Device 10 | . 9 9 11 11 11 Storage 19 | . 14 20 22 22 22 Protection 8 | . . 9 11 11 11 Energy Gun 14 | . . 9 22 22 22 Ballistic Gun 8 | . 28 11 . . . Naked Turns . | . . . . . . Heaviest Build 49 | 11 14 49 48 48 48 Greatest Support 46 | 20 40 46 46 46 46 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 16 | . 6 16 16 16 16 Average Capacity 13 | . 6 14 16 16 16 Most Carried 16 | . 6 16 15 16 16 Average Carried 12 | . 5 12 15 15 16 Final Capacity 16 | 6 6 16 16 16 16 Final Carried 16 | 6 6 15 15 16 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 818 | 200 258 360 . . . Remotely . | . . . . . . Salvage Created 955 | . 357 575 . . 23 Parts 63 | . 25 36 . . 2 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 12 13 . . 1 Guns 26 | . 12 13 . . 1 Classes Destroyed 6 | . 4 2 . . . Worker 2 | . 2 . . . . Hauler 1 | . 1 . . . . Recycler 1 | . . 1 . . . Swarmer 13 | . 9 3 . . 1 Grunt 10 | . 3 7 . . . Sentry 3 | . . 3 . . . Best Kill Streak 4 | . 4 4 . . 1 Combat Bots Only 3 | . 3 3 . . 1 Max Kills in Single Turn 2 | . 2 1 . . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1449 | . 577 733 . . 139 Core 222 | . 103 119 . . . Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 58 . . . . Volleys Fired 95 | . 47 46 . . 2 Largest 2 | . 2 2 . . 2 Hottest 90 | . 40 90 . . 85 Shots Fired 186 | . 94 88 . . 4 Gun 186 | . 94 88 . . 4 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 158 | . 94 64 . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 28 | . . 24 . . 4 Robot Hit Streak 23 | . 12 23 . . 3 Robot Miss Streak 5 | . 2 5 . . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 128 | . 63 63 . . 2 Core Hits 52 | . 20 29 . . 3 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1621 | . 812 767 . . 42 Guns 1621 | . 812 767 . . 42 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1310 | . 812 498 . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 311 | . . 269 . . 42 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Effects 12 | . 12 . . . . Message Errors 4 | . 4 . . . . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 2 | . 2 . . . . Data Loss (minor) 3 | . 3 . . . . Targeting Errors 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 115 | . 115 51 . . . Average Temperature 15 | . 21 12 . . . Received Heat Transfer 540 | . 213 315 . . 12 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 311 | . 249 311 64 . . Initial 104 | . . 104 64 . . Average 126 | . 78 172 64 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 85 | . 96 75 100 . . Level 1 14 | . 3 24 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 2 . . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 21 22 . . 4 Peak Tracking Total 8 | . 8 5 . . 4 Tactical Retreats 4 | . 3 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 11 | . 6 5 . . . Terminals 9 | . 4 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 11 13 . . . Successful 15 | . 7 8 . . . Failed 9 | . 4 5 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 19 | . 9 10 . . . Terminals 22 | . 9 13 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 4 . . . Zone Layout 5 | . 1 4 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 6 4 . . . Terminals 8 | . 4 4 . . . Track 6 | . 3 3 . . . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Tunnel 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 5 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 2 Highest-Rated Group 148 | . . . . 148 74 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 347 | . . . . . 347 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3759 | . 781 862 33 1911 172 Spaces Moved 1998 | 1 431 398 19 1057 92 Core . | . . . . . . Treads 1748 | . 182 398 19 1057 92 Legs 250 | 1 249 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 180 180 180 Average Speed 171 | 120 145 174 180 180 180 Slowest Speed 180 | 120 160 180 180 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 1 71 38 8 83 14 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . 2 . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2160 | . 493 487 18 1068 94 Wait 8 | . 1 6 . 1 . Move 1993 | . 430 397 18 1056 92 Hop . | . . . . . . Pick Up 20 | . 3 11 . 6 . Fast Attach 7 | . 1 6 . . . Attach 5 | . 3 2 . . . Detach 1 | . . 1 . . . Swap 12 | . 4 8 . . . Drop 19 | . 4 10 . 5 . Fire 95 | . 47 46 . . 2 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 15) 568 | -10/Materials | Discovered new exit (range 14) 782 | -10/Materials | Entered another Materials area 782 | -9/Materials | Evolved 2 slots: Utility x2 1579 | -9/Materials | Discovered new exit (range 15) 1644 | -9/Materials | Entered Mines 1669 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1677 | -9/Mines | Entered Zion 1884 | -7/Zion | Learned location of Armory (-3) 2522 | -7/Zion | Imprinted 2524 | -7/Zion | Declared Zion's savior 2909 | -7/Zion | Learned Factory terminal intel 3154 | -7/Zion | Visited the Megawrench Repair Shop 3158 | -7/Zion | Megawrench repaired 7 parts 3422 | -7/Zion | Learned Factory stockpile data 3557 | -7/Zion | Discovered new exit (range 15) 3588 | -7/Zion | Entered Proximity Caves 3588 | -6/Proximity Caves | Accompanied by 2 allies 3760 | -6/Proximity Caves | Self-destructed Last Messages --------------- cleaned 1. LOCATION=UNKNOWN GOAL=ESCAPE 03591_ Chain reaction triggered in Imp. Deuterium Engine. 03591_ S-27 Virus destroyed. 03594_ H3-IJM(M) destroyed. 03594_ S-27 Virus destroyed. 03595_ VTOL Module fries itself beyond repair. 03595_ S-27 Virus destroyed. 03600_ Lgt. Nuclear Core fries itself beyond repair. 03600_ VTOL Module fries itself beyond repair. 03605_ Lgt. Nuclear Core self-destruct mechanism malfunctions. 03608_ VTOL Module fries itself beyond repair. 03608_ Autogun fries itself beyond repair. 03758_ Searching scrap... 03758_ Found Terrain Scan Processor. 03758_ Found Remote Shield. 03758_ Found 0b10 Decoder Chip [Generic]. 03758_ Found Proton Cannon. 03758_ Found 36 Matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????#####???? | | ??????????????????????????????????## = ##??? | | ??????????????????????????????????# ##?? | | ???????????????????????????????????= #?? | | ??????????????????????????????????? / #?? | | ???????????????????????????????????? #?? | | ??????????????????????????????????### ### | | ??????????????????????????????????# ## # | | ?????????????????????????????????## | | ??????????????????????????######## [ | | ????????????????#####????## | | ????????????????# !##???# | | ???????????????## @!##### ## | | ???????????????# ]! ## ## ## | | ???????????????# M ### ### ##? | | ???????????????# #### ## ##?#####?? | | ???????????????# #?## ## #????????? | | ???????????????# # #### ###?????## | | ???????????????### ### ##???? | | ?????????????????# ## ##??? | | ?????????????????# # ##?? | | ????????????????? ##?# | | ???????????????? ### #?# | | ???????????????# ### ### | | ???????????????# ## | | ???????????????# ## | | ???????????????# # ## * | | ????????????????##? # ?## % | | ??????????????????? ? ??### | | ?????????????????????? ????## | | | ???????????????????????? ## ?????## % | | ???????????????????????????# ??????## | | ???????????????????????????? ????????## | | ?????????????????????????????????????#### # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# ## # | | ?????????????????????????????????????#??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullBlastApparatus Manual? 0 Play Time 00:25:24 Cumulative 44.2 hours Start 2020.10.05 @ 02:16:12 End 2020.10.05 @ 02:59:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/X11 Map View 72x54 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(15) Steam X RUN: 864e3afb-10ad-4d45-a333-cf432daa01f1